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There's not going to be any more classic Zelda games

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Ratatoskr

Ratatoskr

Күн бұрын

Echoes of Wisdom looks wonderful but it implies Nintendo wont ever go back to the old formula.

Пікірлер: 3 000
@calebwest2806
@calebwest2806 2 ай бұрын
Dear Nintendo: you claim you're all about "player freedom," but I can't mug people in Kakariko village or side with Ganon. Checkmate whippersnappers!
@Unithrex
@Unithrex Ай бұрын
This darker tone and radical game design shift would be ripe for a Majora's Mask style sequal
@wunderwalze
@wunderwalze Ай бұрын
No kidding, this needs to happen. Compared to the dynamic action and physics, the NPCs are so dull and non-interactive. Give us an alliance system and social simulations, Nintendo!
@ravus9935
@ravus9935 Ай бұрын
​@wunderwalze Unfortunately, it seems like Aonuma is adopting the Miyamoto approach of extremely minimal storytelling because "gameplay is the real story!"
@beauwalker9820
@beauwalker9820 Ай бұрын
​@@ravus9935 I don't know, even the simple Zeldas have had good stories and unexpected twists. I don't want the opposite extreme either where the game is 70% cinematic scenes or QuickTime events like some modern games are. So gameplay is important too, otherwise you might as well just watch a CGI movie.
@wunderwalze
@wunderwalze Ай бұрын
@@beauwalker9820 The thing is, NPC interactions could be made somewhat dynamic. So it wouldn’t be a scripted story, but like a little simulation, like the sims or the villagers in animal crossing. And even if they’re completely scripted, there could still be “good and bad” outcomes for their stories like in Majoras Mask.
@tonysladky8925
@tonysladky8925 2 ай бұрын
I feel like there's gotta be a middle ground between "There's exactly one solution" and "You have an infinite toolbox to solve or circumvent everything" out there...
@lif6737
@lif6737 2 ай бұрын
2 solutions!
@Guy-cb1oh
@Guy-cb1oh 2 ай бұрын
I don't see why there can't be exactly one solution... It worked for other games...
@Gatchu137
@Gatchu137 2 ай бұрын
​@@Guy-cb1oh Because it's uninteresting after a while. Playing Windwaker and Twilight Princess as a kid meant having every solution I came up with shot down, until I stumbled into the arbitrarily correct one. Repeat playthroughs were pretty boring, because you knew the solution already. Obviously you want enough limitations to encourage players to work smarter, not harder, but a multifaceted solution system is largely just more interesting. Solutions to dungeons should (and probably will) be more limiting than solutions to random obstacles out in the world, but we've only seen players messing around in the world so far.
@SolDizZo
@SolDizZo 2 ай бұрын
I am playing a very difficult word game called "Lingo." In many puzzles, I am extremely frustrated that 2 or more words I think of are perfectly viable solutions but arbitrarily incorrect due to the singular answer nature of the game. In some areas or rules, this restriction makes sense... in others, it's absolutely cruel.
@XanderVJ
@XanderVJ 2 ай бұрын
@@Gatchu137 Considering that puzzles with complete freedom for solutions end up just boiling down to solutions that barely require more brain power than hitting a "skip puzzle" prompt, I don't think the trade off is worth it. Not to mention that what you say that repeated playthroughs become boring because of one-solution puzzles makes no goddamn sense whatsoever. The solution you find in your first playthrough is still valid in all the rest, so there isn't any incentive to try new ones, unless you want to record them for content on social media. And if you are gonna tell me "you just lack creativity"... Save it. That's a BS excuse. When people say that, they are applying the idea of creativity in the plastic arts as if it was the same thing as creativity in problem solving, and that's just not true. Creativity in problem solving is for maximizing efficiency by thinking outside the box, not for coming up with solutions that make the process more showy. That's just a waste of time and effort. The thing is, contrary to what people keep repeating laterly, in problem solving, freedom does NOT incentivize creativity. Limitations do. I can't believe that I have to explain this when we have a freaking popular proverb for it: "Necessity is the mother of invention". When you give the player total freedom, necessity goes out of the window. Meaning there is no reason to be inventive (which is another word for "creative"). Thus, what you incentivize instead is to find the path of least resistance. And if you don't tailor the problem, then people end up finding a brain dead solution sooner rather than later. That's why most people just broke 90% of TotK with just two fans and a steering wheel, while inventive contraptions were relegated to freaking TikTok clips.
@twilit8162
@twilit8162 Ай бұрын
I find it ironic that in BotW, the most beloved and creative areas are restricted by design- The Great Plateau, Eventide Island, and The Trial of the Sword.
@dbclass2969
@dbclass2969 Ай бұрын
There’s a balance involved. I don’t mind being restricted in a dungeon but I want more freedom in the open world.
@ItIsWhatItIs-dz3cu
@ItIsWhatItIs-dz3cu Ай бұрын
nah the best area is hyrule caslte and that ypu can aproach however you want
@twilit8162
@twilit8162 Ай бұрын
@@ItIsWhatItIs-dz3cu that’s actually an interesting point. It’s something of a mix of restricted and unrestricted. On the outside, you can do pretty much anything, but once you get on the inside, the level design becomes a lot more condensed and focused on enemy encounters.
@ItIsWhatItIs-dz3cu
@ItIsWhatItIs-dz3cu Ай бұрын
@@twilit8162 nah I cheesed it by climbing the side and then randomly.jumped through a window into the boss room lol. But idunno, to me those "awesome classic zelda dungeons" actually are just "braindead clicking a, till you somehow miss the obvious solution for one of the puzzles, spend two hours trying more and more esoteric things till you try the simple thing you forgot and then just feel like you wasted your time"
@8pierrot89
@8pierrot89 Ай бұрын
​@@ItIsWhatItIs-dz3cu nah
@aidan_1105
@aidan_1105 Ай бұрын
what new zelda’s lack isn’t exploration, it’s a reason to go back. One of the most fun things in a game is seeing something clearly meant for later, and then once you figure out what you needed, going back.
@5-Volt
@5-Volt Ай бұрын
Absolutely. My favorite thing in traditional Zelda games is remembering all the places I have access to with a new item. This is why Zelda randomizers are so fun & interesting.
@IzunaSlap
@IzunaSlap Ай бұрын
Metroid games are brilliant at this
@ihatebilly4675
@ihatebilly4675 Ай бұрын
@@IzunaSlapyeah no shit
@MacenW
@MacenW Ай бұрын
​@@ihatebilly4675what the problem kid
@ihatebilly4675
@ihatebilly4675 Ай бұрын
@@MacenW clarifying that a series thats known for backtracking is good at is is needless and obvious
@williamwolfe962
@williamwolfe962 2 ай бұрын
Tears of the kingdom feels like, if there was a big hedge maze in front of you but the entrance and the exit are side by side, and the reward chest sits at the exit. And then Aonuma says, here you go, solve my puzzles however you want with these fun tools to find the reward! And I'm like what do you mean, the chest is right here. Then I open it and it's an un-upgradeable amiibo armor from the previous game.
@saithvenomdrone
@saithvenomdrone 2 ай бұрын
That’s pretty accurate to how I feel about new Zelda.
@Neo2266.
@Neo2266. 2 ай бұрын
Elden Ring moment
@amysteriousviewer3772
@amysteriousviewer3772 2 ай бұрын
That’s a bit reductive but I definitely agree that the reward economy in TotK is lacking.
@Preston241
@Preston241 2 ай бұрын
lol nailed it
@MarkHogan994
@MarkHogan994 2 ай бұрын
Your comment is proving once again that TotK haters barely even played the game. Not gonna waste my time nitpicking everything inaccurate about your comment, but just for an example, those amiibo armors are almost all upgradeable in TotK, and you find most of them in the depths, not as rewards for puzzles.
@valentinvas6454
@valentinvas6454 2 ай бұрын
"This menu looks exactly like Tears of the Kingdom's menu" And that's actually a problem because it's not exactly the best UI. I hated scrolling sideways for minutes. Why not some sub categories or more rows instead of one?
@aldobonillaquiros7884
@aldobonillaquiros7884 2 ай бұрын
They could learn a lot from Monster Hunter, like having a system to select your favorites and having them easily accesible
@syizuril877
@syizuril877 Ай бұрын
@@aldobonillaquiros7884 maybe in echoes, there is favorite tab just like in autobuild system in ToTK
@disgustedluigi
@disgustedluigi Ай бұрын
Yeah I think a quick select button with a smaller category would work. Like a “blocks” list, a “food” list, a “dynamic” list, and a “monsters” list. Blocks will be anything you can climb, stack, or simply place that are largely stationary, like boxes and beds, food and monsters are obvious, and dynamic will be things the trampoline or water. Even if they could be in separate rows that would make sense for faster navigation.
@skinnybobz8793
@skinnybobz8793 Ай бұрын
Pfft bro didn’t learn how to quick select
@DanielMazahreh
@DanielMazahreh 26 күн бұрын
That’s actually your fault, NOT the game’s fault. I never spent minutes scrolling. You’re just not good.
@tomgriffiths8696
@tomgriffiths8696 2 ай бұрын
I take issue with the idea that the only reason to play old games is due to nostalgia. I have just over 120 hours in the 3ds port of the original zelda and that game came out 15 year's before I was born. The old zelda titles are amazing regardless of if you were there when they came out, their puzzles and gameplay great even today.
@ravus9935
@ravus9935 Ай бұрын
.......I hope you're talking about Ocarina of Time 3D and not the actual original NES Zelda that's so obtuse you either need to bomb every wall or use a guide to beat it.
@RhiannaAtriedes
@RhiannaAtriedes Ай бұрын
​@@ravus9935 it's really not. The secret caves people often bash the game for are just that. Secrets. They are not needed to beat the game and simply reward the player with rupees. The bomb doors in dungeons are obvious if you are looking at the map. The most difficult puzzle in the game is maybe the entrance to dungeon 7, but it's super rewarding to solve on your own. The game stands on its own very well, even for its age, and probably captures exploration better than any entry in the series. I'd definitely give it a try without a guide, still one of my favourite zelda games.
@ncapone87
@ncapone87 Ай бұрын
​@@ravus9935 I beat it without a guide in the early 90s
@Kipper6464
@Kipper6464 Ай бұрын
Same I played the orical games and Ocarina of Time and Majoras Mask I grew up with Twilight Princess and Wind Waker it’s not nostalgia how could it be when I played those old games as a adult games I never grew up with I loved them I will miss old Zelda
@ncapone87
@ncapone87 Ай бұрын
@@Kipper6464 try using some punctuation, goddamn
@agahnim0196
@agahnim0196 2 ай бұрын
It's all really cool, and i'm really hyped... but i kinda hope they didn't get too crazy with the "Freedom" aspect of it... when i hear them say "Solve puzzles however you want" it scares me, because i really won't feel clever if i can brute force my way through every dungeon by stacking the same crate everywhere and that was one of TotK's biggest problem.
@lif6737
@lif6737 2 ай бұрын
I don't know, I feel really clever when I can break the game and clearly solve puzzles in ways that completely bypass them against what the creators had tried to originally design.
@Alex_Barbosa
@Alex_Barbosa 2 ай бұрын
​@@lif6737yea it's cool when you figure out a workaround. The problem with totk is it was wayyyyyy too easy to circumvent everything. 90% of the puzzles can be solved by a really long stick lol
@Ianmar1
@Ianmar1 2 ай бұрын
​@@lif6737Yeah, it feels clever when you feel like you have outsmarted the devs. It feels less good when you get the sense that the devs just didn't care enough. If a cheese solution is obvious, the devs just didn't care.
@agahnim0196
@agahnim0196 2 ай бұрын
​@@lif6737 I really don't TBH... to me, "breaking the game" feels like using pliers to force open a metal wire puzzle. It's 4th wall breaking and breaks my immersion. I feel way more clever using logic and figure out how things work than brute force everything with the same hover bike.
@lif6737
@lif6737 2 ай бұрын
@@agahnim0196 I mean, I only got about 20 hours out of TotK before I got bored, so that joy doesn't last, but my point is it was very fun and rewarding to break the game. That doesn't necessarily mean a broken game remains fun or rewarding for long.
@muffitytuffity5083
@muffitytuffity5083 2 ай бұрын
Remember when they said they can’t imagine going back to classic controls after skyward sword?
@signa8
@signa8 2 ай бұрын
I don't remember that, but I'm glad they reneged on that. Skyward Sword is the only Zelda title I actively hated.
@MattPryze
@MattPryze 2 ай бұрын
@@signa8likewise. Tried it on both consoles, couldn’t bring myself to finish it for whatever reason
@CrashDunning
@CrashDunning 2 ай бұрын
And Skyward Sword sold pretty poorly, likely because of those controls. Whereas the innovation of BOTW that Aonuma is very passionate and proud of is selling dozens of times better than the past games. He literally has no reason to go back this time.
@signa8
@signa8 2 ай бұрын
@@MattPryze I have a whole list of reasons, but in summary, the game wasn't a game, but a theme park ride pretending to be a game. It was constantly paranoid you'd get off the path and somehow have less fun exploring.
