Did you know that mangrove roots are the only block redstone treats as solid that entities such as endermen can't suffocate in? The smallest 4x4 piston door takes advantage of this!
@Gekoloudios Жыл бұрын
I was going to comment this but you beat me to it
@ThatOneHacker305 Жыл бұрын
thanks that will be useful for me i’m building a compact computer
@juliangrabowsky6418 Жыл бұрын
off-topic, In the 'Create' mod, Mangrove roots let: air from the fans thru, can be waterlogged and also stops items reliably. I used that for a very compact Quartz maker. fan sucks air in, at max distance from a Soul-campfire, then thru waterlogged mangrove roots, first turning the sand into soulsand, then into quarz. I am so happy they added mangrove roots and made us waterlog leaves and such.
@SoftAlexandra310 ай бұрын
FINALLY A USE FOR THE 2 DOUBLE CHESTS OF ROOTS I HAVE ON MY BASE
@LeBeaBae Жыл бұрын
this was recommended to me FAST
@masonleonard3178 Жыл бұрын
Same bru
@josemendonca2318 Жыл бұрын
Me too
@squibble111 Жыл бұрын
Yeah it got recommended to me really quickly too
@KiemPlant Жыл бұрын
Lol same. Wonder how 🤔 ;)
@LeBeaBae Жыл бұрын
@@squibble111 💀bro watches his own videos to raise his view count
@vibaj16 Жыл бұрын
The biggest thing I learned from this is that it's so easy to get stacked unstackables
@Me-da-Ghost Жыл бұрын
Using an enderman to transmit signals thru blocks is actually genius
@amaryllis0 Жыл бұрын
The shulker one is really cool because it's actually true wireless. A lot of "wireless" redstone actually just requires "wires" or air blocks or similar, but the point is that you should be able to build anything in the way without worrying.
@amaryllis0 Жыл бұрын
*wires _of_ air blocks
@RyanEglitis Жыл бұрын
For the Enderman example, you should clarify the string in front of the observer, since it's basically invisible in the video.
@CaztheAxolotl Жыл бұрын
This is the kind of stuff I'd watch at 3am when I can't sleep. I love it. Keep it up!
@effortsoflove Жыл бұрын
omg i thought i was the only one, i found this channel at 1am😂
@Eyecosaeder Жыл бұрын
Im actually doing exactly this rn😂
@sweetcorm Жыл бұрын
02:14 am and I do not want to sleep at all
@s.sinster Жыл бұрын
its 3 am for me rn, wtf
@swordfern1052 Жыл бұрын
As someone watching at 3 AM, unable to sleep, yeah. I agree.
@Door_Maker Жыл бұрын
funny how lot of these things are used in piston door world records nowadays, especially the entity tricks that are now kinda required to make smallest doors (it's so much developped now that we use all sorts of mobs, no-AI mobs, mobs with infinite effects so they never suffocate, entity repulsion (finally found a real use for furnace cart lmao), floating plates/tripwires, wireless tripwire glitch, float positioning, etc)
@Gekoloudios Жыл бұрын
There should be a resdstone wiki for explaining all of these mechanics so more players can start using them in builds
@Door_Maker Жыл бұрын
@@Gekoloudioshmm that could be a project for the future
@ertelmisegi Жыл бұрын
Signal strenght is calculated the following way with unstackables: floor[1 + ( (number of items) / (number of slots in container) ) × 14] In our case the formula is: floor[1 + (x/5)*14] so 4 items: 1 + (4/5)x14 = 12.2 which is floored to 12 5 items: 1 + (5/5)x14 = 15 precisely 6 items: 1 + (6/5)x14 = 17.8 which is floored to only 17. To visualize it better you can graph the function floor[(14/5)x+1] which has a slope of 2.8. Each step has the lenght of 1/2.8 or roughly 0.36. At x=5 we are precisely at the start of a step, however with this specific incline you would need 6,07 items to reach a floor of 18.
@vibaj16 Жыл бұрын
Not quite. That formula would make the signal strength be 1 if there's 0 items
@ertelmisegi Жыл бұрын
@@vibaj16 yeah that is the exception. If the container is empty the game doesn't calculate signal strenght, the output is simply off
@squibble111 Жыл бұрын
Thank you for giving me the exact reply i wanted. Informative, explaining it all perfectly. I appreciate it.
