The Tyranids-Zerg-Xenomorph Comparison and Differences

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Nutbug

Nutbug

Күн бұрын

Here in this video we will compare three iconic gaming swarm monsters, the tyranids, the zerg and the xenomorphs. We will begin by talking a look at their origins and their designs, then dive deeper into the gaming lore of these hyper evolving - genetic super creatures, things like their motives, their evolution factor, hive structure and how deadly they are in a galactic scale.
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@beerasaurus
@beerasaurus 5 ай бұрын
Xenomorphs: Planetary threat, Zerg galactic sector threat, Tyranid: Galactic threat
@grimdaggz
@grimdaggz 5 ай бұрын
I would consider 'Nids a universal threat.
@zebrion5793
@zebrion5793 5 ай бұрын
Tyranids are invading the 40k galaxy from multiple directions - meaning they are not only extragalactic, but have completely wiped out entire other galaxies in multiple directions, making them a legitimate universal threat.
@atreyos9449
@atreyos9449 5 ай бұрын
meh the tyranid are a joke being a threat, the zerg really are a galactic threat and they dont have a simple directive of race like the tyranids have.
@atreyos9449
@atreyos9449 5 ай бұрын
@@zebrion5793 assumptions, imperial theories and nothing more, nothing is true and precise in 40k and since the tyranids are a joke at the moment, they are not a universal threat, it is just the typical exaggeration of the universe.
@zebrion5793
@zebrion5793 5 ай бұрын
@@atreyos9449 the Tyranids are a proven multi-galaxy threat. That's where they literally came from - another galaxy that they stripped clean. They're also coming from multiple directions, meaning they came from different galaxies, making them a universal threat, not just a galactic one. Zerg are essentially just a downgraded version of the Tyranids.
@Luzarioth
@Luzarioth 4 ай бұрын
Where does they come from ? Xenomorphs: H.R. Gigers Art Tyranids: Inspired by Xenomorphs Zerg: Legally distinct Tyranids.
@JustinDynamicD
@JustinDynamicD 4 ай бұрын
Warcraft and Starcraft were literally re-IPed from Game Workshop cancelling a game contract before release. So races were updated and skinned to avoid litigation and allow Blizard to still release their game.
@pakboris2268
@pakboris2268 4 ай бұрын
Aren't Tyranids older then Xenomorphs?
@Darlf_Sevil
@Darlf_Sevil 4 ай бұрын
And evry nexst grn get better. Like zergs and tyranids are just galaxsy eater when xenomorph just exsist in one form and have just minnors changes
@masterthnag105
@masterthnag105 4 ай бұрын
@@pakboris2268 xenomorphs came out in 1979. Tyranids officially released in 1995.
@pakboris2268
@pakboris2268 4 ай бұрын
@@masterthnag105 Thanks! I thought Tyranids were older and that Xenos were younger
@PokeKid1ge1co1
@PokeKid1ge1co1 5 ай бұрын
You made a mistake when it comes to face huggers. There are multiple theory's on whats going on but the most common canonical answer among the different media is that cell clusters from the face hugger are deposited that force the host body to construct the xenomorph within their own body. Which is why you get Xenos that appear and act differently depending on the host body and DNA which is used to create and gestate the alien. see the Predalien and Alien T-Rex among others.
@kyze8284
@kyze8284 4 ай бұрын
How did a facehugger get a rex?!
@averywalden5204
@averywalden5204 4 ай бұрын
There's also the dog one in aliens 3 I believe
@Go2hell-fulgybitch
@Go2hell-fulgybitch 4 ай бұрын
Trilobite got a rex which is a form of massive face hugger but face huggers are extremely stealthy they can sneak on to ships live long enough to infect a host then die when jobs done if they manage to impregnate a victim with a Queen its game over for everyone and the unfortunate planet the ship reaches
@mikerude5073
@mikerude5073 4 ай бұрын
​​​@@kyze8284might have just used one of the Rex nostrils while it was sleeping. We see it as needing a face, and named it for that, when it might simply need any means of getting it depositor tube into a host. I could imagine a large enough creature, and the facehugger might even be able to attack it anywhere like a tick. Edit: on a human it goes for the face as that's its best way in.
@It-b-Blair
@It-b-Blair 3 ай бұрын
There were several gaps in the lore of tyranids too, but this was fun to watch!
@connorbennett1517
@connorbennett1517 4 ай бұрын
When Xenomorphs are considered "weak" by comparison, you have a SERIOUS problem on your hands.
@Go2hell-fulgybitch
@Go2hell-fulgybitch 4 ай бұрын
They're anything but weak
@moonshiners-cv6kd
@moonshiners-cv6kd 4 ай бұрын
in tyrinids lore in Warhammer they number 1000 to 1 human
@CanetaErrante
@CanetaErrante 4 ай бұрын
​@@moonshiners-cv6kd That isn't much as every fricking thing on the universe and multiverse of warhammer kills or wants to kill humans... even other humans
@moonshiners-cv6kd
@moonshiners-cv6kd 4 ай бұрын
@@CanetaErrante games workshop has them not winning anything of substance forever for a reason
@CanetaErrante
@CanetaErrante 4 ай бұрын
@@moonshiners-cv6kd I mean, 1000 for each human isn't a outstanding number on warhammer... where they are a few bc evetything that exist on the multiverse kills or wants yo kill humans
@fast1nakus
@fast1nakus 5 ай бұрын
Tyranids is what happens if Zerg wins. Xenomorph is what happens when a weak strain of zerglings accidentally got lost.
@MM-ne6pk
@MM-ne6pk 4 ай бұрын
still one is missing, flood from halo
@fast1nakus
@fast1nakus 4 ай бұрын
@@MM-ne6pk flood is just broken bs
@davidwilson6829
@davidwilson6829 4 ай бұрын
You know, I already had some long-winded response spinning up in my head, but then I saw your comment and you broke down my entire essay-length response in just two sentences. Good job.
@zehkiel8018
@zehkiel8018 4 ай бұрын
​@MM-ne6pk That's a mismatch. I love all the factions he presents here, but none of them represent the threat the Flood does. The Flood, if serious, are able to manipulate the universe itself. Even reading none of the books, you see in the games that the Flood can just choose to manifest portals wherever they want. That's a small hint of their power. Flood > most fictional groups.
@theangrysuchomimus5163
@theangrysuchomimus5163 4 ай бұрын
Xenomorphs are just glorified tanky banelings.
@nobleman9393
@nobleman9393 5 ай бұрын
The Brutalisks and Omegalisks would be the largest Ground Creatures for the Zerg.
@christiandauz3742
@christiandauz3742 5 ай бұрын
Which are killed by Marines and Mauraders
@nobleman9393
@nobleman9393 5 ай бұрын
@@christiandauz3742 In the gameplay yes.
@Sabcy2
@Sabcy2 5 ай бұрын
Omegalisks are simply Ultralisks that have lived for a long time and can be the size of mountains, and brutalisks are stated to be the largest organism the swarm can muster naturally, and is sky scraper sized.
@atreyos9449
@atreyos9449 5 ай бұрын
@@christiandauz3742 only in gameplay, if we apply your logic then the tyranids are very weak bc in the games they die of simple bullets and the greatest bioforms of them fall very easy. its stupid to use the logic of gameplay so it doesnt benefit to wh even.
@XochiCh
@XochiCh 5 ай бұрын
@@atreyos9449 Using gameplay logic is even worse than that, a group of 30 marines can bring down a Battlecruiser with simple magnetic guns, you know, a ship in orbit that houses 6k-8k people.
@MeOneSleepy
@MeOneSleepy 5 ай бұрын
The Xenomorphs don't stand a chance in a three way battle. Out of the other two species god help the rest of the universe as whatever ends up leaving the battlefield will be a combination of the best traits of both the Tyranids and Zerg. Which I don't believe anything would be prepared for.
@dragonlord498
@dragonlord498 5 ай бұрын
Yep the nids library of genetic samples + the zergs innate ability to develop beneficial mutations and be proactive in making them instead of just reactive etc and also the on average greater intelligence of the zerg commanders etc ya that will be a major upgrade for both sides
@SinZeno
@SinZeno 5 ай бұрын
yeah worst case scenario they both evolve and adapt to the point they become one in the same... better call the silent king.
@dragonlord498
@dragonlord498 5 ай бұрын
@@SinZeno best case for everyone would be the zergs overtake the nids given at least zerg you can potentially negotiate with least post broodwar ones especially after Kerrigan regains her humanity
@iamaloafofbread8926
@iamaloafofbread8926 5 ай бұрын
The orcs will somehow still win lmao
@dragonlord498
@dragonlord498 5 ай бұрын
@@iamaloafofbread8926 didn't the nids wipe out the biggest ork empire
@trevormcguire6984
@trevormcguire6984 5 ай бұрын
Tyranids also have the Norn Queen and there have been 3 hive fleets attacking from 3 different sectors of the galaxy now
@Hamzat22
@Hamzat22 5 ай бұрын
Plus it maybe that all 3 hive fleets were only vanguards and the main force is yet to arrice. Tyranids would eat the Zerg for breakfast.
@kirbyball97
@kirbyball97 5 ай бұрын
@@Hamzat22 Ah yes, a theory that no one has been able to prove. More than likely it was simply the hive mind splitting it's forces into different areas to fight on multiple fronts after it lost a hive fleet in a frontal assault. The Nids put blueberries to shame with the amount of random plot armor they are given.
@kirbyball97
@kirbyball97 5 ай бұрын
Eh, norn queens are just a spamming respawn button. Fight wise they don't do much.
@Darlf_Sevil
@Darlf_Sevil 4 ай бұрын
​@@Hamzat22eatimg zergs is bad idea. Zergs are borg odf bugs. They literaly a parasite in infested boddy or they make new boddy around what they get and them give it a parasite. If tryanids attack using they full force zergs end up dead, if tyranids ignore zergs to long as to hard bio not worth it now they will die
@nikolamatasin3877
@nikolamatasin3877 3 ай бұрын
@@Darlf_Sevil They don't "eat" eat stuff, they dissolve stuff. Lorewise they're immune to poison, diseases, viruses and any form of biological attack. Only instance of poisons effective were reverse engineered from other captured tyranids. And even "if" it worked, they would just get killed off and reabsorbed, until immunity is built.
@GundamDemon
@GundamDemon 5 ай бұрын
Awaken my child and know the glory that is your birth right. Know that I am the Overmind, the Eternal Will of the Swarm and that you have been created to serve me.
@CommanderBohn
@CommanderBohn 5 ай бұрын
Xenomorphs: Classic. Zerg: Used to be metal until SCII utterly ruined them. Tyranids: Peak space bugs of death. Reason they don't get more wins is because GW doesn't allow them.
@rateros9006
@rateros9006 5 ай бұрын
Something Something you don't hear about tyranid wins because no one survives or can communicate with people off planet
@Doku71
@Doku71 5 ай бұрын
Insane that the Tyranids came out the victors of the Octarius War. Who knew coming from above of below the galactic plane was a viable option. Now the Hive Mind has more command organisms capable of manipulating the thoughts and dreams of key figures around the Imperium, the Swarm Lord is no longer the only problem solver unit they can send to lead when it needs lines broken. Wonder what will happen once the main body of the Tyranids finally arrives to support it's vanguard forces.
@savingferris8279
@savingferris8279 5 ай бұрын
SC2 >>>>>>>>>>>> SC1
@draketheduelist
@draketheduelist 5 ай бұрын
​@@rateros9006Not much of an excuse after Dawn of War 2: Retribution, which shows what a Tyranid "win" would look like (basically an Inquisitor's log file after the fact). GW just doesn't want to do something like that themselves canonically.
@iamaloafofbread8926
@iamaloafofbread8926 5 ай бұрын
The orcs also stopping them
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
Zerg has more individuality than Tyranid and Tyranid strategies may change but it only have one mind. Zerg's comanders are unique while extremely loyal to their superiors
@Neoth40k
@Neoth40k 5 ай бұрын
Hive Mind's intelligence is still very high, but I think it would be a great fight
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
you don't understand the Tyranid, if the current command dead than the second powerful will take it place but that will only last few second to restore order. Tyranid strategies is depend on the fleet mind the focus of every Tyranid on the fleet. They have faster adaptation than even zerg. One dead and they will just adaption right away the same as zerg but need selection adaptation. Zerg's comanders are unique while extremely loyal to their superiors => play starcraft 1 and 2 you will known there many times zerg broken a part to many faction. unique only for those special occasion that create by kerrigan that using a logic mind of human. Zerg on basic is depend on the brood mother after she dead they will broken and could not form any force to even defend them self.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
@@thanhphongpham7482 No the Tyranids don't adapt right away, it needs to consume biomass and the hive mind makes new Tyranids while Zerg can morph right after consuming something. Zerg evolution is guided, Tyranids evolution is reactive and adaptive. The Zerg will win as they always take initiative Even when not encountering any enemy, the Zerg will try to evolve by placing themselves in a harmed way to force random mutations Each hive fleet has their own mind for that there are a lot of fighting among the fleets
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
@@congnghequansuvn474 consume biomass is just to make more Tyranid. They will adapt if they unit is kill and create new weapon or armor to go again the weapon or environment that killed it. Zerg can morph that only in theory and most of them can't morph right after. Play starcraft 1 or 2 and you will see when they will die by toxic or marine gun with out morph for better defend or resistance again those weapon they need time to adaptation with gene that collected like Tyrannid consume biomass. But Duel to Tyrannid way older I think Tyrannid is better.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
@@thanhphongpham7482 like i said, Tyranid evolution is reactive while evolution to the zerg is planted even before go to battle. And you didnt play starcraft 2 did you? morphing is one of the gameplay, Zergling can morph into Baneling,... and Zerling evolution campaign, zergling morph into a jumping version right after consuming suitable biomass. Tyranid cannot do something like this.
@doomslayer7670
@doomslayer7670 Ай бұрын
Fun fact, the current zerg are much more peaceful and friendly, they will not even try to eat you (unless they are provoked, of course). Now they are engaged in the restoration of planets and lead a fairly peaceful lifestyle. coexist with the environment, and among them there are more and more intelligent individuals. But do not think that they have become weaker, on the contrary, only stronger. After the final battle with Amon, Kerrigan gave the zerg the essence of Xel Naga, which brought them to a new level (And thanks to this very essence, they restore worlds). The Swarm did not become weaker, rather took the path of peaceful existence, and did not continue the military path. And the current leader of the Swarm is Overqueen Zagara.
@8Smoker8
@8Smoker8 5 ай бұрын
Rule of thumb, 40k wins.
