I love that Sam does the same things as me when given several dice... 1) Tessellate all your d6s into some kind of pattern with the numbers; 2) Rotate the whole construction so that you can look at the other three patterns you made as by-products; 3) Repeat about 70 times; 4) Push the dice away because you're driving yourself up the wall; 5) Wait 10 minutes; 6) Reach for the dice again and proceed back to Step 1.
@nevercallmebyname8 жыл бұрын
This list makes me want to make a game with all of these mechanics and call it "Frustration."
@meep61888 жыл бұрын
brilliant
@itthumyir45698 жыл бұрын
do it
@BionicKing8 жыл бұрын
The winner is whoever can hold out the longest before rage quitting.
@prouderaangames79568 жыл бұрын
nevercallmebyname frustration is already a game, it's a remake of ludo, I think
@nevercallmebyname8 жыл бұрын
aw
@EddyProca11 жыл бұрын
Request: Top Ten House Rules.
@jackluminous426110 жыл бұрын
it wont get done because house rules imply that modern games are as flawed as older games...and that would be heresy
@Mortismors3 жыл бұрын
If you ever play the Firefly Board game, play with 1's as failures. Makes it so much more fun.
@EwaldderLaeufer11 жыл бұрын
Awesome guys! Really fun to watch. Please make more!
@jeremywhite928 жыл бұрын
Ironically, I only like cooperative games where there is hidden information between the players (such as Battlestar Galatica). Otherwise, I find that in cooperative games with no hidden information, everyone is constantly telling you how to play your turn.
@TheKindredblades11 жыл бұрын
I was fine with the roll and move mechanic.... until I played a real game and then i was like: HOLY CRAP, I CAN CHOOSE WHAT I WANT TO DO!!!!!! and i never went back
@frankenmuth110 жыл бұрын
So I just subscribed. I honestly don't care about boardgames, well maybe thats a bit harsh, but your personalities are so entertaining it makes me want to get into them
@SeekerLancer5 жыл бұрын
I'm a really casual board game fan and I agree, I just enjoy watching them interact and joke with each other.
@gregsaldi12924 жыл бұрын
so do you have your own board game channel now?
@tinywarfare91098 жыл бұрын
Pulling tiles from a bag isn't really the mechanic that's bad. It's the idea of going through all sorts turns and actions for a random reward that amounts to nothing.
@koalabrownie8 жыл бұрын
Yeah sounds like Sam is mad with the level of investment. Don't know the game, but if instead of knowing it was just "few worthless knicknacks" it might even be better. You didn't find a Tomb for a Mummy, but you did find a few arrowheads for example.
@riccardoorlando22627 жыл бұрын
Indeed. It's having so much investment stacked on a single random chance. I like to think that there's only two ways of doing randomness right: either you have very little of it, so that it doesn't mess up game plans, or a whole lot of it, so that it evens out.
@57thorns6 жыл бұрын
More random does not even out. Flip a coin once, and you know you are at +1 or -1. Flip a coin twice, there is a 50/50 chance of being at 0. Flip a cone 1000 times, and you could be at -1000. Sure, not likely, but possible. It is possible to prove that the chance of ending up within any finite distance from zero decreases the more tries you do. The distribution will be narrower, relatively speaking, such that if you roll 1000 dice the average will be close to 3.5. However, if you average is off by a tiny fraction (say 3.4) with a 1000 dice rolls the result will be off with 100, which is impossible rolling just one die (which could be off with at the most 2.5). Another factor, apparent in many games, is that many random events are less important. There will still be some crucial events that can turn the whole game around more often than not. In a simple roll and move racing game with no catchup mechanic (roll a die, the first to get to 10, or 100, or 1000 wins). So the person with the best roll on the first turn is more likely to win than the one with the worst roll, regardless of how long the game is.
@mostlycaro9 жыл бұрын
#10 Keeping info to yourself in a cooperative game. #9 The game makes you act like a fool. #8 A card of doom. #7 Programmable movement. Well, more than one at a time, at least. #6 Lose a turn. #5 Pulling tiles from a bag. #4 The stupid war rules from Race for the Galaxy. #3 Rolling for actions. #2 Artificial Catch-up Mechanics. #1 Roll & Move.
@TheBrothergreen9 жыл бұрын
+Carolina Barreda number 5 wasn't really drawing tiles from a baggy, more like board game induced blue balls.
@atherisentertainment22087 жыл бұрын
Roll & Move is an excellent mechanic! Just kidding...
@eschsoapy28096 жыл бұрын
"pulling tiles from a bag" Is it the tiles, the bag, the pulling, or just the conjunction of all three of these aspects that has you so full of anger?
@pm712416 жыл бұрын
I like programmable movement. This is what made games like Gunslinger and Woodenships&Ironmen great.
@MysteriousVisage11 жыл бұрын
I love these longer videos with Sam and Zed because the dynamic between the three of you is phenomenal. I'd very much enjoy seeing more of these kind of top ten videos or even some video play throughs of games where the three of you are discussing the game as you play.
