The Reality of Not Understanding Your Audience

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Gamertag VR

Gamertag VR

Күн бұрын

Пікірлер: 503
@chrisbrown113096
@chrisbrown113096 Ай бұрын
VR has a genre problem. Me as a VR enthusiasts don’t want military/zombie shooters all year. It’s either a mil sim or a potato graphic VR game. Need to branch out.
@deadringer28
@deadringer28 Ай бұрын
I want a multi vehicle racing game. I'm a simple man something like motostorm but with boats cars and planes racing.
@CcSmokecC
@CcSmokecC Ай бұрын
There is no mil sims, only janky wanna be mil sims. Geronimo is the closest we will probably get to have a proper realistic VR shooter.
@waltuhputurdaway
@waltuhputurdaway Ай бұрын
​@@CcSmokecCI hope it comes out this year
@gomersimpson777ram
@gomersimpson777ram Ай бұрын
All these games got a VR mod portal 2 Half-Life Half-Life 2 (and sequels) Deep Rock Galactic Minecraft Jedi Academy Risk of Rain 2 Gamecube emulator (Dolphin VR) Metal: Hellsinger Valheim All modern Resident Evil games/remakes (except 4 which should be coming out soon) Dark Souls Remastered Cyberpunk 2077 Final Fantasy VII Remake Ghost Runner Elden Ring Ghostwire: Tokyo Horizon: Zero Dawn No One Lives Forever 2 Stray Marvel’s Spider-Man Remastered Marvel’s Spider-Man Miles Morales Grounded Red Dead Redemption 2 (Old version) GTA V (Old version) RDR2 (Old version) Mafia Trilogy Remake (Old version) Left 4 Dead 2 Life is Strange: Before The Storm - Dawn VR Alien: Isolation - MotherVR The Stanley Parable - StanleyVR Valheim - VHVR Risk of Rain 2 - Drbibop The Outer Wilds - Nomai VR Deep Rock Galactic - VRG Firewatch - TwoForksVR GTFO - VR plugin Dead By Daylight (Private Server) Hogwarts Legacy Mirror 2: Project X Satisfactory It Takes Two STAR WARS Jedi: Fallen Order Stray Squad Astroneer Borderlands 3 Mordhau Ready Or Not SCUM Conan Exiles The Isle Tekken 7 eFootball 2023 Poppy Playtime Hellblade: Senua's Sacrifice OUTRIDERS Dragon Ball FighterZ Five Nights at Freddy's: Security Breach Grounded Days Gone Remnant From The Ashes State of Decay 2 Ghostrunner Code Vein Little Nightmares Back 4 Blood Brick Rigs Bright Memory: Infinite Dragon Ball Z: Kakarot What Remains of Edith Finch Life is Strange 2 Foxhole ACE COMBAT 7: SKIES UNKNOWN GUILTY GEAR -STRIVE- The Callisto Protocol Medieval Dynasty Bloodstained: Ritual of the Night Remnant II ENDER LILIES Little Nightmares II Tales of Arise 死寂(Deathly Stillness) One-armed cook Hydroneer ABZÛ FPS Chess Aliens: Fireteam Elite GEARS 5 PAYDAY 3 Tropico 6 The Ascent Gas Station Simulator Atomic Heart Dark Deception Ground Branch Sword Art Online: Fatal Bullet Vampyr Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Hi-Fi RUSH Tribes of Midgard Final Fantasy VII Remake: Intergrade Hatred Witch It Sword and Fairy 7 Omega Strikers Biomutant The Day Before SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated Scarlet Nexus Subverse We Happy Few Dark and Light Choo-Choo Charles Gotham Knights Terminator Resistance Octopath Traveler Torchlight 3 Spyro Reignited Trilogy Darksiders III Ghostwire: Tokyo Life is Strange: True Colors Session: Skate Sim Operation: Harsh Doorstop High On Life BPM: Bullets Per Minute Marauders Ruiner Chernobylite Enhanced Edition POSTAL 4: No Regerts Xuan-Yuan Sword VII Maneater Darksiders Genesis Empires of the Undergrowth Tiny Tina's Wonderland MechWarrior 5 SOULCALIBUR VI Orcs Must Die! 3 Kena: Bridge Of Spirits Marvel's Midnight Suns Call of Cthulhu Scorn The Forgotten City Psychonauts 2 Destroy All Humans! Battlefleet Gothic: Armada 2 Slender: The Arrival Torchlight: Infinite The Beast Inside Six Days in Fallujah The Vagrant Space Hulk: Deathwing - Enhanced Edition Aliens: Dark Descent Minecraft Dungeons Tower of Fantasy Ride 4 Octopath Traveler II Azur Lane: Crosswave Wandering Sword Fernbus Simulator Visage Ancestors: The Humankind Odyssey Predecessor Gears Tactics DRAGON QUEST® XI S: Echoes of an Elusive Age
@agtjackbauer
@agtjackbauer Ай бұрын
A big problem is every game has to be first person. That limits a lot of things. I've never understood why people are so against third person in V.R.
@EuropaPhoenix
@EuropaPhoenix Ай бұрын
A couple of years ago, I was stunned to discover that many game developers don't really enjoy video games, and barely know their audience. In the VR scene, the problem seems even more acute.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
A lot of VR devs I’ve worked with unfortunately suffer from VR sickness. That’s probably the number one issue I’ve experienced anyway
@jessekoepp3928
@jessekoepp3928 Ай бұрын
The developers that dislike (or even sometimes even hate) gaming and gamers are almost entirely "activists" from what I've seen. They're miserable people who want everyone else to be miserable, just so they feel better about themselves. It's not a "coincidence" when "activists" mandate their cult into things and it fails, it's *always* the customers fault lol. It's the most insane business model of all time, and the media *loves* to perpetuate the idea that if you make a product and it doesn't sell, it's everyones fault but the people making the product. (as long as it's "activism" and I'm use that word cause a certain tech company *ADORES* censoring certain subjects and ideas, unless you're promoting or defending them)
@starscream6629
@starscream6629 Ай бұрын
@@jessekoepp3928That’s the elephant in the room. Due to DEI mandates for funding from hedge funds and activist investors they hire tourists that are there for their grift paychecks and could care less about established customer base or company culture. They seek injecting their beliefs at the cost of current customers chasing a modern audience that never shows up. They take any accountability as a personal attack on their self labels and will overthrow the current structure and don’t have a working plan for their replacement. They infect and destroy and float to the next company to implode.
@xthelegend89
@xthelegend89 Ай бұрын
⁠@@jessekoepp3928this is a completely feelings based take that lacks logical substance. I’ve already seen people try to say Ubisoft is blaming its customers for Outlaws’ failure, when they said the exact opposite: gamers want more than just solid, they want excellence and they failed to deliver. So why is this narrative going around that they’re “blaming customers”? Because there’s a vocal group in the gaming community that wants so desperately to be seen as victims. The bigger threat to gaming isn’t “activism”, it’s greedy corporate suits who soullessly try to maximize their profit at the expense of the game itself.
@arekkubiak5957
@arekkubiak5957 Ай бұрын
My studio (50 people) is mostly composed of passionate gamers, but only a few enjoy VR. So just like in the general audience, VR is niche in gamedev too
@stevenpike7857
@stevenpike7857 Ай бұрын
I really wish developers would create cool 4x games, like in Apple Vision or Quest 3 AR where it happens on my literal desktop or table. The idea of looking down on a city, or civilization like it's real and right in front of me, is so cool to me.
@thenonexistinghero
@thenonexistinghero Ай бұрын
For VR games I want to be taken seriously as a gamer. They need to drop the extreme casualizing. Give me VR games that feel like games, not like shallow VR fun-for-one-time experiences. Also Horizon Call of the Mountain is awful. It has nothing to offer outside of graphics. In terms of gameplay and game design it's everything that is wrong with VR in major games/franchises. They worried so much about making a VR experience they forgot they actually had to create a proper game with actual content.
@JetFighters
@JetFighters Ай бұрын
I'm liking the modded games a lot. Cyberpunk, GTAV etc I was really happy to play PreyVR, the jedi games were also a lot of fun. I think there's enough of a backlog of older games with VR now that we'll see the selection begin to catch up. Games like mass effect especially the beauty of Andromeda and other titles would be great.
