The Undervalued Importance of Reliability in Fire Emblem

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Pinkmelly

Pinkmelly

Күн бұрын

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@juicyjuustar121
@juicyjuustar121 Ай бұрын
Finally a reliability truther, if I have to attack an enemy with >80% hit in an ironman I am probably going to cry (but then again its REALLY funny to lose units so i do it anyway)
@pinkmellyy
@pinkmellyy 28 күн бұрын
I've never done an ironman but I already feel utter fear when I see a 1% crit or am depending on 70% hits because it literally never goes my way. Oddly enough I tend to depend on hits that's less than 60 and it somehow usually goes better.
@turboslayer-k2j
@turboslayer-k2j 2 ай бұрын
Sorry man your math is wrong, it's actually a 0% chance to happen because as soon as it does I load a save state
@pinkmellyy
@pinkmellyy 2 ай бұрын
Me fr
@obiwancannoli1920
@obiwancannoli1920 Ай бұрын
Real
@VeXJL
@VeXJL 2 ай бұрын
Holy crap. Finally I found someone who gets it completely!
@ferintown6628
@ferintown6628 Ай бұрын
YOU
@baltemys6097
@baltemys6097 7 күн бұрын
Is no one gonna talk about Berserker Azura at 2 minutes
@pinkmellyy
@pinkmellyy 5 күн бұрын
Fates reclassing is absurd. This was for a challenge run of axes only (it should be out soon I've had the run done for 2 months...) and it was kinda just the optimal and most funny thing to do with her.
@ussgordoncaptain
@ussgordoncaptain 2 ай бұрын
Hit rates are more about the players ability to modify weapons than the skill stat in most games though For example Gatrie and Jill in radiant dawn have godawful skill but nobody cares because forged steel axes have 90-100 base hit. The hit+20 skill in Three houses is a total house of a skill, but nobody really talks about the skill stat that much. The major exceptions are GBA and SOV, which lack these tools to modify player hit significantly. There are supports in SOV but GBA supports are a meme GBA is the one series where stuff like the secret book really matters a lot. The main weapons of (english) GBA don't have the best hit (Javelin/handaxe) so player unit skill matters a lot. Other FE games either have forging hit directly (which is extremely cheap) or have skills which allow the player to modify their hit.
@pinkmellyy
@pinkmellyy 2 ай бұрын
Oh yeah 100%, there's a reason I mentioned that skill and luck are still pretty niche in most games at the start. Especially since the maximum a point of skill/dex has translated to hit throughout the series is only 2, which is just pathetic when most characters won't have much or prioritize getting more anyways. Even in the games where you don't have much tools, it's often still better to just attempt to go for good match ups like with weapon triangle which can curb a lot of the problems some of the more innacurate weapons may have. And often times if you can't the games are typically easy enough to not just outright kill you if you miss so it's not that big a deal sometimes. I just think that being able to think outside the box to make your gameplay better is something that not many people think about and some people may be unintentionally handicapping themselves by passing on hit boosters.
@gabrielbitencourt1879
@gabrielbitencourt1879 28 күн бұрын
I agree completely with that video
@hansgretl1787
@hansgretl1787 22 күн бұрын
I think it's not about players undervaluing reliability. That Tier List you showed at the beginning of the stat boosters? I don't think you meant to rank the boosters per se, but instead use them as a stand-in for the stats themselves, and THAT is the issue. When comparing weapons or even, say, Three Houses combat arts, you will find that 1 point of might often is considered of similar value to about 5 ppints of hit. Steel weapons often have +3 might and -15 hit compared to iron, Wrath Strike is +2 might and -10 hit to Smash and even the GBA Tellius Support affinites give bonusses in steps of half a point of might or defense relative to 3 hit or avoid. Now the reason that the Skill/Dexterity stat is valued lower is because one point in it contributes to 2 hit in most games, where a point of strength is a full point of damage. Clearly, the imaginative tradeoff between a point of strength and a point of skill would be in favor of strength, since we already established that about 1 damage is about equal in value to 5 hit, not 2. So ultimately, players don't undervalue reliability by itself, but rather the issue stems from the skill (and luck) stats being too inconsequential. I personally would actually appreciate if the stats that affect accuracy and avoid had a bigger impact to make them more meaningful. That way, a high skill unit could actually be valued, as opposed to that trait being seen as a niche at best and being outcompeted by raw damage and defense.
@pinkmellyy
@pinkmellyy 21 күн бұрын
We actually agree exactly on that lmao. There's a reason I specifically mention most things besides those stats since everything else is what actually increases it. The fact that you can make units with ungodly low skill or luck have still good reliability shows this, otherwise wyvern elise or arthur would be bottom tier units. But also I think even if these stats did get buffed, I still think from a simplicity standpoint it's a lot easier to stop thinking about it and just try to maximize damage especially when most games don't even have units with hit problems. (the games where enemies have 0 luck, and games where forging hit is extremely easy, namely) I've only personally noticed this cause I'm ungodly lucky in certain games so it makes me seeing 100% hit and 0% crit feel a lot better cause I know it's just my bad strategy that's killing me instead of RNG. Even when not in an ironman missing a 85% hit is still very possible and that was more so what I was trying to say, just compressed a little for the purposes of this video.
@hansgretl1787
@hansgretl1787 21 күн бұрын
