"...but if a thing is humanly possible, consider it to be within your reach." Marcus Aurelius
@jjcymbolicАй бұрын
"Start with Stylized characters." Perfect! Because that's exactly what I want to work on.
@LamiaLover6 күн бұрын
That's what I'm going for too!
@BlueKnight9312 ай бұрын
While character modelling isn't impossible it is hard to learn.
@mosesmathias77082 ай бұрын
It's actually not hard, what's hard is the software
@luluskuy2 ай бұрын
@@mosesmathias7708 bro, I can use the software and still cant make Anime model, software mastery and modelling mastery is different skills.
@mosesmathias77082 ай бұрын
@@luluskuy yeah it's different, I've been using blender for 3yrs, and I am still learning new things about the app, especially blender nodes. I guess what I'm trying to say is modelling just needs basic knowledge of the 3d software. Once you can do basic intrution and extrusion, you can make most characters
@doubleoart07Ай бұрын
@@mosesmathias7708to be fair, some people learn faster/slower/differently than others. I couldn’t learn this because how my brain works…
@EyeofKoruptionАй бұрын
We need to dumb it down…
@TheHustler245Ай бұрын
Im 33 years old and wanted to get into game development as a kid and got put off by familiy members. I started casually doing 3d modelling around 24 in thes skyrim era, I created one mod, a weapon and armour and honestly it was awful but it was my first thing so was to be expected, but it felt awesome to make something and release it. I then didnt carry on with it regularly like I should have, I did a couple of other things here and there but nothing that grew my skills by any amount. I am now sat here with Blender open on my main monitor with this on my other and its inspiring to see, I'm currently working on an outfit for Fallout 4 (Main reason for making mods is to have an end goal to "get the thing somewhere it can be used") and I'm probably not doing well, its taking me a long time, Im making it manually (as in not sculpting) but using modifiers to help me along the way (Shrinkwrap my beloved) and I honestly just want to make something good but I'm the type of person who frustratingly can never be happy with what I've made, its one of if not my worst chrachter traits and that gets me so disheartened with learning. But I want to try and keep pursuing it, I'd be lying if I said I wasnt overwhelmed with the amount of options and multitude of ways things can go wrong. But I'll keep trying.
@Ivan-gs2vwАй бұрын
Reading this makes me want to try making models now
@KanbarusuАй бұрын
Keep going wishing you success
@MaMastoastАй бұрын
Never being satisfied is a common trait in skilled craftsmen/artists, dont worry. Instead of feeling discouraged by never being satisfied, try to use it as a driving force to propel you forward. Dont try to be entirely satisfied, but always try to be better. Its a great idea to work towards a goal. Do you ever share your progress with people around you with similar skills? Feedback can be essential in noticing some of your own blindspots.
@TheHustler245Ай бұрын
@MaMastoast it may be a common trait with skilled artists but I don't know if I'm skilled 😂 I have 512 hours in blender according to steam and I still feel like the most novice of a 3d modeler that I could be. A large problem there is that I'm mostly self taught, that very first thing I made I just went in and kept beating my head against the wall until I got what I wanted. I do however now try to educate myself better from people who do know. I never did the doughnut until I was 350 hours or so deep haha. Worst part about never being happy with my work is if I'm not careful I can fall in the trap of never finishing something, I've luckily avoided that so far. I have a friend who knows more and is better at modeling than me, who I share stuff with. I've tried sharing my work other places to get more varied feedback however it's normally met with little to no response. I know some areas I'm weak in are maintaining good edgeflows and especially UV unwrapping.
@MaMastoastАй бұрын
@@TheHustler245 My point was more that you shouldn't think that having that attitude towards your own work has to be a bad thing, it can be turned to be a good thing instead. Yea, just throwing things out on the web probably wont get you much feedback, it's better to ask people directly so they understand that you are looking for feedback.
