Huge thanks to Jonathan and Hrishi for joining us on a free chat live on Twitch. Enjoy!
@lotuschamp779611 ай бұрын
And to you
@handlesarestupidyoutube11 ай бұрын
as an average player, respecing is way too expensive as it is now. I dont play for hundreds of hours, so even small respecs like 15 points can be a real rough time.
@raffy14111 ай бұрын
Hope some one asks about Ward items at some point :X
@ottawadigs11 ай бұрын
if they are going to implement pausing, why can't they pause the game when you talk to an NPC??
@skellskell377211 ай бұрын
Are they going to stagger the leagues so we can play both??
@LazyPandaBum11 ай бұрын
Regardless of whether you agree or disagree with them on certain topics, you gotta give it to GGG for doing these kinds of interviews. The back and forth communication between devs and players is much appreciated in the current gaming landscape.
@sgtkwan11 ай бұрын
night and day compared to diablo 4 campfire
@taylornox11 ай бұрын
As someone who only plays now and again, POE players are fucking spoiled rotten when it comes to the quality of their main games devs, like they seriously do not understand how fucking leagues and bounds ahead they are of nearly any other popular game right now and they should really be grateful.
@cheeromatic11 ай бұрын
This kinda stuff is what makes me respect POE and LE devs so much
@KyokujiFGC11 ай бұрын
I think regardless of whether you're on the same page as they are, you can't deny how much they care.
@PepinoOable11 ай бұрын
@@taylornox Are you talking about reddit 🐒?
@scaw-j11 ай бұрын
For those looking for the trade news: The discussion of trade begins at 1:48:26
@keskidi11 ай бұрын
thank you
@sujimayne11 ай бұрын
Thank sou, man!
@Eltaccos11 ай бұрын
legend
@DixonYamouf11 ай бұрын
Appreciate it tons
@TheShyOne__11 ай бұрын
big thanks
@RoughToughTonkasGotTheStuff11 ай бұрын
I really like the way Jonathan talks about things. He's very intelligent, prepared and understands the impact of being direct.
@Verulen2211 ай бұрын
I feel a bit sorry for the other guy, he couldn't finish a single sentence without Jonathan taking over :/
@Djamieson71311 ай бұрын
i can't imagine working with Jonathan@@Verulen22
@seppespellmane11 ай бұрын
@@Verulen22 That's definitely an issue with Jonathan; I also enjoy hearing him talk about development, but he absolutely does that
@S3frog11 ай бұрын
@@Verulen22I can't stand how he interrupts everyone who does an interview with him. He must be very annoying to work with in terms of communication.
@Adiuva111 ай бұрын
@@seppespellmane While I don't necessarily disagree, I think part of it may also be to keep someone from potentially providing too much direct information that they aren't necessarily able to reveal yet. With the PoE2 devs all being so passionate about the game, it can be quite difficult to not spoil things that you aren't prepared to have in the public.
@damienpapson36611 ай бұрын
Everytime GGG does an interview it's like a masterclass in game design. They're the only designers I see where I'm thinking "these guys know way better than me what to do with the game I love"
@thehob383611 ай бұрын
Unfortunately comparable speakers in the space say things like 'It just works' which is lacking that sort of deep understanding one would prefer.
@hunzukunz11 ай бұрын
@@thehob3836 tbf the people who say that are not real game devs. they are marketing people pretending to be developers.
@thehob383611 ай бұрын
@@hunzukunz Thats pretty much my point, up until the point where GGG decides to go down that path of marketing > community then they will get a level of leway from me that I wouldnt give to other studios.
@cortex311 ай бұрын
To be honest, lately I compare it to Last Epoch and look like Neanderthal game philosophies to me
@arthurdent928111 ай бұрын
@@cortex3I can't tell which one you are saying is neanderthal design or why.
@Riastrad0411 ай бұрын
I could listen to Chris and Jonathan talk about their development philosophy for hours. Most dev interviews end up being a bunch of fan favor promises and fluff. With these guys it's always "This is why we do it and it this is the intended outcome, abrasion and all."
@nextgen3ric11 ай бұрын
They just genuinely seem engaged with their work and excited to share. Those qualities are contagious. Add to that that I have yet to see them get defensive (note, I'm not talking about them explaining their rationale behind decisions the player base tends to disagree with, me included), and the general feel of each interview ends up being a genuinely sincere back and forth.
@thehob383611 ай бұрын
@@nextgen3ric I think a huge part of this is Jonathan's willingness to accept others, more specifically the players', opinions as valid and legitimate responses to what they do. He doesn't defend what he does, he articulates that he sees the reasoning behind what is said and will think on it then gives his reasoning on why it is the way it is currently/planned. In short he doesn't let his ego get in the way of communication.
@mikeparradise933311 ай бұрын
@@thehob3836 Calling chris out? lol
@ZealValdez11 ай бұрын
@@thehob3836 Except everything he says is meaningless until we get to play the game and see what his choices came about for poe2
@justespelund11 ай бұрын
@@ZealValdez Someone explaining their thought process is not meaningless.. Thats why you get partial credit for showing the correct work but the wrong conclusion. The thought process and basis of why a system works the way it does is the most important part of said system, the individual numbers and circumstances can easily be tweaked, the entire system cannot.
@Palsteron11 ай бұрын
Late to the party but this is my favourite PoE2 interview so far. Great prep and awesome back and forths!
@brandonradosevich698911 ай бұрын
You can definitely tell that hrisihi came from a player background in how he talks about mechanics. I really think these two are a fantastic representation of the company to talk to the community and people really appreciate their attitudes and input.
@Pavidota11 ай бұрын
I'm so glad we have Jonathan and the rest of the team, even if what they're doing here is directly advertising the game being so transparent with how they're planning for the game to function is sick
@MrHarvP11 ай бұрын
One of the best things about these os hearing Jonathan's thought process and reasoning for things as opposed to other companies where you get a canned corporate response.
