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Пікірлер: 607
@R_J8Ай бұрын
Chaos Dwarfs really opened a can of worms with their damn trains. Soon the Empire will have Hellfire SAM Batteries.
@elitegaming4927 күн бұрын
Bro the empire has fkin blackhole artillery
@Banzaiiii222345627 күн бұрын
The Empire will have POV drones (pigeon bombs).
@muguly459126 күн бұрын
Maybe they'll just give everyone some op units like warhammer lore
@florians994925 күн бұрын
@@muguly4591next thing ypu know, Chaos can field the Gods.😂
@ahmedwisimulaha752522 күн бұрын
yeah total bs
@sirunklydunk8861Ай бұрын
Malakai: “Besides, we have one thing they don’t. ZEPPELINS!”
@zabeehtaizai2356Ай бұрын
when dwarwen vampires?
@nicholasjohnson6279Ай бұрын
London bridge is burning down?!
@marcellinma6169Ай бұрын
@@nicholasjohnson6279 My fair lady!
@Daniel_deez_nutzАй бұрын
@zabeehtaizai2356 there are none. They would rather kill themselves honorably then turn into an abomination. Even if they did turn, they probably would still kill themselves.
@TheSpeedyPotatoАй бұрын
Bitches love canons!! -Best Boy
@pit_shostАй бұрын
saytang getting impaled was epic
@RHINO_Mk_IIАй бұрын
Saytang the Whaler
@Nostradevus1Ай бұрын
@@RHINO_Mk_IISaytang the whaled.
@florians994925 күн бұрын
Saytang: I didn’t saw this one coming.
@johnsnow5125Ай бұрын
Guess Cathay needs that anti-air blimps dlc now. There is no end to this arms race
@omgLethalStingАй бұрын
J-20 stealth fighter call in.
@Sleepingdruid37Ай бұрын
This is old but relevant: kzbin.info/www/bejne/rn3ZqZaMls9sqbcsi=76zK_PhMjnJmKuzi
@kapitankapital6580Ай бұрын
Maybe CA can give that rocket launcher the Chaos Dwarfs have a surface-to-air mode? XD
@woodlands_Ай бұрын
I'm kind of curious if Cathay had targeted the thunderbarge with the sky junk rockets it could have done a fair bit of damage, since close range like that every rocket would probably hit, considering how massive the barge is.
@Sleepingdruid37Ай бұрын
@@woodlands_ I'm wondering this too! Turin had a really nice army with those bolt throwers - since Cathay needed to choose between them and the Thunderbarge.
@GrivehnАй бұрын
Truly CA in their unparalleled genius was considerate of Dawi players. Thus, the Thunderbarge is both an army killer and needs 0 micro, so you can use it both in pvp boxes and in pve corner camping to great effect.
@thomaskunz3089Ай бұрын
well yeah, honestly,as it should be, because, look, its not 1 unit u have to control all the time, its like, theres a whole bunch of dudes up on that thing, shooting, etc, dropping bombs, all u do is the piloting, you tell it where to go. That is nice, that makes sense for me.
@Erebus2075Ай бұрын
... no def against it and it barely pay itself... not op...
@SyBorg-to3niАй бұрын
@@Erebus2075 barely! xD
@GrivehnАй бұрын
@@Erebus2075 "Barely pay for itself"? The thing got like 4,5k value and cost what, 3k? 4,5k is like 40% of your funds in land battles, is it not? lets see how many other things cost nearly 3k and consistently pay for themselves without constant and careful micro... Changeling? Blue Scribes? Dread Saurian RoR? Greater Demon Lords? Malekith on his dragon? Teclis on Arcane Phoenix? I wager exactly none of these. Not unless aided by copious amounts of healing. This is more op than Mama O was with 0 counterplay unless you walk into a ton of guns deliberately. Flyers cant hurt it cuz they cant catch up to it. Im okay with how it works, but it has to be tuned down. Ive seen the Thunderer guns killing the Khorne Juggernaut RoR in basically seconds. Also 1,5k spear dmg into Saytang, a construct made of stone, and also coincidentelly one of the most op things in the game? Tells you about the Barge right there.
@alexd832Ай бұрын
As a main dwarf player i laughed hard
@KnoxZoneАй бұрын
Man, I'm torn. The Thunderbarge is the coolest thing ever, but holy hell is it busted. I think if they make it a lot slower it would be alright, maybe? Seeing it outrun those Crowmen was silly.
