could u maybe cover on da next vidoe like with the table scene how to texture using texture paint on blender, or using online textures and making them look low poly. im working on creating a custom bunny pokemon looking thing so will b helperful as paint is not the best lol
@TheSicklyWizard4 жыл бұрын
I think my plan for the next videos is going to be vertex colors: pt 2, Texture atlasing, then texture painting. Then from there ill do one on projection texturing and baking. Then once texturing is done we'll do character design/modeling, interior/architecture modeling, animation, particles and Sfx, and finally rendering and exporting
@lambda1134 жыл бұрын
@@TheSicklyWizard nice one bru cant wait
@GrandeGio9510 ай бұрын
@@TheSicklyWizardwhere is the part 2
@connorshanks993110 ай бұрын
it never came...@@GrandeGio95
@DapperSFM2 жыл бұрын
Note for people on blender 3.x, vector color was changed to color attribute in the shading tab
@xjuicysocksx2 жыл бұрын
you saved my life.
@thebirbgaming Жыл бұрын
thanks
@uhmm3996 Жыл бұрын
thanks man !!
@bd_bandkanon4 жыл бұрын
thank you for making a PSX-style game that isn't a freakin' horror game. Like, I understand, it's great that they exist, but this is such a breath of fresh air. Thank you. Seriously.
@denizdemir92554 жыл бұрын
lol right? it's what everybody makes when they make a ps1 style game these days
@jlewwis19953 жыл бұрын
@@denizdemir9255 well I'm planning for making a ps1 style fps game in the 90s rare style (think goldeneye, perfect dark, timesplitters etc)
@axemyt85393 жыл бұрын
@@jlewwis1995 lol i'm also trying to make a ps1 styled fps game. specifically i'm trying to make something in the style of disruptor
@silentslayergaming84693 жыл бұрын
Im trying to make something fantasy related :) but I suck at unity and I dont know where to even begin lol
@silentslayergaming84693 жыл бұрын
I also suck at blender
@TomSomniac2 жыл бұрын
Love the Spyro music in the background
@truesosense7722 Жыл бұрын
Good video ! For people that cannot find the "Vertex color" node, it has a different name now, it's "Color attribute" now.
@kyleboynton27484 жыл бұрын
Your production value is top notch my man!
@sfsfewaerq4 жыл бұрын
I've been looking for a tutorial like this for AGES. Thank you!
4 жыл бұрын
Thank you very much for these tutorials! I'm a beginner learning to model things in Blender and one of my all-time inspirations is Spyro 3. I know that "the fundamentals of a craft are universal", but your videos are focused on the style that I am trying to emulate, and because of that I appreciate them very much. I have also been watching some of your long streams and it's very enlightening to see your whole process. You are a very talented teacher and your visual explanations are getting better and better. I wish you the best! Cheers from Brazil :)
@protophase11 ай бұрын
On the topic of when to use vertex colours, I saw a video a while back from a dude who was inspecting the scenes of some games on the Nintendo DS. They used vertex colours on the environment like on the ground and such to fake the lighting and mood, it made a tremendous difference with and without.
@jackhillery44532 жыл бұрын
Never stop making these videos, they are amazing!
@Kavukamari Жыл бұрын
im a bit confused of why data transfer is necessary.. actually while i was typing this i think i understand why, it's so that when you apply the modifiers it ends up being one combined layer on the model itself rather than if you did it in the shader editor you would have to then bake it to the vertex colors before you could export the model
@LarsHost4 жыл бұрын
OH GOD!.. Finally a new video! Upd: You’re growing, man. Love these illustrations
@TheSicklyWizard4 жыл бұрын
Thanks i do too :)
@AmbientMood3 ай бұрын
Thanks, this is exactly what i was looking for! Tyring to transfer my vertex color workflow from Maya to blender and the Masking options is what was needed to make that possible. Blending multiple maps is a great bonus!
@lucas_roedel4 жыл бұрын
Your channel is an absolute goldmine! There is a ton of neatly organized information in each video (I just found out about the color palette menu and my life has changed) and they are all really fun to watch I just dream about the day when there'll be a way to simulate the vertex position rounding (jittering effect) of the ps1 inside of blender cheers!