@BraveBucket11 ай бұрын
Exactly this. More people (and especially game devs) need to be as honest and genuently as Jonathan. He can admit if he hasn't though about a question yet and still can reason to an answer that makes you understand that he thought about the concepts around the question and understands a lot of angles of the questions. Every question is taken serious and if they lead to a good idea I absolutely believe them when they say that they will talk about it and might implement it (best example is how they reacted to pausing in the interview with ziggy. "Huh, wait a moment, why couldn't we have pausing? Let's talk about that and add it.")
@Ecdubs.11 ай бұрын
because he actually takes his time to think out a problem and solution. Too many people blindly copy others, which is why they end up with a half-baked product or a mess.
@slasherfd11 ай бұрын
1:51:59 "I don't know that we live in a world anymore where the current [trade] system that we have is good enough and so that means that we have to change" This system was never good enough in any world or any timeline. It's always been extremely clunky and we were lucky to have the community come up with great external tools to make it minimally functional. And let's not even dive into how easily abused/manipulated this system is by scammers and price fixers. I'm happy they're finally letting it go, but it's still frustrating to see that GGG has been so stubborn in keeping this jurassic trade system up for so long and would probably not have changed their mind had Last Epoch not caused such a huge impact with its modern trade system. I hope Last Epoch can continue to be a serious competitor to keep PoE on its toes (and vice-versa). Btw, how sad is it that the Diablo franchise released D3 & D4 in PoE's lifetime, but they fumbled so hard at every opportunity that they were never a match to PoE? lol
@Shirolicious11 ай бұрын
Man I got to give it to you Zizaran. I love the way you choose to conduct yourself in this interview and ask the things you want to know, and be able to follow-up on things and get into more fundamentals of why/how things are or what they envision it to be. this is the only interview so far that I been able to follow from beginning till end, and stay engaged/interested. So well done.
@thornburg917011 ай бұрын
I'm SOOOO glad they're reworking trade. Trade and Performance are the two most important issues with PoE 1. I really hope they that they fix trade in PoE 1 as well. I understand beta-ing the changes in PoE 2 first, but it's super important. Thanks Ziz, for a great interview. Thanks Jonathan and Hrishi for taking the time.
@hpmc742611 ай бұрын
New player engagement.
@staskozak811811 ай бұрын
1000% we need few seconds before mobs spawn from strongboxes or similar. Because now when 50+ new (without already cached shaders) mobs spawn it's unreal to handle by cpu/gpu
@Ecdubs.11 ай бұрын
performance has improved a lot lol. Pretty sure they're just playing catchup with the new content. In PoE 2 when there isn't this mess of 1000x mechanics it should perform really good.
@scotttemplar874011 ай бұрын
Idk I'm worried about bots/macros instabuying currency and hiking prices up artificially but that may not be a problem depends on how easy it is to get gold with 0 button builds.
@Ecdubs.11 ай бұрын
@@scotttemplar8740 seems they will add a buyer tax
@daaaavidz11 ай бұрын
Ziz couldn't stop smiling when Jonathan started talking about instant buyouts. Nor couldn't I.
@ash91_11 ай бұрын
Nor could* I.
@liampriestman409011 ай бұрын
@@ash91_ Thank you, that was bugging me 😂
@DoctorStrange0111 ай бұрын
So i guess you didn't like it if you stopped smiling ?
@daaaavidz11 ай бұрын
@@DoctorStrange01 English is not my native language so I may be wrong, but the meaning of "I couldn't *stop* laughing" is implied, is it not?
@dobrowolsk11 ай бұрын
My main question would be: How do you avoid somebody cornering the market of a certain item? Right now it's made complicated by effort and the fact that everybody can price every item during the time the buyer buys 'em all up.
@rolandwrighthere11 ай бұрын
Early Respec solution. Have an NPC named Mizaran that travels with you to each act who offers empathy and cryptic advice. After you complete an act, you can take a repeatable quest at that Act hub to clear out a zone. Upon quest turn in, Mizaran unspecs your passive tree. Towards the end of the campaign, the player's actions directly lead to Mizaran's death, removing him from all hubs. Requiring the player to rely on Orbs or Regret going forward.
@gaymohammed313710 ай бұрын
or you know... just allow respeccing. the only reason it doesnt exist is because its a f2p game that wants to increase artificially the playtime
@CyanPhoenix_10 ай бұрын
that's actually a really interesting idea - Jonathan talked about how respecing your character should feel like a "quest", why not make it a literal quest? lol
@ornurbaum531210 ай бұрын
@@CyanPhoenix_ reuse synthesis for this. You first select the passives you want to forget and then the passives you want to replace them with. Then you play through a path of synthesis memory tilesets each representing one (or multiple) passives you forget. With the tileset vanishing you forget and lose that passive. Then you play another tile to regain the passive were the tileset appears instead of vanishing and the new passive is allocated. Have general themes for basic passives, like fire area for a fire resistance passive and unique tilesets for keystone passives. Starting one respec journey costs one orb of regret, regardless of how many points you want to reallocate. Edit: with this you can even keep it for high level chars, they will stay substantially longer in those because they have more passives to respec.
@Stentron9 ай бұрын
@@gaymohammed3137it doesn’t exist because your character shouldn’t just be a piece of tofu that can be anything at all moments notice. Decisions are only rewarding when there is the possibility of a significant mistake.
@gaymohammed31379 ай бұрын
@@Stentron touch some grass mate it's a game, a bunch of 1s and 0s nothing more or less. your decisions only matter as much as your addicted mind tells you how much it matters lol
@keepingcompany819611 ай бұрын
Such a great interview! Ziz your style of engaging with questions and the way you elaborate on them is top notch. I've seen a few times elsewhere that John or someone else may misinterpret a question, but you do an excellent job being direct and your examples leave no room for error or misunderstanding. So glad we have such well spoken people in our community!