@redtwintailsАй бұрын
15:12 man you had the best setup for a pun: "its easier than it seams"
@MaMastoast2 ай бұрын
I would recommend people try to create fairly realistic proportions for their first many characters. It may be discouraging, but having the excuse of being "stylised" is a dangerous hole to get trapped in and may result in you not actually learning some of the things you should be learning. The people who make popular stylised characters usually have a decent understanding of anatomy, that is how they know which parts to exaggerate and how to do it. If you go in blind you risk the character simply looking odd instead of stylised. I'm not saying you should aim for the most ultra realistic character, because that will not happen for a long time, but try to actually understand why things look how they look and try to capture the essence of that puzzle. Took me years to actually sit down and understand the size of eyeballs because I could get away with winging it.
@XioriannaEBDjinnАй бұрын
This. Unskilled/weak design is going to show through, will show through even more obviously if you use "stabilization" as an excuse. Stylizing a design requires just as much understanding of fundamentals and your tools as realism.
@thevirtualcraftsman232627 күн бұрын
I agree. You have to first learn the rules before you break them.
@hexbunn25 күн бұрын
I'd argue that you should have this down even before opening a 3d modeling software. Teaching yourself these basic rules in 2d before hoping into 3d translates pretty well
@philledzone2 ай бұрын
I'm not even motivated enough to draw characters on paper 💀
@jlitodelcid326Ай бұрын
You are literally me
@redtwintailsАй бұрын
Likely its not motivation, its that you fear its not going to be good enough so your brain tells you to not do it.
@warlocko5168Ай бұрын
The big problem for me was starting to sculpt without knowing anything about anatomy, I had to start with basic blocking of spheres.
@Phoenix-sq9ce2 ай бұрын
i havent seen your videos in a while, they have improved!
@user-fv2os6jz5z9 күн бұрын
I see Brig it’s a 10/10 video !💪🏼
@EtaCarinaPhenixsChannel7 күн бұрын
By far the best guide I’ve found so far on this process
@itmeCLaDАй бұрын
My guy is 2 steps ahead (2 months) before 2025
@Cadmean_76 күн бұрын
For that intro alone you got me subscribed
@Griot-Guild5 күн бұрын
this is good stuff dude, on the level of the legendary donut video almost
@LuluDZulu2 ай бұрын
its not impossible but its extremely disproportionate, time consuming, and demands an intimidating level of personal risk and exposure.
@StylizedStation2 ай бұрын
As does any pursuit of self discovery 💅
@doubleoart07Ай бұрын
@@StylizedStationyeah but at least with drawing, all you really need is pencil and paper
@blackyonbiАй бұрын
@@doubleoart07 And you think you'll get far with just pencil and paper , brother ? Any artistic pursuit is hard AF independent of what you want to achieve. Also , when it comes to 3d modeling , in professional environments , you won't be doing " Everything" and you'll mostly be doing only one thing before passing it to someone else to continue. I laugh at thou comment Look " hah !"
@doubleoart07Ай бұрын
@@blackyonbi ok? Idgaf bruh. Why you being an asshole to a random comment 😒
@j1nxxj9Ай бұрын
@@doubleoart07 with modelling, all you need is a free program lol
@nero377324 күн бұрын
Keeping the poly-count low is my biggest issue.... Wonderful video to get into the topic.
@sodathejunker6 күн бұрын
As a millennial animator who got to see the full evolution and hellscape character modeling and rigging has endured over the years, I have to say we live in a phenomenal time currently. Right now it is the perfect blend of commercially available, easy to learn, and visually appealing to both game developers and traditional animators. All the people with the highest competency and skillset to utilize it are finally at a point where they can actually desire to sculpt and model 3D at a high enough level graphically to bring their visions to life, and shaders have evolved in a way to finally let those artists put their initial visions to the screen unhindered by limitations of polycounts and depth of field.
@D0d_Ай бұрын
I feel like character modeling requires a PHD in anatomy. Seems so daunting to me.
@sinistarman23 күн бұрын
I do alot of free form sculpting, but I really wanna get better at concepting. thank you for making this video.
@Ghost_ouАй бұрын
Retopology has been my Achilles heel, i really have to start focusing on it.