@lutherabel2618Ай бұрын
Agreed, slowing it down or giving it the same forward boost that the Marienburg Landship has would be a decent balance without nuking the beaut.
@spartan662501Ай бұрын
The afterburner needs to inflict at least twice the damage it currently does.
@chasejordan5676Ай бұрын
It’s usable speed should be a 30 sevond buff that does double or triple the damage to it. With a 70 second cooldown
@Questionmarc1Ай бұрын
Or disable weapons when afterburning?
@tylerdurden376Ай бұрын
No slowing down. Better interaction in fights.
@lich109Ай бұрын
From watching another video, the fact the AI also knows it can just leave the Thunderbarge's ability on is hilarious.
@7thpunofa7thpun16Ай бұрын
You cut away from the barge engaging to show Yuan Bo chasing a dwarf on foot 😭
@MyTomServoАй бұрын
You: Sky Junk The man she tells you not to worry about: Thunderbarge
@redsalamander9999Ай бұрын
The Thunderbarge is less of a unit and more of a flying siege fortification. Dear god is it powerful.
@averydissatisfieddwarf140713 күн бұрын
And they called me crazy for saying it would never be added.
@FastwinstondoomАй бұрын
Cooldown and duration + more self damage is what I'd like to see on the afterburner. Having it on indefinitely just doesn't seem right.
@a0point0of0view1Ай бұрын
I think makes it like inverse heart of winter where it has stages of ever increasing speed and damage. If left on for max duration should do something especially bad like rooting it for a solid chuck of time or making it take a massive chunk of sudden damage
@danielrullmann5131Ай бұрын
honestly just remove it
@IcewolfnectorАй бұрын
Imo the best solution would be to remove "fire whilst moving" as long as the afterburner is on. So you are either shooting everything around you, or you are using your improved speed to flee or resposition, not both at once
@rivox100929 күн бұрын
Alternatively have a random chance every time it is activated to explode, dealing lots of damage to the thunderbarge and disabling it for the rest of the game. Also a cap to the duration
@luthorkadamur125529 күн бұрын
I don’t care about multiplayer, don’t go ruining my 19 thunderbarge doomstack
@diarrheadan3601Ай бұрын
Total War Warhammer has a roundabout way to get naval combat in the form of aerial units and ranged chariots, wagons, and war engines.
@Sleepingdruid37Ай бұрын
Those bolt throwers being cheap, yet a crucial target for the cannons really goes great with the Thunderbarge! Hard to choose what to focus on with the cannons, I imagine.
@MegaNever2010Ай бұрын
Feels like the Thunderburner should have a pretty hefty cooldown to it, like at least 60-90 seconds. Thats a ton of mobility for such a powerful unit.
@tomatoesofdoomАй бұрын
either the thunderburners gotta get changed, the cost has to get changed, or the damage of the small guns needs to be changed
@thomaskunz3089Ай бұрын
But, if its not like that, then, honestly, its like, just a cathay lantern, so, in my own humble opinion, it should stay as it is, for real, And, he did what? put some crow men onto the thunderbarge? why not go dragon form and go after the thunderbarge, that would honestly, at least for me, make more sense, or focus it down with artillery, from far away, because it IS a big target, not hard to miss.
@Zoey--Ай бұрын
@@thomaskunz3089 He had to kill the 17% heal first.
@thomaskunz3089Ай бұрын
@@Zoey-- yes, understandable, but, what does the 17% heal does? whom does it? whom does it replenish? Cathay cannons are very accurate man. they can def blast a thunderbarge, and that 17% heal wont count for much nlg, thats my opinion dou. You can just push the thunderbarge in there, with no care, otherwise it will get killed.
@Erebus2075Ай бұрын
... no def against it and it barely pay itself... not op...
@deni140492deniАй бұрын
Dwarfs became the bane of non ranged factions. Basically one army with engineers, 2 of this barges, a couple of gyro copters and gyrobombers to intercept flying units and the rest in long range canon artillery and defenders for it and you can kill everything in the north easily (except SKAVEN)
@Zoey--Ай бұрын
Yeah I don't see how vampire counts are ever fighting this... greenskins will struggle too. What about slaanesh, chaos or god forbid NURGLE vs this monster. I don't think anti-infantry flying units are going to touch it at 13k hp with that much speed and constant dps.
