It sounds good, but the truth of "Trust me bro. We won't be bad anymore" remains to be proven. Ask me again in a few years. In the meantime, I'm getting back to making games.
@doommetalgames6662 ай бұрын
I agree -- mostly. The truth is they got their teeth kicked in in a legendary way - bottomed out their stock and almost destroyed the company. I think for the next 5+ years they will behave pretty reasonably. Any view outside of 5 years in the game development space is probably not worth worrying about to many people. So much could change in that timeframe that's really all the certainty I can ask for personally.
@Protech-ps6cw2 ай бұрын
The past is the past Unity is the best 🎉
@ArksideGames2 ай бұрын
True, I like Unity, I will be using Unity pre-6, and will be waiting for Unity 7 when it's gonna come to switch version
@ArksideGames2 ай бұрын
@@dotcom4389 LMAO no, sorry but this is a certified "tell me you may not know anything about game development, without telling me" moment
@GoblinArmyInYourWalls2 ай бұрын
@@user-rx3xl7zn1u it's not the first time they've done it, either. They even out I'm their terms of of sevuce they couldn't retroactively change the terms of service, and then this last time the deleted that part before retroactively changing the terms of service. So it's really the second time they did it
@HeartcoreMitRA2 ай бұрын
What would indicate a shift to the right direction for me personally is two things - moving away from mindless greedy approach and cultist mindset. These two things basically led Unity to a state it's in now. Trying to monetize in any possible way, ignoring all the problems with the toolkit and making it as bad as possible, forcing devs to buy external tools to do basic stuff. And an audience ignoring and justifying all the issues and problems with the engine, instead of pointing them out and demanding fixes.
@randomcommenter10_2 ай бұрын
More things Unity should do for a shift in the right direction is the company going private again and focusing more on improving the engine as well as making it open-source/source-available like Unreal & Godot, maybe also adopting Unreal's payment model too, that would immediately regain a lot of trust that they lost.
@tnt3t2 ай бұрын
Well to be fair, that's kinda what a lot of godot users are doing right now, I switched to Godot recently from unity as a beginner game dev(I've only been playing around with unity for 2 months), I've been using godot for about 2 weeks now, Imma be real Unity was pretty solidly built compare to Godot(not saying godot isn't good, it's just that it still has a bit to go, which is expected from a FOSS) And while Unity did have problems it was more or less minor problems that piled up so people found ways around them
@kerduslegend26442 ай бұрын
You complaining about unity toolkits as ifs godot hasnt had any problem even for some of the most basic stuff like colors and documentations. Theres no such thing as perfect tool. But compared to godot its definitely better
@HeartcoreMitRA2 ай бұрын
@@kerduslegend2644 whataboutism is a perfect example of a cultist approach
@DirkTeucher2 ай бұрын
I am an Unreal Engine dev. And I bought Unity stocks after they rolled back that insane runtime fee because I want Unity to succeed and i think they could if they play their cards right. So far so good. I hope they do as having Unreal as a monopoly will not be good for anyone long term I would imagine despite the positive feelings I currently have for them. And hopefully the stocks will get up to 35 or 40 at some point in the next couple years so I can make some cash too :D ... time will tell.
@dadlord6892 ай бұрын
Unity is just wasting money. Nothing worthy came up in years, and new engines are coming up with the same graphics quality. Apart from C# Unity is kind of nothigburger.
@tnt3t2 ай бұрын
@@dadlord689 I mean only unreal beats out unity's graphics capabilities right now, source is also on par, but nothing else comes close Sadly... Godot does beat it in 2d though, but it's not really by a wide margin
@BruhZerk2 ай бұрын
@@dadlord689 Bro what lol? Unity is still firmly in the top 2 (by a country mile) compared to any other commercial engines out there
@dadlord6892 ай бұрын
@BruhZerk And yet no realy good game has ever made with it. Weird
@tnt3t2 ай бұрын
@@dadlord689 Hollow night Temple run 2 Call of duty Mobile Hearthstone Cup head Shadow fight 2 Pokemon go Pokemon unite Fall guys Ori and the blind forest Among us Alto's Odyssey and adventure Escape from tarkov Untitled goose game Fucking *GENSHIN IMPACT* was developed in it angry birds 2 Subnautica Rust Escape from Tarkov Every Nintendo mobile game (super Mario Cart tour and super Mario run included) Bro the list goes on and on and ON AND ON how do you not know this?! I love Godot but please some respect on the unity engine
@ViRiXDreamcore2 ай бұрын
They should start making a game so they can actually see what designers and devs need.
@TeckGeck2 ай бұрын
Funny bumping into you here, are you planning on continue using Unity after this?
@handle321692 ай бұрын
They've done it with limited demos and they always end up writing so much custom code bypassing stock engine stuff they might as well have started from scratch/frameworks.
@BGW0Ай бұрын
Mike, I literally just had the thought "I wonder what's going on with Unity now that the dust has settled" and when I searched "State of Unity" this video was the first in the list. You're doing good work man.
@rock54802 ай бұрын
In some apps I use, Unity Ads always play with maximum volume, which forces me to use AdGuard to block them. And they've been trying to fix this issue for two years, but it's still not resolved.
@foxmulder232 ай бұрын
For as long as they have the annual loss, the devs are not safe with Unity. They will have to find a source of income one way or another...
@mowenyao2 ай бұрын
So Unity should not earn money? ALL Free?
@ahettinger5252 ай бұрын
@@mowenyao you seem to misunderstand him. Unity doesn't earn money now, they are running at a loss. As long as they are running at a loss, there's always the risk of them trying shenanigans again.
@lastnecro76812 ай бұрын
@@mowenyaodid you even read his comment?
@purplevincent4454Ай бұрын
@@lastnecro7681 it is a unity apologist, don't expect reading comprehension from it.
@gabrielesilinicАй бұрын
@@mowenyaono. But they are literally the second biggest game engine in the world and having them run at loss is extremely weird. The issue is that they might do the same shit again. It's not about money though, it's about getting money the wrong way and spending money the wrong way.
