What Does "Immersion" Actually Mean?

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Adam Millard - The Architect of Games

Adam Millard - The Architect of Games

Күн бұрын

Support the channel on patreon!: / architectofgames
Follow me on Twitter!: / thefearalcarrot
For decades video game discourse has been dominated by a single word, one with no clear meaning but a whole lot of promises to deliver: Immersion. As much as we love to use the word immersion to describe gripping experiences that draw us into fantasy worlds - it's becoming harder and harder to define what, if anything, immersion actually means.
So, what is the deal with immersion? That's something The Architect has been pondering for Eons and it's about time we got some answers. It took diving to the deepest oceans and getting stuck into far-flung worlds, but The Architect has got a few ideas about what immersion actually means to us gamers, and how understanding it can improve the way we talk about our favorite games.
Check out the Snoman Archive: / @snomangameplay
You Saw:
Abzu - 2016
Cyberpunk 2077 - 2077
The Last of Us 2 - 2020
Red Dead Redemption 2- 2018
Bioshock - 2007
Bubsy 3D - 1996
Far cry 5 - 2018
Jumanji - 1995
Resident Evil 8 - Not Released Yet
Assassin's Creed Odyssey - 2018
Death Stranding - 2019
The Elder Scrolls 5: Skyrim - 2011
Papers Please - 2013
Metroid Prime - 2002
Dishonored 2 - 2016
In Other Waters - 2020
No Man's Sky - pffffffff
Deep Rock Galactic
Hitman 3 - 2021
Shadow of Mordor - 2014
Shadow of War - 2017
Prey - 2017
Superliminal - 2019
Breath of the Wild - 2017
What Remains of Edith Finch - 2017
Deus Ex: Human Revolution - 2011
Deus Ex - 2000
Dishonored - 2012
System Shock 2 - 1999
Deus Ex: Mankind Divided - 2016
Antichamber - 2013
Monster Hunter World - 2017
Hades - 2020
Divinity: Original Sin 2 - 2018
Rimworld - 2016
Animal Crossing: New Horizons - 2020
Paradise Killer - 2020
Heaven's Vault - 2019
Disco Elysium - 2019
Yoshi's Island - 1995
The Legend of Zelda: Twilight Princess - 2006
Resident Evil 4 - 2005
Mass Effect 3 - 2012
God of War -2018
The Last of Us - 2013
Fallout: New Vegas
Dead Space - 2008
Metro 2033 - 2010
F-Zero GX - 2003
Apex Legends - 2019
Descenders - 2019
DOOM Eternal - 2020
Crusader Kings 3 - 2020
Rise of Industry - 2018
Sid Meir's Civilization 6 - 2016
Factorio - 2020
Satisfactory - Early Access
Subanutica - 2018
Her Story - 2015
Hypnospace Outlaw - 2019
New Super Mario Bros U - 2012
NERTS - 2021

Пікірлер: 982
@ArchitectofGames
@ArchitectofGames 3 жыл бұрын
Want to get immersed in the experience of giving me money? Try Patreon! It's so realistic you could swear you were really there!!: www.patreon.com/ArchitectofGames Twitter on the other hand is a little too immersive, I don't want to feel anything like it ever again: twitter.com/Thefearalcarrot
@balkoth3762
@balkoth3762 3 жыл бұрын
Found a problem, I was actually in a video game (in vr) ((Troll face))
@squa_81
@squa_81 3 жыл бұрын
also, have you heard about the spiffing brit community tab exploit? please use it into forcing youtube fix the issue. anyway thank you for your work on the topic of video games
@tennistwig
@tennistwig 3 жыл бұрын
Hey just letting you know the link to the Snoman archive is currently broken
@ArchitectofGames
@ArchitectofGames 3 жыл бұрын
@@tennistwig it's working for me!
@dinkeykong
@dinkeykong 3 жыл бұрын
Okay now that the microtransactions are gone I will FIGHT you on your "eh" Shadow of War. It improves on pretty much EVERYTHING. Anything Shadow of Mordor did "good" Shadow of War did "great". (Love your videos by the way)
@FalkaRiannon
@FalkaRiannon 3 жыл бұрын
"If a game looks gorgeous, is polished to a mirror shine and is built on a foundation of dead developers then we are told that it's immersive and that that's a good thing." ooof starting off strong I see.
@Cataphract1236
@Cataphract1236 3 жыл бұрын
"It really FEELS like you are exploiting your employees! 10/10 IGN"
@lonestarr1490
@lonestarr1490 3 жыл бұрын
Always start the year as you mean to go on.
@spartanwar1185
@spartanwar1185 3 жыл бұрын
Starting off strong is the only acceptable way Gotta call out those rotten game companies somehow lmao
@patch276
@patch276 3 жыл бұрын
Love the subtle emphasis on “Most” people want to protect children
@hattron6704
@hattron6704 3 жыл бұрын
ew kids
@jakeread9668
@jakeread9668 3 жыл бұрын
Meanwhile there's me installing mods in Skyrim to allow kids to be killed. There can be no invincible witnesses.
@hattron6704
@hattron6704 3 жыл бұрын
@@jakeread9668 meanwhile there's me installing 450 mods on Skyrim SE taking months and getting my save corrupted after 80hrs and uninstalling and can't stop thinking of installing it again so I can mod it for 450 mods play more 80 hrs and get my save corrupted again just so I can uninstall it again and after a while wish to reinstall it again and restart the suffering loop.
@NeostormXLMAX
@NeostormXLMAX 3 жыл бұрын
fuck the rules that prevent us from hurting children in games, thats just stupid. its the same people who think playing gta gonna make you go rob banks in real life, so stupid
@guillermoelnino
@guillermoelnino 3 жыл бұрын
killable children mods... activate!
@Jamandabop
@Jamandabop 3 жыл бұрын
"As much as I wish that could be the case" Shows RE8 lady.
@paula194
@paula194 3 жыл бұрын
Man's just saying what we were all thinking (Plus darn you for beating me to this comment)
@personman3716
@personman3716 3 жыл бұрын
@@paula194 Yeah, I wanted to say that lol
@somebrokefella5522
@somebrokefella5522 3 жыл бұрын
*Lady Dimitrescu
@lividpringles7198
@lividpringles7198 3 жыл бұрын
literally, as i saw that, i made the connection and immediately went to see if anyone said what was on my mind, and here it is.
@summonfish
@summonfish 3 жыл бұрын
Adam has some goddamn taste.
@shivorath
@shivorath 3 жыл бұрын
"At no point has anyone immersed in a video game ever thought that they were actually inside it." Tell that to everyone who has lost themselves in VR enough to try to lean on a table. It doesn't end well.
@ophilia
@ophilia 3 жыл бұрын
or has hit their hands on thier glass table, or his head on the floor
@tiddlez3948
@tiddlez3948 2 жыл бұрын
@@ophilia or, if your tall or have a short ceiling, accidentally hit your $150 controller against the ceiling fan.
@calebstuder448
@calebstuder448 2 жыл бұрын
@@tiddlez3948 smashed through a glass light fixture thing and sliced my hand up. Still have a semicolon carved into my hand
@dragonicbladex7574
@dragonicbladex7574 2 жыл бұрын
Never happened to me funnily enough, had a vr headset for years, just physically can't get that immersed
@Nai_101
@Nai_101 2 жыл бұрын
@@dragonicbladex7574 maybe you just have great spacial awareness
@ThrottleKitty
@ThrottleKitty 3 жыл бұрын
"Built on a foundation of dead developers" [AAA studio executive disliked that]
@BabyRooth
@BabyRooth 3 жыл бұрын
Immersion - The action of immersing someone or something in a liquid. Boom, debate over you're welcome
@thisisabcoates
@thisisabcoates 3 жыл бұрын
Facts and logic amirite
@blindey
@blindey 3 жыл бұрын
*jaunty tavern music*
@Finchspielberg
@Finchspielberg 3 жыл бұрын
Now this just brings it back to the baptism debate of immersion vs sprinkling.