@kennyzail62248 жыл бұрын
Adding to Sam's 'the rich get richer' theme, I experience that in Settlers of Catan. After a couple rounds you know if you are going to have a good chance of winning or not. The placement of your first settlements has a lot to do with the game.
@Dwigii11 жыл бұрын
I really enjoy the vids where you are all together. It feels so fun and natural and not-scripted! I also totally agree with most of your TOP10. I don't know why you did not mentioned shoots and ladders for the TOP1 rule - as the game consists only of roll and move.
@gyroh65935 жыл бұрын
31:08 Tom: You know how careful I am with my games? Also Tom: Dice tower review, into my collection! *smacks the shit out of the game with a hammer*
@Gizmovolders11 жыл бұрын
I'm loving these vids. Zee is the best. Love how 3 point of views balance things out so you get all the pro and cons of things. Great job like always.
@EverybodyLovesAlf10 жыл бұрын
If we can just include all of these mechanics in one game, maybe it'll be so bad it'll be good.
@jacksonchase19516 жыл бұрын
EverybodyLovesAlf can we talk about how scary Alf looks... like what the hell
@jasonsmith11333 жыл бұрын
I enjoy Roll and Move in some Vintage games. It is nice to just roll and move some pawns and take some actions. Some older games have some interesting mechanisms to make the roll and move not as painful.
@lecitadin6911 жыл бұрын
We always play pandemic with each player's cards on the table.
@dregen7711 жыл бұрын
And we lose most of the times anyway!
@lecitadin6911 жыл бұрын
I think the best way to win the game is to cure a virus within the first 3 turns.
@Indubitably1410 жыл бұрын
I stopped playing that way because it prevents a player from taking over the game.
@gabrielesimionato12106 жыл бұрын
Is there a different way to play it?
@SeekerLancer5 жыл бұрын
That's how you're supposed to play it.
@forisrex11 жыл бұрын
i LOVED careers! i used to play it with my grandma when i was a kid! its so awesome to hear it mentioned again. thanks!
@kirtpurdy11298 жыл бұрын
Getting eliminated in a long game...I got killed off in the first hour of Shogun (the MB Game Master version) and my buddies played for another 8 hours. Ugh. It was on a once-a-year game weekend. Boooorrrriiiiinnnnggg....
@darthvenge4656 жыл бұрын
Had a somewhat similar experience in Shogun - played 1.5 hours and got eliminated. Nothing else to do until game ended. Not a fan of games that have very long play times and player elimination. Too much time invested for no payout. Could have played two other shorter games in that time.
@Akco00711 жыл бұрын
I am loving these top ten videos! Keep em coming.
@jackardoin31339 жыл бұрын
I know im late, but to adress that beginning citadels warlord complaint, I use the diplomat. He comes with the edition that includes expansion characters and districts. The only difference is that instead of destroying, he swaps districts with others.
@CrimsonWeltall11 жыл бұрын
Part of the reason for #10 - concealing information - is that when a game like Shadows Over Camelot is played openly, ALL decisions become group-made ("you should do this") and the more experienced players usually dominate the gameplay. Requiring some personal info, like cards, be hidden inserts some independence for each player.
@LunaticReason11 жыл бұрын
Damn these are all mechanics I was gonna put in the game i was designing.
@CrimeaRiver7 жыл бұрын
lol
@PurityThruFire11 жыл бұрын
I'm glad Zee has been sticking around, these top tens with all 3 of you are great.
@Indubitably1411 жыл бұрын
Parcheesi is the oldest and best roll and move game because there is strategy involved that games like Sorry and Trouble removed. You can actually divide the dice: if you roll a 4 and a 5, you don't HAVE to go 9 spaces, you can split it up between the pieces.
@davidharshman764510 жыл бұрын
And, there's a reason to send more than one piece out at a time, since you can intentionally form blockades and such. (Though, the exact count for the end-game can be frustrating, still.)
@Hedgehogking56 жыл бұрын
As someone who found your hatred of "roll to move" mechanics appreciable and a challenge, thank you for the in-depth discussion of exactly what irks you the most and what can alleviate them. My idea was to have subset numbers on certain tiles that if that number was rolled on a die and within the total move area then you could CHOOSE to stop there, low rolls would still be horrible, though it could be easily implemented on any games you currently held in contempt.
@soldierofkazus10 жыл бұрын
I despise MTG blue decks. They're based on not allowing the opponent to make a move-any move. The victim is effectively not playing the game, and there is nothing less fun to do while playing a game than not playing the game.
@michaelbauers880010 жыл бұрын
Mono blue seems old skool to me, but I don't play tournament magic very much. Actually the most annoying deck I own is blue-white control. Put the right spells on isochron scepter and people will range from being annoyed to being pretty upset about it. Your turn, I use the scepter to cast Orim's chant during your upkeep, you can't attack or play spells. There's a reason I rarely play it, because it rarely loses in casual play and it's no fun. So it's not just blue that locks down people. Black can be devastating at locking people down too.
