I tried playing the game after the recent engine update and I traded the first quicplay round. We were the last two players in the match so no one won. Extremely fun! I really don't understand how people have put up with this for all these years. When they said the trades are here to stay and with the way the community manager (at the time) reacted to my video, I knew it was wraps. Hope you are doing well man!!! I don't really watch twitch anymore and I log on youtube very rarely but what are the odds of me logging on today and seeing this video haha. STAY SAFE BROTHER -John
@Huuge2 ай бұрын
WOW. Awesome to hear from you. Hope you're staying safe out there bro!
@codyhaitch7582 ай бұрын
Glad to see you're still alive and kicking dude.
@KiriakosPsaltis-op6mo2 ай бұрын
Soul survivor is unplayable because of trades
@myzeal48892 ай бұрын
your video was awesome. I remember that i watched it back in the days. But crytek always silence people who take critism on their game. I got banned from their discord by just telling them respectfully some critism back in the days about issues. also the word "toxic positivity" is exactly what Bence always do.. he is just smiling all the problems with the game aways. That seems so unsecure for a person always smiling and thinking everything is soooo "good" and "awesome"..
@MrBeardedgelflingАй бұрын
We "put up with it" because we not salty snowflakes like you... And nether is Huuge he's just farming your salt cus he's a bottom feeder. To his credit he's smart, and worked out he can get a better following in Hunt by catering to you salty raging snowflakes of the community. Next I expect I'll see a video about how Crytek "ruined" Hunt but taking out hot swapping exploit.
@GuardianLords2 ай бұрын
"We improved kill trading" If you have a car with a flat tire, Crytek will flatten the other 3 tires to make it balanced
@sannyone3 күн бұрын
LOL
@richardcreasey93192 ай бұрын
So, essentially, how I'm understanding this issue is that players were complaining that their inputs were getting invalidated, when in reality their ping was just worse. So Crytek basically just made it so that players, even if they have worse connections, are able to get a participation trophy in gunfights. It's like your bowling opponent having guardrails up.
@leeham62302 ай бұрын
Essentially, there is a "referee" system put in place by Crytek so that NO MATTER WHAT, if you hit someone on YOUR SCREEN, they get hit. It completely messed up CQB. You're right; this should be decided by who shot first according to the server, like how every other game works.
@richardcreasey93192 ай бұрын
@@leeham6230 The more I think about this feature, the worse it seems. Like, I legitimately can't think of any reason you would implement a system like this other than *wanting* to coddle high ping players. It just seems so shit to intentionally level the playing field in the high-pinger's favor.
@blackfacegaming1912 ай бұрын
CRYTECK SOUND LIKE COMMUNISTS. I BE THEY HAVE DIVERSITY EQUITY AND ENCLUSION (DEI) POSTERS ON THEIR WALLS
@azshalen2 ай бұрын
Yeah, so technically you suffer with good internet/low latency. It's a shitshow and I'm tired of it, why I quit after 2500 hours.
@blackfacegaming1912 ай бұрын
@@richardcreasey9319 THEYRE IMPLEMENTING EQUITY. ITS BASICALLY GAMING COMMUNISM
@IINomad2 ай бұрын
So basically instead of upgrading to 60 tick servers, they created a new hit reg system that favors the worse connection
@psyantologist2 ай бұрын
twice the tick rate is only going to make slow clients be too slow twice as often
@IINomad2 ай бұрын
@@psyantologist wait so the guy with the worse connection suffers? Good
@nightmareTomek2 ай бұрын
@@IINomad where does it say that it favors worse connection? In the crybabies childish interpretation?
@IINomad2 ай бұрын
@@nightmareTomek 😅
@honkSchumacherАй бұрын
tickrate is such a buzzword. Upping tickrates doesn't magically solve all the issues. Especially not if the issue is a high network delay.
@pimpsterpidgeon45022 ай бұрын
"We felt that trades were frustrating for the player who died so we made it so that both players can become frustrated by dying together."
@psyantologist2 ай бұрын
😂😂😂
@SETHthegodofchaosАй бұрын
lmao
@1nfinitehorizons2 ай бұрын
we need more content creators to seriously address this issue, it has gotten completely out of hand
@prototype81372 ай бұрын
Lol. 99% of content creators are shills that work for sponsors and money.
@prototype81372 ай бұрын
It's like asking politicians to bring up more awareness about the presidency lol.
@kazeem64192 ай бұрын
It's so upsetting how partnered creators will not address anything wrong with the game to the point of gaslighting the community.
@vimsi2 ай бұрын
@@kazeem6419 this is so sad but true!
@leeham62302 ай бұрын
@@kazeem6419 That's why I like Huuge so much. He calls out all the BS and just shoots straight.
@tylerwilliams6482 ай бұрын
NOT TO MENTION the really delayed trades from high ping players. I clipped it yesterday, of me shooting a hunter in the face with a crossbow and I turned around and started running away then died. It was so delayed I thought his teammate peeked and killed me. Nope. Just a ridiculously delayed trade from a slug
@toni_748628 күн бұрын
I recently had a similar experiance. Killed one on 3m distance and while looting the body I got killed. I also thought it must have been the teammate, but it really was the one I just killed. That was almost a 3 second trade…
@bleujhin148020 күн бұрын
Cops are actually trained to empty magazine on any menace that are before 7 meters in cause they know by experience that the only way to stop a menace is by drilling through any muscle activity and bones support. A body that received the electrical activity from the brain can still run in and still manage to stab you several times before dropping by itself, even if you shot the head. See how decapitation works on google.
@seanner692 ай бұрын
had so many super ass trades it feels like since the update. I literally watch the guy hit the ground, I'm moving away in a completely different direction already, then i hear a shot and die, insanely frustrating.
