Blender 2.9: How to Fake Volumetric Lighting

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TheSicklyWizard

TheSicklyWizard

Күн бұрын

Пікірлер: 40
@kenzietownsend6644
@kenzietownsend6644 11 ай бұрын
Brilliant. Even works in 3.61 swapping from the Vertex Color to the new Color Attribute
@nuclear_purple
@nuclear_purple 3 жыл бұрын
How can it be possible to pack so much good info into one single video? I learned so much! Good job as always.
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
By agonizing over every single word. Thats how XD
@nuclear_purple
@nuclear_purple 3 жыл бұрын
@@TheSicklyWizard good old video editing anxiety.
@NahManacles
@NahManacles 3 жыл бұрын
I've wanted to know how to do this effect for a while. Great video!
@MenacingMecha
@MenacingMecha 3 жыл бұрын
Fantastic tutorial! Concisely covers a wide range of topics in a very visual manner If you want to still use vertex colours to control the colour of the lighting, you can do this on a separate vertex colour layer, and choose which layer you sample for what in the shader editor. Support for multi-layer vtx colours in game engines will vary, however
@EclipseAnimationStudio
@EclipseAnimationStudio 2 жыл бұрын
Bruh, you are so good at tutorials, I learned so much
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
Thanks, I appreciate it alot!
@visvini
@visvini 3 жыл бұрын
EXACTLY what i was waiting for, thank you!
@Sadboyshaun
@Sadboyshaun 3 жыл бұрын
I’m currently going through your playlist to learn rn. I wanna learn how to use blender for modeling in general but I wanted the retro style for it as well, so I appreciate this playlist sooo much. Im like on video 3 atm but im going to just try and practice modeling stuff around my house. Im new to blender, but I have cinema4d that JUST got the basics of, so wish me luck ✌🏾
@djr9999
@djr9999 2 жыл бұрын
you are an actual wizard! amazing tutorial! thanks
@stefanguiton
@stefanguiton 3 жыл бұрын
Great stuff! Learnt alot
@ShiftyMcGoggles
@ShiftyMcGoggles 3 жыл бұрын
Have a good what!?!!?!?! TELL ME YOUR SECRETS, WIZARD
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Have a good.
@ShiftyMcGoggles
@ShiftyMcGoggles 3 жыл бұрын
@@TheSicklyWizard AAAAAAAAAAAAAA
@ShiftyMcGoggles
@ShiftyMcGoggles 3 жыл бұрын
@@TheSicklyWizard All seriousness, cheers for this. You do amazing tutorials.
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Thanks :)
@qbaismo728
@qbaismo728 Жыл бұрын
thank you !
@ismail.cetinkaya
@ismail.cetinkaya 2 жыл бұрын
this is tasteful tutorial but i have one q: I'm doing all matters but Unity doesn't show the volume ray material exactly. How can i do it? It's solid look like
@danmoon6749
@danmoon6749 3 жыл бұрын
This is great, and I have a question! I tried to export this for a project in Unity. However, the texture maps go from white (bright) to black (dark). How could someone export it so that the opacity changes instead of the color?
@joshuaradloff1070
@joshuaradloff1070 2 жыл бұрын
what about a video for this in cycles?
@randymarsh3432
@randymarsh3432 2 жыл бұрын
what about columetric shadows? same thing but multiply? also fake casinting them or breaking the rays when an oject blocks them- maybe they have to be rigged to sretch out to the first thing they collide with....
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
i mean, shadows aren't volumetric, they are projections on a surface. you can use a shrinkwrap modifier to get that kind of effect. that's what I have used but they are limited.
@LarsHost
@LarsHost 3 жыл бұрын
Quiet unexpected
@karanshah8834
@karanshah8834 2 жыл бұрын
Thank you, but is there anything that works both for eevee and cycles?
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
I think this works for cycles too? It's just an add shader, I don't see why it wouldnt
@LMR__1
@LMR__1 2 жыл бұрын
Is there a way to make it appear more pixelated? I'm working on a PS1 style project and i want the transition between colors to be as sharp as possible, like an image texture set to "closest" in the blend mode so you can see every individual pixel clearly.
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
Are you looking for dithering? Because that's not really a viable option as a shader. I can get you color banding which breaks up the gradient into more visible colors
@lavrasource
@lavrasource Жыл бұрын
Try using textures instead of vertex coloring
@CrimsongCatDev
@CrimsongCatDev 3 жыл бұрын
So cool! I have a question tho: Would this workflow be compatible to import the material in some game engine? For example: if i wanted to make some effect like the save game rune on Vagrant Story (skullduggery.us/rants/wp-content/uploads/2018/11/vagrant_story_4.jpg)
@TheSicklyWizard
@TheSicklyWizard 3 жыл бұрын
Im not sure, im not a game dev. You might need to bake the vertex colors before exporting. That, or you could use a texture for added detail
@CrimsongCatDev
@CrimsongCatDev 3 жыл бұрын
@@TheSicklyWizard No problem, ive been experimenting lately with a retro PSX workflow from blender to UE4 and honestly, ive learn a lot thanks to your videos and the subreddit ^^
@Raghgghhhaaahhhhhhas
@Raghgghhhaaahhhhhhas 3 жыл бұрын
It's actually just a transparent cylinder with a basic rotating animation.
@Raghgghhhaaahhhhhhas
@Raghgghhhaaahhhhhhas 3 жыл бұрын
They rely on the textures to create that effect with vertex lighting that creates a "Light Bleeding" effect off the ground.
@adamp3988
@adamp3988 3 жыл бұрын
This effect should work if your engine supports vertex colors, additive blend modes, and transparency. That's all very common, so it should work fine! As for your screenshot, it looks like they achieved that by doing this, but using a uv-mapped texture for the color instead of a solid one. I hope this helps!
@prodghotneptune2325
@prodghotneptune2325 2 жыл бұрын
the vertex color node doesnt pop up for me blender has wayy to many bugs man
@TheSicklyWizard
@TheSicklyWizard 2 жыл бұрын
It's probably changed in the update to 3.2. it's now a color attribute node
@prodghotneptune2325
@prodghotneptune2325 2 жыл бұрын
@@TheSicklyWizard your a wizard harry ! thanks for helping 😭
@MARUTEIN111
@MARUTEIN111 3 жыл бұрын
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