@Regunes
@Regunes 3 ай бұрын
Excellent argument, however **Plague, Scourge, Gg**
@nikolamatasin3877
@nikolamatasin3877 3 ай бұрын
@@Regunes "plague" Nurgle has entered the chat. Only reason nothing wins in 40k is because everything is so broken or disjointed (and GW doesn't want anyone to win), if all Tyranids united in their assault, they'd overrun the whole galaxy in a few years, if all humans went unopposed and weren't so stretched out fighting everything, everywhere, they could wipe out Starcraft's universe (not to mention of The Emperor awakens), if Chaos Gods decided to work in unison everything would fall, other than Tyranids. If Orks stopped infighting, they'd swarm the 40k in really short time... and provide infinite food for Tyranids. lol
@It-b-Blair
@It-b-Blair 3 ай бұрын
Sry, but tyranids shadow in the warp inhibits warp beings from crossing over, and causes any who would wish to cause such manifestations to go mad before they could complete the rituals. There’s even a tendril of tyranids that has come to feast upon warp energies. The only army I feel that could either truly push back or just not care are the necrons. Once the tyranids have eaten all life and moved on, each world would be perfect for the necrons to establish, while every soul is just trapped in the warp with no means to return.
@90skidcultist
@90skidcultist 2 ай бұрын
40k doesn’t always win. Flood would and Forerunners solos 40k.🫤. That’s just TWO I can name that most are familiar with.
@zuty213yeet8
@zuty213yeet8 19 күн бұрын
Unless it the benefit 10 universe
@benjaminpease8288
@benjaminpease8288 5 ай бұрын
The (a) Gravemind out here like: "Am I a joke to you?"
@clone3_7
@clone3_7 5 ай бұрын
Yes, the flood is a joke (not in terms of power).
@benjaminpease8288
@benjaminpease8288 5 ай бұрын
@@clone3_7 My guy, the logic plague literally wins the argument by itself. That is before you even begin to discuss star-bridges and the Flood's capacity to dilate time. Forerunners are like Xel'naga on steroids and their only answer was to literally burn the entire galaxy at once on the chance of stopping the Flood and that still didn't work (curiosity and cats, I reckon.) The Flood is, imo, the literal S+ tier undisputed champion of Sci-Fi swarms. Nothing comes even close.
@clone3_7
@clone3_7 5 ай бұрын
@@benjaminpease8288 You get an F on reading comprehension for your reply to me. I originally wrote "not in terms of power", to be clear I am not saying, that the Flood's power is a joke. However just to be clear I will elaborate, what I mean by the Flood being a joke. The Flood itself is a joke, it is a boring generic sci-fi faction, which serves to place a "zombie horde" like faction into Halo. The Flood, the Forerunners and the Precursors are all as complex and interesting as butter on bread or still water in a glass... You just have to look at their names to find out how much creativity went into them. It is a shame they are connected to Halo at all. The UNSC and the Covenant are two super interesting and unique factions, inspite of the fact, that the previous three named factions at their primes could individually mop the floor with both combined. Whenever I hit a flood level in Halo I rolled my eyes, the fun part was over and the filler missions came... except these filler missions were sometimes the end of the game. The Tyranids, the Zerg, the Xenomorphs all have unique characters, styles and species... what does the flood have? Spores those spores will mount anything and that is it. In itself the flood is boring. I will however note, that it is crazy, that the Flood is this powerful and that powerful, yet in current Halo lore the Flood does not seem to be that powerful at all... but I know they are weak now and that is why the Flood will never be "the literal S+ tier undisputed champion of Sci-Fi swarms", because while they are powerful once they have reached critical mass, they are the most pathetic out of the four, if a planet is just getting infected. Yes all swarms are their weakest at their starting stage, but once a city is consumed the other swarms become an actual threat, whereas the Flood needs a gravemind to be a threat and as long as that gravemind is not there, it is pretty much a below average swarm.
@clone3_7
@clone3_7 5 ай бұрын
@@benjaminpease8288 You get an F on reading comprehension for your reply to me. I originally wrote "not in terms of power", to be clear I am not saying, that the Flood's power is a joke. However just to be clear I will elaborate, what I mean by the Flood being a joke. The Flood itself is a joke, it is a boring generic sci-fi faction, which serves to place a "zombie horde" like faction into Halo. The Flood, the Forerunners and the Precursors are all as complex and interesting as butter on bread or still water in a glass... You just have to look at their names to find out how much creativity went into them. It is a shame they are connected to Halo at all. The UNSC and the Covenant are two super interesting and unique factions, inspite of the fact, that the previous three named factions at their primes could individually mop the floor with both combined. Whenever I hit a flood level in Halo I rolled my eyes, the fun part was over and the filler missions came... except these filler missions were sometimes the end of the game. The Tyranids, the Zerg, the Xenomorphs all have unique characters, styles and species... what does the flood have? Spores those spores will mount anything and that is it. In itself the flood is boring. I will however note, that it is crazy, that the Flood is this powerful and that powerful, yet in current Halo lore the Flood does not seem to be that powerful at all... but I know they are weak now and that is why the Flood will never be "the literal S+ tier undisputed champion of Sci-Fi swarms", because while they are powerful once they have reached critical mass, they are the most pathetic out of the four, if a planet is just getting infected. Yes all swarms are their weakest at their starting stage, but once a city is consumed the other swarms become an actual threat, whereas the Flood needs a gravemind to be a threat and as long as that gravemind is not there, it is pretty much a below average swarm.
@clone3_7
@clone3_7 5 ай бұрын
YT decided to delete my replies for whatever reason... it does it these days.
@Poogs
@Poogs 3 ай бұрын
Tyranids. No question. They are so brutal that they even absorb the atmosphere.
@atlasthespy2707
@atlasthespy2707 2 ай бұрын
the zerg, no question. the zerg were able to absorb starcraft's equivalent of a c'tan
@zergrush_9704
@zergrush_9704 Ай бұрын
​@@atlasthespy2707when? No they didn't
@doomslayer7670
@doomslayer7670 Ай бұрын
@@zergrush_9704 Xel'Naga, in short the Gods of the StarCraft Universe. The Zerg killed almost all of them. This didn't happen in the game itself, but in the lore it happened a few centuries/decades before the game.
@zergrush_9704
@zergrush_9704 Ай бұрын
@@doomslayer7670 they did it with Amon, not by themselves
@doomslayer7670
@doomslayer7670 Ай бұрын
@@zergrush_9704 Still, eat the Gods.
@petermakin7166
@petermakin7166 5 ай бұрын
One point that's overlooked, Starcraft takes place in the year 2259, Warhammer is 40k. The zerg could easily be the ancestors of the tyranids.
@balazsvarga1823
@balazsvarga1823 5 ай бұрын
Old warhammer rulebooks made a reference to this. The Swarmlord, the closest they had to a special character, was called the Destroyer of the Khala empire, a reference to the Protoss.
@Taijiutsu
@Taijiutsu 5 ай бұрын
If they were then the God Emperor would have killed them off long ago. Then Necrons made the Tyranids.
@merikmalhads1676
@merikmalhads1676 5 ай бұрын
That would make the norn queens are long descendants of Abathur. That would make me like them a lot more
@christophedlauer1443
@christophedlauer1443 5 ай бұрын
Well - Starcraft was ment to be a 40k game, but GW would not grant Blizzard a license to the IP. So Blizzard made their own version. Both were heavily influenced by Heinleins "Starship troopers". Later 40k lore could well have been influenced by Starcraft, but originally, the Zerg definitly were based on the Tyranids.
@kain7759
@kain7759 5 ай бұрын
@@Taijiutsu More likely the ancients did it to stop the Necrons before getting wiped, same as they did with Orks and Eldars. The shadow in the warp does to C'tans the same it does to demons.
@dredgenauryx3382
@dredgenauryx3382 5 ай бұрын
I think the Zerg would infact have the better evolution factor. What you described for them is infact correct, how ever they play by the Tyranid rule set as well. Most zerg forms were not desinged by the zerg. But were creatures that the hivemind saw some use for and thus were consumed changed and released in their new forms to fight for the swarm. The zerg evolve trough mutation and assimilation to predict problems rather then just countering them though they are experts at that as well.
@dragonlord498
@dragonlord498 5 ай бұрын
Ya agree one big difference between the two is the zerg have the ability to plan ahead better where nids even the supposedly smart ones are just reactive when it comes to their evolution
@kenichiotaku3693
@kenichiotaku3693 5 ай бұрын
Besides, I think the zerg ability to travel underground en masse via nydus networks and the capacity of zerg infestors for zergifying or even directly mind-controlling other organisms on the fly constitutes a huge advantage. Not to mention that even the zerg buildings are organisms in their own right and some of them can attack hostiles directly.
@dragonlord498
@dragonlord498 5 ай бұрын
@@kenichiotaku3693 really it would make sense that all of them could attack enemies and i think their are cases in lore of that happening. i do know their is official lore cases of structures developing defenses as soon as they experienced a new attack that barely was outpassed by i think it was voidray beam weapons. the reason they likely aren't all armed with some types of weapons is more gameplay mechanics then anything else so not every structure was armed with acid spewing or tentacles like the zer defense structures are
@chaplainarkanus6410
@chaplainarkanus6410 5 ай бұрын
​@@kenichiotaku3693the nids also have a giant brutalisk esk creature made for traveling underground I forgot the name tho it looks similar to a brutalisk but has no legs and is thinner
@kenichiotaku3693
@kenichiotaku3693 5 ай бұрын
@@dragonlord498 yes but all zerg structures are alive as they are various metamorphosis of the drone. And the defensive structures can be quite challenging and they can walk around for a change of position during their down time when they're not busy attacking stuff that could threaten the hive clusters.
@leonnunhofer3453
@leonnunhofer3453 5 ай бұрын
Zerg evolve sometimes in hours, and through forced evolution. You put them in a certain end, they face a challenge, they adapt. But they also can consume and use other species DNA. Tyranids just evolve through DNA they consume. They depend on finding something useful, Zerg can force it. That's why I don't agree with Tyranids being superior here.
@grimm_satisfaction1292
@grimm_satisfaction1292 4 ай бұрын
The Zerg are Tyranid knock-offs. Cheap Tyranid knock-offs, at that.
@ArtypNk
@ArtypNk 4 ай бұрын
Xenomorph is like a special forces unit. You send it when you need a ship, or a city, or a planet gone. Zerg is for when when you need a planetary system deleted. Tyranids is for when you need a galaxy deleted.
@HubiKoshi
@HubiKoshi 2 ай бұрын
And Tyranids have their own special forces in the form of Genestealers and Lictors.
@mr.bravehart8183
@mr.bravehart8183 5 ай бұрын
Kerrigan taking control of the Tyranids wouldn't be possible but that would be coooool.
@DeathSithe92
@DeathSithe92 5 ай бұрын
It very much would be possible.
@christiandauz3742
@christiandauz3742 5 ай бұрын
HAHAHAHAHA!!! Kerrigan is a weakling compared to the Swarm Lord
@biscoto3201
@biscoto3201 5 ай бұрын
​@@DeathSithe92 control the whole, no even for her it would be to much, but a part or a medium Fleet.
@grimm_satisfaction1292
@grimm_satisfaction1292 4 ай бұрын
@@DeathSithe92 HA! Kerrigan would take one look at the Tyranid Hive-Mind and her mind and soul would instantly shatter and her body would instantly evaporate from the sheer incomprehensibility of it. The Tyranid Hive-Mind is a psychic entity on the same level as the Emperor and the Chaos Gods.
@kevinlangley2748
@kevinlangley2748 4 ай бұрын
​@@grimm_satisfaction1292 I sincerely doubt that statement as a space marine librarian managed to make contact with the Tyranid hive mind and remained not only intact but sane as well. Kerrigan is a whole different level of psychic/psionic so while it likely wouldn't be possible for her to take over the Tyranid swarm enmass, I truly believe that she could dominate just about any small swarm or splinter of a hive fleet if she prepared.
@djcuevas1057
@djcuevas1057 5 ай бұрын
Zerg are easily my favorite by far. The greater individuality of the swarm leaders makes them much more interesting story telling potential wise than the tyranids to me. It gives you a lot more options to work woth
@thalastianjorus
@thalastianjorus 4 ай бұрын
I think that there is a good deal of misunderstanding concerning the Tyrannids, and the Hive Mind. The Hive Mind is not always directly in control of all of the Nids. The different bioforms have highly varied levels of intelligence - Swarm Lords often being terribly intelligent. They have as many different, individualized ways of warfare as the Astra Militarum has generals. The Hive Mind is more akin to a God that has the _ability_ to exert its control down to an extreme degree. However - it is usually merely passively observing what is taking place. Well... unless it's against the Blood Angels. The Hive Mind hates them, specifically and personally.
@Dantaroen
@Dantaroen 4 ай бұрын
Indeed on a story level the zerg are more interesting. But i think as a threat the tyrannids are probably worse for their sheer numbers, and unit types.
@adamqutaefan8969
@adamqutaefan8969 4 ай бұрын
@@Dantaroen no i dont think so the speed of the zergs evolution makes them more threatening the zearg can evolve in mins the tyrannids take weeks at least
@Dantaroen
@Dantaroen 4 ай бұрын
@@adamqutaefan8969 Perhaps in small controlled engagement, the ability to do forced evolution from a powerful zerg leader can be a turning factor. But in the scale of wars that the Tyrannids wage, theres just no comparison. Where Kerrigan and her swarm would arrive with 5 behemoths, they would encounter a hundred tyrannids ships.
@thalastianjorus
@thalastianjorus 4 ай бұрын
@@adamqutaefan8969 The Tyrannids take weeks to evolve? In most Tyrannid stories the nids hit a defense line with bioforms, specifically evolved to deal with that defense line... still during the 1st wave. Without even a pause between the first Nids hitting the defense, and the end of the 1st assault. Weeks?
@swimmingmide
@swimmingmide 5 ай бұрын
This is one of those match ups where the WH40K group gets to just say "our's are bigger and better bacause there is no lore backing up any limitations". Zerg number in the tens of trillions of individual bugs, are guided by a humanish hive mind, has independant special bugs, and can intentionally adapt to new threats almost instantaniously. Tyranids we intentionally do not know the relative scale of the population of the bugs, the relative inteligence of the hive mind is unknown, there are few known independant special bugs, and the rate that they adapt to new condidtions is unknown. I don't think any individual planet could survive a Xenomorph infestation in any setting, but can see how a coordinated effort by an organized government/hivemind could isolate the infection and snuff it out.
@StrakanDocrusReakal
@StrakanDocrusReakal 4 ай бұрын
As a 40k fan, your argument is invalid because GW requires that i say so. /s obviously, i just feel like this is what some may be thinking when they read the first few lines of your comment and not the rest. But yeah, GW doesn't really give proper numbers or data at times.
@swimmingmide
@swimmingmide 4 ай бұрын
@@StrakanDocrusReakal Yeah, I get that it is part of the story especially for the Tyrinids that we don't know much about them and in universe they know even less. We have a lot of information about how Xenomorphs and Zerg work, where they came from, and why they behave the way they do. Heck the bugs even have two very different ways of surviving. Zerg create a sustainable ecosystem on the planets they take to the point that the main Zerg home world was still populated in SC2, Tyranids just strip mine the universe.