@LordCritish2 ай бұрын
Not too excited about the former CTO of a shitty mobile game becoming the CTO of a game engine that is supposed to be doing a lot more. Zynga, King .... these are names of mobile game companies that have a very questionable past.
@ThisIsNotAUsername-v3o2 ай бұрын
The new management is looking a lot like the old management.
@RiccardoBocci2 ай бұрын
He made himself alone during college the arcade conversion of Badlands on c64, i can see also a bright past on him (:
@christophernoneya4635Ай бұрын
King at least has a history developing defold which they made OSS and community focused. I think King is actually a big plus... zynga on the other hand.
@zentec0102 ай бұрын
The first thing they need to do is organize their documentation it's a mess. It's barely up to date and when it is updated, they still forget to use the correct version of the engine which they give examples. The documentation / version of Unity shown is so frustrating. I have five versions of Unity installed on my computer so I can follow documentation then still have to go to the newest version of unity find where things have moved, dropped or name changed. Unity seriously needs to work on their learning tutorials some are so old they have some still written and recorded in Unity 5. They need a dedicated learning page where they constantly just update everything to unity 6 going forward and answer some questions. The only time we should dig through forums for problems that haven't been solved for years are some hard-core programming topics.
@ccl11952 ай бұрын
I 100% agree with both of these things, and have used the engine for almost a year. I have no problem with the company trying to make a profit somehow- after all, they have to? In my opinion, if the idea is to make money by getting license revenue from studios who have made successful games, then you'd want people to.. make more successful games, right? If I was working at Unity, I would try and launch a year-long campaign to totally overhaul customer education. That means majorly buffing the manual, and overhauling the Unity Learn platform. I can't remember which manual/scripting API I'm talking about, I think UnityEngine.EventSystems in the UI Manual? You know, the thing that helps you control like, every UI element? The description of what the actual handlers do is only written in a single line in their table of contents. The actual pages for the various handlers just give terse code, virtually sans explanation. Never mind the fact that it's hard enough to find the separate manuals in the first place (UI, URP, etc.). I actually had to look in the actual code to find the execution order of some of the stuff for Drag/Drop. T_T
@autumnthriller2 ай бұрын
Have you seen some of the publishing companies Unity are affiliated with? Supersonic Studios is a great example which will literally encourage people as young as 14 to submit their games to them for publishing, at which point they declare ownership of your game and there is nothing you can do about it. They publish barely finished clickbait games in order to just farm addicted mobile gamers for money.
@MrDasfried2 ай бұрын
Lovely
@JumpCatStudio1022 ай бұрын
This is just wrong and talking out of your ass really. There are contracts to be signed if the publisher chooses to work with you. You even need to be an adult to be able to open an developer account on Google and Apple to at least release a game so that you can work with a publisher (Google and Apple will require submitting ID proof for validation, not just type in your age). Most of the games that you see on Supersonic or any other big studios are worked on by professional teams that are extremely data-driven to drive profit, regardless of how simple it looks.
@Tymon00002 ай бұрын
Do you speed up the audio recording or do you speak that fast?
@TheUnspokenPerson2 ай бұрын
He just speaks like that; it's normal.
@Shennzo2 ай бұрын
After watching several of his videos I got used to his speed that sometimes I watch on 1.25x speed now 😄
@ujugamestudio2 ай бұрын
People who had to change engine from Unity know the pain of multiple years of hardworks for dream games and the burnt out never helps them to trust Unity Technologies even if world dies.
@standardLit2 ай бұрын
you are overdramatic, they can stay if they want. And if they did change, they can just learn the game engine, the basic pipeline is basically the same.
@LoneDevOfficial2 ай бұрын
Fool me once, shame on you, Fool me twice, shame on me.
@rongdakang85332 ай бұрын
lol
@TolgaDurman2 ай бұрын
Thank you for covering this aspect of the industry as well. I really appreciate your work
@MetaverseAdventures2 ай бұрын
I like Unity 6 and think it is moving the engine in the right direction, but "most stable" version ever? No. No it is not. It has felt like a beta version since release with many very obvious and show stopping bugs that really should have been addressed before release like the light baking bug that prevented baking until we recently got the fix in 6000.0.25f1. I feel Unity 6 needed another few months of polish before release, but here we are. I am a VR developer and I am finding even more bugs with the various Meta SDKs and XR plugins, some that totally break apps. I feel like the industry needs to take a closer look at their QA teams and figure out why obvious issues are making into LTS releases. There will always be obscure bugs which is understandable, but this has not been the sort of bugs I have experienced so far with Unity 6. I feel like my time is wasted when I am discovering, validating and then reporting obvious bugs.
@ccl11952 ай бұрын
I appreciate you sharing your opinion. I'm on 2022. I considering trying Unity 6 but I'm not content with how buggy and feature-incomplete lots of Unity things tend to be, well after release. I also considered switching to UIToolkit, but then I read authoritative posts that worldspace canvas was not present, nor was it an internal priority to implement it. I still love my engine but I'm pretty conservative about trying out Unity's fun new tools.
@mandisaw2 ай бұрын
@@ccl1195UI Toolkit seems more aimed at 2D games with relatively "flat" UI hierarchies. In particular, I think it's trying to solve the issue of teams that only have 1 or 2 Unity devs, but plenty of (cheaper) web devs or designers, who can easily bridge from CSS-type designs to UITK's stylesheets. They have added a lot more functionality over the years, but I personally don't think it'll ever be appropriate for every project. There are some good ebooks and videos Unity put out discussing what it is and isn't good for.
@mandisaw2 ай бұрын
I don't think U6 is really an LTS, or at least, not like we're used to. U6 "Preview" was the usual Tech Stream release, and then the big splashy U6 drop was just another patch of that same version. Usually the LTS doesn't include any new features, but this obviously did. For stability, I usually don't upgrade until the next minor version has come out, and the patches are all done on this version. So I'd say treat U6 as a WIP until 6.1 releases.