@37thgungrunts10 жыл бұрын
So, counter it. Don't like mono blue control? Find a way to prevent it.
@soldierofkazus10 жыл бұрын
37thgungrunts Says the guy who plays monoblue. Nothing can really punish counterspells, and there just aren't enough options that can't be countered to present a credible defense. The only ways I've found to prevent it are to play blue myself or to refuse to play against those friends who insist on using it. It's indicative of bad game design,
@37thgungrunts10 жыл бұрын
Steampunk Papercut So, you assume I play mono-blue? I don't play mono-anything. If you've got one guy who likes to play blue, plan around it. Or play slivers, problem solved.
@Pandaman6410 жыл бұрын
Steampunk Papercut Play man lands. Lands that become creatures, OR an aggro deck with many small creatures, OR monoblack (duress is amazing vs counters), OR several of the uncounterable green options. Mono blue hasn't been viable in forever. It's the best support color, but it's terrible on it's own.
@TheGameLocker11 жыл бұрын
These videos are highly entertaining, and keep a good pace throughout. Keep doing more!
@xshortguy10 жыл бұрын
A little late to the video, but my least favorite mechanic is: One player chooses a winner (Apples to Apples, Cards vs Humanity)
@thebootknifer10 жыл бұрын
I can see why you don't like that mechanic, I don't mind it because I try to play that mechanic out. What I mean is I like to take on the challenge of figuring out what combination of cards really hits it home for the one choosing the winner.
@atherisentertainment22087 жыл бұрын
That is true. That is not a mechanic we're super interested in, either.
@toddevangelista11 жыл бұрын
Backgammon is a good roll & move game with lots of strategy, esp. if you use the doubling cube.
@fnord312511 жыл бұрын
I may be wrong, but I suspect the reason for Zee's #10 (not being allowed to share information in co-op games) is to try to avoid the "alpha player" problem of one person telling everyone else what to do and basically running the whole show. If you don't know what other people can do, you can't give orders. Not to say that I think this justifies those rules, but I think that may be part of the reason they exist in so many games.
@rynmango35411 жыл бұрын
I have played a game of Pandemic, where I may have been the "Alpha Player". it ruined the fun for one of our players. But it is a good rule not to do that lol.
@kau691210 жыл бұрын
Interesting theory, but the "alpha player" problem is a people problem, not a game problem. You know, that one guy who needs to have control, whom OVER-explains things in games - he's almost always the alpha player....
@fnord312510 жыл бұрын
K Au Are you suggesting there are no game rules designed in an attempt to prevent social problems?
@jackluminous426110 жыл бұрын
K Au but mechanics of a game can prevent that
@davidharshman764510 жыл бұрын
To be fair to Shadows Over Camelot (which they mentioned specifically,) the point isn't to withhold information. It's to encourage talking in character and encourage players to find a creative way of saying what you want without revealing details. And, it also gives the Traitor a bit of leeway to be "misunderstood."
@MrJenssen11 жыл бұрын
50 minutes of awesomeness? Time for another Dicetower binge!
@mulletsquirrel10 жыл бұрын
I don't know what to call this rant specifically, but the ending to the game Munchkin is more annoying to me than anything I've ever encountered. You're level 9, about ready to defeat a monster and win, but everyone else prevents this from happening. That's fine so far. Everyone else who is level 8 and below are allowed to defeat their monsters and catch up. Whoever is level 9 is the target of the players because they don't want to lose. It just drags on and on until everyone runs out of useful cards and someone finds an easy monster to defeat. But this isn't until hours later. And there is only a slim chance that the player who wins was even close to winning when the original person was so close. It acts as a neat mechanic in the early game, but towards the end, it is just a way for everyone to catch up.
@levihobbs141610 жыл бұрын
Darrek Olson I agree but also bear in mind that Munchkin is just supposed to be a light, "just fun" game. And it doesn't really take "hours" IME.
@TheDoctor39411 жыл бұрын
I've ALWAYS hated the "roll the exact amount" mechanic to finish a game, from childhood onwards. It deserves to be number one.
@DanielBlak11 жыл бұрын
Tom Vasel, you're a champ.
@cartoon80s90s11 жыл бұрын
Great episode. Definitely worth watching despite the long duration. I'll watch the Top 10 party games, just to see Sam's reactions.
@defranza10 жыл бұрын
Who's up to the challenge of making a game with the all of these rules? LOL Would it suck so much it became good? like a good bad movie?
@thebootknifer10 жыл бұрын
It will be like trying to look away from a gruesome car accident. You want you look away, you want to walk away, but you just can't.
@Skyblade1211 жыл бұрын
My family now plays Clue by a unique set of rules. We still do Roll to move, but we ignore the hallways completely. You roll, and can move clockwise or counterclockwise around the board that many rooms. It removes completely the ability some players have of keeping you from ever doing ANYTHING in that game by keeping you from moving rooms, and at least lets everyone play.