@cecillewolters1995
@cecillewolters1995 3 жыл бұрын
So it comes down to sex? As almost all things do :p
@jex-the-notebook-guy1002
@jex-the-notebook-guy1002 2 жыл бұрын
they changed the dictionary again
@buemend
@buemend 3 жыл бұрын
Ya'll aren't appreciating how he time the ''at no point has anyone who's been immersed in a videogame ever been inside it. As much as I wish that could be the case.'' with Lady Dimitrescu from the new RE8 appearing on screen.
@thirduncle5366
@thirduncle5366 3 жыл бұрын
Sly fox that he is... Always trying to sneak something past us.
@phant0mdummy
@phant0mdummy 3 жыл бұрын
That was the joke. What are we supposed to do? Chappelle's audience laughs. They dont run on stage and point out that he made a funny. Who discusses an obvious joke
@JohnnoNonno
@JohnnoNonno 3 жыл бұрын
@@phant0mdummy chill bro
@sam_widge9183
@sam_widge9183 3 жыл бұрын
Fair
@elliswebster7041
@elliswebster7041 3 жыл бұрын
@@phant0mdummy I’m gonna be honest, obviously I don’t know you but you don’t seem very happy. Take a break from the internet and work on yourself.
@bluecat3338
@bluecat3338 3 жыл бұрын
“Immersion is subjective” I actually really liked the weapon degradation in BotW. As SuperButterBuns put it: “your weapons break every five steps but you find a new one every three”. And since I am the kind of gamer who Must Collect All The Things, I never really ran out of weapons (except this one time but that was entirely my fault, pro tip: don’t try to tackle a major test of strength shrine until after you’ve figured out how to fight guardians). So the weapons breaking just meant that I had to figure out how to fight using weapons and strategies that I probably wouldn’t have normally used otherwise. I really liked it.
@KitCloud1
@KitCloud1 3 жыл бұрын
Plus there's the fact that unlike Dark Cloud or Fire emblem where its just gone when it breaks in BotW it *explodes* in the enemies face which can be hilarious.
@michelottens6083
@michelottens6083 3 жыл бұрын
The big fascinating implication of much of this video is that immersion, systemic immersion at least, requires a bunch of friction; so the game making things harder for you so that you have to keep being involved and planning new approaches all the time. This notion of a necessary brokenness goes against all those widely accepted "user centered frictionless snackfood fun" type design ideologies. And the brokenness that people are willing to tolerate, or which a game is able to make palatable for a player, is indeed a very subjective thing. For my part, I tend to go with whatever broken systems any game pushes on me, as long as it seems meaningful to the plot, drama, themes or worldbuilding that that game's going for. I just might not finish some games more than once, or just skip out on half of that game, if it's too crunchy to get through and I've already seen most of what the thing's going to tell me. Very few games get more meaningful from a full longterm investment in them, I think, and I like deciding for myself when to disengage.
@CeliriaRose
@CeliriaRose 3 жыл бұрын
I think the real issue with the weapon degradation wasn't in it's existence but how irritating it was in it's implementation. Oh cool nice sword, two fights later sword breaks, grabs other sword, two fights later broken again, over and over and over and over. It made it feel like a chore to constantly have to load up Link's bag with weapons because apparently in Hyrule they make swords out of paper mache. It also had the side effect of causing me to actively avoid combat a lot of the time just so I didn't have to use up my weapons supply and then need to gather more and if I found a really cool weapon rather than equipping and enjoying it I'm tucking it away because I may need it later. I feel like if they'd slowed things down a bit it would have worked better. Let weapons last longer, let the player have more time to enjoy the weapon before it breaks and they are forced to switch, don't make it feel like the player is being punished with busy work because they choose to fight enemies. They don't need to ditch the whole system just adjust it to be more of a mechanic to intermittently interact with and keep an eye on rather than a constant annoyance.
@emperordave9969
@emperordave9969 3 жыл бұрын
The weapon degradation initially put me off of the game, but it actually gave me a reason to use all the weapons I would pick up and inevitably not use. It could be a bit annoying, but I think it ultimately made for a better experience by forcing you to learn how to most effectively fight the enemies.
@FieldOfViewGameDesign
@FieldOfViewGameDesign 3 жыл бұрын
This is a great point! I'm not sure realism is the primary reason BotW uses weapon degradation. Like you alluded to, I think that feature exists to force you into making choices-- small, surprisingly important choices-- over and over again. And in a systemic game like BotW, it leads to a lot of surprises and sudden reversals! -Stephen
@braxtonwise9897
@braxtonwise9897 3 жыл бұрын
Nothing has immersed me more than Outer Wilds. No action, no voice acting - just music, sound design, and a brilliant giant galaxy sized puzzle. With all that in mind, the fact that I empathized with every character so heavily just goes to show how incredibly creative that game is and I wish more people could play it - if you’re thinking about it, buy it now!
@hesh1491
@hesh1491 3 жыл бұрын
Definitely the most immersive game I’ve played
@michelottens6083
@michelottens6083 3 жыл бұрын
Interestingly, the retro-lofi colonialist-trapper aesthetic of that game clashed with its hifi NASA spectacle and its simulational/cryptographic complexity, for me, in a way that constantly pushed me out of the game whenever I ran into characters, trees or the oldtimey country music. Definitely one of the most involving physics-driven clockworks and scifi epics to get lost in and think through, though, I agree. Immersion is subjective!
@darkpheonix77
@darkpheonix77 3 жыл бұрын
If you haven't check out firewatch
@braxtonwise9897
@braxtonwise9897 3 жыл бұрын
@@michelottens6083 interesting, I never even noticed any clashing of aesthetic, thank you for your take! I can see how it could be very subjective
@Anicca88
@Anicca88 3 жыл бұрын
To me Outer Wilds started off pretty well but i became lost around the mid game with no clear objective and no indication of what to do next, which broke immersion really badly for me and i ended up just looking up the endings on KZbin just to try and get some closure. So yeah, that game is no more than a 5/10 for me and it's all very subjective.
@Tobascodagama
@Tobascodagama 3 жыл бұрын
I was gonna joke about how only swimming simulators like Abzu and Subnautica count as immersive, but you literally opened the video with Abzu. So, well-played.
@Tobascodagama
@Tobascodagama 3 жыл бұрын
(Also, In Other Waters is great and more people should play it.)
@sadface7463
@sadface7463 3 жыл бұрын
^
@dustov
@dustov 3 жыл бұрын
Ah yes, submersive sims :p
@phedran
@phedran 3 жыл бұрын
I think of immersion as similar to a "flow state". So when a game strikes a balance between skill required & the mechanics being satisfying it sucks my attention in to a lull state and blocks out all else. Contrived story beats, obtuse controls, confusing mechanics, frustrating puzzles, or not being able to do what you think you should be able to are all ways to break that flow, which I think is why "immersive sims" work. They know how to give you a set of satisfying mechanics, and a playground to use them in, and hopefully the freedom to use them in unexpected ways.
@slydrakee2631
@slydrakee2631 3 жыл бұрын
For me immersion is about creating a mood, forgetting the outside world and feeling time passing differently while playing !
@dudep504
@dudep504 3 жыл бұрын
I think thats more flow than immersion
@relarin952
@relarin952 3 жыл бұрын
I definitely agree! Thats part of flow state and immersion
@klaik30
@klaik30 3 жыл бұрын
@@dudep504 It's a hard line to define. A lot that explains immersion comes from the flow state.