@kazeem64192 ай бұрын
Preach it brother! Slapped a guy to the ground with a bomblance once and then his pistol went off and headshot me
@Bassmunky262 ай бұрын
My friend had something similar. Meleed someone, walked 3 steps past his body then got shot from that dead body.
@Telendil2 ай бұрын
But that would be way more than 800ms what means it wasnt his or the servers but your bad connection that caused this scene. Because your game was running and didnt process the info that you are already dead. Have you ever had a situation in a game where you lose connection but you are still able to act for a moment before the game knows the conecction is gone? Same thing more or less your still moving because your game doesnt know your dead.
@Bassmunky262 ай бұрын
@Telendil we play east coast and have less than 30 ping. The only time it goes above is when the server icons appear. We play with our fps and ping showing, and there wasn't any problems on our end, so wasn't on our end. And that was just one example of it.
@Telendil2 ай бұрын
@@Bassmunky26 Lol say you have no clue how this works without saying you have no clue!
@Orzorn2 ай бұрын
Yeah, trades have been a massive issue for a long time in this game. Lowering the cap to 200-400ms would do wonders for it.
@shadedblue6893Ай бұрын
I was thinking the same thing. The concept might not be terrible if the cap wasn't so insanely high.
@MatalicSoldier2 ай бұрын
i been playing hunt since it’s early access release and even before that in its closed alpha trust me when i tell you many of the changes made to this game have been made solely due to people complaining about shit they don’t understand and the devs trying to “fix” the problem and not understanding what the problem is to begin with which leads to us getting updated like this one and them claiming they “fixed” the problem
@Huuge2 ай бұрын
Exactly. They celebrated this update as if it was a big win, when really it probably made more people quit hunt than any other update.
@blackfacegaming1912 ай бұрын
^^^this So much this
@StallionTG2 ай бұрын
@@Huuge It makes such little sense for this feature, until you start looking for a real motive. Queue times and server costs. The more time players spend outside a match the less money they burn and the more players in the queue pool at a given time. Trades has decreased the average playtime in a match everyone in general saving them money on servers and lowering queue times. It's a big win for crytek, at the cost of the game enjoyment.
@Telendil2 ай бұрын
" people complaining about shit they don’t understand" thats like every comment including yours under this video.
@washboard77932 ай бұрын
Tbh High ping players have been a cancer on this game for ages, Crytek enabling them by making this kind of change is just mind-blowing.
@Jacob-ABCXYZ2 ай бұрын
Solution to that would be more servers with a better spread. This is not cheap though
@Felix-Memoria.2 ай бұрын
A simpler solution would be adjusting the ping limit! @@Jacob-ABCXYZ
@washboard77932 ай бұрын
@@Jacob-ABCXYZ how would more servers stop people deliberately playing on far away servers? Or is China etc part of Europe and I missed it?
@Jacob-ABCXYZ2 ай бұрын
@@washboard7793 it wouldn't stop that. But it would make for lower pings in your intended region. Ie US central would have more than west and east coast located servers
@klenderXD2 ай бұрын
Crytek had always have some problem with this. They are amazing at it, to mess up. Great, right?! :0
@headsmanenjoyer2 ай бұрын
A good way to describe the state of trades now is: if hunt became hit scan, there would still be trades, it has nothing to do with bullet velocity.
@azshalen2 ай бұрын
Not now, nothing new, same shit for years.
@activeentropy2 ай бұрын
I understand how that invalidation would be frustrating and I believe the server should wait a small amout for the player as the "dead" player doesn't know they are dead and can't know when they took the shot, but 800ms is way too long of a window. They introduced an even more frustrating mechanic when trying to fix a frustration.
@Quake14022 ай бұрын
I've always been a 100 ms player (between 80-120) and before that old patch, even with that ms, my shots were invalidated and it was very annoying. To the point that me and my friends stopped playing for a while (I play this game since 2020), but as always, Hunt only knows black and white, so now we are dealing everyday with unfair trades.
@goncasn81612 ай бұрын
Anything higher than 250/300 is delusional and stupid, I have no idea how they got to that number of 800
@wilihey14252 ай бұрын
It should be 200ms max, 800ms is extremely noticeable its enough for you to visually see your enemy fall on the ground before you die
@StallionTG2 ай бұрын
@@Quake1402 Easy fix, make the trade window 100ms NOT 800!
@nightmareTomek2 ай бұрын
You people even understand how it works?!??!? It's like a kindergarden math class here. How it probably works is when player A has ping of 50 and player B ping of 150, then player B has 150-50 = 100ms leniency for his shot to count after being dead on the server. You make it sound like he always had 800ms. That said I have my doubts that Crytek implemented this correctly, with the game predicting enemy movement and them allowing bugs like the reload bug to happen.
@brotherzero2 ай бұрын
Also, we only notice trades when both players die, but it also happens when one of the players survives and now has to fix bleeding and waste 2 medkits to get back in the action when he shouldn't have had to do that
@markyelwell9952 ай бұрын
The problem is further compounded by hunts low tick rate also.
@leeham62302 ай бұрын
Yep. 30Hz tick rate is the real issue here. If they increased the tick rate to 120Hz, then they wouldn't need this garbage hit validation system.
@psyantologist2 ай бұрын
@@leeham6230 Higher tick rate does nothing to reduce a clients latency. A slow client is just going to be slow more often. Only more distributed server infrastructure and then more local match-making is going to solve this. Both options will increase the costs of running the service. Doing four times the compute and bandwidth consumption with no noticeable benefit by increasing the tickrate is the worse option
@SETHthegodofchaosАй бұрын
@@leeham6230 thats not how that works :D
@leeham6230Ай бұрын
@@SETHthegodofchaos I think it is.