@smeltgamerАй бұрын
Could you change the video title as the video honestly contains alot of great info that i havent seen anywhere else explained in such a compact and suberp manner!
@smeltgamerАй бұрын
Thanks for changing it! So more people will click it as its genuinely helpful
@sweetchocolate7113Ай бұрын
It's because of your suggestion I clicked on the title lmao thank you this was helpful.
@darinkerАй бұрын
what is music 5:00?
@wazabey17303 күн бұрын
Character Modelling can be crazy fun! And then you struggle with the textures, because you either have no experience in coloring or just not enough :P
@samwinchester32015 күн бұрын
the problem is, when you cant even draw something what could look like a character or something else you already need a lot of time to get into this - for me its for example easier to start directly in the software
@Chu_the_MasterАй бұрын
I see that we can buy motions online! (I'm not in the industry; I'm just interested in watching these techs occasionally) Really good for those who are good at modelling but do not have many ideas of character movements/motions
@Take2295216 күн бұрын
>Anby in thumbnail Yes
@thanosthegod4406Ай бұрын
everything looks simple in tutorial but deep down its hard to do that especially topology.
@Specter_1125Ай бұрын
It’s hard until it isn’t, which I know isn’t helpful, but it’s the same as any other art. You just gotta practice it well until you have it down without needing to think too much about it.
@leucome29 күн бұрын
More like... It take too long. My 2 cents, spend your time on learning anatomy. A good looking character with bad topology still look better than a ugly mutant with good topology.
@MrKarthik91110 күн бұрын
@@leucomewhen it's time to animate that's when bad topology will bite you in the ass
@TechCarnivore12 ай бұрын
Your "Become a 3D Artist" link isn't working. 404
@StylizedStation2 ай бұрын
Fixed, thank you!
@LotussssАй бұрын
Good video!
@paulblart535820 күн бұрын
Keep in mind the Japanese saying 'rules and guides are for begginers. Experts build above the rules.'
@Arthur-xr1vk16 күн бұрын
Well, I do manage to model a basic human body mesh, tho. I learned how to use Face Sets, they're extremely useful.
@jaye66125 күн бұрын
Thomas did a face reaveal!!!? thi really is a timeskip!
@zehijean8817Ай бұрын
just bought the course...i am a dev but i do art too ...i guess it is never too late to start
@Kyur.Ай бұрын
I'm sure it wouldn't be hard as soon as you get started learning and having fun in the process.
@grey9704Ай бұрын
What was shown at 17:34? The wiggly leg rig?
@srjavih59292 ай бұрын
Could I learn to model/design 3D characters without touching the sculpture? being more than anything a total control over the polygons since the blocking began? My PC is bad and can only hold on low poly/mid poly models
@StylizedStation2 ай бұрын
Yeah of course, you can make low poly models.
@MaMastoastАй бұрын
If you are looking to primarily do box modelling, which is what you are describing, that is entirely possible, and you dont have to only make cartoonish stuff either. The main thing here, is that character models, in most art styles, typically involve some kind of sculpting, so unless you are okay with learning the art of painting your own toonish/stylised texture, I would advice against it. If you are cool with a more hand painted look, you can absolutely get away with low poly characters. Instead, I would recommend hard surface objects. Swords, phonebooths, guns, small sci fi gadgets are often all done without sculpting, even on a production level. The more "modern" an object is, the less you will lose by not sculpting anything. A sword will often benefit from sculpting where as a gun probably wont.
@Bexit3DАй бұрын
7:34 damn that major landmark
@FarcallerАй бұрын
How do you set up the material to make it look like the world normal (at 7:38)? It looks way more like how Substance draws the world normals and not how blender does it.
@HutorchАй бұрын
That's one of Blenders matcaps! Just click on the arrow in the upper right with the standard non rendered view, choose matcap and then it's in the list
@jbomber44162 ай бұрын
is the course a one time purchase or a subscription
@StylizedStation2 ай бұрын
One purchase, own it for life!