@brevortofficial Жыл бұрын
ahh thanks, I was going to say this but you explained it better than I could've
@mr.cauliflower3536 Жыл бұрын
@@squibble111 Pin?
@vibaj16 Жыл бұрын
If you make a 3rd video of this "series", I suggest you include the "double powering" mechanic, where two observers powering the same block at the same time can make comparators and torches being powered by that block get powered for 2 gt, which normally isn't possible.
@Funtime2UwU Жыл бұрын
waoh wait what? that's whacky
@caspermadlener4191 Жыл бұрын
The reason why the sixth unstackeble isn't producing as much output is very simple. You can look at the signal strenght changes at almost empty and almost full. We get that 0-1 happens at zero items, and 14-15 happens at full. For every fullness, only 14 is added to the signal strength, not 15. The real formula is 14*fullness+1, rounded down, except when empty, if I remember correctly.
@hierovore Жыл бұрын
Hmm...perhaps it would be more accurate to say it's Floor(14 * Fill / Capacity) + 1 Still pretty interesting!
@vibaj16 Жыл бұрын
@@hierovore it would be more accurate to say it's: floor(14 * fill / capacity) + (sign(fill - 0.5) + 1)/2
@hierovore Жыл бұрын
@@vibaj16 oh right lol I only gave it 5 seconds of thought
@TheRealDylanStreets Жыл бұрын
Ah yes simple redstone i dont understand alot of this video lol
@nati0598 Жыл бұрын
It took me way too long to understand what you were trying to say, especially that 0-1 and 14-15 notation. So, for those who don't get it just like me - comparator adds 1 to the signal when not empty, and 2.8 (14/slots, in hopper case 14/5) for every full slot. (Not 14) So, every unstackable contributes less than 3 signal strength, which at some point increases a signal by only 2 - from 15 (full) to 17 (full+1). For each unstackable, where X is its amount: X: not_empty + 2.8*X -> signal_strength 0: 0 + 0 = 0 -> 0 1: 1 + 2.8 = 3.8 -> 3 2: 1 + 5.6 = 6.6 -> 6 3: 1 + 8.4 = 9.4 -> 9 4: 1 + 11.2 = 12.2 -> 12 5: 1 + 14 = 15 -> 15 6: 1 + 16.8 = 17.8 -> 17
@scroogledoogle3028 Жыл бұрын
A couple of ways I've personally applied tools demonstrated by this video, and a few of my own tools. I've applied the entity activating string to stop a flying machine against a practically invisible platform. Attach an armor stand to the pushing half of a flying machine. Add an observer aligned to the top of its hitbox and attached to the pulling half, the observer feeding directly into a piston obstructing the machine. The machine will fly as normal until reaching the string, but when the armorstand is pulled up into the string the extra piston will activate simultaneously to the following push phase, becoming immovable and stopping the machine. I also applied this same mechanism using a wither skeleton instead of an armor stand in a larger machine group emulating a hot air balloon. This version of the machine, when completed, is intended to be retrieved via firing of a rocket upwards from ground as there will only be open space surrounding the balloon. As for new techniques: I was able to achieve two kinds of "wireless redstone" via rabbits, the first using detection of alterations to a rabbit's jump frequency when in proximity to a held carrot, and the other rerouting a wolf's access to a rabbit and moving it between pressure plates. Both setups seem too bulky to apply within a circuit, but the former is useful to allow the player to interact with a system via held item rather than a physical input. I have used a villager's pathing to their bed when a bell is rung to exactly manipulate their target positions, in the process activating tripwires. I did this by manipulating accessways to an underground bed. Either the villager will run along a path they percieve as usable until blocked by a trapdoor, or incase all paths are closed simply stand as close as they can to the bed, in my design directly above it. I placed this system in a mansion with the villager's bed under the central room, the result being that on a bell ring the villager would run to the center of the mansion, then to any other room from there on command (via dropped item into a filter system) to activate an output. This was an unnecessary middle man in a base automation system because I wanted a butler, and I doubt panicked villager manipulation has practical applications. It is also possible to build a box with a villager in it that blocks the villager's bed access using another entity, such as a cow, suspended by a ladder. When pathing to the bed, the villager will attempt to walk through the entity, only to be repelled by it. When attempting to reach the bed due to the bell response, the villager will overlap the ladder during repel consistently enough to rise over and deactivate a pressure plate under their feet, a result I did not witness during standard behaviours during the day cycle. This convoluted system ultimately creates a usable output activated wirelessly by a bell, and I applied this in my aforementioned mansion build to repeatedly reactivate a secondary bell to extend the period of the butler's panic until its task was accomplished. Finally is the application of hopper minecarts in hopper lines. Hopper minecarts can exist offgrid and interact with any overlapped hoppers, aswell as existing inside blocks. It is very easy to conceal and adjust region of a dropped item input via hopper minecart, aswell as of course to intersect downwards item transport with any other wire. I have yet to experiment with multiple simultaneously overlapped hoppers or hopper minecarts but suspect they could multiply item transport rates downwards or divide items evenly across multiple outputs.