@kluasvt828Ай бұрын
Well, investing that heavily into air units will leave your land units weaker. A full on rush with VC or Slaneesh could win you the game or force the air units to land
@darthplagueis1329 күн бұрын
@@kluasvt828The thunderbarge can't land and I'm not sure if it doesn't have too much leadership to rout from army losses if it hasn't taken any damage.
@kluasvt82828 күн бұрын
@@darthplagueis13 Nah but it will still die fairly quickly if you have no ground units
@Hazlius23 күн бұрын
I love that you have to build an entire army around the barge. No dwarf infantry lineup, no functional artillery, just pieces to deal with the barge’s counters and support units. A single barge is a doomstack. Malakai should get one as a mount.
@taw386Ай бұрын
As broken as the thunderbarge is, I'll find it bittersweet when it gets its desperately needed nerfs. Watching this early version in action has been hilarious and awesome every time.
@Hurricayne9229 күн бұрын
thats what Mods are for
@Mithguar28 күн бұрын
I don't think CA does hard nerfs for units. It might get some adjustment but most likely the price in multiplayer will just go up significantly.
@the_dropbear439228 күн бұрын
@@Mithguar No they often nerf things into uselessness
@bruuuuuuuuhhhhАй бұрын
More Grudges struck from the book.
@LothresАй бұрын
It does feel like they are trying some new things for upcoming games (ww1/40k) with the whole steam tank mechanic with more armor infront and less at the back etc and also with the thunderbarge with the whole flying. And yes I know we had flying before but it seems way different with the thunderbarge xd
@M0DIDDLYАй бұрын
Neither the blimp or the landship should have their speed ability. If they are going to be this massive powerhouse for damage, having an ability that just ignores positioning misplay shouldn't exist, and being able to just "nope" away from any melee units is dumb
@joshmilner4864Ай бұрын
IF it was a one time use only that they cant control in a straight line doesnt seem to bad but yeah both are way over tuned currently. even if the landship gets overwhelmed and swarmed it punishes the player with an explosion....
@crystallxix1493Ай бұрын
It being a thing isn’t a bad idea but it should be either dealing monstrous amounts of damage or be turned into single use abilities
@SaltWort-pz5jcАй бұрын
It’s SO cool though
@danielrullmann5131Ай бұрын
should have an insta-kill probability like the phoenix rebirth, so that u think twice before using it
@DALKurumiTokisakiАй бұрын
The landship is at least less egregious due to it being well landlocked and the no turn radius having a much greater effect on it.
@lich109Ай бұрын
Aside from the Thunderbarge being OP, I'm really glad they added all the Dwarf units I've said in streams that they could reasonably get, aside from the Shard Dragon.
@gohomeheroАй бұрын
Would love some rune golems
@arlissmith876Ай бұрын
@@gohomehero steam golems too!
@lich109Ай бұрын
@@gohomehero Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@lich109Ай бұрын
@@arlissmith876 Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@ValentinoMarino11Ай бұрын
@@lich109Do you think steam golems would be possible then?
@shade9275Ай бұрын
There are two things that could fix ot real easy. While it uses speed boost it is disarmed as well as taking dmg. Should get cooldown between uses (imagine recharging fuel for it) Maybe some price increase as well, but that should be fine
@mariusweber4990Ай бұрын
It is completely insane that the Thunderbarge, a huge blimp, has 120 armour (a literal steam tank only has 40 more) and a non-committal, reusable speed boost. I'm sure this and the other big new special units will all be fun to play, but they are so low skill and low risk, I'm already bored of watching it after 2-3 games. Playing against them will probably suck even more.
@TheSakurambouАй бұрын
It was so fun seeing the Thunderbarge in action. Since you can't target things with it (except for the harpoon, god I loved seeing that) it's biggest counter should be counter artillery since they can focus it down. If it's turn out to be a menace it might be a good idea to increase the cost to reduce your army size if you want to bring such a beauty onto the field. Hard to tell with such a low sample size but I guess time will tell.
@williampounds5191Ай бұрын
It'll just fly up to artillery and kill them.
@Hurricayne9229 күн бұрын
Counter arty would be a good idea if Dwarves didnt also have some of the best artillery in the game.