@Nelson-td3fi
@Nelson-td3fi 3 жыл бұрын
I agree, I don't feel immersed in a game unless I get up to go pee and realize its been 4 hours and I feel like I just hopped on my computer 10 minutes ago
@ophilia
@ophilia 3 жыл бұрын
Factori and Rimworld where 8hrs feel like 30 minutes
@Jarekthegamingdragon
@Jarekthegamingdragon 3 жыл бұрын
I think the best game to use as an example of mechanical immersion is Far Cry 2. That same strength is its weakness and that's why people either love it or hate it.
@literallynothinghere9089
@literallynothinghere9089 3 жыл бұрын
I still play it daily
@Sarackosmo
@Sarackosmo 3 жыл бұрын
Issue is that it didn't commit. Weapons breaking every 5 mins or weirdly recovering after a pill isn't realistic. You are left with an interesting concept and executed in a way that's just annoying without the benefit of it feeling "genuine".
@literallynothinghere9089
@literallynothinghere9089 3 жыл бұрын
@@Sarackosmo Still better than far cry 3 where deranged groups of 100 pirates charge you like a Japanese BANZAI
@Comuzzy
@Comuzzy 3 жыл бұрын
@@Sarackosmo maybe try having good quality guns instead of grabbing the ones on the ground. I played FC2 on the hardest difficulty back to back and my guns broke maybe twice the whole playthrough. Don’t mistake bad design with being bad at the game.
@ididntaskverified3663
@ididntaskverified3663 2 жыл бұрын
Cluster truck
@nex2368
@nex2368 3 жыл бұрын
ngl, this video is kinda immersive, but it could use more immersion 7/10 (jk, love the vid x)
@Caledoriv
@Caledoriv 3 жыл бұрын
This is a good starting point as a definition for immersion. However, I'd argue that one has to look at the game as a whole to fully understand what can cause one to feel immersed in it. Or the other way around: It is not entirely possible to seperate the contributing factors into strict categories like this since they might belong to different categories. Take the NPCs telling stories not related to the main narrative. Is this now narrative or spacial immersion? The answer is: It's both. For me, a game is immersive if it's various parts are coherent and support each other. Having great mechanics alone usually does not make a game immersive by itself; it's the combination of mechanics, narrative, setting, characters, world design, etc. So I'd say taking a look at the "immersion factors" from the three points of view mentioned here is a good starting point. However, I believe the key part is understanding how these findings are interconnected with other features of the game to form a coherent experience.
@julianxamo7835
@julianxamo7835 3 жыл бұрын
I don't think he was implying that these categories can't be mixed, there are definitely obvious examples of things that fall into more than one
@Caledoriv
@Caledoriv 3 жыл бұрын
@@julianxamo7835 Indeed. It wasn't my intention to imply this.
@SlowWinterNuts
@SlowWinterNuts 3 жыл бұрын
Honestly, I feel like "Meta Immersion Resonance" would be the perfect way to describe that
@legendarytat8278
@legendarytat8278 3 жыл бұрын
What does “world design” mean? Is it lore, or visual design?
@francodigennaro1236
@francodigennaro1236 3 жыл бұрын
@@legendarytat8278 I would say it's how the environment in which you are playing talks to you, the player. So it has to do, of course, with its visuals and topography, and how the other elements (such as npcs or animals + the context in which the world is set) interact with said world
@DampeS8N
@DampeS8N 3 жыл бұрын
I generally see 3 distinct things called Immersion: 1) forgetting - however briefly - that you are in a game and/or having the line between the game and world breaking. This happens tons with VR and you know it happened because you're now worried your hand/controller is broken because you just smashed it into the floor, wall or ceiling. If you hadn't forgotten the world existed outside the VR space at all, there is no way you would have smashed your face into the floor like that. Obviously your face can't go lower than where your body is resting on the ground, obviously. Obvious--smash. 2) having the sense that the interfaces you are using to engage with a game are melting away. If you've been driving a car for years, often you don't think about the car's operation literally anymore. You just drive - when you stop you are stopping - you aren't pushing down on the brake pedal. It is automatic. 3) finding something about the game - usually the narrative, graphics, game play or all of them - so engaging that you _want_ to be inside the world. You don't ever feel as if you are, but you are so obsessed with it that you want to be inside that world. In your video you really only talked about this one. You categorized some experiences under it that I would have put in the other two, but I don't think you were considering them this way. You did a great job of describing the third kind, so I'll break down the first two more here. 1) Is probably better called "Sensory Immersion" and I think is the only category that deserves the title. In your video you said it doesn't exist, but I have a cracked Oculus Quest faceplate that proves you wrong. It is very rare in non-vr games after childhood. This is why adult game reviewers and analysts forget it exists. When I was young, I would get immersed in this way in certain games. Ocarina of Time, Ultima Online, various Final Fantasies; these were all games that I got so immersed into that my memories of them are essentially first person. I would "hang out" with Saria. I was pretty lonely as a kid, so this felt real to me in a way that I just simply don't experience anymore and have not since being a kid with an overactive imagination. Imagine an invisible friend type situation, that's what this was and that's what happens for a lot of kids playing certain games. As VR becomes more and more convincing - and if we ever get holodeck or Matrix style interfaces - this will become more and more commonplace but it is always present to some degree even with non-vr games. 2) Is better called "Cyberization" which is when you merge with a machine in a way in which the interface through which you are literally communicating with that machine vanishes. In other words, becoming a cyborg. And in this case I am using the broader scientific definition of cyborg. When you drive your car as I described above you are a cyborg. When you write using a pen, you are a cyborg. When you use a spoon, you're a cyborg. You know that sensation you have holding a spoon where you can feel the cereal even though the actual forces the cereal are imparting are small and you don't actually have nerves in your spoon? Well that's also actually how all of your senses work and how you feel with fingers too. You just have lived with the fingers longer and have sensors closer to the places they are being used. You had to learn to feel things with your hands. You had to learn what the signals meant to understand roughness and slipperiness. You can also feel those things through a pen or a spoon. Pick one up and try it. This is called cyberization. We tend to think of it in terms of an artificial limb or brain interface, but it has been with us forever. When you play a game you love and have put enough time into - or if the game was well designed enough to leverage existing patterns or uses a novel one that maps well onto what we cyberize well - the game can become second nature to us. We stop thinking about what buttons we need to press and when, and start utilizing it "through muscle memory" which is another word for cyberization. When we do this with a game, the game's interfaces vanish and we stop being full conscious of them and this can make us feel like the game's interfaces are extensions of our body, and that in turn leads us to more closely experience things in the game. A really cool example of this is the body language of Minecraft. One of the key elements Minecraft has in its multiplayer is gaze tracking. Since you can see what people are looking at, the minecraft avatars around you stop feeling like blocky avatars and start feeling real and when you are yourself one you tend to crouch and punch and otherwise gesticulate like you would in real life. Entirely naturally, a kind of body language has evolved. Watch some Minecraft KZbinrs, which use the other key thing they added that made Minecraft as big as it became - the face-on 3rd person camera. Watch how they move. If you play a lot of Minecraft or watch a lot of KZbin Minecrafters you can turn the sound off and have a pretty good idea of what they are saying anyway. Just like real world body language, and for the most part it is entirely subconscious. 3) You explained this well. However, I wouldn't call this immersion. What you're describing is no different than how I feel when I am watching a really good movie. I would call this "Qualitative Engagement". Or possibly just "Engagement", but then it really should be broken down more because... All of these things, though, are largely hampered by the same flaws. Bugs, slow downs, bad _things_, unexpected unpleasantries, annoyance. Anything that "brings you out of the game" will harm all of these things. They are all related in that they all are kinds of engagement. When you are engaged with something the world around that thing fades out. We all have memories of when we've experienced something we'd call immersive in a game, but we've had a lot of trouble nailing down just what this word means. It is too broad as it is used now as it basically just means engaged. And engagement really should be the minimum a game has to offer. And saying "really engaging" just sounds lame.
