The Secrets of GoldenEye's AI Revealed | AI and Games #44

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AI and Games

AI and Games

Күн бұрын

Пікірлер: 465
@Roc790
@Roc790 4 жыл бұрын
I always thought it was funny how anything in the game such as a chair or table exploded with fire and smoke like everything had an explosive in it lol
@ashurean
@ashurean 3 жыл бұрын
What, you don't pack your table/chair legs with black powder? What are you? Normal???
@JAIMEGARCIA-gw9re
@JAIMEGARCIA-gw9re 5 жыл бұрын
I remember karate chopping my way out of the archives to avoid the guards from spawning in.
@VolatileViolet
@VolatileViolet 4 жыл бұрын
Remember the basics of CQC.
@kmieciu4ever
@kmieciu4ever 4 жыл бұрын
Even as a kid I thought the infinite spawns were bullshit.
@TwinSnake777
@TwinSnake777 4 жыл бұрын
That's how I was able to beat the stage time limit on 00-agent.
@chrisgould101
@chrisgould101 4 жыл бұрын
@@kmieciu4ever you can't handle the spawn
@liamsouthgate1082
@liamsouthgate1082 3 жыл бұрын
When I was a kid and had this game, me and my dad called it 'slapping'
@AIandGames
@AIandGames 5 жыл бұрын
EDIT: For everyone asking, the footage is captured using the GEPD edition of the 1964 emulator (plus the GLideN64 video plugin). What started as a Design Dive episode on the impact GoldenEye had upon the industry evolved into this second video where I tell you how the game actually works! The first time I've cracked open a Nintendo game to spill all its AI secrets and what a game to start with huh!?!? Thanks once again to David Doak in helping me understand how on earth they got all of this to work. It sounded like a chaotic but fun experience! I'm taking a couple of weeks off now - I deserve a break - but be back here in August for my longest episode ever on the AI of Hitman (2016).
@leegsy
@leegsy 5 жыл бұрын
This is very interesting. Thanks.
@Zelinkokitsune
@Zelinkokitsune 5 жыл бұрын
It's pretty cool that Dr. Doak is so accessible with this
@AIandGames
@AIandGames 5 жыл бұрын
It was a happy accident. A friend of mine heard I was making the Design Dive episode and they introduced me to David. We spoke a couple times online and then met in person briefly at the end of May. He was very friendly and really excited to talk about this stuff - given I had rather technical questions, which is not something that crops up in other interviews. It's been a very rewarding experience.
@ouroldhouse3674
@ouroldhouse3674 5 жыл бұрын
I'd like to know about AI in older Hitman games (pre-Absolution) as well, if possible.
@ryanmalin
@ryanmalin 5 жыл бұрын
The capture quality looks terrific. I'm watching on a Samsung S10 and it looks crispy
@nacholibre5705
@nacholibre5705 5 жыл бұрын
Every time I hear that intro I feel like a little kid again
@LynxStarAuto
@LynxStarAuto 5 жыл бұрын
So true
@dazzaskillz9278
@dazzaskillz9278 5 жыл бұрын
Nacho Libre Stop listening to the intro then if you feel little kids when you hear it
@33Dannyb
@33Dannyb 5 жыл бұрын
I thinking the same thing. This game was my summer as a kid.
@michaelomalley1856
@michaelomalley1856 4 жыл бұрын
Too true man. : )
@have_a_good_day420
@have_a_good_day420 4 жыл бұрын
You are. Your body just changed.
@Jakkaroo
@Jakkaroo 3 жыл бұрын
The quality and variety of the combat animations and behaviours remains almost unparalleled to this day. So few shooters have anything like that much detail and flexibility. Even Rockstar games have, generally, a single way for an enemy to fire a gun - has any other game had enemies exhibit so many firing angles and postures?
@Biel7318
@Biel7318 5 жыл бұрын
Golden AI... nobody thought of this before :)
@_baller
@_baller 5 жыл бұрын
Biel Bestué de Luna ayee
@TheRedRaven_
@TheRedRaven_ 2 жыл бұрын
This game was so next level when it released, the bullet impacts were so realistic the way the enemies reacted, the sound effects were impactful, just awesome gun play for the time.
@REDACT3D
@REDACT3D 5 жыл бұрын
Played the heck out of this game. We had it up at the cottage and spent many summers playing multiplayer with the neighbours when then weather was not cooperating or we got back from the beach and just wanted to relax on some video games with the BBQ going. Gotta say because of how the system works without needing internet connection or other console units to play with your friends, this game was enjoyed long past it's suggested shelf-life and was in service up until the 2000's when we sold the cottage! it was perfect for the time when it came out, gave us a chance to feel like we where in the city enjoying technology. gg.
