The hammer thing, that's been a thing since Dream Team. The whole "if you hold your hammer too long, it falls" war was lost in 2013. The stat thing was changed for Paper Jam and I guess they decided to keep it for Brothership. For the record I have grievances with Brothership as well but these things do not come from Brothership itself.
@shantaehalf-geniehero4318Ай бұрын
Exactly, they been able to hold their hammers since dream team yet he complains about it now? Gimme a break lol
@awesomeocelot7475Ай бұрын
@@shantaehalf-geniehero4318it’s clear he probably never played Dream Team…
@varietychanАй бұрын
I do actually agree with that part, just that they're in Dream Team and Paper Jam doesn't mean it has to be kept for Brothership.
@DarkkirbyKRPGАй бұрын
@@varietychan While I understand what you mean, the developers felt it was a good change back in 2013 and it remain a consistent thing every since. I am not kidding when I say that it's been 5 games, Brothership included, in which you can hold your hammer forever, versus the original 3 where you couldn't. If you play the remakes of SSS and BiS instead of the original,s you only have to time holding your hammer in one game (PiT), and I bet if that one got a remake too the change would have been made too. I get that some people prefer the old way of hammer counter-attacking but like I said in the first comment, this war was lost over a decade ago.
@qualityoceansounds928129 күн бұрын
What are you talking about? The hammer thing wasn't an issue in Dream Team.
@RodriG0_Ай бұрын
Sincerly, this opinion makes me think you didn't play Dream Team, Paper Jam and also didn't finish this game
@Omara_the_femb29 күн бұрын
as someone who love mario and luigi and play paper jam YOU'RE SO REAL
@Omara_the_femb29 күн бұрын
Can't wait to see how he loses his sanity after playing M&L paper jam
@tree472Ай бұрын
I like how you can tell that he hasn’t played past the first great lighthouse bro doesn’t even mention battle plugs
@anthonyoliver418Ай бұрын
14:42 ok this part makes me really mad, 1st off despite all having grass they are not just grasslands, one is a populated area that leads into a deep forest, one is a constantly raining rain forest very minimally populated because of it, another is a flower field with various types of unique flora, one is the hub world that is a maintained ship shaped island to try to turn the lump of rock into an actually livable island, and the first area isn’t even a grass land it is a rocky biome where people make art out of the surrounding materials, just because something has grass does not automatically make it just a grass land. As for the characters I liked most of them, and you chocking them up to their basics is just insulting to what they were made to be like, especially when the mandatory side quests and objectives only take up a small part of the game in order to supply more world building and to give reason to come back to these areas before you have your full move set. Also EVERY MARIO AND LUIGI GAME REUSES EMEMY TYPES WHEN IT FITS, and even then complaining about this game because it is not just constant antics, when it is setting things up with it’s characters is like reading the cover a book and looking at the picture a dropping on the first page because it doesn’t show what was on it in the beginning, which even it takes a bit to get the crazy stuff, things still happen even before it.
@BrixVGM18 күн бұрын
I think Brothership is, in a lot of senses, a dissapointment. They completely butchered luigi in this one. They stole the B button from luigi and turned him into a Pikmin. In my eyes, the defining trait of this series is the fact that, at all times, you are playing as Both Bros Simultaneously, and this is reflected on all levels, most importantly in the controls. The A Button *Is* Mario, and the B Button *Is* Luigi, and to get *anything* done you are going to have to use both of them in tandem, because, ultimately, you're playing as both of them. In this game, you basically never have to use B on the overworld. It completely butchers what is, in my eyes, the series' core identity. And the pacing is completely abysmal, especially in the early game. It takes forever to get the first Bros. Attacks, and once you have them, it's several hours of spamming Green Shell after Green Shell after Green Shell. I geniunely think one of the biggest losses by far is the loss of the Stat Roulette. Paper Jam was also missing this, but I was really expecting it to return, as it was in the remakes I'm pretty sure. Not being able to customize or prioritize stats geniunely just kills so much of the strategy for me. So often during the early game especially was I constantly thinking to myself, "Damn, these enemies are outspeeding me, I need to put more points into speed" or "Damn, I really need more BP on Luigi, huh?" only to realize a few moments later that. I can't really do anything about that. Overall, I would say the game is a 6/10, but I genuinely think the Stat Roulette could have brought it up to a 7. I will say, the game gets *substantially* better once you get to, like, World 3. The Early Game is excruciatingly bad, but once you unlock this games' equivalent of the Badge System, the combat *really* picks up. I genuinely think that the combat here might be the best in the series when it actually works- they struck gold with the Badge System Replacement here. Unfortunately, the time taken to get there is... abysmal. And it just kind of left me wanting a little bit more. A few of the things you pointed out were issues in Dream Team and Paper Jam (Hammer Defense being too easy being a good example) but overall I think I agree with you. I think overall the game truly and utterly fails to capture what made the M&L series so good. It should be (Mario And Luigi), not (Mario) (And Luigi), y'know? The game's pacing is also by far its biggest problem. It takes FOREVER to get to the first Bros. Attack and it takes FOREVER to get more. In general, the game is just... way too long, I feel. I feel like this game really could have been something great, but, it's only a bit better than Paper Jam in my eyes. Before release, I was kind of hoping this game was going to be a 'return to form' so to speak and be a bit of a spiritual successor to Superstar Saga, and it really just. isn't. It's not, like, a bad game, by any means, and I still had fun playing it, but... it is not that noteworthy or special, and that's truly a shame.
@Daakuson14 күн бұрын
i agree with you and unrelatable stories
@Anth11214 күн бұрын
yea, this video is 90% subjective bro. None of the stuff your saying is really facts, per say, but more your beliefs. Most of your points are simply "I dont like this, but i like this!" The games artstyle is blatantly gonna be different, for starters, were in 3d and its a different studio. Also the complaint about low-quality textures/etc, this game is running on device hardware from 2015. Its not trying to look realistic like oddyssey-ish, its trying to have its own look. Also the textures honestly, are actually relatively decent quality for being on the switch in terms of resolution. Also the luigi change, while a bit contriversal, adds something new to the series which definetely made it fun. Also the platforming section where the platforms are, im pretty sure is intentional. Their are definitely some changes needed to it, but its not really a bad feature. Also the battle-enemies movement, Im pretty sure is like you said, to make battles faster, which is defintely a way higher quality of this game is how well the battles pace. Healthbars, while kinda removing tension, they allow for ALOT more strategy. Also, wdym they SIMPLIFIED the battle mechanics with the hammer? They literally made it more complex, and when the bros are solo, use the same system from every game basically. The item roulete removal, definitely dont like, but was like that in paper jam BUT they do give you stat beans, letting you upgrade your stats a bit more specificaly. Also you never gained a gear slot by leveling up? Its always been a bonus-selection. (Im not too sure IF its like this in BIS:Classic as i havent played it in a LONG time, but last time i played the REMAKE, gear+ was a rank bonus.) Also, your complaint about the lack of enemies.... subjective bro? Of course bowsers inside stories enemies are gonna be like some kinda majestical thing, because their INSIDE bowser. Also going on, (this is my subjective opinion as well, but bowsers inside stories enemies get INCREDIBLY annoying after the first 2-3 times encountering them, unlike brothership, which likely has something to do with the pacing.) The first bro move not being unlocked until 6 hours in basically is definitely annoying, but it takes off after that mark. That still doesnt really defend the point of the first few hours being annoying, but still. Also, the story complaints. Brothership quite literally constantly has a moving plot. Begins with bros simply helping connie, to finding the extension corps, to the first lighthouse, to the bird problem, to the getting into the 2nd lighthouse, and I dont wanna say much more to avoid spoilers, but the game DEFINITELY has a moving plot. Also, you complaining about the locations being all "grasslands." their not. The grasslands are usually plains areas, but their not plains. Also the islands do not look the same? Raynforest looks entirely different then rumbla island, layout and art style wise. Also the "mandatory sidequests." their not sidequests. If rheir mandatory, their PART of the game. The character complaints, you basically going "I dont care about these things" once again, subjective. The characters are definitely in some way wacky, and are also way more alive then other games, having backstories/arcs. Calling this game "NOT A MARIO & LUIGI GAME" is horrid. Ive been playing these games since 2015, and have beaten all them atleast twice, and even worked on a fangame from 2019-2022, and am now working on another one. Sure, brothership is definitely different from older mario & luigi games. Its also, the first one developed by a new company, on a home console, in 3d. Of course its gonna change, all games do. Look at mario 64 and oddyssey, they changed. Its just something that happens, and locking a game down to never changing will result in it growing stale. (Which is why imo, dream team is generally overlooked as bad compared to BIS cause its kinda a BIS repeat.)