@moonlightets3571
@moonlightets3571 5 ай бұрын
The Zerg are the best Zerg
@I_dont_need_a_handle
@I_dont_need_a_handle 5 ай бұрын
Trick question: they're all the same. Tyranids were inspired by the xenomorphs and zerg were a replacement for tyranids, since GW wouldn't give the developers their IP (which was probably among the dumbest decisions of GW).
@christiandauz3742
@christiandauz3742 5 ай бұрын
Swarmlord would murder Kerrigan
@MCCCXll
@MCCCXll 5 ай бұрын
Looking at blizzard today, it was the best decision. Selling stock to blackrock was stupid
@kirbyball97
@kirbyball97 5 ай бұрын
@@christiandauz3742 It probably wouldn't even get close lol. Dante, and several others have killed it in 1 on 1 combat. She has mentally picked up tanks and crushed them like rag dolls. Let alone she has killed much, MUCH larger creatures in the primordial zerg. She is faster, stronger, arguably more durable. swarmy dies 9/10. Unless like always for nids they need to plot armor something random in to make them win.
@Wormy_fren
@Wormy_fren 5 ай бұрын
​@@christiandauz3742Kerrigan would just use implosion and the big ultra killy guy swarmlord would be the size of a crumbled soda can with the thinness to match. Not to mention things such as drop pods to overwhelm the swarm lord, baneling spawn which would be able to instantly kill the swarmlord with their acid that melts through tanks, or hell crushing grip which picks up the thors who are around knight if not warhound sized monsters. Not to mention things like kinetic strike or leap which would probably cut right through the swarmlord.
@grimm_satisfaction1292
@grimm_satisfaction1292 4 ай бұрын
@@Wormy_fren B*tch, please! Kerrigan aint sh*t compared to anything Tyranid.
@Z-2552
@Z-2552 4 ай бұрын
I've already seen the whole debate of who would win between the Zerg and the Tyranids with another video back then. Personally as a fan of both, played Starcraft 1 and its expansions, starcraft 2 and its expansions, Dawn of War 1 to 3, read some books with tyranids on them, and came to a conclusion that before a full time battle can even take place between the Zerg and the nids. The Zerg would have lost all of its leadership (i.e. the Brood Mothers) due to the Shadow of the warp. What's the Shadow of the warp you say? And why can It beat the Zerg even though it only affects the warp as its name implies? Well to put it simply, the Shadow of the Warp is a psychic connection between the hive and its thousands if not millions of tyranids connected together, or simply put the entire will of the hive manifested so strong that it blocks the psychic connection of any warp touched beings to the warp. So strong that any psyker that dares to even try to use their psychic abilities would have their minds fried due to the millions of chattering of the hive that their brain overloads. Since the Zerg uses psychic connection between the Brood mothers to control that specific swarm on a specific planet/system would mean that before a hive fleet could even reach them for a full on batlle, the Zerg would have lost already due the reach of their psychic will. But lets say that the "Shadow in the warp" doesn't affect them. That a full on battle ensues? Its a battle of attrition that the zerg cannot win. The Zerg uses minerals and biomass to biofrom its units (ie Larva>bioform). The Nids only uses biomass to biofrom their units. But how can the zerg lose a war of attrition? Simple, the Nids recycle everything, every biomass that dies on the field whether they be nids or zerg, would be recycled to create more new bioforms by the oh so small but numerous on the thousands things called Rippers who'd gorge themselves on any biomass that they can eat and throw themselves on any reclamation pools once their full . Don't forget that in the process of having a planetary battle that the nids are also eating the biomass of the planet to create more bioforms first to crush the resistance. How about adaptability? The Zerg would win on this with their Proactive adaptability, adapting their already present units and new bioforms on the go, while the Nids are reactive on the adaptability. Or so you would think, The Nids have what we call the Lictors. An independent creature that scouts and gathers all the information that the hive fleet needs. The state of the planet, its nature, terrain, the planetary resistance, and would even go as far as gathering info by ambushing and analyzing its prey. So in turn if, and thats a big IF, that the lictors survives and were to assimilate back to the hive fleet, all the info would have given the hive a proactive adaptability. Overall the Zerg has a small chance of winning against the Nids. (edit: spelling)
@Xotra57
@Xotra57 4 ай бұрын
also then the zerg wouldev used primal zerg..... they don't have a psinic link problem
@iddaishan
@iddaishan 4 ай бұрын
@@Xotra57 Still would be eaten by just mid-tier 'Nids.
@JWonn
@JWonn 4 ай бұрын
Even before watching my predictioon was Tyranids > Zerg > Xenomorph. Everything in 40k is stupidly powerful. But even as badly as tyranid beat zerg, zerg beat xenomophs by an even bigger margin. Xenomophs can't even cross the vacuum of space unassisted.
@Regunes
@Regunes 3 ай бұрын
The shadow of the warp "argument" always seem laughable to me because it implies the zerg use the warp to communicate which they do not. More likely after a few altercations they'd take control of each other minion until only one will (more or less merged) remains. Personnaly I think the Zerg are way better at basically everything than the tyrranids as they are overall more proactive, mobile and less clunky. The logistic issues you mentionned do not apply. Zerg are also capable of harnessing all the biomass, that is why the creep exist, the minerals just happen to be much more efficient as fuel.
@Z-2552
@Z-2552 3 ай бұрын
@@Regunes -The shadow of the warp "argument" is always sidelined due to the assumption that IT only affects the warp, when in fact it affects psychic in general. Psykers in 40K uses their psychic power to connect to the warp as a sort of battery that they can use in the material realm (as to how they can do all sorts of powers). Simply put, their taking energy from the warp to make things big happen in material realm. As I said above, the psychic connection of the Tyranids is so strong, that it acts as a jammer field for any psychic being that tries to use their power and it back fires on them due to the will of the hive automatically connecting to their minds and overloading it. -I can agree on you that the Zerg may create a more independent bioform to counter the "Shadow of the warp" or Will of the Hive (akin to their Primal counterpart). Also yes, Zerg are more proactive on their adaptation (as I pointed out) so at the end of the day its a battle of attrition on who will come out victorious IF you remove the Will of the Hive. Also I have to disagree with your opinion as the Tryranids have more biofrom options than the Zerg. -Yeah I stand corrected on that one as I did my research and the creep acts similarly to the reclamation pools/capilary tower/ripper swarm combined into one at a much inefficient way.
@masterthnag105
@masterthnag105 4 ай бұрын
Zerg are based on Tyranids which are based on Arachnids from starship troopers which are based on xenonorphs which are based on space vampires which are based on people misunderstanding dead bodies. Humans win!
@JustinDynamicD
@JustinDynamicD 4 ай бұрын
Starship Troopers released 1997. Tyranids launched as a unique army in 1993, mentioned in Rogue trader in 1987. Starship Troopers absolutely influenced the design after it came out, but in this case Tyranid were first.
@masterthnag105
@masterthnag105 4 ай бұрын
@@JustinDynamicD the book was written in 1959. This long predates warhammer. I must correct myself as well. The movie Alien although is part of the inspiration for tyranids had nothing to do with starship troopers based on the dates of the book. Xenomorphs are still inspired by planet of the vampires though.
@anonymuz796
@anonymuz796 3 ай бұрын
@@masterthnag105 also modern Imperial Guard design inspired on film.
@nitokagaminen9660
@nitokagaminen9660 3 ай бұрын
The smallest zerg in the starcraft universe needs 5 bullets with 10 times the power of 50.cal bullets made from neosteel 10 times harder than steel within a 5cm square range to penetrate its armor. Meanwhile, an imperial guard soldier can kill several tyranids with a single lasgun
@S1lencer01
@S1lencer01 3 ай бұрын
So real
@Regunes
@Regunes 3 ай бұрын
Somehow rarely get mentionned in these discussions. Because everyone assume 40K win on a micro level.
@nikolamatasin3877
@nikolamatasin3877 3 ай бұрын
few gaunt level tyranids, and with laser guns, beacuse normal ammo doesn't do shit. Lasergun are far more powerful than you think, and are still a joke to the rest of the 40k.
@nitokagaminen9660
@nitokagaminen9660 3 ай бұрын
@@nikolamatasin3877 Yes, I know the lasgun is very powerful compared to the current firearm weapons we have, a lasgun beam can punch a large hole in the target's body, but it cannot penetrate the metal plate that the orcs use as a shield, so when If you compare it to the C-14 rifle, it looks like comparing a nerf gun to a 150mm cannon, the Terran marine's C-14 rifle is the better version of T'au's railgun, which makes the space marine look like tin cans, imperial MBT and BaneBlade are like shooting targets
@eyeballpapercut4400
@eyeballpapercut4400 3 ай бұрын
​@@nitokagaminen9660 Shouldn't have used Orkz for the comparison because that deals with mindfckery. Should've used Traitor Guardsmen or Nid Gaunts instead.
@oniminikui
@oniminikui 4 ай бұрын
What about the slivers?
@Sliverik
@Sliverik 4 ай бұрын
Came to the comments to say exactly that.
@somerandominternetdweller
@somerandominternetdweller 5 ай бұрын
I’d say it’s between Tyranid’s and Zerg. Tyranid’s strategies and Zerg strategies are similar in many ways. Also both are ran by powerful beings. I don’t mean Kerrigan, given she became a god at the end of 2, just like Amon. Since she was literally integral to make sure all life don’t get extinct. But the thing is their strategies tend to work better on more sophisticated civilizations, where swarming and battle through attrition is more favorable to them. But if it was a battle between the two, it literally be a battle of adapting and evolving, to the edge over the other. The question is, can Amon take control of the Tyranid hive mind? Or even worse use the Hivemind as his vessel, which Kerrigan was going to be originally. Especially if the Tyranid take in Zerg DNA. Which Amon has psionic potential and intelligence of undefinable scale, like the rest of his race. Also he has matter manipulation and can be only killed by his own species. Especially on his home turf.
@bonez9729
@bonez9729 4 ай бұрын
Name a planet the tyranids have consumed that is actually important to the warhammer setting. They are drumbed up as a threat, yet carry no weight in the setting beyond faceless goons. I love their design and lore, just wish their promise of a threat was delivered on.
@tomhossain2099
@tomhossain2099 4 ай бұрын
The most powerful faction technologically, the necrons, sees the tyranids as the biggest threat to the galaxy, even more than other necromancer dynasties.
@NoxLunarwing
@NoxLunarwing 4 ай бұрын
This is one of the reasons why I go with the theory of the current swarms are just the vanguards and the main force is yet to arrive. Plus we now have hive fleet Kronos which specialize in fighting the forces of chaos and that is a premise in which I am waiting to see where it goes.
@p-leif630
@p-leif630 3 ай бұрын
The problem is in Theorie they would win they where lore wise too good but the problem is in a setting that is an eternal stale Matt or a slow victory for GW Favorit faction they feel well misplaced the would wipe out anything since the more the thought the better they get and since their only weak spot the have kind is untouchable Yeah the should win they are for more horrific then chaos
@fjLKA
@fjLKA 2 ай бұрын
They faced a legion-sized force of Sons of Sanguinius and beat them (Khorne had to bail them out).
@Darlf_Sevil
@Darlf_Sevil 4 ай бұрын
(this is translated by google, I won't be able to catch all the errors) so many people say that tryanids can easily defeat zerg and I'm not surprised, but it's not that simple. first of all, no one knows if the tyranids came from more than 1 galaxy or if they just surrounded the galaxy on purpose to perform their favorite encirclement tactic, even if it took them thousands of years it wouldn't matter to the swarm. Tyranids wouldn't send everything to the zerg at once either. This race seeks to obtain as much biomass as possible at the lowest possible cost, and the only thing mindless about this swarm is that they are attracted to the psionic lamp at the center of the empire. So let's start: The Tyranids encounter a swarm of zerg and then this happens: A: the Tyranids are carefully sending out a huge wave to clear the planet and obtain zerg biomaterial and biological upgrades B: the Tyranids send a large fleet, but many zerg managed to hide kilometers, if not hundreds of kilometers below the surface, or escape, along with information about what the Tyranids are and with their upgrades already obtained C: the tyranid fleet sent to the swarm turned out to be smaller than the swarm (maybe most of the army was underground and the tyranids misjudged the attack), maybe the fleet suffered serious damage from the scurge in orbit, or maybe the swarm decided that even the loss of the fleet would bring them a profit, after all, they are connected and they will get their upgrades even if the entire swarm dies during the fight. And why would tyranids be interested in zerg? but not enough to send everything. Well, it's a bio race whose upgrades would be much easier to implement than the genetic cybernetic upgrades of the super marine, and yet the tyranids use the upgrades of the super marines to some extent, so the zerg are like a buffet, but sometimes there are large pieces of glass in the food, so you watch what you eat carefully . Similarly, the Tyranids would not send everything they have to a potentially difficult opponent, they would first send a fleet of scouts. while zerg, zergo is an infectious race. while tyranids almost always process biomatter and only copy parts of their victims' genes, the zerg infect and enhance their victims and then create copies of them with the zerg consciousness already embedded and without unnecessary additions. if the zerg were able to escape or win then they would gain massive amounts of upgrades themselves, simply by infecting even tyranid corpses and bringing them back to life. if the hive mind was clothed in some specific way that made it aware that its units were not dying but being captured, it would allow the tyranid to take some actions, but if the tyranids were not aware of it or it was just a fleeting thought in the hive mind, then zergo they would have already been in a winning position. Tyranids go from A to Z, they don't miss opportunities, and so when the Tyranid fleet was flying from planet to planet, the Zerg could skip almost all of them and stop at K, infect the globe and hide the infection by having no buildings on the surface and only muted animals. The Tyranids are arriving and their forces are landing. Zerg infected animals begin to attack, the Tyranids send support, suddenly zerg appear from underground hives through the Nydus network around the battlefield and the Tyranid army is eaten piece by piece as a swarm of mutalisks, scourges and other zerg flying units fly out from some nearby asteorid. (yes, the Multalis prefer atmospheric flight, but it is not necessary for them) the Tyranid swarm collapses. another trap causes another Tyranid fleet to escape, abandoning the ground forces, another one falls into an ambush when a leviathan specializing in flying units emerges from the gas giant in the xxx system and the units already produced after weeks of waiting and the entire Tyranid dies before it lands. once the zerg reach swarm level in a given location, it's over. almost the entire fight against the zerg is a fight against their tactics of stealth taking over targets and setting traps. Tyranid swarms either began to play very carefully with random paths and starved themselves for decades, or the zergos quickly eliminated or incorporated the remnants into the zerg swarm. and by the way, the tyrannids would destroy the galaxy because the zerg are a sectoral threat only because it is not profitable for them to expand further. kergian literally for years only strengthened the swarm on already captured worlds because taking over new ones made no sense at that time. however, the requirement to fight something so powerful would quickly push the swarm to gain more power, until everyone around them is weaker, the zerg are passive and slowly develop, but if the zerg consider your race to be more advanced in terms of strength, they will begin to massively destroy all other civilizations around just to be stronger than you and your worlds will slowly start to disappear as chica infections take over everything. and the simplest zerg unit, zergling... zergli could have a matter-annihilating field around them and it wouldn't change anything in their lore. they are super fast and maybe you can easily kill them from a distance, but if the zergling comes at close range, you simply die, there is no other option. but it's not like the tyranids wouldn't have a chance if they didn't annihilate every zerg planet they came into contact with. if the tyranid attack allowed the zerg to retreat but the tyranids won the battle, they could change their tactics knowing that weaker units would be easily captured by the zerg, so the tyranid swarm would only send heavy units and telepathic units acting as a hive mind amplifier by prevent them from taking control and may even disrupt the zerg's control. Zergs also have more physical improvements, you won't eliminate zerglings or hydralisks without completely destroying the swarm, but if there is a good unit that is not popular in the swarm and is simply not useful in 99% of attacks on weaker targets, you can physically destroy most of such units and the places where they are produced, and since a zerg swarm does not store every bit of information about itself in its mind, the swarm may lose access to transforming such units, maybe even permanently if you properly clean the surviving specimens. Tyranids could therefore target planets with mutalisks to reduce the number of their mutations and evolutions, etc. however, I think that after the zerg and tyranids act, the tyrannids might not have condemned Siena to extinction, but they would certainly have created a powerful enemy for themselves. and if someone is wondering why in Wings of Libery the zerg suddenly started to develop quickly, between sc1 and sc2 kerign received messages from amon who tried to convince her to join him but since he no longer had control, kerign started developing the swarm to match the stronger enemy even if she knew she would lose. In those days, kerigan was 100% zerg, and the swarm would also be confused after kerigan gave it to the zagar. it grows slowly and carefully when no one can threaten you and quickly and extremely when someone is stronger than you.