@TheSicklyWizard4 жыл бұрын
For vertex jitter, you can kinda fake it. Its really finicky but i did it in my Heavy Distance prismatic castle vid
@tingel1554 жыл бұрын
this is so well done! you are really improving in editing your videos!
@TheSicklyWizard4 жыл бұрын
I was originally using sony vegas but swapped to blender because it worked way better for my needs :)
@tingel1554 жыл бұрын
@@TheSicklyWizard nice!
@joshuastelly42568 ай бұрын
This is an amazing level of depth and quality.
@Icie1452 жыл бұрын
8:41 the realization lmao, but awesome video and i watch the whole thing to learn this :)
@JosephKuligowski2 жыл бұрын
so for 12:30 in the data transfer modifier it doesn't give the option to pick base color in layer selection or layer mapping
@skarpantre3 жыл бұрын
This tutorial was excellent! I was amazed by how well you put everything together and explained everything :D
@crazyghost69144 жыл бұрын
Such great information! We need part 2!
@Mad_Luv853 жыл бұрын
wow this channel is amazing at explaining things
@filipemecenas2 жыл бұрын
Tons of precious info , thanks slickywizard
@Jroobelucios2 жыл бұрын
I love Zera it was a nice surprise to see it haha
@carlossegura4033 жыл бұрын
I am only a software engineer, but I love your content and N64, PS1 graphics 👾
@Manu0jedi2 жыл бұрын
I'm using blender 3.3, for some reason it's not letting me select the layers inside the modifiers
@TheSicklyWizard2 жыл бұрын
Hmmm, I'll have to look into that
@sheikhskype4 жыл бұрын
Thank you for making this, fire
@terrawest95004 жыл бұрын
You have such a good voice
@SageX852 жыл бұрын
Curious that you said Vagrant Story, since the lighting is done with vertex colors in that game
@GarudaPSN3 жыл бұрын
Vagrant story utilizes vertex painting to simulate it's lighting conditions alongside the textures. It's not just textures
@TheSicklyWizard3 жыл бұрын
Thats what i figured, yeah
@notcubicsound9738 Жыл бұрын
Just to say Vertex Node has been changed to Color Attribute for blender 3.6 and above
@hydrocosmo Жыл бұрын
Thank you, no idea why they changed that.
@JulianGallese4 жыл бұрын
Love your tutorials man, thank you!
@gm31534 жыл бұрын
cool video bro! Am currently trying to decide how to colour my first character model so this has helped! Do you take video requests?:)
@TheSicklyWizard4 жыл бұрын
Sure what would you like to see?
@gm31534 жыл бұрын
@@TheSicklyWizard thanks for replying:) I’m currently modelling a character in the ps1 style for the first time and am wondering how I should create the characters face. I saw somebody briefly show a method of getting a portrait photo of a model and cropping it in gimp and doing it that way and another were somebody paints it straight on the model in blender. Im abit confused so any help would be much appreciated! Thank you bro!:)
@TheSicklyWizard4 жыл бұрын
@@gm3153 im going to get there eventually. What i would do for a character that is more "realistic" i would make a reference sheet of every aspect i want to use in my models texture. I make a second uv map and project it over that reference to make a projection texture, then with the original uv bake the projection texture into a 256x256 image.
@TheSicklyWizard4 жыл бұрын
I did this in my recent steam where i made a skateboard
@gm31534 жыл бұрын
@@TheSicklyWizard ah sweet thank you! I will definitely check it out and apply that to my model! All the best bro🙏🏻
@crazyghost69144 жыл бұрын
how would u do a texture paint on top of the vertex color painting?
@williammorrison10023 жыл бұрын
Does anyone know what game is used for footage at 19:50?
@TheSicklyWizard3 жыл бұрын
That is not a game :) thats an animation i made a while back called "Prismatic Castle"
@MangoDev_3 жыл бұрын
I found an easy way to make realistic PS1 textures. First, find some images. Second, screenshot/copy & paste them into GIMP. Third, touch them up and make sure they look correct. Finally, index the image colors to 256 and boom, you got a realistic PS1 style texture.
@Jomoko893 жыл бұрын
You should also tell your viewers about vertex shadow baking, its one of the main effects used in ps1 games to give the illusion of real lighting. among other things.
