How to Scatter Objects WITH GEOMETRY NODES in 2023! (Blender Tutorial)

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The CG Essentials

The CG Essentials

Күн бұрын

Пікірлер: 115
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Hi everyone! Let me know what you think about this tutorial in the comments below! :)
@izinoq709
@izinoq709 2 жыл бұрын
Great tutorial =]
@victorleitejardim1719
@victorleitejardim1719 2 жыл бұрын
Amazing!
@Sixstring65adgmail
@Sixstring65adgmail Жыл бұрын
Is there a way to scatter objects only on the horizontal faces. So as soon as there's a slope, objects are not being scatters.
@sebmlts7437
@sebmlts7437 5 ай бұрын
Thanks! Any idea on how prevent overlapping of instances and scattering within plane borders?
@myztazynizta
@myztazynizta 2 жыл бұрын
Slow and detailed tutorials like this are essential. For people who have been using geometry nodes daily since day one, the contents of this video is like 18 seconds of thought and 45 seconds of mouse movement.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
You know, I was thinking about this. To DO this would take less than a minute, but the tutorial showing the how's and why's was almost 20 minutes long. I suppose you've got to start with a foundation, then once you know, it doesn't take so long anymore.
@myztazynizta
@myztazynizta 2 жыл бұрын
@@TheCGEssentials throw in the fact that a lot of people severely lack a math foundation. I'd love a course that goes over 1st grade to 9th grade math concepts using just blender.
@lostartifaxmaker
@lostartifaxmaker 4 ай бұрын
Justin has brought a lot of us up into useable territory. I needed to ween myself of a blender contractor in India so I could do my own stuff. I am getting there.
@TruthSurge
@TruthSurge Жыл бұрын
This is the clearest tut on geometry nodes and scattering I have seen. I have not gotten far into Blender (maybe 4 weeks). But this looks as if it would work for anything you want to place onto the surface of an object. Flowers in a field. Random people on a street scene. I am definitely going to be building this from your tut and trying it. If I created some plane-based model of some flowers and created say 4 versions for variety, then I could put those into a collection and then get a kind of patchy field of them, I think. Thx!!!!
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
been struggeling to grasp geometry nodes since lauch. but this tut really gave me the overview to understand it. I used it to scatter bubbles inside a whiskey glas. thank you.
@ConsolasEight
@ConsolasEight Жыл бұрын
It's amazing -- since the UI overhaul Blender has been fun to use, and even stuff I never thought I'd ever get a handle on has become just a simple process of finding a tutorial like this one.
@TruthSurge
@TruthSurge Жыл бұрын
Finally got all this made and the only thing I need to add is a way to paint weights to areas so that the points added get put out MORE in the areas with more weight (ie, large patches of plants instead of too uniformly distributed everywhere). I think I saw someone do that but I'll have to look that up again. I also so people restricting vegetation by height. That sounds like a good idea. thx again for the clear explanation and examples.
@mahxm7631
@mahxm7631 2 жыл бұрын
Thank you! Every Geometry Nodes tutorial is warmly welcomed 😀
@kinkwongma4909
@kinkwongma4909 2 жыл бұрын
Thank you very much, it's a great demonstration of geometry node
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Glad it was helpful!
@izinoq709
@izinoq709 2 жыл бұрын
Hey man, I've started to study Blender recently, I'm glad to see you keep going and thank you for your teachings and videos
@sologuccio
@sologuccio Жыл бұрын
I'm Italian boy your video are better than those in my language!!! It's Incredible!!!
@thcarneiro
@thcarneiro Жыл бұрын
THANK YOU! This helped a lot! Your tutorial helped me to finally make my scattering work, and I am close to finish my project. When it is done, I am going to post a link here.
@marcosmanilla9383
@marcosmanilla9383 2 ай бұрын
This tuto is amazing...Thanks a lot
@kodiakbluefox6643
@kodiakbluefox6643 2 жыл бұрын
Thank you very much for this wonderful video! One of the few Blender KZbinrs that I really enjoy watching.