@theofanispatitsas7111
@theofanispatitsas7111 2 ай бұрын
The Tyranids would not leave a single living Zerg on a planet. "Burrowing", "Hiding"? Lol, you should read the Tyranid lore more closely. The Tyranids have better burrowing troops, accompanied by specialized hunter-killers that track with a multitude of senses, psychic powers being one of them. Not only they would eat the burrowed Zerg, they would eat the entire ecosystem; all the water every single living thing and finally the atmosphere itself. The Tyranids are smarter than the Zerg, they have superior ground, air and undergound troops. Just forget about it, the Zerg are a joke compared to the Nids.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
I see no one even talk about Zerg virus. Zerg is more like Tyranid combine with the Flood from Halo
@dragonlord498
@dragonlord498 5 ай бұрын
Yep as well as unlike nids zerg are genuinely immune to diseases not just extremely resistant and adaptable against them the protoss and terrans both pretty much have up trying to counter them with diseases and such
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
Dude Tyranid have the same thing too you don't even what you talking about. Every being that infect with Tyranid cell will become tyranid.
@theonpointheavy4401
@theonpointheavy4401 5 ай бұрын
nah flood are easily stronger in pretty much every factor compared to all the mentioned groups.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
@@theonpointheavy4401 the Flood is barely infectious to machinery
@dragonlord498
@dragonlord498 5 ай бұрын
@@theonpointheavy4401 flood i personally categorize as category eldritch horror viruses then insectoid swarm creatures
@fallensnipa
@fallensnipa 5 ай бұрын
Zergs... their evolution rate and capacity to absord other sentinent live into the swarm and their numbers makes them the best of them all.
@grimm_satisfaction1292
@grimm_satisfaction1292 4 ай бұрын
The Zerg are literally knock-off Tyranids... Edit: Cheap knock-offs at that...
@OnigoroshiZero
@OnigoroshiZero 4 ай бұрын
@@grimm_satisfaction1292 Zergs are the evolution.
@tomeg82
@tomeg82 4 ай бұрын
The Zerg are the equivalent to one hive tendril. There are multiple hive tendrils. They already possess the genetic code to counter whatever threats they encounter. The tyranids evolve in real time as new forms of obstacles present them selves. The tyranids will batter you down with wave after unending wave of ever improving enemy. They are a cosmic clorox wipe, they only live to consume and destroy.
@gabesisneros136
@gabesisneros136 4 ай бұрын
No not really, the nids only sent basically scout hive fleets. And those kept growing and making different forms and variants of them. Basically rn u could find a tyranid for just about any situation. Except destroying planets in one shot since they want biomass and not debris. U can't evolve fast enough if overrun by angry roaches
@redacted5937
@redacted5937 4 ай бұрын
As much as I like the zerg, I'm gonna give the win to the nids. On average it takes weeks for the nids to completely strip a planet of any and all natural resources, including the air and ocean.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
zerg evolve way faster than the Tyranid and have more ways to evolve than just consuming the flesh
@dragonlord498
@dragonlord498 5 ай бұрын
yep plus the nids can't or least will refuse to consume the zerg given the biology of the zerg is something that the nids considering consuming to be dangerous where the nids are safe to consume by the zerg. and the genestealers also are basically going to give the zerg a gift if they ever tried to infect them given zerg turn any biological substance they encounter into a benefit
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
​@@dragonlord498 the nids can't or least will refuse to consume the zerg given the biology of the zerg => where you getting that info man.
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
They are not consuming flesh alone you don't known biomass mean. that outside dirt and metal they will consume everything even root to the ground to getting resource. they consume a whole world in Warhammer 2 and in many book please research it first when command. even a drop of water is consider biomass for tyranid.
@dragonlord498
@dragonlord498 5 ай бұрын
@@thanhphongpham7482 for similar reasons as to why the nids never reabsorb that one strain of genestealers back into the hive fleets biomass is they've developed a mutation that the nids view as cancerous or something and it's somewhat similar to how the zerg operate so it's a reasonable assessment I would say
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
​@@dragonlord498Learn again, the patriarch and pure strains are part of the tyranid hive mind- they simply have the ability act indecently from it, and when they do they are tasked with infecting humans with the genestealer virus which causes the wonderful mutations we see. The cult they make around themselves act like a sort of beacon for the hivefleet. When the hivefleet comes they usually allow the cult to help them take over a planet, but once all other biomass is assimilated the hive fleet takes over the patriarch and pure strains again, and they turn on and consume the cult that worshiped them as gods. The patriarch is then eventually dropped off at another planet to start the cycle all over again.
@whatsinthebox9732
@whatsinthebox9732 2 ай бұрын
Zerg are just a better written better designed swarm race. And they are massive, you just don’t fully witness it. Tyranid’s since day one have been showcased as a larger in scale threat. Still think Zerg are cooler.
@zehkiel8018
@zehkiel8018 4 ай бұрын
Haven't watched yet, but I'm gonna predict one thing. To cite an old movie, whoever wins, we lose. To varying degrees, they all adapt traits of their host species/gathered dna. The potential of that when you're consuming others with the same capability is terrifying.
@Torkkar
@Torkkar 3 ай бұрын
dude you got the Zerg SO wrong on reproduction & mutation. FIRSTLY The Hive Mind Zerg Broods are SEPERATE from the PRIMAL Zerg, The Xel'naga Amon (EH-MON) took samples of the Primal Zerg & altered them binding them to a hivemind with only two directive, Assimilate all life, & Destroy the Protoss. To these effects Amon made 16 Cerebrates Each with their own distinct color of Carapace. Next in order to attempt to break free of these directives 8 Cerebrates merged morphing into the Overmind, A Massively powerful Psionic being The Overmind was still no match for Amon & was again bound to serve its master. THIS is central to the Hivemind Swarms reproduction as the Hatchery, Lair, & Hive Structures used to be how the swarm reproduced producing 100% of the swarms larvae. However after the Death of the Overmind & Serah Kerigan conquering the Swarm, the Zerg went dormant, hibernating for about 20 years, where they underwent a HUGE Evolutionary, overhaul primarily eliminating the need for Cerebrates, instead combining them into the Broodmother Gene template an upgrade of the basic unit, Broodmother's & the in game units now produce the bulk of the eggs, while the Hive Structures produce only about 25% of the eggs. As for Zerg Mutations THIS is where Abathur comes in & can exert limited control over other Zerg forms in order to expose them to certain stimuli in order to gain new adaptive genes. HOWEVER without Either the Overmind, Kerigan or some other commander in the hivemind Abathur is no better than any other zerg beast.
@MalefaxTheBlack
@MalefaxTheBlack 5 ай бұрын
Xenomorph is the OG. You wouldn’t have Tyranids or Zerg if not for the Xenomorphs.
@forsensmotd6795
@forsensmotd6795 2 ай бұрын
No needs to watch the whole video: - The Nids overshadow every other species of xenomorphes. If you think otherwises, I advice you to check your points and culture very wisely.
@balazsvarga1823
@balazsvarga1823 5 ай бұрын
An old GW lore blurb, now likely forgotten, said the the Swarmlord destroyed the Khala Empire. It was a reference to the Protoss. It implied that maybe the Zerg became the Tyranids, or at least the Swarmlord. The original xenomorphs look the coolest out of the three. At least the old guys win in the style awards.
@hendrikmoons8218
@hendrikmoons8218 4 ай бұрын
Also, the Zerg, by GW, are mimiking the Tyranids, the Protos as Eldar in 40k and the humans for Space Marines. Then the 2 companies fell apart, so the Star Craft universe can still use and modernise what they had, but nothing new can be added that resembles Tyranids. edit typo
@TheDemigans
@TheDemigans 4 ай бұрын
@@hendrikmoons8218 nothing new from the 40K universe I assume, because there is nothing stopping them from simply expanding the Zerg lore so long as it does not directly copy Tyranid stuff. Although it’s hard to argue that your Tyranid thing is unique and protected I think unless they lift the name and design almost word for word.
@hendrikmoons8218
@hendrikmoons8218 4 ай бұрын
@@TheDemigans Part of the reason GW abandoned Warhammer Fantasy (now returned as 'old world' was/is because they could not copywright tomb-kings/elves/lizardmen. Ossiarch-Bonereapers/(Aelves)Aldari/Serafon they can. I do not know the rules left in place by the contract between Relic/GW but something is barring 'the zerg' from getting new stuff. Tyranid, is however protected, as is carnifex for instance or genestealer. So the best and easiest route to take for the Zerg is to copy existing insects... We got a world full of them. In the end, I fear that them no longer cooperating somewhat killed the francise... wich is sad, for I'm a fan of both games.
@starcraft2own
@starcraft2own 3 ай бұрын
@@hendrikmoons8218 What do you mean? They completely revamped zerg before making SC1 and it has nothing to do with the tyranids. They're allowed to do whatever they want with the zerg. There is nothing in any contract that would stop zerg from being added to, because there is no contract, since if there was, SC wouldn't exist and we'd have a Wh40k game instead. You can't write a contract and then let the deal fall through and expect the other part to keep to the contract. That's not how it works. The zerg is their own IP and is completely seperate. They're allowed to do anything they want because they have no relations to the tyranids. The tyranids are nothing but an inspiration, that's it.
@hendrikmoons8218
@hendrikmoons8218 3 ай бұрын
@@starcraft2own At the time of the launch, the 2 companies had no fallout yet... So there was a very strong colab between YHQ and Citadel Miniatures(GW). The SC univers was created by THQ with the help of GW because, lets face it, bringing a trippleA game costs punjata and loads of it! So sharing that burden with 2 is the way forward. on your part "You can't write a contract and then let the deal fall through and expect the other part to keep to the contract. That's not how it works." Hmm have you ever been to divorce court? As a visitor? Never more than there have folks been rewarded with acces to other people's money for breaking a contract themselves. The Zerg may be their own IP and it is, sadly, it is coowned by both.
@countspyder4769
@countspyder4769 4 ай бұрын
See everyone here points out how the Tyrannids would win cause..well…they’re numbers are neigh on infinite. Which is fair, they’re swarming species, their whole thing is numbers. But I would say that if you just put one hive ship on a planet, and on Leviathan with some Queens and Drones on another planet, the Zerg would conquer their planet first and then go invade the Tyrannid planet As he kinda pointed out in the video, we see and almost experience the origin of the Zerg, they are WAY earlier in their species journey than the Tyrannids. One has already defeated the campaign and prestiged multiple times, while the Zerg are just at the start. EVEN THEN the Zerg are highly competitive if not superior on the small scale.
@avedis1990
@avedis1990 3 ай бұрын
honestly zerg designs are way better , they are wicked by nature and feel more realistic
@knowonewillknow7080
@knowonewillknow7080 5 ай бұрын
Zerg superior others Inferior . You can Negotiate with Zerg Not with the others Also Zerg have a superior thought complexity And would have better adaptability and more different settings in the situation where they were randomly teleported the Nids Rely too much on their accumulation advantage if you take them to a dimension where they don’t have the extremely excessive amount of units to boost their hive mind they will get wiped out real quick Not To mention the xenos They can almost be completely exterminated every time someone comes across them in their original setting Let alone a different one.
@bobbobertbobberton1073
@bobbobertbobberton1073 5 ай бұрын
Tyranid's purely on their numbers and being able to travel in space. Xenomorphs are terrible because they can't exceed their numbers past the population they are attacking. I know nothing about Zergs only that they are tiny numbers compared to Tyranid's.
@Nico745
@Nico745 5 ай бұрын
TyTy goes *om nom nom nom nom nom*
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
their number is small because their enemy is far stronger than the Imperium
@bobbobertbobberton1073
@bobbobertbobberton1073 5 ай бұрын
@@congnghequansuvn474 No they aren't, the Imperium dwarves that of the terrans. Nevermind the population, Imperial soldiers number in the trillions, that isn't including Space Marines etc. Also the Imperium combats enemies far greater than the Zerg, enemies with billions of years worth of technology. Also Starcraft is a cheap copy of 40k and even knowing that they are a joke compared to the Imperium.
@congnghequansuvn474
@congnghequansuvn474 5 ай бұрын
@@bobbobertbobberton1073 funny, The The Imperium look like a funny militia compare to the United Earth Directorate which also conquered most of the milky way before come to Korpulu Sector. all the UED soldiers wear Powersuits with the number comparing to the Imperial Guard. Technology of the Imperium is not even match the Terran nevertheless the UED. And the UED considered the Zerg as galactic threat.
@thorveim1174
@thorveim1174 5 ай бұрын
@@congnghequansuvn474 in some regards imperium tech surpasses terran tech. Titans completely outclass Thors and even the Odin, they have void shield technology while the terran have very few things with defensive fields, access to teleportation technology, way more WMDs than just nukes, wider access to psychic powers beyond what ghosts can do... I'd say where the terrans/ued are mroe advanced is in the field of cloaking technology and engineering (transforming vehicles isnt something the imperium does, though they would be an engineering NIGHTMARE even just to maintain) also tech wise I'd actually place SC2 terrans ABOVE the UED sicne they had a lot of time to toy with zerg biology and protoss tech, providing advancments the UED would lack. and while all terran soldiers wear power suits, terran suits really arent that durable: their main purposes are instead environmental protection, and allowing the user to control the recoil of their massive rifles; quite different from space marine or even sister armor who both provide SIGNIFICANT protection on top of other benefits and also.. nah the imperium really has the numbers advantage against the UED. They deemed the zerg a galactic threat, and mobilized a sizeable army... that failed to take the win against factions thare are no larger than the tau empire (confined to a single sector of the galaxy with little to nothing outside of it). If the imperium thought the same, they may have welled tossed in so many guardsmen that they would have ended up outnumbering the zerg.