@rremnar2 ай бұрын
Godot, Unreal Engine, Unity... you can't get away from the jank. The age of QA and excellence is past. "Here's your piece of crap, now pay us a lot!" is the norm.
@MetaverseAdventures2 ай бұрын
@@rremnar Would agree and it is not just limited to game engines as nearly all software seems to have taken a step backwards over the past decade or so. Really sucks
@screenapple16602 ай бұрын
Unreal Engine requires all parties involved-CEOs, executives, and employees alike-to sign a strict NDA that prohibits them from disclosing details of the next free monthly asset release. The confidentiality policy is so stringent that release information is only accessible in sealed envelopes (either in sealed or traditional yellow envelopes) to prevent leaks, as billion dollar competitors like Rockstar Games, Activision, EA, etc... may attempt to eavesdrop for a marketing edge. By the way, the Paradise Game demo is generating quite a buzz! Its graphics and gameplay almost rival what we might expect from a title like GTA 6-definitely something to watch out for.
@greenpoprocket79652 ай бұрын
Bad bot
@holdthetruthhostage2 ай бұрын
Can they just fix the multiplayer for GSake
@ScaerieTale2 ай бұрын
The (war torn) state of Unity. I'd be genuinely curious to see an anonymized survey of game developers who came back to Unity versus those who stayed away (not to mention the ones who for whatever reason, chose to stay - no judgment!)
@SalmanKhan-dx1ch2 ай бұрын
I never left Reason : - years worth of c# practice - Coding knowledge of Unity's almost entire engine API and logic -pre made code snippets, classes, utilities that i made by hand, or collected through random sources to save time -assets specific to unity -shaders specific to unity Etc Etc If i left unity and switched to another tool I'd have to start from scratch
@avp25012 ай бұрын
I actually left Unreal for Unity because I was fed up of having to do things "the unreal way". The 50% royalty fee at the time also didn't help. Thanks to everyone using the Unity engine epic turned things around and greatly improved their tools and fees. However I bet they didn't get rid of their toxicity. Either way I turned my back on Unreal and will never go back to them. Over the years Unity has been getting worse and they never fixed any issues that smaller studios were shouting about. They only ever paid attention to the big fish. For me the runtime fees was the last straw that broke the camel's back, and for that I'll never return to them. Ultimately both issues have come from the engine being created by greedy corporations. As a last resort I've gone open source because they are the most stable of all the available options, as mad as that might seem. And if open source manages to piss me off then I'm getting out of this rat race because it ain't worth it no more.
@BruhZerk2 ай бұрын
My team never even considered leaving Unity, there's years of effort built into their systems and most professional teams are similar. Not going to just throw everything away on a whim. Was their runtime fee poorly designed? Yes. Was their old CEO an idiot? Yes. Have they fixed both of those things? Yes. So we continue to press on and make games. Like it or not Unity is still leagues above all other commercial engines with the exception of Unreal. Even still, they both have strengths and weaknesses (and Epic is certainly not a golden child as it will likely be controlled by Tencent within the decade).
@Alex_Wilman2 ай бұрын
Honestly despite their massive toss up with the runtime fee, they seem to have turned things around.
@SomeDudeSomewhere2 ай бұрын
Still a subscription. They still can (and will) increase the price of subscriptions or change the terms of contract at any time and do a rug pull on us. The only thing that would prevent this are perpetual licenses. If they don't offer them, they can't be trusted.
@Gladstone-hk9xw2 ай бұрын
Until their shareholders decide they want their pound of flesh.
@masterfire4162 ай бұрын
@@SomeDudeSomewhereMost other engines do this as well, including Unreal, so it’s unfair to say just having different subscription tiers makes Unity untrustworthy.
@GoblinArmyInYourWalls2 ай бұрын
They're trying to force Rust dev to pay $500000 more per year and sign an NDA so he can't talk about it.
@gomathegoma2 ай бұрын
@@GoblinArmyInYourWalls ...because they use Unity's game services. It's not like they can't pay it either.
@bogoid2 ай бұрын
all good things... So in the end Riccitielo wasn't the hero we deserved, but the hero we needed. *end credits start*
@cacticrown2 ай бұрын
finally someone makes a video on this topic 🙏
@Skeffles2 ай бұрын
In some ways this is a big win for Unity after the whole run time fee fiasco but I wonder if they could ever go lower than that.
@BruhZerk2 ай бұрын
Those were dark times.. Glad there's a light at the end of the tunnel
@SnakeblokeАй бұрын
I don't like Godot's leadership. My personal ideals do not match with theirs, and I'm not building a game on an engine where the leadership could just 'cancel' me. I have no idea how they would react to my idea. I'll be _YET AGAIN_ evaluating engines. At this rate, I'm inclined to go with Unity, as I knew it more than Unreal, and I can code in C# - not C++. Let's see! On the next episode of _Game Engine Roulette!_
@Chris3s2 ай бұрын
I wouldn't trust any company that deals with shareholders
@Capewearer2 ай бұрын
Very broad assumption, you have to reject many products from your local stores to confirm you're sincere, not just making up another reason to ditch this one game engine.
@Chris3s2 ай бұрын
@@Capewearer i do this with many, my statement is about trust though
@Capewearer2 ай бұрын
@@Chris3s I have to believe. I do believe that you do it. Next time anyone asks similar question to you, please write how do you perform it personally. Maybe even with examples of "good" brands.
@Chris3s2 ай бұрын
@@Capewearer can you please elaborate what exactly you want from me and how it relates to my statement? thanks
@luxxers2 ай бұрын
@@Chris3s For real this sounds similar “You hate X therefore you can’t consume or criticize anything relating to Y,” which is a fallacy.
@rremnar2 ай бұрын
I'd like to try learning Unity, but what version doesn't have problems? I don't think we can get away from the jank, no matter what engine or version we use.
@BruhZerk2 ай бұрын
Any of the LTS versions
@vincenzusgaming2 ай бұрын
I'm sure it will take some time before they completely build back their user's trust, but after the removal of the runtime fee and the unveiling of Unity 6, I know they are on the right direction.