@zsdmrtzmrde29 күн бұрын
Man i love a degenerate land battle. That blimp is crazy and even better since the trailer showed the crew is drinking bugmans in the galley
@ksvens8658Ай бұрын
God I will hate facing this in campaign. Imagine trying to fight a Dwarf thunderbarge doomstack...
@GrivehnАй бұрын
Just like with Ikit, youre better off autoresolving if the army has even one of these things in it. Unfortunately, as opposed to Skaven, Dwarfs have the best autoresolve in the entire game, so you'll lose a lot either way.
@cinder8926Ай бұрын
@@Grivehn Really depends on who you're playing any faction with good shooting and artillery will destroy this thing if its controlled by AI in campaign. AI just doesn't build armies very well so in a matchup like this those Cathay Cannons would be completely unopposed to just slaughter it in moments.
@lich109Ай бұрын
@@Grivehn It won't be that bad in campaign since you can just bring a lot of cannons, shotguns (Blunderbusses for example will kill it pretty quick) or your own fliers.
@ashesofaraneaАй бұрын
never really seen ai doing doomstacks though unless its a spawned army from a in-game mechanic like in the xcom lizard campaign
@lich109Ай бұрын
@@ashesofaranea It does happen, Noctilus in game 2 for instance was infamous for running around with 11+ Necrofex.
@Eliwood29Ай бұрын
Methinks it might be seeing a nerf or two
@ValentinoMarino11Ай бұрын
The most I see getting nerfed is the afterburner. Too much mobility for such a lethal army-destroying unit.
@13g0man29 күн бұрын
Hopefully they will nerf the afterburner, increasing the damage, giving it a duration and a cooldown. If the speed is manageable then you will only need to deal with the armor, high health and insane damage output.
@valnir1944Ай бұрын
Wow, if this is how they balanced the thunder barge, the toad dragon must be able to solo armies by itself. Right? Right?
@GojiraGaming206Ай бұрын
Ahab Malakai spears the great white op construct 😂
@TheHammertimeable14 күн бұрын
Just played vs the thunderbarge as ogre kingdoms, it straight up floated over each of my units oneshotting them essentially with those drop bombs. Had 2 leadbelchers and 1 ironblaster on it for the entire match, but they barely moved the giant healthbar lol.
@MrDefender123422 күн бұрын
Honestly some people in the comments want it nerfed way to hard, imo the only thing that needs to be done is a slight cost increase and disabling the Weapons while it's speedbosting. The biggest problem I can tell from the videos I have seen is that it can simply run away and avoid it's counters all the while still firing in all directions and even slowly killing it's pursuers. If it has to stop dealing damage to avoid getting swarmed and then retreat to the dwarven lines for support to get it's pursuers of it's back it'll greatly diminish the destruction it does and forces some of the Dwarven units to actually actively support it which will leave possible openings for enemies to approach and deal with the Dwarven Army. That would also highly increase the skill needed to play it effectively which sounds fun to me as well.
@blindwoozieАй бұрын
YESSS TURIN AND THRONES OF DECAY CONTENT HAS ARRIVED
@moistcurtainsАй бұрын
Rereading some of the Gotrek and Felix books right now. Hyped for the new units.
@alirezarezaei297625 күн бұрын
I think that thunder burner thing and the other similar ability on the land ship should have some side effects For example it should give the ship ability to escape melee but the expense of stopping the entire crew from shooting while this ability is active So even if you kept that thing on the whole time you know you can flee but you can't shoot back either And it makes sense too because you are travelling at much faster speed that you normally can and for that your crew need to brace for it and this will prevent them from shooting at the same time
@Arothoss29 күн бұрын
Dude you missed the first bombing strafe of the thunder barge you had one job
@HiQueenJenn29 күн бұрын
Cathay: We've got Flying Artillery and sharpshooters , we are masters of the skies. Malakai: Calmly drinks a pint of Bugman's
@AdamSchadowАй бұрын
Units that cant be stopped from firing with melee are and always were incredibly toxic.
@greyestwolf29 күн бұрын
Really happy to see some land battle again!
@x0lopossum23 күн бұрын
2:40 Epic doomseeker slayer hair.
@101szniperАй бұрын
Hell ya, nothing like a turin video to start off the day!
@tavo971626 күн бұрын
We haven't even got to play with the Thunderbarge yet, and people are already complaining about how op it is. I get it, it sucks facing it in multiplayer and I agree. But I don't want campaign units being nerfed to accommodate multiplayer. The campaign stuff should remain wild and fun. I think limiting the boost ability to a one-time-use per battle would eliminate the kiting problems without taking away from the epicness of the unit.