@bro_133711 ай бұрын
Only 26 minutes in, but want to leave a comment before I forget. This interview is amazing so far. Really good questions and Jonathan and Hrishi come off great. tbh, whether it's Chris, Mark, Rory, Jonathan, Hrishi, or anyone else, I've never really seen GGG devs not come off well in their interviews. You can always see the passion and the genuine interest in their product. Thanks to everyone who made this happen!
@HawooAwoo11 ай бұрын
The PoE2 trading changes sound insane. It's probably going to have a massive impact on how the endgame is going to feel compared to PoE1. Really interested to see how it plays out.
@dangkolache11 ай бұрын
is it so insane? it sounds like wow auction house...?
@bigben0198511 ай бұрын
@dangkolache Well you have to compare it to the system that is in place in PoE 1 now, not some other game. Does it sound a lot like the WoW auction house? Yes, but that is not why that is an amazing change. Right now you would have to find the item... somehow (for a long time that was the forum, then a third party site, now it's a service on GGG's website, still outside the game), then whisper that player, then wait for his invite to his party, then accept his trade request, then check if it really is the item he said he would sell. The goal on GGG's side was to promote player interaction (among other things I'm sure) and it works... fine. But that's why an auction house-like system is such an exciting concept for PoE players :)
@DragonfoxShadow11 ай бұрын
Insane? In poe I don't want to trade, because I don't have too much time to play. So I don't want to spend most of that in hideout to trade, or every few minutes leave the map just to trade. Instant buyout is what the game really need if you want everyone to trade, and not only people who spend all their time playing the game
@Adiopowered11 ай бұрын
@@dangkolache I also don't have as much time to play the game so this aspect of the game becomes very frustrating for me, especially late game.
@Comprandre11 ай бұрын
@@dangkolache It is functionally an AH yes, but the main difference is the cost to interact with it. IF they do as they said and use gold as a non-tradable ressource you have to farm for in order to pay the gold fee that comes with buying an item (in addition to the item's non-gold cost), then the AH system becomes way more restricted and forces the player to play the game if he wants to trade. It prevents excessive speculative behaviors and makes people prioritize buying things they need instead of buying things that will increase in value, because the gold they get is limited and they have to farm for it (in addition to the item's non-gold cost). So yes and no: it is an AH yes, but the ways you interact with it are way diifferent than in WoW. In WoW, the tax is in gold which is the currency you also use to trade, unlike what the PoE devs were discussing. EDIT: which is the approach last epoch is already doing for their trade game mode
@fredq611811 ай бұрын
Bloody hell it's so satisfying listening to a dev talk that loves their game and understands game development to this depth. Can't wait to try PoE2
@AgonistX11 ай бұрын
I watched this live and I think closing chat and focusing on your own set of questions and follow ups was a great idea. This interview was well orgenized and cohesive and you even got some insane information out of them unintentionally. Thank you and I look forward to the next one.
@PURCELLYOUTUBE11 ай бұрын
i think it would be good to have more respec points awarded for side missions during the campaign so newer players can unbrick their builds easier and experienced players can spec into speed to get through the campaign faster and then respec once its done
@PhoenixXIII11 ай бұрын
To be honest they should not lock them behind those side missions. They should just give you respect points either per level or with all skill books. Side missions should give either some basic currency or actually usable gear.
@nicodos209811 ай бұрын
That'd be an improvement, but I think they could take advantage of the new gold coin drops and make it so you can respec paying a lil bit of that, like in last epoch and diablo. Most people agree that both those respec systems work very well
@Dranzell11 ай бұрын
@@PhoenixXIII Mission completed: +Respect points
@DavDav2233_11 ай бұрын
Some better way to respec needs to be atleast on release in PoE2 and maybe later in PoE1. IMO one if not the biggest reason why casual/new players are turned off.
@mostpolitebot146411 ай бұрын
I think they should just have a respec npc that ends it's service at the same time you receive your res penalty after you kill the final act boss
@capemron633011 ай бұрын
You know you've been playing PoE for a long time when Jonathans hair used to be black and Ziz's blue. Time flies.
@rakivmoo11 ай бұрын
Thanks for doing this @Zizaran , Jonathan and Hrishi! Last Epoch is shaking up the ARPG scene without even launching. TFT is getting adressed by GGG. 2024 is a great year for ARPG fans (including D4 too).
@ffgrieverpl11 ай бұрын
Yup. They're essentially considering importing last epoch announced trading system into poe2. And it's interesting they're so frank about it. I mean that the environment had changed and people might not accept any less.
@JanPapiezGaming11 ай бұрын
and d4 still bad
@TheModdedwarfare311 ай бұрын
Great for D4 because there are better alternatives even including D3
@Sylenathus11 ай бұрын
Huge thanks to Johnathan, Hrishi and Ziz for this awesome Interview! So hyped for PoE2.
@Scotteo611 ай бұрын
The thoughts required to make games at this level is insane. Every decision can have such a huge impact on so many other situations/aspects of the game.
@g.waits4gainz20511 ай бұрын
1:13:18 smarter loot should just be that mods roll with higher tiers and lesser lower tier in the pool in some cases. just make tyhe ones that DO HIT THE RIGHT ROOLLS IN A RANDOM POOL ARE ACTUALLY USABLE etc etc
@hatas1zcool11 ай бұрын
Juicy new trade system discussion is at 1:51:35
@InkDevil99911 ай бұрын
Thanks!
@sujimayne11 ай бұрын
Thanks, bud!
@CrispyDang11 ай бұрын
I've never played PoE. Despite knowing almost none of the jargon, I found this interview/conversation informative and entertaining. It's interesting to hear developer responses to direct feedback and their thought processes. It's also quite clear that the devs actively keep in touch with community concerns by discussing them internally to reach a resolution - it's nice to see that transparency. Hope you continue these talks.