@Exoc3tBOOM
@Exoc3tBOOM 3 жыл бұрын
On point 3, my biggest thing is that wanting to be within a world, and experiencing said world are different...I can be immersed in the Warhammer 40k universe but fuck no do I want to be in it. Immersion comes with an internal consistency that allows the 'experiencing' party to imbed themselves within the creation. Rather than a 'desire' to do so. I know this is a bit light in regards to your point, but for the most part you are on the right track :)
@ThatFairyBoy
@ThatFairyBoy 3 жыл бұрын
This^ all of this.
@mickyb2661
@mickyb2661 3 жыл бұрын
Well put
@NeroVuk
@NeroVuk 3 жыл бұрын
trihard, lmao
@revimfadli4666
@revimfadli4666 3 жыл бұрын
When used with "Immersive sims" though, it usually means that the game's systemic interactions are internally consistent
@Ironforce7701
@Ironforce7701 3 жыл бұрын
The cursed word immersion Sounds like it should be replaced with the word engaging
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
immersive game is engaging, engaging game doesn't need to be immersive. I think at least xD
@penttikoivuniemi2146
@penttikoivuniemi2146 3 жыл бұрын
@@ramsoofkyo9047 An immersive game doesn't have to be engaging either. You could have something that is completely immersive, yet it doesn't engage you at all.
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
@@penttikoivuniemi2146 if game isn't engaging, then you don't play it >
@penttikoivuniemi2146
@penttikoivuniemi2146 3 жыл бұрын
@@ramsoofkyo9047 Practically yeah. Still possible.
@Ironforce7701
@Ironforce7701 3 жыл бұрын
I would say that many people by immersive do not mean believability, realism or simulation. It's more about the moment when only the game counts. Things that can be described as "the zone", "inside the flow", "focus"... It's that moment when time goes by faster and you don't have all your problems, troubles and worries in your head anymore. This focus state is caused more often and longer in an Engaging game. You are not sucked into the game like an illusion. Rather, the game manages to unlock such a great self-worth that it supersedes everything else at that moment. I think that's what people mean by immersive.
@gaslitgames
@gaslitgames 3 жыл бұрын
There is nothing more immersive than expensive horse balls
@waytoobiased
@waytoobiased 3 жыл бұрын
as an expensive horse ball can confirm
@YouW00t
@YouW00t 3 жыл бұрын
I know some folks that can get fully immersed on horse tests.
@Felissan
@Felissan 3 жыл бұрын
"Immersive" is basically the new form of "addictive" for the PR people who've figured out it was an awful quality to advertise the whole time.
@PolygonHive
@PolygonHive 3 жыл бұрын
Immesion is when you look at the window and be like: is that the sun? 😯
@leftovernoise
@leftovernoise 3 жыл бұрын
I could not believe how enthralled I was playing In other waters. It's just a fuckin map, but I was hooked till the end
@grfrjiglstan
@grfrjiglstan 3 жыл бұрын
Immersion is when you really _feel_ like Batman.
@pratyushbzr
@pratyushbzr 3 жыл бұрын
It's like feeling Immersive at Joker's House - Gex
@michelottens6083
@michelottens6083 3 жыл бұрын
Sad and angry all the time that your wealth hasn't stopped crime, and neither has vigilante justice. That your parents' deaths have left you feeling incapable of ever caring for anything anymore, because a rich kid isolated in his rich estate was never going to be raised with healthy sociality and humanity after that. This is what I feel when I get drawn into a good Mario level.
@shep6940
@shep6940 3 жыл бұрын
The next words people use to describe a game are “souls-like” and “breath of the wild” 😭
@nikkoa.3639
@nikkoa.3639 3 жыл бұрын
Let's be clear here, Zelda-like has already been a term used
@KaiMCGRPS
@KaiMCGRPS 3 жыл бұрын
" the Dark Souls of *[insert genre]* "
@wastelanda7x
@wastelanda7x 3 жыл бұрын
Don't forget "feel-like-spiderman"
@spartanwar1185
@spartanwar1185 3 жыл бұрын
I swear to god i'm getting tired of hearing "souls-like" I saw that as a tag on a game once and i was like "In what fucking way is it 'souls-like'!?" Games aren't 1-dimensional, they certainly have no place being compressed into one term or idea
@EvanOfTheDarkness
@EvanOfTheDarkness 3 жыл бұрын
Immersion is the game's ability to trick our brain into thinking that a bunch of computer generated graphics, generated asserts, pre-recorded voice lines, and mathematic systems, is not that, but in fact a separate world, that responds to the actions of our character, just like the real world does to ours. Its the veil on the game, that let's us imagine that there is more.
@hizand.5346
@hizand.5346 3 жыл бұрын
good observation, but im gonna present a counter argument immersion has always been a thing in all history. ancient people always re tell the great stories of their heroes and the masses are immersed to the story being told. but here is what i think: at no point in ancient peoples immersion and our modern peoples immersion, has the legitibility of the story matters. the great heroes might as well was the real people who fought their battle, but there is no evidence of that, or should i say they dont need evidence to be told. there are great heroes stories that might as well be fake, but it does not matter in the way people are immersed. so i think immersion is the ability of a media to absorb us through our emotions. it has nothing to do with it being fake or real, its just about our ability to empathize or projecting
@EvanOfTheDarkness
@EvanOfTheDarkness 3 жыл бұрын
@@hizand.5346 Yes, but we only feel emotions towards things that feel "alive" (Not the best word, but you know what I mean). You don't empathize with a beer bottle. Making you feel those emotions is the *goal* of immersion, but not immersion itself. That is the process of painting a world and characters that feel "alive", so we can start to empathize with them.
@Gortanckla
@Gortanckla 2 жыл бұрын
That perfectly describes it for me. Moreover, it also explains why I hate adding mods to games. I don't want to see what makes them tick, it ruins the magic
@dudep504
@dudep504 3 жыл бұрын
"no matter where i go, i always see his face" *"Immersive"*
@SamShowOnline
@SamShowOnline 3 жыл бұрын
Fallout 3 was the first real time that I felt the barrier between really life and fiction get thinner. I was the lone wanderer every time I played that game. I spent hours exploring and trying to survive the wasteland.
@cristianpereyra6912
@cristianpereyra6912 3 жыл бұрын
ah yeah, I remember the first time I went into the metro and encountered a bunch of feral ghouls... I had never felt fear in a videogame up until that point
@alecchristiaen4856
@alecchristiaen4856 3 жыл бұрын
I rushed the story line, but it actually felt like my character had an organic arc throughout it.
@pleochroic
@pleochroic 2 жыл бұрын
There have been two games lately that have had me feeling especially spatially immersed; one positively, one negatively. I often play Minecraft just to wind down and relax -- I explore and map a new area, for example. And despite Minecraft having no realism worth speaking of, I do feel like I am inside of it in a way. I scoff at people who talk about the "ugly graphics" as if Minecraft were defective when compared to a more photorealistic game. I actually feel that spatial immersion is easily broken by uncanny valley effects of rendering that distorts textures, and I personally find it easier to feel spatially connected with a much more stylized world; realism is absolutely not required to feel immersed. In Minecraft I build waterfalls and ride them down into a river, and rollercoasters that cover mountain ranges, and long, winding tracks that I can travel with a horse or a llama caravan to catch the best views -- I do things I can't easily do in real life, but wish I could. The negative one is -- very unfortunately -- The Long Dark (aptly named in every which way). It's a beautiful game, and it's precisely the kind of survival game I like. But the atmosphere is so well rendered (if stylized) and so pervasive that I feel constantly cold and depressed in it, and so I play it very rarely despite really enjoying the actual gameplay. I wish Hinterland gave us seasons, *sigh*.
