I'm not super happy with the lack of a proper conclusion for this video since it's more of a "this is why this game is great" analysis. But I guess the takeaway is, "make sure that every element in your game is designed with Intent"
@jenobarta96952 жыл бұрын
If You add a feature to Your game, make sure it makes it deeper, not just more complex.
@morganlak43372 жыл бұрын
Not everything needs a big theme haha I love videos just gushing about good design
@morganlak43372 жыл бұрын
@@jenobarta9695 how would you define depth though 🤔 people throw that word around a lot but I feel people define it differently
@jenobarta96952 жыл бұрын
@@morganlak4337 Well yeah its hard to define for sure. For me more complexity is when a feature just requires you more to memorize, but nothing to think about. On the other hand features those make games deeper results emergent strategies, giving the player a whole new gameplay spectrum to lean into. For example rock, paper, scissors, lizard, Spock just pure complexity, but if you leave the game as it is, and say if the player wins with rock thats 1 point, if paper thats also 1 point, but if scissors its 5 points, that adds a bit of depth to the play. This way you have changed the balance among the core element so the psyche of play will be different, which is the essence of RPS.
@LordMegatherium2 жыл бұрын
You could also do the inverse video as a lecture in design: elements that just seem to be slapped in so carelessly and thereby breaking flow. Judging by the tone of your videos you don't just want to shit on bad games so the best examples (both in terms of tone and contrast) would be in games that you adore or just appreciate because of their design but have some kind proverbial turd in the punch bowl.
@capsey_2 жыл бұрын
The fact that devs accounted brain's priority of left side for enemy spotting and added sound in four sides to make you always know your orientation is just 🤯 Makes me wanna try the game
@sketch23472 жыл бұрын
do it, its cheap and really fun. One of those games you come back too when the other rotation of games gets old, you sort of look at Devil Daggers like "alright DD, lets dance".
@VD-cc4hx2 жыл бұрын
@@TuriGamer every indie game doesnt need to be undertale or among us level of famous. its a cheap game.
@Sam_Da_Fox91512 жыл бұрын
I'm your 666th like on a video about devil daggers
@hot-basta52492 жыл бұрын
@@TuriGamer who asked
@matuza10202 жыл бұрын
And that's why I'm getting way more into indie games and companies, then the big AAA games that keep disappointing
@SoLunick2 жыл бұрын
4:05 The level actually does change, it shrinks as a run goes on. You can see it by watching a longer replay in top-down view.
@TheWumbler2 жыл бұрын
Is this true? When does it start shrinking; cuz if its late game then that explains why I've never noticed.
@kilochii5972 жыл бұрын
From the very first seconds the arena slowly shrinks, its unnoticable
@kilochii5972 жыл бұрын
It stops shrinking around 20 minutes into the run i think
@whysotp2 жыл бұрын
It starts shrinking at 128 seconds, and stops shrinking at 1187 seconds.
@felix_wiseman2 жыл бұрын
Implementation of actual sensorial knowledge about humans, like sound spectrum avoiding an overlap and enemy spotting, is a very very VERY interesting topic. I remember Valve and OpenBCI have a partnership for something they call "Project Gaella" or something similar, which is basically integrating an EEG and eye tracker into an Index VR kit. I think they started shipping them, but Valve said in an interview that they essentially want devs to start implementing subconscious brain activity into games, for example timing a jumpscare way too well in a horror game. That being said, seeing this game do so much with so little makes we wonder what is possible with something like the OpenBCI Index and the same level of attention (or intention?) in a game. Anyway, if you don't have that on your video idea list or you also find it interesting, I would be very interested in a video introducing/discussing the more advanced exploitation of brain functions in video games.
@MentalCheckpoint2 жыл бұрын
*furiously taking notes*
@018FLP2 жыл бұрын
I love this topic so much, and when a game uses this kind of things it's always a lot more satisfactory.