@BoomingInfernapeАй бұрын
13:38 Dream Team introduced this. I'm starting to get the feeling you haven't played Dream Team or Paper Jam.
@thesnatcher361620 күн бұрын
He probably just didn't play them ever since the time they came out and never replayed them since.
@davidholanda1Ай бұрын
half these comments are like "yeah i agree with you, Brothership sucks" and half of the comments are like "bruh i wasted 16 minutes of my life with a bad review like yours, delete your video" and some are like actually constructive "yeah, sorry that you didn't enjoy, but i personally disagree"
@LuznoLindoАй бұрын
Says a lot about the kind of people these videos attract: People who're just as low-effort as the person who made the video, not caring enough to really make a point or have a conversation.
@whiten4635Ай бұрын
@@LuznoLindo he did make somr fair points some fair points. Like the technical difficulty, movement being a bit sluggish, luigi controls be odd in combat especislly with the a and b button, luigi working kinda like an ai which really does make it a chore to keep track, and constant load from the beginning of the battle to the end of the battle which really makes fighting even the weakest enemies annoying as each beginning and end loading takes like 10-15 seconds each do thats 20-30 seconds of waiting for load and factor in how much enemies your gonna face intentionally and unintentionally those seconds adds up into minutes and those minutes can add to hours.
@chiquita683Ай бұрын
The second comments are bots
@whiten4635Ай бұрын
@@chiquita683 wdym?
@PoyoPowerPlant28 күн бұрын
Correction: 2% of the comments agree with this man. As deserved, given that this game really would never have existed without our support for the M&L series while it was dead. We can't just abandon it now or hate its new features when they are basically what we asked for.
@linguine2081Ай бұрын
If you don't like the game that's fair but calling the game a "complete and utter failure" is laughable when you haven't even gotten past the first sea, let alone beat the game
@solarflare9078Ай бұрын
Funny part is that's when the game doesn't even begin kicking out. It has a slow start, and after the first sea, it goes from good to VERY great.
@PoyoPowerPlant28 күн бұрын
I'm scared of clickbait now, the things people will call my favorite games just for some clicks.
@ericb532826 күн бұрын
What are the odds any of the problems he addressed are suddenly solved later in the game. Zero
@PoyoPowerPlant26 күн бұрын
@@ericb5328 They are all solved though? Literally just play the game?
@FennekinFox32612 күн бұрын
So you're telling me literally everything in the game completely changes after the 3 hour mark? Incredible! Maybe then it'll finally be good! Makes you wonder why they designed so many awful elements that'll only be used for the first few hours though.
@DRjaffyАй бұрын
I feel the exact opposite, I felt like this game is very versed with its roots, and grows from there. I'm not saying I'm right, or you're wrong, they're just opinions, but I've been overjoyed with this game
@chiquita683Ай бұрын
People always want to be Nintendo apologists and thats why the quality of the games has slowly declined over the last 3-4 years of the Switch life. Hold them accountable for making quality games and they will. The fact that they dont even try to build games to not have framerate drops when they own the console is sad. Switch 2 might very well be another Wii U
@DRjaffyАй бұрын
@@chiquita683 I am definitely not a nintendo apologist XD I just genuinely like the game. Im extremely critical of nintento its actually funny
@bartvshomerАй бұрын
@@chiquita683 Guy just said he liked the game and even respected the creator of the video despite differing opinions, how does that make them a Nintendo apologist?
@spongesop8953Ай бұрын
One of the biggest things for me is how, like you said, in battle menus, you use A to select options, even for Luigi’s turn, which ends up with me missing my attack 😂
@PepsiChan205Ай бұрын
Bro ong-
@DiceRRollАй бұрын
I thought I was the only one who was complaining about this Mario is a and Luigi's b in literally everything they tell you that
@CosmolermmmАй бұрын
They didn’t even add the option to change it back smh
@DiceRRollАй бұрын
@@Cosmolermmm I was thinking the same thing! how hard is it to add an accessibility option that says classic a/b style??
@Nikolas0269Ай бұрын
Nintendo's patches sucks because of how long it takes to change a simple button combination @DiceRRoll
@Miccat87Ай бұрын
Oof. sorry to hear that you didn't enjoy it. Personally, as someone who has played all of the previous Mario & Luigi games, I've been liking it a lot, and think it's one of the better games in the series, despite having some flaws here and there. I'll give my thoughts on some of the points you made: I'll gloss over the points about the art style and character designs/animations, seeing as those things are very subjective. I will say that the art style took me a bit of getting used to, but I came to enjoy it over time. It has a very cartoon-y look, and I think that works pretty well for the Mario & Luigi series. Maybe the character designs aren't that interesting for some, but they are meant to tie into the whole "electrical connection" theme that the game uses, so it makes sense why they look the way they do. 5:46 I will say that the loading screens can sometimes be a bit longer than I would like, but it wasn't really enough to detract from the game for me. Might just be a personal preference thing, considering that I have seen some others who are a bit annoyed by the load times as well, and I am kind of patient when it comes to things like this. 6:37 I'll be completely honest. I literally did not notice this at all when I was playing. And even though I can see it now, it doesn't hinder the game that much for me. There are other 3D games out there that also use 8-way movement, and while a full range of movement may be preferred in certain cases, I feel like 8-way is still perfectly functional if you take enough time to get used to it. 8:25 You do realize that you specifically jumped towards that platform when it was already moving away from the ledge right? If you jump when it's close, that won't happen. Plus, when talking about Luigi being able to do things in the overworld like break boxes, you're going out of your way to leave him behind, so what do you really expect to happen? Wouldn't it make more sense to just have both Mario and Luigi destroying boxes at the same time anyway? That's certainly more efficient than just having one or the other do it. Would you really prefer that only Mario can do stuff like that, and Luigi just vacantly follows behind doing almost nothing, like in the old games? Like, honestly, he feels far more useful to me than in the other games, and I've rarely had issues with him slowing me down. It feels like, in most cases, I have to go out of my way for him to get stuck. As such, I have a hard time understanding this perspective. The A.I. Luigi may have a few kinks here and there, but I genuinely feel that it makes the game better in certain ways. It makes navigation and interacting with things in the overworld more convenient. Having to individually pluck out turnips with only Mario would've been kind of tedious and I don't particularly enjoy missing a jump with Luigi and having to go back since the bros are always basically glued together in the older games. Plus, it makes Luigi more of his own character that can do his own things instead of basically just being an extension of Mario. 10:48 This has been the case since Dream Team, so seems odd that you would bring it up now, when you already mentioned liking Dream Team and Paper Jam despite their divisive nature. What makes the being able to hold the hammer forever in Brothership a problem if you didn't mind it in those other recent games? You do still have to time your hammer swing, so it doesn't remove all of the challenge. There are plenty of hammer counters in the recent games that I still struggle to consistently time. 11:06 Okay, I'll admit I was mildly disappointed by this. Yes, it's nice to be able to choose a stat to further increase. However, I never really saw it as a big game-changing feature. The older games specifically encouraged you to upgrade everything evenly anyway, since that gets you the most bonus points. Plus, beans and rank-up bonuses already fill a similar role of stat customization. Also, once again, this was a thing in Paper Jam and you never brought that up. Level ups do still definitely matter, as every single stat gets increased each time. Avoid too many enemies, and you'll be doing a lot less damage and taking a lot more damage from enemies later in the game. 11:22 Again, this was how it worked in both Dream Team and Paper Jam. Seems you're really not picking up on a lot of the changes those games made. Also, having the option to choose things other than an extra gear slot only adds to the customization, so I can't see why it's a bad thing. If you want to go for gear slots right away, just like in Bowser's Inside Story, you can absolutely choose to do that, but if you'd like to try something different, you also can do that. I really don't see how anything is lost here. It's just more options to customize your build compared to having one specific upgrade given to you with no other choices. 11:44 I'll admit, the lack of enemy variety early on had me a bit worried, but later in the game, I didn't mind it at all. Having enemies from earlier in the game return later can actually add some more variation to battles, as you never really know when an enemy that you fought earlier will make a re-appearance. This is a problem that can be kind of noticeable during the first several hours of the game, but I felt that the enemy roster gets big enough later on to the point where it's not really much of an issue. I get the feeling that you didn't play that far into the game, because it does keep introducing new enemies that aren't just re-skins, all the way up until the end. It just might not do so quite as quickly as older games used to, probably because it's a lot longer. My first playthrough was around 47 hours, including all the side quests. 13:56 Again, I get the feeling that you didn't play that far. This game's story had some pretty crazy developments later on that really caught me off guard, even as someone who's played all of the previous Mario & Luigi games and almost all of the Paper Mario games. At first, it's kind of slow-moving, but that makes sense. Stories follow a slow escalation in tension, leading up to a climax and a resolution. This game definitely does follow that basic structure. It's just that you might not see a whole lot of it right away, because as I said before, the game's pretty long, so things have to take time to develop. 14:46 This is because each region of the sea follows a theme with its islands. The first sea is even called "Lushgreen Sea", so it mainly being grasslands and forests makes sense. The themes do change up once you reach a new region of the sea after each Great Lighthouse. 15:16 Er... what? None of the side-quests are mandatory. That's why they're SIDE-quests. If you really don't see any point to them, then just... don't do them. Move along with the main story like you want to. They're just there for people who enjoy doing some extra stuff. I'd encourage you to keep playing, because while the beginning of this game is a bit underwhelming, the rest of it more than makes up for it, in my opinion, as it honestly reaches heights that no other games in the series has. Anyway, those are just some of my thoughts. If you just really can't get into this game, then so be it, but I personally think this is a great return for the series, even if there may have been a few bumps along the way.