@DonVigaDeFierro
@DonVigaDeFierro 3 жыл бұрын
Immersion is when you enter "the zone" playing a game.
@npc6817
@npc6817 3 жыл бұрын
nah that's flow state and does not require immersion
@chonkycat841
@chonkycat841 3 жыл бұрын
@@npc6817 It's kinda both
@i_fish6657
@i_fish6657 3 жыл бұрын
Immersion and flow state are not the same thing flow is your subconscious being fully engaged with the mechanics while immersion is having your concious mind be fully engaged in the game world
@npc6817
@npc6817 3 жыл бұрын
@@i_fish6657 yeah but "the zone" sounds more like a description of flow state than immersion
@i_fish6657
@i_fish6657 3 жыл бұрын
@@npc6817 yes that was the point of that comment to make sure people don't confuse flow state for immersion
@tritoner1221
@tritoner1221 3 жыл бұрын
one time i was playing a game for so long, that when someone came up to me from behind irl, i turned around in game, lol
@TheHammerhead91
@TheHammerhead91 3 жыл бұрын
Imo a very good example of recovering the immersion is in Outer Wilds. The first thing you see after each reset is the orbital probe cannon firing. It bugged me the entire time that it fires in a different direction each time loop. That's not how time loops are supposed to work, right? So i started investigating and after finding the probe tracking module and the purpose of the orbital cannon everything makes not only sense, actually it would not make any sense when it would fire in the same direction every time. I think all that was most likely done on purpose by the game designers to make you explore the cannon, so ... well played Mobius.
@bluewind2583
@bluewind2583 3 жыл бұрын
When I think of immersion I think of STALKER
@aurin_komak
@aurin_komak 3 жыл бұрын
STALKER + Anomaly mod + gas mask on irl + lights off = the ultimate immersive experience Stopped doing that when I got radiation poisoning in real life for that
@garchomowner
@garchomowner 3 жыл бұрын
@@aurin_komak just drink 10 bottles of vodka in 5 minutes bro.
@lukasprazak7362
@lukasprazak7362 3 жыл бұрын
@@garchomowner I'm afraid that will just give you alcohol poisoning instead...
@geofff.3343
@geofff.3343 3 жыл бұрын
Immersion is a successful suspension of your disbelief that you're playing a game.
@jex-the-notebook-guy1002
@jex-the-notebook-guy1002 2 жыл бұрын
which never happens
@geofff.3343
@geofff.3343 2 жыл бұрын
@@jex-the-notebook-guy1002 Happens all the time.
@Evanz111
@Evanz111 3 жыл бұрын
My dad has been trying VR recently, and we’ve both been playing No Man’s Sky together (him in VR, me on PS5) - the surprising part is when we found an abandoned freighter in space that we could explore for incredibly valuable loot. I showed him the coordinates and told him how it worked and what the rewards might be if we explored, but there were alien eggs and nests that would hatch if you got too close. He absolutely refused to explore the ship, not because he was scared, but because he was worried if he explored the ship and he died, then his immersion would be ruined, even if he didn’t lose much of his inventory. This really surprised me, but I figured it was a testament to the power of VR!
@nougat7891
@nougat7891 3 жыл бұрын
I like the word 'Immersion' when talking about VR games, because you can completely lose yourself in a realistic, believable, and engaging VR experience.
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
true 1st person perspective definitely is helping a lot!
@impact224488
@impact224488 3 жыл бұрын
Tried laying my arm on to the window panel after a long race in automobilista 2. Took me a while to figure out why my arm fell down. First time I've really felt immersed.
@xXYannuschXx
@xXYannuschXx Жыл бұрын
@@impact224488 I at one point tried to kick an enemy in Boneworks. Only when I hit my desk I realized that someting was wrong...
@xXYannuschXx
@xXYannuschXx Жыл бұрын
More than often AAA studios seem to try to sell "realism" as immersion; this however in most cases leads to a sort of uncanny valley, where the slight imperfections cause the illusion of realism to fail. (more than often this also seems to boil down to making pretty graphics the ONLY realistic part of the game). IMHO what works FAR better is games trying to seem "believable" as in: they set their own rules for how the game/world work and then stick to it. This way, even cartoony games can be incredibly immersive, like The Outer Wilds for an example. Another thing is making the game world seem dynamic and have it react to the player in a believable way. Like when a grenade goes off inside a building, I expect the shrapnell to visibly tear apart the stuff inside it and not just go off with a puff of smoke. Cryis 1 for an example did this, you could even cut down trees with guns, which (despite being unrealistic) made the world seem "real".
@POwens
@POwens 3 жыл бұрын
So interesting to see you and Mark from Game Maker's Toolkit coincidentally discussing the same system in Shadow of Mordor, and seeing how your opinions are based on the same aspects of the system -- i.e. Mark sees the procedurally generated narrative as an immense strength and you see it as a huge disappointment. So cool to see your ideas in conversation with one-another, especially since you included a GMTK thumbnail in this video!
@VarenRoth
@VarenRoth 3 жыл бұрын
I think the crux is the feeling that you "see" the cogs that run the generation. Life has this blurred set of notions that you use to approximate what your future interactions will be, but when you see the cogs, unlike in real life, you will know what you'll get. So it works, until you truly "get" how it works.
@Alaneeeeee
@Alaneeeeee 3 жыл бұрын
Haven't played the games, but looking at the footage I can see why. The way the game highlights the things that happen to the npc's feel very gamey as they present them to the player. Like they are just a set of variables put there to fit in some sort of mold.
@lemming77gode
@lemming77gode 3 жыл бұрын
Sorry Adam, I feel like this was very superficial, and that you missed the mark here, even though the general distinction is agreeable. There are loads of scientific literature on immersion, why not reference some of it? I think you cannot talk about immersion without the concept of "presence" for example, or without the most immersive media - Virtual Reality.
@GASA1997
@GASA1997 3 жыл бұрын
The most immersive game that I have ever played is hollow knight.
@gjamogirl9044
@gjamogirl9044 3 жыл бұрын
Yeah! The most beautiful game I've ever played and I've only bought it on Saturday
@peergynt9852
@peergynt9852 3 жыл бұрын
Definitely a high point from recent years. Another one that comes to mind is Subnautica.
@krenze1164
@krenze1164 3 жыл бұрын
BotW and Horizon: Zero Dawn are my other two points, but HK is definitely with them in the top three
@peergynt9852
@peergynt9852 3 жыл бұрын
@@krenze1164 Horizon Dawn is ass
@hesh1491
@hesh1491 3 жыл бұрын
Outer wilds for me, although hollow knight is a close second
@tomisgood
@tomisgood 2 жыл бұрын
one o the most immersion breaking feelings I ever had in a video game was during LA Noir. Mid way through the game when you're solving a series of murder trials it becomes apparent that they're all being committed by the same killer and you've been arresting the wrong guys. However despite knowing this you're still bottle necked into arresting the same incorrect perpetrators despite knowing they're innocent. At that point no longer felt like a detective solving crimes but a guy playing a video game with predetermined outcomes. Didn't matter how good a detective I was, the game was gonna have me arrest who it wanted me to arrest. Completely ruined the game for me.