@fluffylee9 жыл бұрын
In RISK I play with rules that allow eliminated players to rebel in the territories they had in their final round (or former capital throughout the game). They can come back fully into the game with the right dice rolls.
@froff9227 жыл бұрын
Huh. That sounds pretty interesting. Do you have any specific number of troops you like to use for the rebellion?
@djgongral11 жыл бұрын
I love when these three are all together! Just as a note, programmable movement is one of my favorite all time mechanics!!
@Steve-L10 жыл бұрын
I own over 100 board games, yet their #1 bad rule makes me fill dissed, because Talisman is my 2nd favorite game. Now I know people may not like it. But there seems to be an "aura" if you like Talisman or roll and move games, you are not a "real" gamer. I own a lot of games, and introduce games to my gamer group. Please don't disrespect those of us "real" gamers who like Talisman or other roll & move games.
@dancondonjones6 жыл бұрын
Doma Agape Talisman is fine because you still get a choice of at least two (sometimes more) directions to go. That gives you sometimes meaningful decisions of whether to go quickly to the treasure/fountain/whatever even though that means going through a nasty space.
@eprasuhn11 жыл бұрын
I completely agree with #7 programmable movement . Played Robo rally for the first time and hated it.!
@GRex77779 жыл бұрын
Gotta say, I will ALWAYS prefer the randomness of a dice over cards or tiles in a bag. Cards and tiles are drawn and removed, so the odds are always changing, while a die, is ALWAYS the same odds, every single roll. My d6 always has a 1 in 6 chance. Yes it IS possible to roll 100 times and never get a 6 or whatever, but at the end of the day.... I still had a fair chance at it the entire time. Not, the guy who pulled first had 1 in 5, but the next guy has 1 in 7, and so forth. I'll always take the constant odds over the constantly shifting odds. Granted, I haven't played Thebes, so I WILL admit that it may work because of the theme, but in general, no, I really dislike odds that are always changing.
@wetwillyccma11 жыл бұрын
Good job guys. Love watching you 3 talk about top 10 games and stuff. Keep them coming.
@LordBadenRulez11 жыл бұрын
I loved careers as a kid. It was the game that made me realise how stupid Monopoly is.
@xthebumpx10 жыл бұрын
Every game made me realize how stupid Monopoly is.
@jackluminous426110 жыл бұрын
xthebumpx one of teh most popular games ever and you're dissing it - teel me just how many bestsellers have you made?
@davidharshman764510 жыл бұрын
Jack Luminous Selling a lot of games doesn't make it fun to play. Monopoly in particular has a lot of people buying collectors' editions for nostalgia or for show or even buying it just to have it rather than because they want to play it.
@LinkEX10 жыл бұрын
David Harshman Monopoly might be one of the prime examples that show that paradoxically, games don't have to be fun to sell well. It's enough to get popular for looking pleasing and memorable, as well as being easy to understand, and thus more accessible for everybody. I think in Monopoly's case, it was probably thanks to a lot of simple yet elegant eye candy, and most importantly easy to understand rules (while keeping a unique atmosphere). You have a now iconic yet simple board design, the proprietary theme, the little houses, and last but not least the pretty tokens. Despite it being dull and having the tendency to drag out, I never quite hated it, though. Another example for such a game that's even more dull than Monopoly that I absolutely despite since it is the prime example and the worst offender of a roll and move game is *Mensch Ärgere Dich Nicht*. And yet everyone knows it, and it is in every freaking Games Compendium you buy. 99.5% of it is luck-based, the remaining half percent can be managed with an equal amount of brain cells to maintain the strategic aspect of it, which is about which token to move with your die roll when you have multiples outside.
@jackluminous426110 жыл бұрын
I still think that the dissing of Monopoly is down to jealousy - its like musos begrudging the riff of Louie Louie being simple yet highly popular
@pallepirat11 жыл бұрын
The best series of programs you have made! The synergy between you too makes it all work. Hope that you will make a top 10 game list over games you can play together with your wife, because it's a cool way to spend time together. Thank you very much for your awesome programs.
@kobaltblueknight10 жыл бұрын
One little thing I would like to bring up about your show. The individual videos are a TAD long. Most top ten videos top in at about half the average length of your top tens. Long videos aren't totally bad, but when I am watching top ten videos, I really am just looking to waste around 10 to 20 minutes max. I might still end up wasting a whole hour total, but I'll waste it on several shorter videos; rather than a few long ones. Personally, I think you might be able to get your individual video's views up quite a bit if you shortened them a little. This video had 136,902 views as of my viewing. It is over a year old at this point. I see no reason why a top10 about a subject as popular as board games shouldn't have amassed closer to a million views over the course of a year. I think length may have something to do with that.