@ShaneKinsley
@ShaneKinsley 4 ай бұрын
The guy made a huge mistake he didn't account for the xenomorphic ability to adapt one face huger gets ahold of one of those aliens xenomorphic is going to just up in danger and just take into account what happens if a face huger gets one of those aliens enemies he didn't account for this
@juhapekkaruusala9038
@juhapekkaruusala9038 3 ай бұрын
Xenomorphs need a lot of time but if normal warrior xeno is from human and human can't beat that xeno in a fist fight thne think what brutalisk xeno would be or carnifex xeno? How many humans would you need to kill one warrior xeno with no weapons other than your body? How many predators you would need to kill preadalien without their weapons? So how many Ultralisks would you need to kill ultra xeno? Problem is that xenos take too much time to incubate and develop. But if they would get something strong like near god level figure somehow facehugged and that xeno grows to full size it would break everything. Imagine if Zeus got facehugged and then there is this lightning xenomorph that can grow in size and be stronger than king of the gods. Of course there is alien vs predator strategy game where xenos have tech tree and can fasten their morph times and abilities.
@niccosalonga9009
@niccosalonga9009 4 ай бұрын
In my opinion, the biggest weakness of the Tyranids agains Zerg is their relatively slow space travel. This means the Zerg can concentrate disproportionate numbers of forces on one Tyranid hive ship. While this attack must be led by something like a Cerebrate or Kerrigan because "psychic stuff", victory against one of these will pretty much give the Zerg all they need to continue to defeat Tyranid Hive ships with relative impunity.
@yaroslavolkhovik8413
@yaroslavolkhovik8413 3 ай бұрын
What advantage does this give the Zerg if the Tyranids are moved by Fleets? Having arrived, a swarm of Zerg will find not a lone ship, but a Hive Fleet many times superior to them, and this will be the end of the Zerg.
@LoLaSn
@LoLaSn 3 ай бұрын
Wouldn't "psychic stuff" be negated due to the shadow in the warp?
@niccosalonga9009
@niccosalonga9009 3 ай бұрын
@@yaroslavolkhovik8413 The idea is the Zerg enters the shadowed area, requiring a supreme psychic like Kerrigan or the Cerebrate (otherwise they are dead on arrival) and concentrates on a single hive ship. They just need to defeat and consume one Tyranid ship and flee and regroup. Then with quick assimilation they will have superior troops fairly quickly and will be able to infect and process the rest of the tyranids. Note, were not talking about the overall size of the Zerg vs Tyranid forces. We're talking about concentrating the majority of the Zerg forces against one ship at the tip of a Tyranid invasion. One that is in a gravity well that will hinder its use of FTL or near light speed travel.
@niccosalonga9009
@niccosalonga9009 3 ай бұрын
@@LoLaSn Normally. What is required is the high level stuff like Kerrigan or the Cerebrate. Otherwise, your typical Zerg commander will likely just end up joining the Tyranids, probably without realizing it is not Zerg leadership.
@yaroslavolkhovik8413
@yaroslavolkhovik8413 3 ай бұрын
@@niccosalonga9009 But Tyranids don't fly alone. The Zerg will run into a full-fledged Hive Fleet. And they will simply be absorbed. In addition, we don’t know exactly how the Shadow in the Warp will affect them, but given that the Tyranids are precisely invading the open mind of a psionicist, then most likely even Kerrigan could go crazy. With the same success, the Tyranids can absorb Leviathan, literally in one gulp, because Leviathans are just crumbs against the background of the Hive Ships, and get information on how to move faster.
@MariaAliceFerreira-kz3jv
@MariaAliceFerreira-kz3jv 5 ай бұрын
Mass Lurker and Infestor and they cant detect , Next a swarm of zerglins and hydras ... Game Over
@bayraktarx1386
@bayraktarx1386 4 ай бұрын
If you don't know 40k lore.
@averywalden5204
@averywalden5204 4 ай бұрын
With tyranids you really have to consider we never really even made it into their territory. This is just what they're sending out to us.
@averywalden5204
@averywalden5204 4 ай бұрын
All though a tyranids caught by a chest burster would be one hell of a concept.
@joshoconnor6684
@joshoconnor6684 4 ай бұрын
Zerg by far has the best unit designs. Tyranids look pretty stupid. Xenos are good but not a lot of variety. The fact that the tyranids have weapons they hold like guns, is really dumb. They are supposed to be luke an animal and they way zerg has them integrated into their body is the correct wsy to do it, like spine throwers and acid spit.
@skalgrimfellaxe5796
@skalgrimfellaxe5796 3 ай бұрын
They don't hold their weapons. The weapons are symbiotic organisms created to function as weapons, be it monomolecular edged weapons or telekinetic propelled virulent parasites. Everything the tyranids have as weapons or bioforms ARE tyranids.
@joshoconnor6684
@joshoconnor6684 4 ай бұрын
You missed the fact that when zerg evolve all existing zerg recieve the evolution, the tyranids would have to kill those units and remake new ones to recieve those traits. Zerg have an ability to evolve that far surpasses the tyranids, at least as far as speed goes.
@Gunnvulcan
@Gunnvulcan 2 ай бұрын
Tyranids win, easily
@trazyntheinfinite9895
@trazyntheinfinite9895 4 ай бұрын
Measure them by the foes they fight. Xenos and Zerg would perish against the imperium.
@adamqutaefan8969
@adamqutaefan8969 4 ай бұрын
really? 😑
@adamqutaefan8969
@adamqutaefan8969 4 ай бұрын
I will give you a hint it's called (amon)
@Xotra57
@Xotra57 4 ай бұрын
Well amon is capable of engineering new shit. He can make the Zerg way more broken but the Zerg have an advantage they evolve within a few minutes faster if given enough time to
@DemonKnight94
@DemonKnight94 2 ай бұрын
The Zerg are not suposed to be as dangerous as Tyranids. Tyranids is suposed to be an unbeatable threat. In the StarCraft universe, there is Hope for humanity that they can win. So Zerg has to be beatable.
@andreabelletti1735
@andreabelletti1735 Ай бұрын
You never fight vs Serral 😂😂😂
@BartoszBąk-b8o
@BartoszBąk-b8o 17 күн бұрын
​@@andreabelletti1735 The finnisher finishes the nids
@riccardir13
@riccardir13 5 ай бұрын
I think the point is Moot because they pretty much linear progression of one race to the other Aliens came first, Aleins influenced Games Workshop to make the concept of the original Tyranids, Games Workshop was originally tied with Blizzard to make a warhammer 40k game but that contract fell through and the concept was used to make the Zerg in essence they are all the same thing just different interpretations. From an evolutionary standpoint they could all be the same race at different points of existence with Xenomorphs being the earliest and most primitive with an almost eusocial insect structure with one real isolationist hierarchy and mophology and population limited to hosts of the planet. Next is the Zerg which becomes more advanced in social structure and cooperation between different groups and reproduction becoming more self reliant as long as there is more biomass and more diversity with genes pulled from conquered races. Finally culminating in Tyranids which while individual between hive fleets is all united under a single goal and is conscientiously adapting not entirely reliant on genes from conquered species but actually rewriting their genetic code to adapt to their situation and again is self replicating as long as it has food. If these factions were to come into conflict the logical conclusion is that each species pliable DNA would intermingle with each other just resulting in one hybridized species that would remove the weaknesses present from the others
@minzprinz
@minzprinz 4 ай бұрын
Really good point. The real MVP is the original Bioweapon, which mutates, combines and transforms biomass into ever evolving intelligent, adaptive, consuming and spreading life forms. Biological Grey Goo
@eyeballpapercut4400
@eyeballpapercut4400 3 ай бұрын
1) Have you ever heard of punctuation 2) Starcraft originally planned as a 40k game is a myth
@lothsper
@lothsper 4 ай бұрын
They're all really good swarm races but I'm going to have to give it to the zerg. The xenomorphs have to use a parasitic host in order to reproduce that automatically takes them out of the running for first. If you guys have played the campaign in starcraft all the way through and you've played the sir campaign you know how the Zerg work and what I mean by that is when they consume something they take the stronger bits and then the Zerg upgrade they evolve on the spot so if the tie reads and the Zerg fight it would be an equal fight at first until the Zerg start sequencing the tyrants DNA into the Zerg DNA and then evolves to become too strong for the tie reds to fight. I have obsessed over this idea in my free time on which swarm is better versus which space marine ECT.
@hgh8848
@hgh8848 5 ай бұрын
You forgot the Brood and the Klyntar (and probably some more)
@ASavageEye
@ASavageEye 5 ай бұрын
The Arachnids
@sirpepeofhousekek6741
@sirpepeofhousekek6741 5 ай бұрын
The Flood
@jayscott8583
@jayscott8583 2 ай бұрын
Slivers: Are we a joke to you....
@couldarstrolm6969
@couldarstrolm6969 3 ай бұрын
Also, a big point that was missed, is that Tyranids psionically disrupt everything around them at massive distances from their fleets The Zerg are highly dependent on their psionic connectivity to function and would be a feral disarray against the Tyranids
@KelYarbin
@KelYarbin Күн бұрын
Thoughts about Scrin from Tiberium Wars?
@TheDemigans
@TheDemigans 5 ай бұрын
“The Zerg evolve by combining DNA they eat into themselves and psyonically sending any beneficial mutations to all Zerg currently alive. The Tyranids evolve by consuming DNA and then using any beneficial DNA in units build afterwards. The Tyranids are better”. Like WHAT? The Tyranids use it only after building new ones and Zerg use it immediately on all Zerg alive. At best you can argue that the Tyranids can be more efficient and specialized when engaging on a planet. But that also means they are more vulnerable to a shake-up by introducing something they weren’t prepared for.
@Markcus003
@Markcus003 4 ай бұрын
trust me bro dont even try to argue with this kind of people already tried back when someone do a zerg vs tyranid and its just like talking to a dry wall.
@TheDemigans
@TheDemigans 4 ай бұрын
@@Markcus003 I think that in many ways these people are right. Just not this point. I do wonder what would happen if you equalized the numbers. Lets say you give both sides 50 planets and a bunch of intermediary planets (with some civilian humans of both Starcraft and 40K settlements) and have them duke it out. The Tyranids certainly have some powerful advantages. They would scour the planets they are on clean, gathering massive quantities of biomass and then moving to the next planet. They also have some ranged weapons that are probably stronger than the Zerg have… at the start. But their big weakness is also that start. The Zerg will rarely be the attackers since the Tyranids eat a planet clean and leave. But we know that attacking a Zerg planet (of the modern militarized Zerg) will mean you’ll be attacked within a minute upon landing, and that was a planet where the Protos teleported in. With more warning due to the slow advance of the Tyranids the Zerg would be waiting for them as they land. How does a Tyranid invasion go? They land with a sizeable force, then start producing rapidly by the millions to overwhelm the defenders. But that there is key: they don’t start with overwhelming numbers and their strategy relies on building up a force while advance units scout and distract. But the Zerg will quickly overwhelm any landing party. Then it gets worse: Tyranids will likely get their hands on Zerg DNA, but that requires them to kill it, have specific Tyranids eat the dead, bring that DNA to the pools, have that be analyzed and then new units can start being produced with Zerg DNA worked in. But the Zerg will eat some Tyranids, then almost immediately start applying the advantages to all Zerg. It won’t take long or the Zerg will be an amalgamation of Tyranid and Zerg. That advantage in ranged firepower the Tyranids had? Gone. Worse is that the Tyranids are now building units designed to counter the Zerg that they met upon landing. But by the time those units are born and put into the field the Zerg have already changed and aren’t as weak to those units, while those new Tyranid DNA structures will quickly be added to the Zerg. So the next batch of Tyranids is created ASAP, but by the time those arrive the Zerg are already ahead of the game as all living units benefit, not just the newborns. Not to mention that the Zerg that are on the frontline will basically be evolving right then and there with each Tyranid they consume. By the time the Tyranids get wise, say 2 generations or something which might be less than a week, it’s already too late. The Zerg would have overrun the initial landing zones and acquire much of the Tyranid capabilities. The Tyranid would likely change their tactics and build most units in space before launching them, but the Zerg would already have taken so much of the Tyranid Hive structure into them that they would know this potential of the Tyranids and already be working to kill them in space. Having more biomass is useless if it’s not already capable of fighting off invaders, and the Zerg would surely be able to engage the Tyranids in space and board them. But there is another option right there, one that is more terrifying: the Tyranids and Zerg would combine the best of what both have to offer. Zerg would start using much of the Tyranid stuff and the Tyranids would take the Zerg evolution traits. They would become similar entities with Hive Minds. Why would they even still attack one another? They would say “we are the same, let’s form our separate Hive Fleets and conquer the Galaxy”. The only thing that might prevent that is the leadership of the Zerg, but they might not be able to stop it once the Zerg evolve their own Hive Mind.
@Firestorm672
@Firestorm672 4 ай бұрын
@@TheDemigans so, i will just say, the way a tyranid invasion goes can vary depending on the hive fleet, hell some hive fleets literally wait out in astroid belts and just huck space rocks at the planet to soften up the defenses, but i think the majo issue is that most people see the tyranids as mindless killing machines that just kill everything and dont have a stratagy. that they send out wave after wave until they win, which for many cases, works since honestly, as a saying goes "quantity has a quality all of its on". the thing is that they tryands do massive amount of recon before they go to a planet, they send spores out that contain recon creatures specifically bred to be as stealthy as possible, and they will send reocn information on the planet and the life on the world back to its hive fleet. depending on how the recon goes, it can either find weak spots in defenses, see how the worlds military/power is organised and see what kind of atmospher/terrain is around, giving the hive alot of intel before they decided to commit. which leads into another thing, the tyranids dont just hit the ground and kill randomly, they hit specific points because they have recon on that world and go for weak spots that will make the invasion easy. The zerg are reliant on having nods to keep their creatures in line and send commands, espically if its to be organized, which the tryanids will notice and take advatage of, not only that, if i remeber correctly, most zerg worlds are basically coverd in creep, which is organic material, and the tyranids will, at the moment of landing, start eating and using that to their advatage. the other thing is orbital battles will be a massive advatage to they tyranids, the tyranids space fleet wont just sit in orbit doing nothing, they will be bombarding the hell out of any major areas of influence on the planet. the tyranids dont just land in 1 spot, they land in as many spots as possibe that will work, hell they have been known to land in the water of worlds and use those as staging grounds before launching full on attacks, and i say "water" loosley since they have even used toxic sludge that at first killed all of the tyranids that landed in it, but after a few hours/days, they adapacted and were unphased by it, now having a better launch point. the tyranids dont only use 1 tactic, they switch when needed and use what will best work for the situation. and the other issue is that basically this will come down to who can devour who faster and incorperate that genetics first, the zerg maybe able to incorperate the tyranid dna at some point, but the tyranids are doing the same to the zerg, and if it is true the zerg adapt faster, then depending on how recon went before, or hell even if the creep has zerg dna in it, then the moment they make land fall and eat even a smigen of creep, its over. it will definetly have some back and forths, but it will just come back to who can evolve faster and who has air/orbital superiority, and even though the evolution ascpet of it is up in the air, the air/orbital is very much in the tyranids favor, hell it wouldnt suprise me if they do just do pure orbital strikes on a zerg planet to such a point that it basically leaves the zerg crippled, then launching a massive assault on the planet to clean up any surivors.