@ginogarcia8730
@ginogarcia8730 Жыл бұрын
Thanks for this, helps me better understand the first step of getting many objects as points.
@antonformanek123
@antonformanek123 Жыл бұрын
Awsome tutorial - i like your way and style teaching Blender. I'm working with blender since years and i really missed good tutorials where you can follow the teacher really well - Geometry Node is such a complex topic and non of others could explained it so simple. explained briefly and concisely. Thanks for that :) If you make a blender course let me know :)
@vizdotlife
@vizdotlife Жыл бұрын
Just what I was looking for! Thank you 🙏It's limitless the potential and creativity that could be used with geometry nodes
@asthalis
@asthalis 2 жыл бұрын
Very nice illustration of geometry nodes. Thanks from an interested beginner !
@TheTubejunky
@TheTubejunky 2 жыл бұрын
5:54 Even after applying the rotation and scale to my monkey object the node monkey heads were not the same size UNTIL I also applied the rotation and scale to the plane object I was working with. Hope this helps others if they run into this trouble.
@miafei
@miafei Жыл бұрын
thank you so much!
@guinesswolfgg2288
@guinesswolfgg2288 Жыл бұрын
Thank you
@alexseleniar
@alexseleniar 9 ай бұрын
I just want to say one thing clearly........... "SO!" Amazing tutorial, thank you very much!
@IThinkItsMe
@IThinkItsMe Жыл бұрын
I normally struggle with your style of tutorials. Yove nailed this one
@KB-kp2oz
@KB-kp2oz 10 ай бұрын
You need more knowledge in blender then. His tutorials are methodical and on point.
@IThinkItsMe
@IThinkItsMe 10 ай бұрын
@@KB-kp2oz you didnt read or understand my comment but do me a favour dont choke on your crayons.
@illinoisslots4323
@illinoisslots4323 2 жыл бұрын
Amazing tutorial!
@Ljosee
@Ljosee 6 ай бұрын
Dude, you're a life saver.
@attuldesai1584
@attuldesai1584 2 жыл бұрын
This is what I want ❤ Thank you so much.
@MagusHellwalker
@MagusHellwalker 2 жыл бұрын
Brilliant thank you. Just what I needed, a simple and easy to learn tutorial on Geo Nodes. Very useful.
@dungeonsanddioramas8068
@dungeonsanddioramas8068 6 ай бұрын
Ty!!! I was trying to figure out why i couldn’t rescale my sprinkles on my donut in the donut tutorial. I kept forgetting to apply. Ty for this
@ranjitzzz100
@ranjitzzz100 Жыл бұрын
Very well explained!!👌😊. Extremely helpful video. Thanks!
@garenolorenzo5851
@garenolorenzo5851 Жыл бұрын
Thanks to you I’m losing my fear from these Nodes. 🎉🎉
@philipmcdonnell7168
@philipmcdonnell7168 2 жыл бұрын
Thanks for sharing this. I’m still getting my head around geometry nodes.
@rjwh67220
@rjwh67220 Жыл бұрын
Way to go, Justin, just what I needed. Thanks!
@pamhampton2588
@pamhampton2588 2 жыл бұрын
Good tutorial, as usual. You might mention the use of Ctrl-A in node setups will take you directly to Search and Add. Saves numerous steps :)
@RealGaryGibson
@RealGaryGibson 2 жыл бұрын
This is a great idea using GeoNodes!
@bellousow2607
@bellousow2607 2 жыл бұрын
Amazing as always thank you 🙏 much
@itsakram0
@itsakram0 5 ай бұрын
amazing tutorial
@roberthintz4017
@roberthintz4017 Жыл бұрын
This is helpful for creating geometry nodes and assets.