@MrNoelJMIS10 жыл бұрын
do you realize the irony of writing a two-paragraph post on this particular topic? XD
@JazzRadioFfm10 жыл бұрын
keep in mind that these are boardgamers. an hour feels like a poop in their life ^^
@thebootknifer10 жыл бұрын
***** ....There is no irony. Two paragraphs of typing probably took him 2min. He can't just place down 4 words and expect them to take that as detailed constructive criticism.
@MrNoelJMIS10 жыл бұрын
k
@levihobbs141610 жыл бұрын
Eric Lawrence If you're a hardcore board game geek, then you most likely want to spent an hour hearing about a zillion games *shrug* I know I do. If you personally don't want a video that long, then just go watch something else...
@eduardoduarte609811 жыл бұрын
The Top Tens, People's Choices Top 100 Games of All Time, Miami Dice, I really love the videos you do together.
@SkyLordPanglot9 жыл бұрын
I hate the overall idea of randomizing any action at all. I know it is terribly hard to make a game based only on decisions and skill, and remove any dice, coin flips and etc, but these are the best games for me. Skill over luck! Thats why I fell in love with chess from the very first time I played it, at about age of 7 or 8, if a recall correctly.
@SkyLordPanglot9 жыл бұрын
Yeah happens. Sometimes hilarious moments can come out of dice rolls in board RPGs but most of the time it is dice roll. As if Im simply playing dice and Im not in RPG.
@pmdgames4449 жыл бұрын
Sky Lord Panglot I get where you're coming from but I think a game with some randomization is more realistic. A larger force doesn't always win in battle. Too much randomization can ruin a game. The vastly skilled player should win the majority of times. You like what you like though.
@SkyLordPanglot9 жыл бұрын
Oh yes. Some randomization is OK. But it has to be on the right spot. Not just "roll for everything you do". Cause I played those games. Also yeah you like what you like. The problem is that I dont know how to realiza what I like. I like RPGs, but most of them contain too much dice rolls, which I dont like. If they dont contain mainly dice rolls they involve terrible calculations, which I dont like either. Whats the compromise here Im not sure yet but Ill tell you when I find it. :D
@dm2ortiz9 жыл бұрын
Sky Lord Panglot I would agree with your point. I love randomization but there is a time and place for it. in warhammer 40,000 I can move up 6 in bout I can only run or charge 6D or 2D6. WTF every other game is fixed. I run show and my son runs fast but when we run it is always at the same speed we ran last time. we don't run randomly. it just slow down the game and takes to much a way from "the feel" of the game
@rodrigoconsoli35449 жыл бұрын
Sky Lord Panglot In FATE or Fudge system may be the right spot for you as it is for me: you roll 4dF, a dF being a 1 in 3 chance of getting either blank, a + or a - (or a d6 where 1-2 is -, 3-4 is blank, 5-6 is +), and those results are modifiers to your skills. The distribution for me seems more realistic, still with chances of getting a +4 or -4, but its just about 1% each, and about 65% chances on an avarage roll (-1 through +1). There are even variations made to increase the ~65% chance to nearly 85% i think. Besides, summing up + and - signs is fairly easy.
@jward146511 жыл бұрын
I was so excited to see another top 10 list! Keep them coming.
@ZenAndPsychedelicHealingCenter9 жыл бұрын
Put links to each individual subject of the video. Hunting through for ones that are of interest is too much of a chore for many. Oh and learn what Socialism is, that comment was embarrassingly ignorant.
@ahtartersauce1019 жыл бұрын
+John D A Soialism does not equal COMMUNISM, Tom. You know that Social Security check that your gonna get in 30 years from now? Guess which type of policy that is.... Ill wait.
@Moonawrathic9 жыл бұрын
+Michael Carrillo socialism is a terrible and evil system that is poised to ruin the USA.
@ahtartersauce1019 жыл бұрын
Moonawrathic says the dude who either has a trust waiting for him, has a credit rating off the charts bc of his bank connections, has SHARES in bank, or is simply ignorant of the poison of capitalism that is literally killing him with every meal that he takes and is causing the economy to collapse
@Moonawrathic9 жыл бұрын
Michael Carrillo Capitalism is the best system, while it does still have it's flaws. We live in a broken world with a bunch of idiots. The only system that can work with this kind of human condition is one where people are rewarded for their own hard work and effort. Capitalism at it's core.
@ahtartersauce1019 жыл бұрын
Moonawrathic yeah no. Capitalism only functions on death. In order for people to be rewarded then others have to be punished. In the extreme that punishment is death. So if you want more LIFE-lyhood then ppl have to DIE. thats exactly what is happening in america with poverty, metabolic disease at outrageous heights all for the sake of "free market" ideals
@DJRoksor10 жыл бұрын
I actually like the dice roll thing in monopoly (I mean there's no way you're deliberately gonna land on someone else his property if you can to some extend chose how much steps you're gonna take) but I hate it in trivial pursuit and other games where you need to trow an exact number in order to finish.