@therealbluedragon
@therealbluedragon 3 жыл бұрын
I remember reading an article in a magazine in 2007 (maybe Edge, maybe Retro Gamer; I don’t remember) about how before the N64 launch, Nintendo told 3rd party developers the console’s CPU would be much faster than it eventually was in final hardware. As a result, Rare had to crunch hard near the end of Goldeneye’s development to ‘simplify’ the game’s visuals just so it would run at a playable frame-rate. Early versions of the game (based on the original system specs Nintendo gave them) were reportedly running at a locked 30fps.
@gavinator354
@gavinator354 5 жыл бұрын
Very very awesome!! Would love to see you do a deep dive specifically on Perfect Dark because of how much further they took the AI. I could swear after years of playing PD my friend and I would still discover NEW animations and/or VO lines that would blow us away. Considering the game was 20 months over schedule I bet there are some amazing details to discover. :) Thanks in advance!
@_baller
@_baller 5 жыл бұрын
What I love about it, is that the graphics aren't even particularly good but it feels extremely real like you are "in" that gaming world
@Raooka
@Raooka 4 жыл бұрын
what are you talking about they were great back then
@rexlr695
@rexlr695 4 жыл бұрын
Uh, these graphics were mind blowing on the game's release. You must be a young little kid. lol
@TheRedRaven_
@TheRedRaven_ 2 жыл бұрын
These graphics were state of the art when this game came out, everything about this game was “next gen”, honestly.
@_baller
@_baller 2 жыл бұрын
Are y'all clowns? Yeah groundbreaking for consoles but not spectacular, stay focused clowns, you off in the woods
@TheRedRaven_
@TheRedRaven_ 2 жыл бұрын
@@_baller Nice ad homs, obviously you're unaware PC couldn't even manage these graphics in 97, since you brought up "consoles" as if PC was superior in terms of graphics. You are the clown and you work for free, actual circus clowns make 50k a year, lol.
@ChrissyCourtney
@ChrissyCourtney 5 жыл бұрын
one of my fondest memories is getting an N64 and this on Christmas Day
@Filtertipboom
@Filtertipboom 4 жыл бұрын
did you shout "NINTENDO 64!"
@thiagovidal6137
@thiagovidal6137 5 жыл бұрын
"Well over 20 years old..." I hate you!
@AIandGames
@AIandGames 5 жыл бұрын
Don't worry. I hate myself too.
@thiagovidal6137
@thiagovidal6137 5 жыл бұрын
@@AIandGames New subscriber btw.. Loving your content.
@AIandGames
@AIandGames 5 жыл бұрын
Nice to have a fan.... even if they hate me. 😂 Welcome aboard! Plenty more to come.
@moabt.frican7163
@moabt.frican7163 5 жыл бұрын
I remember feeling really cool and had lots of friends because i was the only one with an N64 at the time and was fortunate enough to get GoldenEye right after its release. Party at my house in 97/98
@khrashingphantom9632
@khrashingphantom9632 4 жыл бұрын
Thiago Vidal Yeah that was a rough one. Lol. I felt the same way when someone told me Halo is coming up on it's 20th Anniversary.
@PlebNC
@PlebNC 3 жыл бұрын
Alec: We meet again James. For our final showdown. Bond: Slappers only, Facility, no Oddjob? Alec: For Queen and country James.
@woody40000
@woody40000 5 жыл бұрын
Awesome video, really enjoy your analysis. I just wanted to mention that goldeneye did differentiate between firing the kf7 Soviet and hitting vs missing. If you fired aimed shots and did not miss then it remained silent. Really useful in Bunker 2 on 00agent
@overwatch761
@overwatch761 3 жыл бұрын
Having come from Quake I couldn’t get over how good GE’s animation and AI where and then PD just turbo charged it. Even today GoldenEye’s animation is more impressive than many modern titles.
@coltigh4232
@coltigh4232 5 жыл бұрын
Sir, I have enjoyed so many of your AI videos, but this takes the cake on being so informative and hitting all the nostalgia points from childhood. Well done.
@ToTheNines87368
@ToTheNines87368 5 жыл бұрын
I remember being blown away by the spot sensitive hit detection on enemies. No other game did that back then, to my knowledge anyway. Maybe some PC games like SiN or Soldier of Fortune but I’m pretty sure they came later.
@NYRavage
@NYRavage 4 жыл бұрын
Ah...I'm glad there was an explanation here as to why in a few areas of the game, you could "accidentally" spawn an unlimited number of enemies into one spot!
@Lunaticsynth
@Lunaticsynth 5 жыл бұрын
This feels like a video about your favorite game from the 90's - being narrated by Ewan McGregor. My brain is melting. I love this. Instant subscription.