@collin20972 жыл бұрын
I need to see the source this is way too exciting (scary)
@skyr3x2 жыл бұрын
cant wait for big companies using this awesome technology to force feed me advertisements right as all my happy brain juice starts flowing to maximize the odds of me paying attention
@deadmercy31132 жыл бұрын
They would probably need to put a warning scale on horror games at that point, like the most horrifying game will put a slightly light hearted person into cardiac arrest
@llDbGll2 жыл бұрын
On the same note as "Games that control your heartbeat," still to this day I've never had a similar experience to what Crypt and the Necrodancer does to my brain. After playing it for the first time and after quitting, I spent the next 20 minutes fighting with myself to *stop scrolling to the beat of an imaginary metronome.* This game wired my brain to think "If I go offbeat, I'll fucking die" and the sensation was both amusing and terrifying to me. The devs knew what they were doing. That game is full of bangers, too.
@eemeli70932 жыл бұрын
Try shovel knight pocket dungeon. It can be played to the beat
@LighterST2 жыл бұрын
Try SOMA. It has nothing to do with the beat, just a great game
@natanoj162 жыл бұрын
Welcome to my life as a music teach who always feel music. I am so sad that I cant seem to get deep into Crypt of the Necrodancer. I love it so much
@uhrguhrguhrg2 жыл бұрын
Another game that has the same vibe is BPM: Bullets Per Minute. Jumping into a different a game and trying to reload makes you confused why the weapons aren't reloading in multiple steps and on the beat. It's so satisfying
@lachlanmccormick34862 жыл бұрын
@@uhrguhrguhrg You beat me to it, the only problem I have with that game is my subconscious adherence to 4/4 time, there is more than one weapon that empties in 4 or 8 beats but reloads in 3, I almost can't *not* skip a beat to keep on 4/4 time... | Bang Bang Bang Bang | Open Load Close *_Wait_* |
@ianbyrne4652 жыл бұрын
I think that as a vision of “hell” Devil Daggers is also a really interesting and compelling concept. Being trapped in a small dark area, constantly bombarded by creatures that want nothing more than your death, and sure you can fight them off, but they will never relent, you will eventually die and be forced to do the whole thing over, presumably forever. You’ll grow weary from the constant battle, the constant sensory overload of everything happening around you all at once, even your own painful death won’t be a relief since it only means beginning the whole cruel cycle all over again. Really spooky, and such a great game
@nikifrd2 жыл бұрын
and getting a new highscore will give you a break of the whole loop
@raspy_on_osu2 жыл бұрын
Passed 1000s relatively recently. I remember saying "oh, I'll just get 500 and stop playing". Well that turned into 600, 700, 800, and then ultimately 1000. 240 hours later, I still love everything about Devil Daggers. The sound design is incredible, the difficulty curve is perfect, and the small but dedicated community will cheer you on with every new personal best. Over half a decade later the top 10 is still highly contested and there was just a new world record set yesterday. I will never forget this hidden masterpiece.
@kyozm49092 жыл бұрын
dragon 2
@doopsnoggllc2 жыл бұрын
@@kyozm4909 KyoZM
@quixj92 жыл бұрын
@@doopsnoggllc Doop Snogg LLC
@daman38522 жыл бұрын
Top Over half a decade 500 and stop playing", Well that 1000. 240 hours later, I still love everything The sound design is small but dedicated the top 10 is still (1004s) oh, I'll just curve I will never forget the small highly contested
@plasmasupremacy93212 жыл бұрын
@@daman3852 what
@disres13372 жыл бұрын
hello, top 10 player here, thanks for spreading more awareness for this game, we're always happy to welcome new players :) when i started playing this game in the beginning of last year i never thought it would be such an awesome journey.
@mcpexnemesis49532 жыл бұрын
Just wondering… how has this game helped you in your life? That’d be cool to know.
@disres13372 жыл бұрын
@@mcpexnemesis4953 uh i guess mostly meeting very cool people. The game’s community is very cool.