@squibble111 Жыл бұрын
Damn thats a lot of different ways. Really goes to show how much redstone has developed over the years to something more than just the basic componentry we were given in the early updates. Im glad you enjoy finding creative solutions as much as i do.
@scroogledoogle3028 Жыл бұрын
I keep remembering methods I've come across over the years and updating this with them if you want to give it another look. And yes, I love experimenting with unusual approaches to problems, I probably wouldn't bother if solutions could only be straightforward.
@scroogledoogle3028 Жыл бұрын
Infact, I think the most recently added tool in particular (wireless redstone achieved through bells) would best be demonstrated more directly than with text like in these comments. Is there a way I can reach you through Discord, such as a server or username, that you don't mind sharing? Just because my text explanations are likely too convoluted for interpretation, and a video or world file could better showcase the tool.
@NedJeffery Жыл бұрын
The firework idea is genuinely useful. by staggering the launch and receive locations you can transmit information very far at high density, while making the wiring at each end simple and accessible.
@Tech_Marauder Жыл бұрын
I mean calibrated skulk sensors with amethyst relays now exist, so not anymore
@joda7697 Жыл бұрын
@@Tech_Marauder Yeah but those are way too easy to accidentally interfere with. The fireworks are better for that.
@Craig31415 Жыл бұрын
Nothing puts more joy into my heart than seeing a new Squibble video on my recommended!
@symmetry8049 Жыл бұрын
Most of the "wireless" redstone solutions i see really aren't that, because they need a "wire" of air or transparent blocks (and often only work in a straight line). The last one with the shulker is truly wireless and i love it. If there are any more such true wireless solutions, i'd like to see a video about those. Now the shulker is rather limited in range, but maybe there are longer ranged versions possible?
@squibble111 Жыл бұрын
I highly recommend CubicMetre's video on wireless redstone, he goes heavily into the ideas behind item id wireless redstone transmission. Its a complex topic, and Im not sure I'd do a good job of explaining it
@CaptCorgi Жыл бұрын
I love how deranged the redstone became at the end
@CraftyMasterman Жыл бұрын
Wait until he hears about the 10x10derman...
@squibble111 Жыл бұрын
i remain blissfully unaware of what that is
@Door_Maker Жыл бұрын
@@squibble111it's this door (former smallest observerless 10x10) that became iconic as its wiring is really complicated and uses an enderman to power a pressure plate through other wirings : kzbin.info/www/bejne/bnzKqWRqpdetgqcsi=qsTnLwDtWjNXbx86
@flaredesel3425 Жыл бұрын
I’d love to have you cover Calibrated Sculk Sensors. You are very good at explaining obscure red stone mechanics.
@joda7697 Жыл бұрын
But those aren't redstone, they are gimmicks. Less useful than most of what was shown here. Sad but true.
@amaryllis0 Жыл бұрын
Huh? Calibrated sculk sensors actually make sculk sensors useful because you can rely on the signal not getting dropped. Granted, the triggers grouping makes them less useable than you'd like, but it's absolutely not a useless gimmick
@XrayTheMyth23 Жыл бұрын
@@joda7697 They simplify wireless redstone transmissions which I think is mostly what they are intended for at the moment. I think they will likely add more blocks to complement the skulk blocks in the future to make them more purposeful.