@Corrderio2 ай бұрын
I'll wait and see. Until then I'm just going to fiddle with alternative 2D engines.
@BruhZerk2 ай бұрын
That's great for a hobbyist, but Unity is for professionals and teams that release games on a predictable cadence. It's Unity or Unreal, and they both have a list of pros and cons. Nothing else comes remotely close
@Orys-k1g2 ай бұрын
That’s what I wanted to do, but having a strongly typed language is a requirement for me. Tried to use Godot with C#, it’s a 10 steps process to even get debugging to work. And then most of the documentation is in GDscript, everyone uses GDscript… There is just no other engine with the same features and with a community as large as Unity ☹️
@MrTambourineManSLO2 ай бұрын
Garry (from Facepunch) tweeted that unity is apparently contacting their big users individually and (in case of facepunch ) forcing them to spend 500k per year on their services (that’s atop of 200k they’re paying for enterprise license per year). To me it seems that something shady is going on away from the public eye… 🤷
@GoblinArmyInYourWalls2 ай бұрын
And they're trying to force them to sign NDAs so they can't even talk about it after they hash it out.
@ArksideGames2 ай бұрын
interesting
@aaronkerker2 ай бұрын
Could you please link the tweet. I don't have twitter and can't find it before the annoying log-in pop-up appears.
@GoblinArmyInYourWalls2 ай бұрын
@aaronkerker he's also got a red dit account he's made a few comments about it.
@umapessoa60512 ай бұрын
Just so you know that's 0.8% of their revenue, his company makes more than $60M yearly, just for comparison on Unreal he would pay ~$3M ;)
@Marc142000Ай бұрын
I checked my playback speed settings after that intro
@SubzeroBlack682 ай бұрын
Quick question. Do you think something like "getting acquired" by Microsoft would help Unity? I was thinking that Microsoft has so much money and that they might benefit more from acquiring Unity instead of a AAA studio that loses money. They could always support Unity technology through funding and we can get the features that Unity has abandoned (there are so many). As well as they could support games that want to be uploaded to Gamepass or something. Maybe even a new tier of Gamepass for Indie games added or just rotating games made from Unity.
@mandisaw2 ай бұрын
Unity is really a middleware & ad-services company - the big appeal is their cross-platform support. If they were under Microsoft, then other competing platforms wouldn't be as willing to open their codebase. Unity gets advance access from Apple, Google, Sony, Meta, and Microsoft - their value as a company would drop considerably if that changes.
@SFtheWolf2 ай бұрын
microsoft has a habit of buying things and then letting them wither on the vine so I'd argue it wouldn't help
@androider14122 ай бұрын
The sad thing is Unity goes %99 for mobile/low grade console because %90 of released games were URP last years. Time Ghost demo is not sustainable for indies, I couldn't even run a single character clothing demo of it without crashing over and over again (stutters the GPU more than 2seconds and windows ends the process). I just want C# and Unreal graphics/open world features but it is just a dream.
@puretrack062 ай бұрын
It depends on your definition of the term indie or the level of Indie developer that you are. The small team we're doing this outside of our day job Indy is never really going to be the group for hdrp or ue5. We have to stop this illusion that everyone can make a AAA graphical level game in the basement of their home after hours
@tehmasterdown11402 ай бұрын
you should probably check flax engine, ue graphics with c#
@leezhieng2 ай бұрын
You can't even re-create Time Ghost demo entirely in Unity... Most of the stuff in that demo were made using Houdini.
@mandisaw2 ай бұрын
@@puretrack06This. You can actually go very far with Unity, but the main limiter is your /your team's skillset. Everyone thinks they are a lot better at this than they really are 😅
@alexcornflow2 ай бұрын
wow I thought my video was on 2x speed lol
@AngryMan5402 ай бұрын
Still not going to give them my money
@potato98322 ай бұрын
When a child touches a hot stove, they won't touch it again.
@LanciaSiluri2 ай бұрын
They dont need your money cause you will not create anything of note anyways
@AngryMan5402 ай бұрын
@ says the person with nothing but comments
@kipa_chu2 ай бұрын
Don't care what happens with unity anymore tbh
@NorthstriderGaming2 ай бұрын
yet here you are
@ultimaxkom87282 ай бұрын
You spending time here is a contradiction. Or at least a mistake. It's better to fix this flaw so that Unity won't extort you of your time any longer.
@razorgarf2 ай бұрын
Why are you here then? :):) Unity is alright, the old EA CEO is gone
@Dis-u7p2 ай бұрын
sure
@purplevincent4454Ай бұрын
@@NorthstriderGaming if i found out your game is made with unity, i am not playing it. You people enable bad industry behavior and deserve to be boycotted. f you and unity. f that engine.
@colin_actually2 ай бұрын
I'm cautiously optimistic. Installed Unity 6. The fact is none of the other engines are as fun/easy to work with if you want to mess around with 2D custom render passes. "Renderer Featuress" are awesome.
@ArksideGames2 ай бұрын
What engine do you think is the best for that? Gamemaker?
@colin_actually2 ай бұрын
@@ArksideGames I think Unity is the best if you want to do elaborate things like render objects/layers into separate textures and then do something like composite various layers together, etc. It requires some programming to set up your Renderer Features but they're super awesome because you can insert them into any step (e.g. before or after lighting) in the actual render pipeline. Godot and Gamemaker are ok for just using shaders in materials or whatever, but not nearly as easy (or even possible) to hook into a particular step in the rendering pipeline like in Unity.
@avp25012 ай бұрын
Camtasia never ever advertised their products and now they have switched to a subscription model they are advertising like crazy. Do you get the impression that they are hemorrhaging money since the switch?
@Mantismal_makes_stuffАй бұрын
I really hope this doesnt stunt the growth of godot. I want to see it thrive and im worried that unity could just overtake it again. Its such a great engine
@eknudsАй бұрын
"U" - buy, sell, or hold?