@gub4941
@gub4941 5 жыл бұрын
Hello there
@michaelhumphries8992
@michaelhumphries8992 4 жыл бұрын
happy to of grown up playing games in this era where there was such a drastic transformation and evolvement.
@INCC74656I
@INCC74656I 5 жыл бұрын
this game footage looks smoother than i remember, also more clear
@micaiahflores1592
@micaiahflores1592 5 жыл бұрын
goldeneye is literally one of the pivotal corner stones of gaming as a whole :) can you Do Dark Cloud for the PS2, i do believe that, that was the first game to feature QTE's as we know them today. DC is also one of my favorite games of all time :)
@bad-am3805
@bad-am3805 4 жыл бұрын
The best AI reaction? The Facility scientists sometimes pulled a grenade out of their pocket and blew the entire room up.
@Abnsdllnnlosnfd
@Abnsdllnnlosnfd 4 жыл бұрын
That was fun!
@overwatch761
@overwatch761 3 жыл бұрын
00 Agent Scientist AI rocked, frantically running out of the room of a suicidal scientist lol.
@johnmckay1961
@johnmckay1961 5 жыл бұрын
Awesome video! I spend my days writing line-of-business enterprise software using frameworks built by other people. I'm in awe of game developers from this era, who had to come up with these concepts and develop them by themselves, especially with such limited hardware! Really fascinating to learn more about how they went about that. Thanks.
@philrod1
@philrod1 5 жыл бұрын
Great work, Tommy! This is probably my all-time favourite and most played games. I have never given much thought to the AI which says a lot about how good it is. I can spot bad AI a mile away and it bugs the crap out of me.
@AIandGames
@AIandGames 5 жыл бұрын
Cheers Phil. Yeah I never really gave it much thought until I replayed GoldenEye at a festival a couple years back. Suddenly the super-AI-critic part of my brain was seeing the game again from a whole new perspective.
@TheJeremyKentBGross
@TheJeremyKentBGross 5 жыл бұрын
@@AIandGames I remember being super impressed by the AI at the time, but somehow i forgot about it over time.
@chatteyj
@chatteyj 4 жыл бұрын
@@TheJeremyKentBGross I remember being impressed as well until you were trapped in a room and a hundred NPC's were at the doorway tripping over themselves to try and kill you lol.
@RangerAlone
@RangerAlone 5 жыл бұрын
I think that Rare was always ahead of their time. They made Donkey Kong god dammit... And Banjo Tooie, one of my favorite games on the N64. Not to mention Goldeneye whom I literary played to death. I probably got more hours in Goldeneye than every N64 games I've played combined. True childhood memories when you teamed up 4 friends and put your friendship on the line for playing Goldeneye and Mario Party 2 and 3.
@ShinoSarna
@ShinoSarna 5 жыл бұрын
I wonder if you could do an episode on original Doom, especially in historical context. I mean, in 1993 Doom AI was mindblowing, with enemies having three senses (hearing, vision, touch), rudimentary pathfinding, ability to interact with other monsters (e.g. Archvile) and even dynamically fight back other monsters if hit in crossfire.
@leegsy
@leegsy 5 жыл бұрын
Been playing a lot of Doom recently. Truly timeless. You tried Doom PSX TC or even Doom 64 EX?
@ShinoSarna
@ShinoSarna 5 жыл бұрын
@@leegsy I played them both. Honestly, I play quite a lot of Doom, easily my favourite game. My favourite mod however has got to be Batman Doom (I know, with my avatar that's very surprising😝
@leegsy
@leegsy 5 жыл бұрын
@@ShinoSarna Did you ever play Powerslave/Exhumed? I didn't play it on PC I had it for Saturn years ago though. There's a nice remaster of that too but it was taken down as apparently there's a new version due soon.
@PNW_Sportbike_Life
@PNW_Sportbike_Life 4 жыл бұрын
I beat this on 007 mode. Played the level where you have to protect Natalia for like 8 hours straight before I finally beat it. Such a killer game!!
@NoBrainerLanguages
@NoBrainerLanguages 4 жыл бұрын
This game remains outstanding. What is also very cool (and adds the humor mr. Hollis talks about) is when you stand behind standing enemies as they sneeze, scratch, scare flies away, yawn etc. And last, but not least, the killer Metal-based tunes brought by the great composer Grant Kirkhope. This game is simply flawless and unbeatable (as far as coming up with a better FPS, IMHO)
@SyncMain
@SyncMain Жыл бұрын
Working on Game AI in 2023 and it's hard not to reinvent the wheel. So many similar problems solved decades ago - but the exact solutions are closed source and not compatible with Unreal 5 😅 Jokes aside, I love the quality of your videos, research and production-wise, really solid work.