@DunlinDolphin Жыл бұрын
Loved the vid. This video shows perfectly that a lot of creativity and game knowledge is required for advanced redstone, because half of the circuits wont contain any redstone. If you need any more tricks with entities just ask. There are enough entity tricks to fill an entire video.
@Door_Maker Жыл бұрын
actually there are enough entity tricks to make a video at least 10 hours longs
@DunlinDolphin Жыл бұрын
@@Door_Maker I know. It's great. I don't know all of the tricks yet. Very hard to find on the internet. As Geko pointed out in your comment, there really should be a wiki, or at least a discord for all of these tricks.
@Door_Maker Жыл бұрын
@@DunlinDolphin yeah the little you can find on the internet is mostly outdated or inefficient today, and is only about item transportation usually. There are so many other way of using all kind of entities, that it would take ages to learn all of them, and new tricks are still discovered and developped. Making a documentation about it (or maybe even videos, who knows ?) could be a project for the future, if i have enough time for that
@DunlinDolphin Жыл бұрын
@@Door_Maker I would love to help out with the documentation if you need it. I don’t know how much I don’t know, but I do know some really cleaver circuits that use entities, so maybe I can contribute a bit.
@saturnsbelts Жыл бұрын
2:01 Laughs in Bedrock redstone dust piston redirection
@grimmhxh5166 Жыл бұрын
Found your channel a few days ago, really love watching these at 3am being blown away lol. keep up the great work man!
@Illogical. Жыл бұрын
2:22 I use this more frequently than the door thing.
@fizzzydev Жыл бұрын
Some of this stuff is insane
@KiemPlant Жыл бұрын
Very interesting concepts, with the comparator being the thing I genuinely did not know yet. Can you get a signal strength of greater than 18? Also, would've been cool if they supported negative numbers in subtraction mode, allowing for you to subtract a negative number, increasing the redstone signal of another.
@squibble111 Жыл бұрын
Yes, greater than 18 is possible. here I only swapped one of the slots with a double curse book.
@spielside8 Жыл бұрын
Also it is possible to stack more than 2 books together so that should technically increase the signal strength even more. That stacking above 2 is very inconsistent tho
@kanavkumar8079 Жыл бұрын
If carpet is there, you can use empty Shulker box stacking
@Elyrio3 Жыл бұрын
You can technically have a maximum signal strength of 897 in survival by filling everything with full stacks of 64, the formula is 14*64+1 = 897. Although it's much easier to use stacked empty shulker boxes from carpet mod
@spielside8 Жыл бұрын
@@Elyrio3 Oh yeah almost forgot about the emptyshulkersstack rule.
@grezamisoit Жыл бұрын
The music, the night time, your commentary and finnaly the content of the video, are all very nice. Excellent video! Thx
@user-pw5do6tu7i Жыл бұрын
(I think this is still in the game) while avoiding a projectile, an enderman can teleport out of a minecart/boat for 1 tick. You can notice this with a tripwire. And if agro that enderman can damage another mob causing knock back. back in the day i would make enderman invisible, and name them 'herobrine', and line up a bunch of them. when someone inevitably looked at one through a block I would hit the enderman with snowballs, and they would tp out, do damage, and tp back in all while invisible. fun little mechanic but could be used in obscure ways maybe idk
@DunlinDolphin Жыл бұрын
I use something very similar a lot in doors. Pistons (and similar) can push entities out of minecarts for one tick too. This allows for detection of block movement (which I used as a trigger for a circuit in one of my redstone doors) or really compact dual edges (like a wither skeleton in a minecart on top of a piston facing up, detected by a pressure plate)
@BakeBakePi Жыл бұрын
Great video! These redstone contraptions are really interesting! The enchanted book stacking glitch is so cool!
@hierovore Жыл бұрын
Ah yes, the most niche things in the world that somehow become useful when breaking the game.
@PotatoCraft_TMC Жыл бұрын
I was very disappointed to see how you put an enderman as a wire at first but when you actually showed you can move it through wiring, you changed my mind. That’s smart.