@TheDemigans
@TheDemigans 4 ай бұрын
@@Firestorm672 this makes things worse for the Tyranids, you realize that right? The spores would be noticed, if not intercepted by the Zerg ships. the Tyranid recon might be able to evade upon landing (which isn’t a guarantee) using stealth but eventually they’ll run into stealth detecting units which causes a mass hunting for these creatures. Not knowing that spore cluster is AA it tries to investigate, only to suddenly be set upon by all the Zerg nearby. Should it survive the Zerg will go “hold on a stealth unit on our planet? Invasion might be coming! Hunt it down!”. They’ll be preparing, assuming they wouldn’t be preparing from the first spore’s approaching the planet. Then when they kill the Tyranid recon, say a Lictor, this DNA is already added to the Zerg before the Tyranids land. Good luck fighting Zerg with Lyctor/Zerg hybrids and a basic knowledge of the Hive Mind. Also: Zerg can detect psionic links, it might be possible to detect the Lictors sending data to the Hive Mind, not to mention to detect all the synaps creatures which they can find and target way more easily. The Tyranid fleet also needs to make choices. Just because they WANT to target hubs and weaknesses of the Zerg does not mean they can. The Zerg have their own fleet and own defenses which they’ll set up to defend valuable points and interdict the Tyranids. they won’t just sit idle when a Tyranid fleet approaches. The Tyranids have a fleet, the Zerg have a fleet and a planet. With the Zerg aware after the Tyranid recon is detected (assuming again the spore pods delivering the recon doesn’t tip them off) and likely consumed (even if it’s just one Lictor rather than all), the Tyranids won’t be able to just sit there and recon. The Zerg will also recon where the Tyranids came from, they will also plan, they will also prepare. It’s the standard “genius tactician” fallacy: just because the tactician can prepare a trap based on acquired knowledge does not mean the enemy will be passive in that time. So once more you get a situation where the Zerg and Tyranids clash, but the Zerg will evolve faster as the Tyranids collect DNA after the fight and only evolve any Tyranids build after that while Zerg psyonically send DNA improvements to all Zerg in range. In this case by the time the Tyranids start deploying based on the recon they did the Zerg will already have changed and be pro-active about the Tyranids. With Tyranids being the most vulnerable in space and the Zerg using for example suicide units that explode into plasma, the Tyranids will get a beating specifically because they tipped off the Zerg beforehand and gave them time to recon and prepare too. The Tyranids would lose their surprise and DNA advantage specifically because they scout ahead.
@Firestorm672
@Firestorm672 4 ай бұрын
​@@TheDemigans ok so i want to ask a few questions, becaue i am not as well veresed in zerg lore as i am in tyranid lore, but i have a general understanding of them, so if u can, please explain further on a few points for me. the first one is that from what i have seen, and read, the zerg are able to adapt the genetics of a species into its own genetics, so would that mean that if they ate say a mammal, they would be able to access any traits of that said animal, or mammals in general, because if it is the former then at best, the zerg will get only lictor dna, which, while can help them with stealth, i am not sure it will help with much else since again, they are recon creatures, maybe access to pheromones but nothing that will really change the tide. if it is the latter, then it could have some effect, but again, they are getting the tyranid dna, not what the tyranids are making at the moment or what genetic matieral they have at this momemnt, so it may give them a hint, but it will again come down to who evolves the fastes and what actually will work. the second question is i have never seen a zerg fleet mention in game or from what i have seen, i know that leveiathens are one of the larger and basically bases of the fleets, with maybe brood lords and corruptors but nothing really on par with tyranids fleets, considering their hive ships are on par with levianthens in size and there are hundreds of them, not inlcuding smaller destroyer and frigate class hive ships that are in the fleet. the last one the zergs hive mind, if they are connected telepathically, using some kind of psychic method, they will have to deal with the tryanids shadow in the warp, which will basically hamper if not full out cut off the zergs ability to communicate with one another. because it seems even their hive mind has a limit to what i can do, since they cant exactly change how it works, so if the shadow of the warp does work, then its game over, because, from what i have read, to change how the zergs communication works, it would require a massive change, that from what i have seen, the zerg are just not capable of it, since if they could, things like the psi blocker lose effectiveness, but it dosent, it still works and only prime zerg are somewhat immune to it. just to make sure, i am not trying to be rude to anyone, i do honestly want to know since i only have a bit of an understanding on zerg and want to know more since i have only seen some of the newer games and read a bit about them, so anymore lore of them would be very helpful
@Strikerkong
@Strikerkong 10 күн бұрын
Xenomorphs-planetary threat Starship trooper bugs-solar system threat Zerg: sector threat Tyranids: galactic threat Flood: existential threat
@tetraxenonx2550
@tetraxenonx2550 5 ай бұрын
First of all ultralisk isn't the biggest zerf unit, brutalisk is and zerg are not primordial zerg which where designed to be the litteral definition of evolution on the spot , they got tainted + reengeenired by amon to be more controllable and virulante . I do believe that putting primals vs nids would be in great advantage for the primals
@asdfleunpocoloco7812
@asdfleunpocoloco7812 5 ай бұрын
Terminids?
@eddyeddyd
@eddyeddyd 5 ай бұрын
Zerg
@ModekaiPL
@ModekaiPL 5 ай бұрын
The primal zerg and the zerg are not the same at all.
@DragonmasterKeel
@DragonmasterKeel 5 ай бұрын
which is strong
@kirbyball97
@kirbyball97 5 ай бұрын
Out of the 3 I put zerg at the top. because as someone who has played a lot of starcraft and spends too much time in 40k related stuff. Honestly the only thing that puts nids ahead in anything is plot armor writing. Such as in the book where they are fighting the blood angels on Baal, the blood angels shields are holding, the commander has lived and fought in this ancient fortress for over a milennia. But of course, this random lichter knows the place better and finds an access vent and despite it being a known thing that space marine generators in ships have several reactors just in case one goes down. This one having an alien die on it somehow sets all of them into critical and causes the shields to go down resuting in mass deaths. Nids are plot armor to a T they put blueberry boy scouts to shame with plot armor. It's just easier to overlook because they still die in waves.
@ornerylurker8296
@ornerylurker8296 5 ай бұрын
Someone is butt hurt their favorite pretty boys took an L
@marksharp3990
@marksharp3990 4 ай бұрын
It's funny. Xenomorphs inspired the Tyranid and the Tyranid inspired the Zerg.
@magorostravsky5732
@magorostravsky5732 5 ай бұрын
You get origin of Zergs wrong. They started as worms on Zerus wich by alternation by Xel-Naga evolved ability to burrow into bigger hosts and consumed their spinal fluid. In time they merged with hosts into conglomeration of parasite and host as one. And Tyranids were their inspiration.
@cody1570
@cody1570 5 ай бұрын
Got it backwords nerd. Warhammer commissioned blizzard to create the tyranids. Blizzard liked the idea and pulled out causing a legal disspute between the two companies. Blizzard made the zerg off the original tyranid template given to them by warhammer.
@felipealvarado8801
@felipealvarado8801 5 ай бұрын
​@@cody1570there you go, people Who dont remenber, the ip that blizzard was put in charge to create a game wasnt 40k, it was warhammer fantasy 😂😂😂 GW then said no and let blizzard to finish the game with the assets and things they had, thats why the orcs on warcraft 1 are too similar to the orcs on warhammer, then between warcraft 2, 3 and wow they Changed theyre behaviour and things making them extremetly different. The zergs was a plan since the begguining and yeap they took inspire on tyranids, but mainly on xenomorphs and the starship troopers insects, I mean tyranids look more humanoid than the zerg or xenomorphs, the zerg look like wild animals, meanwhile the tyranids have units with "weapons" taking by hands and others are just straight forward a tank 😂😂
@magorostravsky5732
@magorostravsky5732 4 ай бұрын
Tyranides first appere in 1993. Starcraft was started to pan in 1995 acccording to wiki and other shit sources. So... Zergs are offspring of Tyranids. I hate to admit it as you, since im Zerg fan from first look, but... TYranids are original.
@cr1989
@cr1989 3 ай бұрын
@@magorostravsky5732 If you look up a bit of history, you would see that Blizzard actually wanted to copy WarHammer (not 40K) to make warcraft, then they did not copy 40K to make starcraft as you might think, they just wanted to make their own universe in the future, and will you look at that, the Hydralisk, a zerg unit was copied by Warhammer 40K later to make one of their units (forgot the name of it but the serpentine looking one who can bury underground was originally a Blizzard creation, because the tyrranid version of it appeared later, when starcraft had been released 1 year or so before)
@plastikloser
@plastikloser 5 ай бұрын
xeno morphs are the original alien, and were never meant to be on a planteary swarm scale. Tyranid as the most numberous and driven, and are sole the inspiration for the zerg. The zerg are cool but thanks to Kerrigan are knowable, not nearly as mysterious as the other two
@myduckisonqauck7227
@myduckisonqauck7227 5 ай бұрын
But they do swarm. They've overrun multiple planets. They even had a huge civil war on their home planet.
@gamechanger8908
@gamechanger8908 5 ай бұрын
If you actually look at the early Edition a few years before and after the Zerg came out. The Tyranids looked more humanoid than Bug Alien than usual. It wasn't until after the Zerg came out they became more bug like. The Zerg are more so based on the Arachnids of the Starship Troopers and Xenomorphs(look at the Hydralisk and early Zerglings).
@kain7759
@kain7759 5 ай бұрын
The main difference between Zerg and Tyranids is based on 2 factors: Tyranids have multiple galaxies but Zerg can modify already developed troops in seconds and have an higer spawn rate. If the 2 faced eachother probably Kerrigan would be absolutly unstoppable after an initial struggle.
@MCCCXll
@MCCCXll 5 ай бұрын
Zerg and Nids have all the same abilities and use the same strategies overall, it would come down to mere genetics and arsenal. Nids in that case have the upperhand especially they have a completely different DNA structure overall. It begs the question if Zerg could absorb Nids in any form but Nids could technically absorb Zerg DNA. Kerrigan i fear would be useless against an instinctive reactive army on defense, since there are no offensive Targets on the Nids side. And if this would not be enough there is the Swarmlord wich is basically a unique specimen with aeons of experience extinguishing species and civilizations including the Protoss. so maybe afterall they are the same, just 20k years evolution apart lol
@kain7759
@kain7759 5 ай бұрын
@@MCCCXll Gibberish. Biomass is biomass so ye, zerg can absolutly get dna from nids and viceversa, a scenarion where only one of them is able to absorb the others is absolute nonsense. Second Xel Naga and some zerg have bilions of years and Kerrigan was able to controll and absorb them so the same can be done with Swarmlords: she already consumed an overmind so that would be trivial. The experience difference? Inexistent and inverted as soon as she consumed Narud. Sorry but Kerrigan is what you get when give a big upgrade to the Hivemind and stuff it in a smaller and sexier package.
@MCCCXll
@MCCCXll 5 ай бұрын
@@kain7759 Nids as a large cant be controlled by her, in fact they would be her natural enemy with the "Shadow of Warp". She could lose control over the zerg since her Commands are usually given by Psionic power. The Nids are as timeless as the Xel'naga themselves, what i meant by experience is Nids sole purpose of life is eat and destroy. Xel's are peaceful in nature. Im afraid apart from beeing good looking Kerrigan would have a hard time surviving this carnage. the first Necron vs.Tyranid war would give more insight. If Nids slay necron they slayed the ones enslaving C'tan or Xel's for that manner. Especially Necrons use the C'tan or their shards as weapons. So its a possibility we get someday the asnwer who would win lol XD
@Eithunna
@Eithunna 5 ай бұрын
​@kain7759 Kerrigan was unable to consume Narud due Xel'naga BS, she was brought into the Zerg hivemind by the Abathur and Overmind being given authority only 2nd to the Overmind. I think it's a testament to Terrans to be able to hijack the hive signal with technology while the Imperium struggles to even touch it with their best psychers and live. Overall Terrans are basically 40k's humanity just starting the golden age of technology and Tyranids are the Zerg Swarm with time and without the directive to only kill Protoss/hold back (Overmind and Kerrigan after BW respectively)
@kain7759
@kain7759 5 ай бұрын
@@Eithunna That where the early stages, before SC2 Zerg and Protos campains. After the end of the protos campain? She absorbed the Ancient, she absorbed the Hivemind and she became Xel'Naga herself. Then she destroyed and absorbed Amon, a proper Xel'Naga.
@oscarriveraalavez6440
@oscarriveraalavez6440 2 ай бұрын
49:112
@DeathSithe92
@DeathSithe92 5 ай бұрын
One thing i noticed that wveryone else seems to forget is that a single zerg can infect a planet, the zerg spread microscopic spores everywhere they go with a near 100% infection rate, from the lowliest zergling to a might queen, a single zergling can doom an entire planet, the tyranids have to send entire fleets to take a planet.
@citythatneedstoburn3484
@citythatneedstoburn3484 5 ай бұрын
The problem is that it wouldn't affect tyranids as all the planets they leave are almost completely stripped of biological material and they don't tend to live on any planets they just consume and move on. Also, tyranids do have genestealers which can also do the same time though it might take longer than the zerg.
@andrewgreeb916
@andrewgreeb916 5 ай бұрын
A single drone can doom a planet, the zerg virus needs a large amount of production to infest many people. Through a virophage.
@hermaeusmora424
@hermaeusmora424 5 ай бұрын
Ever heared of genestealers? A single genestealer can infect a whole planet and cause genestealer cults to rise up and turn the planets ppl against themselves.
@davequinn2902
@davequinn2902 5 ай бұрын
Look up The Anphelion Project. They took 3 gaunts to a research base and got overrun about a month later.
@weyondwey7086
@weyondwey7086 5 ай бұрын
not really, I just say genestealer.
