please continue this series. there are no tutorials that explain in this concise and straight to the point manner. how do I ACTUALLY texture my character after UV mapping?
@fox_paw2310 күн бұрын
If you can look into finding some Chinese tutorials they go much more in depth
@shindig90002 жыл бұрын
The Bull moving around as a part of the tutorial was so cute and cool. Added so much personality to it!
@TheSicklyWizard2 жыл бұрын
Ive been wanting to make a new animation soon. Getting my practice in
@shindig90002 жыл бұрын
@@TheSicklyWizard well it seems super worth it! Keep it up 👌
@unitNitro2 жыл бұрын
This is the single best explanation of UV unwrapping I’ve seen in video format.
@ScientistHL2 жыл бұрын
God I love this channel so much. This dude is so informative and his tutorials are really helpful, keep up the fantastic work man!
@nartz5361 Жыл бұрын
totally totally agree
@ENJERUNE2 жыл бұрын
This is probably the first UV tutorial that is not painful to watch. Usually other tutorials I've seen leave me with the thought of "uuuugh do I have to do AAAAALLL THAT?!?" Your video has a nicer vibe with your narration and you editing that doesn't feel too heavy for learning and also you explained things so well on this that it doesn't feel like a lot. And also this is the first time I ever heard the term "UV flow" which tbh it blew my mind. You are doing the greatest job with your tutorials
@LawrenceAaronLuther2 жыл бұрын
I always find it interesting how technological limitations that are fought against at the time, whether that be PS1 hardware or audio recording via analog gear, are sought after for the character they embued almost immediately after they are overcome. That's why I'm just accepting all the quirks 3D still has right now, because in a few years people will try to come back to it as a stylistic choice. Specific to PS1, I always thought it would be interesting to emulate the vertex jitter coming from no float values and the wonky texture mapping.
@thomaskuzma436011 ай бұрын
If I ever have time to make characters I am totally following this tutorial!
@arthur_is_drawing2218 Жыл бұрын
Are you still planning on finishing this series?
@Varnathin2 жыл бұрын
I've always wondered how you get models with pixelated textures to have seamless transitions between textures like that. Feels really obvious when you explain it lol
@leethememerwolf Жыл бұрын
I love how em turned out! I love the style of PSX or just retro in general
@bensdecoypoondummy11897 ай бұрын
I'm really hoping to make a game in this style so really appreciate you showing the details of how you do your unwrapping. Thanks!
@billybrown15482 жыл бұрын
bro this format of video with the animations and explanations is perfect
@cspidereyes2 жыл бұрын
You're an absolute godsend, thanks for always having the perfect tutorials
@Snottle15 ай бұрын
These videos are invaluable, thank you so much!
@sabihmahmood54462 жыл бұрын
This was a really well made video. The animations are super helpful. You’re a great teacher :)
@isaacmaze78972 жыл бұрын
so happy i found this channel. 1000% subscribed
@n1mbusbeats8432 жыл бұрын
Extremely high quality video
@ginogarcia87302 жыл бұрын
Ugh the soda can method is so good! We need this in other general tutorials, it makes so much sense
@maxiperez84084 ай бұрын
Wow awesome video!! Love how you summarize and break down the process and technique. It really help me to understand concepts I was kinda struggling with😂😅 Hope you keep on doing more awesome thinks like this 🙌
@NeutrinoGaming1012 жыл бұрын
I'm a simple person, I hear chibi robo music, I like the video.
@_colorbars_ Жыл бұрын
wow ! thanks man, this is the most i've learned about uv unwrapping from anyone so far. got that ADHD disease too, so thanks for keeping it interesting!
@Meow-Meow-Meow-Meow-Meow-Meoww2 жыл бұрын
i absolutely love your videos, this is exactly the kind of stuff i wanted to make and you're the best at explaining it, pls keep going :) love from Argentina !
@Juicein Жыл бұрын
That bgm got me sending love points to ya immediately
@joescomics76522 жыл бұрын
I'm waiting for the texturing and rigging tutorial! Not meant to sound impatient...
@clebereuu Жыл бұрын
the intro editing... 10/10
@remlezar26939 ай бұрын
This is literally exactly the type of video I needed. Thank you so freakin' much!