@mcpexnemesis49532 жыл бұрын
@@disres1337 nice. Well to be top 10 in a game is tough, congrats!
@TrevPlaysPoorly Жыл бұрын
Its an awesome game. Great job!
@kunai98092 жыл бұрын
"oh, and devil daggers analyzes your breathing pattern via the microphone to adjust spawns in a way that give you the most paranoia" that would just fit right in
@soulador2 жыл бұрын
Nice video. One thing I'd like to mention is the way the game handles achievements. It has only one, and it requires surviving long enough. Such simplicity actually pushes the player towards the goal, as there is no 'good enough' state, you either do it or not. Not having achievements at all would not have communicated the intention as well, as players might think that the game is just the same loop and quit earlier. The low poly style is one of my favorites. It is relatively less time consuming to make, is easier for graphics card to render, has more 'art' in it than styles that try to do realism. In the end, the player gets used to visuals - we don't go out every day and say "Wow grass looks awesome" in real life - so it is more important to make it distinct and serve the purpose. The game also uses color coding for providing information. After watching the video I started wondering why did not all enemies have different colors, and then remembered that it actually does that. You don't need colors to tell apart flying spider from skull, but the important things are highlighted - gems are red, ghostpede is white, spiders are green, daggers are burning iron. By going minimalistic in one aspect, is manages to succeed in other things. Rarely a game can provide a replay or record something, but sticking to one thing gives it enough power to do so. You can watch your friend's replay, world record, anything. You will see that it is not a cheater getting high score but a person with experience and strategy. You will learn and fail. The price is also low - providing your own recording. Simple, but genius. The video is good overview of main mechanics and there are more of them that are required for a better run, like changing area and homing daggers being sucked by enemies. One thing the game does show is timer and gem counter, as this knowledge gives more depth to decision making during the play. Otherwise it wants to be very vague in other aspects, and has almost Lovecraftian feeling about things. For example, the daggers are generally shot in the direction you are aiming, but not quite as the spread is high. Your ammo is fixed, enemies are fixed, but directions are not as they spawn around you. This creates a feeling of tension, as even when you know that some enemy is about to spawn, you don't know where it is, and anxiety levels start rising as you rotate the view to spot it earlier. Same thing goes for the story. There is almost none, and some say games do not need them, so some try to do something silly with it. Here what we see is a consequence of something. Maybe a battle of a person who decided to fight his own demons and inevitably gets his life spiraling out of control. Maybe he signed a deal with the devil to get a power no other human has, but had to pay the price. Maybe it is all just a dream. Keeping it vague makes it even more mesmerising. One thing is certain - the circle arena is not just an abyss that stares at you, it sucks you in and devours you completely.
@ThylineTheGay2 жыл бұрын
Great points, another thing with the low res and low poly count is that with less pixels there is less room for seeing how it doesn’t look realistic (your brain fills in the details) and with the lower overhead from resolution and polycount you can invest more in particles and lighting, which imo are far more important than texture resolution or poly count (like how minecraft with shaders can look better than AAA games)
@haydenkiller2 жыл бұрын
People who got the achievement on easier patches dont count ;)
@theonlything.2 жыл бұрын
4:10 the tile moving up and down is a small detail but its the reason your videos are so great, I had to second guess myself if it was edited in.
@funkopapa82232 жыл бұрын
It might not be edited in, you can actually edit the arena itself along with enemy spawns
@lexmaun692 жыл бұрын
@@funkopapa8223 how
@TheGooGaming Жыл бұрын
@@lexmaun69 Necro but using a program called Devil Daggers Survival Editor
@Reviwitha62 жыл бұрын
List of songs used in the video for those who are wondering (In order) 0:16 (Unknown) 4:55 Somewhere out there - Anton Vlasov 7:15 Cinnamon - Out of flux 11:30 Bloodtear - SHIAS
@drivilz2 жыл бұрын
Thank you so much! have a great day.