@rdxdt
@rdxdt 3 жыл бұрын
Smooth navigation and path finding , except for Natalya, her AI had replaced the pathfinder with the shotfinder , she will find the most optimal way to get shot.
@MattSipka
@MattSipka 5 жыл бұрын
Goldeneye64 proved you can make a successful First Person Shooter for a console.
@jesselewis525
@jesselewis525 4 жыл бұрын
GoldenEye wasn't the first FPS to be made. And it wasn't the innovator for first person shooters either. Wolfenstein proved you can make a successful fps for a console.
@Filtertipboom
@Filtertipboom 4 жыл бұрын
@@jesselewis525 True but what i think Mattsipka is saying is that it was the one that was designed for console and proved it could be done well on all counts.
@magmus2
@magmus2 4 жыл бұрын
@@jesselewis525 Not really, most ports of Wolfenstien/Doom made no way near the impact or sales as Goldeneye did for consoles.
@jesselewis525
@jesselewis525 4 жыл бұрын
@@magmus2 What you said had nothhing to do with what was said. Besides, do you REALLY think that I don't know that Goldeneye made an impact? I remember when it came out. All I had stated is that there had been successful FPS's made before Goldeneye. Doesn't matter how much more money Goldeneye made. Those games were still successful before Goldeneye was released.
@magmus2
@magmus2 4 жыл бұрын
@@jesselewis525 You missed my point, Wolfenstein 3D was not successful on consoles. Goldeneye helped push success for FPS games on consoles where others failed (ala Alien Trilogy). Especially when it came to analog stick aiming.
@Insill
@Insill 5 жыл бұрын
3:56 Grant Kirkhope looks really badass with long hair and that smile!
@renderriggs5042
@renderriggs5042 5 жыл бұрын
Man, this is top-notch content, seriously. Even though I never played the game, it was still very interesting to learn about all these systems and features. And getting one of the developers to provide info is also awesome. Thank you very much for the video! P.S. Love your channel, man!
@KingFossilFER
@KingFossilFER 5 жыл бұрын
Would be cool to see an episode about AI in monster hunter games
@phillippi2
@phillippi2 5 жыл бұрын
I still find it intriguing; this game began development as a 3d rail shooter on the SNES.
@frost8077
@frost8077 Жыл бұрын
That's way more simple than I expected it to be. The bots pretty much just react relative to you instead of having any form of intelligence.
@QuadinarosLS
@QuadinarosLS 5 жыл бұрын
The Dam towers and Cavern spiral aren't the only places the STAN system breaks down. Any time there's any sort of handrail, there's a barrier that the AI can't see over, and they won't shoot at you. This happens all across the game.
@MegapiemanPHD
@MegapiemanPHD 5 жыл бұрын
The STAN's remind me a lot of Half-Life's node system. So yeah, they definitely adapted some stuff from Goldeneye :P
@SianaGearz
@SianaGearz 2 жыл бұрын
Not at all? Half-Life inherits functionally comparable fundamental systems from Quake. STANs are the visibility primitive of Golden Eye. For visibility, Quake and HL use PVS, potentilaly visible set, a giant precomputed compressed table where rows and columns are BSP leaves, and each cell is a bit flag for whether these two leaves have line of sight to each other. For navigation, Quake and Half-Life use waypoint system, which incidentally what Golden Eye uses too, though it's called PADs here.
@daniellouis6665
@daniellouis6665 3 жыл бұрын
Thankyou for this, I am currently studying Ai in games and it's too hard for me right now (just had the 2nd class) this is helping me break it down.
@Skaitania
@Skaitania 5 жыл бұрын
An excellent analysis on the subject matter, T. M apologizes for not being able to be here in person, but she has already instructed Q to implement several updates, based on your report, to the latest algorithms in MI6's other training simulations to improve opponent responses. For England, T.
@crashoveride879
@crashoveride879 5 жыл бұрын
Very good video, nice touch by using the editor!
@Matth3w0001
@Matth3w0001 4 жыл бұрын
Should do a video on the ai of hidden and dangerous, would be a nice throwback to an old game
@Captain_Char
@Captain_Char 5 жыл бұрын
As someone whos remade the Original maps in another engine, ive had to guess how it was done myself, and I was pretty close in my attempts
@Nintendude.
@Nintendude. 4 жыл бұрын
The interrogation room was still an epic place to shoot, makes Bond feel like a boss.
@johnnycamine
@johnnycamine 5 жыл бұрын
grant kirkhope looks like a fuckin boss in that picture of the staff i love it
@happyfunstick7727
@happyfunstick7727 5 жыл бұрын
Hey, I know this is barely relevant... but I love that you still speak with a glottal stop and don't Americanise your accent. It's so refreshing. Great vid btw, thanks!
