love your videos! I think charge partitioning in third strike kind of shakes up how charge characters work. it allows them to walk forward and do either a down up charge move or a left right charge move if they partially charge the move and then finish the charge quickly after. You only ever really see Urien players use this in neutral with tackle and headbutt and maybe with Remy's fireballs but it still makes them more interesting charge characters
@Cardboxx3 жыл бұрын
The same system (a decreasing timer/gauge to input the required commands) that allows for charge partitioning also exists for Hugo (you can input a 360, step forward and add another to get the 720 super) allowing for some cool stuff (claps on block, buffering a 360, step 720)
@theowayne54013 жыл бұрын
This! Charge partitioning is super sick in third strike. Kind of a shame Remy doesn't get to shine as much in that game...
@danielwappner10353 жыл бұрын
I never really understood what's different between charge partinioning and just keeping the charge for a bit. Like you can hold down back in guilty gear, dash a bit and still do flaskick after having dashed if you had charge and not much time has passed
@CicoCico3 жыл бұрын
@@danielwappner1035 kzbin.info/www/bejne/hHzHZ4irg8SggNU bafeal explains it way better than I can but basically charge partitioning is where a character does part of a charge then does something else and the finishes charging the move to get the special to come out. In a match it just means you can do things like dash forward and then do a charge move
@CicoCico3 жыл бұрын
@@Cardboxx yo i didn’t know that. That’s sick
@Thomazbr3 жыл бұрын
This channel is secretly a Super Turbo tutorial channel
@TheoryFighter3 жыл бұрын
👀
@youridiot8983 жыл бұрын
Shhhh that’s an FBI secret
@blahblahgdp3 жыл бұрын
@@TheoryFighter 👁️👄👁️
@carlb18743 жыл бұрын
OMG you are right. I’ll teach you to teach me!
@EMdemo3 жыл бұрын
Hell yea lol
@TheSurefireGamer3 жыл бұрын
All I can imagine is Guile having this glitch and the nightmare that would come from it.
@CarInMyAss3 жыл бұрын
He'd totally fuck the game up lol
@amfram3 жыл бұрын
Ryu vs Guile becomes Ultimate Chicken
@sourapple78313 жыл бұрын
Me seeing the walk forward sonic booms in sf4
@Pingvinicecream3 жыл бұрын
In SSF4 for the 3DS you don't even need to do the initial charge. Simply map sonic boom to one touch screen button and flash kick to another and you have a Guile with not motion inputs but one button inputs. It's a helluva game.
@aramondehasashi33243 жыл бұрын
Ochio store but with flash kick behehe
@absoul1123 жыл бұрын
I guess Chun-Li walks forward MENACINGLY.
@boost243 жыл бұрын
Oh you’re approaching me?
@RhiMorningstar173 жыл бұрын
Is this a JoJo reference?
@boost243 жыл бұрын
@@RhiMorningstar17 i hope so because otherwise ive turned myself into a complete dumbass
@stamossarris79693 жыл бұрын
@@boost24 it is
@ThirtyfourEC3 жыл бұрын
I remember discovering this while trying to imitate the CPU's ability to walk forward and flash kick. Great to see how the technique was actually used.
@Cardboxx3 жыл бұрын
fwiw the cpu just cheats lol. It's not possible (glitching or not) to input a walking flash kick, they just have a pre set of reaction/behavior, if the cpu "decides" it's going to flashkick, it just comes out, no "input" or charge needed. Look up the blog Sf2platinum, he's a guy that reverse engineered the entire game and has great info on how the AI works !
@jihadjoe3 жыл бұрын
@@Cardboxx Yeah I remember there Game Genie codes for World Warrior where they made the bosses playable. M.Bison had scissor kicks as one of his normals!