@The_Gamer_91Ай бұрын
@@Miccat87, you can definitely tell Rev stopped playing the game at some point. I mean, it's whatever, but it's important to at least mention that.
@ndbraytmАй бұрын
i feel like the restricted movement directions actually helps this game, it makes the platforming more consistent. (🤓also technically its 16 movement directions not 8)
@fawfulthegreat64Ай бұрын
Can you summarize if he even tries to explain what the hell makes Paper Jam a more acceptable entry than this? Because I genuinely can't hit play for more than 5 seconds without getting irrationally angry since he seems to be accusing this game of everything that it's actually Paper Jam that is guilty of. I have a text wall in the comment field already and I'm only up to 1:49. Every claim he's made about Brothership so far sounds like he's describing Paper Jam, yet he already namedropped Paper Jam when talking about the entries he feels actually live up to the series' legacy. I can't fathom it. Brothership is oozing with M&L's unique flavor of character design, even with several returning enemies, references original characters from all 4 (good) entries in the series, and openly expands on continuity from Bowser's Inside Story both with Bowser Jr's role and a particular sidequest with Starlow and Bowser. Meanwhile the only thing in Paper Jam that connects it with its predecessors is Starlow being present (nothing continuity-wise is actually done with this though, she's just here now and that's it). Paper Jam unironically jerks off Sticker Star 10x more than the entire M&L series combined. And of course ignores the rest of the Paper Mario series as well. So yeah I just can't watch this without feeling an irrational urge to type this much every five seconds of listening to this. So does he even attempt to explain what makes this game such an affront to the M&L spirit that Paper Jam somehow aces with flying colors? Because no matter how hard I try I can't think of any metric by which that conclusion can be come to.
@Miccat87Ай бұрын
@@fawfulthegreat64 He only really mentions Paper Jam at the very beginning of the video. So yeah, as I mentioned in my response multiple times, it seems like he just didn't pick up on some of the changes that Paper Jam and Dream Team made for some reason.
@fawfulthegreat64Ай бұрын
@@Miccat87 i mean I don't have any significant issues with Dream Team, for all intents and purposes that was the last game where this one picks up. PJ feels like it exists in its own little sanitized bubble that's ashamed of the series it's part of.
@FluppietheRockruffFanАй бұрын
To all the comments who agree with this man...reminder that this dude didn't even complete Lushgreen Sea, aka the first area of the game, pretty sure all other M&L games had the same problem of the first hour or 30 mins of the game having no story until the 2nd act begins where it starts to ramp up, also before ya'll give me that the game holds your hand speech, It can and will kick your ass later on...I would know because not one boss battle after Lushgreen Sea I went without either getting 2 game overs, or get really close to getting one.
@resean2727Ай бұрын
Disagree with the difficulty, everything was easy besides the Desert Sharks that instant KO you.
@ericb532826 күн бұрын
That doesn't negate any of the actual points he made
@FireRising8625 күн бұрын
The game is boring and padded to hell. It is not good
@السراقالمجهولАй бұрын
about the hammer point: its been like this since dream team so why are you bringing it now, second i get what you mean but it comes with a serious flaw, if you want to parry 2 shots back to back there is a high chance the second one wont register, you need to hold the hammer for a few frames before its ready, if you just press the button they will not attack, serious problem that happened to me many times in the trilogy, when dream team reworked it they made sure the enemy attacks were more aggressive to compensate for how easy it is now to parry, so the problem is the game difficulty, the hammer change is good
@lazyduckz09Ай бұрын
I’ve played through every game in the series and personally? Brothership is an amazing return, granted I actually played the game from start to finish but this game isn’t that bad, while I do understand the pacing and issues with how Luigi works, I think it’s perfectly fine, it’s also fine if you don’t like the game but at the very least finish the game, it does get good, even if it takes many hours, this was an amazing return to the franchise with impressive animations, new visuals, and amazing combat, also the thing about holding your hammer for too long, I’m pretty sure that feature disappeared in Dream Team, and Paper Jam removed the stat boost each time you level up, while I do agree that Brothership should have reverted the change it didn’t introduce it, so I do understand why people have a problem with this game, but calling it trash and disappointing is a bit much, at the very least beat the game first
@andreadicastro8525Ай бұрын
Half of this video its filled with misinformation, it wasnt brothership to remove the level up wheel, it was paper jam, the infinite hammer hold was a thing since dream team and the gear slot for the new classes has also been a thing for quite a long time now, if you need to hate on a game at least make your research
@Baconator2558Ай бұрын
They still chose to keep these changes, so it's fair to criticize it for them.
@andreadicastro8525Ай бұрын
@Baconator2558 but they are not brothership changes, they are dream team changes for the most part which is one of the games he lists as being the "good mario and luigi titles that didnt have this problem" he is blaming the new game for shit thats not its fault
@Nikolas026916 күн бұрын
Because Brothership takes place after Dream Team@@andreadicastro8525
@Crxy_Crafter12 күн бұрын
6:21 you’re acting like there can’t be enemies that test your hand eye coordination
@MadJohn-w7eАй бұрын
I don't know how far you played the game yet, but from the stuff that you are referencing I'm gonna assume you only finished the first great lighthouse. I don't really think it's fair to make a Video saying that the game isn't good (or more specifically, not as good as the old one's) when you haven't even finished it. I can definitely see why you would dislike the stuff that you played if that was the complete game, but it isn't. This game can definitely drag, and i think that the pacing of the game is by far the worst part of it, but if you say stuff like that the game doesn't have a great variety of enemies without even playing half of it, that seems a but unfair. A lot of the problems you listed were also in the other games, like the hammer thing. I do have to agree though with the enemie (specifically boss) healthbars. I think that a lot of tension is lost with that. It was also a wierd decision to bring back the thing from paper jam, where you couldn't upgrade your stats every level up. I would recommend you to still at least finishe the game and see if your opinion might change. I'm sorry for you that you didn't enjoy the game so far though
@dentedcontroller25 күн бұрын
I'm gonna throw in a few of my criticisms for the sake of compiling as much relevant info I know about this series as I can into one place: ** I chose to ignore making comments on the first 10 minutes since they were mostly art/animation critiques and I think my responses would be too subjective 10:30 - how can you say that a "hit the button at the right time" command is more complicated than a "hit two different buttons at their respective right times" command 10:40 - "back in the older games" as in only 3 out of the 8 games in this series. Dream Team, Paper Jam, and both remakes have the "infinite hammer hold" mechanic. I find it difficult to take the claim that Brothership "ruined" hammer counters seriously considering it was the series standard since 2013. (I should quickly specify that I do agree with this criticism, I really just believe that the blame is misplaced and thus doesn't reflect well on the rest of the video) 10:58 - Paper Jam did this first. Once again, Brothership didn't "change" or "ruin" anything that wasn't already done by Alphadream. 11:21 - Inside Story is the only game with a rank up system to do this. Every other game in the series that has a rank up system (even the Inside Story remake) does it the way Brothership does. It allows for more strategy and customization that really shows its strength in the long run rather than the short term like the way Inside Story did it. 11:34 - the first game in the series did this. So did Dream Team and Paper Jam. If you continue playing long enough to see the other bros moves, you'll even see that they become even more diverse (like Superstar Saga, Dream Team, and Paper Jam; who could've seen that one coming). 12:29 - if these other comments are to be believed, you haven't even reached the first area boss yet. Of course the attack patterns are easy to learn. This is a pacing issue, not a gameplay or design issue. 12:44 - Dream Team did R-type enemies first (and even then, the games before also had recolors; they were just much more uncommon than in Dream Team). I would argue that introducing an R-type that early in the game was bad, but instead you choose to argue that it represents a lack of enemy variety across the entire game. Please keep in mind that you haven't even beaten the first area boss yet and haven't seen the majority of the enemies in the game. 13:33 - another mechanic change introduced in Dream Team and not in Brothership. 13:50 - local man doesn't like when game doesn't give him the entire story in the first few hours of a 40-hour game. This is genuinely the only way I could think of explaining this take. CONCLUSION: Some of the criticisms here are valid. Very slow pacing and lack of variety in the early game were definitely thoughts I had when I started. However, I don't think the have the same holding power as you describe because, well, it's the early game. It's supposed to be kind of slow comparative to the rest of the game. It's supposed to keep you asking questions about where the story is going to go (and in this case, what the story even is because by design you know nothing about Concordia at first). That's about where things end, though. Pretty much every single criticism involving gameplay consists of either misplaced blame or hardcore Inside Story glazing. Looking at the video as a whole, it just seems like this was made by someone who played the first three games, never touched Dream Team, Paper Jam, or the remakes due to their milder than mild controversy (or because you didn't have a 3DS which is understandable), and decided to do no research on the history of the series or the standard set by the time Alphadream went down. At the end of the day, it's obviously okay to not enjoy Brothership. The pacing issues are definitely difficult for me to look past, and the game isn't going to beat the original three for me either. However, I think the fact that you essentially only compared this game to Inside Story and not even mentioning the other games beyond the intro and as a collective series shows the critical flaw of rose-tinted nostalgia goggles. I hope you give the game another chance, because I do think that there's a lot to love in it, even beyond its biggest flaws.