@TNeltron
@TNeltron 5 жыл бұрын
Came here from a Kotaku article - great video, and I ended up watching a bunch more! I am fascinated by AI in video games so this channel is right up my alley. Unless I'm blind, I didn't see anything about STALKER: Shadow of Chernobyl and it's A-Life AI system. Despite the jank STALKER is one of my favorite games ever and reading about the A-Life system over the years has been very illuminating, would love to hear your take on it.
@AIandGames
@AIandGames 5 жыл бұрын
Welcome aboard! I've yet to do an episode on STALKER. It's been on the to-do list for a little while now. But hopefully it'll be up for vote later in the year.
@DonalC96
@DonalC96 5 жыл бұрын
AI in gaming has always fascinated me, and with that I'd ask a favour. Could you do a test/analysis of the AI in Resident Evil Outbreak? I find it fascinating how they attempted to recreate human behaviour in an extremely punishing survival horror setting and although it wasnt perfect, aspects of it are seriously impressive to me when you consider it was made in 2003, particularly the fact that they managed to give all 8 characters unique AI personalities to react differently in each situation, with some shooting all their ammo constantly, and others using it sparingly, or how some rush to aid you and others run away as examples.
@AIandGames
@AIandGames 5 жыл бұрын
It's a pretty old game (I totally forgot about it until now), but I'll add it to the research list for a later date.
@Mozdoc
@Mozdoc 5 жыл бұрын
I'm pretty sure the AI on my Goldeneye was broken, because the guards always seemed way too trigger happy with reaching into their pocket for a grenade to quell the situations at hand. Can remember going to loot the bodies and then going through my inventory and going "...where did this grenade come from?" because I'd killed a guard just as they pocketed it but hadn't pulled the pin to arm it and now I suddenly had it on my person. Also found a gap in the detection in the Archives level! At the start you're trapped in a locked room with two guards, but there's a gun with ammo laying on the table. Touch the gun, or approach the door and get shot at. But wait in the room and a third guard shows up telling the others to execute you. If you stand in front of the filing cabinets and back yourself into the corner as hard as possible that third guard will open the door, come in, and then do an about-face and walk right out without triggering the execution order or saying anything and continuing on his patrol. Dispatch the two guards, dual wield their DD44's, and then just camp the door as infinite soldiers just arrive to deal with you and also bring loads of ammunition with them to keep you ludicrously stocked the longer it goes on. I can remember finishing the level after doing this for an absurdly long time and having well over a couple hundred percent enemy kills by the end of the level and laughing at the break in continuity that James Bond just took out an entire military base...three times over and more...because everyone funneled down the same hallway.
@hanzobi1926
@hanzobi1926 5 жыл бұрын
It's crazy how this is now 22 years old. I remember the day when I bought this on day release like it was yesterday.
@All4Tanuki
@All4Tanuki 3 жыл бұрын
That "intelligence has to be evident" could have been a direct shot at Half Life. How many people even knew about Bullsquid's sense of smell just from playing the game?
@foxsux6000
@foxsux6000 5 жыл бұрын
If you were to truly code a game just for the PS4 and don't just go for pretty graphics and without a use of tons of middleware there is so much lost potential right now with the asynchronous compute units (of which the PS4 has more than a standard pitcairn) but nobody cares anymore. Back in the 90s and even during the PS3 era you really had to fight for resources and this made games do extraordinary things for their time with incredibly crummy/buggy hardware in reality (great on paper, suck in reality) And then there are game nowadays with pretty graphics but their controls aren't much better than the original HyperCard myst.. (Some of them really still use sorta HyperCard format, with QTE events like Detroit become human "The graphics look amazing but it is all pretty static and boxed in"
@furqueue9590
@furqueue9590 5 жыл бұрын
AAA+ games don't need intelligence, they just need $multi-million budgets and endless hordes of minions to crunk out code
@khrashingphantom9632
@khrashingphantom9632 4 жыл бұрын
Mark R. Because in the hardware and graphics arms race gamers have prioritized graphics over gameplay. This is especially true in the console world. For some reason "gamers" have become hyper obsessed with graphics and engine capability, let actual gameplay fall to the wayside. This isn't exclusive to consoles or "AAA" titles either. This is gaming as a whole right now.