@ScribeAwoken3 жыл бұрын
Smash Ultimate actually has a really interesting take on charge characters in the form of Terry, and in this case, it's a weird emergent product of the way its inputs work. See, Terry not only has charge partitioning, but because Smash uses analog inputs, there's a range of stick positions that count as a "down" input for purposes of maintaining down charge but don't make him crouch, meaning he can charge while standing, walking or even dashing And from my testing, it's also affected by the stick's X-axis position - i.e. if you're holding significantly further left or right than down, you lose charge. As for the implications... I don't know, because it's not super widely used by Terry mains, and it's seemingly more practical on Smashbox than it is on a normal pad, due to the precision necessary to maintain such a specific analog stick position. It's not very well-documented or widely used tech, which honestly has me tempted to make my own guide for it. EDIT: As it turns out, the traditional fighter characters in Smash Ultimate have an input storage bug of their own, which most people call COIL (Command Orientation Input Lock). It's a weird product of the leniency measures put in to make sure right thumbstick inputs (which are a customizable macro of a button + a direction) wouldn't mess with motion inputs. The game basically stores three sets of analog stick inputs: left stick direction, right stick direction, and command direction. Command input is normally synchronized with left-stick direction, *except* when you're holding a direction on the right stick, at which point it's locked to whatever the input was when you first moved the right stick. This is most useful for Terry, since he can use it to charge rising tackle while moving freely, or to do a running Burn Knuckle without stopping or accidentally performing Power Dunk, but Ryu and Ken have some more niche uses for it as well
@alecaquino4306 Жыл бұрын
TLDR
@fernando47180 Жыл бұрын
@@alecaquino4306 it's just an info dump, you can't tldr it. Stop being lazy if you care for random trivia, or don't read and move on otherwise.
@alecaquino4306 Жыл бұрын
@@fernando47180 It's funny you think you have the power to dictate what I can and cannot do online. Get bent.
@fernando47180 Жыл бұрын
@@alecaquino4306 It's not like you have other options, now do you?
@alecaquino4306 Жыл бұрын
@@fernando47180 I've plenty.
@GeaForce3 жыл бұрын
When every character is broken, no one is
@KaitouKaiju3 жыл бұрын
MvC3 balance philosophy
@fitgamer8683 жыл бұрын
Mk9
@zeroattentiongaming8203 жыл бұрын
I would say Guilty Gear 1 logic except Justice is still a thing lol
@allainangcao283 жыл бұрын
Player playing the new fighting games: This shit is broken! Patch the game!!! *Player came from MvC3*
@egekazkayas89682 жыл бұрын
ALL THE INJUSTICE GAMES
@ApexFunplayer2 жыл бұрын
Hugo actually has something similar to this in Third Strike. You could store a full circle. This is generally how people would perform the tachi gigas, which is the "standing" 720 motion super, which requires no buffer. You can store a full circle for seconds, not eternally, but you get quite a while. Same thing happened in usf4 with zangief and hugo's supers if I remember right.
@Slayerthecrow3 жыл бұрын
Chun-Li starts walking forward *Hokuto no Ken theme starts playing in the backgound* Chun-Li: Omae Wa Mou Shindeiru.
@GameboyFanatic3 жыл бұрын
You Wa Shock!
@glawrk28615 ай бұрын
Feels like a Raging Demon
@ominous-omnipresent-they3 жыл бұрын
One question that's boggled my mind since Street Fighter II is: "Why doesn't the computer opponent have to charge its attacks?"
@Mikewee7772 жыл бұрын
This annoyed me too.
@moyza_ Жыл бұрын
Also sustained holds always dealing full damage. And button mashing moves.
@roncerjani9063 Жыл бұрын
Yeah, I spent hours training with Balrog trying to find out how does the CPU performs those attacks so quickly. I was sure there was some hidden method to it.
@not_jon_vendi2 жыл бұрын
I dont play fighting games but have a great respect for those who do. I was just never able to understand them and my memory is too shot to remember moves let alone combos. Having said that, this is one of my favorite channels on youtube. I have been binge watching your channel for the last 2 days. Love the content. Your videos made me realize just how much there is to fighting games. Mind blown
@DoomRater3 жыл бұрын
I recall something about Ivy in Soul Calibur 2 being able to buffer any part of the inputs on her largest throws for up to 50 frames. Each. Meaning she could threaten some of the strongest throws in the game for absurdly long periods.