@thenonexistinghero
@thenonexistinghero Ай бұрын
@@JetFighters I'm not so lucky because many of the games I like aren't popular enough to get stuff like that.
@visorrepublic
@visorrepublic Ай бұрын
We need more studios like Flat to VR imo. They can take a game that’s already been fleshed out and developed and focus their efforts on making it VR, look at Trombone Champ, they’ve taken the framework but made it into an actual VR game, it’s not like a mod, they are developing with the care and time of developing an actual new game and they have the blessing of having the actual game and its systems already fleshed out. Hybrid games are the answer, they have been the answer for years but there still not enough effort towards it.
@nickharmer9722
@nickharmer9722 Ай бұрын
I've been saying this since I played Doom 3 on The PSVR. You already have a massive library of AAA titles that could be great in converted into VR. BIOSHOCK foe just an example, but also.....MECHWARRIOR! STAR WARS SQUADRONS!! RACING GAMES!! Let us pilot some cool futuristic shit, it doesn't all have to be military shooters with active reload!
@evibes512
@evibes512 Ай бұрын
​@@nickharmer9722 Agree 100%. I've had the most fun in modded Skyrim VR, but I can see how casual gamers aren't going to deal with figuring out modding even if it's much easier than it used to be. They want to pick up and play. If the devs took some classic aaa titles and focused on making good VR controls for those titles instead of a having to build a whole new VR game from the ground up, they could really bring in more people. I found VR easier to get into with a great game I already had some experience with. Resident Evil 4 is a good example.
@jaytee7048
@jaytee7048 Ай бұрын
​@@nickharmer9722 I thought squadrons was VR compatible?
@anakinlowground5515
@anakinlowground5515 Ай бұрын
@@jaytee7048 It does. It has full VR support
@WelshGamerVR
@WelshGamerVR Ай бұрын
Im still playing games out this week with teleport movement, no settings or accessibility options. Textures dissappearing. Audio popping. So many devs need to ask the audience first before ready to release.
@AllanTF141
@AllanTF141 Ай бұрын
Q2 stand alone user here. I'd pay through the nose for re-hashed old flat screen classics converted to VR like RE4 did. Ridge Racer, MGS1 or 2, Timesplitters, Tomb Raider etc. I've got no insight in to how difficult this would be but it would surely make money.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Metal Gear and Ride Racer is great in VR but limited. If you haven’t seen them just search the game name plus ‘Gamertag vr’
@jessekoepp3928
@jessekoepp3928 Ай бұрын
We've been saying that for *years* now. It's not a secret the modern games industry is *incredibly* risk averse today, so to take an older existing IP/game that's *already* loved by fans and then "remaster" it for VR is a win/win/win scenario for everyone involved. They don't have to make an entirely new game, they can reuse the assets they already have, all the voice work and cut scenes and gameplay are already done and polished, and it's also already a proven success. (basically most of the hard work is already done) They don't seem to want to do it though, even if the game seems like a *perfect* fit for VR. cough *BIOSHOCK* cough Teem Beef does it right, and the gaming industry basically ignores them and their success, which is baffling to me. Hopefully Flat2VR sees a lot of success cause if they do, others might join in hopefully.
@chrislair6832
@chrislair6832 Ай бұрын
​@@jessekoepp3928yeah, it doesn't make any sense for the exact reasons you said. I've always said the same.The hard work is already done, at least I would imagine it is
@BurnerJones
@BurnerJones Ай бұрын
Same. RE4 was done extremely well and I want more. Metal gear rising would be nuts.
@andrebillups4079
@andrebillups4079 Ай бұрын
@@AllanTF141 Espire 2 is excellent though and almost like Metal Gear but different if that makes sense and no crawling on the ground.
@kukri52231
@kukri52231 Ай бұрын
It’s the chicken or the egg problem. Devs don’t want to develop for a small install base and people don’t buy cuz there’s not enough games
@JohnnyBrown
@JohnnyBrown Ай бұрын
The thing is that there's enough games and content (especially if you have PC), people just don't know about them, because they don't get the amount of hype like flat games do and people just don't bother to find out what VR has to offer. Same applies even for people that have a VR headset, but don't use it anymore. The only exceptions were HL Alyx, which caused every VR headset to be sold out at the time, and Boneworks, which had millions of views on it's demonstrations and also had very good sales, and these two even weren't on a standalone headset. But since then we didn't get something that would make an average person feel that this is the future of gaming.
@alus992
@alus992 Ай бұрын
I would but quest 3 if the games were more diverse. Like you have 10 quality titles and the rest are niche ones which are fun for 30minutes but then charm vanishes. Like give us different experiences with more complex systems and not only waving hands, grabbing and shootings. So many games rely only on vR aspect ignoring other elements of gameplay to make these titles a serious games not tech demos
@xXYannuschXx
@xXYannuschXx Ай бұрын
@@JohnnyBrown "But since then we didn't get something that would make an average person feel that this is the future of gaming." - We didnt even had that for flatscreen gaming for half a decade now. "Pushing boundaries" has pretty much disappeared from gaming.
@Oiiiii
@Oiiiii Ай бұрын
This never was a problem. It alway has been the egg.
@andiwand1119
@andiwand1119 Ай бұрын
If developers had better options to monetize, then webXR could be like in the old flash days. More incentives are needed to provide more and better content.
@rabidgiant4102
@rabidgiant4102 Ай бұрын
All gaming is suffering from corporate BS. All of what you said is pushing me away from flat screen into VR. Getting close to giving up on video games, after 35 years of playing.
@chrislair6832
@chrislair6832 Ай бұрын
Same here sadly
@LuckyStrikeTech
@LuckyStrikeTech Ай бұрын
Yes I love that VR is full of small devs and even solo devs
@Gameinmotion23
@Gameinmotion23 Ай бұрын
The problem with the gaming industry as a whole is that all the big-name studios just want to throw out whatever garbage they can and call it a day. At least with smaller game studios like Demeo's and Walkabout, they put effort into making their games polished. I own a quest 3 and primarily use it to emulate gamecube, ps2 and 3Ds, or watch movies. The only time I ever buy anything from the store is if it has a big discount.
@DerivitivFilms
@DerivitivFilms Ай бұрын
All I want is VR modes in normal games. Even if its not full motion controls. I just want to use my headset as a 3d monitor, if they support motion tracking I'd consider that a bonus. But I would love more flat games with a simple optimized vr mode built in, I find it ridiculous that you need to buy separate vr versions of games, when it can simply be done as a built in option. That would get more flat screen gamers to play vr.
@mkleint
@mkleint Ай бұрын
exactly me.
@itsabouttthattime
@itsabouttthattime Ай бұрын
So much this.
@mane4582
@mane4582 Ай бұрын
@@DerivitivFilms this is what i want as well not sure y we haven’t gotten this
@n0madc0re
@n0madc0re Ай бұрын
We're a lot in that case. I don't get why this is not more common. I mean it only took one modder to inject VR Vision into all UE games ... Any game studio now has the framework. It would take only one button in the options menu to activate ...
@valrond
@valrond Ай бұрын
Hear hear
@CyionVR
@CyionVR Ай бұрын
One thing I disagree with you is that I'm over climbing ladders in VR. I'm happy to press a button to quick travel ladders.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
You got it Cyion
@Drstrange3000
@Drstrange3000 Ай бұрын
I liked that Asgard Wrath 2 gave you the option to do either.
@RedcapRevolver
@RedcapRevolver Ай бұрын
Also bows. Every VR game and their dog has to have a bow in them. I don't get the hype.
@linyphiasweb640
@linyphiasweb640 Ай бұрын
One of the biggest problems is some games cannot retain a player base because if your an 'Adult' and you buy a game you find that once you have completed the tutorial ( vs AI ) your suddenly thrusted into a lobby will all ages conversing with each other and most of them are 'Kids' and at that point you ' Un-install the App ' and never play it again. Some games would benefit greatly by giving the option to be in a game were the audience is of there age group IE ( 12 to 17 Kids only ) ( 18 to 70+ Adults only ), this does exist in some sections of VR Chat were they have people ask your date of birth before they let you watch a show
@GhastlyB
@GhastlyB Ай бұрын
It’s really simple. VR Gamers are GAMERS. We want quality games just like flat gamers. Not throw-away, played it an hour junk. Probably the best VR games on PSVR2 are official versions of successful flat games. If the likes of Hello Games can do this, why can’t many more. Give us real games!