@cd20282 ай бұрын
I think I've made the decision today to go back to unity from godot. The amount of tutorials and learning resources is too good for unity. I struggle with everything in godot. But I'll keep my $5 a month donation to godot because i believe in FOSS
@SenkaZver2 ай бұрын
This is a very fair reason to leave Godot. There's plenty of good tutorials but not nearly on the level of support Unity has. You'll still be wandering in the dark a lot with godot.
@Protech-ps6cw2 ай бұрын
Unity is a great tool I Also struggled with Godot thats why left it
@ShaolinDave2 ай бұрын
No offense, but it sounds like you’re stuck in tutorial hell. I suggest more book learning, get some beginner guides that teach the absolute basics (packt publishing makes some good ones and they regularly go on sale with HumbleBundle). Master the fundamentals that way, and you’ll be able to figure out stuff in the tutorials on your own (and even better, stuff that there are no tutorials for).
@tullman3craggs1022 ай бұрын
Gd has the info out there ts just a bit more looking. I honestly find gdscript easier than unity, but I'm a freshie at both
@Capewearer2 ай бұрын
While FOSS is great and useful, don't forget that Godot is not messiah of game engines. It's stuck in the same "very perspective" condition for 10 years. Maybe it's better to invest your time into another game engine, e.g. O3DE, or to a framework, like bgfx. At least their communities don't proclaim themselves as "Blender of game engines".
@hershmergersh67332 ай бұрын
just imagine, these are the people who are being paid millions to come out with such insightful takes as "we're going to make a product customers like, because then they buy it"
@felsenstern2 ай бұрын
I really keep my fingers crossed for Unity, but it's obvious that the company behind Unity is no longer driven by the joy to make a good engine, but only to make money. At that point, innovations are for them more a kind of necessary evil and it's obvious that they will just keep tingering of how much they can milk the developers without losing them. From that point the new directors and officers will just do it more subtle but without any change of directions.
@hermitxIII2 ай бұрын
I knew people would run back to Unity. Spoiler: They're going to run back to adobe too, because they never learn their lesson.
@tingamer25082 ай бұрын
Unity has new leadership, there is no reason to suggest they will do the same thing that got the old ones fired.
@TurtleKwitty2 ай бұрын
@@tingamer2508 They don't have new leadership though, they're still led by the same shareholders that dont give a crap about users XD They have new gatekeepers sure, but they'll be pushed towards going back to all profit all the time constantly same as the last ones.
@MangaGamified2 ай бұрын
@@tingamer2508 They should go back being private xD
@roktinfast2 ай бұрын
@@tingamer2508 Yes there is, the shareholders are still there, still craving their return of investment
@SuperSky92 ай бұрын
I'm not. Not installing an Adobe software for rest of my life.
@codebycandle2 ай бұрын
am thankful for Unity fostering my current Godot addiction.
@vwgamedev2 ай бұрын
Basically, I'm very happy with the new direction unity is moving in. if they would leave out GenAI shit I would be 110% satisfied.
@OrangeCat-vj4qx2 ай бұрын
not as bad now compared to what godot did honestly and some people are still using godot
@MrMoon-hy6pn2 ай бұрын
What did Godot do? All I could find was people whinging about a ‘woke’ Godot tweet that kinda spiralled out of control then they got a bit over zealous about damage control. That’s hardly at all comparable to the retroactive pay per install license debacle that unity tried to pull.
@milhouse81662 ай бұрын
"How can we make devs make games faster"? Just make sure everything works properly, that documentation is actually helpful, and stay out of our way
@potato98322 ай бұрын
How about not having multiple competing ways of doing simple things?
@BruhZerk2 ай бұрын
@@potato9832 This is all software from my experience. And there's usually a reason behind it (because for certain applications one flow is better than the other). I get that it can be frustrating at first, but once you work with it enough you'll realize it's a feature
@dragonslayerornstein3872 ай бұрын
Unity, litsen to your customers. Stop buying into only people who know how to take your money.
@TechBoxNorth2 ай бұрын
The pricing of Unity's own Ai "Muse" is horrible!
@zsheets74832 ай бұрын
I'll never trust Unity again after what they pulled. Anyone who does is a fool. There's absolutely nothing preventing the company from trying again once they think they can get away with it.
@ZedDevStuff2 ай бұрын
They got rid of all the involved people so I have no reason to be wary of them any more than anyone else, since literally every other company could have done that and can still do (apparently it's not legal in some places lol so even if they went ahead with it, it wouldn't have lasted). Also literally all the other engines suck for me. Unreal is too heavy, doesn't support 2D, no C# and my assets. Godot is just not what I'm looking for. I hate nodes, GDScript, C# is a third class citizen, no edit mode window and a bunch of other stuff. The only engines I actually like other than Unity are Flax and CocosCreator
@zsheets74832 ай бұрын
@ZedDevStuff They got rid of the people *visibly* involved. What makes you think only that handful was in agreement with the plan? They dumped the figurehead, mounted a new one, turned a bit, and claimed it's now a different ship. Everything else is still the same, and they could always turn back the way they were heading before.
@TurtleKwitty2 ай бұрын
@@ZedDevStuff Could you link where they show that they got rid of all the shareholders? I'm not seeing that anywhere and they were the main driving force behind not caring at all about end users and being greedy so clearly they're gone for you to be saying that all involved were gotten rid of right?
@vaporalight36702 ай бұрын
The engine is still solid. So that's why I still use it. You can say the same to many game engines like Unreal that aren't FOSS. Not to mention the amount of resources and tutorials Unity has over many Game Engine.
@theouroboros74702 ай бұрын
@@vaporalight3670 That is why it is SO offensive.
@nowherebrain2 ай бұрын
but who are their customers....I think things are looking better now, but I will still wait and see...besides, I'm in no rush to use unity I'll be sticking with redot for the foreseeable future.
@BruhZerk2 ай бұрын
That's like saying "I'll stick with my bicycle on this cross-country journey instead of using a car"
@nowherebrain2 ай бұрын
@@BruhZerk calm down fanboy.