@highdefinition450
@highdefinition450 2 ай бұрын
​@@CrashDunningi mean it sold alright lol
@xan7292
@xan7292 2 ай бұрын
"Limitations are not inherently a bad thing." The moment I saw that quote by Aonuma, I knew you were going to go there, and I 100% agree with you. I'm reminded of something Brandon Sanderson, an author whose work I enjoy, once said something along the lines of "Limitations are more interesting than powers". While obviously there's degrees to this and I don't believe it's absolutely true all the time, I definitely think that there's a very strong appeal to having a system (be it a power/magic system in a story or a system for interacting with a game world) that sets very deliberate limitations of what the characters/the player can do, and then has the characters/player overcome obstacles, challenges, or puzzles by using their knowledge of the system in clever and creative ways. For me personally, I do very much appreciate being made to problem solve with the tools I am given, and having too many tools available can indeed make those problems feel less like tricky challenges that make me feel good about solving, and more like chores that I don't really care about completing.
@milesdp1990
@milesdp1990 Ай бұрын
Upvote for mentioning Sanderson.
@IamHattman
@IamHattman Ай бұрын
@@milesdp1990 Seconded!
@IamHattman
@IamHattman Ай бұрын
Really, all they needed to do to accomplish this in the BotW/TotK games was drop the gliding/flight. Maybe make a more streamlined way to interact with the physics engine. The physics engine is very well defined and has several limitaitons and resulting exploits. It's just too easy to fly around everything.
@SideQuestStories
@SideQuestStories Ай бұрын
Breath of the Wild at least understood the strengths and weaknesses of freedom with the way it was paced. TotK is a pacing mess, with the Great Sky Island ruining the Great Plateau formula, the Dragon's Tears ruining the Memories formula, the 4+1 temples ruining the 4 temples formula (by having Kakariko progress arbitrarily gated off) and even Sky Towers ruining the Sheikah Tower formula (as you collect too much info at once and it becomes an open world fast travel checklist). Armor balance completely broken by the Great Fairy changes so you either have a load of upgrades or ZERO. The only thing from the previous game it really improved was the combat loop (but arguably broke it at the same time because it's so easy to become OP).
@TheRealPSKilla502
@TheRealPSKilla502 Ай бұрын
@@SideQuestStories And it managed to take BotW's biggest problems, like bad dungeon design, cookie cutter collectibles, and breakable weapons, and make them even worse
@ender7278
@ender7278 Ай бұрын
This is the equivalent of saying turn-based RPGs are outdated now that real-time combat is possible.
@mbii7667
@mbii7667 Ай бұрын
Which I'm pretty sure somebody at Square Enix said recently lol
@tadasukira
@tadasukira Ай бұрын
luckily ATLUS doesn’t gaf
@SideQuestStories
@SideQuestStories Ай бұрын
When marketing departments pigeonhole art.
@XanderVJ
@XanderVJ Ай бұрын
Actually, that was the consensus in America back in the late 2000s, which is the era Yoshi P was referring to last year when he said the term "JRPG" had a negative connotation to them. The amount of people who attacked the genre those days making that same argument was WILD. Of course, it was wrong then, and it's wrong now.
@Nothing2150
@Nothing2150 Ай бұрын
I mean I haven't seen a turn based final fantasy in 10 ish years
@re_4merchant
@re_4merchant 2 ай бұрын
As a long tome zelda fan, my first reaction was “is that her only ability?” Then i coped with “well tears of the kingdom had multiple abilities while having a primary one” now i realise they were never gonna get the enjoyment of opening a chest, and finding a claw-shot, or bow, or spinning gear thing. They were fun and exciting new tools and gizmos to find and figure out how to use. Now? Heres a wand at the start of the game. Its one of the reasons i think botw and totk diminished the enjoyment of exploring dungeons, when all you’ll find is money, and random objects that you dont need. Because you already have all you need to beat the dungeon. And the same goes for exploring the world. You never get an item, then think “oh right i should go back to this spot, and use this there” so you never feel the need to go to the same area and a second time, and discover something new.
@charliec.-lite1466
@charliec.-lite1466 2 ай бұрын
In the UI there's a d-pad icon with the trirod assigned to the right button. This implies there will be other items/abilities. How you get them though we don't know yet.
@re_4merchant
@re_4merchant 2 ай бұрын
@@charliec.-lite1466 and most likely, like totk most of those abilities are going to be oriented around the main ability they’ve chosen for this game.
@fean2712
@fean2712 2 ай бұрын
I think I realized this subconsciously, but seeing it spelled out like that makes me actually understand one of the things that I feel BotW and TotK are missing. Your objective progression is measured by you having more health(which is neutralized by enemies dealing more damage), dealing more damage(which is neutralized by enemies having more health), more stamina, more armor, and the Hero/Sage abilities. I don't even like the TotK Sage abilities very much, because it feels more like someone else is allowing you to do something rather than something you earned/found. There are so few actual milestone abilities/items in BotW and TotK, compared to almost any classic Zelda game, where finding the bow or the Pegasus Boots means you now have access to so much that you didn't just a few minutes prior. If I wanted to devote dozens of hours just to see "number go up", then I'd play OSRS.
@samueldrake6138
@samueldrake6138 2 ай бұрын
I think finding Echoes could simulate that feeling to a greater extent than BotW or TotK. Though Aonuma talking about how many Echoes that are in the game worries me that they may cease to feel special
@charliec.-lite1466
@charliec.-lite1466 2 ай бұрын
​@@samueldrake6138 The height of walls you can climb with the Tri-rod would certainly be dependant on how much charges you have. One charge = one "block" of vertical movement. So theoretically you could make it so that certain parts of the map are just inaccessable until you have enough charges.
@phlegmfiend
@phlegmfiend 2 ай бұрын
You already know the menu is going to be tiresome after a bit
@MRFISH-rs6sq
@MRFISH-rs6sq 2 ай бұрын
The echo list dude… they’ll never learn convenience
@oliverfalco7060
@oliverfalco7060 2 ай бұрын
I just expect you have an option to order it alphabetically 😅
@Blueissuperior
@Blueissuperior 2 ай бұрын
It has sorting, last used is the only one shown might not be that bad
@damianwozniak3946
@damianwozniak3946 2 ай бұрын
So just like tranditional Zelda games, nice. Jokes aside constantly switching items in menus has always been an issue of the series. Even OoT 3D with quick access to items didn't fix the issue completely.
@h445
@h445 2 ай бұрын
i had the same thought lol, a 1,000 items you have to scroll through. I hope they can change this to a grid type menu you can sort through by category.
@Ronin11111111
@Ronin11111111 2 ай бұрын
I don't understand how Aonuma can't see that those older games gave a different kind of experience, not a worse one. I think he believes the current games are the logical next step for the series, a betterment of the formula. It is not, it's just different.
@YoyMcFroy
@YoyMcFroy 2 ай бұрын
And that doesn't mean we had to abandon everything that worked before. It's like if 3d Mario refused to have power ups because "the new formula's better".
@ausgod538
@ausgod538 2 ай бұрын
@@YoyMcFroy You just dont seem to get that Mario is worked by a complete different team so its not relevant.
@YoyMcFroy
@YoyMcFroy 2 ай бұрын
@@ausgod538 you don't seem to get analogies my guy
@wifi961
@wifi961 2 ай бұрын
You don't seem to understand development cycles clearly.
@Ronin11111111
@Ronin11111111 2 ай бұрын
@@wifi961 What does dev cycles have anything to do with this? Please, enlighten me.
@Anon9729X
@Anon9729X 2 ай бұрын
I don’t mind the exploration aspect, all I want are classic dungeons back.
@oystersoup3434
@oystersoup3434 2 ай бұрын
So do I. I also want good stories/writing again.
@shrap3d
@shrap3d 2 ай бұрын
And music on world maps. The Triforce would be nice.
@ausgod538
@ausgod538 2 ай бұрын
@@oystersoup3434 zelda never had good writing.
@renren47618
@renren47618 2 ай бұрын
​@@oystersoup3434It's a 2D game and honestly, 2D Zelda games stories are mostly just there, ALBW had some interesting stuff but that's pretty much it.
@Wobble2007
@Wobble2007 2 ай бұрын
@@ausgod538 0_o OOT was an epic story driven game, at least in the context of the game it is, it feels like you were in a fantasy film, BOTW just didn't have the same impact, you could just go kill Gannon and finish the game in 10 mins.
@challengerjakku1943
@challengerjakku1943 28 күн бұрын
And this my friends is where I have to jump off the Zelda Fandom and just reside myself to playing my old favourites, and some of the 2D games I've yet to get to. GG Zelda; you had a good run.
@athorem
@athorem 15 күн бұрын
I suppose we can support Zelda-like indies, and more importantly stop buying the new Zelda games. That's about all we can do though.
@mattmcduhhh
@mattmcduhhh 2 ай бұрын
The thing I find interesting is that Aonuma believes that freedom will foster more creativity from players. However, online in TotK I saw very few people taking advantage of that freedom and instead most people just did the optimal solution (AKA Hoverbike). Sure there have been people that have done some really creative builds, but this is clearly not the norm from what I saw. Since going back and playing TotK, I have found I am being more creative after setting limits on what I can and can not do, (AKA no paraglider, no hoverbike). I think that limits on what you are able to do is what really fosters creativity.
@lif6737
@lif6737 2 ай бұрын
Part of the issue is also the internet today and our horrifying desire to maximize productivity in what is literally a game. People obsess over what's the most efficient way to do things, and then these ideas propagate over the internet so fast that most people don't actually experiment with games like this, they just copy the prevailing build.
@daridon2483
@daridon2483 2 ай бұрын
​​@@lif6737 Which basically means maybe the strengths of BotW/TotK would have been more prevalent if the internet wasn't there to give you the "Solve-it-all" options like the hover bike, and instead you have to find them on your own. There would have be more creative solutions found by each one individually, hell some would probably have discovered a variation of the bike by themselves and feel accomplished by that. Alas, times change, and the internet has to be taken into account now. PD: Maybe something similar would have happened if OoT was released now? Like it releases now and you would have content on the internet being things like "20 tips I wish I knew when starting out OoT" or a "All OoT heart piece locations" guide or "All bosses" with the classic spoilery thumbnail. Would the game have felt the same?
@shrap3d
@shrap3d 2 ай бұрын
I just wanted to play a Zelda game. Not legos. The build aspect of Tears is my least favorite part.
@user-nz8mx9ok9t
@user-nz8mx9ok9t 2 ай бұрын
Honestly, there was too much restriction in TotK. BotW is the better game. I should've been able to get the mask that takes me down to the underground factory without having to get the paraglider first. But they chose to put an arbitrary gate there. TotK is still good but there was disappointment in there.
@Excalibur5k
@Excalibur5k 2 ай бұрын
@@lif6737 i think its not so much the internet as it is gamers naturally optimizing the fun out of the game. the internet only speeds it up. i guess it probably should have been something the developers thought about while making it.
@Mswordx23
@Mswordx23 Ай бұрын
Aonuma saying why do you want to go back to a type of game where you're more limited or more restricted in the type of game where you're more restricted?" is baffling from a game design standpoint. He's a game designer so he should presumably know that just because you're given more freedom doesn't mean it's more fun. For example having cheat mode on in a game so you can do anything or have unlimited everything or infinite damage gives you more freedom but gets old fast.
@axyndey
@axyndey 29 күн бұрын
hes looking at the whole thing extremely naively, im baffled he's even a game designer like there's nuance to sh bro, sometimes people just want a straight-forward answer to things its like saying books should all be choose your own adventure style
@Ryanmiller70
@Ryanmiller70 Ай бұрын
I love reading the comments and counting every time some new era Zelda fan brings up sales as if that translates to quality. I guess Taylor Swift is the best musician alive to these people also given how crazy well her music and concerts sell.
@pitshoster401
@pitshoster401 Ай бұрын
The funniest part about that stupid sales argument is that BotW ironically would have sold poorly if it stayed a Wii U exclusive lmao
@akamer9430
@akamer9430 2 ай бұрын
I'm 18 years old and botw was the first 3d Zelda I played (except for playing skyward sword at a friend's house for like an hour when I was younger). Despite this my two favorite games in the series are majoras mask and links awakening, both of which I played in the last two years. There is clearly some appeal in that old style of game.
@Elliemaeggles
@Elliemaeggles Ай бұрын
Wow, me too! Though majora’s mask was my first game. I enjoy a game that seems like you’re actually working for something that will be impactful. Sure, TOTK had a good thing you were working for, but it was just way too big.
@tally.klecko
@tally.klecko Ай бұрын
I’m a bit older than you but have the same fav zeldas! never seen someone with the same favs in the franchise cool stuff
@LG555
@LG555 Ай бұрын
I think, Nintendo is always trying to make a game for people who don't have a favorite game in a franchise yet. Like you said, MM and LA are your favorites, so they kinda see you as a satisfied customer. Which also seems to be the reason, they can just throw everything out again after a game. Why make a game like OoT again, if there already is OoT?