@SETHthegodofchaosАй бұрын
@@leeham6230 of course you do :)
@notarealperson14812 ай бұрын
Huntcraft said it best. Players with high latency are already having a bad experience, why let them further ruin everyone else's experience?
@Telendil2 ай бұрын
Maybe because they are 90% of the player base ... so making their experience better makes more sense for a company that making a game only for players with high end equip and internet connection. That still would complain about everything.
@tear37462 ай бұрын
"let's make the game unfair for high ping players to the point of it being unwinnable a lot of the time, instead of letting their perspective actually matter as it shud and create an equal playing field, just so the whiny low ping Andies can have a better experience (and an even greater unfair advantage) in the minority of cases when they encounter a high ping player, despite that being the reality in *all* fights for high ping players already" truly spoken like someone who doesn't have the faintest clue about being forced to play at 200-300ms permanently~
@davidponder1654Ай бұрын
@@tear3746dude if you cant get in games under 200 ping you really should just stick to singleplayer games til you can get better wifi or an ethernet cord. Thats horrendous, most games wont even LET you play with ping like that
@alexmorgun851Ай бұрын
Gme is unplayable with ping more than 100. I just had 170-360 ping and it was more like a journey with friends. High ping makes graphics lag even more, because it syncs net and graphics the most sumb way possible
@twurtle12hd3925 күн бұрын
@@Telendilthey are absolutely not 90% of the player base. Also like Huuge said. Instead of one person feeling bad now both people feel bad
@orka53522 ай бұрын
I am just shocked that the cap is SO HIGH. I can understand an extra 100 to 300ms but even half a second sounds too high. .8 of a second is insane, I wonder why they went with that.
@azshalen2 ай бұрын
In all other fast paced PvP games it's 0... got high ping? Not other people's problems. Didn't complain when I got crapped on in LoL for example when I played with 80ms.
@Frostile2 ай бұрын
There are so many problems with this game. I am really happy they spent loads of time making a crap UI so they can spend loads of time fixing the crap UI.
@ryandobbs92702 ай бұрын
I'd much rather they fix the issues with the server, trades, glitches, etc than worry about the UI. The UI was never good, you'll get used to it.
@oscarc70172 ай бұрын
Idk trading seems like the only substantial issue. A lot of the other complaints are about familiarity changes like UI and bullet drop.
@StallionTG2 ай бұрын
@@ryandobbs9270 Normally I'd agree with you, but running the numbers I want what keeps be out of enjoying the game the most to be fixed first. Normally that would be unfair trades or bugs ruining your match but in this case it takes me SOOOOOO much longer buy and equip a hunter and get back into a match because of the bad UI that I actually lose out on actual play time more from the bad UI than I ever did because of the occasional bug or crash.
@ryandobbs92702 ай бұрын
@@StallionTG I dunno I have loadouts setup, it takes maybe a few seconds to setup a whole hunter that way. Do you use loadouts?
@StallionTG2 ай бұрын
@@ryandobbs9270 I do but I change load outs a lot. I used to be able able to buy a hunter kit them out and ready in what 4 clicks, not its something like 10.
@blackfacegaming1912 ай бұрын
STOP PUNISHING PEOPLE WITH A LOW PING STOP GIVING HIGH PING ABUSERS A REASON TO PLAY ON OUR SERVERS
@End0fst0ry2 ай бұрын
Install VPN, go for 200+ ping server location, it's not so easy for highping players as it sounds. It's beneficial in a certain situations for sure, but not in every single time. And the current state of trades is bs, I agree.
@rawnukles2 ай бұрын
This is bullshit take. If you live in an area where no body plays hunt show down then you have to play with high ping. There is no advantage. There is no such thing as PING ABUSE. try it and you will see high ping is a obvious disadvantage
@cnb922 ай бұрын
@@rawnuklesTHANK YOU!!
@caueferreira81592 ай бұрын
YEA DONT LET ANY HIGH PING, PUT A WALL WHILE YOU ARE AT IT CRYTEK, TRUMP COSPLAY. MURICA FUCK YEA
@joshbryan80282 ай бұрын
Thats a you problem. The solution to you problems isnt to make them me problems. I shouldnt suffer bc you live in some shit hole with bad internet.@rawnukles
@Ron-ReinhartАй бұрын
Man you did your homework brother. I love how you showed every reference that you could come up with and find and used it to justify the importance or addressing the issue. Hopefully it will get us somewhere
@_Suprix2 ай бұрын
there's a rly gudd huntcraft video 'bout this : " The REAL State of Hit Registration - Hunt: Showdown 1896 "
@biancoziegler76182 ай бұрын
yeah, people should watch that, who think that a dead player can kill someone. The high limit is absolutly debatable, but why people that have less luck to have a decent ping should be punished seems not graspable for me. And currently they are definitly not favored, they just get the results in game based on what they see. For example in the video of the kicked crytek partner. He says "what did me kill here". And from this standpoint it makes sense, but at the other end, the other player maybe did react faster in his game, and made a reasonable kill based on his gamestate and "thruth" he saw. Anyway, check out the vid Suprix suggested, you will understand more. (He is also critically against the current state, so no fear). But I think we should tone done the elitism regarding ping, people everywhere should be able to participate in this great game, regardless of their current disadvantaged living position.
@cu99c4k32 ай бұрын
RatchaZ said on stream today he is not playing solo anymore because of trades.