@TheIllegalGuy
@TheIllegalGuy 3 жыл бұрын
wow wow slow down, the dig at star citizen might be completely true but it doesn't mean I have to like it okay?
@thecanadianwalrus7731
@thecanadianwalrus7731 3 жыл бұрын
Immersion is *insert generic favorite game*
@milov3154
@milov3154 3 жыл бұрын
When studying game design at uni, the lecturers made sure to ban the words 'fun' and 'immersive'.
@hongquiao
@hongquiao 3 жыл бұрын
What about the music?! A great soundtrack can communicate the MOOD a game is trying to convey better than it's graphics can. Deus Ex, the first one, is still my all time favorite. It looks like ass. But that soundtrack!!... That soundtrack perfectly conveys the pulpy, melancholy, philosophy, mood the game is going for...
@mikaxms
@mikaxms 3 жыл бұрын
"built on a foundation of dead developers" I see what you did there.
@siv3278
@siv3278 3 жыл бұрын
One thing is, you can't force immersion. For example games marketed as "immersive" try so hard to be immersive by using an over the shoulder 3rd person "cinematic" camera(ex: tlou / gow 2018), only for it to fail so bad
@xarin42
@xarin42 3 жыл бұрын
I'm definitely one of those people who finds their immersion broken by things that many people find increasing their immersion. The Dead Space UI is a good example. Because I have a hard enough time parsing the information I need with obvious health bars and a generally clear UI, there is no way I can keep track when it becomes part of the set and is made less obvious and clear instead of more. It makes me think of this one MMO a friend wanted me to help him Kickstart. It was sold as an "Immersive" MMORPG where there was permadeath, almost everywhere was a PvP zone, and magic was incredibly hard to get in exchange for being extremely powerful. I don't know if it ever got enough money, but at the very least I would never describe such an anarchy-prone concept as "Immersive" for me.
@zs9652
@zs9652 3 жыл бұрын
I feel like Dead Space is not that immersive because the protag's ui is visible for you, the third person. Metroid Prime is more immersive because you are seeing what Samus sees and what Samus sees is her suits health readout and ammo. For first person shooters, I like having a crosshair. I know where the center of my vision is irl buts it hard to tell on a screen. However the bullet count inside a gun is something I would prefer hidden. I like when fps games make you take out your clip and look at the bullets inside to see the count lol. At least make it where I have to look at the clip when pickin up an enemies gun. Edit: Said Super Metroid instead of Metroid Prime lel.
@sonwig5186
@sonwig5186 3 жыл бұрын
That MMO ended up being a scam btw.
@zs9652
@zs9652 3 жыл бұрын
@@sonwig5186 Which MMO was it?
@sonwig5186
@sonwig5186 3 жыл бұрын
Z S Chronicles of Elyria if I'm not mistaken. I thought it looked really cool a couple of years ago, but it was obviously a scam looking back on it.
@FirstLast-cg2nk
@FirstLast-cg2nk 2 жыл бұрын
I... never understood the concept of immersion, and why people are so obsessed with it. I mean, I grew up playing games on NES, okay? I wasn't getting immersed into Super Mario Bros. I was never thinking "Wow, this really makes me feel like an Italian Plumber!" I never had a problem with games reminding me that they were games, because that's exactly what they've always been to me. It confuses me that people insist on it being otherwise.
@Cinnacal
@Cinnacal 3 жыл бұрын
Never head the word “Diegesis” before. Is that an old term being applied to games or is it just a noun for diegetic that you though of? Either way it’s a pretty great way to specify immersion
@ArchitectofGames
@ArchitectofGames 3 жыл бұрын
It's a word that comes from ancient Greek, it's very old!
@Daniel-wg3ob
@Daniel-wg3ob 3 жыл бұрын
It’s also used in Film to describe the world presented and to describe elements belonging to the world(e.g. music a character hears) as opposed to non-diegetic elements(e.g. music only the audience hears)
@Cinnacal
@Cinnacal 3 жыл бұрын
@@ArchitectofGames Ok, that makes sense now. Thanks for the reply by the way!
@klurikon3004
@klurikon3004 3 жыл бұрын
Watch GMTK , he has a pretty good video on it 👍🏼
@HilleTV
@HilleTV 3 жыл бұрын
I love your video description: "You Saw: Abzu - 2016 *Cyberpunk 2077 - 2077* *No Man's Sky - pffffffff* ..."
@relarin952
@relarin952 3 жыл бұрын
As much as it is a buzz word i think its one of the most important things a game can do to keep the player engaged
@saintyoo
@saintyoo 3 жыл бұрын
The archive sounds like a good resource and good on the guy for supporting other content creators. However... correct me if I'm wrong but isn't Snoman Gaming the guy who spread blatantly false information about Monster Hunter World and then reacted by being incredibly dismissive when people called him out on it?
@DarkThagan
@DarkThagan 3 жыл бұрын
We should ask this question to people that are watching porn in VR. Not sure that we will get a well-articulated answer but still worth a try.
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
VR is immersive by definition I guess :P Basically it makes you main character
@DarkThagan
@DarkThagan 3 жыл бұрын
@@ramsoofkyo9047 I guess, but after trying VR once I don't see myself being lost in it with visually and mechanically simplistic games as there isn't much to keep my mind from remembering that it is just a game.
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
@@DarkThagan I mean it's as good as it gets. Otherwise you might wake up one day in capsule with liquid while machine unplugs cable from back of you head.
@megamangos7408
@megamangos7408 3 жыл бұрын
1:15 : The sad truth is that Kojima has his head so far up his ass due to having to put it there from Konami treating him like shit when his otherwise decent and slightly silly ideas became extremely popular. Or in other simpler terms, he was ignoring the haters. But now, he thinks every first thing he comes up with must clearly be good because it pisses off Konami and the fans unquestionably praise him. I'm not saying he's bad, secretly good, or insane, but rather an artist who's been belittled for so long and then suddenly and violently praised. This tends to change people and vindicate their all of their ideas, even when newer ideas are actually rather poor. In short: It's an artistic echo chamber: designed, forged, and re-enforced from people who treated him like shit and fueled by fans who think there's some deeper meaning to it by, instead, placing their own meaning on it. So, is the £100 a joke or how serious are you? Edit tl;dr: Vindication is a HELL of a drug.
@lostmarble540
@lostmarble540 3 жыл бұрын
therapist: 8 ft tall vampires aren't real they can't hurt you me: I know :(
@vaclavjebavy5118
@vaclavjebavy5118 3 жыл бұрын
first original variant of this meme, congratulations sir
@harpake
@harpake 3 жыл бұрын
Weight and inventory limits are one of my least favorite part of many games because they precisely detract from the realistic/immersive aspect of the game. I can carry 14 rocket launchers but not 15 in my backpack? Nonsense, if you wanted to be realistic I could maybe carry one, if you allowed me to carry 14 then there's absolutely no point in not being able to carry 15. That's why even though I use cheats to disable these limits in most games I play, Death Stranding was one of the best games I played in recent memory. Because what I can carry doesn't feel like a nonsensical artificial limit but actually makes spacial sense and seems reasonable in the game world. I could even see Death Stranding's inventory and movement adding to many other games. It's not as easy to break an RPG's economy if what you carry around has an effect on how you can get around in the world.