@sgt39111 ай бұрын
"Cost too much? Yeah... but the feel you get!" Jonathan is a great game dev
@InfoRanker11 ай бұрын
It was scary listening to the developer talk about immunity mobs and try to justify them. It’s what ruined D2, everyone hated it. I hope they don’t force us to have hybrid builds in POE2, that would be a massive turnoff.
@maudjito11 ай бұрын
It wouldn't be so abrasive because of the passive tree swap
@kgreen24242411 ай бұрын
It is very clear that Jonathan keeps thinking about POE after work hours. I really appreciate his openness to explaining his thought process about these concepts and not just giving a scripted answer. More devs need to be this accessible to their playerbase. It makes the players feel much more connected to the game when their concerns are acknowledged, even if they aren't immediately addressed. GGG's actual love of games gets me excited to sink another 4k hours into their work.
@MWaever11 ай бұрын
The hallmark characteristic of someone making a living off their passion.
@Thorinbur11 ай бұрын
GGG is a shining example of communication with player base. Great interview/Q&A, respectful, insightful. And also great job Ziz for being able to respectfully present your perspective as a player, some cool ideas. Absolute pleasure to watch and gives me a lot of hope for POE2.
@geronimo551511 ай бұрын
Thank you Ziz, thank you Jonathan and Hrishi for offering so much insight into the vision of the game, where its headed, and WHY. I am happy about a lot of things ive heard so far, excited to keep watching. PoE seems like its heading in a good direction. a lot of gripes i have with it in its current iteration, are being adressed. thats wonderful :) great game, happy to keep playing it 55:00 To that discussion, this is how I would fix it: Add enough positive mods, to the point where it doesnt take 3-5 rolls (minimum) to get a decent mod. In an optimal world, its a 50/50 whether i gotta "chaos" my map once, to make it not dreadfully bad. and it should average out to be better than the previously bad map. To put some abitrary numbers behind it or example: lets say maps are judged on a % based number, how good they are. juice and all that. when your maps drop, they usually will be (by nature of chance) around 50% juicy map. but sometimes, a map drops, and is just poorly rolled, like 20-30% juicy (idk 1 or 2 positive mods.) but then you slam a chaos, it rolls more positive mods (idk 2-3 total. and then the negative 3-4mods along it). Now you have your 50% juicy map, or maybe if u got lucky, and hit 4 positive map mods. 70% juicy map. now just add scarabs, chisel all that jazz. and you have your 100% juiced map. The amount of rolls is ofc subjective, but I am just thinking, this would be a good solution perhaps. 1:55:00 OKAY! Nice :) I like the conclusion, and reaction. Very reasonable approach to why and how they wanna fix the economy problems that come with instant buyout
@N3M0N_M11 ай бұрын
Regarding the discussion around 36:00 about respecing and tools like pob, I think it would set incentives straight if all developers, playtesters and new personnel learning what the game is about, are forbidden from using any external resources and tools or internal resources that are not accressible in-game. This now forces clarity, how are you expected to relate to someone without infos and know what they are missing when your experience would be fundamnetally different at any point? Let the people creating the vision also experience the constraints that any end-user would have such that it is known what is unclear. If someone relies on your tooltip and is paid to work with the information given, do you think at the moment they would be able to give you all the information on what is going on? Obviously this is not doable on largescale, but it would be so interesting to see the result of something like this XD
@marc-andreblais581811 ай бұрын
nice to hear about the trading changes here. Something that could be cool too is that higher tier maps reward more gold (same for harder bosses) so you dont feel your progress is being slowed down when you reach more end game and have more things to buy
@othello10611 ай бұрын
Hey Ziz, thank you for all the work you do for the community. It is much appreciated. My excitement for POE 2 just doubled just watching this video.
@sonosheereleoux269411 ай бұрын
HOPEFULLY! they implement the auction house wherein you can still buy from people who are already offline. This will solve the current market of POE1 being bad/dead when nearing league end.
@caneca439511 ай бұрын
If there is a way to turn it on/off (from the seller perspective), then it would be nice. The problem is if there is no option related to that, and you go offline to sleep, then suddenly an item/mod goes up by 1500% because of popular streamers/youtubers and you cannot do anything about it.
@fast1nakus11 ай бұрын
Eh, i dont see how the volatility of the market is their problem. @@caneca4395
@shurne121611 ай бұрын
@@caneca4395 u can just unlist item
@rayu719111 ай бұрын
No. This will deflate prices so much, and people will just throw all their trash in the auction. It also makes designing your hideouts pointless if trading is not face to face anymore. They need to think of a different solution for this problem.
@IhtYt11 ай бұрын
@@rayu7191 Nah, just add AH. Fuck other people's hideouts and dealing with non-responsive shitheads.
@rfm201111 ай бұрын
About respecs: since you're forced to run the campaign all the time just transform a few of the quest rewards from a Book of Regrets into a "Book/Orb of Respeccing" and just consume it when you want to respec. Really easy.
@elpina11 ай бұрын
Need to say it, those trades advances are mostly thx to Las Epoch approach to trade/ssf 1:51:52
@JCurry112311 ай бұрын
The Dev literally said that's why they revisited trade... your comment made it sound like an epiphany
@PaulaDeensButterDish11 ай бұрын
Competition is always the biggest driver of development. If Diablo 4 wasn't absolute ass, POE would be even better right now
@Frey_6411 ай бұрын
@@PaulaDeensButterDish True, GGG was lucky that D4 is actually dogshit boring so they dont feel they have to rush to compete
@Ecdubs.11 ай бұрын
31:40 they do have the mechanic of a full reset when a new patch/league comes out. Maybe provide an orb which does that?