@Nickzstuff3 жыл бұрын
I would love to see the implementation of this. Maybe give a visual indicator that the charge is in place(you know to give the enemy a heads up that its active). Similair to like megaman x
3 жыл бұрын
The character Midori in Fantasy Strike has a special throw that is similar to Honda's. He can throw instantly with no whiff animation as soon as his opponent is in range. To balance this he has to set it up first by landing a parry and it goes away if he gets hit. Also he glows when he has his special throw stored so the opponent knows not to approach carelessly from the ground.
@philiphunt-bull58173 жыл бұрын
I wonder if being like super Honda was intentional.
@ZhouTie473 жыл бұрын
100% intentional I believe. Just look at the rest of the archetypes in the game
@rosiemymelody3 жыл бұрын
it's a very fun to use special too! it's great, really, and very balanced fantasy strike has some awesome ideas about adapting movesets, i think more traditional and complex fighters could learn a lot from fs
@chungusumungus40043 жыл бұрын
@@philiphunt-bull5817 Midori is basically Honda in general outside of his Install super. He has Sumo Headbutt, Hundred Hand Slap, and Honda's buttstomp in addition to Oicho storing.
@portal6503 жыл бұрын
Wake up babe, new Theory Fighter video
@sam8skate3 жыл бұрын
Great video again! Loved the topic. The heavy cymbals in the bgm were a bit distracting but otherwise completely perfect!!
@Cambiony3 жыл бұрын
Not exactly input storing, but but Midori in Fantasy Strike kinda has a version of oicho throw. If you land a parry you get a throw install that throws automatically immidiately as soon the opponent is in range and throwable. You can walk around with it and all, it can be used to enforce 50-50s and all that good stuff.
@Tr0lliPop3 жыл бұрын
It's an amazing tool. You are basically letting a perfect computer to decide when to throw for you, making your mixups INSANE.
@christianf.48333 жыл бұрын
The vids are amazing, gonna binge em all. Greetings from Uruguay.
@charlesajones773 жыл бұрын
I've never been fully convinced that this wasn't intentional.
@gorohazuki53663 жыл бұрын
I remember, upon release of SSF2 turbo, that this forward charge hold for Chun Li was one of the notes shared by Capcom. I think it was always intentional.
@Hawkingbird13 жыл бұрын
Input storing was removed for Ultra SF2.
@abc23909863 жыл бұрын
Regardless this is left unfixed in the GBA version but then Ultra removed it anyways.
@pedlar68393 жыл бұрын
Stop it I don’t even play fighting games, stop making interesting videos that make me wanna play fighting games. Also nice stoner metal
@Sem-ifinalist3 жыл бұрын
One of us
@pedlar68393 жыл бұрын
@Orwellian Future Is Now that seems like a good start, gonna get the new guilty gear when it comes out because it has rollback. Any suggestions for good fightsticks that work for multiple games?
@justsomeguy83853 жыл бұрын
@@pedlar6839 SF2 has rollback too on fightcade
@pedlar68393 жыл бұрын
@@justsomeguy8385 oh really? I thought fightcade was only used for that jojo game, neato
@lancecowburn16933 жыл бұрын
ST is the BEST game of all time!
@ShoRyuBarbie3 жыл бұрын
They need to bring back Old Zangief's full screen reversal throw.
@delatroy3 жыл бұрын
._.
@coomcharger61052 жыл бұрын
@Seamus O'Gil Now I don't understand the mindset you have, but I choose agree with him. I go by the mindset of hope being the last thing to truly die.
@NiGHTcapD3 жыл бұрын
I'd like to see a character in a fighting game inspired entirely by glitches. From float glitches and visual bugs to Handcuffs. Inspired but not direct of course.
@Phurzt3 жыл бұрын
Coming from. Tekken, there are tons of moves that can be considered similar. Like buffering julia's mad axe throw then backdashing, and then triggering the throw on opponent whiff.