@FireRising8625 күн бұрын
The game is incredibly boring and padded out
@BoomingInfernapeАй бұрын
10:48 Dream Team introduced this actually
@rikux27Ай бұрын
Brothership isn't a bad game, it's just not a great game. It has some good aspects and there is plenty of love, but it's held back by a lot of frustrating elements. Poor performance, terrible load times, terrible plot, forced backtracking, uninteresting characters, lack of variety in combat (the fatigue really started to set in after 30 hours), lack of enemy variety, everything just feeling like it takes too long. I am also baffled by the decision to nerf Luigi so hard. He's like a shell of the once great green capped hero that made this series so special.
@silvania198929 күн бұрын
I’m so happy this is my first Mario & Luigi game and that I can enjoy it for what is instead of keep comparing it to older games.
@VanHealey-ud6dn7 күн бұрын
Same I'm a new fan to Mario and Luigi and this is my first game so its great not having to constantly compare to the older Mario and Luigi games.
@silvania19897 күн бұрын
@ yeah I feel bad for the ones that do. When you compare it to older games you limit yourself to enjoy what it has to offer. I’m still playing and having a great time
@ramsesnormak9335Ай бұрын
Its soo strange that the discourse around this game is so polarizing
@sirstack59Ай бұрын
I’m gonna be so honest rn I think the artstyle is intentional. With the exception of the Toads, everything from Mario’s world looks like M&L, the reason why everything else doesn’t is.. because.. It’s not Mario’s world????? Of course he’s going to look somewhat out of place, hell, they look out of place in most of their games because they’re surrounded by a whole load of unique species and locales.
@Baconator2558Ай бұрын
To be fair, it's not just the Toads. Characters like Bowser Jr. and _especially_ Kamek are also suffering from the same problem. I'd say Kamek is actually worse than Toad in that regard.
@perththespy799619 күн бұрын
I have to say, I can heavily relate with this review. I will point it: I haven't played the game, but this gave me great insight on considering whether I'd even want to play it or not. I'm glad the series is back but I'm not willing to put in 8 hours of gameplay just to get a decent Mario and Luigi game at best at cost of $60, when I'm supposed to be exciting throughout majority of the game.
@mepose42013 күн бұрын
As someone who actually likes to grind in Mario RPG games, the load times aren't nearly that bad at all to how you're making it seem and I know no one has said it but they make it seem like its on the same level as Bowser's Fury instead instead of being on the levels on Mario Kart 8 Deluxe in terms of loading time. Also, to join the comment section on how Brothership didn't start it first, when you flee from a battle, that also started in Dream Team. This game is literally fantastic. Yeah, it has its issues, but it's still pretty good
@aaronTGP_375623 күн бұрын
One word to describe this review is... hyperbolic. Genuine flaws are correctly pointed out but blown out of proportion. I consider this game a solid 8/10, better than PiT and PJ. Is this what it's like to be a fan of Origami King?
@adlaistevenson2623Ай бұрын
To give it some credit it has a lot more story progression than Paper Jam, though I do wish some islands would have their own little mini-narratives of classic Paper Mario-quality. Also I like how the game jump scares you with "there are Toad missions in this game!" only to be like "Psyke! Nah, we're not doing that." Biggest sigh of relief I ever had. My biggest gripe with the game is probably the late-game fetch quest. They're kind of a M&L staple, though it's not a tradition I particularly enjoy. And like you said, the visual design could have been a little more unique - Mario & Luigi was allowed to look like they do in concept art, why couldn't the same type of cartooniness be applied to Bowser's minions? Even Super Mario Bros. Wonder had more expressive Goombas.
@BoomingInfernapeАй бұрын
13:33 Money doesn't matter in Dream Team. I had 70,000 coins by the final boss.
@TheOneLegendaryGamer22 күн бұрын
calling Paper Jam a Mario & Luigi game but saying that Brothership isn't is quite a loaded sentence...
@BoomingInfernapeАй бұрын
11:05 Paper Jam did this first
@HamanthaАй бұрын
I get and agree with a lot of the sentiments, but even then that feels a tad harsh. That being said I really hope there will be a new game in the future that falls in line a little better
@psi_feelingokay978420 күн бұрын
14:44 Same thing can be said about Inside Story. If we're just gonna ignore the lore and shit in areas and characters with actual stories, then I sure do love Inside Bowser, Inside Bowser, Inside Bowser, Inside Bowser, and Inside Bowser!
@Dragonmist19XАй бұрын
First off I want to say a video like this not just blindly praising or hating the game is good, even if it's more negative leaning. This isn't a game by Alphadream, but it is trying to continue on their legacy. There's a lot that is clearly still being worked out and the fact that there even was a new M&L game is huge. There's a fair number of things here that make it feel not quite like a Mario and Luigi game like not being able to control both bros at once, Luigi basically being a out of battle NPC, and doing everything with the A button instead of A for Mario, B for Luigi. The roulette being removed while sad, can kind of understand from watching all kinds of M&L content and hearing plenty of stories about how people just didn't know you could choose the stat on first level up. Without it instead it gives a chance to make each bro unique over just making them carbon copies in stats cause like why are you ever using the roulette on anything other than offensive stats? When you can only get +1 or +2 from them and finally get a +6 in defense of hp instead?
@HappyNamedHeroАй бұрын
I'm doing okay with the game so far but the changes to Luigi really was a bit of a brain breaker. Mario being controlled with A and Luigi with B was such a novel thing in battle and having to control them both on the map really emphasized that Mario and Luigi were working together all throughout the games. I still had the habit of making Luigi jump until the AI Luigi started working against me when I tried to manually get him to jump over things. I've only ever played up to Bowser's Inside Story on the previous games so I don't know if the next entries changed it, but I was hoping this one would bring back the leader switching that they had all the way back in Super Star Saga letting Luigi take lead. Instead we have even less control of Luigi >_>
@Baconator2558Ай бұрын
They never bring back leader changing, but I'd still highly recommend Dream Team (it's my personal favorite in the series). And I'd also say Paper Jam is worth a try, even though it's pretty divisive.
@marioluigibros.8176Ай бұрын
overall I think this is a fair review, but I doubt you played Dream Team and Paper Jam. removing the stat roulette at the end? That started in Paper Jam. Making gear slot +1 not automatically given, but now be a choice? That started in Dream Team.