@sukitron5415
@sukitron5415 Ай бұрын
18 yo here too Botw was my first game too, I've played OOT, SS and TOTK now and I gotta say OOT is probably my favourite along with BOTW so there is definitely an appeal to the original formula
@yamisarkar91
@yamisarkar91 Ай бұрын
Cheers 🌟🏆🌟 learning video game history
@emptyset1312
@emptyset1312 2 ай бұрын
I don't think we'll get another traditional Zelda any time in the near future, but with Nintendo, I don't think anything is ever truly set in stone. While they can be slow to do it, they can change course at times. After the Mario franchise slowly became sterile, and even the 3D games like 3D Land and 3D World fell more in line with the stagnant NSMB formula, things turned around during the Switch era - Odyssey represented a shift back towards a format more like 64 and Sunshine, which even Nintendo openly acknowledged. In the span of just a year, three different Mario RPG series returned, with remakes for SMRPG and TTYD and now the brand new Mario and Luigi game - all of this despite TTYD representing the 'old' vision for Paper Mario which the newer games distanced themselves from, and the fact that Mario and Luigi's studio, AlphaDream, went under. Though they aren't transparent about it, Nintendo does seem to respond to the sentiments of their fanbase Aonuma is a smart man. The increased freedom of the more recent games comes with its own drawbacks, and I don't think Aonuma is incapable of ever seeing those, even if based on some of his comments he might seem blind to them. Rather than being proof of a permanent change in course for the series, I think Echoes of Wisdom is more like an experiment into whether the sort of 'open-concept' design of the newest 3D Zeldas can work in 2D. I think that what works and what doesn't will be made clear. When it comes time to make the next games in the series for the Switch successor, what will those look like? I absolutely expect the next 3D Zelda to take the open-ended approach, and do so in a way that feels fresh, and not just be a Breath of the Wild 3. But how much potential does open-ended sandboxey 2D Zelda have beyond what Echoes of Wisdom can explore? Can that format sustain more games? You can only make so many 'experimental' games before figuring out what works and what doesn't. I think there's a world where we do go back to a classic Zelda... but probably not terribly soon. Maybe not even next gen.
@dablindscooter1973
@dablindscooter1973 2 ай бұрын
i can see them going back to tradition next gen with 2d zelda
@hododod246
@hododod246 2 ай бұрын
Bro I don't understand why it is so difficult to understand. Just because you don't like the game, it doesn't make games bad. Botw sold 30 million. I am repeating. botw sold 30 million. Lots of ps, xbox, pc fanboys who play nothing else but rdr2, god of war fell in love with this series after playing botw. These games expanded the fanbase 5-6 times.
@danieladdled
@danieladdled 2 ай бұрын
If classic means 35+ years ago, I can see a 2D game revisiting some of that style. If classic means "more OOO/MM/WW/TP" I can't see it happening.
@zacharymorris6918
@zacharymorris6918 2 ай бұрын
100% agree.
@lif6737
@lif6737 2 ай бұрын
Yeah, pretty much this. This is an era of experimentation, but there's nothing to indicate they wouldn't pivot back in the future. I think this is good for keeping the series from growing stale, even if I'm not a fan of the newer games. When they inevitably revisit some of the old design philosophies, I think it'll be better than ever, it just might not be soon.
@halkon4412
@halkon4412 18 күн бұрын
There’s a difference between “puzzles have multiple solutions” and “puzzles are so breakable that the same solution works for almost every puzzle in the game”. It should be obvious how the latter discourages creativity and experimentation, the exact things they were trying to encourage in the new games.
@mattvaughn8525
@mattvaughn8525 9 күн бұрын
Nintendo is overthinking Zelda soooooo bad. People don't even care about that shit. If they wanted to play an open world game they'd go play elden ring. Classic Zelda formula even with one solution to problems is why people love it to begin with. Zelda future looks like a cookie cutter open world just like the rest of them.
@webjoeking
@webjoeking 2 ай бұрын
Creativity is born from constraints. A beautiful painting exists because of its canvas. So I hope we will one day get a Zelda/Link with classic dungeons done in new ways.
@Wobble2007
@Wobble2007 2 ай бұрын
This is so 100% true, creativity is born from limitations, Mt. Iwata himself made this clear a long time ago.
@weatherman1504
@weatherman1504 Ай бұрын
Hmm, a bit convenient for ya to be saying that now, isn't it? That's not what your lot were saying back when people were talking mad smack about Zelda games being linear.
@serodio_petitseum
@serodio_petitseum Ай бұрын
​@@weatherman1504 because every single person on the internet has the same opinion as we all know
@weatherman1504
@weatherman1504 Ай бұрын
@@serodio_petitseum I'm just saying, it's awfully suspicious that people are suddenly saying that it's a good game now that it's convenient for their purposes of saying "Old > New". I'm not gonna be gaslit into forgetting that people absolutely railed the game back when it first came out for being linear, for being constrained. People talked mad smack on the game for not being like the old games of its time like ALttP. Now when it's convenient for their purposes of having ammo to sh¡t all over currrent new games, they're trying to be all buddy buddy with us fans of the "old" games as if they weren't the exact kinda people lambasting us when those "old" games were new. Well, I'm not having it. I don't forget or forgive easy, especially not for this bandwagoning parlor trick that squirrel boyo and his fandom are trying to pull. Edit: forgot to clarity that I'm talkin about LoZ:TP.
@smaaron_j_46
@smaaron_j_46 Ай бұрын
@@weatherman1504 damn, so the Zelda fandom has always had this old head issue? Ngl, the truth does hurt quite a bit. Can’t they just realize that they’re being miserable and ungrateful for once? :(
@Tooli888
@Tooli888 Ай бұрын
What makes me mad about Aonuma's claim is that he is basically saying that the old Zelda games had nothing to them and freedom is all that matters. While I like freedom, mixing it with restrictions can be really good, look at areas like eventide, the great pleteau, trial of the sword, they are all highlights of Botw for me and those parts are some of the more "restricted" parts of the game. And they work perfectly with Botw's open style.
@blakelandry9313
@blakelandry9313 9 күн бұрын
I mean, look at link between worlds a Zelda game that pretty much most Zelda fans like why it has an semi open world and linear dungeons with linear storytelling it literally does what everyone wants
@Ryker_11
@Ryker_11 2 ай бұрын
I dont like Aonuma's insinuation that the freedom of new Zeldas is inherently better than the older, more limited style. Both have their advantages, and I think it's ignorant to say one is just better than the other.
@notmarz45
@notmarz45 2 ай бұрын
No its called an opinion but also the new ones are all criticly aclaimed and sell great
@sparxskywriter2589
@sparxskywriter2589 2 ай бұрын
@@notmarz45 Most of the Older Zeldas are also critically acclaimed and sold great, what do you mean? Wind Waker, Twilight Princess, Link to the Past, The original game, Majora's Mask, and THE Ocarina of Time which is still widely considered one of the best games ever created.
@cheerfulgestalt3282
@cheerfulgestalt3282 2 ай бұрын
Aonuma's buttmad that Koizumi's Majora's Mask was far more popular than OOT and outperforms the current era of Zelda game. A game that was rushed at the end of the N64 lifespan and wasn't supposed to be amazing.
@bean_boy5264
@bean_boy5264 2 ай бұрын
I don’t think he’s implying it’s better, I’ve never gotten that impression from anything he’s said. This is just the design philosophy they’re having fun with for the time being, and once they’re bored with it they’ll move on to something else. I expect they’ll eventually go back to a more traditional design, albeit with modern innovations. I for one am very excited to play as Zelda for once, and to see a 2D title be completely reimagined
@Vanguard771
@Vanguard771 2 ай бұрын
​@@sparxskywriter2589there is a difference between 3-4 million selling great and 20-30 million selling great.
@Kujaguy
@Kujaguy Ай бұрын
A game is defined by its rules and boundaries.
@SideQuestStories
@SideQuestStories Ай бұрын
Yep literally the difference between a game and a toy.
@jarde1989
@jarde1989 Ай бұрын
I don’t want every single upcoming Zelda game to be a sandbox… I still want classic Zelda games too
@pandakeks8793
@pandakeks8793 Ай бұрын
You WILL play gmod Zelda, you WILL spend 70 dollars on reused assets.
@athorem
@athorem Ай бұрын
@@pandakeks8793 The only way to win is not to play.
@SideQuestStories
@SideQuestStories Ай бұрын
@@athorem Or make/buy something else.
@Vespyr_
@Vespyr_ Ай бұрын
That's unfortunate. You all gave Nintendo too much money on BotW so this is it forever.
@borkguy
@borkguy Ай бұрын
@@Vespyr_was my exact thought too. What incentive do they have to not keep doing this for 15 years until people finally get sick of it?
@Olimario34_
@Olimario34_ Ай бұрын
Aonuma going through the biggest "linear = bad" brainrot
@queen-of-trash
@queen-of-trash Ай бұрын
Or maybe that’s just not what they wanna make? Like… the team can decide going in a new direction without thinking the old direction was bad.
@Olimario34_
@Olimario34_ Ай бұрын
@@queen-of-trash except he explicitly said the old direction was bad?
@radicalizedonline7109
@radicalizedonline7109 Ай бұрын
@@Olimario34_- Then he’s washed, and needs to be put out to pasture.
@queen-of-trash
@queen-of-trash Ай бұрын
@@Olimario34_he said (essentially) “modernity allows for more open games and we want to fully embrace that”. I think creatives should make whatever they want.
@Unf0rget
@Unf0rget Ай бұрын
@@queen-of-trash You're reading it how you want to. He outright states he cannot see why someone would want a game with less freedom. In the context that the last two zelda game's worst design choices come from a blind adherence to maximum freedom, when just a pinch of restriction would help so much for puzzles, encounters, and knowing when players are ready for more complex anything, this is terrible. Restrictions are fundamental to building the rules of a setting. People might picture this means not having certain powers but really it means something like elden ring where you start in the starting zone and can then chose which difficulty of zone you want to go to next. Without restrictions everywhere is the world 1 so nowhere is world 2-8 because nintendo just refuses to make any corner of the map more difficult because it would restrict the player freedom to wander as they please with escalating obstacles they would have to overcome. The story could be still largely optional but it would take asking players to find specific ways to overocme the story beats they're skipping. A restriction that means not fighting ganon immediately. I can go on in more depth but I think my point is clear. There are work arounds where a more familiar story and challenge structure could be designed to have multiple avenues to approach. Instead all of that is trashed for maximum freedom. The lead developer outright stating he does not see any world where freedom being restrained is fun is worrying, but in the context of how TotK made the exact same mistakes of botw it's a clarifying quote. One that affirms what playing the game already convinced me of; that my time as a zelda fan is diminished until Aonuma gets a reality check or someone else takes the wheel.
@sithcar3435
@sithcar3435 2 ай бұрын
My first and favorite zelda game was Twilight Princess. Sure, the openness of the new games is great, but I just really liked the conciseness and quality over quantity of the pre-BotW games.
@BvLee
@BvLee 2 ай бұрын
Agreed. Plus, any time I think of Zelda music, TP’s OST is always the first to come to mind like Ordon village’s theme is pretty much home to me
@ianwilliams2632
@ianwilliams2632 2 ай бұрын
Same for me with Elden Ring vs Souls. I just like things to be concise and crafted. Open world has run its course.
@56ty_
@56ty_ 2 ай бұрын
Quality in botw and totk is far better than tp though.
@BvLee
@BvLee 2 ай бұрын
@@56ty_ I mean, that would depend on what you define as quality. If it's graphics, yeah, but neither of them were really impressive compared to other games from the same time period, so I would argue it doesn't really matter. The same goes for story because I feel that it's subjective whether you like one more than the other. If it's gameplay, then I'd say I prefer the sword skills and tp items over Botw's physics and sheikah slate, but I wouldn't say you were wrong for liking that better.
@56ty_
@56ty_ 2 ай бұрын
@@BvLee botw has the same attention to detail of the other Zelda games (if not more). Plus they realized a seamless open world. If we’re talking “quality”, botw and totk are by far the best in the series. Graphics, artstyle and music are on a different level as well. Just being honest. Never thought we’d get anything better than Koji kondo but here we are
@redbaronflyer8392
@redbaronflyer8392 2 ай бұрын
My favorite part of BOTW is the trek up to Zora's domain. Barring any exploits (i.e. bomb launching) or going via a very particular path and parasailing, you have to trek through this intentionally designed gauntlet, you can't climb because of the 24/7 rain, and the geography lacks any ways to parasail to skip large sections of it due to it being an upward climb. Only the great plateau and the great sky island ever provided something similar. I get the appeal of the "do it your own way" approach to puzzles, but what's the point when there's always one superior option? (such as rocket shield or ultrahand + recall)
@maxrn3923
@maxrn3923 2 ай бұрын
I love the path to Zoras Domain so much! I agree very much
@Unithrex
@Unithrex Ай бұрын
I agree, but I think you missed that there are some ways to climb up if you are clever enough by using small sections of wall. However, you still can't skip all of it and it does require time and effort to do that I think so I think it balances with the obvious path in the gauntlet.
@TheRealNintendoKid
@TheRealNintendoKid Ай бұрын
"what's the point?" Because it's FUN.
@TheRealNintendoKid
@TheRealNintendoKid Ай бұрын
@@maxrn3923 I actually kinda hated that part because all the lightning arrows making you drop your weapons was a pain in the ass, but it was an interesting challenge for sure.