@Vytor_01 Жыл бұрын
i watched the first video yesterday, really enjoyed it, so glad to see that u have just uploaded a new one! :D
@Swaeshy Жыл бұрын
your growth in the past few weeks is amazing bro, hope you keep going further your content is really interesting and unique
@the0nlysoul Жыл бұрын
Hey man I love your vids thanks for opening up my eyes to Redstone and many others I have been subscribe for a bit now and I love how you explain things, keep it up! (here before the channel blows up)
@corb5905 Жыл бұрын
Overloading comparators may actually be exactly what I needed
@PyroAxolotlDragon Жыл бұрын
Though as a mainly computational redstoner I don't get my hands dirty that often with unconventional redstone, I think it is still super cool regardless
@tezer2d Жыл бұрын
I already knew most of these from Ilmango (I recommend his unusual redstone components video) but the enderman-minecart redstone intersection is genius
@pablothewinner1 Жыл бұрын
love these videos tbh
@smergthedargon897411 ай бұрын
2:24 "only wanna redirect certain reptiles" I'm onto you
@conrad7902 Жыл бұрын
Really nice video! I was wondering if possible could you cover the mechanisms and potential of the newly discovered update skipping technique? Like the super compact setup with trapdoors and two noteblocks to kinda slice portals? I'd love to understand that more, and I think you're the perfect KZbinr for that
@mermetalbard Жыл бұрын
I already knew all of these but the shulker one, but this just leveled up my ability to explain it to my non-redstoner friends excellent work, keep it up!
@RubusCalculum Жыл бұрын
That enderman trick will be genuinely useful in doors!
@Door_Maker Жыл бұрын
in fact it is already used a lot
@RubusCalculum Жыл бұрын
@@Door_Maker really? I’ve seen boats armor stands and minecarts but not endmen yet. Are there any links you’d be able to share?
@Door_Maker Жыл бұрын
@@RubusCalculumyeah we use this trick a lot in smallest doors, and not only with endermen but many differents entities with many different properties (item transportation, specific entity hitbox, hitbox going under the cart for zombie-like mobs (pre-1.20.2), witch able to heal itself by drinking a potion, allays never dying from suffocation, boat and shulkers teleporting gravity falling blocks to the block under, ...). The enderman trick can be seen in the former smallest observerless 10x10 door (kzbin.info/www/bejne/bnzKqWRqpdetgqcsi=xFokt6AD2KIxILY9), the former smallest 4x4 door (kzbin.info/www/bejne/fJWQoWl3dpimr8ksi=9iHIiA4qIa58otVL), and more doors that are not on youtube. If you want to learn more about entities in doors in general, i recommand a lot looking at Armadillo28's channel, and more specifically this video about minecart placement : kzbin.info/www/bejne/a6usqomei9yneLMsi=jYxiQaPcCfI236HN There are also other channels where you can see a lot of doors with entities like Johnny (youtube.com/@jonny_177?si=cV1J8za6eOytg3En), Cwee957 (youtube.com/@Cwee957?si=Kf0676RK8VnnO8mv), Hi30 (youtube.com/@Hi30MC?si=e8zQ0KNm3e9o2wMd), CubemasterXD (youtube.com/@CubeDoesStuff?si=CmUQPmleV8FfhZEI). Also there is a whole discord server dedicated to piston door world records, where you can see many doors with entities (discord.gg/Khj8MyA)
@steviousmusic Жыл бұрын
Heyy! I'm Stevious, builder of a minecraft computer, and I'm here today to show my appreciation for your channel!
@mashmachine4087 Жыл бұрын
I have been binging this guy’s content and I REALLY hope this represents one of his videos going viral, because this is so fun and interesting
@Tech_Marauder Жыл бұрын
I mean the firework thing is outclassed by calibrated skulk sensors
@Peachyspade Жыл бұрын
W video bro, love the content man
@k992-o6r Жыл бұрын
I actually use arrows/rockets in some of my builds where using Redstone lines would compromise the aesthetics (like sending signals between floating islands, can't have a line of blocks between em, kinda defeats the purpose)
@Ryan-in3ot Жыл бұрын
I did once use fireworks to send a signal from a hoop that you would fly through, get detected by a pufferfish detector, and then it would use a firework to send a signal to a door to the skybase. It actually used a target block for the detection, since target blocks can be activated by fireworks. The main issue was that typically I would be flying faster than the firework travelled so after I flew through the hoop I would just have to awkwardly stand by the door until the firework reached it and it would open. It seemed like the best solution that wouldn't leave artifacts in the air though.
