The Subdivision Surface Modifier | Blender in Depth

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Learn Together Filmmaking

Learn Together Filmmaking

Күн бұрын

Пікірлер: 6
@JohnB-lt2ou
@JohnB-lt2ou 9 ай бұрын
At approximately 4 minutes, you explain an "infinite vertices along a virtual line" concept. YES, very helpful in understanding one of the important aspects of SD modifier. Thank you. #subscribed!
@ltfilm
@ltfilm 9 ай бұрын
Glad it was helpful!
@saswatakundu1284
@saswatakundu1284 Жыл бұрын
A very helpful explanation!! Thank you so much
@ltfilm
@ltfilm Жыл бұрын
Glad it could help!
@MarkRoe-w5e
@MarkRoe-w5e 2 ай бұрын
I don't understand what the Render option is doing. Does the render level reflect what the mesh object would look like if it was exported out into a game engine like Godot?
@ltfilm
@ltfilm Ай бұрын
The Render option changes the amount of subdivision the modifier will apply when you actually render out your scene (press F12). It's useful for when you want to have, say, 4 subdivisions on your mesh in the final render, but you don't want to use the computing power to display that many subdivisions while you're still working on your object. So you'd set your Render option to 4, and leave the viewport at something lower, like 2. Essentially, viewport is what you see when you're working, and Render is what you see when you're done.
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