@gnastygames2 жыл бұрын
I think holding a raffle on patreon is against ToS, a channel that I used to follow a couple of years back were told off for doing it (they kept their patreon going though). Things might have changes since then but might be worth checking first. Love the content btw
@TheSicklyWizard2 жыл бұрын
Just looked it and yea it seems raffle does go against TOS. That sucks so hard :( I'm I'm kinda disappointed so far about what Patreon actually provides Edit - there may be some leniency on how I can go about it as I'm reading about it
@CJZDAMAN322 жыл бұрын
So goood, this is some top tier quality Udemy or Masterclass type content u got going on, love the little informative animations and whatnot to help explain your points. I'm really keen to see how you approach doing the animations, namely the eyes and eyebrows
@littleNorwegians Жыл бұрын
I am very impressed with how you made this tutorial. I've sent it to friends because it kinda explains my own process better than I could in just words. I hope you do more on this series.
@TheSicklyWizard Жыл бұрын
Greatly appreciate it!
@SrMinecraft1000 Жыл бұрын
@@TheSicklyWizard please continue it 😭😭
@Emi-Wan11 ай бұрын
Where's the rest of the tutorial??? 😢😢
@Tutterzoid3 ай бұрын
Yup .. NO rigging or Animation of the Cow :(
@katebarker1206 Жыл бұрын
I made a sick buff penguin dude so far with some googling, despite having very little experience - thanks for the tutorials! Have been enjoying binging your vids on this years 3D hyper-fixation. What's sticking me now is the details of how I should go about arranging the UVs to look nice on the UV editor. Like should I scale down pieces to be able to fit things horizontally/vertically? I wonder if/how it will affect the texture for those pieces? And how to square things out nicely. I think I'll just try to copy yours as closely as I can. Some of your pieces look smaller than their counterparts on mine for sure. Better mess around and learn!
@Persontheguyman2 жыл бұрын
plz continue this i would love t o see how you rigged this :)
@TheSicklyWizard2 жыл бұрын
I intend to sometime soonish, but I'm constantly busy and moving soon
@endscreen1shorts4789 ай бұрын
I'm making progress, at least I think, I made a 3d model of a fish in fusion360 and now I would put a texture on that model, so I import the 3d model as an stl file and put it in blender, and the first thing I need to do is a uv map? I'm trying to figure out if I've never used a blender
@PRINTORO8 ай бұрын
PLLLEEEASSEE MAKE MORE EPISOODEEESSS!!!!!!!!!! DX
@TheWeakenedWarrior2 жыл бұрын
Awesome tutorial!
@noirlavender64092 жыл бұрын
this is the best fucking tutorial I've seen in my entire life
@matthewsmith91622 жыл бұрын
This is so well made and edited. Thank you for this. Subscribed
@FabiansHideout2 жыл бұрын
This is a wonderful resource, hope there'll be a next one! Great work :)
@incesdemon2 жыл бұрын
Super well put together man
@IdoBerg2 жыл бұрын
thanks!!!
@EpicdudebroАй бұрын
Dude please finish this series.
@gkraker042 жыл бұрын
Great animations in this one. Awesome work 👍
@Zinkquer2 жыл бұрын
i have a question about texturing, what brushes should i use for fur metals and scales
@emanresu47932 жыл бұрын
SO AWESOME!!!!!!!!!!!!!!!!
@Felidae657 Жыл бұрын
Love your videso so awesome!
@MrSonicTeamDos Жыл бұрын
What's painful is that this tutorial NEVER comes when searching I got to watch this because it stumbled onto my recommended tab
@davidacosta63832 жыл бұрын
Amazing work!
@UnclothedPotato25 күн бұрын
Thank you ^^
@veny0n2 жыл бұрын
ur editing is cracked
@TheSicklyWizard2 жыл бұрын
That good or bad?
@veny0n2 жыл бұрын
@@TheSicklyWizard GOOD BABY REALLY GOOD!
@legodragon1999 Жыл бұрын
Thank you very much for the informative tutorials in this series! I have been using them as a simple intro to modeling and texturing for practice before moving on to more complicated works. Very clear with the mentality and commands. I have finished my first model as I write this and will be starting texturing soon. I do have some questions with the meshes, though. I assume the body of Bullsworth was modeled as one object in the previous video, with the eyes and tail being separate. But it looks like it is all one object in this tutorial. Do the eyes and tail need to be separate objects for texturing and rigging, or should they be all one object? Is the collar also merged into the body mesh, or should that be separate; would features like buttons or belt buckles that are not simple textures also be part of the main model? Thought I'd ask before I pull my hair out when it comes to rigging. Thanks for the help!
@akioasakura3624 Жыл бұрын
How do u actually make the texture? So that the shape is the same, etc
@atamaminami57522 жыл бұрын
Very helpful and curt!
@reesiespuffs3478 Жыл бұрын
Man I still dont know how you did the eyebrow and eye Literally the only thing that I cant figure out
@gendalfgray78892 жыл бұрын
Song name? Nice vid, told me everything i want to know.