@TheSicklyWizard3 жыл бұрын
I do eventually want to show that off, im slow at videos unfortunately XD
@Jomoko893 жыл бұрын
@@TheSicklyWizard I decided to try to get it working on my own and I've had success, but you have to go through a specific workflow in blender and unity to acheive it, even had to install an addon to get it to work. reach out to me if you need any help.
@stefanguiton3 жыл бұрын
Excellent Video
@grunnindieps1-stylesurviva2002 жыл бұрын
Hey! Really love this tutorial! I'm looking to also merge textures with vertex colors. You mentioned there is a video part 2 where you show us exactly that. Which video might that be? Thank you for all the great stuff you upload :) Really fun to watch and helpful!
@TheSicklyWizard2 жыл бұрын
I think I went over meeting them in the Environment and Trim sheets tutorial? Check there.
@grunnindieps1-stylesurviva2002 жыл бұрын
@@TheSicklyWizard thanks a lot, found it! Also really useful to learn about trim sheets. It's been a pay texturing my park area 😂
@suzukito4 жыл бұрын
love ur videos
@uwaiswaiswais3 жыл бұрын
YES TEXTURING SECRETS!
@PatinaGames7 ай бұрын
I’m working on a geometry node setup that adds as close to a real lighting system as i could make where the end user does not have to touch geometry nodes at all, just apply and setup the modifier and apply the shader I hope to release it soon. Edit: with tools like box fill where you just grab rotate and scale a box into place and set a color, along with point and spot lights and whatever i’m still coming up with
@PatinaGames7 ай бұрын
I released my setup to the public
@grunnindieps1-stylesurviva2002 жыл бұрын
Sorry I have another question.. How do I export these vertex colors as a material so I can use them in Unity? Hope you can help cause I'm stuck here haha. Thanks!
@grunnindieps1-stylesurviva2002 жыл бұрын
And does that work with the Haunted PS1 pipeline? xD
@TheSicklyWizard2 жыл бұрын
I assume it does. I don't work outside of blender.
@IkarosArtisan2 жыл бұрын
Where is vertex colours part 2?
@TheSicklyWizard2 жыл бұрын
I never made a De Facto sequel to this video, but i expanded on vertex colors in these videos kzbin.info/www/bejne/hJTQgGmJrdKkZ5Y kzbin.info/www/bejne/m6qxcoyfi9NjpK8
@swampwaffle744 жыл бұрын
Man you have improved with tutorials. Your competing with CG matter.
@BrainSlugs834 жыл бұрын
Pfft, cgmatter can't compete with this lowpoly goodness!
@MorrysIllusion3 жыл бұрын
hey, your videos have been a great watch for what im making and i really enjoy them! though at the end of this video you mention youd make another video about vertex painting. have you made that video yet? i didnt exactly see anotehr video titled vertex paint part 2, and id love to learn more about it through your videos!
@TheSicklyWizard3 жыл бұрын
It kinda got absorbed into my Environment texturing video, im bad at organizing my videos. But thats whete its continued
@MorrysIllusion3 жыл бұрын
@@TheSicklyWizard alright, thanks! ill definitely be watching a lot more of them so ill be sure to check that one out
@justDerekk2 жыл бұрын
And me wasting my time with flat textures, excellent video.
@bryanlorenzo794 жыл бұрын
Great tutorial. I would like to see y do effects like smoke or light that comes out from the ground from player when summoning in ff7.
@TheSicklyWizard4 жыл бұрын
I do intend to :)
@lrgogo15174 күн бұрын
To blend two vertex color setups together, you have to create an entire duplicate of the object?? So if you have to edit the mesh later, you’re just doomed? Is it not possible to just create two color layers, and then blend them in the material’s node setup?
@GhettoWxzrd3 жыл бұрын
1:38 this was iconic and hilarious at the same time lol.
@ViviDotArchive2 жыл бұрын
Vertex colours doesn’t exist in the add menu at all. Where do you get it?
@TheSicklyWizard2 жыл бұрын
I'll have to readdress vert colors, they changed things around for blender 3.2. It's now color attribute. And you add it to your model from the mesh data properties and you want it to be face corners not just vert colors.