@BruhZerk2 ай бұрын
@nowherebrain I'm just being realistic, you can continue to gaslight yourself into thinking Godot, Redot, etc are up to par but they're literally decades behind Unreal/Unity. And to say "who are their customers" just shows how out of touch you are
@davestomper34282 ай бұрын
I still think people trusting there time and product creation to unity is a mistake they are not offering anything special with unity 6 and the couple things they were offering had a subscription added to them so yeah I think there are enough open source engine that can provide game dev with an engine to make game without the chance of the elua changing in the middle of your project
@애옹애옹-q1c2 ай бұрын
Indie game developers who can't even make money have a lot of complaints haha
@BruhZerk2 ай бұрын
Seriously lol..
@mandisaw2 ай бұрын
So Ads & services makes more than double what the Engine makes, and most of the latter is Enterprise games & Industrial. I'm actually glad those are improving, since they pay for freeloaders like myself to make great commercial games under $200k /yr 😍 Unity, let's go!! 🎉
@skellious2 ай бұрын
Deutsche Bahn is pronounced something like Doy-shah-bahrn
@mandisaw2 ай бұрын
Yeah, and they're the national railroad of Germany, not some no-name client 😅
@ready4oilАй бұрын
non existent in my german village
@jeremyb21202 ай бұрын
It'll get better with Unity. Give it time. Better leadership makes a big difference over time.
@VERY_MAD_ALIEN2 ай бұрын
and they say good copium is hard to find these days.
@UcheOgbiti2 ай бұрын
Unity needs to develop and publish its own games! The future of the engine business is shaky especially due to Apple’s war on Ad tracking and UE stealing the crown of hyper realism They can start small by investing in AA single player experience, slowly build revenue before developing live service titles
@simsimsim-n2t2 ай бұрын
what is unity? i only know unreal engine
@hremlynnthegremlin2 ай бұрын
i just simply cannot do the graphics programming learning i need in godot nor unreal. im going to keep using unity.
@leafomatcha14292 ай бұрын
Started developing my prototype in Unity before the runtime fee nonsense. Let's see, what happens. If I have to port it over to something else, so be it. ¯\_(ツ)_/¯
@scott_itall86382 ай бұрын
Godot just needs better monetization support.
@andreagalet31922 ай бұрын
Please install a dark mode extension😄
@lando65832 ай бұрын
I'm happy they're moving away from AI. Anyone who's ever tried using it for production knows all these generative AI demos are vaporware that cannot produce consistent assets.
@BruhZerk2 ай бұрын
True, the tech just isn't there yet to be useful in most scenarios I've seen. I think it will be one day, but I'm also glad Unity isn't focusing heavily on creating it.
@ivanmeyers26602 ай бұрын
This is this is a press release only for investors to make them fell good about investing in Unity. I don't care Unity is still Unity. People like me still won't use it base on the fact that Unity have don't this twice already. Investors live the "PPI" AKA Pay Per Install model. It just a matter of time before investors complain about not making more money and want that "PPI" back in the future for that sweet easy money.
@MangaGamified2 ай бұрын
I let an AI summerize the video, it's as you say, it's literally all just PR
@SalmanKhan-dx1ch2 ай бұрын
But re implementing PPI again will tank the stocks down more
@ivanmeyers26602 ай бұрын
@@SalmanKhan-dx1ch Yeah, and people would not buy AAA games with microtransactions in 2012 how did that work out? Just 12 years later today in 2024 all the best selling AAA game today have microtransactions. You know like Madden, COD, FIFA AKA FC now, NBA 2k, Fortnite, Genshin Impact, Roblox, Diablo IV, Apex Legends ect. After Unity PPI Apple have in the EU now because of Unity. Greedy Investors will bring it back.
@SomeDudeSomewhere2 ай бұрын
Still a subscription scheme. The first thing Riccitiello did to us. Until they go back to perpetual licenses they aren't fixing anything.
@ZedDevStuff2 ай бұрын
There was never a perpetual licence. It was always that way before lmao. It's either that or a flat percentage of your revenue and honestly idk why they don't do that instead. It's a lot simpler and I guess gives them more money? Unless I'm missing something
@SomeDudeSomewhere2 ай бұрын
@@ZedDevStuff You've not been around for long if you didn't even know we used to have perpetual Unity licenses before Riccitiello came along.
@ultimaxkom87282 ай бұрын
Hmm, I wonder what Unreal does.
@SomeDudeSomewhere2 ай бұрын
@@ultimaxkom8728 Unreal is royalty based and only over 1 million dollars sales. So no subscriptions there, although they could change their mind at any time and screw everyone just like Unity did. That's why perpetual licenses are of paramount importance. Any other thing is just a bait and switch scheme in the long run.
@SomeDudeSomewhere2 ай бұрын
@@ultimaxkom8728 Unreal is royalty based and only over 1 million dollars sales. So no subscriptions there, although they could change their mind at any time and screw everyone just like Unity did. That's why perpetual licenses are of paramount importance. Any other thing is just a bait and switch scheme in the long run.
@kfam762 ай бұрын
It's inspiring to see so many people in the comments that have a game successful enough that they have to worry about the Unity fees. I hope I'm that successful one day.
@Capewearer2 ай бұрын
Another video, another Unity haters are in commentaries. Again and again. "I've lost trust" - the truth is that you never had it before. And if you've lost it, you'd finish your goddamn game before switching to another engine.
@ccl11952 ай бұрын
Haha. I'd have to agree. What Unity tried to do with the retroactive fees was egregious. But the thing that always bothered me during that was the people speaking like they'd been stabbed in the back and robbed of millions, when they hadn't yet made a single dollar off of their games, or even released one. It's hard to acquire these skills and it's hard to complete a game, even a small one. It's easy to find reasons to quit.