@blindswordsman27
@blindswordsman27 3 жыл бұрын
This reminds me of the discussion about Cyberpunk going for 1st person instead of 3rd person camera. People continuously defended the 1st person choice, because "1st person is more immersive".... as if it's some kind of inescapable truth of the universe or something. But I'm glad this video gives the term some nuance. That there are multiple forms of immersion and that even within these different types, people can have vastly different experience of immersion. Personally, I've felt more immersed in 3rd person games like Red Dead 2, Ghost of Tsuchima and God of War, than I've ever felt in any 1st person game I've played. Immersion is unique to every person
@starcraft2own
@starcraft2own 3 жыл бұрын
Immersion isn't objective in my opinion. As an example, I find RTS games to be extremely immersive to play and stories told through RTS games are on the top of my list when it comes to game stories. But that's only because i find playing RTS games to be a very comfortable experience since i've played them from a very early childhood. If we were to take platformers as an example then i would find them difficult to get properly immersed in because i feel stiff and janky when i play them. It isn't the same comfortable feeling of being able to control the game in a natural way i'm used to. I made my mother play F.E.A.R as her first computer game ever and she wasn't even phased by the game at all while she would cry like a little girl to disney villains. And it's all because the controls ruins her immersion in the game so the fear simply doesn't set in. She couldn't control her character at all, she operated it like a drunk tankdriver with inversed controls. So at the end of the day, immersion is just how comfortable and believeable the gameworld is for you. The second you figure out how Dwarf fortress works, the painting paints itself and the immersion will drown you.
@InMaTeofDeath
@InMaTeofDeath 3 жыл бұрын
Immersion is when you start playing at 7 P.M. only to look to the side and see that your phone says it's now 4 A.M.
@EvanOfTheDarkness
@EvanOfTheDarkness 3 жыл бұрын
I wonder why game developers think that having a proper UI goes against immersion. In reality often the opposite is true, dying in a game, because you couldn't see your ammo or life is so much worse for immersion. The UI should be unobtrusive, but clear, and easily read. It only needs to be "immersive" enough to blend in with the visual style of the game. Case in point: Dead Space has a *terrible* UI.
@leoparb3955
@leoparb3955 3 жыл бұрын
Just finished a video about spelunky 2, and i was thinking i have seen everyone of your video... Right on point Adam ! :D
@thepeatboggy
@thepeatboggy 3 жыл бұрын
I think immersion comes from an unawareness of the way a game 'works'. Resident evil 7 for example, is super immersive when jack or Marguerette try to fight you, , but when you play the game with an awareness that you can't actually 'kill' them without specific scenarios, and its a waste of ammo to ever engage them, suddenly you play differently, and the game is reduced from a cat 'n mouse chase, to just ' a game. ' knowing the rules destroys immersion. Ideally, a player playing the game as if its real life, is immersive, playing the game by abusing how it works, is not.
@Riviera5252
@Riviera5252 3 жыл бұрын
I think immersion is when you are playing a game but you forget time and yust enjoy the game Lets say I begin playing terraria at 12 o'clock but I enjoy it so much that like a snap of a finger it's 1 o'clock the next day or something like that
@nolives
@nolives Жыл бұрын
Immersion to me is realizing after 70 hours that you can fast travel in red dead redemption 2....and then STILL choosing to ride your horse everywhere instead anyways.
@mattieice4785
@mattieice4785 3 жыл бұрын
The most immersive games I’ve ever played are Metro Exodus, Breath of the Wild, and Far Cry 2
@GMTK
@GMTK 3 жыл бұрын
My man
@igorsukurma8261
@igorsukurma8261 3 жыл бұрын
@@GMTK oh, hi Mark
@jordanmartin8656
@jordanmartin8656 3 жыл бұрын
Far cry 3 for me
@QuantumHistorian
@QuantumHistorian 3 жыл бұрын
You danced around it but just missed what, to me, is the key phrase: _suspension of disbelief_. Specifically, an immersive game is one where you want to believe that there's no world outside of the game, and the game lets you believe it. Realism is , as you point out, one way of doing that, but the main thing is internal consistency. Whether its space, narrative or mechanics, an immersive game is that your mind likes to be in, and there are no loose threads to lead it to wander out of the game.
@floofyboi2520
@floofyboi2520 3 жыл бұрын
Imagine calling shadow of war eh in 2021 when the only reason to call the game eh in comparison to mordor is the microtransactions that were totally removed smhhhhhh
@vvill-ga
@vvill-ga 3 жыл бұрын
Bro you're not allowed to mention a game that GMTK just made a video about. I saw SoM and thought I was re watching that video again,...
@BenieTheDragon
@BenieTheDragon 3 жыл бұрын
"It's impossible for your factory to reach 100% efficiency". Every hardcore Satisfactory player: Allow us to introduce ourselves.
@mixererunio1757
@mixererunio1757 3 жыл бұрын
You really should start putting game names on screen while you show them, or at least timestamps next to their names in description. It would be very helpful.
@BarbarianGod
@BarbarianGod 3 жыл бұрын
Dead Space is honestly my least favourite diegetic interface, the over the shoulder perspective feels plain weird to me
@TianyuQi
@TianyuQi 2 жыл бұрын
dwarf fortress adventure mode is immersive for me the world, well let's see what world do you get the character, not really much depth but still great to talk extensively to anyone the mechanic, love the fact that cat can be poisoned by alcohol on their paws the graphic, well, let's skip that shall we
@janfungusamon4926
@janfungusamon4926 3 жыл бұрын
0:43 I disagree. Nearly everytime I'm playing Minecraft in the livingroom and someone asks me something, I move my mouse and then realise that's not my real head. If you're high it's also way easier to replicate.
@AtaraxianWist
@AtaraxianWist 3 жыл бұрын
Dude, you don't even need to be high. I've jumped at things that certainly weren't creepers.
@christofjork8446
@christofjork8446 3 жыл бұрын
I‘m an old guy. My first and to this day deepest immersive experience has been playing „Elite“ on a Commodore 64. Combined with the excellent Novella that came with the game the whole galaxie came alive. Despite of the, by todays standards, abstract 8-bit wireframe vector grafiks I really felt like a Starship-Pilot and totally forgot the world around me.
@buboniccraig896
@buboniccraig896 3 жыл бұрын
Immersion is all about atmosphere. Even games like Noita or can immerse you incredibly well just through the music and the tense situations you find yourself in in-game.
@jsbarretto
@jsbarretto 3 жыл бұрын
Sad that Dwarf Fortress wasn't mentioned: the game that, for me, best demonstrates that immersion doesn't need to have anything to do with graphics and can be entirely abstract.
@thenostalgiaarchives3853
@thenostalgiaarchives3853 3 жыл бұрын
Was looking for this. Was gonna mention it if i didnt find it
@thenostalgiaarchives3853
@thenostalgiaarchives3853 3 жыл бұрын
Dwarf fortress makes shadow of mordors nemesis system look basic 😂
@gengarisnotinsmash...
@gengarisnotinsmash... 3 жыл бұрын
To me, immersion is a game that makes you forget that you are playing a game. It's when you stumble into that boss arena and don't immediately think "why do I hear boss music?". It's when you get a collectable, not because you want 100% on your game file, but because you just wanted to explore a bit and stumbled across it. It's when you make a big decision not based on what gives you the best loot, but because you care about a specific character.
@georganatoly6646
@georganatoly6646 3 жыл бұрын
CP2077 is immersive in the sense that is gives the player a great glimpse into the day in the life of a QA tester for a AAA video game studio lol
@aaronryanowo
@aaronryanowo 3 жыл бұрын
1:48 what game is that I need to know
@aron8999
@aron8999 3 жыл бұрын
Dwarf Fortress falls in with In Other Waters for its clunky-ass controls and visuals.
@Brizioss
@Brizioss 3 жыл бұрын
Gothic Is a masterclass on what immersion in games mean: a little yet cohesive world, no loading screens, people have routines and react to your actions, animals behave like animals, inventory access DOES NOT pause game, map is acquired by the protagonist and doesn't have markers but forces you to understand your place in it
@gerdhagen
@gerdhagen 3 жыл бұрын
lol Gothic was also the first thing that came to my mind for immersion. The fact that your nameless ego doesnt get any sympathy bonus for being the protagonist also helps. You're nothing of value at the start and that's the way you get treated.