@christoffer886
@christoffer886 Ай бұрын
I don't understand why developers don't just look at Half Life Alyx as the gold standard and learn from it. Valve did actual lab work with testing out what works in VR or not, and how to optimize it for the experience and it's the reason why it's the best VR game. Just take notes from what they did, they even have commentary tracks in-game that talks in-depth about their process of figuring out the stuff. On top of that, devs need to treat movement in these games for the VR gamers who can stomach locomotive first and add and other forms of movement as accessibility options. Most people don't realize that you need to train up your tolerance for VR movement. I started out playing a lot of Boneworks and I was almost on the floor puking believing that I will never be able to enjoy VR fully. But I kept on trying it for shorter periods of time and nowadays I have no problems with any kinds of movements in VR. And, taking notes from Half Life Alyx, VR is about interaction with the environment. Building lackluster locked environment art without any game function focused on interaction with the environment... is not a VR game, it's a normal game. The whole damn point of VR is that you have damn hands and a head that are moves around in 3D space. Being able to look around, behind and underneath props is part of the experience, being able to interact with objects like if they were real is key. Not understanding this is simply not understanding either VR as a concept or have never played VR as a passion. I've actually pitched ideas for VR games and the response has shown me exactly what studios are about... just cashing in on trends, not making good games.
@michalpetrilak3976
@michalpetrilak3976 Ай бұрын
I completely agree. Half Life Alyx is the only VR game so far that is perfect in its own way. No other VR game has come close to it. I don't understand the arrogance of developers who only churn out mindless shooters.
@Skrenja
@Skrenja Ай бұрын
I half agree. HL Alyx is amazing but a good VR game doesn't necessarily need a lot of environmental interaction or even motion controls. Some of the best VR experiences I had were with a gamepad.
@christoffer886
@christoffer886 Ай бұрын
@@Skrenja Depends on the genre, and yes, I love Alien Isolation with the VR mod, but that experience would have been much better if it was possible to play it with the interactivity of Alyx. I think all games that would be FPS games normally, should have the level of polished interactivity as Alyx, because that's what gives the genre the tension. Another example that's good with gamepad is Cyberpunk 2077. But that game has a lot of driving which makes it reasonable. The FPS parts however, could be much cooler with a polished VR implementation. As I see it, there's not a lot of games, outside of driving games, that uses gamepad since most of those are mods. Those mods benefit from the fact that devs didn't have to care for motion sickness and accessibility. A VR-version of Cyberpunk 2077 would never be greenlit because most of the audience will not be able to play it. On top of that, the graphics demand a high end system, which can't be put as minimum requirements. Modded VR experiences is a niche that won't be able to survive as real games with investors needing their money back from game sales. Better then if the devs just focused on making a really good VR experience that's tailored for the format. But so far, I've seen very little in the level of Alyx. Maybe Metro will be like that and maybe the new Alien will be good. Maybe it just took this long for real quality-developed VR games to find footing... hopefully it is like that.
@rolithesecond
@rolithesecond Ай бұрын
I'm baffled they still want to do psvr exclusives instead of offering on all vr platforms
@Kenionatus
@Kenionatus Ай бұрын
Sony is probably paying well for that exclusivity.
@rolithesecond
@rolithesecond Ай бұрын
@@Kenionatus yeah and then not making money, and then saying vr is dead bc no sales
@piotrekf943
@piotrekf943 Ай бұрын
Its not about understanding, its about money and skills, many vr teams are quite small and not that experienced
@VladdyDaddy45
@VladdyDaddy45 Ай бұрын
it's more about discipline. i understand that not everyone is talented in every field, but all of vertigo 2, the music, the models, the animations, the programming, everything was made by 1 guy, and i'd consider it to be the best vr game yet. truthfully, if 1 guy can do all of that, then a team of 5-30 can do all that and more. it's just that there are no incentives to; quest kiddies will gobble up and slop you give them and are guaranteed to leave a 5 star review. vr has been in a creative rut since the quest released, and we're not going to start getting any more actually good games until we all hold quality standards.
@viktorianas
@viktorianas Ай бұрын
Oh really? EA, Rockstar are small? No money? ok...
@dantiel92
@dantiel92 Ай бұрын
This is exaclty what youtube VRvoice has been saying long time ago. most of VR games are just demos, proof of concept and nockups. we need to be critical of the content and games we consume.
@gothicvillasgaming
@gothicvillasgaming Ай бұрын
Weak hardware led to a sea of shallow games + devs drunk a poisoned chalice and started to make abominations
@party4lifedude
@party4lifedude Ай бұрын
It's like if Steam only offered mobile games even on PC. What is even the point in having a PC?
@haft0004
@haft0004 Ай бұрын
Nice points. XR truly dropped the ball. They even let streamers try Hitman early. Many declared it awful, but XR pushed the game anyway. A sign XR was maybe financially doomed before the launch. If they were honest, slapped beta/'early access' on the title, it may have sold like crazy with a lower expectation as continued development would follow.
@aaronhughes1759
@aaronhughes1759 Ай бұрын
Excellent video, and you make some great points. It's really sad to hear about XR Games (again, considering Zombieland was so well-received). I'm really wondering what happened behind the scenes with Hitman and how much executives/shareholders played a role. I can't even fathom how much work it was for the devs to get the Glacier engine working on a mobile-based chipset and sounds like they bit off way more than they could chew. That would explain why there are hardly any VR interactions as it sounds like dev time was eaten up just getting it "working". Also, the fact that such a small studio was working on multiple games (Hitman, Zombie Army, and Starship Troopers) sounds like poor decisions from the top and grabbing known IP and trying to turn a quick profit without investing proper time/money (and now laying off staff). On a positive note, at least we still have other studios who generally care about VR (Camouflaj, Skydance, Sanzaru) making amazing games that really push the medium. Arkham and Behemoth are going to be awesome!
@dan_kitty_vr5107
@dan_kitty_vr5107 Ай бұрын
there is a pardadox with VR vs Flat..on one hand they are both video games while simultaneously being very different mediums, its the current smaller passionate VR devs who understand this, who will be the huge studios of tomorrow
@VladdyDaddy45
@VladdyDaddy45 Ай бұрын
vr won't hit the mainstream until 1 of 2 things happen: 1. Devs realize the potential of vr and start experimenting and innovating, as well as turning away from the abstractions and norms of flatscreen (getting rid of the point your gun down to run movement style and adopting a much less abstracted movement style), and start making sure games are polished, and that they don't pretend like any mechanics that are there, are. (things like glamorized reloads that are supposed to hide the jank or grabbing around a corner even though the hand has a static pose and clips straight through objects) 2. quest kiddies get some standards.
@kcadventures1454
@kcadventures1454 Ай бұрын
No, the biggest issue is getting headsets on people's heads. I can't tell you how many people dismiss VR simply because it's VR. "I don't want to play that shit!" Have you tried it? "No, and I don't want to!" I've seen it in multiple KZbin videos and experienced it in person. People just have a weird stigma against it. Also, the quest is the only thing keeping it alive at the moment so yeah..
@EuropaPhoenix
@EuropaPhoenix Ай бұрын
@@kcadventures1454 I noticed the same thing, and I don't get this mindset. They are the same people who are crying over "the death of video games", the same people who rant for hours on KZbin about the lack of new games, the stagnation of the industry, etc. And yet, they refuse to try the only new media that could re-ignite their love for video games. They are either crazy or really dumb.
@iwantalot
@iwantalot Ай бұрын
Vr ads for quest games should not push pcvr/psvr2 footage for quest games or cgi ads so expectations are in check. A port of the hitman game was too big for the quest platform, too much going on with npcs, should design games for the platforms limitations.
@CrudelyMade
@CrudelyMade Ай бұрын
there is zero reason a developer should believe hitman was acceptable, because it takes near zero effort to get a VR 'influencer' or two to QA or review your alpha game and get feedback about using buttons and menus to do things instead of DOING things in VR. it was an obvious miss for which someone should have lost their job. it's not a 'mistake', it's incompetence. there's a bunch of easy to find VR enthusiasts you can talk to to get feedback, and companies should be making use of them. it's like making a car but never having a person sit in the drivers seat before release. nonsensical. ¯\_(ツ)_/¯
@Rockovissi
@Rockovissi Ай бұрын
What has upset me about my investment in VR is that most games are horror games. I still think Half-Life Alyx is the best VR game, just little things like not having your hands disappear into a wall is such a huge thing. Yes there are parts that are scary but not all of it. I was excited about this Batman VR game until I saw all the icons that pop up that gamify the experience. I’m blown away no one has made a co-op Action RPG for the ground up in VR.