@solidreactor
@solidreactor 5 жыл бұрын
Love the "Nintendo" and "Rare" intro :D takes me back... way way back
@TndPnyRCofficial
@TndPnyRCofficial 4 жыл бұрын
Goldeneye on N64 is what started it all for me for FPS gaming. This was before Halo and Call of Duty Watching this video just brings me nostalgia
@justarandomsovietofficerwi2023
@justarandomsovietofficerwi2023 3 жыл бұрын
Fun fact: The Japanese release of Goldeneye has some interesting quirks, thanks to censorship. For one, there won't be blood on the enemy's clothes when you shoot them. And due to numerous stabbing incidents in Japan at the time, the Hunting Knife and it's 2x variant was completely removed, being replaced with Bond wielding a rocket launcher and RCP-90 at the same time. And even Shigeru Miyamoto himself told that the game was too violent, and that after each mission, Bond would visit the shot guards and enemies in hospital, and cry over them, which is pretty silly. This might be the reason why the characters are called as actors in the intro scene.
@TheZanzibarMan
@TheZanzibarMan 4 жыл бұрын
How has a VR remake of Goldeneye not been made?
@eLiFILMSinc
@eLiFILMSinc 5 жыл бұрын
After the intro and right after he said "GOLDENEYE" I thought he might yell out "FUCK YEAH" as I did
@nintendians
@nintendians 4 жыл бұрын
ah, yeah back then when rare ltd. was top is it's game, playing goldeneye 007 on the n64 was so fun for both campaign and multiplayer. learning the history of how this game was made to revolutionized 1st person shooter in console and pc (but mostly console back in the days) for a 3d polygon game. but from today standard, the controls are very outdated and probably end up using modern standard controllers today, just like free radical design did with timesplitter, which timesplitter: future perfect starting to used for gamecube, xbox and ps2. but goldeneye 007 on n64 would always be #1 in first person shooter for me along with perfect dark 64 (xbla version is okay and improved on control mechanics a bit, but some levels have the light too bright that it kind of blinds the player temporary).
@DerAua
@DerAua 5 жыл бұрын
Wow, I really loved this episode. Very interesting! Amazing how they worked around the limitations.
@retrostansolo
@retrostansolo 5 жыл бұрын
Now if only you used the original n64 goldeneye footage of the game, it hasn't aged very well but still playable and fun.
@beavis4763
@beavis4763 5 жыл бұрын
It's been 20 years, damn I feel old.
@TheJeremyKentBGross
@TheJeremyKentBGross 5 жыл бұрын
The fact that you know who Beavis is, and use him for an Avatar, makes you even older still. Man, the 90s really were a different time eh?
@local9
@local9 4 жыл бұрын
That intro.... now I want to play GoldenEye 007
@reina4969
@reina4969 5 жыл бұрын
I think it is interesting how games like Dwarf fortess take a totally opposite approach to AI regarding visibility. In DF most of the personality/behavior simulation is seeminly invisible and is only really actualized through the appearance of emergent phenomena that is loosely intentional. Of course, we are living in a glutinous system resource environment nowadays.
@RetroWez
@RetroWez 4 жыл бұрын
What an absolutely intriguing and well made video. Really appreciate the amount of effort put into this video!
@BlueBoxRevan
@BlueBoxRevan 5 жыл бұрын
That's why indie developers are so successful. They do a great things with so little
@khrashingphantom9632
@khrashingphantom9632 4 жыл бұрын
WAIT Goldeneye out sold Super Smash Bros. AND Turok?! This game WAS huge! Lol. As much as I LOVE this game I can't go back and play it. Lol. Gaming especially FPSs have changed to drastically. Hell Halo is kinda hard to go back to if I'm honest. Not being able to ADS is a rough transition for me, but this game still deserves it's rightful place in gaming history as one of the all time greats. Just for the structure and story alone, it's just as much fun to watch (maybe even more so now) as play. Thanks for this video this was a great experience. I will say if they ever properly remastered GoldenEye today with everything intact, except for updating the control and aiming system it would do very well. Oh and lastly THAT SOUNDTRACK! Holds up IMHO and does a lot of heavy lifting for this game.
@zebatov
@zebatov Жыл бұрын
After the success of GoldenEye, MGM should have been begging Rare to do another game. Instead we got Tomorrow Never Dies by EA.
@danwaleby
@danwaleby 2 ай бұрын
I'd love to see a video like this made for GTA4, that AI was a technical marvel in 2008
@commandervile394
@commandervile394 5 жыл бұрын
This was and still is the shit back then, and I still hate the klobb, but love that P-90!
@TheJeremyKentBGross
@TheJeremyKentBGross 5 жыл бұрын
Yeah, fuck the klobb, I hated that gun. But actually my brother who played it to death pointed out every gun had it's use, and the klobb was good for highly mobile spray and prays where you just sprint through rooms and never stand still for a fight. He could get kills with it, and in fact one of it's core uses for him seemed to be humiliating people who thought they were really good but weren't. Aka: Haha! DUDE, I just killed you with the klobb. Good times man. Really good times. Actually in a way that game, or at least my memories of it, is much better than many if not most of the SP FPS games since.
