The only thing harder than actually making a game, is sticking with it long enough to see it finished.
@GlyphicEnigma2 жыл бұрын
I feel it.
@indieramus2 жыл бұрын
"Art is never finished, only abandoned." - Leonardo Da Vinci
@lordsojabohne48462 жыл бұрын
@@indieramus I hate that thought- but it´s so often true
@christosgeorgiafentis48252 жыл бұрын
Word.
@redfoxlightning2 жыл бұрын
I really hope sam hogan did that with *his* game!
@remidupre28202 жыл бұрын
As a developer I can firmly say that : spending time implementing something to finally discovering it is already an available tool is never completely wasted time. Then you know how the tool is made, what are its limitations and how it will perform in edge cases.
@BillieJoe5122 жыл бұрын
aye, it gives you a better understanding of how the tools work that you're using. And let's be honest: sometimes reinventing the wheel is really fun 😄
@Stratelier2 жыл бұрын
Indeed, it's like what he explained in his first episode when he was first learning Unity at all: Anyone can execute the _steps_ of a tutorial and walk away having learned entirely nothing -- it's the _underlying concepts_ you must learn, and sometimes "re-inventing the wheel" is legitimately the best way to do that.
@morganlak43372 жыл бұрын
Yup. Plenty of times I've implemented my own version of a thing, replaced it because it sucked, but the knowledge gained was directly used on multiple necessary features.
@chickenicecream19422 жыл бұрын
In b4 somebody gets inspired by this and makes their own javascript framework
@Y2B1232 жыл бұрын
Exactly. Repeating something that has been done is a really good learning mechanism. Inventing independently also boosts your confidence.
@godribbon2 жыл бұрын
What's cool about this series is that it started out as an academic insight into the process of development but now has me thinking "Hmm... I hope this comes out on Switch, I wanna play it"
@TheRighteousDawn2 жыл бұрын
Does Nintendo even let Developers publish free games on their platform? I highly doubt Mark would want to charge anything for this once it is finally finished.
@kairon1562 жыл бұрын
@@TheRighteousDawn Just doing a quick google search and free games do exist like Fortnite, Kitten Squad, Asphalt 9: Legends and some others. I imagine free switch games are good to keep the console active in people's lives and more likely they'll pay for others later on.
@MarcusBryan19902 жыл бұрын
@@TheRighteousDawn Why not charge for it? I’d be happy to throw a fiver Mark’s way to play the finished product.
@godribbon2 жыл бұрын
@@MarcusBryan1990 Yeah I agree, it's a game he's put a tonne of time and effort into, he could even give codes away to Patrons if felt weird about it
@CoolManCoolMan1232 жыл бұрын
@@kairon156 but those are mobile games
@Pellbort2 жыл бұрын
14:58 Ohhhh no no no, Mark---- Your parallax scrolling is backwards. Stationary foreground objects scroll FASTER than stationary background objects. The relationship between these speeds is directly proportionate to the relative distance from the viewer. In your clips, some of your background layers are moving faster than the foreground layers which is REALLY disconcerting. In general, each layer should scroll slower than the one in front of it.
@loreleiloriestone91792 жыл бұрын
My immediate reaction to that stage transition was "Aw, I love that!" So I think you nailed it!
@IsisAlv2 жыл бұрын
i chuckled when i saw it, it's really cute
@DouglasHollingsworth12 жыл бұрын
Same! The slow anticipation from pulling out the plug then the whimsical music was a nice combo
@russellstephens35802 жыл бұрын
Agree, as someone who playtested the last build and left feedback about the stage end, this is exactly what I would've hoped for! It's neat!
@RootReducer2 жыл бұрын
Likewise - it was very charming!
@Packbat2 жыл бұрын
Agreed, agreed! It's not long, but it's this really satisfying button to put on your solving a puzzle.
@String.Epsilon2 жыл бұрын
That stage transition is very cute. I'd give the "plop" of the cork (?) a little more oomph to sell the suction a little more, but it's already really satisfying.
@Cool-Vest2 жыл бұрын
The sound design otherwise is a cut above what I'd expect from that kind of a game.
@Temulgeh2 жыл бұрын
@@Cool-Vest the metal clangs are reaaaally satisfying
@helio68392 жыл бұрын
Yeah give it some more tension and release
@tahini2452 жыл бұрын
Seeing how Mark was inspired to finish his game has actually inspired me to get off my butt and stop procrastinating my goals
@gabrielsilveira82462 жыл бұрын
Lol yes
@marcccreates2 жыл бұрын
Me too :D - Mark's new productivity channel - Life Maker's Toolkit
@MrMundharmonikah2 жыл бұрын
Mee too, and I will start first thing tomorrow!