@carlb.9518 Жыл бұрын
You can get an overloaded comparator in Bedrock Edition with lecterns. For example, a book with 31 pages will give a value of 1-15 on the first 15 spreads, and 16 on the final spread (in Bedrock edition, you select a 2-page spread in a book, instead of a single page). By subtracting 1, you can have a lectern input with 16 distinguishable options.
@Галина-п8й2ж6 ай бұрын
Omg there is music from slime rancher in the background at 8:34!!! Didn't expect to hear it at the channel about redstone
@mescy1707 Жыл бұрын
very fun vid, would love a part three with the weirdest shit you can find
@blockshift75810 ай бұрын
I remember the enderman setup being used in the smallest 10x10 piston door.
@xaxurro Жыл бұрын
I did not know that you can have 2 enchanted books in the same slot legally, pretty interesting stuff!
@Veptis6 ай бұрын
Esoteric Redstone. Love this.
@runic6452 Жыл бұрын
running a firework through a line of string-observers may work as like, a wave activator. plus, it looks cool xD. oh and also, the group aggro is a pretty cool idea, maybe zombified piglins?
@squibble111 Жыл бұрын
Afaik, I think zombified piglins need LOS which is annoying
@Intentionally_blank Жыл бұрын
Another banger vid!
@Seltsamisierend Жыл бұрын
I need even more of this in my life
@BananaShenanigans Жыл бұрын
Nice video Squibble!
@asailijhijr Жыл бұрын
If they ever introduce a mechanic that rotates blocks in place, redstone redirection circuits will get a lot more powerful.
@vibaj16 Жыл бұрын
For the last one, doesn't the shulker eventually die after hitting itself enough?
@darkdruidsvale Жыл бұрын
was curious about that as well, im not sure how much dmg a snow golem does and if shulkers have any armor stats or the like, im pretty sure golems can still kill things unless something changed well i wasnt looking though
@squibble111 Жыл бұрын
The snow golem doesnt deal damage. Snowballs don't deal damage. The situation ive created doesnt let the bullets hit the shulkers, because they have to exit the hitbox and then reenter the hitbox. The bullets can't ever leave the shulker becaude the space is so small
@Gekoloudios Жыл бұрын
@@squibble111they despawn after a while, right? else that'd get hella laggy
@PotatoCraft_TMC Жыл бұрын
@@Gekoloudiosno. They explode or collide with walls
@peterjwest3 Жыл бұрын
There’s also wireless redstone using tripwires & observers without string, but only in two compass directions
@jexadox Жыл бұрын
wonderful. i love unconventional solutions!
@upside_you_mop Жыл бұрын
Yknow i wanted to keep it vanilla and maybe use it for things, but i might just use this texture pack now cuz its so good
@Slaydrik Жыл бұрын
Ooh I have one! I was working on a redstone build, and i came across a problem: I needed something an observer could detect on the rising edge but not the falling edge of the circuit. Droppers, note blocks, bells, hoppers, anything I could think of was detected both when it became powered and unpowered. But eventually I realized, I could have a dispenser dispense something and the observer could observe that. It needed to be reusable consistently, so no composter or anything like that. I came up with dispensing powdered snow (although I realize I could also have used cauldrons, but it still would be an unconventional use of them)
@PossiblyTheRealDemonic Жыл бұрын
Is it possible in your build to push the observer into the thing it needs to power? Pushing it makes an observer detect its own movement, which makes it activate on the rising edge. By deactivating the piston, it would no longer reach the thing it needs to power so it wouldnt activate on the falling edge
@Slaydrik Жыл бұрын
@@PossiblyTheRealDemonic I don't think so, the observer besides needing to power something was also being observed by another observer to power something else, so the movement would have powered the other observer twice
@omegaomega3 Жыл бұрын
WAKE UP SQUIBBLE UPLOADED
@narwhal16384 Жыл бұрын
This channel is so great I’ll only have to wait 5 days to become before 100k gang
@firenightsouls Жыл бұрын
super interesting, love the video!
