Thanks boss, watching your particle tutorial this morning :)
@vfxgurdeep18 сағат бұрын
Nice Tip Joren
@DynamicPhil845 сағат бұрын
Very cool tip Joren, I had no idea the Volume Loader object existed! More importantly though, can you start selling some of your Houdini simulation scenes? I love how in the huge RS pack you've got all of those amazing particle scenes setup for render and we can go in and tweak the heck out of them. I'd love the same for the Houdini scenes that your VDB packs and so on are built from. Because to be honest, while all of your VDBs and baked simulation elements are really cool, they will rarely work for the types of projects I would need them for i.e. if I want an animated smoke trail, I'm going to need control over exactly what the shape of the trail is. Not a single preset baked smoke trail is ever going to really work, I need full control over the path, shape, etc.
@effectatronКүн бұрын
Insert Gif of removing glasses from Jurassic Park! Joren! Shared it with my community. so good!
@thepixellab201116 сағат бұрын
Heck yeah! :)
@jonathanhowells4923Күн бұрын
Great tip Joren - thx.
@loganpenciu7317Күн бұрын
Can't you also export out VDB sequences as a Redshift proxy and import that into any DCC with Redshift? That should give you the best playback and render times
@yograjmalviya424Күн бұрын
how will you do that> Can you please explain in little more detail
@nickli608Күн бұрын
yes you can.
@_Sevenmine_Күн бұрын
You poor Redshift users! Happy with Octane I guess
@thepixellab2011Күн бұрын
Hahahaha :) I still like Octane better, don't tell anyone!
@nickli608Күн бұрын
there are reasons why maxon acquired RS instead of OC though, right? RS has been proven production ready and scaled well with projects.
@DynamicPhil845 сағат бұрын
@@nickli608 Yep exactly. Octane still crashes about 10x more than Redshift, and I just got sick of the instability.