@blackfacegaming1912 ай бұрын
WATCH I BET HUNT ADDS BACK ECR 4X TIMES TO FIX THE TRADE ISSUE INSTEAD OF FIXING THEE TRADE ISSUE THEN A YEAR LATER THE TELL THE COMMUNITY THEY ARE LISTENIUG TO THE COMMUNITY ABOUT THE ISSUE OF TRADES AND ARER WPORKING ON AND WILL FIX THE ISSUE IN THE NEXT YEAR
@brandonrawrrawr2 ай бұрын
Yeah I bet it's cause of trades and not cause he can't get up 15 times with necromancer anymore.
@Mijo-g7kАй бұрын
@brandonrawrrawr well if you can't get up after a unfair trade it's anointing but you don't play solo so you don't care
@axelnova123Ай бұрын
@@brandonrawrrawr Those aren´t mutually exclusive.
@dawa8151Ай бұрын
Do wall hacks not work in solo or something? Lmao rachtaz is such a clown and Hunt devs too for turning a blind eye to it
@RazzleTheRed12 ай бұрын
I think having some wiggle room is fine, getting off a final hit before you die, while you are still alive on your screen is fine... But 800ms window? That is WAY too high, they should cut that down to like 300 or something like that.
@Telendil2 ай бұрын
But then you loose 90% playersbase because everybody without highspeed internet connection and high end gaming pc has a severe handicap against players that have those. Dont forget they have to sell their game
@tartaras101Ай бұрын
@@Telendilthis is a conversation about internet speed only not sure why someone’s personal pc would matter, the fps you’re getting is irrelevant
@TelendilАй бұрын
@@tartaras101 Tell me you have no clue how things work without saying it.
@dawa8151Ай бұрын
@@Telendilfound the Peruvian in the gaming cafe
@Telendil29 күн бұрын
@@dawa8151 ???
@Greatwenz2 ай бұрын
What confuses me a bit is that they don't seem to address the 800ms window. I don't necessarily think the system they implemented is bad in every regard, but it feels like they left it as is and never optimized it. And if there's no way to optimize it (which could be the case), I think a smart move would be to address this directly, similar to what they’ve done in the past. It's a bit sad to see, but I'm hopeful that the well-presented and reasonable criticism will lead to improvements in their transparency and communication. Good video!
@AllmightyZe20 күн бұрын
I'm an old veteran player. I've got 4.5k hours in Hunt, played since alpha stage of the game. Seen all stages, the whole evolution of the game. Been on 6 star 90% of the time, made alternate account for testing and playing crazy loadouts in lower star lobbies (to be honest I hate rating system overall, i'd prefer not to have rating and stats in Hunt at all even tho I have "good" ones to show). The only mechanic that literally pushed me to total burnout is trading. I accepted the fact that game evolves, accepted introducing many new traits/mechanics and weapons that aren't perfectly balanced etc but I could never settle with trading system. Hit reg was always relatively bad and movement janky but I got used to it; I know they have shitty servers and that's it but trading system is something that CAN be changed without involving real life money. The problem is just that Hunt doesn't have that big playerbase and they don't wanna lose high ping players (I am in EU btw) if they get in disadvantage due to trading system so they made this stupid one that lasts for like.. 2-3 years of pain ? I could adapt to anything they threw in the game, I could change playstyle and learn mechanics but I couldn't do anything about trading system and atrocious CQB. CQB is actually the most fun part in the game and it is broken by stupid system... After almost 5k hours I don't wanna sit with spitzer 300m away (although i could easily to tank stupid stats) but to have FUN in CQB with variety of weapons and gadgets. Hunt is a game with no true alternative and that is a sad part. I am playing other games for more than 7-8 months while Hunt sits in a library collecting dust and I think I officially lost "a spark" for it... All in all - It was a nice ride! ^
@mattreynolds37472 ай бұрын
I went back to Battlefield V and both my girlfriend and I felt that it was buttery smooth compared to hunt.... never would have I thought I would say that about BFV
@jumblestiltskin1365Ай бұрын
BF1 is the preferred game for me these days in that franchise.
@kingkracker1998Ай бұрын
Irl bullets don't disappear just because you've been shot.If you pull a trigger and then you die.After that bullet , you shot is still traveling through the air makes sense
@layniebear12372 ай бұрын
they perfectly made the change and steam forums has a bunch of threads where the Oce, Asia players are discussing how if they play at US West and East they get an advantage. this patch is the exact moment these things became more common. crytek actively did this to the game.
@DanteX3M2 ай бұрын
I think the title is too dramatic :D Bad UI driving me away from playing Hunt because the setuping each time is painful. Unfair matchmaking when you have 4, 5 and 6 starts playing vs full trio of 6 stars is also driving me away. Trades are OK for me, but it should be adjusted for sure. It should not be a common thing in the game.
@sergejfaerlich47582 ай бұрын
This topic HAS to become way more public in the HUNT community! Cuz what this means is that High-Ping-Abuse, High-Ping-Players and High-Pings in general are favored over Low-Pings. Other than in every other common shooter on the market. That's the reason why so many players play outside of their region on foreign servers with a higher ping. For people with low pings it's extremely frustrating though. Please change this soon including a reasonable ping limit!
@KITTY-world3772 ай бұрын
Hmmm. Taking a break from hunt was a good idea
@raskolnikovsghost27012 ай бұрын
Kind of funny you and huntcraft both made videos about these today seemingly simultaneously. Thanks for your efforts to make the game better.
@colemike80762 ай бұрын
Hunt craft hasn't posted today
@colemike80762 ай бұрын
2 DAYS ago yes but no not today
@raskolnikovsghost27012 ай бұрын
@@colemike8076 oh you’re right his vid on the same subject was two days old. I don’t know why I just saw it.
@zevenzeros2 ай бұрын
Favorite trades are when a melee and gun trade like that makes no sense.