@maxrn3923
@maxrn3923 Ай бұрын
@@TheRealNintendoKid i can see that but the way itself was just amazing
@kap1618
@kap1618 16 күн бұрын
It seems like the Zelda community is suffering from the same rut the Paper Mario community has been suffering through for years. I'm praying for you guys.
@ausgod538
@ausgod538 14 күн бұрын
Zelda community is a niche of the general public
@jamespuso1627
@jamespuso1627 14 күн бұрын
Paper Mario...oof, I loved the first one and I'll probably pick up Thousand Year Door but I'm low-key kinda glad I missed out on it the first time because if I got invested in it then I'd have been so bummed after. Same with Final Fantasy kinda
@datnastysalad5616
@datnastysalad5616 Ай бұрын
When you can solve a puzzle on your first attempt because nearly any solution works, it's not a puzzle, but the complete lack of one.
@johnleonard9102
@johnleonard9102 Ай бұрын
It's frustrating how Zelda has become a turn-based combat game with all of the menus you have to sort through while in the middle of a fight.
@Alam_Gutz
@Alam_Gutz Ай бұрын
I love turn based combat RPGs I'm curently having a blast with Octopath Traveler, but that kind of thing is NOT what I'm looking for when I start a Zelda game, the infinite scrolling in TOTK is the same iron boots bullshit that was universaly hated in the original Ocarina of Time.
@DonnieDaise
@DonnieDaise 2 ай бұрын
This would be less of a blow if actual 2d/3d zelda clones existed, but they are so scarce and for some reason always have been.
@pmnt_
@pmnt_ Ай бұрын
I think they are just hard to pull off, even if it looks so simple (speaking about 2D Zeldas). Tunic was a very good candidate, it feels like a real Zelda game until... you want to get the perfect ending and have to solve the most ridiculous, convoluted, escape-the-room type of puzzle I've ever encountered. It's suddenly felt like a completely different game.
@LaserFace23
@LaserFace23 Ай бұрын
This is actually why I'm most disappointed, there are plenty of Metroid-like games, plenty of fun platformers, but there are basically no "puzzle box" Zelda-like games that really nail that style. I think you need a certain type of creative mind to make a compelling Zelda-like dungeon, especially in a 3D space, and that type of creative and analytical mind that can think of all the moving pieces of a solveable puzzle is a rare thing. It's a gift Aonuma has shown himself incredibly proficient at using, with even the more mediocre (by Zelda standards) games always having cool dungeons built around an interesting central mechanic that were fun to solve. Aonuma was even hired into his position specifically because of his talents for creating real-life puzzle boxes, so I think it's a genuine waste of his abilities that he's choosing instead to specifically NOT design puzzles, and instead create sandboxes for players to mess around in with their gameplay mechanics. I understand if after 15+ years of building virtual puzzle boxes Aonuma doesn't want to do that any more, he can do as he likes, but it's like if Michaelangelo decided he didn't want to do marble sculptures any more; It's like "okay man, I guess I can't force you, but literally nobody else can do this like you can, I'm gonna miss your work."
@pmnt_
@pmnt_ Ай бұрын
@@LaserFace23 I think Michaelangelo was even annoyed by all those large painting commissions because he identified as sculptor. Edit: I think the "puzzle box" metaphor helped me to understand why I like the Zelda dungeons. On a surface level, the room-to-room gameplay is nothing special. Fight all enemies, find the hidden switch, light all torches, find the bombable wall. But overall, the rooms together form a puzzle box where you try to find the next moving piece. That's also the reason i like ALttP Randos. It changes the order of the moving pieces, basically a new puzzle box. ... Thanks!
@FrahdChikun
@FrahdChikun Ай бұрын
May I offer you a game called Veritus?
@pmnt_
@pmnt_ Ай бұрын
@@FrahdChikun you may. Instant wishlist.
@meloelebi1996
@meloelebi1996 Ай бұрын
Anouma sounds almost exactly like Miyamoto's old reasoning for not understanding why people like RPG's when he thought they were so restrictive.
@myfly4711
@myfly4711 2 ай бұрын
I didn't immediately catch it during the livestream so I wasn't quite sure why you seemed so hesitant. But when I went back and listened to what Aonuma was saying I understood the disappointment. For fans who were hoping a new topdown Zelda would be more traditional than the modern 3D games, it must be quite disheartening to hear him be so insistent to "break Zelda conventions" even in this style. I'm still very excited for Echoes of Wisdom but now I get where the feeling of hopelessness comes from.
@hist150project5
@hist150project5 2 ай бұрын
Saying "break Zelda conventions" is so ridiculous when they haven't made a game with these conventions in over a decade.
@wunderwalze
@wunderwalze Ай бұрын
Tbf tho even if Nintendo created the perfect classic Zelda, that still wouldn't bring back our childhood. If people really want to experience old school magic, the spirit of these games lives on within the people who love them and the new games they influenced. A new Zelda wouldn't be much different, except for the name. Why do people cling onto a brand? If anyone still feels like only Nintendo can make games good again, they're really asking for a company to make their life fun again, which can't be their responsibility.
@wunderwalze
@wunderwalze Ай бұрын
Ig complaining about the series is kinda part of being a fan tho, but it shouldn't make people actually sad. That makes me sad
@calvinbrinenestoris2357
@calvinbrinenestoris2357 Ай бұрын
​@wunderwalze I just think it would be incredibly fun to see how they would handle a classic-style game with their modern design philosophies.
@Kipper6464
@Kipper6464 Ай бұрын
After the hype wore off I was pretty disappointed to I’m autistic and Traditional Zelda is what I hyper focus on I love Zelda and the new games don’t hit the same for me I was hoping for a new 2D Zelda after hearing his words again…it hurts I hope we get a more traditional Zelda game one day!!!
@iconoclast485
@iconoclast485 2 ай бұрын
I am sad that I will never get a OOT experience with a Zelda game ever again. The restrictiveness is what made the world that they built so unique from one Zelda to the next. The exploration and finding specific power ups in dungeons that allow you to go back and revisit places you have already been and discover something new in those old places are some of the best parts of the late 90's early 2000 Zelda games IMO.
@christmasham4312
@christmasham4312 2 ай бұрын
Fromsoft does all that now 😊
@ianwilliams2632
@ianwilliams2632 2 ай бұрын
The golden age of games was about 1996-2003 imo. Nothing beats the atmospheres, design philosophies, clever puzzles/levels, etc., of that time. Dark Souls came close, and echoed the classics nicely. OoT and MM are simply the peak and summit of that era.
@DeadpoolX9
@DeadpoolX9 2 ай бұрын
The indie scene will come through
@landonhagan450
@landonhagan450 2 ай бұрын
@@ianwilliams2632 I'd expand that window to 2007. '07 was an absolutely cracked year and was probably the peak of traditional game design across the whole industry.
@FirstLast-yc9lq
@FirstLast-yc9lq 2 ай бұрын
@@landonhagan450 07 and 06 started a lot of bad trends in the gaming industry though. Mass Effect and Uncharted had a detrimental impact on game development
@EnderNecro
@EnderNecro 2 ай бұрын
Restriction also implies focus.
@MarkHogan994
@MarkHogan994 2 ай бұрын
"Focus" has become the most overused buzzword in the Zelda community.
@maliciousbugman
@maliciousbugman 2 ай бұрын
@@MarkHogan994 no, "linear" is.
@highdefinition450
@highdefinition450 2 ай бұрын
neither of those are buzzwords lol, they're the main points of contention between the two camps, of course people are going to talk about them lmao
@lif6737
@lif6737 2 ай бұрын
​@@MarkHogan994 "Buzzword" has become the most overused buzzword in the Zelda community.
@wifi961
@wifi961 2 ай бұрын
I'm sorry you have to think a little.
@thelastwindwaker7948
@thelastwindwaker7948 2 ай бұрын
Time to suffocate on more freedom, I guess. At this point Minecraft should just do a Zelda collab. “Ganon has destroyed Hyrule and it’s up to you to rebuild it!”
@radiorah768
@radiorah768 2 ай бұрын
😂😂
@Kooptj
@Kooptj Ай бұрын
Man I have no doubts that it will happen sooner or later
@boiwifeyasmr4U
@boiwifeyasmr4U Ай бұрын
God i hope they do the dungeon specific echo thing they you need. I want a zelda game with the openess of botw with the complex dungeon design of older games
@FloorEyes0_0
@FloorEyes0_0 2 ай бұрын
That quote by Aonuma will forever hang over this series
@ash8244
@ash8244 2 ай бұрын
Oh yes cause a 30+ year old series should never evolve and just make a link to the past in 3d again and again. So many fake Zelda fans in these comments.
@NimbusHero
@NimbusHero 2 ай бұрын
​@@ash8244 not agreeing with Aonuma makes you a fake fan now?
@sparxskywriter2589
@sparxskywriter2589 2 ай бұрын
@@ash8244 What the absolute hell is this response? Did you just legitimately read something else and accidentally respond to this one? What did he say that is AT ALL related to what you said?
@OceanicManiac
@OceanicManiac 2 ай бұрын
@@ash8244 Your open world is empty and boring
@lavallur
@lavallur 2 ай бұрын
@@ash8244 fake fans are the worse. i too am a real zelda fan. i love never having a critical opinion and practicing the downward facing dog in front of aonuma
@RavensbladeDX
@RavensbladeDX 2 ай бұрын
100% agree with Aonuma regarding Zelda. She's far more interesting if playing as her is it's own unique experience. Excited to play this when it comes out.
@silvereyes242
@silvereyes242 2 ай бұрын
Agreed! If she played exactly like Link, there would be no point in playing as her at all. It would be like simply palette swapping him with a female model otherwise.
@Skywreckdemon
@Skywreckdemon 2 ай бұрын
This game definitely looks like it's gonna be good, I'm just disappointed we'll never have anything like Twilight Princess ever again.
@silvereyes242
@silvereyes242 2 ай бұрын
@@Skywreckdemon same, that was my favourite Zelda game.
@AntiRiku
@AntiRiku 2 ай бұрын
​@@silvereyes242 Same. TP is such a gem.
@Gamer1288
@Gamer1288 2 ай бұрын
Zelda is a spellcaster so she should play like one.
@Valcuda
@Valcuda Ай бұрын
A while ago, I finally beat Twilight Princess, which I had growing up, but was an idiot and treated it like a sandbox. I absolutely loved it, way more than I like Breath of the Wild! It's linear, but that lets it tell story which I feel actively involved in! I watch as characters grow thanks to the events. And every dungeon is so exciting! Cause you get a new toy to play with and to learn, then the boss challenges your skill with it! It's linear, so it limits what I can do, but it gives the developer more control to do what THEY want to do! BotW just feels empty, I don't feel like I'm participating much in the story, all the important crud happens prior to the game! And dungeons feel like chores, I only need to complete them to get something to give me more health! They dont even LOOK unique! They're all just the same! It's quantity over quality!
@sengan2475
@sengan2475 Ай бұрын
I highly recommend the twilight princess manga
@spadezap9728
@spadezap9728 Ай бұрын
Am I the only one getting tired of them “wanting to break conventions” all the time now. There are some conventions we can keep
@SideQuestStories
@SideQuestStories Ай бұрын
It's like the "subverted expectations" of cinema. Unless you're doing it for a good reason, don't do it.
@thetraplord1564
@thetraplord1564 Ай бұрын
Breath of the Wild proved that Nintendo is willing to hear fan criticism if it's loud (and constructive enough). That's game's non-linearity was partially due to how people weren't a big fan of how linear Skyward Sword was. Tears of the Kingdom built off so much from Breath of the Wild's formula and they spent so much time with the new ultrahand stuff, but I don't think it's over for traditional Zelda elements.
@ronaldquinlan4791
@ronaldquinlan4791 2 ай бұрын
It sucks to see that aonuma seemingly doesn't recognize the strengths of the more limiting design of the older games. Maybe devs themselves felt limited while making those games either by hardware or deadlines. I think the best we could hope for is that they somehow rediscover those strengths eventually over a very period of time
@cheke__hs
@cheke__hs 2 ай бұрын
The devs were indeed limited by the technology of their time, but also by their inability to question the status quo. Ocarina set the standard for the classic 3D formula, yet they _already_ couldn’t make that game more open because jumping to 3D meant they couldn’t keep the openness they would’ve wanted due to technical limitations. From there, even simple things such as Link not being able to jump were literally never put into question. You can only guess how many more things were left untouched because they didn’t feel like changing things up. But then they took a huge risk with BOTW and it paid off several times over when compared to any other Zelda, 3D or not. Breaking conventions is and seemingly will be the norm now because that’s what the majority wants, and ultimately, they’re _good_ games.
@SideQuestStories
@SideQuestStories Ай бұрын
They've forgotten how to design puzzles.
@Unf0rget
@Unf0rget Ай бұрын
Never mind the flawed open world and puzzles, the fundamental misunderstanding of older zelda title's appeals is disheartening. Aonuma doesn't seem to understand that appeals are flexible and that his newer titles are different games down to their core whcih appeal to different interests. Interests that have a lot of overlap with many zelda fans, but not nearly all zelda fans. And no subgenre sweeps people away into what they think they have rather than what they've got like open world games do. The sting of botw was finally rendered too real when totk made the same mistakes. It seems no matter what, for every new wonderful ip (splatoon) an old fond ip must change for the worse.