@WarehouseNumberEight11 жыл бұрын
Okay Tom, Sam & Z need their own series! Please make this happen! This every other week special has become the highlight of thedicetower videos.
@shagndragons818610 жыл бұрын
Artificial Catch-Up: Power Struggle uses this mechanism as a part of the game tactics. You need to be in last place often in order to take advantage of going first (a very big advantage). It is part of the game to try to stay behind as long as you can, until you are forced to go ahead (and then you try to get far ahead and push for the win). It is a neat mechanic as it encourages players to stay near each other in points until you have set up your master plan and can zoom ahead. Now the other player has the advantage of going first to try to catch you before you win the game. Artificial catch-up as a mechanic done really well.
@tysoasn11 жыл бұрын
I love Careers, I picked it up at Goodwill for 2 bucks a couple years ago and it was much better than I expected.
@gthwlf500011 жыл бұрын
Just started watching your videos recently. Really loving them. You guys are great.
@MrNoelJMIS10 жыл бұрын
I thoroughly enjoy the quirky little music choices between segments. :)
@jmencolliss11 жыл бұрын
GREAT shirt Sam! :-) Great hair Tom. Good job on the top ten again guys. Fun and informative as always. Please keep them coming!
@DangerKennyB11 жыл бұрын
In regards to the "no communication" rule, it is indeed stupid in Witch of Salem. But in some games it isn't, like Shadows Over Camelot. The limited communication role is important to protect the traitor.
@Sparticuse11 жыл бұрын
A small correction for you guys: Take over mechanics were added in the second, not third expansion for Race for the Galaxy (the third expansion added the much hated prestige mechanic which I love). It's still an incredibly valuable expansion in my opinion though because it also greatly expanded any route to a military win (like the 9 victory point planet and rebel cantina which lets you discard for military planets).
@shelbybuttimer139711 жыл бұрын
I think the real key to good game mechanics is a good chance/strategy balance. If a game is all chance, it's boring. If it's all strategy, it can be intimidating for newer players and can make for poor game replay. Once you've figured out the best way to win the game, there's nothing more to do. A dash of chance can really help with replay-ability and can even up the game a bit for newer players and players who have played it dozens of times. Chance doesn't necessarily have to be brought in as dice rolls or cards though. If players interact with each other enough, that can bring in enough of a random element to make the game fun. Chance that's entirely brought in via dice rolls can get boring and frustrating. "Clue" depends largely on dice rolls for the "chance" element of the game and it's maddening. I think games like "Sorry" and "Parcheesi" are so popular because chance outweighs the strategy component so heavily. The rules are pretty basic, ithey're quick to learn and easy and fast to play. Monopoly doesn't rely as heavily on chance because you have choices to make about what to do with properties so there's a little more strategy.
@Jindorek11 жыл бұрын
at 10:00 - we call that mechanism : if win, win more. i sometimes find it happens in eclipse, when a player has great money resources, which provides more actions, which provides more opportunity for money etc.
@jeangodecoster4 жыл бұрын
#8: in paper tales there's a card that can singlehandedly win you the game if you get it on round 1: the relic (can't die, at the end of the game get 2 vp for every age counter on it). And when you have it, your opponents are forced to make sub-optimal drafts to prevent you from getting age token synergy, which in turn helps you get better cards from the draft
@Velocity_Eleven11 жыл бұрын
what about roll-and-move for backgammon though? there's still choice and implications on which of the counters you use, and each space is different because you have to keep track of it's distance from other spaces aswell as it's ease-of-access
@DemonmachinE10 жыл бұрын
It's always fun to see a comment on a video from someone you know! Especially when it's a video where you don't expect them!
@Velocity_Eleven10 жыл бұрын
yeah I know, crazy awesome!
@basoon8711 жыл бұрын
Powergrid is the best example of catch up machanics done right. I think the fact that it's consistant throughout the game so you can incorporate it into your strategy is what makes it work. Also, the diminishing returns for the company that's expanding most make sense to me thematically . When they are done right, I think catch up rules can be genius and make a game a lot more fun.
@alessandrocaviola15758 жыл бұрын
Hidden information is one of the best ways to avoid the alpha player in coop games. I don't know Salem, but I suspect that this was the reason for the designer to add that rule...
@BoxofDelights11 жыл бұрын
great job guys - very entertaining and spot on! nice one, Rick
@JaKamps11 жыл бұрын
Nice summary @ the end for viewers who are short on time. Thanks!
@RosieGamgee11 жыл бұрын
you should do a list of unwritten tabletop game rules. ex: don't leave the table when it's your turn and make everyone wait for you, be nice to the new player, don't roll the dice on the board because you knock over all the pieces (i've done that to everyone's dismay on settlers of catan). it would just be fun listening to your stories about people you've played with that drive you crazy.