@azmioDV2 жыл бұрын
What a brilliantly crafted game. You can only appreciate the simplicity and beauty of the art direction coming into one heart pumping package
@thomasbitler87982 жыл бұрын
The area does actually shrink as the game progresses. The outermost tiles drop down. So, the arena doesn't change much, but it does affect how you destroy spawners in the early vs later stages of the game in a subtle way.
@keiros12 жыл бұрын
6:47 The first spider actually appears at the same time as the first level 2 squiddy, after the first 5 squids, and a few seconds before the first level 2 squid. The first centipede spawns in at 110 seconds just about
@ruthlessbakon14262 жыл бұрын
was looking for someone saying something about it
@GEB_Rosee_PPS Жыл бұрын
might be different spawnset?
@Dominik-K2 жыл бұрын
I honestly love the amount of design thinking that went into this game design! Audio is a very important part and it making up over 90% of the game data is important in my opinion. Thanks for this analysis, would love to see similar ones in the future
@SuperGamersgames2 жыл бұрын
Never have I been really convinced to want to play a game than right now. But think about this: Devil Daggers but in VR. Yeah, motion sickness, but it'd be kinda cool!
@MentalCheckpoint2 жыл бұрын
The devs told me they tried that but the scale and speed simply didn't work out :P It does sound terrifying though...
@SuperGamersgames2 жыл бұрын
@@MentalCheckpoint Aww, but I'm glad they tried!
@collin20972 жыл бұрын
Sounds like it would be best done on one of those "Omni-Directional" treadmills, so that you can walk instead of using a button. Terrifiying.
@conspicuoussam2 жыл бұрын
@@collin2097 imagine how much calories you'll burn in one run... Not to mention the sweat..
@MoridaFanadier2 жыл бұрын
@@conspicuoussam yes
@good-sofa2 жыл бұрын
The red gem idea is so awesome i want to add something similar to my game, it gives so much depth!!!!
@VainSick2 жыл бұрын
It’s a simple cost and benefits system, the creators realized adding a cost and a benefit to every action is what adds depth without being convoluted or overbearing, it’s like applying the subconscious rules of reality to a game, it also plays with making both the player and the enemies being on the same playing field by making them function on the same rules, gems power you, gems power the enemies.
@axelprino2 жыл бұрын
This game had such a good rep back when it came out that I actually got it and gave it a try, I found it way too stressful, but I must admit it's really well designed.
@MamaRallen2 жыл бұрын
This is genuinely one of my favorite games and I’m always so glad when it gets attention
@personman40112 жыл бұрын
Finally, a design overview of one of my FAVORITE games and shooters. You never realize how much complexity lies under the surface with a game that feels as focused and simple as this one.
@OfficialKruz2 жыл бұрын
Glad devil daggers is still getting love. It's a fantastic game, easy to plug and play for short sessions
@anaxe43702 жыл бұрын
thanks for giving my favorite game ever some attention :) I could go on about it forever. looking forward to some fresh blood on the leaderboard
@NSS4202 жыл бұрын
It’s the legend himself! I’m curious, how far do you think the game can really be taken? I watched your recent WR and I just cannot imagine getting any further
@anaxe43702 жыл бұрын
@@NSS420 there's plenty of room for optimizations to push the current wr, but its getting there. i have a hard time believing anything beyond 1230ish is humanly possible, but we'll see!
@honk14192 жыл бұрын
you are a very cool thing
@youtuber5192 жыл бұрын
Wow we actually live in a society with this like count!
@finnabon2 жыл бұрын
The final level-up sound (12:01) is one of my favorite sound effects from any game. So weird and cool.
@danuvip2 жыл бұрын
You got me into wishlisting this game! At the first look i wasnt even thought about it but after you explained everything i just loved it. And the fact that you can watch a replay of a game is just amazing One thing i will never understand is why is the weapon flickering blue?