@Capewearer2 ай бұрын
@@ccl1195 continuing my rant, it's essential to finish all gameplay systems and levels in your prototype, because inspiration has the tendency to fly away on light speeds. Changing your creative task to monkey job is risky choice. You have to test your game as whole, before porting it to new technological stack. Because engine swap won't save a bad game (unless you will pour whole budget to marketing, as CDPR and ActiBlizz do, but obviously, you don't have the same amount of money).
@Capewearer2 ай бұрын
@stysner4580 I do agree with such counteraguments, because they touch the objective side, not social one.
@mandisaw2 ай бұрын
@stysner4580 My read on the render pipelines is that they are changing the branding again. HDRP is fundamentally different from URP, and requires skills & exp that most teams simply do not have. Ppl think that a couple high-res assets is enough to make something Unreal demo quality 😂 Most likely the "one RP to rule them all" will just be URP, as they always intended. Incompatible HDRP features could just be package add-ons. In the worst-case, they could lock 'em behind Pro or Enterprise subs.
@milhouse81662 ай бұрын
Huge logical fallacy: "if you lost trust, you'd finish it" with an engine you don't trust? Make that make sense. And how can you say they never trusted it in the first place if they embarked on a project that could take years?
@adamcoppock5018Ай бұрын
I am still waiting for the Weta toolset to be deployed on the cloud. 😂
@dng88Ай бұрын
“Building a business on top of our platform for decades” … is that a joke? Or they finally get it.
@obinnaokafor62522 ай бұрын
Are you still on the runtime fee? lol
@mjdevlog2 ай бұрын
well atleast that greedy CEO stepped down and replaced
@GoblinArmyInYourWalls2 ай бұрын
He was a scape goat. You think one guy does all that without help from the board?
@ZedDevStuff2 ай бұрын
@@GoblinArmyInYourWalls Didn't they replace the whole board too or something?
@GoblinArmyInYourWalls2 ай бұрын
@ZedDevStuff no not the whole board, just the people they brought in from Iron Source and not even all of them.
@tnt3t2 ай бұрын
@@GoblinArmyInYourWalls Y'all can just keep spreading the conspiracy theories to promote your propaganda, the truth is that people will still use unity no matter what you do I just want all this drama to end already let's just go back to enjoying dev logs 🚶🏽♂️
@GoblinArmyInYourWalls2 ай бұрын
@tnt3t how is verifiable fact a theory? Corporate loyalty is super weird
@cd20282 ай бұрын
Are @mayenidid and @ludwigkailynyn bots? They have the same pic
@Mempler2 ай бұрын
yes
@cd20282 ай бұрын
@Mempler I'm conflicted. Should I report them or does the engagement help Mike? Lol
@gamefromscratch2 ай бұрын
Yeah, that KZbin doesn't auto detect and take care of them when they're so incredibly obvious is mind boggling.
@KaasTVNL2 ай бұрын
yes
@denisquarte71772 ай бұрын
They just look very similar, maybe they are related
@eduardosanchezbarrios58102 ай бұрын
I prefer to Work with Unreal
@Helios824Ай бұрын
Thanks for the lord For changing their Business decision
@kelownatechkid2 ай бұрын
Unity's business is unsustainable and losing money. Developers can rely on open source technologies not to backstab them, which is much more sustainable.
@BruhZerk2 ай бұрын
No, no they can't lol. Name one that's even in the same category as Unity and Unreal.
@TazkoHoZabit2 ай бұрын
Trust has been lost 😉
@hirkdeknirk12 ай бұрын
Interesting video, although I hope I never have to work with Unity again because I just find the editor bad and cumbersome.
@curbysounds2 ай бұрын
still don't trust them, probably never will
@MinariDevАй бұрын
Thing is, everyone, engine and game developer alike, wants to make money. Unity just went too far with it.
@GoblinArmyInYourWalls2 ай бұрын
They're trying to extort an extra $500000 per year from Rusts dev and force him to sign an NDA about it.
@cursivecrow2 ай бұрын
Paying the bill you agreed to isn't extortion, my guy.
@GoblinArmyInYourWalls2 ай бұрын
@cursivecrow he's already paying the bill he agreed to dude, this is $500000 MORE
@GoblinArmyInYourWalls2 ай бұрын
@cursivecrow extra
@GoblinArmyInYourWalls2 ай бұрын
@cursivecrow a bill that didn't exist until just now
@GoblinArmyInYourWalls2 ай бұрын
@cursivecrow he's already paying for enterprise seats
@avgcoder-on4hfАй бұрын
Surprised Unity has not taken a role in publishing as it seems like a natural fit for their business model, they get to help Unity devs and share in the profits.
@TheBlackbirdii2 ай бұрын
updating my game to unity 6 break completely my game nothing work not even standard hdrp shaders stay away from that crap and their pr lies
@JoshOClock2 ай бұрын
The fumble of Unity going public is mind boggling. I've used Unity for 10 years and no developers are using it anymore. Most gaming jobs are Unreal with only a few hold outs. Riccitiello, you never cease to amaze me.
@scottisitt2 ай бұрын
? Riccitiello left Unity some time ago.
@JoshOClock2 ай бұрын
@@scottisitt but he also took it public and spent all their money on such amazing ventures as buying Weta. And then left after the run-time fee fiasco. He had a ton of money to spend on making Unity the best engine available. How would you rate his performance? Would you say he left Unity better than when he arrived? The team that is there now are desperately trying to pick up the pieces.
@F0r3v3rT0m0rr0w2 ай бұрын
They still haven't fixed the loading issues. If your not making a 2D game everything runs like its covered in molasses. But unreal engine aint any better. I have a 3080 btw.
@Gladstone-hk9xw2 ай бұрын
Gee, it's almost like you can't just throw everything at the engine and expect it to optimise it for you. Just as Colossal Order found out.
@sealsharp2 ай бұрын
Engines need to find a way to better deal with shader compilation and shader variants. The excessive first start loading times of some games are still better than the stutter later.