@MrStronglime
@MrStronglime 3 жыл бұрын
Kinda like Arx Fatalis. It had a few loading screens though.
@kentglass3894
@kentglass3894 2 жыл бұрын
mass effect should be on example. imo it is the most immersive game ive ever experienced. along with DX
@dogwithsunglasses4051
@dogwithsunglasses4051 3 жыл бұрын
For me, Immersion means that something stops feeling like a game or any other media, and you feel like your part of the whole thing, be it spectator or the main charakter.
@Ladle_Lover
@Ladle_Lover 3 жыл бұрын
"Cyberpunk 2077? Imersive" Me who just fell thru the ground: ah, so imersive
@williamfrost1649
@williamfrost1649 3 жыл бұрын
“At no point has anyone been immersed in a video game where they thought they were actually inside of it-“ *Me In Vr For The First Time:* *HOLY Sh!T*
@fitmotheyap
@fitmotheyap 3 жыл бұрын
Yeah VR looks fun tbh,I wanna buy it some day lul
@soulofastro
@soulofastro 3 жыл бұрын
Only VR can claim to be immersive. The rest is just inattention to the outside world.
@thenoob9857
@thenoob9857 3 жыл бұрын
I find weight systems immersion shattering because they immediately make me open menus, inspect stats and decide which gear to scrap
@kevingriffith6011
@kevingriffith6011 3 жыл бұрын
The fix for inventory weight, I think, is having the character literally put items in a backpack that fills up. It certainly wouldn't be *easy* (I could totally see all of your items exploding out of your backpack and killing you in a bethesda physics glitch), but having your inventory being physically on you and contriving ways to carry more stuff would absolutely be a more immersive inventory system. As a novelty I think it'd be a lot of fun, but not as a mainstream way of handling inventory.
@ramsoofkyo9047
@ramsoofkyo9047 3 жыл бұрын
that sounds kinda immersive xD
@zs9652
@zs9652 3 жыл бұрын
@@kevingriffith6011 Delta V Rings of Saturn has the best cargo system tbh. The cargo is actually bouncing around inside your ship. Hitting an iceroid in the wrong way will make some of your cargo spill out.
@georgelionon9050
@georgelionon9050 3 жыл бұрын
1:52 Immersion is totally a state of mind. But I agree this only shifts the question on what induces this kind of state. Also books can be "immersive". I would generally say, it's state of "plausible believably" the brain is willing to put it itself to. And in a book if a character suddenly acts totally out of character because the writer wanted to get the plot in a certain direction, it breaks this willingful delusion we wanted to engage in. It's not that we never knew it's all made up words by a writer, but it's the act we were ready to engage in the make-believe it is not. Analogous to games, where there are only more levels of interface things to confuse us about what we're talking about. PS: Inbetween you got text adventures, that were also able to be "immersive" or not. Where the second would break on unlogic/stupid puzzle designs.
@xXYannuschXx
@xXYannuschXx Жыл бұрын
"I would generally say, it's state of "plausible believably" the brain is willing to put it itself to" - This. Alot of games seem to try to convey "realism" as a form of immersion, but more then often this hurts it due to a sort of "uncanny valley" of realism. What works far better imho is a game that tries to be "believable", as in: set rules for the world and stick to them, aswell as write a story that makes sense in the context. This way, even cartoonish games can be immersive or "real".
@aidanallen1976
@aidanallen1976 3 жыл бұрын
2:25 let me stop you right there, Shadow of War as it currently is, is a faaaar superior game to the original. All the pay to win shit was patched out and the game was redesigned since launch. The stories of both are kinda crap but the real meat (the gameplay) of Shadow of war is more expansive and in depth. Going back to the original now feels like a downgrade. I have put in 30 hours on the original and can't play any more, but have 100 on the second and I'm still playing my second run through.
@TheMasterMind144
@TheMasterMind144 3 жыл бұрын
There was nothing pay to win about the launch version of Shadow of War, and this is coming from somebody who finished it three separate times (yes, including act IV when it consisted of 20 sieges/defenses) before the marketplace was removed from the game and never having interacted with the loot box system, nor ever having felt the need or incentive to do so. I agree that SoW is better than SoM in pretty much every conceivable way aside from some of the graphical options such as the lighting which was much better in the original.
@aidanallen1976
@aidanallen1976 3 жыл бұрын
@@TheMasterMind144 I never played it at launch, I'm just repeating what's been said many times so idk
@TheEpicplushgod
@TheEpicplushgod Жыл бұрын
The only type of game that can truly be immersive is vr.
@doogong
@doogong 3 жыл бұрын
NERTS is some of the most fun I've had in quite a while
@tutororialwiz
@tutororialwiz 3 жыл бұрын
Was the music playing at the end the Pokémon Colosseum battle theme?
@snowfloofcathug
@snowfloofcathug 3 жыл бұрын
Immersive is, in my opinion, when you get lost in the game
@kseniiabondarets7373
@kseniiabondarets7373 3 жыл бұрын
as someone who always gets lost in minecraft i would disagree
@TheWilldrick
@TheWilldrick 3 жыл бұрын
Aww, missed Xcom on this one to fill my AoG bingo card!
@diale13
@diale13 3 жыл бұрын
Im going to comment to boost the yt algorithm: HORSE BALLS
@spartanwar1185
@spartanwar1185 3 жыл бұрын
your contribution has been noted, have a great day rofl
@wisdommanari6701
@wisdommanari6701 3 жыл бұрын
Built on a foundation of dead developers...God I'm so glad I subbed to you years ago
@cppay336
@cppay336 3 жыл бұрын
yo 15 sec
@werjor3384
@werjor3384 3 жыл бұрын
gj on le first
@adragonstale5960
@adragonstale5960 3 жыл бұрын
I think a big part of immersion it is an internal consistency in the logic of the game world. For example in Skyrim, an RPG, you can become a mage, yet if you are thrown in prison they take no precaution whatsoever against you being one. It sort of breaks the "fully realisied world", so to speak
@ArcticWolfGod
@ArcticWolfGod 3 жыл бұрын
BotW's weapon break system doesn't feel realistic in anyway.
@cinderheart2720
@cinderheart2720 3 жыл бұрын
I really wish they just had a throwaway line like "the curse of ruin brought frailty to our tools and weapons" to justify it. Would make a lot more sense.
@krenze1164
@krenze1164 3 жыл бұрын
@@cinderheart2720 well, if you use a tool too often, especially how Link uses them it gets broken. That's why a smith has to sharpen swords and alike after the sword has been used. It really makes sense and is also intuitiv to understand.
@ArcticWolfGod
@ArcticWolfGod 3 жыл бұрын
@@cinderheart2720 Well yeah that'd at least justify it in the in-game world and also offer an explanation why they explode in light when they break.
@PowerL1N3
@PowerL1N3 Жыл бұрын
All and all at the end of the day destiny is like cyberpunk 2077 to me or what i though Halo Reach was gonna be, what i thought Destiny 1 & 2 were gonna be and what I thought Cyberpunk 2077 was gonna be. Theres no level of immersion in these games that i thought it was gonna have when revealed. Now that doesnt say it fails in the multiplayer aspect excluding cyberpunk or that it fails in the DLC, Mods, and patches made to the game aspect. Hopefully starfield gives me what im looking for otherwise i can safely say we just havent reached that level of developing yet. Which sucks for a gamer my age dreaming about what tech today can handle back in 1995.
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