@KevZ7.
@KevZ7. Ай бұрын
Zelda didn't changed for the worse
@Unf0rget
@Unf0rget Ай бұрын
@@KevZ7. That really depends on what you value within the games. Considering that what I value is being put in, just poorly, is why I say they're worse. I'm sure you have plenty of fun with the parts of the game I don't care for.
@BoeBins
@BoeBins 25 күн бұрын
That Aonuma quote is so out of touch it's insulting.
@fiercedeitygaming6210
@fiercedeitygaming6210 2 ай бұрын
I have been subbed for upwards of 3 years and you have failed to alienate me. Do better.
@LittleBeanGreen
@LittleBeanGreen 2 ай бұрын
I appreciate your level-headed takes on a lot of this Zelda stuff. As someone who is newer to the Zelda-content-creation side of things, it's amazing how ardent, antagonistic, and unassailable people are about their position on what I consider to be a very interesting moment in Zelda history. I too am cautiously optimistic about Echoes of Wisdom and I think its gameplay is going to work better in the 2D world but....time will tell. Stay strong, my brother in arms.
@marcus7252
@marcus7252 Ай бұрын
This video and the comment section made me realize, that I am in fact not alone in missing the old style of Zelda. I was really hoping for the next grezzo zelda to be a classic zelda. It's okay if mainline zelda goes wherever it is currently heading, but I kinda hoped eiji would allow the classic zelda style to stil exist and maybe let grezzo come up with a new game in that formular. Echoes of Wisdom looks amazing, no doubt, it's just sad to think that an era is really finally over.
@RedBeard-qw4hc
@RedBeard-qw4hc 2 ай бұрын
I see a lot of people putting Botw and Totk in the same bag. Or saying that Totk fixed what Botw did wrong. But the thing is, I still had an adventure in Botw because I couldn't just zonai-fly into a set location. It still had limitations. Whereas Totk tells you to go wherever whenever and so it feels more like I doing Unisoft open world check-list minus the markers on the map.
@GodUsopp6620
@GodUsopp6620 2 ай бұрын
You control what buttons you press
@capngeeoff
@capngeeoff 2 ай бұрын
Hmm if you used an infinite items exploit to achieve these results, then it was cheating
@highdefinition450
@highdefinition450 2 ай бұрын
​​@@GodUsopp6620you can't blame people for interacting with the game the way the game intended them to lol. they encourage you to use zonai devices and skydive all the time, and they populated the world with nothing that makes it worth walking instead of taking the faster route. i don't think it's fair to expect people to play with self-imposed challenges and rules just to make it fun tbh lol it would be kinda like telling people who want pokemon games to be a little harder to just do a nuzlocke or something. like yeah, it's an option, but that doesn't really solve the overall problem lmao. it's a fair criticism of the game design
@Marikus_Eternal
@Marikus_Eternal 2 ай бұрын
I feel like the Wind Temple quest was more of an adventure than the entirety of BotW
@amandaslough125
@amandaslough125 2 ай бұрын
​@@Marikus_Eternalmaybe by visual spectacle. It's a lack luster dungeon and a poorly written story arc.
@aetherial87
@aetherial87 2 ай бұрын
Mean things to each other
@bananatrimmer1204
@bananatrimmer1204 Ай бұрын
I hate you
@finiraelkhami8251
@finiraelkhami8251 Ай бұрын
Your mean comment caused me to reply
@nlald
@nlald Ай бұрын
@@finiraelkhami8251Pretty average tbh
@futuza
@futuza Ай бұрын
@@nlald mid at best
@starrunner2838
@starrunner2838 2 ай бұрын
This video is fueled by Monster Energy
@highdefinition450
@highdefinition450 2 ай бұрын
what did he mean by this
@Naspheratu
@Naspheratu 2 ай бұрын
@@highdefinition450its an energy drink joke he made from watching the trailers, he was like hes “high” from energy drinks so hes not thinking straight
@BiZkWiK87
@BiZkWiK87 2 ай бұрын
It's kind of wholesome witnessing a man go through his energy drink arc this late in life.
@CorruptionManX
@CorruptionManX Ай бұрын
​@@BiZkWiK87I drank energy drinks for the first time now, after I turned 30, and as I consider that I have lived long enough, I don't intend to go back.
@BiZkWiK87
@BiZkWiK87 Ай бұрын
@@CorruptionManX ah. I had way too much throughout my 20s. Just water and coffee for me now.
@louie6931
@louie6931 Ай бұрын
Ironically enough, although there are seemingly infinite possibilities in terms of how to complete the game, I have absolutely no desire to replay BotW and TotK. True replay value for me personally lies within the older games.
@Breeze926
@Breeze926 Ай бұрын
My biggest problem with Tears of the Kingdom was not that the puzzles had many solutions, but that the same solutions worked for multiple puzzles. This game also seems to have more limits with the number of Echoes, being 2D, having no glider, being unable to climb, etc. As long as this game doesn't have an equivalent to Rocket Shields or the Ultrahand, Recall, Ascend combo I hope it can be that perfect middleground between old and new Zelda, offering tight puzzles that don't ask to be solved in one specific way. I was skeptical of this game as soon as I saw the main ability and the Tears of the Kingdom quick menu. I was like "Oh no not Autobuild and the Fuse menu again", but the more I think about it the more I think I will enjoy this game.
@michaelrobinson4266
@michaelrobinson4266 2 ай бұрын
A puzzle is not a puzzle without limitations. If there is no problem to solve or the solution is always the same, there is nothing to be puzzled about (cutting a tree vs gliding). ToTK and BoTW gave you the tools and limitations early and used the world to allow you to recontextualize your limitations, but I think what is missed in this approach is the act of receiving a new item/ability that allows the world to be reframed through a decrease in limitations (a la animal well).
@DeadpoolX9
@DeadpoolX9 2 ай бұрын
Was a hookshot really so much to ask for?????
@landonhagan450
@landonhagan450 2 ай бұрын
@@DeadpoolX9 TotK was MADE for a hook/clawshot. The game feels genuinely incomplete without it.
@highdefinition450
@highdefinition450 2 ай бұрын
​@@landonhagan450crazy that they didn't add it. makes so much sense with the sky islands lol
@Silas_MN
@Silas_MN 2 ай бұрын
if every solution to a puzzle is viable, then there’s no reason to ever try anything differently
@michaelrobinson4266
@michaelrobinson4266 2 ай бұрын
@@Silas_MN For sure. I found during ToTK that I would reuse many of my creations to solve different problems. In some ways the discovery of a well crafted puzzle disappears. One positive thing about metering out tools/abilities throughout a game is that you tailor that sense of discovery and make more complex puzzles that use the interesting restrictions of the items/abilities to provide novel and thoughtful solutions. In this regard I think the open world aspects of the Zelda franchise are at odds with the puzzle of nature of their worlds.
@Tigerbro6
@Tigerbro6 2 ай бұрын
its not just nostalgia lol I just want good dungeons again
@notmarz45
@notmarz45 2 ай бұрын
Zeldas not about dungeons anymore old man
@sparxskywriter2589
@sparxskywriter2589 2 ай бұрын
@@notmarz45 Okay, this one is just obvious bait
@56ty_
@56ty_ 2 ай бұрын
It is only nostalgia lol try to tell me that most past dungeons are better than Totk’s with a straight face
@highdefinition450
@highdefinition450 2 ай бұрын
​@notmarz45 it's about collecting mushrooms and eating wood, thank you mr. aonuma very cool
@56ty_
@56ty_ 2 ай бұрын
@@highdefinition450 yeah tell me cutting grass to find hearts (??) was better lol
@jjkthebest
@jjkthebest Ай бұрын
That quote hurts so much every time. How can the guy be so close minded?
@Vespyr_
@Vespyr_ Ай бұрын
Japan prides itself on being unchangeable. The more you ask them to change and adapt, the more they hunker down into themselves.
@sengan2475
@sengan2475 Ай бұрын
​@Vespyr_ except this is a very new take from him
@Vespyr_
@Vespyr_ Ай бұрын
@@sengan2475 My point is that you should expect this unfortunate viewpoint to be long-lasting, and resistant to change.
@DanielMazahreh
@DanielMazahreh 26 күн бұрын
YOU are the closed-minded one here. Tears is a masterpiece due to this improved system.
@indiesongwriter5474
@indiesongwriter5474 Ай бұрын
Aonuma, you disappoint me deeply.
@Midnitethorn
@Midnitethorn 2 ай бұрын
Oot, MM, WW, and TP will always be my favorites. The worlds, characters, dungeons, and stories are unmatched. I wanted to love BoTW and ToTK just as much, they had a lot of promise, but fell short on all these things.
@DeadpoolX9
@DeadpoolX9 2 ай бұрын
It feels like the fucking Sonic Team problem. TotK and BotW were like on the CUSP of absolute greatness. All they needed was a through line (more involved character quests (we already like these characters we just want more of them), more involved dungeons (actual sprawling multi leveled dungeons with each room having a puzzle and those puzzles tying into bigger puzzles in a unifed theme), more permanent upgrades from the dungeon (fuck the champions abilitys and fuck the sage abilities I want a hookshot, just any more permanent items)) That's all it would have taken to satisfy everyone and leave a mark on the generation but they're like "nah lets do something else" Hell they're not even gonna release DLC for TotK like they did with BotW.
@Midnitethorn
@Midnitethorn 2 ай бұрын
@DeadpoolX9 agree with all of this. It's like they were so close but just couldn't reach the finish line.
@highdefinition450
@highdefinition450 2 ай бұрын
​@@DeadpoolX9it's crazy to me how there was no hookshot in totk lol. traveling from one island to another, hitching a ride on like a bird or something, idk, it could have made traversal in the sky so much cooler i think lmao
@merleetomlin6218
@merleetomlin6218 2 ай бұрын
It's been nearly two decades since TP and with every new installment to the Zelda franchise it feels like they are getting farther and farther from the classic formula. Ya know, the one everyone loved. I don't necessarily mind that these new games exist, but it would be nicer if we could also get one closer to Zelda's roots to appease the "long-time fans."
@merleetomlin6218
@merleetomlin6218 2 ай бұрын
@@highdefinition450 I remembered hearing there would be sky islands and thought it would be a perfect opportunity to introduce Loftwings as a sky mount to the newer titles. Then I saw the trailer introduced mechanisms... I was severely disappointed...
@RH1812
@RH1812 2 ай бұрын
Musicians also limit instruments they use to challenge themselves. As you said, the challenge of limited options can be even more creative in its own right
@highdefinition450
@highdefinition450 2 ай бұрын
yea the new games are only hard because the monsters hit hard. not once was i ever stumped about what to do in a shrine or a dungeon lmao, i could always just fly a rocket straight to the end. i liked having to think critically, idk lol
@b3llydrum
@b3llydrum 2 ай бұрын
This is a dumb analogy and doesn't work in this scenario. You straight up are arguing you can be more creative and expressive in solutions to problems in Link's Awakening than you can in Echoes of Wisdom. Lol. Lmao, even
@amandaslough125
@amandaslough125 2 ай бұрын
​@@b3llydrumbut it's true. How soon after release do you think the internet will find the most optimal bed set up or whatever to take out most enemies and puzzles on the map? It's not like older games where your sword was your tried and true method of attack, but you were rewarded in combat for using various weapons to kill enemies faster. You had to think to try it. The new style everything works. And anything more creative usually involves a lot of extra steps of tedium before being executable.
@DanielGarcia-rx3kt
@DanielGarcia-rx3kt 2 ай бұрын
Hell, look at OoT. The tunes you play with the ocarina revolved around FIVE NOTES and the composer used them to write music. And they're legendary. Creativity through restrictions can be AMAZING.
@Nastara
@Nastara 2 ай бұрын
But it doesn’t apply to old zelda because there is only one way to do things. That’s fine but it’s a bad arguement for wanting one solution zelda back
@averagesoul8256
@averagesoul8256 2 ай бұрын
crazy to me that in this short 3 minute clip of gameplay you can see more enemy types than tears
@amandaslough125
@amandaslough125 2 ай бұрын
BotW and TotK have less enemy variety than Zelda I. FSA and TP have the most enemies at roughly about twice as much in comparison. Most games have around the 70 mark.
@omensoffate
@omensoffate 2 ай бұрын
@@naproupiyou mad
@tolypolonty5766
@tolypolonty5766 2 ай бұрын
I never felt totk had poor enemy variety. In fact it added a bunch. Maybe it's less than other games but it's not something I found any issues with.
@highdefinition450
@highdefinition450 2 ай бұрын
​@@naproupiyou are also here whining my guy lol, you are not above wasting time interacting with things you don't like. it's honestly even more pathetic to come into the comments to laugh at people criticizing the game than it is to criticize the game a year after it released tbh lol.
@RavenGamingOverLord
@RavenGamingOverLord 2 ай бұрын
You sound like those elite Zelda fans
@Leord24
@Leord24 Ай бұрын
The thing about the old Zelda games is you feel more rewarding, like in a dungeon in a link to the past there is a button you need to press but if you get off of it it will close a door, and there’s 4 statues but you don’t know you can move one, so when I accidentally moved one I felt so satisfied to see what I came up, that is the issue with TotK, like obviously it wants you to try things but it doesn’t encourage you to do it, like you can do an amazing super car to move all around Hyrule, or you can do something simpler but more practical which starts to get kind of boring.