@Cursoseducate
@Cursoseducate 8 ай бұрын
Thanks for the time taken to create the tutorial and share. How could I hide the plane and leave only the random objects visible?
@deep8673
@deep8673 5 ай бұрын
Thank you so much for this video
@TemoanaD
@TemoanaD Жыл бұрын
Very awesome tutorial, thank you very much
@dontbealoneru
@dontbealoneru 2 жыл бұрын
Thank you.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
You're welcome!
@semoueslati2586
@semoueslati2586 9 ай бұрын
awesome tutorial bro!~
@JasonCummer
@JasonCummer 11 ай бұрын
Save my project around the 16 minute mark, thank you so much
@AL-kn7bp
@AL-kn7bp Жыл бұрын
great stuff!
@victorebhodaghe3885
@victorebhodaghe3885 Жыл бұрын
i really appreciate this, thanks!
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Жыл бұрын
This is a nice intro to geometry nodes. I was wondering, how do you determine where the objects are scattered. For example, I have a terrain and I want a collection of rocks to be in one place and trees in a different place on the same plane. Edit. The answer to this question is in the NEXT video, thanks!
@ragnarokgamerzz1631
@ragnarokgamerzz1631 Жыл бұрын
0:00 bro started choking 0:01 Justin here with deeez
@Rayan_Adam89
@Rayan_Adam89 2 ай бұрын
Thank you for the excellent tutorial! However, is there a way to create a shadow catcher for the plane, without including the trees? When I apply the shadow catcher to the plane, it also affects the scattered objects, including the trees. Is there a way to apply the shadow catcher only to the plane while excluding the scattered object?
@arpamor
@arpamor Жыл бұрын
Great tutorial! I wonder what to do to align those scattered objects to the other mesh normals?
@ReinOwader
@ReinOwader Жыл бұрын
How to avoid intersecting instances. I want to cover floor with balls but I don't want them intersecting with each other. I could reduce density, but this doesn't look good. I need more control over those points. Can I remove automatically some instance points based on their proximity to other points. I imaginge points have some id or sequence number on them and then those points are tested how far they are from previous points. If point is too close to other, then it is removed/or ignored from instancing. But as I am new to this, I don't know where to look for help. OK, never mind. Next day I started to explore nodes again I stumbled on Merge by Distance node. This did exactly what I needed.
@sujstet
@sujstet 2 жыл бұрын
yes this is awesome... It would be good to distribute using image mask curves and vertex paint too
@irismuddyhehe
@irismuddyhehe Жыл бұрын
thank you so much! super useful! :)
@alizee3687
@alizee3687 Жыл бұрын
Could you please tell me how did you add trees to the workspace?
@Ziiio
@Ziiio Жыл бұрын
Hi CGE, how do I add another collection to the geometry node setup?
@damenhannah1
@damenhannah1 2 жыл бұрын
I wonder if there would be a way to scatter like this with geometry nodes, but have the individual Suzzannes result in multiple objects within the scene such that they would be individually transformable, editable etc. Like have a geometry node graph "run" and be able to customize the output if that makes sense.
@reaganmonkey8
@reaganmonkey8 2 жыл бұрын
This part is randomization 9:15
@mokalux
@mokalux 2 жыл бұрын
I am not sure but you may want to click apply geometry node in the modifier property tab?
@reaganmonkey8
@reaganmonkey8 2 жыл бұрын
@@mokalux after that you would need to enter edit mode, select all, click “P”, then click separate by loose parts. Another way would be to click L in edit mode and move the loose parts
@damenhannah1
@damenhannah1 2 жыл бұрын
@@reaganmonkey8 That's definitely interesting, but I wish it was based on the original object within the scene collection. Like if the monkey (Suzanne) had glasses that were disjoint geometry from the rest of the face, but still part of the same blender object. I wouldn't want those two to be disconnected, which I imagine would be the case with the method you describe.
@RichardInteractive
@RichardInteractive Жыл бұрын
@@damenhannah1 collection?