@jan_Sanku Жыл бұрын
i think you should cover 2no2name's and cubicmetre's wireless redstone tech. it's definitely related to these kinds of videos, and it's very underrated technology.
@squibble111 Жыл бұрын
I do love their technology, however I'm not sure theres too much I could bring to the field. It's also way outside of the scope of what I work with, others have explained it better too. I'm not too sure I'll be working with long distance wireless redstone tech anytime soon.
@jan_Sanku Жыл бұрын
@@squibble111 yea, that's fair enough. thanks for the reply!
@runcows Жыл бұрын
Im proud of myself that i thought of the door wiring years ago and have used it several times
@djorf4963 Жыл бұрын
another day another squibble111 banger keep up the bangwrs bestie
@allinairhanson6886 Жыл бұрын
The firework thing could be useful if you want to have wireless redstone in a village like build, though if ya don't have a creeper farm it may be better to use snowballs as they may be easier to get
@Zucth Жыл бұрын
The last tech is absolutely broke my mind.
@GryphonNobelBrown Жыл бұрын
1am redstone masterclass, let’s go!
@Mertly Жыл бұрын
The shulker detection at the end could be used to detect when a shulker dies and needs to be replaced in a farm
@CauseOfBSOD Жыл бұрын
The last one looks kinda like a vacuum tube, which is pretty cool actually!
@joda7697 Жыл бұрын
Ok the fireworks is something i think i'll definitely do at some point!
@JamesTDG Жыл бұрын
10:33 technically, it's 4D redstone, you're sending 2 individual signals through 2 intersecting wires, the only way this can be achieved IRL is via the usage of a higher dimension
@redthunder6183 Жыл бұрын
It'd be interesting to see someone build a computer soley using these obscure redstone mechanics, (only using traditional methods wherever absolutly needed)
@brennenpatterson7974 Жыл бұрын
I wonder if there’s a case where you could use the path tracing of certain mobs(zombies and turtle eggs for example) for red stone, wanna say there was something about it in one of the old red stone handbooks
@vibaj16 Жыл бұрын
look up pi314159265358978, he used to do a lot of stuff with pathfinding. He even made a redstoneless 8 bit adder by just using mob pathfinding.
@squibble111 Жыл бұрын
I was in a computation discord server and i asked the question if making zombies walk in straight lines chasing villagers was faster than their line drawing algorithms. I think they said no.
@thedenominator_ Жыл бұрын
I remember ilmango used it to detect lava flowing once, because the zombie would detect the lava flowing and try to go a different way to get a villager, I think the video was about an ancient debris tunnel bore
@andy_mir Жыл бұрын
I don't even play minecraft, why do I like watching this so much??
@Kradarak9 ай бұрын
Loved it.
@Illogical. Жыл бұрын
Firework is a viable thing now, cause crafters!
@FoxSlyme Жыл бұрын
Slime Rancher OST :)
@Horesmi Жыл бұрын
Hmmmmmm maybe it could somehow be possible to make a 3-way flying machine using some of these exotic transmissions? A 3-way flying machine is typically impossible because you can only attach a certain number of blocks and you need to trigger groups of specific pistons simultaneously to change directions. Maybe something like enderman or shulker transmission could be used for that? I considered fireworks but could not make it work.
@ABoyAndHisBrainCell Жыл бұрын
that was awesome!!
@stirrcrazy2704 Жыл бұрын
All this searching and still no one has a reliable way to do scalable vertical wireless redstone going UP. Literally the only ways are a slime block flying machine or building a MASSIVE platform of target blocks coated in water to hopefully catch fire charges. The whole shulker wireless thing gave me hope, but alas it only extends like 30 blocks vertically :(
@squibble111 Жыл бұрын
If the space you occupy at ground level isnt a concern, maybe you could use a cannon firing a piece of sand or something upwards, and letting it fall down again lol. It would be space efficient at the reception point but definitely wouldn't be at the send point,
@stirrcrazy2704 Жыл бұрын
@@squibble111 Yeah tnt cannons are a solid option, I’ve tried doing arrow launchers before too. It works, and with a TNT duping setup it could actually be completely self-sustaining, but you again run into the problem of scalability, where you need a lot more synced up tnt the higher you want to send the signal. Certainly though it’s a very cool way to do it, just also a bit of a nightmare to build in survival
@Pannlicker Жыл бұрын
Instead of a using daylight sensor to transmit wirelessly, could you use a beacon instead as a flex?