@PoyoPowerPlant28 күн бұрын
Don't call an honest effort a "complete and utter failure" when you haven't even played half the game. The series was dead, just be grateful there's any Mario and Luigi being produced now at all. And yes, it's still good. I didn't notice a problem with the artwork, or the animations, or Luigi...and now that you've relentlessly critiqued all the super subtle changes, I can see WHY I didn't notice them.
@jonathanalberto-nx6lu29 күн бұрын
Your opinion and your actual critizism got all mixed in this video dont you think
@knightofscorpio6312Ай бұрын
My biggest thing with the game is the fact that the levels are so short. Like the content to me is almost non-existent. Now I just started the game not too long ago, but I've already done two islands, and it's just like maybe three or four enemies, and then you basically just get the islands plug and then you move on to a new one. There's basically like no content, & no difficulty. Where are the bosses... where is the expiration...where is the onslaught of enemies...I mean at least give me a grind, even though that annoys some people but at this point is so short you might as well just allow me to grind to Oblivion. I feel like the fan base has waited too long for a Mario and Luigi game, or something close to a paper Mario (which this would also be), just for them to basically seem like they completed the development of this game in like a week.
@Nikolas0269Ай бұрын
FINISH THE DAM GAME
@oatmeal2752Ай бұрын
i finished the game, it's slop.
@bartvshomerАй бұрын
@@oatmeal2752 You misspelled peak, honest mistake though.
@TipiX_il_piu_TopiXАй бұрын
@@oatmeal2752you misspelled (amazing) sloop. Peak Mario & Luigi.
@TheKritkenАй бұрын
The leveling up lakitu bonus was taken away back in paper jam
@lightninja479527 күн бұрын
Some of the thingsyou complain about did not even start in this game and i would rather play brothership or dream team and especially paper jam. I havenever seen a game so divided on before.
@astrologywithwidward31521 күн бұрын
Feel like alot of people are really scared to critique this game because theyre scared Nintendo wont fund a new one if this one flops
@KomarosYTАй бұрын
Imma be real i cant agree with like 99% of your video the only thing that i can agree is the thing with luigi not being able to select with b
@hunkygod7624Ай бұрын
ngl I think you make some valid points, however I get the vibe you've only played for a bit. Perhaps finish the game and make a follow up vid, seeing if any of your opinions are different, nice video tho
@verycleverusername815927 күн бұрын
I’ll be honest. I don’t think a lot of your points are good. It just seems like rage/interaction bait. And I doubt that’s what you’re trying to achieve. Like others said, points you’ve made in the video are also in previous games. You’re trying to present yourself as a fan who’s disappointed, when you’re just presenting yourself as someone who played like one to two games in the series, or none at all.
@cameronjamessmith914127 күн бұрын
The game is way easier than the other Mario and Luigi games, like too easy. I remember when Dream Team came out on the 3DS and I died so many times due to some of the difficult enemy patterns you had to learn to not take much damage. Now it feels like the attack windows are way too generous and deal too much damage so the fights don't take much skill to master anymore.
@MadJohn-w7e24 күн бұрын
I don't know about you, but I thought this game had by far the hardest too dodge enemy attacks
@cameronjamessmith914124 күн бұрын
@MadJohn-w7e I disagree, most of the attack patterns for me at least were very predictable and I only properly died onece throughout the game, but that's only because I only had Mario in my party because I chose Luigi to get captured instead of Peach. If you play the older Mario and Luigi games especially the first game in the series you'll see where I'm coming from.
@MadJohn-w7e24 күн бұрын
@@cameronjamessmith9141 I played all of them, including the remake, and I am replaying dream team right now. Maybe I am just bad at the game, but I thought we're at least pretty interesting. Too give a few examples though, I specifically think that the spike enemy and piranha plants hit me very often. Also practical every enemy in the final area hit me a lot. Maybe I am just bais though, because I just played through the game without gear, but that doesn't really make the attacks harder to dodge. And for creative attacks I immediately think of the shy guys, and practically every combo attack. That's something that I thought was amazing. But I don't know maybe you're just really good at M&L games
@MadJohn-w7e24 күн бұрын
Also I think superstar sage is by far the easiest M&L game except the final boss, where if we were to compare those with brothership, than yes I can totally get that
@DodgeThatAttackАй бұрын
This game definitely starts slow, and I think thats its biggest flaw, because when you look past the issues with the first few hours the game definitely picks up. still, a lot of these issues are valid, however I think a bit unfair to the game itself. many games on switch have been plagued with bad performance, and I wouldnt be surprised if this game was given a relatively low budget, and I just disagree with you on the art style (i just think it looks pretty good, and a marked step up from the generic mario slop of the 2010s) and story - i feel like in this way you are focusing too much on what it isnt, rather than what it IS. I feel like the story was always moving, and most of the time you had genuine reasons to visit each island (beyond just linking it) - and as you get further into the game you will see more diverse environments. I actually do think with this game they are balancing a lot of things at the same time, which doesnt become immediately apparent until near the end of the game. I have no idea what they were doing frontloading the game with garbage, but I would guess it was a misguided intentional decision to ease players into the game, and make the game feel like its always getting better with time. (this is the exact issue I have with hollow knight. the early game is just piss awful "intentionally")
@user-be3qc7re9oАй бұрын
@@DodgeThatAttack You also have to keep in mind that the series hasn't had a new entry in almost a decade, so chances are that they felt the need to take things easy for newcomers not familiar with the franchise. Doesn't excuse it being as slow as it is though.
@sprilesАй бұрын
Ha! I'm well past the second great lighthouse, does it pick up soon lol.
@zacharylandrum4789Күн бұрын
Oh, look. It's the next Arlo in terms of toxicity and not accepting the new direction of a series he loves.
@crashybandicoot0136Ай бұрын
Finish the game, then make a video about it. If you haven't beaten it yet, then whats the point of this review?
@larshmallowsАй бұрын
The movement in this game isn't 8 directional but rather 16 directional. Just fyi
@ScubaLuigiАй бұрын
There's a lot of people being overly negative about the game. The problem is you're right, none of these issues are exaggerated. Mario & Luigi is at least a formula that can't really be screwed up, the worst you get is a game that's just ok. Heck, brothership's mediocrity has got me interested in finding a copy of paper jam. The real huge problem with this game you didn't mention is that it's running at a very inconsistent 30FPS with big input lag and tons of frame hiccups in a combat system where timing is crucial for literally everything. It's painful to play. Every other game in the series is least responsive and feels good.
@resean2727Ай бұрын
Im surprised you didn't mention the lack of postgame. No boss Rush Mode is still insane.
@nintendo-sans9723Ай бұрын
Well yeah because he didn't even finish the Lushgreen sea. But I do agree with you that was very disappointing.
@Baconator2558Ай бұрын
There's a lot of QOL features added in later games that are weirdly absent here. Where's the progress marker for finding the blocks in previous areas? Where's the music player? Where's the dash socks? Why did we lose on-the-fly saving? Why are tutorials back to being intrusive after Paper Jam and the remakes toned them down? There's like three mandatory shop tutorials in this game.
@at_witts_end3470Ай бұрын
@@nintendo-sans9723bro didn't even meet Zokket or the Extension Corps or the best Mario and Luigi villain since Fawful.
@juliannocartagena2007Ай бұрын
It’s because the dude never beat the game! Neither did I but I at least am enjoying my time!
@Nikolas026916 күн бұрын
@juliannocartagena2007 Well that's because the game is 50 hours long
@nathanieljones8043Ай бұрын
Did they patch the he or did I "legally buy" a modded I can control luigi with the B button
@Your-average-remote-fanАй бұрын
It has just occurred to me that brothership is getting the origami king treatment now holy-
@batty_tsukimiyaАй бұрын
You literally complain about what dream team had for the half of the video and the other half is some changes that one could get used to easily. And bro, you say there is no story yet you told us multiple characters arcs that you personally dont care. Just say that you didnt like their designs I guess.
@psi_feelingokay978420 күн бұрын
No but see it's cause he doesn't bother reading them cause he's to stupid to learn characters feeling from words. Actual quote he had "I don't care about your family" when talking about Willma.
@jjjabbersАй бұрын
It's a very bold choice to end the video the way you did, especially without properly finishing the game. I don't know if you HAVE to finish a game to have a proper opinion on it. In some cases, you don't even have to play it. But you have to understand what and where to critique the game if you're going to do that.