@acmejia
@acmejia Жыл бұрын
Thank you! Great tutorial. Now, how does one scatter exactly 2000 (or n) objects? The density is fine but in my project the number is set...
@张瑞麒-f6s
@张瑞麒-f6s Жыл бұрын
you are the best
@grvmtru
@grvmtru 3 ай бұрын
thank you
@MR-br2uv
@MR-br2uv Жыл бұрын
THX!!!
@fearthesmeag
@fearthesmeag 3 ай бұрын
that is excllent Justin - Ive been using Blender for years and stayed away from g-nodes, until now - watching this video. I have been using Geo-Scatter and gscatter (graswald) - whats the differance with these compared to g-nodes?
@_burd
@_burd Жыл бұрын
It would also be really cool to understand how to have conditional scattering. I'm working on something where only certain trees 'grow' beyond certain altitudes (z height?) in the terrain etc
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Hmmm...not sure how to do that - I assume it would be something having to do with checking the math on the scatter points it creates and excluding them beyond a certain z-value - it definitely sounds achievable, I'm just not sure exactly how it would work
@_burd
@_burd Жыл бұрын
So am I right in thinking physics then be added to the scattered objects? To allow those sitting on an incline can 'settle' on the surface rather than clip into the terrain?
@TheCGEssentials
@TheCGEssentials Жыл бұрын
I'm not sure I'd do that with physics - most scattering setups I've seen just use the intersection between the object origin and the plane they're scattering on. For MOST applications it doesn't matter if they clip into the plane because you can't see it, assuming your models are set up right
@minthu6955
@minthu6955 Жыл бұрын
by the way, how about tracking. if any interest on their job. such as van , train in example ?
@wildguardian
@wildguardian Жыл бұрын
the only thing that I miss form this awesome method is to make the scattered object not touch or clip into each other no matter the shape. and not by a distance form their central radius.. so we can , for example, scatter a bunch of rocks of different sizes and shaped into a surface... rotating them randomly.. and having them fairly close to each other too. from all tutorials I've seen about this they have elements that don't present a problem when they clip into each other.. (that and tweaking the proportion of each element on a scene..)
@heidizimmermann8440
@heidizimmermann8440 22 күн бұрын
Muy buena explicacion, detallada y concreta ideal para l@s que estamos aprendiendo. Muchas gracias! pero no funciona en blender 4.3
@matglk2084
@matglk2084 Жыл бұрын
Great tutorial, however, I have one small question: Do you know how to make the scattered objects float over every face direction of the base object and rotate itself towards the face of the base object?
@TouchSkyFilms
@TouchSkyFilms 4 ай бұрын
MUCHAS GRACIAS
@orphydiancg7759
@orphydiancg7759 2 жыл бұрын
what gives you most flexibility and performance using geo nodes or the particle system to scatter low poly tress like these?
@konstantinv7229
@konstantinv7229 Жыл бұрын
But if I want to organise Susanna heads not randomly, like separate mesh, not connected with the plane (base) mesh?
@Arno3099
@Arno3099 Жыл бұрын
what if i place an empty or an object in the middle and make all susans point to it? how do we setup that kind of rotation here?
@OntimePrinters
@OntimePrinters 6 ай бұрын
Thank you so much. any file you make please always share it so we dont have to take screen shot and create again
@alexmuli
@alexmuli Жыл бұрын
Someone how do you scatter different objects on the plane without using collection?I mean each object with its own geometry nodes but scattering on the same plane?😁 Great tutorial by the way!
@Penguincop24
@Penguincop24 4 ай бұрын
Is there any way to bake the Geometry Node so the points are turned into meshes? I am working on something where I need to pull something I've made (using a simular technique to this video) out of blender.
@christianmartinez351
@christianmartinez351 Жыл бұрын
Hello friend, thanks for sharing. I have a question... Can I delimit the dispersion with the GAEA alpha map? Using Geometry Nodes?