@NBeaver-bx4ylАй бұрын
the boost should have a long cooldown and do more damage. The blimp should be like 3500 gold, nothing less. Don't make it weaker, just make is extremely expensive
@callumsevers77629 күн бұрын
Couldn't agree more, nerfing is a tool that should be used very carefully. Gold increases and increased cooldown on the speed increase make far more sense!
@rubz139029 күн бұрын
@@callumsevers776CA could make these debates pointless and save us the trouble by not deliberately making units OP with DLC release. If it didn't appear as strong and a bit more reasonable people wouldn't be clamouring for nerfs or yelling to keep it as it is. It's the same old story for like 7 years.
@orush-co1dy24 күн бұрын
Should just nerf it for multiplayer. OP Meme units in campaign are half the fun
@NBeaver-bx4yl23 күн бұрын
@@orush-co1dy nerf the price, so make it really expensive. Making it like 3500 in campaign is 100% justified imo
@yasser476Ай бұрын
That was really cool to see would love more thunder barge videos
@GnomeLaborer25 күн бұрын
I wish that was a model for Old World, because I’d love to paint it. Can’t wait to get the new Dawi coming in tabletop and the game! Oh and that thing should cost like 5k gold. 😂
@KOBA235Ай бұрын
Also this thing has too much armor, 120 really? It should have same amount as Marienburg landship.
@gohomeheroАй бұрын
Dwarves have lots of armor. It's kinda they're thing.
@KOBA235Ай бұрын
@@gohomehero But not on a freaking airship.
@ALWAYSWRONGALWAYSАй бұрын
@@gohomehero Check out the armour values of pretty much every other dwarf unit involved in this fight.
@bruuuuuuuuhhhh29 күн бұрын
And I'm pretty sure it has missile resist?????
@memedaddy6932Ай бұрын
I can't wait to see the new Empire units in action, the only one I've seen so far is the landship and I'm really interested in their other gunpowder!
@alexocana1865Ай бұрын
I'm excited to try this thing out
@TheRayric29 күн бұрын
Can you do a video showcasing all the new units, buffs and abilities?
@simondiebolt5354Ай бұрын
Yessss, it begins!
@lich109Ай бұрын
I saw other videos with the Thunderbarge. It needs a self-damage boost and a speed nerf, maybe make its max speed 75, I love its idea and I wouldn't want to see it change much, but something needs to be done.
@Grz34928 күн бұрын
My contribution would be that three changes are needed, one is that it’s bombs should be manual control, there is no reason why Cathay’s Lantern units should need to be manual but the thunder barge isn’t. The second change is that the Thunder barge should not have a boost to its turning radius, that makes no sense, if the boost is on it should be forced to move forward at high speed. A cool-down is definitely needed on the boost.
@assistantref5084Ай бұрын
Stable genius CA balancers strike again.
@MeldrickCz29 күн бұрын
Battle of circus balloons vs zeppelins...warfare just like Julius Verne imagined.
@toggle3927Ай бұрын
Terrible intensity skill. Some things never change. They could double the value and halve the required kills and it still would have been maybe 20% wardsave for a 0 armor unit under 50% health.
@ChocolatePancakeManАй бұрын
Im waiting to see a domination match before solidifying my opinion on the Thunderbarge. If I had to make some changes based on what I’ve seen so far: - Cost more - Double thunderburner damage - Lower thunderburner speed (60-75) - Swap shotguns with regular thunderers, or reduce shotgun range.
@TideUltra13-ex3xlАй бұрын
I was expecting the bombardment to be an activated ability with limited uses, just like the gyrobomber or that RoR crowmen.
@Wvk5zcАй бұрын
Seriously. How do you even beat dwarf with VC or Slaanesh
@AdamSchadowАй бұрын
The same way as always swarming. Except now you need to basically take a maxed out airforce or loose to the infinite ammo zepelin.
@Wvk5zcАй бұрын
@@AdamSchadowSlaanesh got no air force
@Salty_KitsuneАй бұрын
@@Wvk5zc 19 harpies???