@muddledmuppet
@muddledmuppet Ай бұрын
You tried Legendry Tales?
@Rockovissi
@Rockovissi Ай бұрын
@@muddledmuppet It’s on my wishlist.
@PhillipAmthor
@PhillipAmthor Ай бұрын
0:48 "Bulletstorm a pretty solid IP [...] was released with dull gameplay due to exceptionally bad AI" Thats were youre 110% wrong! I played the game and besides the idea of the mechanics it was always a bad game. The AI was never good & the gameplay wasever fun. At release it did cost 60€ but should have cost 15 to avoid criticism. The coop/multiplayer was even worse
@Venserql
@Venserql Ай бұрын
The Shigeru Miyamoto quote comes from the times when the games shipped on cartridges and there was no internet to patched them up. No Man's Sky is the antithesis of that.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
@@Venserql Yeah I know, but in VR due to the size of the audience and how vocal it is patches don’t save the day. That was my point
@Nobody-Nowhere
@Nobody-Nowhere Ай бұрын
VR has a Meta problem, standalone Meta problem.
@chrislair6832
@chrislair6832 Ай бұрын
Yeah you're pretty wrong on that one
@InfoSopher
@InfoSopher Ай бұрын
You don't know in the slightest what you're talking about. Clearly not a user of the Quest.
@Nobody-Nowhere
@Nobody-Nowhere Ай бұрын
@@InfoSopher VR was evolving, when standalone became the biggest platform it all stopped. Now you got these 3 polygon games that nobody actually wants. We went 10 years back in time.
@InfoSopher
@InfoSopher Ай бұрын
@@Nobody-Nowhere There is sooo much wrong with your argument. Mostly because you ignore the economics behind it. You are making the wrong assumption that all the games you imagine would exist if all these small games would not. a) 1st the Quest 2 (2020) and 3 are PC headsets. The latter actually a quite good one. The Q1 had no significant market impact (2019). So with every sale of a Quest, the technical installation basis for PCVR goes up as well - at least in respect to VR headsets. b) The kind of games you want cost a lot more to make. The reason why they came up in the 2010s is because 1) developers want to try new things and VR was the new thing 2) devs want to be ready for the future 3) investors were experimental and tried to see if the new medium takes off quickly 4) in particular the large companies in gaming, such as Sony and Meta (which was big in it after buying Oculus in 2014) but also Valve and Microsoft all wanted to make sure that they were not left behind. These companies all have huge pockets. So they were able to afford spending a lot to make sure that in case VR does take off right away, they (and their money making platforms) were not left behind. That they don't get disrupted. But this wave of supported VR games only lasted until it became clear that VR did not take off. Some smaller studios on the bandwagon and mostly miscalculated. So what you really need to ask yourself is, why did VR not take off in the 2010s? The market just was not large enough. The installation basis was not there. And the big companies like any other don't exist to waste money (= ressources). Or do you think that they all turned evil and against VR for some reason? The reason why you see all these "3 polygon" games that cost less is purely because the market is not large enough. The only reason why we are beginning to see more higher production value games like Metro, Batman and a few others is because of the Quest 3 and 3s. Why do you think that Valve is preparing an ARM solution for their next headset, while they could also do a faster x86 solution? (x86 will be done via cable or Wifi) Simple. Because they know that the market is not large enough to support their own x86 approach. So that they need to be easily compatible with what is already there, which is what Meta has pushed up. Reality is that these headsets will continue to become better. And their ability to do PCVR will become better with Wifi 7 and better decoding chips as well. This is how tech evolves. One generation after another and step by step. But there needs to be a staircase for the evolution to happen and this is what Meta built. There is such a thing as engineering economic success. And technical success is dependent upon it. The very reason why companies like Meta are so big is because they know a thing or two about it. As someone who started gaming in the 90s, I've seen so many evolutions of graphics that the current stuff just doesn't hype me much. I enjoy some good looking game, sure. But I don't need it to have fun. Yes the Quest 2 wasn't great. But Q3 has the firepower and optics to produce a clear image such that even older games get new life with the QGO tool. You're missing out on the fun, because you assume that VR would be about graphics rather than gameplay + interactions and because you don't actually know all the weird stuff that's on Quest - which may not look the part, but does it.
@blamcheese
@blamcheese Ай бұрын
So happy that you made this video, I bought some VR games and was tricked that the game was 10/10 only to find it to be super garbage and was wondering why popular youtubers was praising games like this like all you are doing telling companies to release more crap
@starscream6629
@starscream6629 Ай бұрын
I love the tech and current headsets available, I have a quest 3. Room for improvement with quest 4 of course. The fundamentals of what meta is doing needs a revamp. They use traditional 2D menus and interface for a 360 VR platform. They pushed hand tracking but they uses unintuitive gesture controls instead of physics based interactions like grabbing objects or popping bubbles to go through menus. They don’t have a quick home experience that focuses on what the play wants to do on a daily basis. You can’t even customize a home space with interactive furniture. How would that work? Put on the headset and automatically be in your favorite home space made per game that provides you with access to to developer updates, player count for lobbies, dlc etc. Floating menu options that you grab to enable to navigate to different types of apps or functions. Seamless transition to offline to online shared lobby home. Pull up music or social background playlists to run on the side. Streamlined Jarvis like AI news and events plus navigation assistance.
@Reprogrammed_By_SEGA
@Reprogrammed_By_SEGA Ай бұрын
Actual realistic simulation games that have coop. Not with cartoon graphics. I've said in the past VR probably needs to go away for a while "again".
@andrebillups4079
@andrebillups4079 Ай бұрын
I don’t think VR has enough people willing to buy games. When I go across profiles all I see is people with free games or just Meta Horizons world. Which is why attachment rate is low and if they do have games it’s always like beat saber
@robarmstrong5404
@robarmstrong5404 Ай бұрын
They're willing to buy an expensive VR but not games? The software is the problem, always has been.
@michelverheijen6643
@michelverheijen6643 Ай бұрын
Guess kids are used to simple games coming from daddy's phone. If you are inside a bubble it's hard to get out of it. Guess most kids never gonna play games like we did without the social media bubbles. No kid thinks out of the box and stay in the bubble to not be the weirdo. Go with the flow is easy in this social media world today.
@andrebillups4079
@andrebillups4079 Ай бұрын
@@robarmstrong5404 I would agree but then I play games like Smash Drums, Walkabout Mini Golf, Super Hot, Until You Fall, Walking Dead, 7th Guest, Assassin Creed Nexus, Bulletstorm Vr, The Climb, Just Hoops, Zero Caliber 2, Madden Pro Era, Contractors Showdown, Eye Of The Temple, Dungeons of Eternity, and I just can’t agree to that. I think they buy it for the free experiences, the big screen to watch videos, and because it looks cool to try it out but then they get their first step of VR sickness and quit picking it up not understanding you have to get used to it first and also learn the device.
@iwantalot
@iwantalot Ай бұрын
​@@andrebillups4079a lot of hand me down quests and kids just playing gorilla tag
@TheVRResistance
@TheVRResistance Ай бұрын
I believe PSVR as a platform is probably where there is a bigger percentage of the fan base purchasing games. More than Meta and SteamVR.
@KairiCaitlyn
@KairiCaitlyn Ай бұрын
I think we are close to getting those things people really want. I think once we get really legit versions of some of the popular style games on Flatscreen we will really get somewhere.
@xXYannuschXx
@xXYannuschXx Ай бұрын
The past 4-5 years have been horrendous for gaming as a whole; just look at the PS5, that thing has been out for 4 years now and no system sellers in sight; doesnt even feel like it has any games. VR got hit by this the most though, because the past 4 years made VR more accessible then ever and the state of the gaming industry didnt push the tech as it should or could have. Gaming has been "hyper corporized" and we see even the big companies like Blizzard, Microsoft, EA, Ubisoft starting to fail. If the VR tech of today had been a thing during the early or late 2000s, I am sure it would have gotten ALOT more popular by now. Devs were more in charge then company execs and they had to bring new gameplay and genres to the table to stay ahead of the competition. The large game studios are failing to do what way smaller studios, with WAY less budget manage to do. Heck, they dont even manage to do what they themselves managed to creat over a decaded ago and that should tell you everything about the current state of gaming. That said: one thing that they could do with VR right now, is port flatscreen games to VR where it works well. The RE games are a good example, because those are slower paced and work fantastic in VR; or games like Alien Isolation. I know porting a game to VR is expensive, but I cant imagine that it would cost more then the money they would make with the VR customer base.
