Unreal Gameplay Ability System - #4 Making Gameplay Abilities

  Рет қаралды 3,317

The Game Dev Cave

The Game Dev Cave

5 ай бұрын

Unreal' s gameplay ability System, better known as GAS, is a fantastic system to create actions for your game characters. almost any real-time Combat system could benefit from using it. It's just sad that there isn't much documentation from Epic games to make this easy to learn. Which is why I will try it myself, to take you through all this step by step and learning how you can set up this plugin to work for your game!
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Пікірлер: 10
@star0gamer0player
@star0gamer0player 5 ай бұрын
Cool videos dude!
@KimicYT
@KimicYT 20 күн бұрын
Thanks for the series! I'm really struggling to find answers to a question I have though which is what if you're trying to have an ability that spawns in an actor at the users cursor location. In multiplayer, of course we know the server doesn't know where a clients cursor location might be, so how can I pass in the cursor location to a gameplay ability to ensure the server knows where I want to execute my logic? Thanks!
@thegamedevcave
@thegamedevcave 20 күн бұрын
not 100% sure, i'd probably keep the cursor position on the player character as a replicated variable maybe? and try to get that through an interface inside the gameplay ability.
@KimicYT
@KimicYT 19 күн бұрын
@@thegamedevcave Thanks for the response!
@radoslavdimitrov7505
@radoslavdimitrov7505 4 ай бұрын
Can you use gameplay effects and abilities with hitbox components? For example make an ability that is applied only if an actor is collided with or raycast hitted
@thegamedevcave
@thegamedevcave 4 ай бұрын
Gameplay Abilities and effect aren't Actors so they themselves can't have components. if you want to do something like that you need to make an actor that will apply and deactivate said ability or effect with a cillission box
@lagman6661
@lagman6661 29 күн бұрын
For someone reason Play Montage And Wait does not play my animation montage. I'am Using an anim blueprint, is that the issue? Play anim montage works fine though
@thegamedevcave
@thegamedevcave 29 күн бұрын
You need to have an animation slot in your anim blueprint that matches the slot that the montage belongs to
@wattro
@wattro 3 ай бұрын
Great series. Please never name your variables or tags stuff like, ".inv" and always write it out. It should be written as "Status.Invincible". :)
@thegamedevcave
@thegamedevcave 3 ай бұрын
aside from making sure other people understand, there's no real need to. especially if you're working alone, shortening variable names so they're less of a pain to type is really not an issue :) of course for this, since it's a tag that'll mostly be used in blueprint, i dont have to type it all the time so I might as well type it out properly, but it's not all that important
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