@SolarFlareAmerica2 ай бұрын
So they took the problem for one player, and made it BOTH player's problems? Real smooth Crytek
@Huuge2 ай бұрын
Exactly
@Huuge2 ай бұрын
I really hope this opened some eyes to the current state of trades, and how long players have been forced to deal with them. Let me know if you enjoyed this video or not! I read ALL comments 👀 Don't forget to watch LIVE at www.twitch.tv/huuge
@dagothur52312 ай бұрын
It definitely opened my eyes on this issue, thank you ! It seems unlikely they'll admit their mistake on fix the problem but we can hope
@0morfois02 ай бұрын
maybe there should be a player survey about this topic so Crytec is forced tomove away from their position. I really liked CQB a lot. But as you said, you can often predict trades beforehand and that is way more frustating than the shitty UI, that i can perfectly live with although sometimes I want to smash my screen because of it...
@rawnukles2 ай бұрын
The dev is not a native English speaker. He said "you hit something after you were dead." That's not the same thing as "you fired your gun after you were dead". He describes them as mid air bullets mutliple times and only once does he make it sound like the hunter fired after death. You latch on the the one that fits your bias and insist every other description is false. If you live in an area where no body plays hunt show down then you have to play with high ping. There is no advantage. There is no such thing as PING ABUSE. try it and you will see high ping is a obvious disadvantage.
@kevenbouchard79732 ай бұрын
I guess if you have a high ping its unfair to you because everyone has a big advantage against you and if you have no ping and go against one that has, then you are penalized because they have a window that shouldn't exist to you. Basically, should we try to be inclusive regardless of your wealth or do you think people that can't afford a good connection should go f themselves
@warpony1232 ай бұрын
I’ve played Hunt: Showdown for three years and was an above-average player (5-6 star, 2 KD). While the gunplay is fun, the slow pace of engagements can be frustrating. Camping is common, and being aggressive often leads to getting killed. One reason I quit is the lack of smaller, faster-paced maps. Not everyone can dedicate 30 minutes - 45 minutes for a match, and it gets tiring to spend 15 minutes running only to be sniped or Nitrod. The game feels stale without options to mix things up. A limited-time mode with a smaller map would give players more variety and keep the game fresh. If it doesn’t work, they could always remove it. Most FPS games understand how important variety is. Soul Survivor is a poor solution. It takes forever to find a match, and it’s not any faster-paced.
@MR-TYLENOLJONES2 ай бұрын
As of recently ive traded more often than not. Ill swipe with lance and get taken out by a shotgun shell. 2 days ago i had 3 back to back games that were just me trading with the opps. While it's isn't driving me away it is getting annoying af.
@guidowilmsmeyer5600Ай бұрын
i dont really understand why developers want to bonus players playing high ping.
@SETHthegodofchaosАй бұрын
because they are paying customers, thats why
@greyaye8565Ай бұрын
It's not a bonus, it's more of a consolation.
@GrooveXTАй бұрын
There is no bonus. Should the ones with best Internet connection win? Guys with high pings have also the right to play and shoot at others. Its not an unfair bonus when they allowed to hit.
@ryandobbs92702 ай бұрын
Alot of people are talk about this rn. Well timed video. Trades are miserable. Maybe some shots, should be invalidated.
@psyantologist2 ай бұрын
Some are. The cut-off limit is just astoundingly far out. When that blog post was written, they said it's "800 ms for now" and they could change it later - but they never did. It's rough when you want one set of rules to apply to very different environments, be it a dense cluster of cities in North America or Europa with fibre optics and on the other side of the spectrum there's rural Australia
@thebluebayou74322 ай бұрын
Great vid, after reading that blog post I can say your’re assessment is very logical. As a 3000hr player I have put the game down for the forseable future, this among many development decisions certainly has not motivated me to play. Hope the game gets better in this regard.
@Huntwerker22122 ай бұрын
Thats why eu is fluted with chinese people with 200+ ping. They promised to fix this with the new update but no they did not
@bodimirboda8863Ай бұрын
Unplayable on EU
@pepperkelleher359428 күн бұрын
@@bodimirboda8863 never ONCE have I seen a chinese player in EU. Ive got over 2k hours in the game.
@kimonaspap50012 ай бұрын
So the solution of lowering that time frame from 800ms to for ex. 300ms never occurred to them? 🤦🏻♂️
@shawnmurphy6670Ай бұрын
I find it completely reasonable in the fiction. It makes sense to take a bullet and still shoot. You don't take your finger off the trigger once shot and you don't immediately die 😅
@mathieugirod64852 ай бұрын
Two days after Huntcraft explanation video about Hitregistrations and trade. Looks like there might be a way to create traction about this topic once more.
@FoxtrotWhiskey32 ай бұрын
Trades are especially worst with the spear, bow and crossbow. Shot a guy at about 10 meters with a bow; he dies and it felt like 2 seconds that I got cliced to the head with a pistol after, even though I was already moving out of view. Very frustrating. I do understand the argument with the bullet being mid air though and I think they should change the 800ms to a more reasonable 200ms and see if things change.
@curtisbrummitt5470Ай бұрын
For me, the most ridiculous ones are melee trades, which in my experience happen about half the time you get into a melee fight.
@BenShoreGC2 ай бұрын
Region Lock Hunt. I'll die on this hill. The days of sub 1k players worldwide are over and this trade window and the avoidance of Region Lock need to be addressed - but lets face it they wont be. Crytek live in an echo chamber - want proof: someone thought the new UI was good, and they rolled with it.... Great vid brother.
@scottr.7775Ай бұрын
No. I play with friends all over the world, but my internet is still really good. Bring the trade window down to 250. I promise my ping will be under that by a lot mind you. Edit: Actually I don’t even mind 200. I’ll be under it.