@party4lifedude
@party4lifedude Ай бұрын
Playing flat-screen games in VR just to get a good VR experience would be a really sad result. There are so many things that are uniquely capable in VR that would never work in a flat-screen game, but these corporations just completely lack imagination and can't see anything other than what is right in front of them. We shouldn't be looking to the past for new and exciting experiences. Especially after all these years
@Svaberen
@Svaberen Ай бұрын
Software/games has always been VR's biggest problem. Don't even get me started on the social aspect where most social apps on VR is empty of people. VR needs to become more mainstream than it is now for this to change. Right now there's very little financial gain from making VR content
@growtocycle6992
@growtocycle6992 Ай бұрын
Little kids on anything social kills it .. I love kids IRL, but something about a hyper, whiny and high pitched screechy voice thinking they are cool or funny just kills any social app I've tried.
@jon962-g9w
@jon962-g9w Ай бұрын
Hitman was bad fair enough but Asgard Wraith 2 and Assassin's Creed are amazing and yet they don't even gather 10k reviews, they are financial failure. Hitman would probably not have made a return on investment with proper VR mechanics, let's be honest.
@jon962-g9w
@jon962-g9w Ай бұрын
There is 0 reason for AAA studio to invest in VR right now
@GameJunky513
@GameJunky513 Ай бұрын
Crappy devs reach is much further than just VR. Gaming as whole has suffered from this problem for years now. Its why when you see a game like Arkham Shadow and all the Q&A's they've done you feel confident in the product. Compare that to the 4 seconds of gameplay 2 weeks before launch we saw of Starship Troppers and its obvious which developer feels confident in their project. Fact is talented devs are a rarity these days. Hopefully Batman sells well because devs like that deserve the communities support.
@gomersimpson777ram
@gomersimpson777ram Ай бұрын
All these games in playable by VR mod portal 2 Half-Life Half-Life 2 (and sequels) Deep Rock Galactic Minecraft Jedi Academy Risk of Rain 2 Gamecube emulator (Dolphin VR) Metal: Hellsinger Valheim All modern Resident Evil games/remakes (except 4 which should be coming out soon) Dark Souls Remastered Cyberpunk 2077 Final Fantasy VII Remake Ghost Runner Elden Ring Ghostwire: Tokyo Horizon: Zero Dawn No One Lives Forever 2 Stray Marvel’s Spider-Man Remastered Marvel’s Spider-Man Miles Morales Grounded Red Dead Redemption 2 (Old version) GTA V (Old version) RDR2 (Old version) Mafia Trilogy Remake (Old version) Left 4 Dead 2 Life is Strange: Before The Storm - Dawn VR Alien: Isolation - MotherVR The Stanley Parable - StanleyVR Valheim - VHVR Risk of Rain 2 - Drbibop The Outer Wilds - Nomai VR Deep Rock Galactic - VRG Firewatch - TwoForksVR GTFO - VR plugin Dead By Daylight (Private Server) Hogwarts Legacy Mirror 2: Project X Satisfactory It Takes Two STAR WARS Jedi: Fallen Order Stray Squad Astroneer Borderlands 3 Mordhau Ready Or Not SCUM Conan Exiles The Isle Tekken 7 eFootball 2023 Poppy Playtime Hellblade: Senua's Sacrifice OUTRIDERS Dragon Ball FighterZ Five Nights at Freddy's: Security Breach Grounded Days Gone Remnant From The Ashes State of Decay 2 Ghostrunner Code Vein Little Nightmares Back 4 Blood Brick Rigs Bright Memory: Infinite Dragon Ball Z: Kakarot What Remains of Edith Finch Life is Strange 2 Foxhole ACE COMBAT 7: SKIES UNKNOWN GUILTY GEAR -STRIVE- The Callisto Protocol Medieval Dynasty Bloodstained: Ritual of the Night Remnant II ENDER LILIES Little Nightmares II Tales of Arise 死寂(Deathly Stillness) One-armed cook Hydroneer ABZÛ FPS Chess Aliens: Fireteam Elite GEARS 5 PAYDAY 3 Tropico 6 The Ascent Gas Station Simulator Atomic Heart Dark Deception Ground Branch Sword Art Online: Fatal Bullet Vampyr Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Hi-Fi RUSH Tribes of Midgard Final Fantasy VII Remake: Intergrade Hatred Witch It Sword and Fairy 7 Omega Strikers Biomutant The Day Before SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated Scarlet Nexus Subverse We Happy Few Dark and Light Choo-Choo Charles Gotham Knights Terminator Resistance Octopath Traveler Torchlight 3 Spyro Reignited Trilogy Darksiders III Ghostwire: Tokyo Life is Strange: True Colors Session: Skate Sim Operation: Harsh Doorstop High On Life BPM: Bullets Per Minute Marauders Ruiner Chernobylite Enhanced Edition POSTAL 4: No Regerts Xuan-Yuan Sword VII Maneater Darksiders Genesis Empires of the Undergrowth Tiny Tina's Wonderland MechWarrior 5 SOULCALIBUR VI Orcs Must Die! 3 Kena: Bridge Of Spirits Marvel's Midnight Suns Call of Cthulhu Scorn The Forgotten City Psychonauts 2 Destroy All Humans! Battlefleet Gothic: Armada 2 Slender: The Arrival Torchlight: Infinite The Beast Inside Six Days in Fallujah The Vagrant Space Hulk: Deathwing - Enhanced Edition Aliens: Dark Descent Minecraft Dungeons Tower of Fantasy Ride 4 Octopath Traveler II Azur Lane: Crosswave Wandering Sword Fernbus Simulator Visage Ancestors: The Humankind Odyssey Predecessor Gears Tactics DRAGON QUEST® XI S: Echoes of an Elusive Age
@GameJunky513
@GameJunky513 Ай бұрын
@gomersimpson777ram Playable is great word to use. Hitman 3 reloaded was "playable" it was shit, but playable. Just like 90% of the games you just listed. Just because you can play it in vr, doesn't mean it's good. So far I've yet to play 1 flat-screen game modded for vr that felt good.
@gomersimpson777ram
@gomersimpson777ram Ай бұрын
@@GameJunky513 there is no hitman in my list, its all VR mods
@GameJunky513
@GameJunky513 Ай бұрын
@@gomersimpson777ram brah
@chrislair6832
@chrislair6832 Ай бұрын
Only need a 1000$ or more pc to play any of those sadly. That's extremely out of reach for most players
@nup72
@nup72 Ай бұрын
The XR Games news insane... just hearing they had 100+ employees is mind blowing for the slop after slop they produce. Has to be the most employed VR studio and not one could raise their hand in there to say its bad or lets get an outside opinion before releasing the next slop. Obviously the guy driving the studio is the poor choice maker and i hope he is included in the 72 that he was responsible for. Even seeing starship troopers, which i assume is a bad clone of the pc port, which is considered a worse helldivers is just terrible foresight. They make Helldiver like VR game and it would not have gotten that reaction. Company desperately trying to cling onto established IPs to sell games instead of making fun games. And i think that VR'ing a already established game is probably still one of the best things to do, seeing how well RE4 was done, but with the leadership of XR Games it felt like all they were trying to do was just cash-in on the VR market with the lack of competition.
@andrebillups4079
@andrebillups4079 Ай бұрын
@@nup72 they’ve become too big to care that’s why. They’ll learn though just as Warner Bros, Ubisoft, and Activision had to learn the hard way.
@jackdiddley
@jackdiddley Ай бұрын
It is good to see someone addressing some of these issues. So many content creators talk down to us or tell us out we are wrong to complain. I'm tired of these hype machines telling us that poor quality is fun and exciting. This Batman game should be called a Matches Malone fighting simulator. It's more like Shawshank Redemption than Batman.