@bluesky5384Ай бұрын
Play for more than 8 hours lol
@trickortriqАй бұрын
10:48 this change is from Dream Team not Brothership
@PepsiChan205Ай бұрын
Bowser inside story goat
@lpslethalroseАй бұрын
8:26 you forgot the game is actually called Ownership not Brothership (must be the mandela effect) and you're supposed to send Luigi to puppy school so that he learns how to properly obey all your commands and follow you everywhere. The game was actually originally supposed to be Dogz 3 but they lost the rights so they had to change the skins to something else. Skill issue.
@bulborb875629 күн бұрын
The bonus stat minigame, that got removed starting in Paper Jam
@jbladesandsblazegaming19 күн бұрын
Bro even Arlo liked the game, finish the game before making stuff like this and throwing ambiguous terms around that make it seem that paper jam is 10 times better than this game
@SynthsquatchАй бұрын
I'm 12 hours in and it's just a slog to play to the point I'm done and probably gonna sell it.
@andreadicastro8525Ай бұрын
Get past the first sea then start actually talking if you cant handle a slow start then you arent an actual M and L fan
@bluesky5384Ай бұрын
@@andreadicastro8525They should be in the second season 12 hours in. If they aren't enjoying it by then then yeah. I personally am!
@andreadicastro8525Ай бұрын
@@bluesky5384 it depends if they do the side quests
@MrCraigLama25 күн бұрын
well if after 12 hours it isn't clicking just sell it yeah, it's not for you
@Joh-o1rАй бұрын
Ok first of all leaving a battle without consequences has been a thing since dream team, this just tells me you don’t play Mario and Luigi games at all if your saying this
@fawfulthegreat64Ай бұрын
Yeahhhh no. As soon as you brought up Paper Jam as an example of "how it was before they ruined it" I couldn't even keep watching. Brothership is the grand return of everything that Paper Jam was openly ashamed to use. Unique characters, a story that isn't painfully standard, memorable original villains, did i mention being original? I genuinely have no idea how you can eat up a sanitized, soulless mess like Paper Jam that has zero M&L flavor outside of Starlow, yet get mad at the game that goes back to having unique interesting characters and a story that isn't just the general Mario status quo played painfully straight, calling THAT the offensively bad one and unironically gassing up the sterile game as a genuine pillar of the series "when it was good" This game is OOZING with M&L flavor. It has that specific type of enemy design that hasn't been seen since Dream Team, and even a handful of returning original enemies, something that sanitized mess actively avoided because it was openly allergic to anything that wasn't a standard mainline Mario element. I genuinely have no idea how you could call PJ a good entry and this one a disaster, and specifically cite that this one is somehow the one that loses M&L's unique charm. The absolute worst things about Brothership are small nitpicks, it has NOTHING that could possibly be considered worse than sanitizing the story and characters to Sticker Star's level. As far as I'm concerned, there is one game that is an affront to everything M&L stands for, and Brothership is them bouncing back from that game.
@marioandultrachapАй бұрын
@@fawfulthegreat64 that's crazy brothership has its problems but it's way better than paper Jam in every way lol
@jojojuniorutseyАй бұрын
10:37-11:33 this is just a streach of you telling me you haven't played dream team and paper jam
@LuxembourgishАй бұрын
Sure old Mario & Luigi games of the past had faster starts, but you cannot really review the story until you complete it. You're just reviewing a tiny snipped of the story, which is pointless. At least get to the ending to review the story.
@oatmeal2752Ай бұрын
i feel that it's more telling that a game has a bad start when it makes you drop the entire game due to it's repetitiveness and length. i did finish the game after quitting in the second desert area, and it doesn't get much better. this game was a severe letdown, considering we have been waiting since 2015 for a new original game.
@LuxembourgishАй бұрын
@@oatmeal2752 Well you can say you didn't like the start, but its untrue to say that opinion is a reflection of the entire game. "I don't like the story, I quit at the beginning of the game" = "I don't like a tiny snippet of the story"
@oatmeal2752Ай бұрын
@@Luxembourgish but the rest of the story wasn't good either.
@LuxembourgishАй бұрын
@@oatmeal2752 Did you beat the game?
@oatmeal2752Ай бұрын
@@Luxembourgish of course i did.
@EllieisgoodАй бұрын
I pretty feel the opposite even though there is an extremely important problem to address :spoiler that are not too much spoiler alert: The game kinda looks amazing with 3D models very well fleshed out and great animations with amazing cutscenes. However, the quality of the switch does not allow a fluid game with loading times that may be a bit long but especially lags when you have too many characters or effects on the screen. But for me the main problem is the post-game. Ik RPG aren't made for post-game content, but I've always been disappointed to see the village in constant state of ruins in SuperStar Saga, but here, it affects all the main game (especially concerned with lags) and you don't even get to enjoy more than half of the soundtrack after that, without forgetting a lack of rematch for the bosses (you can with side quests, but they force you to do before the final boss and is only a one-time event).
@harenzarenАй бұрын
Damn I didn't know they did my boy like that
@IamRETEP_IamEVIL969 күн бұрын
i like the fact that you can tell he hasn't played any M&L game after Bowser's Inside Story
@monsterhunterplayer2391Ай бұрын
mario & luigi: brother.. get off this ship..
@psi_feelingokay978420 күн бұрын
6:50 "Waaaah!!! I cant move one more pixel to the left then I want!!! WWAAA THIS GAME IS BADD!!!!"
@NotDiamond224Ай бұрын
Why does it look like that
@BrainWasherAttendent28 күн бұрын
Gamers have gone insane. Ignoring fun games and whining endlessly.
@ericb532826 күн бұрын
I agree yet enjoyed the game a lot. I wasn't comparing it to previous games. You pointed out a lot of real flaws
@InkerRopesАй бұрын
I like sticker star.
@PaperMario200428 күн бұрын
Based
@lorianngarcia1527 күн бұрын
Same.
@aaronTGP_375623 күн бұрын
Bold of you to share your opinion, which I respect.
@therandomguy2212Ай бұрын
Am I the only one who feels like this video is very nitpicky?
@LuxembourgishАй бұрын
"nitpicky" is a dumb buzzword. My issue with the review is that he's only reviewing a tiny snippet of the story, he should finish the whole game first in order to actually review a story.
@therandomguy2212Ай бұрын
Okay but, hm complaining about an enemy quickly getting close to the bros in battle in an instant sounds super nitpicky
@titinmallo3291Ай бұрын
@@Luxembourgishit is nitpicky tho, stfu
@davezilly6969Ай бұрын
nah i agree
@MadJohn-w7eАй бұрын
@@therandomguy2212 I can get that, but it wasn't his only point. I fell like the other points had some more weight behind them (even if they were baist on an first impression)
@plooper1421 күн бұрын
thank you for speaking the truth, i feel crazy with all the praise this game is getting
@nope3486Ай бұрын
If you released dream team now it would receive the exact same opinion that brothership is receiving. Long loading screens, long and intrusive tutorials, boring world and childish npcs. People loved that game though and that was a shame for me since I had loved the series since SSS released but then again I’m older and I’m not who Nintendo is appealing to anymore and maybe that audience do enjoy brothership.
@السراقالمجهولАй бұрын
dt doesnt have long loading times tf?
@Commenter3726Ай бұрын
@@السراقالمجهول well, due to the 3ds limitations, it very much did have long loading times for people
@السراقالمجهولАй бұрын
@@Commenter3726 i played it on both new and old 3ds and the loading times were ok in both
@marioandultrachapАй бұрын
@@nope3486 I wasn't a kid by any means when Dream Team came out and I didn't find nearly as childish as this game. It still felt like a game for ages but brothership took the childish gimmick to a whole other level. Outside of the cheesy theme the story at least starts to get less childish towards the end but I think they just forgot what demographics these games appeal to cause it always felt an all ages kind of series. Kids teens and adults can play it and it won't feel too kiddy.
@marioandultrachapАй бұрын
@@السراقالمجهول I don't remember any loading times on Dream Team at all so idk what he's talking about on that lol
@gamma_dc8289Ай бұрын
My one and only issue is that this game has mobile game graphics and still cant run in 60. Makes going from pit/bis to this a nightmare
@hr9467Ай бұрын
I ain't falling for these ragebaits anymore
@anthonyoliver418Ай бұрын
Can we not shoot Brothership until it cannot allow Mario and Luigi come back, it is a good game, it has everything I want in a Mario and Luigi game, the art style looks amazing, and the fact that everyone nitpicks this game until all I hear is how it is worse than it is just makes me upset.