@what5app_r1cky24 күн бұрын
Me and my duo (howdy) partner had lots of trade kills lately.... It makes sense now watching your video! Thanks for the info...
@mpsinsАй бұрын
My buddy bought this game for me when I was still playing on my xbox one x, and even though I never lagged, I was still trading left and right. I switched to a series s, and I was dominating up until the current version of the game. It even happens to my buddy often now, and it's kind of demoralizing when we go from absolutely running a lobby to getting ended because we traded in our gunfights.
@chipsetherson94312 ай бұрын
I started playing hunt during its beta…. I played for like 6 years and gave it up. It’s a great game. But it’s ran by people who don’t listen to the community.
@bodimirboda8863Ай бұрын
Unplayable
@Somofrates2 ай бұрын
800ms is plain stupid. And client software able to rewrite server history is even worse. It makes no sense unless they are trying to workaround who knows what.
@РоманРузанкин-у1д19 күн бұрын
Genius logic. So they saying that your death is compensated by one kill. Clap, clap
@Eight-BitesАй бұрын
If they really insist on keeping that whole update, the least they could do is to cut that limit down to 200-250 to keep it in line with the match ping limit.
@4sstylz-hunt2 ай бұрын
That is the most important issue in this game, this lead to a lot of frustration games after games. 100% agree with what was said.
@myzeal48892 ай бұрын
Step 1: lower the window of trades from 800 ms to 100 ms Step 2: server is king (prefers the lower ping player) Step 3: hard cap latency limit (50ms) and soft cap 40ms Step 4: remove region selection for players and let the game decide which server is the best for the player depending on latency Step 5: get rid from leaseweb and go to a better provider (e.g. OEDIV) Step 6: player are more happy now Step 7: profit!
@troyanderson49972 ай бұрын
The reasonable player concludes “I feel like I should have got that kill, my ping is obviously too high”
@joshe61102 ай бұрын
I laughed so hard with a response os bs when john made the 1st shot and killed the player with the shotgun buuuut, got killed but he was already 'dead' and not to mention vombuz shot and kill and death.. good lord. This video explains more why ive had some encounters like this. Thx for your indepth explanation huuge
@o0shak0o27Ай бұрын
I am a shotgun enjoyer and, as dealing rival damage is one battlepass task this week, every1 plays it. On sunday I did about 12 matches and traded 7-8 times (way to much). Its just ridiculous...
@HuugeАй бұрын
Yeah, that's insane
@LemonProblemАй бұрын
I'm a melee user a lot of the time. Since the update it has been so frustrating that just about EVERY melee encounter I experienced ends inna trade now.
@ignessrilians2 ай бұрын
Maybe lower the trade windows from 800ms to 400ms or even 200ms? As a player who doesn't have the "best" connection and pings because of region and country complications, I understand how this "new" mechanic CAN reduce frustration for higher ping players who are playing "IN THEIR BEST SERVER" and under best Internet condition, which is usually should be less than 150ms ping realistically. But having a 800ms trade window is just absolutely insane! Again, coming from a person who (most of his life) experienced high ping and bad internet connection, that still should NEVER be a justification to have such an insanely high trade window on server side, and as I mentioned, even with up to 150ms latency, having a trade window of 200ms would be more than enough to justify and address this issue, anything higher than this will ultimately just ruin both parties expirience of the game, the shooter AND the receiver.
@SilfrskálmАй бұрын
These devs are on something. Seriously. Nobody thought this was a good idea.
@nobodygaming42482 ай бұрын
i remember when there were a lot of people upset about it because they were making changes to how trades work instead of getting better servers... the only fix i see for the future is that they get better servers with a higher tickrate and then revert the system to the old system... and then on top add a regiolock
@houardtredmond91122 ай бұрын
An interesting note about hitreg error and hunt showdown. Other games most likely have this as well, but Hunt Showdown being very (relatively) low rate of fire and a lot of time single shot weapons, it is extremely obvious when your 1 bullet makes blood come out of the enemy but you dont get the kill.
@psyantologist2 ай бұрын
Yup. That. Pair that with long distance fights in open terrain compaired to a close-quarters arena shooter with hitscan instead of bullet velocity and you end up with a very unfavorable situation, particularly for shotguns and melee
@jayp485Ай бұрын
You are absolutely right mate. I have over 6k hours and start to play less and less hunt coz of this issue( THIS IS THE ONLY FPS GAME WHICH FAVOR HIGH PING / VPN users and its not fun at all. Instead of setting region lock and low ping restrictions (unless there is no other available server closer to your location) Honestly this totally ruined the game and its not just RU/CN players, its the core of the game and this sux hard( I kind start to feel it attract wrong type of players... Coz otherwise, I love the game design, sound mechanics, weapons, the tension while moving around... its the best) Thanks for bringing this up Huuge
@sirsider232 ай бұрын
Shotguns have always been my favorite because of the amount of desync in the game since the beginning of its life. All the times where I would shoot someone and then instantly turn and start sprinting to the right and they would headshot me even though they just took aimpunch and whatever else. So I have mainly used shotguns for at least the past year. But this update has made me give up on shotguns because I notice an absurd amount of trades in shotgun range. Just like huge said, WAYYYY more than before. Before the update it maybe would happen like 1 time every 10 to 20 matches maybe longer. But now it's like every other game. One of the most infuriating trades I've had recently was with a shotgun of course and I killed someone and they were mid falling to the ground, and their character had yelled, but somehow their shotgun went off and killed me.