@alechalaifonua8236
@alechalaifonua8236 Ай бұрын
"A delayed game is eventually good but a rushed game is bad forever" tell that to Cyberpunk 77 and No Mans Sky. ( I understand these are more like exceptions to the rule, it still shows you should never say never)
@chrislair6832
@chrislair6832 Ай бұрын
I get what you're saying.But they will always have that on their back that they released a game in shit quality
@alechalaifonua8236
@alechalaifonua8236 Ай бұрын
@@chrislair6832 Cyberpunk maybe, but NMS has long outgrown that.
@dawowdude
@dawowdude Ай бұрын
I feel that Camouflaj's work with Arkham Shadow has set the standard with addressing a VR audience. With Q&A's, appearance on Kinda Funny Games, and being super active in the community's discord, it's now what I hope every big game studio will start to do, even though I know they won't.
@millzprime
@millzprime Ай бұрын
This is why i stop playing VR quite some time ago. Most new releases are trash, barely and games to be excited about. The few good games are either extremely short or have little replay value. The only games that i liked were ITR, Onward, Contractors, Vox Machinea.
@Kukurio
@Kukurio Ай бұрын
FYI, I’m 37. I work in TV. I’m learning game Dev. I play a lot of VR. I hear you. I will try to create new things to blow minds that are actually fun. Love the videos!
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Hit me up. I’ll try to help
@kilartist1thedreamweaverga3
@kilartist1thedreamweaverga3 Ай бұрын
Great video man!!
@KillAllCops88
@KillAllCops88 Ай бұрын
I’m already in school for that very reason man
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
@@kilartist1thedreamweaverga3 Kilartist you legend
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
@@KillAllCops88 good luck 🤞
@Giants83
@Giants83 Ай бұрын
When games hit the quest store they need to be ready to go. Im sick of paying full price for a newly realeased game just to find out upcoming patches are being released to fix the bugs. Stop releasing unfinished products. If it has to be delayed then so be it. A lot of these games have so much potential but feel rushed.
@christianlamb
@christianlamb Ай бұрын
Developers need to hear you... keep preaching! 🔥 Transparency and accepting feedback and influence is so necessary for improvement and progress.... also scary when you aren't confident in delivering.
@VRManCave
@VRManCave Ай бұрын
Great video GT! Fully agree with every single word you've said, but most of all, developers should play a lot more GOOD VR games before even starting development, just to undestand how it's all supposed to work.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
So true dude and thank you
@steven.2602
@steven.2602 Ай бұрын
the issue is that Game developers think that games can be "ported" over to VR the same way you port PC games to console, when it is simply not the case. The strongest thing that VR has going for it is its physicality; you are no longer pressing R and watching a reload animation, you are physically dropping a spent mag, grabbing a new one from your pocket, and loading it into the gun that you are holding. you are no longer pressing left click to swing a sword, you are physically holding a sword, and can swing it in any direction you want, as quickly as you want. the biggest problem with bad vr ports is usually that; too many things are reduced to button presses. You can give all the flair you want to a VR game in terms of graphical fidelity but you will still end up with a sub-par product if you cannot harness the sole quality that gives people a reason to play VR over other modes of play. and this kinda goes in hand with my previous point, but I also see some developers sacrifice the quality of things not unique to VR, stuff like what you saw with zombie army where the x-ray is very underwhelming compared to their PC counterparts; it wouldn't be acceptable in a PC release, why would it be acceptable in VR? again, you could have all the interaction in the world and all the graphical fidelity in the world but people will be upset if the overall experience is a fraction of the PC release.
@shenmeowzo
@shenmeowzo Ай бұрын
Well said. Such a shame XR basically squandered 3 major IPs. They must have known they were misses before they even came out cos theyre not even waiting to see if they recoup costs before sacking most the staff.
@kcadventures1454
@kcadventures1454 Ай бұрын
I would have never thought that my 2 most played games in vr were going to be walkabout minigolf and demeo lol.
@iPadChannel
@iPadChannel Ай бұрын
I own Quest 2 and 3, and I love them both. As a casual gamer, I only have a few games: Tetris, Demeo, Golf+ and Assassin's Creed VR. Nevertheless I use the VR headsets for watching 3D movies, and on a weekly basis talk to my family on a quest 3, when I need to show them something in first person (such as showing the house around, unboxing stuff, showing some items on first person). Yes this might be a niche, but VR has some special functionality that can only be experienced in VR that are practical, and the experience can even be, as my family put it, "magical".
@Kaylakaze
@Kaylakaze Ай бұрын
I'm sick of games expecting me to have a huge open area, where I have to stand up and flail around and dance around in order to play. And why they hell can I still not play No Man's Sky with a controller while in VR?! Virtual throttle and flight stick!? What hell were you thinking?!
@gopherchucksgamingnstuff2263
@gopherchucksgamingnstuff2263 Ай бұрын
I would have respect for any devs that port a flat screen to VR. We have thousands of games that could be renewed in VR like Half-life. I got to play all the Source 2 games in VR. Portal was the most mind-bending port I have tried.
@GaryMcT
@GaryMcT Ай бұрын
I live VR but just don't like anything with any horror element. Seems like almost all games are either this or military shooters. More Moss please.
@The_Triangulator
@The_Triangulator Ай бұрын
Great video GT and very well articulated. I hope there are some VR devs that hear you and take some of these valid sentiments to heart. It could save them and their stakeholders money and give us better games/experiences in the long run. Cheers!
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Thanks for watched dude 🙏
@deadringer28
@deadringer28 Ай бұрын
The fact that Hitman failed is one thing but the fact that the Dev is most likely not going to make any more VR games is probably the real reason for the layoffs.
@ImpalerVR
@ImpalerVR Ай бұрын
Thank you for getting real. I don't like negativity, but the constant hype of any new vr game without any result just makes VR users quit the medium.
@NinjaGuyVR
@NinjaGuyVR Ай бұрын
I've been in VR for 10 months now and I'm getting a little burned at playing unfinished games to be honest :/ but I keep on playing because there are hidden gems once in a while that pops up.
@party4lifedude
@party4lifedude Ай бұрын
Even the hidden gems are glorified tech demos that you, at most, spend 6 hours on before never touching again.
@NinjaGuyVR
@NinjaGuyVR Ай бұрын
@@party4lifedude Underdogs and Max Mustard, for example, felt like full fledged games for me this year. But I agree that it's annoying that they're all on the short side. I don't mind finishing a 6 hours game and never touch it again though. This is something that I do with flat screen games too. It depends on what kind of gamer you are. Some people like to stay in the same game for 200 hours, some people just want to jump into different games. There's multiple types of gamers and I love them all! As long as you're gaming :D
@jaripruim
@jaripruim Ай бұрын
"A rushed game is bad forever" I think no man's sky proved that wrong or rather was the exception to the rule
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
I feel like you didn’t watch the videos 01:16
@jaripruim
@jaripruim Ай бұрын
@@GAMERTAGVR I did :) the comment at the end just made me think of no man's sky though. I realize you did talk about them but still they're a prime example of being able to turn it around
@jeanroger3506
@jeanroger3506 Ай бұрын
Cyberpunk, final fantasy 14 as well. There are probably a few other exemples. But mostly, yes, it’s hard to get up after a crash launch
@GiggaGMikeE
@GiggaGMikeE Ай бұрын
I recently got into game dev as a hobby because i want to make VR games. I doubt ill get to a real commercial level but im tired of waiting for the kind of games i want to play.
@86themadhatter27
@86themadhatter27 Ай бұрын
I feel like at this point, vr games should have a basic checklist for their games. Simple things like a teleport or smooth locomotion options. Full manual reloads, large object interaction, zero flatscreen cutscenes, ai that aren't stiff lifeless robots etc. Someone who's good at making games could make a hell of a lot of money in VR at the moment by just box ticking alone
@lowrider2756
@lowrider2756 Ай бұрын
I think there are two main problems: Most devs have limited time and money - in most cases you cannot develop the perfect game, because you are running out of money. Second, because game devs often work many hours on the game, they have no time left to play games.