@rustybiscuit398
@rustybiscuit398 2 ай бұрын
I’m not sure how I feel about the quote from Aonuma. As someone who was very late to the Zelda franchise going back and playing the older games has been extremely fun. And it shows what the freedom of BOTW and TOTK takes away to achieve their design. But also I can empathize with Aonuma for how long they’ve worked on the franchise feeling Burt out by the limitations. Also with the ultimate freedom approach they can all but guarantee everyone has a unique experience in some way. It sounds very enticing and easier in a way than adding a unique power or system to build a game and dungeons around. Regardless the game looks fun and great video!
@landonhagan450
@landonhagan450 2 ай бұрын
I think the biggest issue with the quote is the mischaracterization of critics. It's both condescending and incorrect in a way that says a lot about his mindset. To come to that conclusion he must've never actually listened to any of the critics, just assuming they have nothing of value to say, which doesn't bode well for the future.
@Wolfgang_von_Caelid
@Wolfgang_von_Caelid 2 ай бұрын
My issue is with something that the KZbinr DJ Peach Cobbler mentioned in his Elden Ring video; where do you go after going the open world route? I have no doubt that Miyazaki is totally cool with reducing the scale of his future projects, as well as his fans. But a massive series/company like Zelda/Nintendo? I don't know, man. Imagine if God of War went back to the old style. It's inconceivable, they would *never* do it. I think it's similar with Nintendo, they saw the insane sales of the last couple open world Zelda games and are going to want to *increase* the scale, not decrease; why would we "downgrade" our games? Think of the sales, they'll plummet! That's the logic, and I hate it.
@Z50nemesis
@Z50nemesis 2 ай бұрын
What you have to take into account is that people have been shitting on Nintendo for not innovating zelda for at least 15 years . Basically all 3d zeldas were criticized for being just another ocarina of time. I dont agree with that , but that was the popular opinion
@highdefinition450
@highdefinition450 2 ай бұрын
honestly if he doesn't like making zelda games anymore, he should just retire or go make the kinds of games he wants elsewhere. with the influence i assume he has at nintendo, he could probably get a new ip approved. probably easier said than done but still, it kinda sucks that he's transforming the series into something else because he's bored with it. i'm sure a ton of other capable people would love to design a zelda game lol
@Sephirothkingdom782
@Sephirothkingdom782 2 ай бұрын
@@Wolfgang_von_CaelidI think atleast in elden ring you can still just structure the game to only do the main quest and it’ll still feel satisfying. I don’t feel that way with totk/botw.
@chastermief839
@chastermief839 Ай бұрын
4:25 as soon as you cut to this area of great plateau i already knew exactly what you were going to bring up. This was a good tutorial moment because it does teach you to think about the environment as a truly malleable 3D playground. But remember being disappointed when i replayed this area for a second playthrough, because i realized "i don't think I ever used a tree to cross a gap except for this one exact chasm". Once you get the paraglider and some stamina upgrades, there's no need to ever engage with the environment in this way, you can just climb and fly over every obstacle.
@saricubra2867
@saricubra2867 Ай бұрын
Tears of The Kingdom is so, so much better. The only thing that i don't like is the plot which is melodramatic BS and i miss the depth of Twilight Princess's sword combat (i would dream if that game had significantly harder AI or more damage, it would be basically an extremely fast paced FromSoftware game)
@philllllllll
@philllllllll 2 ай бұрын
Like I've said for many video games in the past: if you make every approach equally viable, you fail to make any of them feel distinct. If every single level has an air vent at the start for the sneak approach, an accessible security terminal for the hacker approach and a crowded main corridor for the guns blazing approach, then you never need to adapt to new situations and come up with creative solutions brought up by the limitations of your build/choice of approach.
@SideQuestStories
@SideQuestStories Ай бұрын
Heck even that example would be better because you could at least put care and time into each of those solutions.
@philllllllll
@philllllllll Ай бұрын
@@SideQuestStories Make the hackable computer be in the middle of the crowded corridor. Make the stealth vent only accessible on your way back. Make the straight hallway full of turrets that need to be disabled for you to be able to go in guns blazing without dying There's all sorts of ways of mixing things up to force players to vary their approach instead of making each individual approach equally viable in all missions
@SideQuestStories
@SideQuestStories Ай бұрын
@@philllllllll Sure, but I'm saying that even if you don't you'll still get something better than pure linearity.
@philllllllll
@philllllllll Ай бұрын
@@SideQuestStories I disagree. Linearity isn't a flaw. Super Mario Bros. on the NES is linear as heck and still a fantastic game. Giving the player choice doesn't automatically make a game better.
@jpa3974
@jpa3974 Ай бұрын
Aonuma uses the mentality of a guy who is designing toys, not video games. His phrase about limitations makes perfect sense for someone who is designing toys. A good toy is one that is versatile, that the child can use in infinite ways in their imagination. But this is not the logic of a good video game, quite the opposite in fact, a good video game is all about restricting the player (i.e. forcing them to follow rules), and from this restriction, generating a new type of activity that requires a series of skills from people. That's why adults play video games, but don't play with toys. Aonuma's Zeldas are great sandboxes for children to play in. On the one hand, it's good, it makes a lot of money for Nintendo. But one rule that people have learned to follow in the entertainment business is that you should never appeal only to children, you have to have something that appeals to adults as well, and in my opinion, Aonuma doesn't understand that vision. Zelda TOTK served to make adults finally start to realize that the sandbox formula doesn't necessarily add anything of value to them, and with this new Zelda, that's all going to become even clearer. Basically, Zelda is going more down the path of Minecraft and Roblox, pure fun for kids, than the dungeon crawler, combat and puzzle-solving path that appeals to adults. And this, despite being monetarily advantageous for Nintendo now, could be disastrous in the long run.
@KitCloud1
@KitCloud1 Ай бұрын
Sandbox gameplay isn't just for kids, by the time minecraft came out I was in my 20s & I still vastly prefer both it and BotW to the OoT formula.
@MarshallTheArtist
@MarshallTheArtist 2 ай бұрын
You are lacking in taste, old, and resistant to change. Your open world games are empty and boring.
@sawdust8691
@sawdust8691 2 ай бұрын
Make sure to also unsubscribe. (He didn't say you couldn't subscribe again right after though)
@Drew-im7is
@Drew-im7is 2 ай бұрын
+1 for algorithm
@redbaronflyer8392
@redbaronflyer8392 2 ай бұрын
"I'm playing both sides so I always come out on top"
@morp9426
@morp9426 2 ай бұрын
Mean things
@nugget3687
@nugget3687 2 ай бұрын
Than why do I have so much fun playing them if they are boring?
@skullkid7989
@skullkid7989 2 ай бұрын
I wish it had the link between worlds art style but I’m fine with this
@beetlebottle
@beetlebottle 2 ай бұрын
me toooo they really should bring that style back
@highdefinition450
@highdefinition450 2 ай бұрын
eh i like this one too lol it's pretty unique
@bullymaguire9987
@bullymaguire9987 2 ай бұрын
​​@@highdefinition450It's cute, but pretty lifeless because it doesn't allow for much facial expression.
@lilylollielegs34
@lilylollielegs34 Ай бұрын
Yeah I love the link between worlds art style. Actually it’s just overall one of my favourite Zelda games.
@JoJoboiWav
@JoJoboiWav Ай бұрын
@@beetlebottle They should even make a new Zelda game replicating exactly the art style of ALBW's artworks, not only the game itself. It's definitely possible nowadays and it would be INSANE
@RhinoMaan
@RhinoMaan Ай бұрын
I think that it's pretty simple to appeal to all players. Make the dungeons linear and the main exploration open world. Bring back dungeon items that will allow you to get into temples at certain times so that you can build story. I think that is the best direction zelda could take.
@Scharfster
@Scharfster 2 ай бұрын
This is feeling oddly reminiscent of the Miyamoto having the Mario games be no longer creative or interesting. It's almost as if the older you get, the more jaded and tunnel-visioned you become.
@maliciousbugman
@maliciousbugman 2 ай бұрын
To be fair there was also the solid decade or so Aonuma kept pushing the Wind Waker artstyle constantly. Seven freakin' games had that art style, each (but one) starring different Links that look 100% identical to each other. He basically tried to make Wind Waker's style the New Super Mario Bros of Zelda, if that makes sense.
@JoJoboiWav
@JoJoboiWav Ай бұрын
@@maliciousbugman And he was right. Now, Toon Link was replaced by that lego ahh type of sh!t, and it's infinitely worse and it's extremely inexpressive and way too childish whereas Toon Link's art direction was the perfect compromise between stylization action and seriousness, without the edginess of the overly realistic Zelda games. I still can't believe they killed him with Triforce Heroes then never touched him again since then.
@PhantomHalf
@PhantomHalf 2 ай бұрын
Its sad to think that another twilight princess, majoras mask or wind waker will never be made.
@ThomasCpp
@ThomasCpp 2 ай бұрын
If openness and player freedom was always better, I would never play a Zelda game when Minecraft exists.
@mr.awesome6011
@mr.awesome6011 2 ай бұрын
This makes no sense as they are both very different games and off their own sense of freedom.
@andersonpallot8784
@andersonpallot8784 2 ай бұрын
@@mr.awesome6011 I think that is kind of the point.
@rpgfanatic9719
@rpgfanatic9719 2 ай бұрын
Minecraft blows because all you do is build generic crap, and fight with bad combat.
@ausgod538
@ausgod538 2 ай бұрын
@@andersonpallot8784 its not a good point.
@parrot998
@parrot998 Ай бұрын
​​​​@@rpgfanatic9719You wanna know the biggest irony? Minecraft used to be good. Back in the Alpha and Beta versions of the game. And do you know why? Because it had limitations and gave you problems to solve through it's difficulty balancing and enemy AI. Spiders trampled crops, creepers could see through walls, fires were faster and more dangerous, food was limited unstackable and less powerful, there was no sprinting, no OP villages and way fewer loot chests to find, and night was basically unsurvivable unless you lit up and walled off an area. (which pushed you to engage with building mechanics to make the environment you might spend as much as half the game in aesthetically pleasing) Even once they added beds they initially didn't solve night cuz you could have nightmares which would wake you up and spawn enemies... It was like flipping a coin as to whether you could skip the night... And all of this combined with the simple game mechanics and synergy between game mechanics organically created problems that you had to solve through building. So even the game that is about building what you want was significantly better with more limitations.
@creeperkinght1144
@creeperkinght1144 Ай бұрын
I remember hearing a quote or something along the line when I was listening to discussion about modern vs classic Minecraft, and I think it fits this situation as well "The more limited a player is in an environment, the more creative they will be, therefore will be more satisfied."
@samueltitone5683
@samueltitone5683 2 ай бұрын
BIG LINK BETWEEN WORLDS! THAT’S ALL YOU NEED TO DO TO MAKE ME HAPPY AONUMA! It’s really weird how the Zelda team refuses to learn from Elden Ring’s success. The legacy dungeons are what made that game, and from what I’ve heard Shadows of the Erdtree is going the extra mile to make the catacombs more unique and enjoyable to explore.
@weatherman1504
@weatherman1504 Ай бұрын
Hmm, awfully convenient. I remember people talking shiz about that game back when it came out...
@calvinbrinenestoris2357
@calvinbrinenestoris2357 Ай бұрын
Keep in mind that all games coming out around now have been in development since well before Elden Ring released.
@Booksds
@Booksds Ай бұрын
I’d argue Link Between Worlds also isn’t a classic Zelda game either thanks to the item rental system
@calvinbrinenestoris2357
@calvinbrinenestoris2357 Ай бұрын
@Booksds it's the closest we've gotten in the last 2 generations. Still a VERY good game (my personal Zelda top 3), but it'd still be really nice to see a Zelda game that can do the dungeons/any-order while still having the key items be found through exploration and progression instead of in a shop like in ALBW or mostly not using key items at all like in BOTW/TOTK. Also the fact that ALBW rips SO much from ALTTP creatively speaking along with the whole map doesn't help. Once again I love ALBW, but a new 2d Zelda game without these flaws would be ideal.
@SideQuestStories
@SideQuestStories Ай бұрын
ALBW isn't perfect, the way it handles dungeon items means that puzzle ideas can't progress. Same issue as BotW/TotK shrines.
@marbsphere
@marbsphere 2 ай бұрын
From a game design perspective, the limitless freedom new Zelda offers is definitely more interesting compared to single solution puzzles which have already been done in many other games. So I can see why Aonuma doesn't see the value in the old Zelda formula, but personally, I just don't find a puzzle which can be solved in any way to be as engaging. It always feels like I'm breaking the game which isn't as satisfying as finding the intended solution. It was really cool in BOTW because we had never seen that kind of puzzle before, but I already felt bored of the concept while playing TOTK. I'm gonna be a bit disappointed if this is the only style of puzzle we get in future Zelda games.