@oscarriveraalavez6440
@oscarriveraalavez6440 2 ай бұрын
49:111
@sonofeyeabovealleffoff5462
@sonofeyeabovealleffoff5462 5 ай бұрын
Tyranids. No Starcraft, or Xenomorph fan understands these intergalactic locusts have been preying on galaxies since the dawn of time, 13.8 billion years ago. The Tyranids are just probing the galaxy with their feeder tendrils. I find it amusing that people really think the Zerg or Xenomorphs would stand a chance against any of the forces of the 'Nids. Its almost adorable.
@garroshhellscream594
@garroshhellscream594 5 ай бұрын
And yet they are not that strong in 40k in the end. Every other faction is still waiting to be consumed. That's not a very relevant argument because you can simply argue in the other way : the zerg are just in the first step of their own universe conquest, like the nids were those billions of years ago. That doesn't say anything about their strength, in the end, just their success. There is a reason why the zergs are clustered in the Koprulu sector, they have to face the protoss, a race which happens to have anti-planet spaceships. LotV during the Endion mission shows pretty much how it works, when Cybros, the Purifier space ships, absoluty oblitera the whole surface of Endion with nothing more than one orbital strike, and that ship was long desactivated before, which tells us that protoss technology seems really solid, just like the Spear of Adun is. Did the nids faced that in the very sector they were born? When they were just trillions, did they faced a galactic magical fantasy warrior race with antimatter planet ranged canons on their ships? No one can say. But ultimately, we have to account that the strength of both zergs and tyranids is to "snowball". The more they consume, the more they grow, the stronger they get, rince and repeat. Zergs have struggled since the beginning because they face a very, very serious contender that has no time to play around. So, as long as we are not sure the nids have been able to face directly a race at least as dangerous at the protoss on a scale similar to the zerg swarm and successfully won a full scale war, we can't tell nids > zergs because there is ultimately no proof they are stronger. Just they are older and probably have an higher luck.
@kirbyball97
@kirbyball97 5 ай бұрын
and then the necrons press boop on the celestial funny button and every single current hive fleet dies. Nids are easily the least interesting faction in 40k. Even below blueberries. They only exist because of plot armor from gw writers.
@Eithunna
@Eithunna 5 ай бұрын
​​@@kirbyball97Wouldit be funny to say that Zerg would be in the same situation if the Protoss threw out their morals in a similar fashion to Necrons?
@MadHax-wt5tl
@MadHax-wt5tl 5 ай бұрын
I absolutely despise the idea that the xenomorph from Alien is engineered.
@jonathanspivey437
@jonathanspivey437 5 ай бұрын
Interesting. So where would the Arachnids from SST fit into all this?
@nicholaswallen8147
@nicholaswallen8147 5 ай бұрын
Wiped out by either zerg or tyranid
@dragonlord498
@dragonlord498 5 ай бұрын
@@nicholaswallen8147 yep those two are without a doubt outside maybe more obscure insectoid swarm species the top of the category by a fairly extreme margin
@PJOZeus
@PJOZeus 3 ай бұрын
Biggest issue is, how tf do Zerg expand They wreck shit but how do they grow, just meat alone or what? They use minerals and vespene in game but, do they just mine then? Tyrannids on the other hand have a very good and known economy, absorbing all biological material, possibly metals too, basically everything but the sheer rock itself down to the last bacteria
@dragonlord498
@dragonlord498 5 ай бұрын
the zerg have bigger units then the ultralisk though they are used less regularly for example brutalisk or the Omegalisk both of which are at least twice as big as your standard ultralisk with the omegalisk being the greater version of the ultralisk with only the biggest titans of the orcs or imperium or such being comparable or greater in size. Also zerg queen's especially higher ranked/older ones are also fairly skilled at studying/altering genetics and mutations just they aren't specialized or as experienced as however you spell its name is.
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
research more about Tyranid, Titan unit is common among Tyranid and especially higher ranked unit is the same thing too they are common among Tyranid. Titan unit normal size is 30 m taller than an Ultralisk 10 meter and that not talking about those abomination that bigger 2 or 3 times. Second Tyranid could attack using mind control with out enter or infected a creature when Zerg can't.
@dragonlord498
@dragonlord498 5 ай бұрын
@@thanhphongpham7482 incorrect the typical Hierophant is 13 meters tall so only slightly larger in height And it's impossible for Tyranids to mind control zergs because zerg have absolutely no connection to the warp so the hive mind can't affect the zerg mentally given technically everything outside 40k would count asa type of blank so it's depending on exactly how such blanks would work may actually disrupt Tyranid control over their units by being near even a zergling
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
@@dragonlord498 mind control don't need to connec to the warp. =>the zerg mentally given technically everything outside 40k would count asa type of blank. Bad assume, warp exist every where even in Starcraft. Blank is for no soul creature you keep assume that they are blank but you known nothing about that.
@dragonlord498
@dragonlord498 5 ай бұрын
@@thanhphongpham7482 the warp flat out doesn't exist in StarCraft so of course nothing in StarCraft would be connected to it
@thanhphongpham7482
@thanhphongpham7482 5 ай бұрын
​@@dragonlord498 check the lore again, both Terran and UED or any race in Starcraft travel thought the warp but they don't understand it clear. They connect to every single living thing that have mind or not if you have souls than you connect to it. Best example is boss in starcraft 2 final protoss mission Eamon could corupt every living being in or out side warp. You said there is no connect but the base lore of Warhammer already include all living thing there. But we are side track, the Tyranid have exist in the warp duel to they number so big that made they present in warp as a mess in warp out side of that there nothing relate them to Warp. The Tyranid using pure my control not connect to any warp to used it. They and necron are too race that not using the warp at all.
@nailigniststarzear6689
@nailigniststarzear6689 12 күн бұрын
it may be tooo lateeee but I may add a additional important info... Zerg center their production on Larva....and it can do it becasue it have all type of their genetic code(countless sequences, carrying billions of patterns and nearly infinite possible genetic combinations) inside it so even if they fight in same scale......if just a Lictor can get a bite on a Larva....Tyranid side will have absolute advantage in evolution war it isn't issue or weakness in Starcraft because Terran and Protoss can't do anything with it but For Tyranid it is different
@zebrion5793
@zebrion5793 5 ай бұрын
Tyranids and it's not close. Not even a little bit close. Like... this shouldn't even be a video close.
@Okoshooooooooooo
@Okoshooooooooooo 2 ай бұрын
Zerg win
@SurelyYewJest
@SurelyYewJest 2 ай бұрын
Aliens : The original modern sci-fi biological threat, conqueror of limited worlds Zerg : Inspired partly by Aliens, built for WarHammer 40k, rejected and turned into their own galactic biological force Tyranids : Inspired by Aliens, built for WarHammer 40k, conceived as a galactic force that can only be slowed but never annihilated, always presented with comically long tongues
@MultiCommissar
@MultiCommissar 5 ай бұрын
Tyranids are second only to The Flood. Zerg and Xenomorphs don't come even close.
@keledek660
@keledek660 4 ай бұрын
Small wonder why Imperial Guards like you lost Cadia. Always hopes for Marines whilst underestimating everything.
@pyroromancer
@pyroromancer 4 ай бұрын
Can you imagine a Zerg or Tyranid fleet just descending onto earth out of nowhere The utter terror. But America might turn out ok against such an invasion given the firearm per capita
@drakemguard1407
@drakemguard1407 5 ай бұрын
Xenomorphs the weakest because they need host Zergs best aspect is its wave upon waves of mass Tyranids out wins in a very catastrophic proportions in numbers , strategy , evolution and shear might of the Hive Mind where Zerg failed in comparison worst scenario the overminds gets assimilated to the Tyranid hive fleets
@galacticwisdom7389
@galacticwisdom7389 Ай бұрын
Interesting topic. Would give slight advantage to Zergs on Tyrannids (but yeah, Xenomorphs are clearly the weaker of the 3). Variety of troops (aerial, terrestrial and underground army forces), easier safer reproduction cycles, high evolution boosts ... and closer to us than Tyrannids so overall the space travel difference does not count much ... Anyway in both cases its absolute nightmare :/
@cody1570
@cody1570 5 ай бұрын
Peoples misconception on the tyranids say it has one mind. Your a nerd for saying so. A hive mind makes up multiple organisms thinking in tandem. One hive fleet is entirely different from another and has been devoured by others for being weak or tainted such as hydra being a fleet that will hunt down weak, sick, or tainted hive fleets in the tyranids hive mind structure. And yes, those fleets fight but hydra wins as it specializes in killing off its own kind. This means their are indeed entities inside the tyranid hive fleet with their own goals. Zerg do not evolve faster then tyranids, theyre about the same. But tyranids have devoured galaxies, which in my book says a thing or two about their own success along with the sheer amount of biomass they have attained in a single unified goal. Zerg fight each other and can be manipulated by science. Tyranids cought by trazyn in his stasis museum broke free from a time stopping stasis field and wreaked havoc to a race that enslaved gods. Its hard to honestly fight that kind of lore. Xenomorphs are the o.g. so genestealers are pretty much made off them with a little more flair.
@ayamenakiri9589
@ayamenakiri9589 5 ай бұрын
The first part is not true. The hivefleets fight and devour each other is so that they can reharvest biomass from the weaker fleet and it’s the tyranid’s way of recombining forces and adaptations. The hivefleets are still, very much, controlled by one mind.
@contemplativepenguin
@contemplativepenguin 4 ай бұрын
I always get a little exasperated when I hear 40K people try to explain why they always win EVERY “Who’d win in a fight” scenario. I’m not overly familiar with 40K, personally. But Halo takes place in the 2400s And StarCraft takes place in the 2500s And 40K takes place in 40,000 Walking onto the battlefield with armor from 37500 years in the future and then bragging that you would win against Master Chief or the Zerg? Yeah. Probably. And since the factions are designed for some level of balance, that means that the OTHER 40K factions all need the equivalent of armor and weapons from 37500 years into the future… However, I will still root for Master Chief and the Zerg because, for their time period, they are the PINNACLE of their capability. The 300 wouldn’t last ten minutes in a war with some Navy Seals… But they’re still legendary for their time. But I don’t think that a lot of 40Kers factor in the wildly different weight classes when they throw their gauntlet. It’s like choosing Doctor Manhattan. Good job. You win. Thanks for missing the point of the game. The REAL challenge is explaining how they would still LOSE with their 37500 year head start. But I lack enough knowledge of the Tyranids to exploit them. Someone else will have to step up. For the Swarm!
@omarkhalifalopez2618
@omarkhalifalopez2618 5 ай бұрын
I love how the comment section in this video is pure nerdiness, so let me contribute, I would personally give the victory to the zerg. First because although the xenomorphs are dangerous I think we can all agree they are the inferior threat (unless you have already some kind of xenoengineer but because of the alien civil war [the one with the red aliens, as well as that one with the weird human hunter xeno hybrid] I don't think that even matters as they would probably just fracture and fight each other like they have shown to do so). The tyranids are huge but consider that they have yet to exterminate the tau in their universe, yes I know mainly because the galaxy is juge and they only want to eat (they too don't care where the blod comes from) but terran have more or less the same technology than the tau (even though they look more similar to the impirum, and at first glance one might not see it but, for example their rifles are similar to a tau raylguns, they have instant space travel their exosuits are used by the common foot soldier, instant coms, great amounts of mechs [relative to population], I mean their medical technology alone is over powered) and the zerg where seen like a higher threat than the terran, other advantage that I don't see people make a lot is that zerg can produce their one biomass controling and mantaing planets (not just eating them) alowing them the possibility for higher attrition if everithing else is equal, all this advantages without touching their abylity to fast travel or their higher amount of centralisation (because although at first glance it may seem lower as there are civil wars in lore , this are as a result of synapse separations unlike the tyranids which for some reason are frequently spoted fighting between highfleets). Furthermore, even though some might say that the Tyranid have only sent a vanguard to the 40k galaxy and thus would destroy the Zerg there is no reason to believe that they wouldn't send a similar force to the Starcraft universe first. This is important because zerg have a greater ability to adapt if the tyranids don´t arrive in mass, the two species are known because of their evolutionary capacity but the zerg can litteraly just eat something and gain the dna required to imidiatly copy and more importantly modify it having creatures like abathur only focused in incorporating and improving the DNA of the zerg, which contrast with what we have seen from the tyranids as althrough they also have an absurd amount of adaptability this have been shown to travel slowly between highfleets and at a inconsistant rate (this being the result of different GW writers having diferent information about what they have already acomplished or because of conflicting views, in addition to this the tyranids have been shown to not be able to absorve some types of genestelers (also tyranids) DNA [the zerg have a similar situation with the protos but it is mainly caused by divine and holy shinanagans ]) this copled with the zergs capacity to fast travel would give them the edge in a short battle for genetic supremacy, and when dealing with tyranids every advantage caunts. Another thing they have to their advantage is that they can cooperate with other species which is a great thing when two different species are at risk of being annihilated, say for example by a relentless devourer species (similar to how the tau and imperium but with instant communication being available). I would also like to point out that the way the two different species infiltrate other creatures is also a thing to have in mind, both brood lords and investors can instantly infect a host species which will, in turn, create a pandemic (one in a zombi/Nurgle like plage and the other one in an infiltration/supplanting way). However, the two are completely different and have their one pros and cons. Overall I think this is interesting but because both species have an ultra-high resistance to disease and infection, one being able to fight a god of pestilence and the other only being getting stronger for every bioweapon they thought at it, I think that against humanoids both have their uses and interestingly the sort of world the one would fail is the type of world the other would succeed. I don't think either of them would be controlled by the other one and even if by some miracle they manage to infect a unit the hive mind (in both cases) would simply know it (although it is easier to spot a Zerg infestation by allot it is also easier to spread).Another thing that complicates everything is magic, although both have ways to fight it and suppress it, I think the Tyranids have an advantage in all the magic stuff but I don't believe that it is of great importance as they are well adept at fighting it when it comes to photos. Moreover, I don't think that the shadow of the warp would be very useful against a species that does not use it for coms, not that that affects the nids as shown by their fight with the Orks, I do believe that if the nids want to win this they have to use magic to a greater extent to what they are currently doing. I would like to address some good points that @HiveFleetOni made, first, he states that both the nid's greater battle experience, as well as their synapse commanders, gives them an advantage in battle tactics, furthermore, he states that this may be observed in the way Kerrigan won the fight between her and other broods. First, the Zerg also have analog things to synapse creatures that allow them for greater coordination having a clear but flexible command structure, I would state that it is too similar except that the Zerg's one goes all the way to the top (even with the going feral stuff). Also, a great reason why Kerrigan won is that at that point the Zerg had lost their breaks the brood mind and Kerrigan, with the surviving organisms not being specialized in that kind of tactic, something that Kerrigan fixed in the campaign quin of blades, also I don't believe that the experience of the nids will amount to much but I am willing to concede that point, it seems that the nids are older. After that, he makes a quick mention of how the Nids have a great micro-warfare but the Zergs have already been shown to be resistant to that kind of stuff thanks to the creep. And their whole infection thing happens via microbes. In conclusion, I think that the Zerg are superior because of their fast travel, faster and selective adaptability (I forgot to mention not only Abathur modifies genes), ability to coordinate with other species, more centralized and unified structure, the individuality of their commanders and the creep's usefulness to give the zerg better attrition. However, I believe that if every nid fought every zerg they would make quick work of the Zerg as they are just a lot of them. In addition if for some reason the war ended up being a stalemate It would probably end up in a stalemate (either because the nids didn't have the numbers to finish the Zerg quickly or because the Zerg didn´t finish them fast enough for the nids to adapt) It would be interesting to see what comes out of it, it would probably be something like the ork nid war but solely they would converge in the same forms and if you add xenomorphs and arachnids for good measure you probably end up with three different armies that look the same but hate each other, and some weird xenomorphs that look like the other three but are weird. that would be an interesting scenario.