@TheSicklyWizard2 жыл бұрын
That song is from Chibi Robo on the GC. Its the day theme
@NorcVI Жыл бұрын
An un-BULL-lievable video!
@stanchata Жыл бұрын
How do you seperate the horns at 3:14?
@stanchata Жыл бұрын
Is there a tutorial I could follow that explains how u link the bodyparts together so they stay in the same object? I got confused and moddled my character in one continuous object :
@TheSicklyWizard Жыл бұрын
I do that too, but to separate meshes I to their own object you can select the mesh and hit P to separate then
@gendalfgray78892 жыл бұрын
Is it necessary to make every polygon sqared on UV so pixels from texture lie perfectly with model?
@TheSicklyWizard2 жыл бұрын
No it's not necessary to square every polygon, I'm just a perfectionist. Edit: on thinking this question over, it's not even always possible to do.
@thebulletkin83939 ай бұрын
Do you paint on the model itself or on the UV image? Which would be the best approach?
@cheeselord4840 Жыл бұрын
well im a bit late to comment but I might aswell ask, I make all the limbs on my character separate cause thats what most recommend for low poly characters if you want to rig and animate with it, so do I texture them all individually or can I do it all at once?
@eversonmay2 жыл бұрын
4:33 How do you animate the amount of vertices in a cylinder?
@TheSicklyWizard2 жыл бұрын
I used geometry nodes
@GehrmanKazАй бұрын
How did you make eyes and eyebrows?
@TheSicklyWizardАй бұрын
It's been a hot minute since I made the video, but if I recall correctly they are just planes with a texture on em.
@SolarpunkJackal Жыл бұрын
Any chance you could cover AO and normal maps to give the PS1 character a PS2 or PS3 look without raising the number of polys? Or can you recommend someone or an online course who would do all that including getting the character into unity and programming them to run around in a simple third person game?
@Temmie_Dola2 жыл бұрын
great video
@ZeMovinPixxle2 жыл бұрын
part 3 when
@TheSicklyWizard2 жыл бұрын
When I get my new studio room set up
@bobalinx8762 Жыл бұрын
How do you make those textured brushes?
@TheSicklyWizard Жыл бұрын
Pretty sure I just downloaded them somewhere. Not sure right off where my link is to it but it's in one of my videos
@aaronpatrick80022 жыл бұрын
bro the chibi robo ost cmonnn $$$$
@rookrac7068 Жыл бұрын
My brain cannot comprehend how the shitting unwrapping system works
@TheSicklyWizard Жыл бұрын
Ok, here is a simplified explanation. Imagine your model is a hollow, papercraft mesh, and you want to paint on its surface. What you need to do is cut portions of your model in a way so you can flatten them out on a surface so you can work on them. You want them in chunks that are also ease to fold back together so you reassemble your model. That is a way to think about UV mapping. Unless you are talking about the UI for blenders uv editor which is a different topic.
@rookrac7068 Жыл бұрын
@@TheSicklyWizardJesus Christ this is a much easier way of understanding it I am actually baffled to what I was thinking before I will try it out tommorow cheers for the help man ,Epic videos aswell
@anemonemnemone3918 Жыл бұрын
im wondering what the best way to color the uv maps in photoshop would be and keep it synched to the project. i know i can export the uv map and work on it im just not sure how to make sure the model is continuing to reference the jpeg/png ive just done the art on
@TheSicklyWizard Жыл бұрын
You can export the UVs as an SVG and use that in Photoshop I think to have a map that way. I know you can do that with Gimp.
@jimboswackyantics5545 Жыл бұрын
I dont understand When i mark seam I go to my uv editor and nothings shows up
@TheSicklyWizard Жыл бұрын
Try selecting the mesh after marking a seam
@sonicbelmont3002 жыл бұрын
LET'S GOOOOOOOOOOO
@Slipdash2 жыл бұрын
whats the song?
@TheSicklyWizard2 жыл бұрын
That's the day theme to ChibiRobo on the GameCube
@Slipdash2 жыл бұрын
@@TheSicklyWizard It's great bgm good pick
@StarRetroDev Жыл бұрын
I still suck at this lol. You have a good way of teaching though, it just doesn't work for me.
@Fighka303Ай бұрын
what a pain in the
@Furry_Cultist Жыл бұрын
You should have made him shirtless.
@RenUnderscore Жыл бұрын
i still dont know how to use blender, so i better give up trying to do 3d art, but its a good tutorial, surely will help someone who has brain for modelling