@adityamanam57163 жыл бұрын
Oh shit Midori from FS has the stored throw mechanic from Honda in his after parry state
@mrhydrogen74593 жыл бұрын
What game is FS?
@adityamanam57163 жыл бұрын
@@mrhydrogen7459 Fantasy Strike
@mrhydrogen74593 жыл бұрын
@@adityamanam5716 I see
@KisekinoHoshii3 жыл бұрын
Charge partitioning does very similar things in 3s and under night, vatista is a guile but she has an overhead drill thing that if you partitiong it so you do it close to the ground it's p much unreactable and leads to a full combo. She also has dashing flashkicks or forward dash or back dash fireballs, it's really fun. In fact you can overlap charge partitions for double fireballs
@benjiroberts44343 жыл бұрын
Under night is a fun game I never understood why it didnt catch on during the ps3 era (maybe that genre was saturated at the time?) It was a super dick move by aksys to take the game away from PSN+ users who had obtained it as the 'free' game that month only to see Aksys remotely disable it from people ps3 accounts a few months later.
@KisekinoHoshii3 жыл бұрын
@@benjiroberts4434 it was kinda broken in the first few versions. Unist and uniclr are really good and got a lot of recognition and players before locals stopped
@SPIRE_FAN Жыл бұрын
Great video. It's cool when tech and glitches like this help characters in their own unique way without becoming over dominant. Reminds me of how Melee Yoshi can't jump out of shield but he can light shield slide out of pressure or how Mr. Game & Watch can't L-Cancel some of his moves but he can utilize platform auto-cancels with his big long lasting aerials for offensive spacing.
@ricniclas3 жыл бұрын
As someone who plays charge characters, I love this idea! I wish they make Vega a charge character again in SFVI and drop the idea of the stances
@HateSonneillon3 жыл бұрын
Great video! I love charge characters and charge specials. Something like this coming into the new games could definitely help them open up into more possibilities. Its ironic that specials which I recall hearing was originally a glitch became a normal feature but this charge storing glitch has not. I think when I first started playing fighting games over 15 years ago and I saw "charge" moves I thought it actually was a charge that would be stored and was disappointed when I found out it wasn't.
@michaelchen10463 жыл бұрын
smash bros has charge partioning on terry bogard
@thisistherun40153 жыл бұрын
I appreciate your content. Makes me think about what other fighters could be
@doommusic72063 жыл бұрын
Wow, these videos you're putting out are really nice! I play Vega and had no idea that this glitch existed! Since you like this concept I would really like to see you do a video on the 3ds port of sf4. In that game specials are activated through the touch screen which means you can do any charge move without charging! (Also you can do walking spinning pile driver and 720 ultra with Geif) I sometimes wonder what a universe where charge characters never needed a charge would look like. A video on the original three Mortal Kombat games and how they have depth even though most characters only have 2 special moves would also be cool.
@-AirKat-3 жыл бұрын
Huh, I remember hearing about the touch specials but I didn’t think it did anything
@Gaff.3 жыл бұрын
Oh, I think I remember doing this years ago. I never got properly into fighting games but I played them all (until my horrible friend went as far as to _practise_ which obviously ruined them for me). That Chun Li one looks very interesting to bring back for newer games.
@salvatronprime98823 жыл бұрын
Reverse charging is even better, like Killer Instinct. You can just charge by holding forward, and then use back+attack to use the charge move.
@Mikewee7772 жыл бұрын
Killer instinct has block breaking punches that break the game.
@Zetact_3 жыл бұрын
I could picture input storage being used as a mechanic for certain characters to add personality to their gameplay. Interestingly, every example outlined in the video is entirely fitting for the characters in question. It makes Honda into a sturdy, defensive wall who is able to throw you to the mat at a moment's notice; makes Vega into a frightening and unpredictable threat who is ready to strike at you when it appears he's on the defensive; and makes Chun into someone who is ready to fight courageously even at risk to herself.
@austinreed7343 Жыл бұрын
How would it fit Guile, Blanka, Balrog, Bison, Dee Jay?