@jbomber44162 ай бұрын
@@StylizedStation sick
@thirafihirzi4221Ай бұрын
ooohh, 3d artist version of marc brunettte
@BreezyDefrag14 күн бұрын
Awesome video, I have always wanted to get into character modeling back when V-Tuber's became a big deal, but it was always sooo daunting. I want to ask a question when it comes to the Concepting phase. as it is supposed to be the exploration phase of design... how do you keep yourself from working on a concept and then turning it into a 'final piece' I have tried a number of times to do basic concept pieces but I always end up getting locked into an early design and I lose out on a lot of that exploration factor... usually leading to a more underwhelming end result... if it even makes it that far... I also stuggle with not sticking to something for very long... Maybe it's ADHD or something... never been officially diagnosed, which in it's own right REALLY kills my development... I start on something and then leave it for a bit taking a break as suggested by some other creators I have watched. But usually during that break I often start something else and don't come back... then when I finally happen upon it somewhere on my computer... I feel a bit bummed out because I can't muster the energy I had when I first started it to continue the project and then ultimately delete it all together... I think it is similar to the idea of 'Out of Sight, Out of Mind', which this bums be out because it is yet another project that I didn't complete.
@GrumpyGillsFishingАй бұрын
I’d much rather sculpt…. My computer says nope. I gotta keep it low poly lol
@GrumpyGillsFishingАй бұрын
Ohhhh. Retopology huh? I suppose I should look into that lol
@hotel_arcadia4 күн бұрын
0:57 🗿
@TheBeanMan263Ай бұрын
man is a time traveler
@jchave72 ай бұрын
I spy my model in this video! 🕵🏽♂️😂
@SkipaJenkinsАй бұрын
Ayyy Jared is here :>
@carlomdlfАй бұрын
im watching after the title change haha, it was more interesting to me somehow
@angeloco6443Ай бұрын
One thing i am still confused by is the mesh process. What is the process of going from the blocking to the final mesh. Is the final mesh just one mesh or are the different body parts still separate meshes. Retopologizing the blocked pieces leaves a ton of topology unused and not visible within the character. In the retopology stage does that include combining the meshes into a single mesh for the character? Are the clothes then part of the single mesh?
@paluxyl.8682Ай бұрын
There is one thing that I don't understand, why does not all 3d programs like Blender or ZBrush come already with premade realistic and stylized human models (templates) that everybody can use for all purposes, that are royality free and can be adjusted ? The same could be with animal shapes, it could save a lot time. I mean, no one make spheres or cubes every time from scratch in a 3d program ... the same could be with bodies too.
@Levi_ZachariasАй бұрын
Buy a base mesh. Support the artists that learned what you want to skip
@redtwintailsАй бұрын
Zbrush does and you can get blender kit which has some. Other than that create it and re-use it, or look around and you'll find it.
@paluxyl.8682Ай бұрын
@@redtwintails Thanks. :)
@neetkun53312 ай бұрын
It's posible to learn but very hard to master 😢
@CunnyVirusАй бұрын
I did design my torso and face back in 2017 but all of the plane face is inverted and Idk how to invert them to normal. also I dont touch any of the menu I just did model lmao (the menu is spacex air conditioner control interface.)
@RoboThePandaАй бұрын
I LOVE YOU MR.STATION (within reason of course)
@RoboThePandaАй бұрын
watching this as a 7 year 3d artist who knows all this stuff but all station videos must be watched
@ThisIsntme-v7u2 ай бұрын
Great video! I'm curious what is the fight scene at 17:35 from?
@DevJeremiАй бұрын
I hate sculpting only good old Modeling with tricks and modifiers.
@telvin1k7732 күн бұрын
This is an amazing video only 2 mins in
@WeaselpopTTVАй бұрын
What should I use to make animations and stuff like he does in his video's.
@cosmog61815 күн бұрын
This isn't the character that I want to make.
@DragonRTS16 күн бұрын
So we need to watch this video on 2025
@kyle-carpio2 ай бұрын
Does The Character Artist's Handbook course includes an actual PDF/E-Book handbook when you purchase the course beside the online videos?
@StylizedStation2 ай бұрын
No, each lesson comes with a set of detailed instructions though. Not a bad idea!