@SlayerDUDE19932 ай бұрын
after Unity unreal feels as flash
@ZedDevStuff2 ай бұрын
GPU doesn't matter. It's purely a CPU and storage issue. Even then, they plan on fixing that with CoreCLR in the next version which will probably be Unity 7. Can't wait for it, especially because of newer C# and .NET features (also it's a hell of a lot faster than Mono)
@8BitsPerPlay2 ай бұрын
@@ZedDevStuff If they do get the DOTS linked to game objects like they were talking about before Unity 7, we might not have to wait for a nice boost on the CPU side of things.
@MrDasfried2 ай бұрын
The state of whom ? Fool me once ....
@acgumut2 ай бұрын
There is currently a dedicated DEI page on Unity website where they brag about hiring people of color, women, muslims and lgbtq people. They also mention about joining forces with "industry inclusion thought leaders" on their website. So, most likely Unity partnered with Sweet Baby Inc and it's a hard pass for me.
@tingamer25082 ай бұрын
That sucks, glad I don’t use unity.
@ZedDevStuff2 ай бұрын
Do actual people give a fucking shit about this? Why do you care so much? How does it affect you? Don't you have better shit to be concerned about?
@MangaGamified2 ай бұрын
DE1 people never works for startups cause those would just go bankrupt, they always leech to long already established conglomerates that has nearly too much money to burn.
@mandisaw2 ай бұрын
Or, try this, they're a multinational company with employees, clients, and investors from many different cultures? Get a clue, dude 😂
@theouroboros74702 ай бұрын
@@mandisaw Then they DON'T need DEI.
@anonymous_protagonist2 ай бұрын
The Rug of Unity
@En08342 ай бұрын
So basically is DESTROYED, no way back boys, moving to other game engine.
@DaBrain25782 ай бұрын
No! It is over. Unity is dead to me. It was not just the runtime fee... Godot is getting where Unity should be.
@ZedDevStuff2 ай бұрын
It most definitely isn't anywhere close to Unity. Let's be serious already
@umapessoa60512 ай бұрын
Any serious game dev knows it's not anywhere close to Unity as a software.
@DaBrain25782 ай бұрын
I know what you mean, but if I need something bigger than Godot, I go right to UE5. Any small project or and 2d project can be done easily in Godot now. And Meta is pushing it for VR development. I really loved Unity, but I see less and less projects it would be the best choice for. Except when you have a team with only Unity experience. But that is not a good reason to select it.
@BruhZerk2 ай бұрын
Bro the amount of hobbyists talking nonsense in this comment section baffles me
@umapessoa60512 ай бұрын
@@BruhZerk if that makes you feel any better i'm not a hobbyist, i own a company and have games that made more than $200k gross revenue, its how i earn money to live. You on the other hand sounds like a hobbyist and a beginner one. Godot is still not anywhere close to Unity, whether you like Unity as a company or not.
@juanjesusligero3912 ай бұрын
I'll go back to Unity (maybe) when it's open sourced.
@vaporalight36702 ай бұрын
Not happening, you might as well go to godot.
@juanjesusligero3912 ай бұрын
@stysner4580 Obviously (or that's what I thought at least ^_^U) I'm very happy after trying Godot
@juanjesusligero3912 ай бұрын
@@vaporalight3670 But I cannot! I'm already using Godot! XD
@Kioki1-x8p2 ай бұрын
Godot is way better, it has a dedicated 2D ENGINE & a 3D engine.
@Capewearer2 ай бұрын
2D engine is great. 3D is still a nightmare, unless you want to produce another "very creative" low-poly game with "deep" plot. Unity still rocks for 3D games, even being suboptimal in performance. Because Godot is still singnificantly slower in GPU side.
@torrescle2 ай бұрын
No one likes a fanboy.
@AirmanCS2 ай бұрын
I say it once say it again. Even if companies do everything right from the start, I will always go for the Open Source option bc is MINE, im tired of not having anything. No bought, licenses either bc they are not mine, is just a photo of a house not a house. I want the code, the recourses on my disk mine to own and do whatever and help others for NOTHING than progress of the art. We are artist we only care about people enjoying our stuff and eating. You know what millionaire game devs do? Exactly, more games. You know what millionaire engine company CEOs do, exactly, buy yachts and try to make more money for more yachts, is stupid and im not fueling a cent more that behavior, if I have a choice, idk care if it takes me 1000 more man hours to finish something bc the paid version has "more features". And on the "I don't own a thing", I'm shifting my art commissions to royalties every time, or media restrictions. I hate the trend of companies just wiping the board with 450 artists and they don't have a say. I made an asset for X platform and is for that, I think the music industry does it right, the song right is sold to use on certain media is not free range, and if I die on that hill so be it.
@bloodline392 ай бұрын
Anyways, I am learning Godot
@Dre2000lbs2 ай бұрын
I stopped using Unity for personal work because the engine is close source. I've ran into too many bugs for them to think they can just close that off to their devs unless they're rich already. I've been enjoying Unreal actually and being able to see the source code helps me understand the engine. I'm working on changing my career to switch to Unreal instead of unity now. I pretty much don't care for the company from a technical solution perspective and then the runtime fee just was laughable.
@carlosxdlol68672 ай бұрын
first
@shinobi19752 ай бұрын
Best Game Engine compared to Wokot. At least they can fix this change. But Wokot can't beat wokeness lol
@boaromayo2 ай бұрын
Try Redot in a year or two, hopefully way better than Wokot
@MangaGamified2 ай бұрын
I was bewildered how an underfunded game engine has the spare change to hire literal dead weights. why don't these DE1 people be soldiers in Indonesia or Pakistan or do blue collar jobs for once?
@thomashovgaard31342 ай бұрын
Any app not heavily integrating AI into common tasks, are doomed to fail. Why would i tinker with X setting, if the program already knows whats going on. Ive been in 3d since xc81 and not that much have happened really (on user level). Youve got uvś. and what not. Nodes WTF...its 25 steps backwards to intuitive. I predict that any app within 5 years will have a slider above the "instance" to set controls and keyframes is nonsense.
@maikkaune2 ай бұрын
I wish my Health-Insurance would be transparent, honest and passionate like Unity 🤔🫶🤗🙏