@waynegoddard40652 жыл бұрын
I was always rubbish at street fighter. Most people with a time machine would be rich through using an almanac of sports or something but I'd watch this this channel and become a street fighter God. I'd still be single and moneyless but people's faces when you kick their asses over and over would be priceless.
@NoEvilEye3 жыл бұрын
You can input store zangief super in SFV, just do the 720 motion, make sure it ends at forward, hold forward after. You can walk along time till you press a button.
@deepblue23 жыл бұрын
They kinda brought it back with Honda's VT1 in SFV. I say kinda because it's not a charge, but it's the same idea because he can just walk forward and do his VT1 headbutt, much like with his super in ST, which was pretty funny when I realized that.
@BadlndsBob3 жыл бұрын
Wow, I was playing SF2 since the original was in the arcade, but, my competitors and I never knew this stuff. (Great channel by the way. I am subscribing.)
@Agoners3 жыл бұрын
I was about to say, Midori in Fantasy Strike has the closest thing to Honda stored throw...! :D (but then noticed at least 2 others have noticed it too. Ah well, I'll say it again anyway!)
@evansusmc5 ай бұрын
Thanks for explaining these. Never understood them until now.
@moyza_ Жыл бұрын
1:05 dear God, the alternate colors of SSF2T are the WORST!
@OrphanAngel1013 жыл бұрын
Let me at that Theory Fighter Metal logo shirt boyyy!!
@TheoryFighter3 жыл бұрын
👀
@Kuroig534 ай бұрын
7:47 that's actually kinda a understatement lol. Like yeah, characters like Vega can go pretty well with him still, but for characters like Zangief and Cammy, it's absolutely miserable and bordeline unwinable, usually considered even worse than their matchups against the super turbo projectile characters, which is saying a lot Interesting point regarding Chun li tho, that's a neat way to look at it. I'm fine with charge characters being how they are, like ya know, they stick to it because it works, but that would be a neat way for Chun to be able to mix it up. I feel like the versions where she is more versatile is more so because either her main used inputs aren't charge ones, like in third strike she doesn't need to charge anything to get her supers out, so that would be a good way for her to be versatile while still having limits regarding charge.
@tunelowplayslow81013 жыл бұрын
Hey Theoryfighter just wanted to say i love your videos, have been playing fighters for nearly 3 decades and have always been average at best lol,but I love finding out interesting theory or techniques through your videos,plus the addition of killer doom metal to boot. I'd like to ask you 2 things if I may,what would you consider your favourite fighter of all time and what bands are you listening to at the moment. Keep up the awesome work dude.
@TheoryFighter3 жыл бұрын
Much appreciated mate. Favourite Fighter is probably Street Fighter Alpha 2. Music wise, it varies a lot but recently i've been grinding tones of Windhand, Cloud Rat, Bongzilla and City of Caterpillar
@kaceejones22823 жыл бұрын
@@TheoryFighter Solid vid theory fighter. The vid was quite helpful. Have been watchin your channel for like months almost a year now. All the info u give is so accurate and on point. Been playin fgs for years mainly anime based fgs then I got KOF 2000&2001 as well as SF2 SFA3 and other traditional fgs.
@kaceejones22823 жыл бұрын
@@TheoryFighter First time playin KOF and SF I had no idea how to do specials and combos until later on. Now I'm just average and wanting to find out and learn more stuff that u know by now splendid job my guy.
@kaceejones22823 жыл бұрын
I'm 20 and so I'm ready for more useful info.
@StrangeCoincidence Жыл бұрын
god i love that music
@JonReynoldsESQ3 жыл бұрын
Getting hit by that stored Chun-Li super will make you punch through a wall.
@nessearthbound31073 жыл бұрын
Great video dude! Was really interested in this when I read about it on a forum. Also sick music man! Who knew stoner metal worked so well with ST lol
@TheMasterBlaze3 жыл бұрын
Oh my god I remember Honda's storage throw! It was the reason why I was more scared of Honda than Gief in the grappler type.
@Naul68923 жыл бұрын
I've fought a Honda that abused that grab tech, it was so annoying to fight against and yet that still doesn't make Honda broken compared to other characters...amazing.