@thesnatcher3616
@thesnatcher3616 2 ай бұрын
Not really related, but I always found it odd that there was this huge divide between Zelda fans who preferred the og classical design of single solution puzzles with a steady consistent progression through the world and the newer fans who are into the more open air elements where they can bend the physics engine as they so please to make their own solutions. Cause that divide is practically nonexistant in the mario fandom. Mario 64 was all about the freedom to get stars in whatever way you wanted(with skipping them being an option), with a movement system so versatile and exiciting, that it enthralls speedrunners to this very day, deliberately being very distinct from Super Mario World. Maybe it's because 3d mario games did a better job at bridging the gap(oftentimes having both open exploration collecathon segments, as well as straight up platforming bonus rooms and challenges?) than the modern zelda titles? I'm just saying that you won't really see the mario fanbase clamoring for the return of the bit by bit classical platforming style of his nes, snes, and ds days the same way Zelda fans do for their older titles. The most controversial part of the mario fandom was just how they keep reusing the same enemies, which is a complaint that is also nonexistant in the zelda fandom funnily enough. I just find the whole situation involving the two fanbases really interesting lol. Love both franchises btw. Just giving food for though.
@Lmmmn
@Lmmmn 2 ай бұрын
That’s because there wasn’t a divide. 3d Zelda’s didn’t replace 2d, we still got them. It would be like if the new 3ds 3d games replaced the Mario 64 style 3d games. I don’t dislike the new Zelda games but it shouldn’t be suprising if some people like theme park style games over sandbox style games.
@porchugawhale9938
@porchugawhale9938 2 ай бұрын
I'm not sure how much merit my response provides, but I wanted to analogize this design perspective to the souls-like boss design, even elden-like boss design that we have seen emerge in fromsoft's games. Consider a souls boss as a puzzle synthesized from reaction time, observation, spatial awareness, and rhythm. Most every attack that fromsoft designs can be 100% of the time perfectly dodged with the B-button dodge roll (one exception being elden beast's blasted elden stars attack). Many people consider it an art and an achievement to defeat a boss only within the self-imposed limitations of the on-demand i-frames granted by the roll, simply because the artists working at fromsoft have specifically paved this rocky road for the pilgrims looking to traverse it. And yet, we see in Elden Ring the freedom to opt-out of this experience with mage builds, spells, ashes of war, buffs, and so on, because the developers realize that this experience is not for everyone and therefore afford the player the opportunity to grow wings and fly outside the box with infinite mp and massive laser beams. For many players that is the joy, the same joy that those experience who indulge in the multitude solutions of the TOTK puzzles. Similarly, I posit that the same dichotomy of limitation and freedom exists for these newer zelda games, albeit in a more nebulous form. We see in so many cases the nudging toward the correct solution in a TOTK shrine where you build a vehicle with specific qualities to traverse some obstacle, (I am immediately reminded of one where link must make a paddleboat, attaching big wooden boards to wheels to provide ample forward thrust to travel against a stream). The possibility always exists though to make a flying machine and skip everything; basically, you only need to engage in the puzzles if you want to. I imagine the same will occur in this echoes of wisdom game, where there will always be the most 'intended' solution but the player can always choose to implement their solve-all solution and skip the trouble. Basically, limited puzzle design for zelda games is not dead yet, is my thinking. Just wanted to connect these two ideas and if it inspires someone to chip in with their two cents then all the better for them.
@thesnatcher3616
@thesnatcher3616 2 ай бұрын
​@@porchugawhale9938 To be fair, even a lot of those "free" mage players still need to put in a little bit of work to get that super easy experience. Especially since they'll be way more fragile than the traditional strength build. And that "flying wizard laser" option is only avaliable if you spec into it and make a build around it(not to mention I heard it doesn't even work on certain boss fights that are either faster or have magic resistance). It's not like every Elden Ring/Souls player will have access to it.
@TheBriguy1998
@TheBriguy1998 2 ай бұрын
​@@porchugawhale9938 I think the difference between the examples in you comparison, and why From's implementation of this dichotomy is better, is that when facing certain obstancles in "Souls" games, there are factors that FORCE you to interact with them, at least to some degree. Even a spellcaster build will often find themself in scenerios where they can't help but engage with the core game systems, so you don't end up feeling like you're "cheating" or "skipping" through the fun parts of the game when you approach things differently. In TotK, many puzzles can be entirely circumvented by the the same auto-built flying skooter, and it feels bad to realize that the simplest and most optimal solution to a problem is to not really engage with it an use the same exact tactic that you've already used a bazillion times by now.
@marcuselias4412
@marcuselias4412 2 ай бұрын
It's always sad to see the original creator lose touch with their own creation. If he doesn't think highly of his older games, he can't think highly of those who prefer them or what those games did well. Link's Awakening DX is by far my favorite Zelda game. It wasn't even my first Zelda game, and the GB was a highly restrictive platform, but everything about it left a mark deeper than any other Zelda game. BotW and TotK were, imo, just boring and nothing felt meaningful.
@ausgod538
@ausgod538 2 ай бұрын
He didn't lose touch with anything. Sales speak for themselves on how the public accepted this.
@Lucrei.
@Lucrei. Ай бұрын
He isn't the original creator... jeez don't ever credit Zelda to him, he doesn't deserve that... it was created by Miyamoto
@cristiany140
@cristiany140 6 күн бұрын
​​@@Lucrei.Aonuma has been in charge of Zelda games since OoT. It has been like 2 decades. In fact. Aonuma has been in charge of Zelda more time that Miyamoto himself
@Lucrei.
@Lucrei. 6 күн бұрын
@@cristiany140still not the creator, nor does he deserve that honour! Aonuma has literally only been "in charge" (i.e. solo director) for two games and they were Wind Waker and TP... like I said don't over-credit him Are you likewise going to conveniently choose to ignore that Miyamoto has been a producer on almost every single mainline game? You can't have it both ways
@thestomp1647
@thestomp1647 Ай бұрын
Fans: All your music sounds the same. Can’t you update your sound? Artist: Okay. I hope you like my new album. Fans: we don’t like your new album. Can’t you make one that sounds like your old stuff. artist: Okay. Here’s my new retro style album. Fans: All your music sounds the same…
Ай бұрын
Well put
@bravecereza
@bravecereza Ай бұрын
Yeah, he's the embodiment of the Zelda cycle.
@humbertosandoval55
@humbertosandoval55 Ай бұрын
As someone from the 80's that played classic Zelda games, I think it's a good thing they let the classic formula rest for a few years, the come back will be better.
@Whispernyan
@Whispernyan Ай бұрын
Ocarina of Time to Skyward Sword was 13 years. Skyward Sword came out 13 years ago. How long is one supposed to wait.
@Ianmar1
@Ianmar1 Ай бұрын
I love your optimism!
@brotherpanda
@brotherpanda 2 ай бұрын
The biggest reason I want to go back to "old" style Zelda is Link used to be left-handed. He's been right-handed since Twilight Princess Wii edition and it's annoying. That's really the biggest gripe I've had for the last 18 years or so.
@sparxskywriter2589
@sparxskywriter2589 2 ай бұрын
Aye. Small of a detail as it was, it was something that made him stand out against a number of other characters.
@Logans_Login
@Logans_Login Ай бұрын
He’s been left handed as recently as Link’s Awakening (Switch), though the last non reamke game he was left handed in was Tri-Force Heroes
@Megacaillou
@Megacaillou Ай бұрын
Freedom without discipline is chaos.
@AzuGoat
@AzuGoat 2 ай бұрын
This is going to leave a void that some indie dev will gladly swoop in and fill
@avyntide
@avyntide 2 ай бұрын
I doubt nintendo can continue selling games like BOTW and TOTK the way they have been. The sheer hype and massive disappointment of TOTK that I saw online tells me that people aren’t open to a third game of that style. BOTW was new and exciting, TOTK was essentially the same experience with some small differences and minor refinements. It sold extremely well, but overall I think people are done with the formula. If there was a third game in this style, and it kept the same map, same physics, same systems, I don’t think it would sell as well as BOTW or TOTK. It would still sell many, many copies, but I think it would not reach the same heights as TOTK. Because unlike the older 3D Zelda formula, almost everything that could be done in the BOTW format has already been done. All that’s left is to reskin it. And while there are definitely tons of people out there who would buy, play, and be very happy with reskins of BOTW until the end of time, I don’t think that kind of thing is going to continuously capture new audiences. I think it’s pretty likely that the next big Zelda game will be in the same style as BOTW and TOTK, but the one after that? I can’t imagine Aonuma and Nintendo making essentially the same game 4 times in a row
@Z50nemesis
@Z50nemesis 2 ай бұрын
They already said the next one would be different that being said , why would they ? They basically did the same kind of game 4 times with ocarina of time formula and people gave them shit for it for 15 years
@avyntide
@avyntide 2 ай бұрын
@@Z50nemesis ‘gave them shit for it’ as if OOT, WW, TP, etc aren’t some of the most universally acclaimed games of all time. Nobody was criticizing WW for being too similar to OOT in the first place; not at the time, and not now. Their formula might be the same, but are so different compared to the differences between BOTW and TOTK that the comparison almost isn’t fair
@Z50nemesis
@Z50nemesis 2 ай бұрын
@@avyntide only OOT , WW was hated when it released originally yes it wasn't because it was too similar to OOT but then TP got a mixed reaction for being too safe. SS got shit on for the motion controls but also for being too linear
@Guy-cb1oh
@Guy-cb1oh 2 ай бұрын
@@Z50nemesis All those games are signifcantly different from each other. BOTW/TOTK are essentially the same game.
@cheke__hs
@cheke__hs 2 ай бұрын
The issue here is that you consider online opinions as “massive disappointment” when you couldn’t be further from the truth. The “disappointment” you see online is very much a minority who didn’t like the game and was willing to speak up about it. Most people will only implicitly think about whether they liked the games they played or not, and if they didn’t, they will silently move on and won’t keep buying whatever comes next. Yet people clearly liked BOTW and were expecting the sequel to come out, so much so that it became the fastest selling game of the franchise in just three days. Now, _do I want a third game using the same map?_ Not really, and Nintendo is more than likely aware that they can’t keep reusing the same setting forever. But to quote one of Sakurai’s most recent videos on game development, _”The internet can tend to be an echo chamber of sorts”._
@jakesmith9150
@jakesmith9150 2 ай бұрын
I'm sure at some point the series will circle back- maybe if someone else picks up the mantle, or even after that director. Some things tend to come back around. I do like the new stuff too- but I agree that I would love to see modern iterations of classic Zelda games
@Preston241
@Preston241 2 ай бұрын
I was raised on Aonuma’s games. Now he’s gone out for milk. I hope he’s happy with his new family.
@piecakeum
@piecakeum 2 ай бұрын
Your grown up now. If you don't like what father is providing the household, you are free to explore and eat as much as you'd like with your money ^_^.
@relic4487
@relic4487 2 ай бұрын
if there is any justice in this world, that family will see him for the man he is one day, and leave him in turn. Unless he leaves them too, probably in about 5 years, goes on some 'paid vacation' and simply... doesn't come home.
@user-nz8mx9ok9t
@user-nz8mx9ok9t 2 ай бұрын
​@@relic4487 Lol things are going quite well, on the contrary. 😊
@Ianmar1
@Ianmar1 2 ай бұрын
Aonuma has not directed a Zelda game since Twilight Princess. I am not sure how much creative control he has as producer.
@SideQuestStories
@SideQuestStories Ай бұрын
Try as they might, the devs cannot even begin to replicate the same degree of care and attention as a linear or semi-linear game in the experience of a freeform game (and that's despite them doing better than any other open world devs). Everything great about BotW is done best within the limited areas of The Great Plateau, Eventide Island, etc. Otherwise. the puzzles can be cheesed, abilities are OP, story content is experienced in a disappointing and nonsensical order and no ideas are able to be developed over time. If you keep making your sandbox more and more free, you do that by sacrificing everything that makes a Zelda game unique. There are no contemporaries to the classic 3D Zelda games. That entire genre is being left to rot while they make strides into the long-in-the-tooth sandbox genre that I've been fed up of already for years, they're just keeping it on life support. There being only one solution to a problem is an amazing thing, a deeply meditative experience that feels like a direct dialogue between the game creators and the player, where you slowly learn how to think like a puzzle designer in how you come up with a solution. That solution will be exact, intended and satisfying, unlike 99% of open world solutions which feel like "why did you bother" or "well this works for every puzzle so I'll do it again". I get the idea of opening up player agency but in my opinion going fully open comes with too much sacrifice attached. I'd much prefer the immersive-sim style of player agency where there is essentially a linear game but with a myriad of well thought out options available. Echoes of Wisdom could've easily been that, but it won't be if you can upgrade Tri in a freeform way and as Aonuma himself admitted, he doesn't even know what options are in the game. That saddened me so much to hear yet it was touted as a positive.
@seanscott8277
@seanscott8277 Ай бұрын
Imo they should go back to the old style, it felt much more rewarding processing forward. And make the game playable after you save hyrule.