@marioandultrachapАй бұрын
@@anthonyoliver418 it's a mixed bag it has everything you want but includes alot that you don't want.
@skylanderfreeАй бұрын
Though I understand your frustration about Brothership I think the game is great in my opinion. Brothership to me is a mix of Superstar Saga and Partners in Time since the story is really interesting with unique characters with world building instead of NPC with no personality. And it’s linear islands/levels with its unique mechanics instead of doing the same thing every time on each island. I do have problems with the game but I understand this is not AlphaDream making the games anymore. It’s a new studio giving a unique twist with the Mario & Luigi series with some help with some old AlphaDream employees. This is their first try and they nailed it for what they did. As when Luigi gets to be his own character instead of following you around all the time as a second character it brings life to the game. When the company gets a second chance for another Mario & Luigi I think they will understand what needs to be worked on. 8.5/10
@YoshizuyunerАй бұрын
i dont even get how you can hate the art style i feel like your just into the pixel art style only
Ай бұрын
i hate how mario & luigi purists won't get over that damn pixel art
@getpape4126Ай бұрын
@@Yoshizuyuner naw the enemy designs are just bad compared to the older games
@jojotobing4591Ай бұрын
@@getpape4126 really? I thought it is nice design, is not the best one, but it still good design. Just because the older are good, doesn't mean the newer one is bad
@bartvshomerАй бұрын
@@getpape4126 I disagree, think the new enemies are great and really live up to the enemies of old, especially in combat since some of the attacks are really cool and keep me on my toes even compared to some of the older games.
@djdrizzy9139Ай бұрын
My biggest disappointment is the story. It had so much potential, yet it's so basic. Is it bad? Nah, but it could have been much better. Why are we immediately transported to Concordia? Why should we care about the new characters? Why aren't they showing us what's happening rather than telling via flashbacks? Why aren't there any major Mario characters like Daisy involved (she's long over due)? Brothership is by the numbers, so I hope that the next one is more experimental.
@GonFantasmaАй бұрын
There aren’t any normal Mario characters like daisy because….its a spinoff….and also why aren’t they showing us what’s happening rather than telling via flashback???? That’s how a good story is presented…you need to figure out what’s happening as it’s presented to you…there would be no point in showing everything right off the bat
@Thatreal_guyАй бұрын
I mean, I'm pretty sure one of the main reasons we don't see the old Concordia is because it's destroyed, but im still at the beginning of allsand island so I don't know if you see it later on
@fawfulthegreat64Ай бұрын
If this story disappointed you, Paper Jam must have hospitalized you. Because this is where the series started to give a damn again after that game was a massive nothingburger that seemed ashamed of its predecessors and more interested in wanking off Sticker Star and the NSMB series.
@djdrizzy9139Ай бұрын
@@fawfulthegreat64 Yeah, PJ sucked. My expectations were higher for the next game's story, yet we got a mid story in Brothership. It has some highlights though.
@djdrizzy9139Ай бұрын
@@GonFantasma Most of the exposition dumps are flashbacks or things that already happened; that's passive. "Spinoff" isn't an excuse for no characters like Daisy, Wario, Rosalina, etc lol. There's nothing stopping them from doing it, and they've added mainline characters into the rpgs (like Bj, Toadette, etc) over time.
@hypotheticaltapewormАй бұрын
It's a little jarring having Luigi act automatically in the overworld but don't act like it wasn't annoying when you'd jump with both simultaneously and Luigi didn't make the jump and Mario couldn't move until you net up with Luigi on the ground. Also, the health bars? Who cares? It removes the guesswork for bosses and if you know how to add you would be able to calculate the HP values of regular enemies easily. Pressing A to select Luigi's attack but B to actually attack is jarring at first but there's no real "right" way to do it. In the older games there were plenty of times I forgot B is the "accept" button only in Luigi's battle menu. The solution the older games had was to make goung back a selectable menu item rather than something with a single-button shortcut. In other words, I would catch myself trying to Press B to reverse an option, which if I were playing as Luigi, would make him select the thing I wasn't trying to select. Say I have my cursor on "Hammer" but then I realize, actually I want to heal. I press B, the universal Nintendo "back" button, but that actually just sends me into the Hammer animation, and I don't heal. There was never a reality where the gimmick of controlling a character in real-time with a separate button was handled elegantly. There would be dissonance one way or another. Don't act like one way is bad and one way is good, because they're both not as optimal as other RPG's with fully consistent battle controls. Is Breath of the Wild bad because you seing the sword with Y instead of B? The Hammer counter thing. Sure it's less hardcore and raw and difficult but have you ever tried to counter multiple attacks in the old games? It just doesn't work. The difficulty doesn't come from the fact you couldn't hold the hammer out forever so much as the startup frames. You couldn't think fast with it, you had to account for the delay which can actually be really annoying when you're trying to learn a new attack pattern. This game has problems, but never did I consider "the enemies move to a spot" to be one of them. Pacing is the biggest flaw I think and it really picks up after a bit. Presentation is really just aesthetic and while past games definitely did theirs cooler, this game doesn't do it bad by any means. The rank up bonuses are not boring. They seriously impact your playthrough because they can't all be chosen and have long-term consequences. The old thing of building your character with small stat boosts was cool, but this new thing actually lets you manipulate the growth rathes of the brothers' stats. You can *guarantee* a stat increases by at least 1 per level up, which is huge. You can make the brothers passively gain 20% more exp. And this adds tremendously to replayability because you can mix and match options depending on playthrough since your choices are irreversible and you can only select a fraction of the available options. The old way worked but just because the new one is different doesn't mean that it doesn't work. Art style? It took a while to grow on me. Doesn't mean the game is bad, that's completely subjective. Also, no story? How far have you actually made it into this game?
@Baconator2558Ай бұрын
Going back in previous games was just pressing L. You didn't have to select it in a menu.
@hypotheticaltapewormАй бұрын
@@Baconator2558 Oh. Still not pressing B lol
@IDEADEVERYTHINGIDEАй бұрын
Man, these comments.. Your review is honest and It's so refreshing seeing that. Mario games are very consistent but this one is just a disappointment. I'm glad you addressed the problems with this subseries' core identity and the creativity being removed.
@fawfulthegreat64Ай бұрын
I'm sorry but anyone who says Paper Jam upholds the series' identity (while it uses nothing but vanilla Mario characters and Starlow is the only M&L thing in the entire game) while this game (which is oozing with M&L-style character design, both new and returning, and has an ambitious story that goes insanely hard) does not is not being honest. Whatever metric comes to that conclusion is just objectively flawed.
@noyes24361Ай бұрын
what about the comments? It's normal to disagree. Obviously this guy's opinion is valid but they are still points that I don't get. What's the problem with changing? That doesn't mean you destroyed the saga's identity
@FluppietheRockruffFanАй бұрын
Bro, he hasn't even completed the game let alone finish Lushgreen Sea. So his opinion is massively gonna be invalid in the eyes of others including myself for a while until he actually...y'know COMPLETES THE GAME???
@therandomguy2212Ай бұрын
“Honest” Mf he didn’t even finish the game
@IDEADEVERYTHINGIDEАй бұрын
Gonna be real with you guys I personally would not finish a 40 hour game If I wasn't liking it, that'd just be a slog. I don't even see how the full picture would really change this opinion. @fawfulthegreat64 does bring up a valid point though.
@toasty-s9pАй бұрын
He does have a lot of good points but, for the character thing, remember IDLE? I mean that's it really. And for the enemies you're not entirely wrong. But there are some weird and new enemies here. But you should definitely play the whole game before dropping your opinion.
@jonathanalberto-nx6lu24 күн бұрын
Superstar saga was the bases for the rest of the games Partners in time introduced the gimmick of both baby brothers alongside their adult versions Bowser inside story had 2D platforming and Playable Bowser as gimmick Paper Jam's Gimmick is Paper Mario and all the paper stuff Dream team's Gimmick was that luigi could dream about shit and yeah i get it is not foe everyone And Brothership's main gimmick is that Luigi behiaves more like an NPC... You have all the right to dislike that gimmick, and about the difficulty, we all know that the beginning feels so slow because is the 1st Mario and Luigi Game in YEARS, for the Nintendo Switch, yknow.. "the kid's Console" so i get that aswell
@superjumpbros64Ай бұрын
You know what, this game is a start, lets keep our hopes up, its still an amazing game
@mouseplop27Ай бұрын
so hyped to see an upload from you man! your videos are prime “eating while watching youtube” material.