@ShoRyuBarbie3 жыл бұрын
When Chun Li and Honda have their super stored, they can actually go neutral, or hold back for about 7 frames, then hold forward again to keep their stored super. So if you've got good reactions, you can still block. Also, this allows them to never lose their charge when getting crossed up. Simply mash back and forth a few times(or just time your direction change just right) while getting crossed up and you can still catch your opponent with a super. You can also mash out of dizzy or a grab and still keep the stored super this way.
@KiwiKoNZ3 жыл бұрын
I’ve been playing Street Fighter for over 32 years ... and this is all new to me! ✋😳🤚 Awesome video bro, keep em coming 😎👍✨
@ezg84483 жыл бұрын
Bring back Guile's full screen grab, I'd love that glitch to return!
@patriotdrone9566 Жыл бұрын
With Chun Li you can store the super without having full meter ready. Do the super motion while continue holding forward and attacking your opponent. Once the super meter is charged you can use it without have to do the motion as long as you never pulled back. Very useful while walking forward and poking with punches. Once meter is full you can hit kick and immediately get the super without having to charge it. Basically you are pre-storing the super before meter is ready..
@KhamStronk3 жыл бұрын
This channel is a Black Sabbath/Sleep/Electric Wizard commercial.
@largolagrande3 жыл бұрын
They should bring back charge partitioning from Street Fighter III 3rd Strike. This was innovative.
@papapoonpoon3 жыл бұрын
There are are significantly more charge glitches then listed here. Original SF2 had a ton of them. Great Vid! Thanks!
@dimex33623 жыл бұрын
Glitches that i really liked in other games: dhc glitch in mvc3, plinking in sf4, cps1/cps2 chain, pushblock guard cancel (pbgc) a glitch in mvc2 and a feature in skullgirls.
@feri7mble3 жыл бұрын
You should check out Vatista if you don't know her. She basically has the non-glitchy and even more interesting version of that.
@gustavoaltamirano5243 жыл бұрын
IIRC, The King of Fighter series up to XIV allows motion storing to great effect, which is why grapplers tend to be pretty fast, making them a huge threat.
@deadfr0g3 жыл бұрын
Video thumbnail was a riddle. I solved the riddle. My reward was PTSD. 10/10, very fun torture.
@Eji17003 жыл бұрын
Its a neat feature, but if it were to come back i assume it'd be a bit more telegraphed (probably have the character flashing or something). There's so much cool shit going on in a match of ST that you'll NEVER realize if you aren't up on not just all the characters normals/moves (as with any fighter) but a whole boatload of glitches and unusual interactions.
@CarInMyAss3 жыл бұрын
Charge partitioning is something I look at fondly like this
@Neo-wc4zg3 жыл бұрын
fun fact: combos became combos because it was originally a glitch to hit a character multiple time before they are able to block.
@AdmiralBison3 жыл бұрын
Is Guile's famous - standing punch (heavy punch being the most damaging) into the somersault kick technically considered a stored special/super art? I guess this would go for other charge characters moves where an extra hit is forced into the last frames before the special/super art is started. E.g. SF3's Urien standing punch into headbutt special move and CVS 2's Mbison punch/kick into a pyschocrusher/knee press super art I think stored charging moves and super arts into the open should make a comeback as to open more possibilities for charge characters, however the moves/super art can only be stored for like 3 seconds AND less damaging.
@Esajas113 жыл бұрын
Love your videos man! :)
@Athenya3 жыл бұрын
KoF have a similar thing where if you hold down d/f (3) while running, you can run towards you enemy while still keeping the charge from flash kick-like moves. Sine you are still charging it by pressing D
@Tiosh3 жыл бұрын
Funny thing: I made a small fighting game for my university graduation project. I accidentally coded in this very oversight but I ran out of time so this "bug" was left in my game. Didn't know this was in a Street Fighter. Neat.