@depthsofabjection2 жыл бұрын
indicates that you have the ability to use homing shots (which are white/blueish) but also it looks like you overloaded yourself with power. kinda badass if you think about it
@haydenkiller2 жыл бұрын
@@depthsofabjection yes and the faster it flashes the more gems you have stored
@gabrielbeane3002 жыл бұрын
I literally bought the game and started downloading it before the video ended
@Evanz1112 жыл бұрын
I don’t know if you’ll see this! But I’d love you to make a video on Dragon’s Dogma and a unique ‘knowledge system’ it has. Your party consists of you, your main customisable ally, and then two recruitable allies from other players. As you play the game, your pawn picks up knowledge on areas, creatures, and even quests. Basic example: say if you kill a goblin with fire, your pawn learns they’re weak to it, and subsequently if other players rent your pawn, your pawn will tell them goblins are weak to fire with their dialogue. This helps for some more complex enemies like hydras regenerating heads, or golems immune to all damage without hitting their lit up panels. It even works for quests, so rent a pawn who’s completed a quest you haven’t, they can give active advice as you’re completing it, such as “the forgery artist at the Black Cat might be able to direct you the item you’re looking for” when looking for a rare book. I’ve never seen another game do something like this - combining hints and tips you’d get from walkthroughs with an online social system, and blending it with your party management. It was for sure a bit rudimentary and crude, but could evolve into a fantastic mechanic if expanded a bit more.
@Evanz1112 жыл бұрын
Oh, just to add! With the pawn rental system, the longer your pawn is used, the more rewards you get when they’re returned - as they come back with currency and items they’ve picked up in other players games. What’s even more cool is when you stop renting a pawn, you can give it feedback based on its appearance, it’s helpfulness and it’s skill in combat - then there’s a leaderboard of sorts of every players pawn and their ratings. So building your pawn well isn’t just helpful to others, but it’s actively encouraged and rewarded!
@AlexSeibel2 жыл бұрын
I'm so glad this game has been steadily getting more popular over the years, it's SUCH a gem
@chimney39382 жыл бұрын
The level of production value on this video and in depth understanding of the development even going as far as reaching out to a dev is a clear sign you are going to be big, I can tell you respect the craft glad you were parked in my recommended
@envy_2 жыл бұрын
This dude is teaching us how to create and design a good game and why they're great for free
@admiraladama58772 жыл бұрын
Well they won the exposure lottery here. Definitely intrigued.
@stevemcwin2 жыл бұрын
Man your channel is like a hidden gem version of GMTK and I am so grateful to the youtube algorithm for recommending this video to me. Hope you keep up the great quality content!
@emiliohernandez31662 жыл бұрын
Speaking of heart rate being linked to a game, I've felt that once before, playing Hollow Knight. During the Pantheon of Hallownest, every time I progressed further my heart rate would go up, until it reached a crescendo when I reached Absolute Radiance. I remember that feeling was pretty fun, so maybe I'll give Devil Daggers a try.
@cyclone0442 жыл бұрын
The video: This Game Will Control Your Heartbeat The video: *shows terrifying monsters and you have to fight them* Me: I think I know why
@raehik2 жыл бұрын
I'm not sure how well this is known any more, but Devil Daggers' "3D" directional audio was suggested by a player, since it was a relatively simple feature in the underlying engine they were using. Before that, the game's audio was only stereo directional. I think it makes a huge difference.
@Chadderbox2 жыл бұрын
Devil Daggers is one of my favourite games! I'm so happy you made a video on it.
@Chadderbox2 жыл бұрын
If people like Devil Daggers, check out a game called Swarmlake, it is even better!
@JoacoMono2 жыл бұрын
Been playing Devil Daggers since it came out, it's amazingly well designed for such a niche product
@calebpettingill2 жыл бұрын
that has to be the smoothest sponsor transition ever xD
@BlueAndy_2 жыл бұрын
Bruh the fact that you didnt spoil the Endboss is reason enough to like your content.