I mostly just disagree abou the premise itself that players don't care about reliability. I don't really know where you got that impression, and it's not true as far as I can tell, so I figured your point about how people rank the stats WAS your evidence for why you believe that most players don't value reliability, when in reality as per my previous comment, that has very little to do with it.
@pinkmellyy
@pinkmellyy 21 күн бұрын
@hansgretl1787 Fair enough. I don’t believe I was looking at it from that perspective more that’d be a fun talking point that not a lot of people bring attention to. Some definitely do think about it in their gameplay I just think it’s neat to think about a bit more.
@boserboser6870
@boserboser6870 19 күн бұрын
i feel that with this chain of thought buffing skill wouldnt actually help since hitrate + 5 would make 20 skill + 100 hit. so unless you buffed the avoid of speed you'd end up with hitrates so high that more skill is irrelivent. or weapons so innacurate that low skill units would be unusable. best solution in this case would be to lower the value of strength. increasing hp values by double alongside the might of weapons would achieve this
@hansgretl1787
@hansgretl1787 19 күн бұрын
@@boserboser6870 That is why in my first comment I specified that stats that affect hit AND avoid should be buffed. Your idea certainly works as well, and has actually been attempted to an extent. HP values in FE 4 are actually unnaturally high for the series, more so than any other stat. The issue then is that it takes VERY long to kill anything. You don't have to look much further than Gaiden/SoV, specifically the stretch of game where you don't have weapons yet, to see how spongy enemies can really drag the pacing down.
@1337treeckolol
@1337treeckolol Ай бұрын
lol i thought you'd have a lot more subs because your video quality is so high. Reliability is everything. if I can do even one damage guaranteed I will kill god
@pinkmellyy
@pinkmellyy 28 күн бұрын
Absolutely based. As someone with severe unluckiness in the worst times I always need that sweet 100% hit rate.
@tellierbop
@tellierbop 11 күн бұрын
Reliability? You mean sigurd with a silver sword ?
@pinkmellyy
@pinkmellyy 5 күн бұрын
Giving my jagen all the kills means I am better at Fire Emblem!
@tellierbop
@tellierbop 5 күн бұрын
@@pinkmellyy Technically sigurd is the main lord 🤓. I think that being good or bad at fire emblem doesn't matter much. Just have fun even if that way of having fun is giving all the kills to jagen.
@pinkmellyy
@pinkmellyy 5 күн бұрын
@@tellierbop I realize the way I meant my comment was the exact opposite of how I portrayed it actually that's my bad. I was just making a joke because jagens typically have higher chances to hit things. Also I agree that it just matters if you have fun with the game.
@tellierbop
@tellierbop 5 күн бұрын
@ It’s okay. I have a hard time understanding messages. I personally play fire emblem by using pre promotes and jagens alot since I think training projects are rarely worth.
@mysmallnoman
@mysmallnoman 2 ай бұрын
Eh iron swords are better because you can proc skills and hit harder with no penalities, and you conveniently don't show forged iron swords, only regular ones lol
@pinkmellyy
@pinkmellyy 28 күн бұрын
I did though... The math itself disagrees with you especially on this because the gold to might ratio of bronze and iron are exactly the same. Bronze sword +1 has same might as iron sword +0 and both cost 1000 gold. Every subsequent forge simply gives +2 might and effectively doubles the cost meaning iron will always be the exact same as bronze until +7 which I don't think spending like 128,000 gold in a game that doesn't even give you a quarter of that is a good investment. Maybe I didn't explain it enough in the video about skills but most offensive procs are bad in a game like this. You NEVER need proc skills to get enough damage except for the final boss and even then there's better ways to stack damage. I believe I specifically mentioned sol as the soul exception to this because it has no negatives but instantly killing the enemy if you didn't intend to does have many negatives, same with crits.
@mysmallnoman
@mysmallnoman 28 күн бұрын
​​​@@pinkmellyyyou're bringing up cost when my argument has nothing to do with that My point is that similar forging parameters are higher for iron lol, ofc +1 bronze sword is higher than +0 iron sword, these aren't the same, what about +1 iron sword lol ? It's higher than +1 bronze sword lmao Since when overkill damage is bad lol ? Yes you don't need to proc luna or lethality or whatever and yes sol is the best one, but that doesn't suddenly mean that they're " bad ", if you're already killing an enemy a critical hit isn't doing anything negative, it's just overkill damage, which isn't bad lol " What if you didn't intend to kill the enemy" you can just use weapons that don't proc skills/crt then, also not wanting to kill enemies is super situational, the huge majority of the time you're killing enemies from full hp if you can, there's no reason not to unless you're trying to capture with Niles/Orochi or saving a kill for someone, the former is super situational and the latter is pretty much only common early game since your units are not that strong and you may feed kills to Someone like wyvern Elise for example, but even then you won't have any proc skills since you only get them lvl 5 promoted which takes A LOT of time to reach unless your name is Jakob/Felicia, which makes this whole point moot
@boserboser6870
@boserboser6870 19 күн бұрын
in conquest sometimes its nice not to kill the enemy on enemy phase (to take less attacks from a group)
@mysmallnoman
@mysmallnoman 19 күн бұрын
@boserboser6870 that means your unit isn't tanky enough to survive a certain enemy phase, which is a you issue
@boserboser6870
@boserboser6870 18 күн бұрын
@@mysmallnoman no??? Its called using consistant strategies. Most units arnt tanky in lunatic dificulty unless their stat blessed. And knowing when to use middling defence units to tank to allows for more optimal play. Do you just juggernaut with a defence blessed effie and Xander or something?
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