@theYTfox3 жыл бұрын
Love the scanlines guy's videos
@deesix35043 жыл бұрын
3rd strike has a pseudo version of this, partition charge, you should also make a vid on it, love your vids btw
@DocWolph2 жыл бұрын
I pulled off a Parry followed immediately by a shoulder charge, hit confirming into the Tyrant Slaughter in SF3, obviously using Urien. Never had a chance to really work on that move since I did not have a the home port and only the Arcade to go to and not enough time to practice.
@DJackson7473 жыл бұрын
seeing honda, chun and vega from ST in the thumbnail and I already know exacty what glitch hes talking about lol
@zenzybar3 жыл бұрын
Hey, what's the song in the background? And got and other sludge metal recommendations?
@nessearthbound31073 жыл бұрын
It's in the description! Its Bongripper's Into Ruin! What type of sludge metal do you want? Do you want something more atmospheric or something that's pure sludge?
@TheoryFighter3 жыл бұрын
Bongripper's Into Ruin, if you like this style of Sludge, i recommend Monolord
@zenzybar3 жыл бұрын
@@nessearthbound3107 Oh damn, I looked but I was on mobile. Recommendations on both would be nice actually if you're willing. Maybe more on the pure sludge side if pressed.
@zenzybar3 жыл бұрын
@@TheoryFighter Thanks for that. I'll check them out today. Nice work on the videos by the way, I tune in everytime you upload. Good luck and keep it up.
@Darksaige3 жыл бұрын
Just a question: wouldn't CHARGE PARTITIONING be the next iteration of INPUT STORING? Which to my knowledge and experience was seen in 3rd strike. Then the next input style glitch would be seen in SF4 vanilla (can't say it made it in SUPER AE OR OMEGA) None the less this tech is new to me. I wouldn't get serious in fighters until MVC2 and 3rd Strike before moment #37
@darkcoeficient3 жыл бұрын
What I want to know is what CRT Filter was used to make the gorgeous thumbnail.
@meanwhileinjapan22653 жыл бұрын
Chun Li is just disgustingly powerful in Street fighter 3 third strike anytime I used to go online and face a chun li opponent I got *Destroyed*
@Micha-Hil3 жыл бұрын
0:13 KEEP THE RHYTHM UP
@kumaSOevl3 жыл бұрын
I wish deejay(sf4) got this glitch, bring back deejay!
@kumaSOevl3 жыл бұрын
Orwellian Future Is Now what’s crazy is that deejay is always a positive person always smiling
@Thomazbr3 жыл бұрын
@Orwellian Future Is Now Dee Jay is just really dull
@ricniclas3 жыл бұрын
What snowflakes? I never saw anyone complain about him. I bet there was one or two guys complaining with two likes, and someone made a post or video complaining about how or generation bitches about everything
@ricniclas3 жыл бұрын
@Orwellian Future Is Now I know about them. The thing is I think that Capcom don't give a damn about this. Of course that there's some criticism about how stereotypical Street Fighter can get at times, but it was inevitable considering the size of the brand, but Capcom don't care about snowflakes because that's just not their target audience. When they "censor" Rainbow Mika critical art and costumes, it's for their sponsors, they are considering how their game will be televised, why would they try to appeal to a public that doesn't even play their games? And about less stereotypical characters, that definitively a plus for me and more characters should get this treatment, because a lot of their characters are uninteresting because they have only one interest (such as Honda and Deejay) And if people were ok with it on the past only show how shitty the world was people were ok with cartoons like these: kzbin.info/www/bejne/fIa8kqWBeLmpf80 Should we with back those old days? Nah. Generations can change their mindsets and thats cool
@ricniclas3 жыл бұрын
@Orwellian Future Is Now And I didn't talked about snowflakes, but its not that I don't think they exists, but they are just irrelevant, and people act like they are ruining the world, when in fact they're a bunch of weirdos on twitter that nobody cares
@icebird85753 жыл бұрын
This is why turbo is favored
@necrogenesis19813 жыл бұрын
I watched your video explaining that SFV is an offensive game lately, honestly I haven't played in a while either so I can't confirm, but the example with E. Honda in SSF2T would be the best reason to bring it back, a lot of characters would benefit from it in a defensive manner and it might actually help balance it ironically.