@kyle-carpio2 ай бұрын
@ Doesn’t it seem like a mis-leading title to call it a ‘Handbook’? Not trying to be rude or anything but a reason I asked if it included is because I like to access a handbook for reference when there is an area I can find in the chapters I bookmark. Sure, I could do the same on the videos but I prefer a quicker access to them.
@edgyboy6962Ай бұрын
Feels like it’s the same as last year 😭
@DevJeremiАй бұрын
about concepting so for example I can do 3D easy, but draw 2D is very hard for me.
@MeltyVampireАй бұрын
Disappointed it's a course but I get it. I'm just sour because last time I paid for a course i found the same course uploaded on KZbin for free and was told "Well no refunds but you'll get help if you email me." Course it's worrying also whether this course will just be a "copy what I do" instead of actual teaching. So much of blender tutorials are that and when asking another youtuber about this he said "Well I can't just show you all my secrets." But still painted his work as teaching. So I'm just worried.
@NaderVaderYT26 күн бұрын
ikr its very infruetating trying to learn all this stuff tbh I just have been asking chatgpt stuff and its been a bit more helpful, but I def would prefer a better course yk?
@MeltyVampire26 күн бұрын
@@NaderVaderYT Yeah definitely.
@shadowthesagegod7 күн бұрын
Can you do the same in dreams ps4/ps5 reminder you can play it on pc
@shadowgodssj3686Ай бұрын
Christmas everything bundle deal?
@FrozenInIceАй бұрын
why did you put anime when you model generic fortnite character? cause both of them have completely different modelling styles cause you edit normals for the anime models to look like 2d from every angle that is anime viable.
@oregano2771Ай бұрын
I miss the old logo
@Detective_JonesАй бұрын
concord should take notes
@ChaoscurseАй бұрын
FACTS 🔥
@LamiaLover6 күн бұрын
Yup. Concord felt like amateur hour ngl.
@certilremy25 күн бұрын
At 2:32 you simply mention the app, and only display the logo, pretending everyone should know about it. For me it’s the first time I heard about it, I don’t know the correct orthograph to look for it on google, I even check your description to see if you will probably add the link or the name of the apps you mentioned in the video, sadly it’s only about promotion. Next time please add the name of the app with the logo, you can ignore the logo but please again not the name of the app.
@qingofwands845222 күн бұрын
pureref, chill out
@owlrecord75332 күн бұрын
Calm down wtf lmao
@nvdroriАй бұрын
guys, i dont think its 2025... 😅
@MegablasterMan1Күн бұрын
Yes it is... 😊
@patscz1816 сағат бұрын
now it is
@MinecraftsDarkest12 ай бұрын
I’m so early 🙌 thanks for high quality
@readytopay696916 күн бұрын
Good thing I got this awesome tool called a phone, with high resolution camera and myself! Pfft it’s not like I will be the only character that resembles a human in my video game 🥴
@ShadowBrave21Ай бұрын
I CANT BELIEVE I WASN'T SUBSCRIBED
@cool_blox3877Ай бұрын
bro is in da future
@NaderVaderYT26 күн бұрын
I often Wonder, why not make the topology good to begin with, couldn't you of just modelled the basic forms in such a way, that they look how you want without needing to go back over it again with retopo? now with highly realistic stuff its more obvious but anything more stylized not so much.
@DevJeremiАй бұрын
Ha! With just modeling and subdivision modifier and you don't need retopo, old modeling is better than sculpting. Also I hate realistic charater they are just boring.
@riiveytАй бұрын
Title says 2025, bros from future.
@KhyrisEidan24 күн бұрын
Who was the first to say "Class is in session" you or Marc Brunet? I guess you're the 3d Marc Brunet xD
@dilayyilmaz42543 күн бұрын
Greetings Your pricing policy is very cruel because 49 dollars is not 49 dollars everywhere in the world. In some countries where inflation and purchasing power is horrible, it is not affordable.
@takotenjinАй бұрын
Aaaand my brain is fried. Maybe I'm too dumb for this one.