@IREV00Ай бұрын
Thanks! Hope you had good eats.
@orangeslash1667Ай бұрын
@@IREV00 Tetsuo Mizuno the founder of Alpha Dream, was an Executive Producer of Xenogears. Since Xenoblade is a successor to Xenogears, maybe Xenoblade can be a successor to Mario and Luigi?????
@laytonspuzzleАй бұрын
I replayed all 5 Mario and Luigi games in preparation for Brothership's release. The good, the bad, the ugly. Brothership has some issues, but calling it an utter failure feels harsh. The one point I think you're wrong about is saying Luigi's supposed to be a Pikmin. The way I think it's meant to be is less like you send him off to do tasks and more like you do those tasks with him. You know, as partners. I think the game suffers from less enemy variety than other games before it, and gets to relatively slow start. Brothership actually has my favorite story out of all the games. But it sort of buries the lead in the first act. I think the idea is to introduce a mystery element and have things unclear at the start, but I admit it comes off as a little aimless. By the end of it, I felt Brothership stood side-by-side with its predecessors. Sad you don't feel the same.
@MrArielKАй бұрын
My issue is that the game is incledible slow, besides the performance issue, every single action feels it takes longer than it should, specially Luigi logic. Plus all the hand holding but that Nintendo for you
@marioandultrachapАй бұрын
@@laytonspuzzle that's the problem it doesn't start to get really interesting til so much later in the game. I can't say it's my favorite story the bond and connections thing was too cheesy for me. Even though it got darker and more serious close to the end which I did enjoy a lot it's still got that cheesy theme in the background and it's really hard to take the game as serious as i wanted to cause it was so corny. Lol. If you took that out and made game get more serious a bit earlier then yeah I'd say the story would be one of the best.
@marioandultrachapАй бұрын
@@laytonspuzzle yeah I replayed all 5 myself and played brothership right after too so yeah I could definitely give a more solid opinion on it.
@laytonspuzzleАй бұрын
@@marioandultrachap To me, that theme sounds cheesy on paper but in execution it's done really well and interestingly, even if it is a little on-the-nose. Not to mention, most of the previous games didn't really have... a theme, or point to make? Dream Team got close to saying something about tourism or heritage, but it didn't really stick to its guns. Bowser's Inside Story tugged at my heartstrings with the post-credits scene, but I'm not sure that counts for this.
@FluppietheRockruffFanАй бұрын
@@MrArielK You poor soul, you have not gotten to the later part of the game have you?
@SireHoundАй бұрын
I share so many of the complaints in this video, and I’m thankful there was someone who was able to articulate them effectively. To a lot of people these things may not seem like a big deal, and to be honest most of them aren’t , but this game is just small grievance after small grievance piling up to lower the overall experience. I really wanted to love this game, and I still do enjoy it, but right now it’s battling dream team for 5th place (I never played paper jam so I don’t have it ranked anywhere) It’s a shame to see so many people dismiss criticisms just because they enjoy the game, obviously there are valid rebuttals, but the vast majority of people I’ve seen just deny any criticism on first sight Thankfully in a few months I believe we’ll all be able to have proper discussions regarding this game once we’ve all beaten it, but as for me, 40 hours in and having nearly beaten the game, it sadly falls short of the original 3, and in a lot of areas from dream team as well
@CharnutboyАй бұрын
I get all that, but I just don't see why we're even insinuating this is comparable to Paper Mario's situation back during _those_ days (you know the ones). It's fine to feel mixed about the game or even hate it for whatever reason, I just feel that filing this game anywhere near "this game ruined the series" is hilarious when we've all been malding for a basically a decade over Mario RPGs losing their charm and originality. Like, yeah, this game has issues. Real ones. But even a serious aggregate of nitpicks can't measure up to shit like Paper Jam imo. It sorta makes me worry about whether or not a future RPG 2 or new traditional Paper Mario is even something we even deserve to get. I get the feeling a lot of the people clamoring for a return to form have an exact image of what their ideal game looks like, and if what we get doesn't match it, we'll start seeing a lot more takes like this.
@SireHoundАй бұрын
Oh no this is nothing like paper mario’s situation, and I don’t believe the series is “beyond repair” or anything like that. Like I said, I do still enjoy the game, I’m just extremely disappointed that it falls short of even dream team in some cases, when in my opinion every new installment of a series should be an improvement across the board. Honestly there may be some things that could be easily alleviated with a more powerful switch, such as the lag and load times, but unfortunately that is not the version of the game we were able to play at launch. It’s not like I wanted this game to be disappointing to me, I spent $60 on it, and I want to see the series succeed, but this entry is just not impressive to me whatsoever, not story wise, gameplay wise, or artstyle wise (definitely not music wise either but that’s a little more subjective). I’m not saying that people are fooling themselves for liking it, but I am tired of specifically the people who dismiss any sort of criticism just because it is criticism
@CharnutboyАй бұрын
@@SireHound Yeah I feel you on some things, especially the music. I don't like the blind praise either when there are areas which could definitely be improved. I just find it a little comical how videos like this frame the game as if it's spiritually "not a Mario and Luigi game" when the issues he ultimately seems to have so much beef with are tiny, TINY deviations from how the series used to be (hammer holding, A button mapping for Luigi, rank up nitpicks, etc.). Not to mention, a good number of these points were present front and center in past games. Then, when he brings up story, he promptly lists all the character archetypes from the past games he wants back, completely ignoring what this game brings to the table when it comes to continuity and theming (however stunted it may be due to the game's pacing and fairly flat writing, which I won't deny is a valid criticism). It just seems to me that a lot of ire is targeted at the game for the reason of "it just doesn't feel enough like SS or BiS" which...is fine, I guess, but is it really deserving of the "not a true X game" statement? To me, it just felt like another M&L game, albeit a flawed and drawn-out one. Giving Brotherhood the "Problem With Paper Mario" treatment comes across as so incredibly entitled to me when the circumstances of the two videos are worlds apart imo.
@sprilesАй бұрын
I'd much rather play Paper Jam than Brothership.
@Unknown_User1747 күн бұрын
12:04 Chameleon you goofball.
@Cmoon133724 күн бұрын
What are these criticisms?, this ain’t pikmin either like wtf
@mario9089619 күн бұрын
Ngl, this guy’s monotone voice made me fall asleep in the first 5 minutes 🥶
@cornbreadpapiАй бұрын
Thank you for sharing your opinion. See yall? It’s not that hard.
@bartvshomerАй бұрын
And people who are calling them out is stating their opinion dissatisfaction over this video which is equally valid. Especially when said video is outright misinterpreting facts and judging the whole game when they didn't even get passed the first world, that is legit real issues with he video that should be called out for.
@steelraidsАй бұрын
Perfectly describes my feeling on the game, super disappointing to see this game fall so short. As an rpg it’s ok? Like 6/10 maybe a 7 but that is so far from the standard of this series.
@resean2727Ай бұрын
Would you say its better or worse compared to Paper Jam? Because Paper Jam almost put me to sleep on many occasions.
@Commenter3726Ай бұрын
ok but im gonna be honest, some of his points were already in dream team: slow loading time is purely because of the device's bad performance, the 3DS just has a lower storage than the switch and just had a lot of limitations, but switch fails to run anything near as good as PC for any type of 3D animation holding your hammer attacks, i literally did it in paper jam like bro gear slot level up, like i also did it in paper jam, its not new and also nitpicking on the artstyle isnt a good and valid criticism. those points were my problem with this review i havent played Brothership so i cant say it is good nor bad, but i did see stuff i cannot avoid because i want to have some spoiler free thing, but if things that were already IN previous games and complaining about it NOW? thats not a good review still, some points are valid, i would agree, but thats just how it always is Superstar Saga: Lack of innovation Partners In Time: Too much buttons Bowser's Inside Story: Too easy Dream Team: Bad pacing Paper Jam: Lack of originality Literal valid criticisms from people that cannot be overlooked, but it did? why? because the game was engaging enough. Its the same as this one, in a few years people will start appreciating this game more like Paper jam, even though it is by far the worse in the series, ive seen a liking of PJ in recent years, that still criticized its horrible originality on enemies.
@steelraidsАй бұрын
@@resean2727 honestly it’s slightly better but not by much. The worlds of Brothership can be just as generic as Paper Jam but the world design and story are a bit better. It really is a toss up, because while Brothership attempts to be a M&L game, Paper Jam feels like one gameplay wise