@no_1_knoz
@no_1_knoz Ай бұрын
🧢 off to U! This is why U are my “Go To” when it comes to anything VR, the truths you speak; regardless of ‘good or bad’ and this video speaks volumes of that “Truth”. (not gonna rant) I just wish DEVs did as you said they should 🤷‍♂️ and as always “GG GT! 👊😎
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Thanks dude! Hope you have a great weekend
@SjaakSchulteis
@SjaakSchulteis Ай бұрын
This is a copy of what I already wrote on another Channel, but I think it is related: Many people just aren’t interested in waving their arms in the air to play a game. I love playing in VR, but sometimes it can be too immersive. Right now, I'm playing Ghost of Tsushima using my headset as a giant screen, but all the action is controlled with my Xbox controller, allowing me to relax in my comfy chair. It doesn't necessarily have to be in VR, but something like 180-degree 3D would make a big difference. There are certain movements that you just can't do in VR, only with a controller or keyboard. That said, more games should be designed to allow you to use a VR headset without the game itself being in full VR.
@87MrNacho
@87MrNacho Ай бұрын
VR devs have everything working against them. Difficult to make, less time to make (the quest lifecycle is 3 years), stretched for processing power, potentially less sales. We're starting to get some talent but this is what it looks like when there is only a small pool of devs that are willing to take the risk.
@get_outdoors
@get_outdoors Ай бұрын
Just playing through Half-life Alyx again PCVR on the Quest 3,lucky enough to have a 4090 so graphics cranked up to the ma ,I can’t believe how good this game is after all these years
@74amazing
@74amazing Ай бұрын
Very good video! I value every point you brought up and i hope many vr developers and especially their management will see this too and draw the right conclusions.
@RizzMajor
@RizzMajor Ай бұрын
Didn't even need to watch the video to give a like. Knew where GT was going with this exactly! 👏👏
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Appreciate the unwaivering support. Thank you
@FurBurger151
@FurBurger151 Ай бұрын
To me VR is all about simulation and re-playability. Probably why nothing has come close to GT7 with the amount of time ive spent playing in VR. 100% the best game for me in VR.
@crazylegsjan
@crazylegsjan Ай бұрын
i couldnt agree more with everything you said, i feel like we at one point had alot of interactions in games and then it just vanished for some reason and went back to more or less button presses to do stuff like we have arms and to some extend fingers let us use them let us interact with stuff in games. I wont write off XR Games but i will look at them with doubt that is 100% sure but also as a wheelchair user i look at VR games in a little different light as i have movement limitations but i will still try out different games so demos as you mentioned would be amazing to have
@steffendetrick
@steffendetrick Ай бұрын
Love the Miyamoto quote. Like Nentendo or not when they release a game it’s finished. Miyanoto had a lasting impression on Nintendo and It has become part of their culture. After years of development with Metroid Prime 4 on switch they completely scrapped it and started over.
@KroyInSpace
@KroyInSpace Ай бұрын
Shame that this ended up with an advert for meta quest in the middle of the otherwise excellent piece of critical writing.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
I don’t share your shame. The Meta Quest 3S is of huge importance to VR. The most popular vr platform has an affordable new re-start point
@netnomad47
@netnomad47 Ай бұрын
The majority of VR users is on the Quest platform. Not PCVR.
@xXYannuschXx
@xXYannuschXx Ай бұрын
@@netnomad47 Which is the problem. The Quest set back VR development ALOT. Graphics wise due to the low power of GPU and low feature set (the Q2 didnt support some graphics features that were a standard on PC and consoles for nearly two decades!). And gameplay wise due to the also low power CPU, which hindered the development of physics based interaction system we know from HL:A or Boneworks.
@netnomad47
@netnomad47 Ай бұрын
@xXYannuschXx True. But Standalone VR is the future. Since it's alot more simple to use and setup and doesn't require a PC or being plugged in constantly. And it's much more affordable. Quest 3 graphics are already a huge step up from Quest 2. So hopefully Quest 4 will be atleast mid range PCVR level graphics.
@M1ster_Happy
@M1ster_Happy Ай бұрын
⁠​⁠​⁠@@xXYannuschXx I feel PCVR was going the way of 3D TV - lots of companies invested in hardware and software but then were realising the user base wasn’t there to justify the investment. Meta/Oculus opened a door … we’ll just never know if it was the better path to take. For all the good and bad - this is where we are now… how do we succeed?
@Alabasterslim
@Alabasterslim Ай бұрын
What was that flying game at the end?
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Aces of Thunder
@FedericoTrentonGame
@FedericoTrentonGame Ай бұрын
I don't want realistic graphic I want to do things I CANT do on a normal flat screen shooter. on Alyx I could break a window of the train, push my hand tru and shoot with the pistol at 90 degrees to an enemy. I could pop my head back under a rolling shutter that was halfway open to see what was behind. on Pavlov I can keep one grenade primed in my hand while running around or do akimbo with floor weapons and throw them at my enemy when the mag is empty. I can raise my hand shouting "don't shoot I'm not armed" or run with 2 knives etc.. I can't do any of these things on normal games, while in VR they almost come as second nature, it doesn't take extra effort to code special situation but it gives way more freedom than any game.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
@@FedericoTrentonGame I loved reading this. Excellent point
@wiggedmite6275
@wiggedmite6275 Ай бұрын
I'd also argue VR is not at the level capable of supporting a studio of 100+ employees - especially not one releasing a Quest 3 specific game.
@valhallatv6889
@valhallatv6889 Ай бұрын
Hybird games is the solution, there's no money to gain in building a AAA VR only game, however if it's built for flat then making it work in VR is icing on the cake for them. RE7, 8 & 4 are some the best experiences I've had in VR (maybe even better the HL:A), and those were free add ons which i would have happily paid for. I'm hoping more developers follow suit. Am excited to see Hitman PSVR 2 and Midnight Walk making the transition. Flat 2 VR is a very exciting studio, let's see what they can do...
@wiggedmite6275
@wiggedmite6275 Ай бұрын
Great vid. I bought into the hype of Hitman 3 VR and considering the benchmark of the poor PCVR version was all they had to clear, I was excited by the pre release comments. Ultimately I refunded inside of an hour as it felt so poor a port. Had they released the training level and one other level, for a 10€ price tag, with more to come, I think they could have gained more trust in what they were trying to achieve and work with the community.
@S_Smthy
@S_Smthy Ай бұрын
Firewall Ultra - don't forget Firewall Ultra!! Exactly same as Hitman - Lazy sequel release with only button pressing in VR on PSVR2 title launch! Was an uproar then the devs company simply lay off ppl and closed!
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
I didn’t forget Firewall Ultra. Broke my heart when I got early access but the list of bad vr games is pretty massive and I didn’t want to be too negative on this one
@mkleint
@mkleint Ай бұрын
@@GAMERTAGVR FWU should not be released at the state it was released it, ended up being ok-ish after a few months. However it's main problem was never the button interactions and auto reload that all you reviewers made it to appear. I would actually argue that the insistence on manual 'everything' in the scene is counter productive to VR expansion. Playing flatscreen hitman, grand turismo, zero dawn,... but in VR would open up way for more flatscreen -> VR conversions. Yet we are stuck with low budget low resolution (but rich interaction) games noone's happy with. Partly Zuck's fault with forehead phone approach but VR enthusiasts also to blame. I just want to sit on couch and play the same games from better perspective, I must be the only one.
@feedthemonkey83
@feedthemonkey83 Ай бұрын
My biggest problem with VR is, that 99% of the games are Sword Fighting Games or Shooter. I mean HL Alyx was great and is a Shooter, but it also had great storytelling and some riddles in it. If you make a sword fighting game or a shooter then give us a good adventure around it. I mean yeah Arizona Sunshine is also pretty popular, but it has at least some story beneath being a VR shooting booth. I dont think just putting older games into VR is THE SOLUTION here. And to be honest, but people that currently play VR are not the target audience. Its the people that still DON'T play VR as it needs to become a bigger platform.
@Drstrange3000
@Drstrange3000 Ай бұрын
Thankfully this seems to be slowly changing. First with Asgard's Wrath 2 and Assassin's Creed Nexus and now with Batman Arkham Shadows, Metro, and Wanderer. We are also getting more third person games and mixed reality to provide more variety. I think developers are learning that third person games work well for VR as well. I just played some Batman Arkham Shadow right now and I am really liking it. It is really cinematic. Feels closer to what Half Life Alyx was with tight level design but with a focus on story.
@BlakeBlackstone
@BlakeBlackstone Ай бұрын
I haven't been excited for a VR game for at least 2 years now. I'm still currently not excited for anything coming out. The last Meta Connect, VR took a GIANT backseat compared to the previous 2 years. It's really sad.