@xXMrDarkReperXx28 күн бұрын
Every grandpa can klick and react in 800ms. Thats the reason why you trade so often. The thing is, that the dev explained it on point and avoided certain wordings shows that they know exactly what they are doing. They also want to play high ping players from for example russia to have their winning games because they are the biggest moneygivers to them. They fear to lose players over this and lose the whole og community over it... it disgusts me that the community gets abandoned over things like that. I'm just fed up over their stupid decisions. Thank you for your video about such things. Keep going. Maybe sometime soon it keeps so big that they can't ignkre their own bs.
@ZuKuPLayerАй бұрын
I hate that so much. Guy was very respectful, dedicated to the game, wanted to see an improvement which should've been put years ago but NOPE! "Spreading negativity", they threw hiss ass out anyway. Thanks Crytek, very cool...
@Croda872 ай бұрын
Great video Huuge, thank you for everything you do for Hunt community and the insight on game mechanics. Trades seem to have gotten worse since the new Hunt update. I feel the game play more like an alpha than a finished game. I've had a lot more trades as of lately just few days after the relaunch of Hunt, one of the that stands out the most I wish I had clipped it. My friend was already dead, watching me I shot and killed this guy with a shotbolt even from my friend's spectating POV. Said I shot first about about a second later I am dead from the other player's shotgun. I have reached a point where I don't even want to play anymore, This is just one problem of the many problems that seem to be having with the new update not that trading wasn't already a problem to me it seems to be worse since the update a long with the server stability . Again this is just my point of view I have lost most of my interest in wanting to play. Thank you again to Huuge for everything you do for this awesome community as for me I think it might be time to finally hang up my boots and hat.
@syro20082 ай бұрын
I've been playing hunt since early access early 2018,and because of my location I have a naturally high ping (high as in 60/80ms avg,not 200) and back then it was definitely,on occasion,noticeable,when I would do what should be a killshot.but because of the ping I would die and my bullet would poof,leaving the enemy unharmed.While this was sometimes frustrating,it wasn't a super common occurrence. In comparison with the Hit-reg update,I'm trading on a daily basis and can't rely on melee kills because its almost guaranteed trade,and if playing with shotguns, that I enjoy a lot,have to peek really aggressively to get the upper hand and the peek advantage to counter the delay and "try" and avoid trading. needless to say the older method was waaay better. I think cutting that trade window by half at 400ms or maybe even lower,would more than likely alleviate this issue by a lot,but it's Crytek we're talking about,so I wouldn't get my hopes up.
@flar2me2402 ай бұрын
You know the "Post Mortem Trade"? Where you get knifed by dead bodys you just shot....🎉
@animuspsycho6973Ай бұрын
It feels like this “trades” complaint comes from people with lower ping, and while they don’t happen every day to me I can say the people complaining about “Trades” today would be complaining the same amount if they were on the higher ping side, because “the hitreg is shit” 🤷🏻 I for one agree with trades as it shows that both you and enemy were on even skill level, just one has a worse ping.
@radenfauzanalghifary17602 ай бұрын
At this point, some of my friends actually consider trades as a feature coz it actually saves their lives countless times XD
@Deathwhisper2Ай бұрын
While dusting sucks, 800ms is insanely large window. On other side the hunt servers run on a 33hz tick if I recall and with 800ms window it lets players trade when they have up to 400 ping. (THis is napkin math) I've played a fair bit on a different region where I have about 100-110 ping and I have not encountered too much trading. I almost never encounter trading when I play on the closest region where I have ping of 40. But there are many cases where people play on different regions. Oceania is one of the prime examples. I think we can not go back completely, but the 800 tradewindow needs to be reduced.
@aninh850928 күн бұрын
"Death man tell no tales" but he can shoot
@wolfofdarkness942 ай бұрын
personally i think they mistook the people when they were complaining about hit registry, yeah they sped up the servers making it better for actual fights and ok thats a good thing, you dont wanna play an competitive fps fast paced shooter with players playing at different speeds with one person seeing one thing and the other player seeing the same thing but be a few seconds behind, , BUT what we meant was the bullets werent connecting........at all, even against people playing at the same speed as us, bullets just phased through these supposed MASSIVE hitmarkers and just went through the hunter without even getting the hit marker, if i recorded half the games i played in hunt i can guarantee that atleast 70% of those matches had at least one instance where a 100% accurate shot went through the target, so speeding the servers up was a good idea, however they still havent stopped people joining other regions other than thier own, and that in itself creates these lag spots that allow that latency/ trades to still exist theres also the fact that in the older versions of hunt there was a game physics that would delete your bullet midair if you died first, meaning even if you both shot each other, the fastest bullet would win, now theyve tweaked that so even if your shot down, if you managed to fire a shot before the enemy bullet hits you, your bullet continues to be its own entity and keeps following the path, getting damage or a kill if it hits just to add to this, out of all the games ive played, hunt was the only game i EVER got high ping on while using the computer and internet connection i have now, and i played MMORPGs like guild wars for a time with easily over 40 players in one space without a single issue, so that leads me to believe that it isnt the players connection to crytek, its cryteks connection to the players
@MellowMentat92 ай бұрын
Oh, looky here. The number one reason I stopped playing the game. Thanks for the video Huuge. You're one of the good ones. I can't be bothered hoping the devs will ever change this, so I moved on instead.
@jobta2 ай бұрын
Crytek posted on reddit this week with the plan for the next couple months where they mention trade and backend improvements to be deployed soon (october )
@lukeprocida5892 ай бұрын
To play Hunt, you just have to avoid 1 shot situations and maximize opportunities of unopposed or indirect fire atp. It's not a good thing, but if you are playing at the upper echelons of the game, you have no choice but to play pretty haphazardly or non-commital to avoid situations outside of your control.