@christiandauz3742
@christiandauz3742 5 ай бұрын
A few farmers with pitchforks killed DOZENS of Zerglings Peak evolution my ass. Lemons kill them!
@nobleman9393
@nobleman9393 5 ай бұрын
@@christiandauz3742 No.
@omarkhalifalopez2618
@omarkhalifalopez2618 10 күн бұрын
O ok
@ТарасМакаренко-ф3ш
@ТарасМакаренко-ф3ш 3 ай бұрын
Tyranids is the biggest threats. Because they are bigest numbers.
@HiveFleetOni
@HiveFleetOni 5 ай бұрын
On the surface they appear very similar, but there are a series of differences that make this a lot more one-sided than it might first appear. I am going to make an assumption that there is a roughly equal mass of Tyranids and Zerg in this scenario, and they want to fight one another. Basic warfare Let’s go with basic combat capabilities first of all. In this respect, they are reasonably similar. Hordes of monsters of all shapes and sizes rushing the enemy to inflict as many kills as possible. The Tyranids are probably greater in scale here and would likely overpower, but we will call this one a draw because we agreed an equal mass of creatures. No advantage to either side. Battle tactics and strategies Against, a lot of parallels here, but when you dig a little deeper, Tyranids build millions of years of experience into their organisms, and deploy Synapse creatures to provide leadership at a scale well beyond anything the Zerg do. In a swarm-vs-swarm war, the Tyranids are likely to out-think the Zerg on a regular basis as soon as they understand the basics of how the Zerg fight. Kerrigan was able to reconquer the Zerg largely because of better tactics. Here, that is reversed. Modest Tyranid advantage. Adaptations The Zerg look like they edge ahead here because they can adapt on the fly to a reasonable degree (almost like Slivers), but there are limits to what they can accomplish and while the Tyranids don’t tend to do on-battlefield mutations that much, they have an almost infinite library of adaptations and designs to throw in. This would likely end up as a back-and-forth that doesn’t really go anywhere. No advantage to either side. Unconventional warfare Both sides can deploy a range of unconventional means of fighting. This ranges from psychics to biological warfare, and everything in between. Both races are hive mind based (although they are different kinds, the Zerg are all networked into a hierarchy with a leadership structure, where as every Tyranid is the Hive Mind, and leadership is just a battlefield adaptation to better direct units). Tyranids appear to field a significantly greater psychic battle presence than the Zerg, so all things being equal they are going to pull ahead on damage. Tyranids innately dampen or cancel a lot of “magic” because of the Shadow in the Warp, and here I think we have to decide that whether their different psychic abilities can interact or not. If they can’t then the Shadow is not a great defence, but equally the Zerg have no defence against Tyranid psychics (modest Tyranid advantage). If they can interact then the Shadow will nullify some Zerg psychic power and the Zerg have no equivalent, so a major Tyranid advantage. Tyranids also do microscopic warfare extremely well, able to compete directly with an actual Plague God in real time, and the Zerg don’t dip into this one much either which is perhaps the deciding factor. On psychics, we will go with a modest Tyranid advantage, on biological warfare it’s a major Tyranid advantage because left unchecked soon the Zerg will just die off as their lungs turn to jelly. My summary? It looks pretty balanced on the battlefield, but the Tyranids appear to perform a bit better because of better leadership on the ground (Synapse creatures directing lesser organisms). Where the Tyranids deploy psychic hosts, they win much more easily. Assuming Tyranid Neural Nodes don’t provide the win directly, and they might do, after a while Tyranid bio-warfare tips the scales and Zerg combat effectiveness starts to drop, hive structures begin to degrade and so their ability to sustain the war collapses. Tyranid win, with only modest difficulty. I have not included things like Kerrigan or Abathur in here, because Kerrigan is very hard to quantify and Abathur cannot be everywhere (he may provide some interesting Zerg wins wherever he is though).
@zetaking2909
@zetaking2909 5 ай бұрын
The one thing that would be a big problem for the nids would be the creep, as it would stop them from reclaiming the biomass of lost units, not to mention the creep does effect psionics meaning the hive mind would need alot more control units. O and hive mind would have to spend more resources on each tyranid than normal, or the creep would eat them alive. Still the nids seem far older, and more than likely have a larger library of genetic samples, but i think the nids have to win quick or zerg will take them in attrition. One other thing to not tho the nids do it way faster, they at least leave a lifeless rock behind thx to the creep, the zerg dont even have to leave that.
@dragonlord498
@dragonlord498 5 ай бұрын
a few things i would point out zerg have much faster means of traveling between worlds given nids take years usually to reach a new system where zerg can travel almost instantly to a new system much like the other factions in starcraft. also the zerg would win without a doubt in the biowarfare department because nid fleets have been decimated by bioweapons before a few times zerg have never gotten harmed by bioweapons of any type and whenever someone has tried to use one against them the zerg have always gotten stronger. for example the protoss a very advanced species simply gave up on using bioweapons against the zerg even outlawing all such research cause each of their labs that had such researching such weapons almost always unleashed something that at very least destroyed the lab and often would cause the world to collapse and be taken over the world its on if its on or near a planet. where humans and a few other groups have a few times defeated nid fleet with bioweapons. and in regards to nurgle he likely would see the zerg both as a bane to him but also something to be impressed by their resilience and adaptability even more so then the nids. when it comes to things like the shadow in the warp i don't think it would effect anything outside of 40k factions given everything outside the setting would be classified probably as something similar to blanks given fully lacking a connection to the warp. even the nids would likely depending on exactly what form of blank a none 40k species would fall into and how it would function in regards to 40k they might be able to disrupt the entire nid armies and fleets if it functions similarly to certain types of blanks in 40k just whole armies of them. the zerg also are better at nids at adaption given they can do everything the nids can do but faster for example the zerg can transmit mutation info instantly across solar systems where the nids require individuals who've developed a unique mutation to return to the biofeed to be reabsorbed. for one thing the zerg can assimilate nid genetic mater and biology but given their is certain limitations as to what nids can assimilate they actually would see absorbing zerg as a danger similar to for example the Ymgarl genestealers. the creep like zeta said also would make things much harder for the nids given it is a type zerg bioform which means the nids can't consume it without endangering themselves where the creep can consume them. also the zerg have battlefield commanders such as queens, cerebrates, overlords and similar with the queens made by kerrigan having had their intelligence and mental versatility greatly increased beyond the cerebrates that overmind used as well as more easily produced usually and able to fight with the playable queens being the lowest tier of queen. so in the sort term i do agree with your verdict but unless the zerg are eliminated fast they will start to surpass the nids
@Ishlacorrin
@Ishlacorrin 5 ай бұрын
@@zetaking2909 Going to be honest here, the Creep would be eaten alive by the Nid spores that they land with every invasion. It's how they literally strip the world of any and all biomass and how they conduct massive bio warfare attacks. The Creep by comparison is just a fancy floor that does no harm to anything on top of it. Humans can walk around on it for days with no ill effects. It only really gives greater vision to the Zerg leadership, but that would be countered by the Nid psychic power.
@Ishlacorrin
@Ishlacorrin 5 ай бұрын
@@dragonlord498 The Zerg have travel hands down, it's their ONLY advantage however. They are just outclassed in all others by at least a magnitude and the movement advantage is lost the very first time they meet in battle. After that you now have Tyranids with better space travel, it's over at that point for the Zerg and the entire galaxy. The Zerg could not win in any form of biowarfare as they are beaten by basic poisons and bioagents from backwards humans. The Terrans use poison gas and the like to kill Zerg a number of times and they never evolve a defence. Nurgle would wipe the Zerg out in a heartbeat if he existed in their space, they have no real defence and take FAR too long to evolve them. Shadows in the warp is caused by the Nids psychic presence and power, so while the warp disruptions would not effect the Zerg, the psychic disruption in real space would cripple them. We see time and again it takes little to no effort to psychically cripple the Zerg. At a biology level the Nids are FAR more advanced in what they can absorb than the Zerg. The Zerg take GENERATIONS to evolve new strains or vast amounts of biomass from a lifeform and can only use ones they have created in advance, did you not pay any attention to the evolution missions or the lore? Nids on the other hand have been attacked by bioweapons and developed a defence within minutes, they also constantly defend against Nurgles plagues when those two meet. Creep is no danger, it's a living growing organism and thus would actually be susceptible to the Nids biospores that they attack worlds with. If anything it's just more food for the Nids to feast on. Zerg leadership does not take the field of battle often and when it does it's easy to target, Nid leadership is on the front lines and blocking the commands from the Zerg leaders, they would stand no chance. This battle is an entirely different magnitude than what the Zerg are capable of fighting.
@gamechanger8908
@gamechanger8908 5 ай бұрын
I'd disagree on Tyranid adaptations. There's a reason a lore tidbit showed how their one drawback is constant change of warfare. Since Zerg are fast at adaptation they will just out evolve them since they're an ever changing race at a very fast pace. It's why the Terrans of Starcraft had to upgrade their tech from a span of 4-6 years. While 40K can span decades to centuries. Other than that valid points.
@richard7199
@richard7199 2 ай бұрын
I’m not sure. Xenomorph swarms would be crushed easily, but both the ‘Nids and the Zerg have insane adaptability. They can evolve to counter threats, adapting DNA and forcing evolution to for their needs. The Zerg may have more control over their evolution however, as different factions of Zerg exist. Splinter groups have divergent evolution, which can be quickly assimilated into a larger Zerg swarm. I think the ‘Nids would win in a straight up fight due to their sheet numbers (as well as the quality of them), but the Zerg ability to infest, control and manipulate both the battlefield and biological hosts give them a serious edge in the long run.
@Tucher97
@Tucher97 2 ай бұрын
So a reminder that the Xenomorphs despite what they are, are very much severely under equipped compared to the other 2 swarms, however that is because Xenomorphs are bioweapons with inherit weaknesses, for one, lets break this down, Zerg and nids are capable of constructing bioships and overall, no real snag, for xenomorphs they are reliant on other living creatures to ascend to a drone or whatever, do not create starships. The main reasons the xenomorphs are usually a problem in the movies is usually a company thinking "oh we can make this into a bioweapon" or "we can control this", all the while there is a grand old ignorance of the creature existence. Which could explain why there are not that many alien species around, (Not xenomorphs I meant.) Plus a funny, Zerg are based off the Tyranids because Starcraft was going to be a Warhammer 40k RTS, which Warcraft was going to be a Warhammer fantasy RTS.
@bad-people6510
@bad-people6510 3 ай бұрын
Genestealers are the xenomorph rip-offs. Zerg are rip-offs of the tyranids, which are rip-offs of the bugs from Starship Troopers.
@nomadinsox8757
@nomadinsox8757 3 ай бұрын
It all boils down to if the Tyranid Shadow in the Warp cancels out whatever type of psychic power th Zerg use. The zerg made immortal infinitely reincarnating cerebrates, each of which had a psychic superpower, such as spawning a ressurecting torrasque and bioforms that can only be killed with Zelnaga artifacts. Not to mention the ability to mind control things. The zerg basically make themselves immortal. If they can do this against the Tyranids, they will always win as an infinite unkillable organisms just means any Tyranid attack is just free food. However, if you want to call the Zerg psychic powers just more warp stuff, then the Tyranids Shadow in the Warp cancels it out, and the Tyranids easily win.
@sanguineaurora8765
@sanguineaurora8765 3 ай бұрын
Zerg's biggest terrestrial life form isn't Ultralisk. Not even close. If you do not include Zerg buildings (Hive especially) which are living creatures, largest terrestrial Zerg would be, by far, Nydus Worms.
@vladtastic5511
@vladtastic5511 4 ай бұрын
The only difference between the Tyranids and the Zerg are the Tyranids have been around longer, but I believe the Zerg are smarter and as such, pose a much larger threat
@SolThax
@SolThax 2 ай бұрын
Tyranids real counter is the Flood from Halo. They are the only famous unbeatable race supposedly consume the entire galaxy.
@silkmoth7951
@silkmoth7951 4 ай бұрын
Ehy stop here? Let's see the ENTIRE UNIVERSE BURN!!!! Zerg, Tyranids, Xenomorphs, The Flood, Necromorphs, Arachnids (from starship troopers) and even The Thing Every one starts at one corner of the galaxy (or the Universe) and have some time to develop. Free for all, the true loser is all the other poor life forms in this Universe ☠️. Any faction I forgot?
@Bllurr1
@Bllurr1 Ай бұрын
From the top down, the Tyranids are absolutely the greatest threat, but if they were to go up against a race that could manipulate or block telepathic links, such as the Protoss, they would likely be in disarray, as there is very little in the way of "individual" Tyranids with their own thought-processes. The Zerg, while largely a species that depends on one or more centralized intelligences, have been shown to maintain some individual survival instincts, and their ability to "corrupt" Terrans into thoughtful telepathic beings mean they could recover quickly, but only if they have the means to generate a spawning pool. From the bottom up, the Xenomorphs are by far the greatest threat, as it has been shown that a single Xenomorph is a capable death machine that uses stealth to its advantage, and expanded lore has shown even one drone could conceivably generate an entire hive, either by turning other species into eggs, or by itself evolving into an egg-producing Queen.
@Diree
@Diree 2 ай бұрын
There isn't even a discussion to be had here, sorry. The Xenomorphs would get absolutely swatted, and they can't leave their respective planets if they don't infest a ship first. They're not able to pilot said ships though, just drifting through space or as "blind passengers", then they'd have to start the entire reproduction cycle, once they reach a new planet, and find hosts to do so, i.e. the threat, even on Earth, should be containable, since they kinda stick out like sore thumbs, and aren't particularly resistant to any amount of gun fire, even from small-caliber pistols. They also have no clear goals or drives, just existing as hunters to procreate. The Zerg would eradicate Earth in a heartbeat, but pale in comparison to the Tyranids, even if I'd argue that the Brutalisk is bigger/stronger than the Ultralisk. Tyranids are more versatile and their numbers are uncountable. In the WH40k universe the current Zerg form would likely just be a backdrop nuisance, weaker than any other already existing faction.
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