@dmajorvgm8735
@dmajorvgm8735 2 ай бұрын
My immediate reaction was that the echo ability would end up being a more interesting/creative implementation of the metroidvania like world exploration that traditionally comes with gaining new items in top down Zelda games. I still suspect there will be traditional dungeons and items, so I’m not too worried just yet. If the dungeons are TotK tier I’ll be baffled. A pipe dream I have is that they implement some Tunic like sequence breaking via very unobvious creative use of echoes. I definitely share your scepticism though, the “creative” approach to puzzle design and exploration with no limitations is certainly not my preference, although I do think the non-linearity is the biggest thing that kills TotK’s dungeons. You just need a sense of progression in dungeons which pure non-linearity just doesn’t provide
@SideQuestStories
@SideQuestStories Ай бұрын
But it won't if Tri is upgraded in a freeform way. We see in the trailer that there are multiple solutions to the same puzzles.
@Sam_T2000
@Sam_T2000 2 ай бұрын
I’m calling it now… navigating the “echo” menu is going to be the worst part of the game. and I’m still sad we don’t have _Wind Waker_ and _Twilight Princess HD_ on Switch, and I’m still hoping for HD pixel art remakes of the classic 2D games 😑
@amysteriousviewer3772
@amysteriousviewer3772 2 ай бұрын
And they are not going to do anything about it just like TotK.
@Zulban48
@Zulban48 2 ай бұрын
It baffles me that they have not discovered the concept of arranging a large amount of options in a 2d grid instead of a linear slider, or at least making it so that each 'row' of the grid is its own category of items. ... Sorry, a correction: it's not that they haven't discovered it, it's that they have un-learned it because it's not 'modern UI design' or some other BS.
@davidbeer5015
@davidbeer5015 2 ай бұрын
There’s too many echoes for this (and fuse-able materials in TotK), but I’d love to see the options reduced some and they pull out the radial menu style like the original TP did (currently playing Arkham Knight again, and that just feels right for a pausing style item select)
@Lucrei.
@Lucrei. Ай бұрын
@@Zulban48 they need to look at the PS3 GUI - that thing was and still is revolutionary
@SideQuestStories
@SideQuestStories Ай бұрын
We don't even have OoT 3D with its massive QoL improvements over the N64 version.
@realSallad
@realSallad 2 ай бұрын
my prediction is that the freedoms for Echoes of Wisdom is primarily in the overworld and accessing the dungeons, alla Link Between Worlds but to an even freer degree than the rent system ever could’ve been. The hope then is that the dungeons themselves have specific dungeon items specifically for said dungeons. I can’t see the “make a hoverbike and skip the dungeon” strategy working with the echoes mechanic, at least in the ways it’s been shown so far. making stair cases out of beds is more constrained than a hoverbike and i think the dungeons can easily be designed to not allow too much exploit, yknow? i’m actually very interested to see how dungeon items work using a point system, where you pay triangles to use them.
@maliciousbugman
@maliciousbugman 2 ай бұрын
To the people whining about "the old formula being around for decades" and it "needing" to be reinvented after just one commonly-agreed big stinker, I have this to ask: why isn't formula such a big problem for Mario? Or Pokemon? Or Kirby?
@SilentGhost91548
@SilentGhost91548 2 ай бұрын
Really? One of your examples is Pokemon? The series that gets constantly ragged on for sticking to the same formula? And both Mario and Kirby switch things up with every game, the only difference is their fans aren’t blinded by nostalgia like Zelda and Pokemon fans are.
@DeBean970
@DeBean970 2 ай бұрын
Pokemon isn't the best example but true.
@XanderVJ
@XanderVJ 2 ай бұрын
@@SilentGhost91548 Zelda switched things up in every game just as much as Mario and Kirby do. The only game in the series that felt truly derivative was "Twilight Princess", and even in that game saying that was a stretch at best. But when it comes to Zelda criticism, it tends to boil down on shallow observations based on gold-fish like pattern recognition, like the BS argument of "Set of dungeons - Master Sword - Set of dungeons - Final Battle" that people brought up all the time back in the day. Now, this is also a problem with BotW and TotK. That's why people sent Nintendo the wrong message regarding the Divine Beast. People were so fixated on the shallow observation that all of them had the same aesthetic, while failing to address the actual real game design problems they had, like lacking level design and puzzles that were too easily bipassed by brute force. And the result was the worst "dungeon" roster in the entire series in TotK, since they thought that the only thing they needed to fix them was to put a different aesthetic to each one, and doubled down on all the actual real problems. Which doesn't speak well of the current Zelda team as level designers.
@ausgod538
@ausgod538 2 ай бұрын
@@XanderVJ current zelda team lol you dont even know anyone outside of aonuma dude.
@RavenGamingOverLord
@RavenGamingOverLord 2 ай бұрын
Who cares
@Rheinwald
@Rheinwald 2 ай бұрын
ratatoskr seeing new zelda 😃 ratatoskr seeing puzzle with multiple solutions 😦
@suicunesolsan
@suicunesolsan 2 ай бұрын
My main issue with BotW is the way all your tools were given to you right away. My interest in dungeons was greatly reduced when I knew I wouldn't obtain any new tools or fight unique enemies in any of the dungeons (except for the dungeon bosses). Instead, rewards like breakable weapons, food, and rupees were the treasures, none of which had any lasting impact. Basically, dungeons were an afterthought as their primary purpose (to obtain items that would open new areas) was no longer there! Furthermore, Heart Pieces were moved into shrines. Which meant you always knew exactly what would you get at the end of a shrine. And you also knew that if a sidequest did not involve a shrine, it was probably not worth your time. This game, however, may or may not be indicative of the series future. Primarily because this game stars Zelda herself, which means it was always going to be and should play differently.
@Gatchu137
@Gatchu137 2 ай бұрын
TotK literally gave dungeon-themed powers that were required to solve the puzzles, and then opened the scope of your options in the rest of the game. It's not like they haven't already improved from BotW. The only difference between TotK dungeons and those from older games was that the new abilities were tied to NPC allies, rather than items, but the dungeon structure was there.
@samuelstephens6904
@samuelstephens6904 2 ай бұрын
Obtaining items was never the “primary purpose” of dungeons.
@Excalibur5k
@Excalibur5k 2 ай бұрын
@@Gatchu137 i dont think this is entirely accurate. the sage abilities were kind of redundant, its possible to accomplish almost all the same things they do without using them. tulin and yunobo had some uses, while sidon and riju did not. you only really needed them for the terminals. with classic dungeon items, they allowed you to do things you couldnt do before, which is where most of their value came from. I dont expect a "botw-style" dungeon item to be exactly like this, but i would hope tools you find in future dungeons do a lot more than "kind of stronger lightning arrow with a cooldown."
@Gatchu137
@Gatchu137 2 ай бұрын
​@@Excalibur5k I'd say a majority of old dungeon items became useless outside of their dungeon. The gear, ball and chain, gale boomerang, and dominion rod from Twilight Princess were incredibly niche. I don't remember the digging claws or gust bellows from SS having much alternative use either. I don't even really remember any dungeon items from Wind Waker. But usually the hookshot is the only useful one, unless a dungeon gives you the bow or something. Sidon and Riju had uses for the terminals, but they stayed relevant as combat options afterwards, giving a shield/ranged slashes and stronger arrows.
@Excalibur5k
@Excalibur5k 2 ай бұрын
@@Gatchu137 this was an problem on an item to item basis in previous games, but its worse in totk. Sidon and riju are particularly horrible in battles because you have to chase them down to use their abilities. You can use splash fruit to get the water buff for zora weapons, and rujis lightning is just a clunkier version of bomb or lightning arrows. Even more useless items in past game unlocked *something* in the overworld, and even if it wasnt much, they still made for interesting dungeon gimmicks rather than items. Like yea the dominon rod and the spinner kinda suck, but they were cool in their respective dungeons. I cant say the same for sidon and riju.
@Ophmar4
@Ophmar4 2 ай бұрын
BotW alienated a lot of fans, but TotK is what I consider to be the true divide. It's a stubborn and unapologetic "you're not getting the series you love" to classic fans. I'm curious to see how well this game will do, and what type of "discourse" the game will inspire. Echoes of Wisdom might be a great game, but I won't know until months after it's released if I decide to purchase it. Everyone yelled at me to trust the devs with TotK, and I did because I wanted the game to be great. It's impressive to be certain, but after 300+ hours, I'm struck by a sense of blandness and aimlessness. Despite what they may have shown (or not shown) in EoW, every Zelda title from now on will be met with extreme skepticism on my part. Hopefully, that doesn't turn to disinterest.
@TheRealNintendoKid
@TheRealNintendoKid Ай бұрын
That's an interesting take because it feels like the series I loved has finally returned after 20 years of garbage.
@Ophmar4
@Ophmar4 Ай бұрын
@@TheRealNintendoKid I don't really see how it's a return even as far back as Zelda 1. Zelda (this includes Zelda 1) used to have interesting rewards in chests, now chests are incidental with bland rewards. Zelda used to focus on dungeons and intererconnected puzzle box, and now the world is the focus with dungeons barely mattering and obstacles replacing puzzles. Zelda used to have a curated experience (for good and bad), but now the journey is optional and the world is so broad that it's copy/pasted with repetitive activities to present a general sameness. I could go on about how the type of game has completely changed, but I don't feel like writing a thesis. I'm not saying BotW and TotK are bad games, but they're definitely not the same genre for what came before. A reinvention is not necessarily an evolution, and I think it's important to acknowledgement that seperation. Just because the devs were inspired by Zelda 1, it doesn't mean they focused on elements that that game introduced. There's no return to anything, why do you think so many people in the Zelda community are dissatisfied? It's not nostalgia, the games are completely different. If we're going back 20 years from BotW, that'd land you around ALttP. How would BotW bring back forgotten elements of past Zeldas (especially when ALttP helped refine the classic formula)? Even if you go before or after, the classic model persists. Either you're just saying it's a return because that's what the devs implied and you took their word for it, or you're misremembering what Zelda used to actually be. Actually compare the games and you'll see for yourself that classic and modern are vastly different. Correction: if we went back 20 years, it would be closer OoT, which is an even more established classic formula. Apologies, I had SS on the brain.
@patrickowens89
@patrickowens89 2 ай бұрын
I don’t understand why Aonuma appears to equate “restrictions” with regression. On paper, SEKIRO was more limited than its predecessor, DARK SOULS III, and faaaaaar more limited than its successor, ELDEN RING. SEKIRO also happens to be my favorite game of FromSoftware’s Miyazaki era, and more than a few players agree with me. If you disagree, that’s fine, but I disagree strongly with the notion that ELDEN RING renders a SEKIRO-type game obsolete. Same goes for THE LEGEND OF ZELDA. Limitation in the service of gameplay mechanics is not a weakness.
@dranggonovich8825
@dranggonovich8825 2 ай бұрын
Your videos is just the dark cloud over the skies that blocks the sun that I need. It gives me the negative pov I need to stay grounded and not wish for magical things to happen.
@LuigiXHero
@LuigiXHero 2 ай бұрын
Dark Cloud mentioned (PS2 brained)
@mr.j3rs3y
@mr.j3rs3y 2 ай бұрын
@@LuigiXHero Next Level Games! 🗣️
@weatherman1504
@weatherman1504 Ай бұрын
I'll give you this, dude's a negative nancy through and through. I don't wanna catch him trying to be buddy buddy with "old" fans when I know d4mned well he'd sh!t all over the games they liked when those games were new.
@parrot998
@parrot998 Ай бұрын
​​​​@@LuigiXHero You too? Level 5 games should really go back to their roots, that studio made some of my favorite games before they jumped to basically just doing Professor Layton and that weird sports RPG series. Fantasy Life was good tho.
@LuigiXHero
@LuigiXHero Ай бұрын
@@parrot998 Yeah I always thought it was weird they make those two incredible games and just... haven't made any spiritual successors yet? There's definitely some hints of it in Rogue's Galaxy and White Knight Chronicles but they're don't play anything like Dark Cloud in the ways that matter.
@falsedichotomies1
@falsedichotomies1 2 ай бұрын
You should do a video on your favorite modern old-school Zelda imitations.
@ThatGuy-ky2yf
@ThatGuy-ky2yf 2 ай бұрын
Cross Code I hear is a good Zelda-like
@highdefinition450
@highdefinition450 2 ай бұрын
​@@ThatGuy-ky2yfit's okay but if you're a fan of the vibe of zelda, there's really not much like it lol. not too big on sci-fi myself so cross code was kinda eh on that front for me lmao
@waffling0
@waffling0 Ай бұрын
​@ThatGuy-ky2yf It's a good game with fun exploration and a neat world but I found the combat tedious enough to make me put the game down for good, unfortunately
@nickearls2381
@nickearls2381 Ай бұрын
That nostalgia quote reminds me a lot of a famous quote by World of Warcraft developer when asked about releasing classic versions of the game. “You think you do (want the old version), but you don’t”. It was widely panned and eventually Blizzard announced World of Warcraft Classic which was a huge success. Developers think they’re continuously improving on the original formula , so previous iterations are only desired due to nostalgia. How wrong they are, but you can see why it’s almost like a defensive knee jerk reaction by their ego… I think they feel as if you’re saying all the work they did “improving” the old formula was actually a waste.
@BernieDSniper
@BernieDSniper Ай бұрын
I understand why Aonuma would say that Why bother making a game when you can just make a map instead?
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