@tylermings927611 ай бұрын
This was my favorite of the recent interviews, great job guys!
@alexanderg967011 ай бұрын
Another solution for respecing early characters is a separate quest chain, that only gives major bonus once, say, skill point + 2 respecs, but every time it's completed after gives minor respec reward (or progressive respec reward to rebuild everything). So it a newbie borked his build, he can go farm the quest line - which should be faster than redoing the campaign. It's partially works this way now with pros always skipping respec side quests when they are leveling
@RifatNabi11 ай бұрын
Thank you for the fantastic interview, which was filled with information :). It was genuinely evident how passionate Jonathan was throughout these discussions. While likely unintended, I noticed multiple instances where Jonathan seemed to inadvertently interrupt Hrishi. Just something I observed!
@Zipperheaddttl11 ай бұрын
He did try to make space for him to talk, but he was like a kid (in a good way) that is too excited and blurts everything out. Dude must really love his job at the moment.
@a_pet_rock11 ай бұрын
If you can believe it, he's gotten better about interrupting and hogging the mic.
@Anomaly-3311 ай бұрын
I'd LOVE to see instant-buyout in PoE1 also. Doesn't have to be for everything (I'm fine manually trading gear for example) but surely at least the bulk items like fragments, compasses and such could be done through an auction house of sorts, possibly with a buyout limit of *x* units every *y* hours or something to combat bots/hoarders. In a perfect world manual trade for supplies wouldn't be that bad, but when you experience the reality of pages upon pages of price-fixers and AFK/busy players it gets tedious to the point where you just can't be bothered and stop playing or do a different farming strategy. A subjectively better economy should never be prioritized over user experience and respecting our time.
@Raboebie8811 ай бұрын
LOVE the trade changes coming. Preventing botting and flippers by forcing them to acquire gold is genius! (I hope that gold is tied to time spent playing and not scalable by quantity/rarity gear.)
@davidduarte126911 ай бұрын
You can thank Last Epoch for that
@Comprandre11 ай бұрын
Because i like the credit to be where it's due, this system is taken from last epoch's trade approach ! :) None the less, its a very good system !
@SunnyBloop11 ай бұрын
@@Comprandre Pretty sure Warframe uses this system and has been around for 10 years. It has is major flaws btw, and I wonder if GGG will address those - namely they need hard gold sinks and to make gold itself relatively demanding to obtain. Last Epoch simply challenged the idea that Trade CAN be handled without being distruptive or required; nothing more. The two systems are actually fairly far apart mechanically.
@Comprandre11 ай бұрын
@@SunnyBloop I didn't know that, thank you!
@TheBanchou11 ай бұрын
1:15:00 what I would like to see is when you identify an item for each affix allowed on the item a choice between 2 of the available mods in the pool roll. Then you select this or that, next affix this or that, until each affix is done. Like a lotting mini game when you identify. That would make drops and identifying have that "oh boy!" aspect. Then for items with fixed mods those wouldn't obviously change.
@Cynik4511 ай бұрын
Both Jonathan and Hrishi will go down in history as truly legendary game devs for their insanely intelligent and candid takes. It’s such an amazing thing to watch these guys talk about this awesome game.
@archangel999999999910 ай бұрын
Campaign is awesome. Should have something to start and have fun
@_Baleful11 ай бұрын
The idea of a gold fee for an auction-house instant buyout transaction is f***ing genius. It gives the players what they want while limiting trading done by bots who never leave the hideout.
@Comprandre11 ай бұрын
Because i like the credit to be where it's due, this system is taken from last epoch's trade approach ! :) None the less, its a very good system !
@Kross41511 ай бұрын
As a new player who played for about a month on crucible league but played enough to buy extra tabs, do red maps and interact with most systems in the game the only thing I NEED to play PoE again (or PoE2) is visual clarity, if I cant see what I'm doing or what the monsters are doing I don't have fun. The other thing I would love to see improved is the re-spec. Figuring out a build and improving upon it is something you should be able to do IN-GAME and not something you HAVE to do over a week on ''path of building''. Copying an internet build is not something I enjoy either and takes 50% of the enjoyment out of the game.
@Gopstop22211 ай бұрын
im sold on PoE 2 already with the instant buy-out
@Devellaro10 ай бұрын
boss service can be avoided by only giving a reward for completing the boss encounter solo - just like D3 GRs, getting your free primal or whatever, only get the extra slots for solo, get higher chance of boss specific loot for solo, i have always hated how games are both easier AND more rewarding for group play, if you want to group up to do content you cannot do solo, you should take a hit on the loot side as a compromise - and the exp. Group play should be possible and rewarded in some way, but IMO never should be more effective at its base, only more effective in perhaps time.
@Malbott11 ай бұрын
"Regret orbs droprate is now 1/1000 of what is was before", thanks Ziz! x'D
@thehob383611 ай бұрын
I mean an inverse level scaling where they are higher the lower the character level and go down would also kinda solve the problem. Get it to the point that leveling an alt is the meta to get regret orbs and suddenly rolling a new character just happens AND new players can respec more easily.
@Malbott11 ай бұрын
@@thehob3836 I'd say a solution to both satisfy players and devs is to give more respec points from the campaign. There you solve the lower lvl respec problems but keeps the end game the same.
@FereniaO11 ай бұрын
@@thehob3836that is not a smart solution, main reason being it opens another avenue of profit for people to bot, starting with an amount of free respecs that trickle down as you level would be better. Though I have to say nowadays I use regrets mostly in high levels when I want to switch builds entirely on existing characters(however it costing more would not hurt that much I suppose)
@iparadoxg11 ай бұрын
What would happen is, people might even create new characters to farm regret orbs in earlier acts and will sell that to high level whales. That's just how the economy works
@thehob383611 ай бұрын
@iparadoxg sounds like a great early game money-making scheme
@spitfire861611 ай бұрын
super interesting that they directly mentioned last epoch and how their reveal of handling trade and SSF made them consider things again. last epoch is kinda janky for now, but you can tell the devs are passionate.