@averagejoe75722 жыл бұрын
Finally someone is taking about devil daggers
@Scyth3z2 жыл бұрын
The pixelated ps1 look is amazing, not only does it reduce sound but it give it that spooky yet detailed design
@AvivoDNA2 жыл бұрын
I haven’t finished the video but one thing that I see in this game is good art direction. Specifically, very good silhouettes. Thanks to the all black background as well, it makes it much easier to identify high priority targets based on what enemy silhouettes you can see. Very cool video!
@BrandonRealLilB2 жыл бұрын
Play the game it looks even better than the video! Also you can adjust the gamma which changes how dark it is
@Schtyn2 жыл бұрын
The game mechanics here was something I have NEVER thought of.
@GageMason2 жыл бұрын
I saw the dagger and immediately clicked. I've loved playing devil daggers for a while now. It's been a couple years. I don't play it super hard-core like alot of the leader board players, but I play it from time to time when I'm bored and boy is it tough. Rly fun for what it's worth.
@RoyalRhythm2 жыл бұрын
I'm so glad to see people talk about Devil Daggers, It's such a great game and it's sad that not many people have played it. Great video!
@neekopat2 жыл бұрын
It might be that I'm stupid but I only just realized that you worked on Kawairun, one of my favourite games that I played as a kid. Thank you for all the memories!!
@Gazebr2 жыл бұрын
Omg there were several times when I tried to remember the name of the game but couldnt :P Suddenly seeing "his older game" made me go to the comments straight away lol
@StarChargerStudios2 жыл бұрын
Finally someone made a video about this game! It’s so good.
@stephanste1n2 жыл бұрын
16:08 hello KZbin ! this game properly rewards skill, it feels so deserved to be in top 10, im glad i put so many hours into this masterpiece, and now represent the best Russian player :D
@Airut_Agate2 жыл бұрын
I’ve wondered if the game’s emphasis on spatial awareness in sound design might help someone be more aware of their surroundings based on hearing as well. Is this the case for you? I personally feel like it has.
@stephanste1n2 жыл бұрын
@@Airut_Agate relying on sound does help your awareness, and in my opinion it is important to learn how each thing in the game sounds. without sound it will be much harder to learn enemy movement and spawn patterns, gem collection or bhop etc.... but, at certain point if you continue playing for a long enough time, youll be able to feel the game and have high level awareness without relying on sound anymore, i got to this point when my pb was about 1070. i no longer rely on sound in this game, i just turn on the music i love, and still able to hit 1100+ runs consistently and make successful big farms :p
@theonlything.2 жыл бұрын
@@stephanste1n does the game ever get stale to you? Are there certain parts that feel monotonous since you've been through them hundreds of times?
@stephanste1n2 жыл бұрын
@@theonlything. nope, this game never felt stale for me, its always fun and feels great for me to play. but i did get sad sometimes when i couldnt progress, i was stuck at 1102s and it felt bad to play because i didnt progress...
@aeromorphenjoyer71022 жыл бұрын
Ну, привет.
@skyl54872 жыл бұрын
1:20 when the advertising slipped in soooo smooth you can’t even-
@SN-of5tu2 жыл бұрын
Yo the clockwise strat is genius. A game that uses our organic UI to enhance it's gameplay sounds dope.
@AIMLESS-NAMELESS2 жыл бұрын
10:33 the fact that it lines up with the threat detection IN YOUR BRAIN is so fucking sick
@mehi60 Жыл бұрын
okay bro i gotta admit, the transition to the sponsor was really smooth
@Anonymous-ph5nl2 жыл бұрын
12:36 It was around here I started to draw similarities between this game's sound design and one of my favorites, Risk of Rain 2. The sounds that go into both games are the spidey-sense kind (lesser-wisp location is a skill that is ingrained in my brain) and the types of enemies each with different sounds is a core mechanic of both. It's cool to see totally different games use the same style of enemy location and warnings.