@lvl5goon598Ай бұрын
@@Wvk5zcThey would have Azazel as an option if the thunderbarge couldn't fire while rampaged
@joeyawiki3315Ай бұрын
@lvl5goon598 Need to drop it's hp to 75% first tho
@TheRlyNewHideАй бұрын
Seeing the thunderbarge in action reminds me that I should play a chaos dwarfs campaign again.
@sckanis29 күн бұрын
Hey Turin! Love the content as always! However it seems like the audio level of your uploads is quite low compared to other videos on youtube. Even if I turn my music volume to minimum and turn the audio of your video to max the music just barely has lower volume than your video.
@Balrog200528 күн бұрын
At least the Thunderbarge make a little more sense than gyrocopters for that particular fantasy setting...I think... whell you have a dwarf flying boat-zeppelin/flying fortress (the WW2 bomber) with artillery vs. a steampunk Apache Attack heli, with very angry small people with long beards in both.
@fourthknower9831Ай бұрын
I think a cost increase for multiplayr on the Thunderbarge would be in order
@DanielCosta-zp6jlАй бұрын
how many units of sister of avelorn would take that sky machine out?
@ZerFayt26 күн бұрын
Cannot wait to play campagin and doomstack Thunderbarges!
@TheSyrx29 күн бұрын
Increase the cost, nerf its HP, or increase self-damage on the ability for the Thunderbarge. But Dwarfs have been the EXACT same since the multiplayer days of WH1, I remember that, I was there. The only thing for Dwarfs that had any meaningful change over the years were the Runesmiths where CA never really knew what to do with the Runes and how they should work, I remember the days where you would just bring like 2 or 3 Runesmiths and spam Rune of Wrath and Ruin (which did a fixed DoT back then) and just melt units over the course of a battle. Now the Dwarfs get access to a whole new arsenal in the form of various Slayer units & Slayer lords and artillery powerhouses (as they should be) and people immediately start crying. Even if the Thunderbarge gets nerfed, and it probably should, be it by way of cost or health, if you bring no counters to the Thunderbarge it will and should demolish your army. Two onyx crowmen aren't gonna cut it lmao.
@christerprestberg3973Ай бұрын
Oof, really cool unit that I only dreamed of them adding, but yeah it seams a fair bit too good currently >.>
@CSStevens2015Ай бұрын
cut the afterburner to 100% speed boost and it'll fix the issues with outrunning melee units, could even make it a timed ability with a cooldown
@Bans94Ай бұрын
I've been waiting for Turin to release the new DLC battles and he doesn't disappoint! Many grudges were removed from the book this day.
@leoojeda-xv5kh28 күн бұрын
those are very tall doomsekers or very small jade warriors at 8:19
@Wanderer-nw2soАй бұрын
I still think the thunder barge needs to have an ammo limit because that just feels like it can just have infinite charges of attacks and you can't really stop it but if people complain about the steam tank having an infinite steam attack that one makes sense, though as it's just using the unneeded steam to scold enemies. The wonder of the age would probably have to have an ammo limit just so that isn't super overpowered so skaven and greenskins will have a chance against it.
@krokodilov00Ай бұрын
6:09 - Flash Gordon vibes
@74arcath29 күн бұрын
Like the Vid just hope Content creators dont get Thunderbarge nerfed before we even get it. Heard same from several now
@insultinsultan70528 күн бұрын
Quad Bolt Throwers? By Grungni, the ancestors would be proud
@madsboandersen531629 күн бұрын
Those Doomseekers are jacked! And just as tall as the Cathay warriors. xD
@floflo1645Ай бұрын
is nerfing the speed burner speed and doubling the damages enough to balance this unit ?
@Hurricayne9229 күн бұрын
It would at least be a start
@UnreasonableOpinionsАй бұрын
The afterburner needs at least a significant cooldown once deactivated and an accelerating damage when left on. It's okay in principle but right now being able to just leave it on means it's just the stats it has.
@TheRealSimeonАй бұрын
So weird seeing those doomslayer dwarfs be larger than humans...
@vincentmorin525819 күн бұрын
Thunderbarge is crazy, I decimated entire backlines of high elves archers and lotherns with it.
