Hi guys, how is it going. In this short video I did some experiment with MIDI drums and noticed something strange that might be a problem during mixing. Also I'm going to show you an easy fix to get the best result every time.
Пікірлер: 12
@JazzeXtremo7Ай бұрын
It's more the algorithm for humanization that choose the Ruond Robin Samples, but in the same layer of velocities, use pretty much the same dynamic (at less not too noticiable if you don't try to null) , but yes can be a bit annoying. Anyway you can still mix without mayor problem, at least for sketch the mix and see waths work or not. Them yes, you can render and threat as audio file (that's always recommended, not only for this reason). For the other part, Toontrack nailed it, even if you render one of the duplicated tracks, close the session and reopen, it´s still nulling with the rendered track. But this i discover a few minutes ago, after see your video, i always believe EZDrummer use differents samples each time (like the others plugins behaviour), but now i know it's doesn't. (I still use EZD 2).
@samuelsimalengaАй бұрын
Plugins will react different because drum vsts are meant to trigger different samples every time you hit play for a more natural sound. It's not a problem, this is how these drum plugins are supposed to operate.
@akosfarkas1159Ай бұрын
Hi. It looks like the message I tried to deliver wasn't clear for everyone. I don't have problem with differences in the plugin when I record or write the parts with it.The problem happens when I try to mix the drums. Think about it. After you recorded a live drum performance, do you think the drums will change every time you play them back? Of course not. You will hear no changes at all. That's why I said we should print, bounce, render the drums before adding any other processing like compression, eq, limiter, clipper, etc. I was talking from the mixing perspective.
@SonarHD18 күн бұрын
@@akosfarkas1159Yeah, you did not explain yourself very well. I was a little confused about it until I read your comment here. Like “of course they’re NOT gonna cancel out. That’s how humanization and round robin works, or else you get the machine gun effect”, is what I was thinking all throughout. Next time, you need to FULLY explain the problem at the very beginning of the video, and THEN provide the evidence. Not the other way around. Had you done that, this video would’ve been much more clear AND shorter since you wouldn’t have to show more than one drum sample library to demonstrate your point, nor that it was a Reaper “issue”. Use the KISS principle: Keep It Simple Stupid (no offense meant of course. That’s just how that acronym goes), and you’ll end up making better, and more informative videos. Take care!
@wyrlismike21 күн бұрын
Dude bounce out your tracks to wav file then mix them, they won't change then
@LuisCerdasPrimateАй бұрын
thank you very much !
@akosfarkas1159Ай бұрын
No problem 😉
@andrevierbucher2863Ай бұрын
You've figured out how good drum plugins work. They always sound different. If you want the same sound every time, use a simple drum sampler. Then you'll always get the same thing. How boring is that?
@akosfarkas1159Ай бұрын
Hi. What I tried to explain was that during mixing, I don't appreciate the random changes. I don't mind if not every take is the same. Such as in real life. But once I commit to the take, it always stays the same. Such as in real life. After you record your drummer, the recordings don't jump around every time when you hit play.
@inversionofcontrol163Ай бұрын
@@akosfarkas1159 so you have to bounce your track
@akosfarkas1159Ай бұрын
Yes. Simple as that. I just tried to explain and give a demonstration why it is important. It's surprising how often people just use these plugins as they are and just throw some limiter and clipper on the top of it and call it a day, hoping for the best. Of course, it depends on what you want to achieve. A quick demo or a polished mix. Personally, I want to know what's going on inside my mixes and don't like random surprises.