@AFnord10 жыл бұрын
I've actually played a game that implemented the whole "random number of actions" well, and that's the (nowadays rather famous) Space Hulk. Only one side has this mechanic, and the number of extra actions is hidden to the other player. How it works is that every unit has a certain number of actions that it can use every turn, then you can spend extra actions during your turn to simply let your models take more actions. You can also save some actions and use those during the opponent's turn. As the number of extra actions are hidden, this forces you to try and figure out how many actions that it's likely that the other player saved and plan your moves accordingly. Overall, I found that mechanic to be really nice, as it added a lot of tension to the game.
@rcann11 жыл бұрын
(@8:07) Sam talks about the "lose your bid when you lose an auction" mechanic - just thought I'd point out a game where this type of idea works very well, both thematically and balance-wise - Tammany Hall. When you call in election favors, they're gone, whether you ended up needing them or winning the election. It helps keep the number of favor chips at a manageable level too. Thx guys, I found this episode very entertaining.
@hoschiadedodi8 жыл бұрын
I missed my most hated game mechanism. The ones where players deliberately or indeliberately form coaltions to take out a single player. Like Player A attacks player B in a war of tear and wear and in the next turn Player C jumps in for the coup de grâce. I don't mind it in games like settlers of catan, where everyone tries to steal from the player with the clay monopoly though.
@starbucksmocha8810 жыл бұрын
Great video, you guys are hilarious and I love the list of annoying rules!
@umlammy10 жыл бұрын
You're gorgeous. And a good day to you, madam.
@camipco11 жыл бұрын
The getting the exact roll to win at the end of trivial pursuit is the annoyance of roll and move combined with an awful artificial catch up mechanic. Trivial pursuit slam is a huge improvement.
@junkmailjoebrown11 жыл бұрын
HOUSE RULES 1) Own Secret Units Look at your own secret units anytime you want - except on your own turn. Speeds play without impairing knowledge of own units. Works great for Titan. 2) Timed turns 30 second timer starts after first player is done with their turn. Works great for Robo Rally.
@SolofAvaldor11 жыл бұрын
I may not agree with everything you guys say but watching you guys talk about games is always interesting and entertaining.
@zelbinian11 жыл бұрын
Sometimes I think the off-the-cuff style of these reviews/episodes works pretty well since we get to see the personalities playing off each other but... ugh, sometimes I really wish they'd prepare a little better. You've got the magic of multiple takes and video editing - it's ok to use it!
@tommymedernach545611 жыл бұрын
I s incredibly agree about Trivial Pursuit. We only ever play this with a colored die. Roll a color, get a question, get a cheese! Sure there is still some luck involved when you only need one more color, but it's tons better than the full game, and we usually finish a game in 10-15 minutes, which is fantastic. T.
@runepainter11 жыл бұрын
Those are 50mm Vortex dice from Chessex. You can find them on Amazon and other sites. Chessex has a site too.
@ChronosZero8611 жыл бұрын
A very annoying mechanic in a game is in Mille Bornes. You have to get a go card just to start moving, but if someone plays something like a flat tire you have to fix it and then have another go card...just leads to a lot of sitting and discarding waiting for cards to randomly come to you
@andrewhazlewood45698 жыл бұрын
Artificial catch up mechanics / preventing elimination - Cyclades. The first time I played I took one of my friends starting islands at the start of the game. Because of the rule that you can't lose your last space he used the farming action repeatedly and easily won in the end.
@ryankeane807211 жыл бұрын
2. As they said, there are good ways to do catch-up mechanics if it's thematic. I like lowest score player gets to go first, like in Fresco, where it's just a little bonus. I like it less so in games like Power Grid where players actively avoid jumping into the lead to avoid getting punished by a built-in mechanic. Tom's new game - Nothing Personal - is a great way to do it, where a lot of the card effects you play help you and help another player of your choice.
@tot_ra11 жыл бұрын
Great show guys, thanks and keep it coming
@ryankeane807211 жыл бұрын
3. Rolling for actions can be good if it's a common roll for all players - so if you roll a 1, everybody only gets one action that round - allows interesting choices where one player might be gambling on getting a high roll where another player is playing more cautiously and can complete their plan with a low roll. The Adventurers is a good example of this.
@vladimirimp4 жыл бұрын
On the subject of number 2 - artificial catch up mechanic, I'm pleased you softened it a little to say it's not inherently a bad idea. In videogames we call it 'rubber banding' and Mario Kart is the king. You only get good power ups if you're near the back. If all players get hit by lightning it lasts longer if you're more in the lead. And then there's the blue shell. It's the way you do it that matters.
@OdimusPrime11 жыл бұрын
On top of what you said, the "kill everything" cards also add the potential for a player in an impossible situation to escape a losing battle and regain the ability to win the game.
@Stormingleech11 жыл бұрын
While you guys were talking about Thebes, a thought about a variation occurred to me. Anyone ever try omitting rubble from the bags @ start, and then adding one per item removed? I wonder if it'd improve the mechanic where bad luck causes a well-prepared player who's spent a ton of time to score less in many pulls than an unprepared player on a lucky small-draw.