@ArilandoArilando11 ай бұрын
1:55:00 They managed to reinvent the Vanilla WoW auction house after more than a decade. Amazing.
@cdcerr11 ай бұрын
It's not though, it would be the bartering system we currently have, with a gold buyout fee.
@g.waits4gainz20511 ай бұрын
1:55:33 i dont know how theyll balan ce it but A THAT TRADE SYSTEM AXIOM METHODOLGY IS SO DAMN SATISFYING THAT ITS EXACTLY WHAT WE WILL NEED POGGERS! that also means that theryre will be less struggles with bots or item manipulators even tho people WILL try to price hoar,d becausd more items on the market. and i think it could be extreemly interesting to have a whole new realm of gameplay loop since its seperate from poe1 where "traders" or "crafter" are more focusing on playing the game to aquire gold in bulk to more activly trade vs getting currency, items, or bosses etc. I JUST HOPE THEY OFFER POE 1 BOSS CARRY BOUNTY BOARDS SPECIFICALLY FOR OUR VOID STONE EQUIVILENTS INTHE FUTURE OR GIVE QUEST VERSINO THAT ARE MUCH EASYER!!!! i love the 2 void stones we have, but NO MATTER WHAT BUILD I MAEK IT TAKES TOO LOGN ADN THE GMAE IS TOO PUNISHING WITH THE RAMP AND COST TO REALISTICLY RISK DOING THE OTHER 2 MYSELF! like i did it last leaghue in 3.22 and have one of the best builds i ever made, aaaaaaaadn then i did a giga mapping tornado shot build that could run any of my juiced t16 mapping BUT THAT BUILD WOULD FALL OVER IN A BASIC UBER ELDER yet aloen anything else whic his FINE BECUAS EITS JUST THE QUEST ITEMS that we need ot feel liek we have a completed endgame. if i enjoy getting power by EARNING enough money to pay someone else specialized in that, thne thats fine AS LONG AS ITS ONLY FOR THOSE SPECIFIC NICHE INSTANCES OF NEEDED PROGRESSION. otherwise boss loot would be tied directly to its bouny board rewards nad either people over spend or murder markets. but cant wait TO SEE IF THEY GIVE US QOL IN 3.24 LETS GOOOOOOOOOOOOOOOOOOOOOOO
@ZYb3rDUCK11 ай бұрын
Next patch Respeccing a point now cost 1 orb of regret per allocated point. THANKS ZIZ!
@yokyopeli110411 ай бұрын
Haven't played PoE in a while, but these GGG developer interviews are so interesting to watch/listen. It must be like people have said "They dont just design the game they play it", so they talk about something they like and I really enjoy it :)
@Comprandre11 ай бұрын
I'm glad to see that the trade system in Last Epoch is already impacting his competitors, mainly GGG. The gold fee for trading, and not being able to trade gold, only being able to farm gold, is effectively Favor in Last Epoch, which you have to spend in order to buy an item in addition to the item's cost in gold.
@marklorant190611 ай бұрын
its fking crazy that its 2024 and theres no AH in poe1, after 10 something years of course its mandatory for them to do this, it's pretty standard
@jinkouproject11 ай бұрын
Can Jonathan ever let his colleagues finish a sentence? It becomes really obvious the more interviews i watch. Why even have a second person with him. I know he has a lot of interesting things to say but please we want to hear from everyone :)
@TreesPlease4210 ай бұрын
It's good to have a variety of voices!
@TripleOmega11 ай бұрын
One problem with immunities/very high resists that wasn't mentioned is the interaction with group play. A solo player would have to degrade their build to enable focus on multiple damage types while group players could focus on just one damage type as long as their group has a variety of damage types.
@Aeqstaw11 ай бұрын
In HC the visual clarity is definitely more of a concern, but in SC I usually don't care. As long as whatever pinnacle content has decent clarity that's all I ask.
@mattdamon241911 ай бұрын
I don't understand why GGG can't just make a grand exchange like in RuneScape and lower the drop rate of everything across the board. It’s like they won’t bother because other ARPGs haven’t done it but it can easily be done
@cpugwash708511 ай бұрын
Real improvements to trading? Well. That's a game-changer. That might actually get me playing again, trade was always by far the most hated thing for me. Good going GGG!
@Piquet211 ай бұрын
Feel the same way. Trading feels horrible to me in Poe1. I was actually considering quitting Poe1 after 12 years of playing and switch to LE because of their trade system. Now I will play both Poe2 and LE. 😊
@saulian281011 ай бұрын
im not sure i understand their point on respect a cost of 100 regret compare to the 40 divine you need to get any build gear wise is really trivial free or not is a margin error in the cost of the whole process at this points
@kylematthews975411 ай бұрын
Jonathan saying that regardless of price he feels that creating items with the PoE community would be worth it should tell you all you need to know about GGG. They actually care about the game they create.
@schtauffen-plays11 ай бұрын
My biggest counter-argument to Jonathan is that people right now _DO_ have too easy of time getting mageblood and hh, but its from playing an econ type game that isn't what I would consider the intended gameplay loop of the game. I do not want to be empyrian and have dedicated traders and sh I just wanna kill mobs and get loot and I'm punished a crazy amount for not wanting to interact with Trade.
@marc-andreblais581811 ай бұрын
been waiting for this interview for days! finally
@eepopgames274111 ай бұрын
So much respect to GGG for both recognizing when their position needs to change, and also taking the time to find solutions that can solve the problem identified while keeping their principles.
@TalkativeTri11 ай бұрын
Thanks for this AMAZING interview. I really enjoyed it.