@lovelybitofsquirrel8272Ай бұрын
thunderbarge should have a much slower turn speed even with the afterburner active. on top of that the burner needs to do like double the damage
@Mett_Demon27 күн бұрын
Im sooo Happy that my fav. fraktion (dwarfs) becomes a dlc ^^
@NewVegasNerd27 күн бұрын
8:15 the doomseekers are the same height or taller than the jade warriors
@symphonyforeveryone5978Ай бұрын
The spell that reverse shooting should be good against a Thunderbarge, no? I mean, it never stop shooting, and has a lot of different way, all of them being VERY powerful
@Hurricayne9229 күн бұрын
Has anyone tested that yet?
@symphonyforeveryone597829 күн бұрын
@@Hurricayne92 I have no idea !
@cameronhaslam482928 күн бұрын
Highly recommend the gotrek and Felix books for Malakai there are free audio ones on KZbin
@Saw7th29 күн бұрын
The price should be jacked up, since this is a late game unit 2,8k is cheap and should cost way more. It is powerfull as it should. According to lore it can go toe to toe with a dragon and win.
@unfairbusiness8950Ай бұрын
2 crows to kill tier 5 unit without ranged support? That decision was bad, I think. I think thunder-burner needs some limitation or more self-destruct damage for giving enemies air-force chance, for reward, CA should make some ability that makes thunderbarges to aim its cannons (it works like skill, but thuderbage's cannon aims the target even if it's moving until thunderbarge can't shoot because of arc)
@Hurricayne9229 күн бұрын
2 crows and 2 grand cannons, arguable one of the best cannon units in the game. the issue is the best counterplay seems to be artillery but Dwarves already have the best counter arty play as well.
@unfairbusiness895029 күн бұрын
@@Hurricayne92 Well, it seems Cathay player concentrate on shooting bolt thrower first, the player didn't try to shoot the thunder barge. I wonder if the player brought ranged unit instead of Jade warrior. since thunderbarge can't aim things, I think concentrate on range unit with some bait units is the key to kill thunder barge for now rather than artillery. What I seem is the burner is the OP that evades the melee attack of some powerful air units. It looks good that you can micro control things for effective play, but that's too much.
@thomasalegredelasoujeole9998Ай бұрын
That barge will be nerfed for sure, but in the meantime, it’s nice to see dwarves kicking ass and taking names 🤣
@mrdoomman97Ай бұрын
at bare min thunderburn should prolly be a cooldown instead of a toggle
@Mjiujtsu28 күн бұрын
Hilarious opening to this vid
@menhguinАй бұрын
horribly OP and deserves a nerf but so entertaining to watch
@SweatyYeti42028 күн бұрын
the Cathay blimps walked so the Thunderbarge could fly!
@shadowdevil12627 күн бұрын
calling it now the thunder barge is gonna be a warp lightning cannon line's wet dream
@Skagwatcher29 күн бұрын
So you're telling me that one of the most expensive units in the game with an entire army built around supporting it or covering it's support is strong against an army that barely brought a handful of counters and left the rest fallow? wowee zowie, shocking!
@terraflare296228 күн бұрын
man this is giving me nostalgia of kirovs from red alert
@CharlesProctorАй бұрын
I'm a simple man, I see the words "Turin" + "Thunderbarge," I tap "watch"
@PicklednSaltedАй бұрын
Very cool unit, but I highly doubt it'll last after 1 tournament.
@BelchoSachaАй бұрын
"KIROV REPORTING"
@123fakestreetttАй бұрын
Imagine this miracle of dwarf engineering being underpowered
@aethewulf4787Ай бұрын
id say increase price to 3k for start and make afterburners do more dmg but please keep shooting as it is,this unit is centerpice
@TheBarserАй бұрын
New units are always op at first
@DigitwardАй бұрын
Not always. Nuln ironsides and empire snipers suck. Nuln ironsides have terrible dps because of 60 models and low armor while empire snipers have the worst range, and don’t even have shieldbreak when compared to any other sniper unit.
@Hurricayne9229 күн бұрын
@@Digitward tbf to the Hochland long rifles they also aren't a weapons team so can be placed on walls
@rubz139029 күн бұрын
@@Digitwardlmao so CA makes Nuln Ironsides different from handgunners,but then decides no lets make them just upgraded handgunners with armor...wait no lets make them handgunners with worse dps. Like the armour is gonna matter at all.
@Anvilarm0729 күн бұрын
OMG that Thunderbarge! I bet that will be awesome in campaign. But I nightmare in 1v1 domination.
@saintblackwater7213Ай бұрын
Someone already said it, but that speed ability needs a nerf, like compounding damage the longer its used.