@party4lifedude
@party4lifedude Ай бұрын
They treat it like it's just a passing fad that will die off soon, so they are just doing the bare minimum to cash in on it and rip some "gamers" off. Like Google Glass or something. But they don't have the imagination or creativity to see that they are completely wrong, and many people have just been patiently waiting for something that is actually worth their time and money. I'm sure there are people that just don't like VR, but the ones that do aren't going to stop any time soon despite all the short lazy titles they are being fed, and all the over-priced poorly made hardware that has barely any support. VR is growing in spite of these corporations, but they are just so out of touch with the human experience.
@henrymonroy9533
@henrymonroy9533 Ай бұрын
Can't find any fault with ANY of your points! Nicely done.
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Thanks Henry 🤝
@kenwotamsain
@kenwotamsain Ай бұрын
I never thought i would actually agree as much as i have on this video. There has been far too many fails for decent IP's. They really missed the mark on hitman and bulletstorm. As for sniper zombie army, i loved the flatscreen games. What a complete let down, i am glad to have watched your videos to save alot of time and heartbreak aswell as first hand disappointment 😂
@Emulator_Crossing
@Emulator_Crossing Ай бұрын
Imo, Vr will really be big in 15 years, When we will have 4k each eye as standard + schools will use it regularly for teaching + low price + better battery tech + Much more Devs will be expriences in how to properly build games and apps for it. It really just a matter of time.
@party4lifedude
@party4lifedude Ай бұрын
I think Quest ports of PC games are always going to be disappointing because it's a mobile game console. It will simply never be the same experience. It has been that way since the days of the Gameboy.
@revenanke3132
@revenanke3132 Ай бұрын
I think motion controllers are holding VR back. They essentially turn all the games into shallow gimmicks like Wii Sports. The only VR game I've enjoyed for more than an hour is GT7, and that's just a regular non-VR game with a VR mode slapped onto it. Game studios are too particular about carefully integrating controls into the VR experience, when their games would be much better if they just stuck to a regular joystick controller and regular gameplay and just offered VR as an immersive view into the in-game world.
@quipsilvervr
@quipsilvervr Ай бұрын
The issue I have with the new Starship troopers, apart from the Devs, is that it looks almost identical to Guardians Frontlines, but with less features.
@GRNKRBY
@GRNKRBY Ай бұрын
l feel like there's gotta be a middle ground between high effort VR games that don't make money and low effort VR releases that are cheaply produced. I'd still like to see more games on the platform that are ports of good games with some minimal polish to get them playing well on it.
@andrewhopkins
@andrewhopkins Ай бұрын
Good video. Was contemplating taking a punt on hitman despite the poor reviews but I’d just be rewarding developers’ bad behaviour. Quick question: What’s you current favourite Q3 game and which older game do you keep coming back to?
@GAMERTAGVR
@GAMERTAGVR Ай бұрын
Resident Evil 4 is firm favourite
@hollywooda111
@hollywooda111 Ай бұрын
Brilliant video that hits the nail on the head! VR can get stuck in that gimmicky slot sometimes and that's normally because devs see it as a quick buck or after thought much like when all single player games felt like that had to have a Multiplayer mode. It will grow and it will evolve and get to where it needs to be, but companies need to really embrace it Sony just releasing the PSVR2 and then playing the chicken and egg waiting game with it has also damaged and harmed the platform. Either full embrace VR or don't bother.
@BunkerSquirrel
@BunkerSquirrel Ай бұрын
I want more strategy games and fewer FPSes. A release of something like Black & White would make me lose my mind with excitement
@Drstrange3000
@Drstrange3000 Ай бұрын
Triangle trategy is releasing later this year. There also seems to be a tabletop kind of game coming. I think more third person RPG/strategy games are starting to take off.
@EDIFYTILLIDIE
@EDIFYTILLIDIE Ай бұрын
Strong single player narratives are the only long term that provide something new and fulfilling. (RE series, Hubris, Red Matter, Star Wars, etc) Need dedicated F2P Racers like GK and ExoCars to have battle passes and get with the times. Pavlov needs to go f2p and battle pass to get with the times. More games like “Before Your Eyes” that utilize features only VR can inspire. And make more single player narratives from already beloved IPs. It’s not difficult to understand what will sell and generate players.
@xXYannuschXx
@xXYannuschXx Ай бұрын
I honestly think we need less multiplayer PVP VR games in general, but more coop PVE. PVP games need a playerbase to function and can easily enter a downward spiral, where less players mean less people will people will play. Coop PVE just needs a friend or two to enjoy. But hey, we are speaking about the industry that thought it was wise to remove the Coop mode of Borderlands 2 for the VR port....
@EDIFYTILLIDIE
@EDIFYTILLIDIE Ай бұрын
@@xXYannuschXx it’s not about having less or more, it’s about how they’re accessible to the player base. There will not be a player base for Coop PvE let alone PvP if the games cost doesn’t justify the price tag which doesn’t justify the purpose. Firstly theres a requirement for quality to be in mind before a project is even made. The gaming industry is failing to see the long term benefits of committing to a game. If there is to be PvE and PvP there has to be live service, and that’s attainable by making the title in question F2P and providing cosmetics and seasonal events behind a battle pass to generate a profit. Otherwise resources should be spent to more concrete single player narratives as VR is a medium to best tell stories or make your player feel like a movie star immersed into the world.
@xXYannuschXx
@xXYannuschXx Ай бұрын
@@EDIFYTILLIDIE You dont need live service for a PVE coop game. Look at Into the Radius 2 for an example. Or Borderlands (even though they treated this as a live service later on)
@EDIFYTILLIDIE
@EDIFYTILLIDIE Ай бұрын
@@xXYannuschXx VR is too niche of a market to keep generating lifeless titles. This is the only model that will build a player base. There needs to be a budget for live service and the game needs to be free. That is the only way the VR market will grow.
@M1ster_Happy
@M1ster_Happy Ай бұрын
I’m not sure why it’s taken so long for Meta to start an education based push. Everyone complains about kids in games but that’s how we all started. The industry is probably only the size it is because we grew up with it. I literally got my dad into gaming, now it’s the opposite. As a dev - what a great way to develop skills on short interactive experiences you can put to use in full game development. Maybe they could flood the education market with small experiences and we’d get the good stuff 😎
@commongroundvr
@commongroundvr Ай бұрын
Great video and some really good points you made man🙌
@nope1a4
@nope1a4 Ай бұрын
As part of this audience. I prefer seated gampad vr games. Not hand waving gimmicks. 3rd person games need to remain 3rd person. I want to play hitman in 3rd person vr.
@Anticleric
@Anticleric Ай бұрын
This was a great video. 🔥 I hope some developers take it to heart.
@seebarry4068
@seebarry4068 Ай бұрын
They unfortunately are attempting to fit a very complex game on a standalone headset. This will not work, the standalone will always lag behind and always be a compromise.
@seanrm
@seanrm Ай бұрын
One of the major problems with PSVR2 is a complete lack of VR "experiences". Other platforms get the games, VR experiences & assorted apps, but PSVR2 gets an awful lot of very similar games - and not much else.
@viktorianas
@viktorianas Ай бұрын
Bad selection of project managers is #1 issue who seems to have next to zero competence in what they do, but it's fine, market will self-correct itself eventually, Ubisoft is a good example of corporate wide incompetence, now will be sold to Tencent probably.
@tinnycans110
@tinnycans110 Ай бұрын
sadly the best game to bless a headset is vrchat because of how alot of the tech we have for vr is only used in that game, and others like it, but games like that REQUIRE popularity to succeed nomatter how advanced other games may be in that space. we need different approaches for actual games tho... seems most developers for actual games are simply doing it wrong, and approaching it like a desktop or console game rather than a vr title with vr mechanics baked in. and the tech is mostly still niche.
@josh.lo8572
@josh.lo8572 Ай бұрын
Still no mmorpg which was always the main reason why im hyped about vr tecnology
@growtocycle6992
@growtocycle6992 Ай бұрын
Zenith.... It's an MMORPG that has been out for like 2 years, bro ..??
@josh.lo8572
@josh.lo8572 Ай бұрын
@@growtocycle6992 i played it from day one until i saw no more players but it was too buggy and bad grafics i was hoping for something on psvr2 because it have more power to make better games but nothing
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