@garrett263511 ай бұрын
New POE2 Service: pay a fee in Chaos to come into my uber juiced map and loot all the gold so you can be a tradebot
@МистерТвистер-н4я11 ай бұрын
its gonna be player binded like quest items right now.
@alZiiHardstylez11 ай бұрын
Chris Wilson will always be a legend but I'm really liking Jonathan as a game lead.
@alZiiHardstylez11 ай бұрын
His intelligence is so, so obvious.
@thehob383611 ай бұрын
Chris is passionate, Jonathan is thoughtful and insightful. Both are necessary, but Jonathan is way better as a public facing role because he actively tries to understand every question and problem brought to his attention and that makes people feel heard.
@knightlysleeps11 ай бұрын
This was an amazing interview. Thanks for asking great questions and follow ups Ziz! GGG is doing a great job with engaging with the community and discussing the finer details openly.
@Mezion11 ай бұрын
The buyout thing, is a dream come TRUE for me as a player.
@Bobbias11 ай бұрын
Agreed. I don't trade because it's simply too painful. Instant buyout is huge.
@MrGryphonv11 ай бұрын
@tcasex Hate to break it to you, they already exist in some ways.
@TheMCmace11 ай бұрын
@tcasexthat‘s literally how it is already kekw
@voxii_1311 ай бұрын
not sure how they're going to get the gold to buy.@tcasex
@Mezion11 ай бұрын
@tcasex let em. I want to be able to list my items and play the game. If they want to play the hideout buy sell trade game, more power to them.
@JabeRaddle11 ай бұрын
On respeccing: what if the optional side quests through the first 5 acts all give you refund points? That way you can play around with different nodes for the first half of the campaign then you’re expected to have a good idea of what your build is going forward? Or maybe something like D2 where Tarkleigh could reset your entire passive tree one time after completing some quest line?
@koxyvideos11 ай бұрын
Ziz trying sooo hard to not just start screaming of excitement
@Warlock8ZERO11 ай бұрын
Great questions Ziz! When they are talking about respecing around 32:40, It might be too much extra work for them to do, but I wonder if they have ever thought about a milestone system where it encourages the thematic class type choice they are talking about, and lets you free respec each cluster of nodes if you don't like them instead of each individual node. Such as, at the moment it already has branching choices at the start between life vs damage or armor vs mana etc at the start, and later fire vs cold damage etc. So the way it could work is, once you make the choice, say life, you can freely respec points resetting it back to zero (only about 3-7 points at a time), in order to go back to the other path for damage instead if you think you have made a bad choice and do no damage. For another example, say you're playing a melee class, and have a branching choice between bleed vs impale, you can pick up all the bleed nodes in that section (like up to ~7), just to try them out as you level, but if you're not liking the style of bleed, instead of making an entirely new level 40+ character because you don't have 10 regrets yet, you can free respec all the bleed nodes back to zero, and put them into impale to try that instead, then if you don't like impale, reset them and go with something else, effectively like a free trial on each cluster of nodes until you have tested them out. Once you start going beyond the latest chosen nodes such as bleed, it locks the previous area of the tree, and you need to pay the normal regret orb cost to respec that area of the tree. Effectively making each regret orb ~5 times stronger, by unlocking entire clusters at a time, then they can make fewer of them drop making them more valuable to the player, and you won't need hundreds of them to respec at max level, and would be much less likely to use them like this because you could have tried all the other paths along the way and would be much more confident in your build. Hope that makes sense, wonder if this would work better or not, what do you think?
@richardhoelscher138510 ай бұрын
Let us turn our allies spells off.
@Drakshl11 ай бұрын
The problem with having to "Embark on" a journey to respec your bricked level 60 is that if you do no damage, farming enough regretts to respec your character is going to take a litteral age
@alexdoe265811 ай бұрын
Jenebu still not banned after harassing + doxing lmao
@SenatorBanana11 ай бұрын
🤡
@fast1nakus11 ай бұрын
Nothing illegal tho.
@TheMCmace11 ай бұрын
@@fast1nakusi‘m pretty sure that GGG has to do something if a player is another player doxxing over the game I don‘t know exactly but i‘m pretty sure they HAVE to do it because of the law
@-aste844511 ай бұрын
🤡🤡🤡
@zMaxness11 ай бұрын
@@TheMCmace what law?
@novotd44311 ай бұрын
No matter how I feel about the PoE2, I have to give them full credits and applause for being so open and willing to engage with the content creators and the community. It's awesome to see and I hope more devs will take notes. But I have to say that I'm not as hyped for PoE2 as I was during the time they announced it. I'll definitely invest a couple hundred hours, beat all content and max out three to five builds to get the feel, but I have to say that if all bosses in maps will have stages and if I won't be able to have 100% deli + beyond + breach + 4 scarab pack sizes, 2k projectiles polluting the screen whilst I listen to my GPU moan in distress... I'll probably stick to PoE1 more. But that's just my personal opinion and endgame preference, I love the crazy you can do in PoE1
@btimur111 ай бұрын
Simple solution: free respec on eternal/persistent server, no/limited respec on leagues.
@staskozak811811 ай бұрын
back in a days you get free full respec in standard with every league. Something changed?
@FereniaO11 ай бұрын
@@staskozak8118 no it hasn’t changed, idk what the comment means either 🤷♂️
@lm7_gio11 ай бұрын
Last Epoch being so damn good before even being released is A HUGE DEAL for PoE to become better than it already is. We have been BEGGING GGG for an ACTUAL trading system for years and a few weeks after Last Epoch announces its trading system, lo and behold: improvements to PoE trading..... At last some positive competition (that D4 failed to ever become)
@zotha11 ай бұрын
"I think having some skills you cant see bothers me a lot" .... **gestures wildly at the entirity of POE 1 as it stands**
@ReretYryry9 ай бұрын
1:12:28 My follow up on this point, (that was never mentioned in any of interview through all these years of interviewing GGG I guess) is that if game tells to players which mods they should care about on their items, it will immediately lead to decreasing build creativity. For example there could be some unknown (undiscovered) melee build that have to mix up pure phys and lightning damage to increase it's effectiveness. Then player want to have big phys and big lightning damage on his axe at the same time. Which in common cases will be considered as a trash combo. TLDR: bad combo of item mods could be used by someone as inspiration for new build idea.