@trashhead14412 жыл бұрын
Thank you for making a video on this, this game needs more recognition
@StubenhockerElite2 жыл бұрын
I barely scratched 1:00 Minute in DD and it is such a pure Game
@ThylineTheGay2 жыл бұрын
Personally the 3d retro pixelated style is one of my favourites, especially how it often uses a lot of particles and lighting/shading.
@SlebanDogux2 жыл бұрын
Bro just started KZbin and is already making super cool videos, what the fuck? For real man, this channel is 10/10.
@Clanps2 жыл бұрын
This game is so difficult and I love it. Decision making is so important. I played this for around an hour after watching this video, went from lasting 10 seconds to lasting 178 seconds. Watched the #1 score and was wowed at the fact that he lasted 20 minutes. I am 100% going to keep playing this game to get better times. This game is so cheap, so simple, yet so amazing and packed full of constant fear. I love it. Better than battlefield 2042, that's a fact.
@silph52292 жыл бұрын
How's the time doing now
@Metaknigthbg22 жыл бұрын
Freaking love this game! Glad there's more design videos covering it and breaking it down.
@awesomewolf7197 Жыл бұрын
I FONALLY FOUND IT AGAIN. I've been trying to find this video again for months. I saw it when it first was uploaded and wanted to watch it again but I couldn't find it. I finally saw that a small channel covered a game I recognized. I looked up the game and FOUND THIS VIDEO FINALLY.
@unbl_2 жыл бұрын
One of the smoothest transitions to a sponsorship I've seen. God damned.
@envy_2 жыл бұрын
Broooo what the amount of effort put into editing of this video
@1MDA2 жыл бұрын
This video made me invested on the game for an entire day, even thought I havent played it yet. Just researching and watching WR
@ificouldiwould59262 жыл бұрын
love the video! i got this game from one of those steam key mystery box things and by far its the most played game ive ever gotten from a mystery box. Love the simplicity yet difficulty it creates.
@naravy2 жыл бұрын
FINALLY a good quality tutorial about the game and its goal. Really nice vid hope ot makes the game alot more popular than ot already is!!
@Creym4642 жыл бұрын
That just smoothest way of ad promotion
@pelvisdrones237 Жыл бұрын
About the arena, it actually changes it gets smaller but is such a small change that it's barely noticeable
@JPCathartic2 жыл бұрын
that smooth trasition between reality and ads was freaking flawless. thx seashark
@faderz_2 жыл бұрын
Found this game in my steam library and tried it out. Really underrated game
@NoNameAtAll22 жыл бұрын
just watching this game unnerves me too much I'm not going to EVER touch this game
@RichardG.Obbler2 жыл бұрын
I absolutely love this game, it's so simple, yet I've put an absurd amount of time in it. Never got the 1 achievement in the game cuz I couldn't make it past like 430 seconds though lol
@ryloc75672 жыл бұрын
As a Dark Souls vet, the idea of constantly being surrounded by enemies ignites a horrifying feeling lol
@LoomMexatron2 жыл бұрын
At first, it didn't look super amazing, it looked alright. Now it became one of my favourite games. This game has a truly well-thought design, and I think I know what to play for the upcoming holiday!
@chaoticcar62312 жыл бұрын
"This fucking spider right here." I exhaled through my nostrils more then usual as the funny semimonotone voice expresses his hate for the many legged friends
@irchonite19532 жыл бұрын
I love the feeling I had watching this video, of falling in love with a game more each minute without even playing it, and getting excited for the next feature you'd explain. It's a similar feeling to watching a speedrun documentary where as you get to know the runners, you are so curious to learn what the next strat or time they get it. Your design of this video is incredible, like 12:42 seriously nice idea showing visually what you mean by different frequencies! Of course, credit goes to the game designers too, for creating something full of these "oh my god, that's genius" moments.