@roddydykes7053
@roddydykes7053 5 жыл бұрын
Commander Vile the Klobb is the only gun that doesn’t kill you in one shot when you turn the enemy damage up to 1000% in the 007 difficulty slider screen (after you beat the game in 00 agent)
@libertyprime619
@libertyprime619 4 жыл бұрын
RCP-900
@pXxDisasteRxXq
@pXxDisasteRxXq 3 жыл бұрын
very very interesting, thanks to this I've discovered your channel!! Wonderful! Must rewatch the video 3 or 4 times again to have a complete vision of all and I'm very curious to test the tool that you mentioned for configure the AI of every single bot. I can't get yet the way in which a bot noticed that you (Bond) are in a certain point of the map... but beyond this, if a bullet crosses through a certain number of preconfigured areas, are all bots that react to all these areas the bullet has passed notifed of this (of course, if the crossing of the bullet is one of the event for which everyone of these bots must be notified)? It could be a very fast and highly computational action in certain conditions for the N64 specs.
@SianaGearz
@SianaGearz 2 жыл бұрын
The level is divided into ROOMs, the walkable floors in each ROOM is divided into STANs. ROOMs are connected by room boundaries, think a ROOM might be a quadrilateral prism, and each wall of the prism is a portal into the neighbouring ROOM. For every 2 directly adjoining ROOMs, there is a precomputed visibility table which says which STANs are visible from each other across that ROOM boundary, and presumably there is also a table for visibility within the ROOM, but i'm not sure. So in order to be seen by an NPC, either you are in the same ROOM as the NPC, or you are in an immediately adjoining ROOM, and for the two STANs that you and the NPC stand on, there is a visibility table entry saying that these two can see each other. Presumably there's also a view frustum check, that you are in NPC's visibility cone. I don't think they care about bullets just whizzing by at all, as there would be a horrendous gap between how much calculation a single bullet typically costs vs. how much it costs in the worst case, and you don't actually care quite that much about average performance impact, what you care for as engine developer is the worst case, as the latter makes all the difference between a game running smoothly and like total inconsistent garbage, so you never ever design in systems which have a sharply rising upper bound performance impact. At best, there are hit events that cause a radius broadcast. So on your end, where you fire the bullet, NPCs within a certain radius can perceive it; and on the end where the bullet actually lands, it can cause a radius broadcast event as well, but i don't know if it's just for NPCs getting hit and other NPCs noticing it, or whether there are other such events. In between on the travel path, there should be nothing. There is a decompilation project; one could actually check these things to know for certain, but i am a bit maxed out on my code reading for today, as i have been trying to figure out AI in Driver 2... haven't even made it all that far though.
@DDRaHolic
@DDRaHolic 5 жыл бұрын
Fascinating! Thanks for the look at the AI that stymied us all trying to complete Train on 00Agent!
@tsstevensts
@tsstevensts 5 жыл бұрын
Any chance at doing the Metal Gear games? Specifically Snake Eater and Twin Snakes. In one a early part of the game has Spetznaz toss in a crash bang grenade, then swarm in covering all the angles while they methodically search any place you could be hiding, before moving out and searching the rest of the facility. The other had guards display accurate fire and movement, search patterns and the like, a far cry from the Playstation classic in a series that prided itself in accurate military modelling.
@luketrottier9388
@luketrottier9388 10 ай бұрын
I'm actually SHOCKED it 'only' sold 8 million copies... That it sold second to Mario 64/Mario Kart 64 isn't a surprise at all. But now I am thinking those 2 probably have sales much lower than I would have guessed, too. I didn't have much context, just imagined it would have sold a lot more. Perhaps I overestimated the size of the market.
@covcomm1
@covcomm1 5 жыл бұрын
Loved how the AI controlled enemies followed me around everywhere. They always figured out where I was hiding and even opened the door!
@Setnja92
@Setnja92 5 жыл бұрын
I am here just to like this video for: Golden AI thumbnail :D
@psyience3213
@psyience3213 4 жыл бұрын
Our favorite was the map with the gas canisters and you would just try to survive until the gas finally got you.
@OneWordCapitalD
@OneWordCapitalD 5 жыл бұрын
The gameplay in this video looks so smooth and beautiful! We’re you playing this on your own N64? If so, what television did you use to achieve such great visuals of a rather old, laggy game?
@vmbo
@vmbo 4 жыл бұрын
Emulator obviously. There is a 60fps version out there
@007spudmanSpudsArmy
@007spudmanSpudsArmy 3 жыл бұрын
I was on archives for like 20 minutes the other day with the reapawning guards.