@squibble111 Жыл бұрын
Not in the way you imagine. The beam cannot be detected. Its effects though... kzbin.infoUX3yZAjAqX8?feature=share
@ris_kis Жыл бұрын
Thanks for your video
@tntdisaster Жыл бұрын
How am i so early😂 keep up these amazing videos
@squibble111 Жыл бұрын
Thanks! I appreciate it
@FrogInALog_ Жыл бұрын
same
@connormoore8430 Жыл бұрын
Yooooo new squibble video
@BallisticWistfully Жыл бұрын
Me trying to build a 2x2 piston door:
@teddycook1299 Жыл бұрын
Quake FOV is ludicrous
@bobtony3332 Жыл бұрын
pretty sure a comparator is not just detecting the inventory but what type of inventory and it knows hoopers only have 5 slots but that hopper says it carrying 6 stacks, so the comparator gets confused and out puts a calculation between the full and the leftover number 6
@squibble111 Жыл бұрын
As said by another commenter, theres a very strange equation that makes it look vaguely like Unstackables*3=signal strength. But the actual equation makes it such that 6 actually computes to a value of 17.8, which is floored to 17. The mathematical details are commented by someone else.
@AlluttajaYT Жыл бұрын
What would be a setup to make the daylight sensor work to update like that at all times? Night and day. I've seen one wireless redstone receiver design that was almost tileable and it used the iron doors like you showed in this video but the source of the power was from a daylight sensor clock, however it only worked at nighttime so I was wondering if I could set it up to work at daytime as well.
@anna_crest Жыл бұрын
Hey, can we have a list of the mods you use? I'm super curious, what mod did you use at 7:09 to display that UI?
@squibble111 Жыл бұрын
Check the description in a little while, ill get to it. The specific mod I believe is tweakaroo.
@iPlayGamesX Жыл бұрын
How about wireless using item id and comp priming?
@squibble111 Жыл бұрын
maybe sometime i could talk about those two things. Probably not wireless though.
@iPlayGamesX Жыл бұрын
@@squibble111 well if you're ever talking about priming I'd suggest talking to someone knowledgeable about it, there's a few people on ORE. (like me) Rip tho, wireless is cool
@Me-da-Ghost Жыл бұрын
You could use the enderman method to transmit signals thru bedrock (eg. in the nether roof) without having to break it
@Levicuber4 ай бұрын
Now do it for bedrock
@toavahi23 Жыл бұрын
This was quite a good video, but I have an issue. Fireworks don’t seem to work this way. I’ve tested this on vanilla 1.20.1 single player world. Then searched on Minecraft wiki. Maybe you have some modification/ snapshot?
@squibble111 Жыл бұрын
Can you elaborate? What doesnt work. Im playing with mostly entirely vanilla-esque mods, so I'd very much like to know if something fundamental is differenr.
@toavahi23 Жыл бұрын
I just launch a firework from dispenser and when it comes to observer no signal comes out. Observer doesn’t seem to ‘feel’ something happened
@amaryllis0 Жыл бұрын
Observers detect block updates, not entities. There is an implicit string in front of the observers which gets updated when an entity touches it, even if it's not part of an assembled tripwire
@bomblii Жыл бұрын
rdesntone!!!!!!
@milokiss8276 Жыл бұрын
HEY! I'll have you know that I need a precise array of persistent switches around 3 dimensional space, And shulker aggro is the PERFECT solution! Thank you for telling me about them! *>:[*
@squibble111 Жыл бұрын
Keep in mind though I can't quite figure out how to prevent them from constantly staying aggro. so maybe make the snowman travel a bit far away when you want to turn the system off.
@trianglburger19 Жыл бұрын
4:35 hidden redstone behind a wall of trapdoors?
@squibble111 Жыл бұрын
This was for a project thats going to take a bit to come out as a video, but its actually for industrial speed tripwire hook duping.