@apieceofbread90222 жыл бұрын
Hats off to the developers/developer for attention to detail. I know just getting the audio right took a lot of work. Some people don't understand how difficult it is to get all these little programs/physics to work harmoniously.
@RescuedCape Жыл бұрын
The music transition at 7:19 hit so hard. Just wanted to give some Kudos
@dragonslayer3279 Жыл бұрын
the enemy's spawn in a fixed location, however, when you spawn in you are looking in a random direction. if you know where the first enemy spawns, you know where the second enemy spawns.
@felix_wiseman2 жыл бұрын
I said this in another video, but I swear this channel is the best source for both game design information, design in general, and also game recommendations for some reason
@gourdy2 жыл бұрын
ive been on this game since release, so good.
@mano3d2 жыл бұрын
I'm so glad that this game is starting to gain more traction! The simplicity of the game and the design is what really got me hooked.
@davutsauze83192 жыл бұрын
_* clicks on the video *_ "Spiders, skulls, and centipedes..." *_*clicks away from the video*_*
@connortremblay12592 жыл бұрын
"the lowest fov is 85" something about that just tickles me
@bigmacmm52 жыл бұрын
This game looks, and sounds phenomenal! It makes me want to buy a PC just to play it, and experience a well thought out game rather than a rushed spam produced game. The fact it's taken into account how our bodies actually perceive things, and which way they spawn and move to subtly hint at that is ridiculously awesome!
@SirKurt252 жыл бұрын
Someone mentioned Dustforce in 2022. I am happy.
@Mr.Bazamo2 жыл бұрын
That was by far the best ad transition I've seen
@beeegman2 жыл бұрын
The gem mechanic is genius. In a similar game called "hell is other demons" you absorb gems by ceasing fire which in later stages you have to weave in very very carefully because if you fail to kill the enemies of a wave before the next wave spawns you are very possitively fucked
@sodie.2 жыл бұрын
those sound effects u picked were like asmr for me
@jeanmouloude2 жыл бұрын
Played that game like 5 or 6 years ago, didnt expect to see a video about it :)
@jaydevtalks93902 жыл бұрын
well i played it and honestly, even through all the goodies mentioned in the video - game just lacks good enough incentive for me to keep playing only to land higher scores than other players. because it's the part of the core loop - "kill the enemies - land high score - repeat " Unlike graven or hexen where it's "explore the environment - kill the enemies - get new piece of environmental story or lore piece - repeat". this difference in reward is what makes or breaks a game loop. in case of devil daggers, for me it's the latter.
@zlotywest8602 жыл бұрын
Gameplay and audio over graphics. Love this game.
@KjKase2 жыл бұрын
such a simple game but the game design is genius, definitely going to try this one right now!
@rexie85692 жыл бұрын
Game's like these are so satisfying to play, games where you have to be always moving and is hella fast paced. It always keep your attention and makes your heart beat faster and faster.
@alijah15392 жыл бұрын
I'm so happy someone is finally covering this game. I've been playing it since the first month and I really wish it was bigger
@dougmeisterman2 жыл бұрын
Thank you so much for introducing me to this game. It's amazing! and so is your video/s. Misinformation: 4:05 saying that it never changes is wrong because it gradually shrinks. 6:46 the first spider appears well before the first centipede. Though a spider does spawn at roughly the same time as the first centipede.
@sassyash2 жыл бұрын
How are so many detailed and effort-based youtube channel so underrepresented? I love this kind of content, keeit up !
@thecrusader98522 жыл бұрын
"It's like a spidey sense but... skulls"
@Tisisrealnow2 жыл бұрын
I love games that push game developing to its limit and change what the bare minimum of a game is
@carpedm9846 Жыл бұрын
"The best devil daggers player was killed." ... "by the weakest enemy" Man that little pause got me shocked a lot more than the revelation