@TheRealArtDoctor4 жыл бұрын
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooohhhh, I did not know vertex color existed
@alexwestphal95154 жыл бұрын
does anybody know how to achieve a similar texture (animated/keyframed) as in 2:10? or of a tutorial explaining the process? looks so good
@not_herobrine37523 жыл бұрын
ok heres a short version plug a noise texture into a bump node then plug that into the normal then plug a uv map into the noise texture and then plug a vector math node inbetween the uv and the noise nodes animate the vector math node, play around with the connections
@ruslopuslo3 жыл бұрын
👍👍👍👍👍👍👍👍
@santicheeks11064 жыл бұрын
21:46 my post is the one thats says help
@_peepee_2 жыл бұрын
“im gonna paint this castle with p’stel colors” lmaoo
@JONATHANMAZZINI4 жыл бұрын
Ps1 support textures?
@TheSicklyWizard4 жыл бұрын
Yes, it did indeed support textures
@longjohn79924 жыл бұрын
AHHH I GOT THE PUN IN THE NAME *Lizard Wizard*
@gnastygames2 жыл бұрын
Hey, sorry to comment on a 2 year old video, but I noticed that you don't have lighting/shadows in your viewport in blender - In mine, it makes the objects look shiny, which obviously we don't want in a ps1 style game/model. How do you turn this off? I can turn it off in Godot so it looks fine there but then what I do in Blender looks different to what ends up in the game engine. Thanks, hopefully that made sense.
@superbn0va3 жыл бұрын
Now let’s make a cool Tomb Raider clone or even better a Nightmare Creatures clone!!
@jobbydude4 жыл бұрын
blender best boy
@amymorgan886 Жыл бұрын
examples like crash isnt really vertex coloring its flat shading.
@glowiever3 жыл бұрын
where's part two?
@TheSicklyWizard3 жыл бұрын
Its been on an unfortunate hiatus for a while. Im hoping to get a vid out before the end of the month but i feel i will restructure what i had planned a bit. Ill be dipping into texturing next vid instead.
@glowiever3 жыл бұрын
@@TheSicklyWizard good luck. your content is of a much higher quality than most blender vids out there. really gives practical tips on how to use certain tools. entertaining too.
@bigboomer10133 жыл бұрын
Where part 2?
@TheSicklyWizard3 жыл бұрын
I didnt end up doing a difinitive part 2, but i followed up in the ideas i had in the Trimsheet vid
@mr.m26754 жыл бұрын
can you please add tags to your video? i was unable to find this when i was searching for: blender, vertex, alpha, colour, painting
@TheSicklyWizard4 жыл бұрын
But... Those are in my tags... I think the youtube algorithm is doing me dirty :/
@Kavukamari Жыл бұрын
hey that's jank... why isnt there a "fillbucket" tool for vertex paint... they could even have a toggle for "connected only" and "visible only" etc
@aitor.online4 жыл бұрын
couldnt you instead of duplicating the object to make seperate layers, instead use multiple vertex color "tabs" and then mix them in the shader editor?
@aitor.online4 жыл бұрын
i tested it out and it totally works. just mix the vertex color tabs in the materials tab using the "mix rgb" node
@TheSicklyWizard4 жыл бұрын
Yes you can. however, in unity, as far ad im aware, it only has one vertex color slot for rendering. atleast in my render pipeline. So i HAVE to mix them down on to one layer.
@aitor.online4 жыл бұрын
@@TheSicklyWizard ah yes that makes sense. i think my idea would work better if you have to keep going back to tweak because you could just bake the material out as a texture without applying the effects destructively in blender
@TheSicklyWizard4 жыл бұрын
Yea, its also fine for straight renders in blender
@TheSicklyWizard4 жыл бұрын
@@aitor.online visually there is a difference between baking the vertex colors down into a texture or using them raw. for one, there is a visual difference, in that the larger the distance is from vertex to vertex, the grainier the texture will look due to the resolution of the baked texture. Secondly, id assume vertex colors are more efficient than image textures because the color value is assigned along edges of the mesh itself, which are relatively small in number given the style, where as an image texture, assuming a res of 256 was used, would consist of 65,636 colored pixels, many of the space of the image goes unused because the uv's might not need the whole image. So, i think its safe to use just vertex colors in the way that I did it :) unless someone has a far better method than mine, which there must undoubtedly be. not sure if you even need to apply the modifier like i did, either.
@dsfsdfsdfsdf433 жыл бұрын
cant find part 2
@TheSicklyWizard3 жыл бұрын
Part 2 was sort of merged with the environment texturing tutorial