@Alex-oj8po2 ай бұрын
I love that the Crytek example of a trade looks actually fair, like these unreasonable people are complaining about dying to trades where they fire at the exact same time and not to the corpse on the ground that died 2 seconds ago
@chrisrambo830718 күн бұрын
Yea I feel like you get more trades just this game than any other game I’ve ever played. Now it’s like every other round
@Battledancer12 ай бұрын
I remember back in 2017/2018 as a new player getting very frustrated that when i would take a shot that was definitely a headshot, die first, and not get credit for my kill because my bullet had despawned. As a more experienced player the current status of trades are miserable with ping limits being.....non-existant.
@ThatCinnabonАй бұрын
The fact they kept vaguely saying "We're changing the ping limit guys!" during the lead up to 1896, and then doubling down on their bullshit and INCREASING the ping limit to 250 just feels like a dick slap to the face. At this point I can't tell if they truly believe what they're doing is fixing anything, or if they're afraid of losing the player-base that enjoys playing on the wrong servers. I just wish they'd make it make sense.
@goldenchild61592 ай бұрын
Trade Showdown: 1896ms
@ghostpunkgaming21 күн бұрын
Pov: You kill a box name guy, you see him dead on the ground, then boom, he kills you, from the grave! Fighting box name guys, you get shot, you get behind cover, then boom, you die behind the cover (NO WALLBANG)
@ibrosyndicate2 ай бұрын
Dying to trades is annoying as hell. Something almost as annoying as that is getting a fight right as the last 2 people standing trade. Now I'm just standing there, pissing in the wind, looting bodies after hoping to get a good fight.
@MelviniousАй бұрын
I very rarely have a trade that feels unfair. My buddy that i play with has had a couple, but not many. Granted, he gets more mild than i do on average, and most of my kills occur either in melee or in close range. I always find it fun and goofy when i trade with someone that i smack with my bat. Ive never had an instance where i kill someone, hear their scream, then die from that same person. Don't doubt it's happened though, just that it's incredibly rare for me
@Absolut1802 ай бұрын
Sly John is the clear example of "punish one to educate hundreds". Crytek partner will never talk about hunt issues in the way John did and Huuge does
@twurtle12hd3925 күн бұрын
As someone who plays war thunder. A game with LOTS of trades cause of bullet/shell travel time. I have never felt it be unfair. Idk how hunt managed to bungle this up so badly lmfao
@Fearless_Beggar2 ай бұрын
Top tip: Make sure your steam review is a thumbs up to gain access to hit validation.
@DinoMan_62 ай бұрын
I’m just waiting for the old maps to come back… Love your analysis on Hunt.
@Huuge2 ай бұрын
Thank you!
@popsickle62072 ай бұрын
So basically instead of the server they made the client the authority who decide if the shot was legit or not, not the other way around. Very smart decision.
@HoveredCubeOfficialАй бұрын
It appears that instead of investing in additional server infrastructure in MORE regions or UPGRADING existing servers to a 60Hz tick-rate, they have introduced a solution that not only fails to address the issues but actually worsens the situation. The trade issue, in particular, is a significant concern, and I believe they should at least reduce the allowance window to 300ms. As a HIGH-PING player (my ping ranges from 100ms to 130ms), this change does nothing to improve my experience. I simply want a closer server in the Middle East, so I don't have to rely on Russian or European servers.
@pacifist36512 ай бұрын
reducing that 800 ms window for trades to something far more reasonable would consistently decrease the frustration of many players. Also adding a region lock of like 130 ping would be pretty awesome. but i imagine this wont happen due to the fact crytek has sold copies of the game in regions that lack a server with less than 200 ping solutions. 800 ms is insane that they stopped and thought "yeah this is great" No no its awful.
@BrenoAmado2 ай бұрын
That tells this: Trades are a feature in this game, and what we call "high ping abusers" is not abusing according to Crytek... and I wouldn't doubt if the 'no ping limit' that happened these days were on purpose.
@Roberta-yf4ge2 ай бұрын
Huuge what needs to happen is a big backlash for them to atleast drop the trade window to something reasonable.
@hobbz1e522 ай бұрын
Ok I normally never comment on videos but that 800ms ping has my eyebrow raised! So they supposedly have server limits for connectivity which was 200ms correct? Or do I have that wrong? Either way it's not 800ms. So why do we have an 800ms window in which you can kill someone after you've been killed??? What's the point of sever ping limits then?
@leeham62302 ай бұрын
you can play with higher than 200 ping. Not sure what the limit is, but it is not 200 lol.
@hekutokku14 күн бұрын
the hunt community is hilarious 😆 imagine being crytek devs constantly pumping out content, new maps, new skins, events, new bosses, etc. and continuously getting hate even when they attempt to fix issues. definitely the trading window is pretty huge, but all things considered this type of solution makes sense for making the playing field a tad bit more even, i haven’t watched the proposed update but a much smaller trade window seems like quite a good solution.
@brycegifford67652 ай бұрын
If they add a ping limit that is unique to each region. Where those in countries where servers may be farther by population of those utilizing the server correctly. (i.e. the players that physically live what could be considered impractical to have lower ping than the closest possible server, can have exceptions.) but the players such as central us that have a
@LundinSebastian2 ай бұрын
The old system was in no way infuriating. As someone that has alot of experience with FPS games i just assumed naturally that i had bad connection if my shot didnt register or that the server calculated that the other guy shot first. And that is actually totally fair in contrast to what we have now.
@End0fst0ry2 ай бұрын
15:52 That's realistic! While you're getting killed you're still pulling the trigger, lol.
@Huuge2 ай бұрын
"While you're getting killed" you say that as if it's not an instantaneous event. One moment you're alive, the next you are dead. You cannot go "oh looks like i'm dying, i better pull the trigger now"
@DayZSnobАй бұрын
Before the update I absolutely loved playing the game. Now playing it feels like a chore.