@KrixLuv11 ай бұрын
Respec solution. when you level up you get a skill point and 1 respec point. That way players can make changes as they grow. They can have multiple minor respecs and or one full respec per character Maybe every other level or even until a certain level.
@TheMCmace11 ай бұрын
Or just every second or third level you get a respec point but as a whole it sounds like a good idea
@InfoRanker11 ай бұрын
Please tell me this is going to be an in game AH and not a third party website
@kyliemcdaniel11 ай бұрын
2 hours no time stamps :(
@a_shyratv11 ай бұрын
Oh no, no timestamps how can i watch a video 😢😢😢😢😢😢🤡🤡🤡🤡🤡
@laranjo599911 ай бұрын
I really hope Hrishi appears more on these podcasts. He seems not only very knowledgeable, but also really comfortable talking about the game and his ideas of what the game should be like
@xRoGeSx11 ай бұрын
Hands down Ziz's interview with devs feels the best out of the ones out there
@henrikv541011 ай бұрын
I feel like Ziz interview was great, however Kripparians was just as good in my opinion :) He had looked up a ton of posts before hand
@ultragames00711 ай бұрын
Really nice interview. I would add for trading: -gold cost for posting/ buyinh stuff. -The currency you get for a sale would go to a remove only special tab to avoid problems -Let people buy fe standart stuff if the seller is playing on league -Just change /trade to have a buy button and gold fee instead of whisper and a message if the item was already sold or something. -You could experiment with making it like mandatory to be online to sell .... Keep up the good work ! 😊
@visca.prescindible11 ай бұрын
"-You could experiment with making it like mandatory to be online to sell" Why? this will only hurt (or not benefit) league activity as it ages and population falls.
@ultragames00711 ай бұрын
@@visca.prescindible You have a good point. I was thinking about price changes.But thinking about it again , if a price rises a lot quickly and it's only online this would hurt old listings.. having something like a system to limit a posting for x time would be better for this. Fe if an item doesnt sell in 3 months it delists itself.
@ed04ruthy11 ай бұрын
Finally they acknowledged about TFT's situation. Hopefully we get an auction house!!
@rotony111 ай бұрын
You are naive my dude.
@FereniaO11 ай бұрын
Auction House LOL
@fish564511 ай бұрын
@@FereniaO Yeah imagine making the system better and eliminating the chance to be scammed by having a middle ground system. LOL HOW WEIRD IS THAT RIGHT?! weirdo
@FereniaO11 ай бұрын
@@fish5645 how smart of you to have created the perfect AH that solves everything and to call people weirdos on the internet when they have a laugh at a misconception and express their pessimism of an AH. By any means, Please do share how an AH is guaranteed to make the system better and remove scams/pricefixing/markups etc. with GGG! Looking forward to the explanation! rude-mouthed freak...
@Katastra_11 ай бұрын
57:04 what if the positive mods were only on drop and you couldn't roll for them? Then it would be a cool bonus thing to find a map with a positive mod
@gokuhsalas11 ай бұрын
For the respec of points, I would say to have x amount of "level regrets" and you lose 1 or 2 of those per level up. That way, the more you level up or you respec the less you have. And at level 80 or so the number gets to 0 or 10 normally.
@thehob383611 ай бұрын
Oohh, I like that. That is a smart way to do it. Could call it something like apprentice/protege points that go down as you level. A good target would be having 30-40 max by the time you reach level 50 which is generally where league starts tend to be coming online (excluding racing meta outliers).
@avalokiteshvara11311 ай бұрын
This is a really good idea!
@staskozak811811 ай бұрын
and how it help? How people without understanding what they will face in endgame (when build matter) will effectively using this points early?
@gokuhsalas11 ай бұрын
@@staskozak8118 It doesn't help to respect the full build at level 60 or 70 but normally by level 50 your build is already falling off quite a bit and you would have the normal campaign respecs plus whatever number this still gives you at 50. The point is still having decision making matters while making it easier to solve mistakes. Removing penalties for making mistakes altogether is not a good idea and this way, combined with the idea of the preview status of x points used that ziz mentioned could be pretty close to that. Realizing your build sucks early will give you more chance to respec. If you have to power through 30 levels with a baf build and you didn't think about respec until level 70, then thats on the player
@thatsoulsguy30284 ай бұрын
I’m super late here but I don’t think this would work very well because you would still want players to have the option to respec later on at those higher levels so reaching 0 and having no way to regain more ways to respec would be an awful experience
@cr645811 ай бұрын
Solid interview questions. If I could give you a bit of feedback... you really should try to let the person answer fully before interjecting. if you have something to follow up on, try jotting it down on paper to ask later. There were a lot of answers I wanted to hear answered more completely which were derailed by your interruptions.
@Curtie23411 ай бұрын
Let's go dude 🎉
@locaboom11 ай бұрын
40:00 for this respec a solution to that would be up to lvl 20 to respec with augmentations up to lvl 40 with transmutations up to 60 with alterations up to 70 with alchs up to 80 and from there with regrets...
@tugayk861511 ай бұрын
Just watched the whole Video good Job on the Interview
@waffenbg879211 ай бұрын
For POE1 the trading system can be basicaly the same as the external site , to be auction house that shows only items from online users and when someone wants to buy the item u click on popup accept the trade (to prevent bots) , and that way u remove the annoing thing to tp out of map to hideout and stuff.