@AgentKuo10 жыл бұрын
One of mine is: Keep playing after the game is over. For example: in Survive! the rules say to keep flipping tiles until you get the volcano, but once everyone gets all their guys off the island, into thee safe spots, what's the point? And similarly, when you are eliminated from a game, but you keep playing (but barely, doing like 1 action that doesn't affect you in any way). If you get eliminated, but the game keeps making you play, you should still be able to win somehow OR get back into the game.
@kholdstare2111 жыл бұрын
I think an annoying mechanic is a point sucker. It takes points away from people a great example is the cursed "power" in Small World expansion called cursed. it takes away 3 coins from the person that want to skip over it instead of 1. The pile gets bigger and bigger till someone takes it (usually towards the end) and they use up two turns to deal with it (one to use the race and another to put it into decline and lose all the spaces the previous race had).
@AquaticDissection11 жыл бұрын
Concerning Roborally, just plan around potential collisions depending on your priority value....or plan to go head first in collisions depending on your priority. The priority value should be your most significant influence.
@AFnord11 жыл бұрын
As for a good example of the random actions thing, take a look at Space Hulk. You have a set amount of actions that you can do, then you get an additional random amount of actions (1-6) with a chance of a re-pick. These are hidden to your opponent, and they can also be used in your opponent's turn, which introduces an element of bluffing to the game. I guess you can find good examples for most of these game mechanics, it is just that they more often than not are implemented poorly.
@TeccaN9nja9 жыл бұрын
this might be a couple years old, but every time they mentioned Magic, they mentioned something they haven't done in a long time. They have swayed away from mass reset buttons. I think the one Tom was talking about was Armageddon, destroy all lands. prevents you from playing. The Wrath effects, destroy all creatures has been bumped up a mana, and is part of why you play 2 out of 3 in competitive play. game two, you know it's there. So you don't over commit to the board. I agreed with pretty much everything in thus list, and as someone who does want to create a game leaving what isn't a good idea is a big help.
@MehdiHusain11 жыл бұрын
I love to see you three together. It could be my daily show. It reminds me of RedLetterMedia's Half in the Bag somehow. Keep it up!
@dorpth5 жыл бұрын
Memory victory points: where victory points for each player is known public information, but has each player hides them after they receive them. It's just annoying having to play a memory game of who was ahead.
@MNNoxMortem11 жыл бұрын
I think number 5 is wrong. It is not really the pulling itself i would say but the "get nothing". Not that i know that particular game but if you e.g. pull sooner or later every tile out of a bag i actually think that mechanism is cool because you know the chance increase for the next turn.
@SisyphusX6 жыл бұрын
Re-listening to the intro to this list - and the bit on mechanics vs mechanisms. Top 10 Annoying Pedantic Discussions in Gaming A. Mechanic vs Mechanism B. Rulebook v Rule Book v Rulesbook C. It Doesn’t Say I Can’t Do That D. Round v Turn v Action v Phase v Step E. When The Card Says Number of Cards, Does It Count Itself? There. I gave you half. :)
@LudosErgoSum10 жыл бұрын
I especially agree on #2 on this list. It's similar to King Making situations, especially where a player is about to win, and then another player, not in a position to win, decide to screw that one over so another player, coming from behind, will eventually win because he/she suddenly has the necessary time to accumulate the necessary points or meet the necessary victory conditions. Thus the conclusion is that it's usually not advantageous to be the one in lead toward the end of a game when everyone can see it. It's better to be second or third, or even last, like in #2 in this top ten list, but just marginally and see someone bust the leader. I think if someone are not winning a game, they should not be encouraged to bust the leader just because they got nothing better to do or they think they improve their winning chances when in fact they improve others even more (and they are probably aware). I've been in that unfortunate position many times and what annoys me the most is that I'm suddenly stuck in that awkward Risk position where you have no other options other than to sit out and wait for the game to end and let someone else win because they was handed the victory, which usually means the game is also unnecessary prolonged. I never mess up someone in a forward position unless it's directly advantageous to me and benefit me the absolute most.
@greatdantone11 жыл бұрын
Great video once again. I find it true that takeovers almost never happens in RFTG, BUT, the possibility that they might happen changes the game A LOT. If you`re opponent is going military, you can`t play small rebel worlds, or windfalls that would up your military, etc because it would expose you to takeovers.
@chuckirby28885 жыл бұрын
A note for resource games: can we stop with stone and brick? They're really not that different, and there has to be other basic elements that we can use as resources.
@Jsuelieta11 жыл бұрын
very appropriate example of number 1: Pressure Matrix. Roll the die, move that many tiles, but you can't backtrack on yourself, you can't go through a blacked out tile, can't move through another player and you're rolling three dice. At first you're using the lower one, but as the pressure rises you have to use the higher dice. There's an illusion of choice with the tiles, but that's all it is, an illusion.