@jamescarvill6877
@jamescarvill6877 Жыл бұрын
Hello, is there a way to set the ratio of the objects in the collection? For instance you want to scatter lots of round trees but only a few pointy ones?
@spando621
@spando621 2 жыл бұрын
Great tutorial! What would the advantage be in using geometry modifier for this instead of a particle system? Can you still use weight painting to have it not appear on parts of the objects?
@victorleitejardim1719
@victorleitejardim1719 2 жыл бұрын
Thanks for the tutorial! I was wondering if there was a way to control the scattered objects to never go through each other? And also if there was a way to control the individual density of each object in a collection (e.g. I want a higher density of one kind of tree than the other ones). I'm going to recreate marine habitats in blender for research purposes and take some measurements from the final models, and those two things are kinda getting in the way so far. Would really appreciate some tips :) Thank you
@chachaG-le9yd
@chachaG-le9yd Жыл бұрын
How can I control the density of scattered objects separately?
@hans-jurgenr.p.vanakkeren7390
@hans-jurgenr.p.vanakkeren7390 3 ай бұрын
Hello, I have several ‘Vertrex Groups’. Now I would like to exclude the surfaces in ‘Geometry Nodes’ in which another ‘Vertrex Group’ exists. No objects should be displayed on the surface of the third ‘Vertrex Group’. How do I have to configure this in ‘Geometry Nodes’?
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 5 ай бұрын
Amazing video. Question, I've tried geometry nodes but when I add "Distribute points to faces" Blnder crashes. I use an irregular plane, not square, is that th problem? thank you
@HypeShark
@HypeShark Жыл бұрын
How do you change the scattered things to an image without it making the plane the image.
@taftphotography
@taftphotography 2 жыл бұрын
That was super helpful! All of a sudden the geometry nodes are clicking for me!
@minthu6955
@minthu6955 Жыл бұрын
can you track southeast asia and some sport league.. ( tracking ) from GPS. (MIN)
@blue-pineapple
@blue-pineapple 2 жыл бұрын
How do I make the objects scatter with the maximum number while not overlapping with one another, basically covering up the whole plane.
@Penguincop24
@Penguincop24 Жыл бұрын
Lets use yours as an example: If I wanted the trees on the hill slanted along the hill's face, how do I do that? Basically right now the trees are all still completely vertical, even when on the hill. I want to be able to use the tree's normals.
@Peter25Z
@Peter25Z Жыл бұрын
I know this was 10 months ago but I have 2 questions if anyone could answer them. 1: After successfully scattering the objects I want, how would I stop it from scattering in a specific path? For example, I'm scattering a bunch of grass blades and I want to have a path with no grass on it. Can I just use weight paint? 2: How do I make them react to wind or other forces? Is it just applying the physics to the singular objects?
@jgstr
@jgstr 7 ай бұрын
Why can I not find “scatter points across surface” ?? Blender 4.1
@minthu6955
@minthu6955 Жыл бұрын
object Info on geometry is character contain everything.
@ArtistAmit-s8q
@ArtistAmit-s8q 4 ай бұрын
12.16 is not working u can just put that "combine xyz" after "random value" it works for blender 4.2
@beluga3286
@beluga3286 5 ай бұрын
delicious cheese
@TheTubejunky
@TheTubejunky 2 жыл бұрын
"first thing you need to do is add a window"?...... CORRECTION: ADD A PLANE* lol
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Sigh...ooops
@TheTubejunky
@TheTubejunky 2 жыл бұрын
@@TheCGEssentials No worrys friend. These tutorials are godsend! Thank you for making them and all your hard work!
@土井洸
@土井洸 5 ай бұрын
ありがとうございました。 日本より
@EoaH
@EoaH Жыл бұрын
your content is good info. But please get a low pass filter, your audio hurts my ears (maybe a pop filter too). (before someone says it: I can't put the volume down cos its the frequency)
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