@jeffjefferson2676
@jeffjefferson2676 4 жыл бұрын
This was the best game of my youth.
@suicune1939
@suicune1939 5 жыл бұрын
I love this game so much this game is the best that's ever been made
@Captain_Char
@Captain_Char 5 жыл бұрын
For comparison's sake you should do a video on the cashin Goldeneye Rogue agent with its "Evil AI" and then Maybe 007 Goldeneye that's the Wii/360
@VorpalDerringer
@VorpalDerringer 4 жыл бұрын
So that's why there were so many guards outside the interrogation room!
@RapidChronicles
@RapidChronicles 4 жыл бұрын
"smooth navigation and path-finding" - Cut to Bond: "Natalia no!"
@whiskeyjuliet
@whiskeyjuliet 5 жыл бұрын
Fantastic insight brilliant follow up video.
@johnnycamine
@johnnycamine 5 жыл бұрын
i really enjoyed the video man, your style reminds me a lot of Mark Browns game makers toolkit
@TobyRieper48
@TobyRieper48 4 жыл бұрын
The Golden age of gaming. That's why I will never stop playing the oldie but Goldies, nothing better has come along. Games were more fun, challenging in the right ways and had tons of replayability. Now the majority of titles are nothing but a sad cash cow . There are some exceptions but like Witcher, Hitman, God of War and RDR2.
@PresidentEvil2
@PresidentEvil2 Жыл бұрын
Just beat this on the switch (after tinkering with controls to make it dual analog) for the first time in about 20 years.
@tankndg26
@tankndg26 5 жыл бұрын
Is it me, the game still looks good for its age?
@jtinkerton2547
@jtinkerton2547 5 жыл бұрын
There's a PC "port" with 60fps and mouse+keyboard floating around the internet. Playing it feels a lot like Doom or Quake, or in other words, kinda timeless.
@leegsy
@leegsy 5 жыл бұрын
The footage here is not from the N64 original. It's either an N64 emulator or there's a dedicated emulator called 1964 that runs Goldeneye 007 & Perfect Dark plus ROM hacks for both those games.
@AIandGames
@AIandGames 5 жыл бұрын
Yeah sadly this wasn't captured on the original console. It's the GEPD edition of the 1964 emulator (plus the GLideN64 video plugin). But y'know what, it still plays great!
@Peter_1986
@Peter_1986 5 жыл бұрын
@@leegsy Yes, but the original version looks exactly like this, except it is slightly more foggy.
@leegsy
@leegsy 5 жыл бұрын
@@Peter_1986 It's not just that. Framerate, draw distance and texture detail is completely different here.
@jjramos46
@jjramos46 5 жыл бұрын
That game over 20 years ago is still unrivaled. Its quite sad actually.
@CODsauceify
@CODsauceify 5 жыл бұрын
Gonna challenge you on that...unrivaled in terms of what?
@jagergerg9771
@jagergerg9771 4 жыл бұрын
Where are you playing on it looks incredibly smooth and crisp??
@OkamiAmaterasu.
@OkamiAmaterasu. 5 жыл бұрын
I'd kill for a Timesplitters episode like this
@The90sGamingGuy
@The90sGamingGuy 5 жыл бұрын
Classic game one that i beat once back in the day and working on beating the game on more difficulty level.
@vitorfray
@vitorfray 4 жыл бұрын
The most realistic thing about the game's AI is having guards spending a long part of their shift in the restroom. Quite realistic when you consider that they're underpaid workers of a totalitary government assigned to a remote military base
@RPKGameVids
@RPKGameVids 4 жыл бұрын
Goldeneye is absolutely amazing!
@arhickernell
@arhickernell 5 жыл бұрын
Games today can't do what goldeneye and perfect dark did. Higher difficulties give you new objectives. This allows you to see parts of the level you didn't know were there at first. Even games today can't replicate that
@jrbisc99
@jrbisc99 5 жыл бұрын
It amazes me how you can play a level 20 times trying to beat it and you think you have every variable planned for and they throw a crazy random AI action from the soldiers that you haven't seen since you've owned the game, always bizarre to me. Why the fuck can't they just release this damn game with upgraded graphics on a new console. It's still the funnest game I've ever played and I've never experienced multi player as fun as this game.
@uhmgunnagitchyuh
@uhmgunnagitchyuh 4 жыл бұрын
Volume went straight to max at the beginning
@LORDMEMESTER420
@LORDMEMESTER420 5 жыл бұрын
Ahhh the era where you could buy a game and it would always work day 1. No dlc no loot boxes no bullshit.
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