@MadnessRealm2 ай бұрын
Just a heads up, your link for "Become a 3D Artist" goes to a 404 error page.
@ArcVoidАй бұрын
shout out to my vrchat homies watching this
@Juliano-vАй бұрын
Please Udemy courses!
@HOOVY_tf226 күн бұрын
No cooking onley bakeing
@WagudCode27 күн бұрын
Alright, I never animated in my life. I can't draw besides 8 bit pixel images (sorta). I just code. I just want to make spongebob and post a video saying, "I make the Krabby Patty" like its a smash victory screen.
@Tadano404Ай бұрын
Aight let's go and make 3D po-
@thelegendarypoglinАй бұрын
my girl anby in the thumbnail
@Inksans_tsАй бұрын
it's not impossible if someone has done it
@Shining4Dawn18 күн бұрын
Everything was too broad and a lot of things seem to be poorly researched and surface level. For one, when texturing, Blender's node based system can be used to establish layers and there are free plugins for Blender, like ucupaint, that provide an alternative to the node based system and let the artist use layers for texturing, just like in Substance Painter. Of course, Substance Painter has a lot of other features not even discussed in this video. Also, the pipeline process in this video is presented like it's the only way to create 3D characters but the order of things can drastically change. Some people don't want to invest in a graphic tablet or simply don't want to practice 3D sculpting. It's definitely possible to create a character using poly-modeling from start to finish. It just requires being mindful of topology from the beginning. Other artists will never draw the character in two dimensions and will instead start at the blocking phase.
@techies_gaming80912 ай бұрын
IT IS POSSIBLE BUT NEED A LOT OF TIME TO PRACTICE. CASE CLOSED!
@Veritanky2 ай бұрын
Which is pretty much any skill in the world 😂
@Bonobonolo3 күн бұрын
It's hard to listen to the video, sometimes the voice sounds very harsh. Man, try using a compressor for the voice or don't push too hard.
@paperclip63772 ай бұрын
From what ive seen, yes.
@mehilollАй бұрын
“In 2025” Damn I gotta wait 51 more days 😔
@Lost枯れた花13 күн бұрын
00:03, thanks for the answer. I'm done with the video! (jk)
@Pherretfish12 күн бұрын
No if anything its nore abudant then ever. Imo it seems like 2d is appearing less and less especially frame by frame animation for 2d.
@Giantpenguin2 ай бұрын
I know the basics of 3d, I can model objects, I can rig and animate, but character modeling is just a bridge too far for me so far.
@StylizedStation2 ай бұрын
That's exactly why we made our course - I wanted to give people a bridge so they could go from just knowing the basics to being able to create something tangible
@UnityGamer20772 ай бұрын
There is something in the world called "Character Creator", you can use it to customize a character that fits 80% of your idea. then you can "Modeling" by "Retopologizing" and slightly modify it to fit the remaining 20% idea. when the main model is done, you just model the rest of the accessories.
@StylizedStation2 ай бұрын
Yes, that is a great shortcut for a base model, but knowing how to create your own is crucial for your artistic growth. 😇
@5Dionata52 ай бұрын
It exists, but it doesn't even remotely solve the problem. If it did, professionals would no longer be needed to create characters.
@neozyykun2 ай бұрын
If you don't dont learn anatomy your sculpts will look bad. Period. A base mesh won't help with anything other than speeding up the process for people who already know what they're doing
@roachey2 ай бұрын
I personally get a greater sense of accomplishment If I do it from scratch.
@vadimmartianov9816Ай бұрын
And also you do not own characters created this way in full sense, so be carefull.
@Kurell171Ай бұрын
Now that your saying it, i think character modelling is impossible. Think about it. When was the last you saw a real character in a videogame? Probably never
@robo1540Ай бұрын
anbyyyyy :p yaaay oh also the video is good too
@VillainViran28 күн бұрын
Just please guys don't overdesign lmao
@riesterialАй бұрын
Anby :>
@Saddler-vq3yxАй бұрын
Rigging is a must too, even if you re not an animator.