@notswush3 жыл бұрын
Reminds me of the modern negative edge style input method.
@monkeymonk70183 жыл бұрын
0:11 "DO YOU WANNA LEARN HOW TO DO A MOTHA FUCKING INFINITE!?"
@megacrapul3 жыл бұрын
Fair argument. Now the problem is the games now seem to have quite some balancing issues. Would they be able to put that in without completly break the game?i mean broken games are fun until you reach high lvl.
@fernandomora42303 жыл бұрын
There is a similar tech in smash ultimate for ryu, ken and terry where they can charge and store down input. It's called coil and dtcoil if you want to look it up
@Breeze062 жыл бұрын
Hey. Have you done a video regarding Chun-li's jumping spinning bird kick.
@nemoisnobody3 жыл бұрын
You know, I think Garou: Mark of the Wolves has a motion storing mechanic. Or, at least I remember reading as much on the Shoryuken wiki.
@DetournementArc3 жыл бұрын
I've always wanted to see an Aggressive Charge character with Forward-Back Charges. Surprised to see that already exists sort of in the Chun storing glitch
@salvatronprime98823 жыл бұрын
Killer Instinct has it, you can charge in either direction
@MatF13 жыл бұрын
Look for RB Urien in 3rd Strike. He is a monster
@DDRUTOU3 жыл бұрын
The Chun Li glitch.....that's something I didn't know.......Lemme try it out right now
@CB669413 жыл бұрын
Unrelated, but in KOF14, there's a character that has a throw which requires charge and a flash kick motion Also charge in SNK games are often half that of SF games
@ShoRyuBarbie3 жыл бұрын
With Honda, you can instantly go to downback, no need for the backward input. f, df, d, db is actually the official input for the move, not hcb.
@mjorge0alves3 жыл бұрын
Just a correction: reversal throws are guaranteed. There is only a 50% chance if you and the opponent mistime it, so both it is not a reversal and he misses throwing on the first possible frame. CE AI teaches this, mercilessly.
@blackscorpionlairgaming3 жыл бұрын
the glitch they need to bring back is the Hadouken glitch from Championship Edition where Ryu or Ken jump in the air & throw a slow Hadouken & make everyone block & you can throw your opponents for an easy win.
@Triniwn3 жыл бұрын
honda stored super does allow him to do walk forward, cLK xx Super. its not much but it lets him be slightly more aggressive
@ZackMorris13 жыл бұрын
Guile was already close to top 3 in this game this glitch takes him up. Akuma with the dual ariel fireballs kills that advantage. Sagat is the best main in this game.
@briana.93953 жыл бұрын
So Chun's basically doing what Bison has been doing all these years with his walk forward Psycho Crusher.
@BottleWaterson3 жыл бұрын
reminds me of jump install where inputing jump but interupting it with a low mid-combo allows for an extra jump after super jumps and some movement specials. shame it wasnt embraced by being made a more universal tool and upgraded to a mechanic instead of being left to the wind as obscure combo extensions for Chipp
@aclosh29833 жыл бұрын
Emm, naoto and bang from blazblue use jump install
@willmoua13 жыл бұрын
Did not know of stored honda super, claw flip kick. Knew about Chun stored super and ochio. Hdr honda with light headbhtt going through fireball was the best balance for him.
@dgw40493 жыл бұрын
Ive been playing sft for 25 years and I still haven't grasped all the glitches in this game. I don't know if it is deep or just broken.
@DJDanceClassic3 жыл бұрын
How did you get the scanlines so perfect at 0:36 ? Which emu ? Which scanline settings ?
@Had0k3n2X3 жыл бұрын
Yes! More ST! I love it man keep up this great content!
@beyond-v2j3 жыл бұрын
Julia also has this in Tekken 7 with her command throw if I’m not mistaken
@Madeen3 жыл бұрын
Love your videos but bad take. Charge supers are charge because they would be downright broken otherwise. Good thing this glitch got removed.