Awesome! Also fun that an Alembic-loop tutorial comes out when just a couple months back I was racking my head trying to figure out how to get wind-blown foliage into Cinema 4D from SpeedTree, and the only way I was able to do it was with Alembic (Don't know why, but Cinema 4D would soft-lock any time I tried an FBX export even though it was only 50 some megabytes in size. The 2GB Alembic? Loads more or less instantly) Trees that flow in the wind, felt to me like something that was exclusive to Unity/Unreal for so very long, a forbidden knowledge outside of it xD