@mauriceraat27812 жыл бұрын
Yes, future me is now :)
@Red_Eagle2 жыл бұрын
@@MrMundharmonikah lol
@BON3SMcCOY2 жыл бұрын
"I *am* future Mark!" Is legit inspiring/motivating, as someone who put off so much to be dealt with by my future self.
@alokkumar51232 жыл бұрын
Enter your own game jam next year
@Cassapphic2 жыл бұрын
Honestly he could make a game for the theme and use that as an example of it instead of a video.
@Spitfire7202 жыл бұрын
The next theme is a duel with Mark Brown
@razorback83002 жыл бұрын
I think it could be problematic since if a lot of people saw that he made the game , the results could be very biased
@Gnoml_2 жыл бұрын
@@razorback8300 so he could just enter it anonymously
@TheSnazzyBoi2 жыл бұрын
@@Gnoml_ ah yes, im sure no one will notice mark’s game on wich he has made several episodes on.
@Calyde2 жыл бұрын
Just seeing your “level end/level start” animation, it looks great! I’d suggest having different pipes for all the different magnets and your characters to pop out of. That way, if part of a puzzle involves having a magnet “trapped” at a different part of the map to be found and used on another part of the puzzle there’s be a pipe underneath it to show it was deposited there from the beginning. This would also keep people from wondering where one of their magnets went if it’s not at the beginning of the next puzzle but was in the last one.
@KRYMauL2 жыл бұрын
That could be really fun.
@alanlopezr.71042 жыл бұрын
Hope he sees this!
@torydavis102 жыл бұрын
The same could also be achieved with minor story elements. If you want the next puzzle to involve obtaining a magnet, make this puzzle involve losing your magnet somehow (enemy capture, fall into pit, etc.) This could also be a way to switch powers for a while; lose one magnet, find another one, find the first one a while later, lose the second, find a third, and so on.
@hnfrd2 жыл бұрын
I don't think separate pipes are needed. They get sucked into the same pipe from anywhere, ignoring physics collisions. So it makes sense they can get spit out of the same pipe and land in different parts of the level.
@KRYMauL2 жыл бұрын
@@hnfrd Then they should be shown being spit out the final destination in a similar way. Also it seems like they are sucked in at the foreground.
@lucbloom2 жыл бұрын
Mark: *runs this KZbin channel* Also Mark: “I never made anything that evoked an emotional response in people”
@alex.g7317 Жыл бұрын
Tbh Also Mark has a point 👀
@TheMadAfrican1 Жыл бұрын
It's hard to see how you art affects people sometimes!
@CheeseWithMold2 жыл бұрын
The stage transition isn't silly, it's BRILLIANT! Good job!
@adamx90652 жыл бұрын
14:57 Just to nitpick: the barrels in the foreground here move slower than the background objects. They should move faster for a proper parallax effect. And wait, is that the silhouette of an Aperture weighted storage cube?
@8-bitnicolai52 жыл бұрын
Yeah, I agree, that was jarring when I saw that. It doesn't move quite right. I hope he fixes it.
@jacobshirley34572 жыл бұрын
I was wondering why it felt off, even if it looked nice.
@romainquintosol45752 жыл бұрын
I felt that but couldn't pinpoint the problem, nicely put! And i think yes, it is :)
@faland00692 жыл бұрын
yeah, and the layers furthest in the back should seem very far away, but it contradicts that by moving quickly
@bagorolin2 жыл бұрын
Those backgrounds look amazing!!! Wow! Thanks for sharing this. Also very well demonstrated in the video. Every new layer, color, and especially the animation makes it better! I'm in awe :)
@darkopp58702 жыл бұрын
How have you comended 11 hours but the video is 1 minute ago?
@GMTK2 жыл бұрын
@@darkopp5870 GMTK Patrons always get videos early!
@Usual_User2 жыл бұрын
@@darkopp5870 time travel
@alokkumar51232 жыл бұрын
@@GMTK don't lie,he time travelled
@charlotte803892 жыл бұрын
@@alokkumar5123 lol
@fluffybunny35b2 жыл бұрын
A warning about the next goal you stated at the end: the content grind is real, especially for something like a puzzler where you need to have each level feel distinct. One of the ways to help this is by talking to people, not necessarily people on the internet, but people in your life that have a wide range of gaming experience. Another is don't be afraid to add mechanics when you need to, and don't wait until the well is dry before you do. Lastly, hold onto old ideas when you take them out of the game, as a lot of them aren't as bad or out of place as you think they are, but they may just need some more insight that you don't have until you're future you (I would especially hold onto those platforming levels, because with a couple introductory levels before them they can make great late-game content).
@Puremindgames2 жыл бұрын
Good thinking, late game content, sequel, a new game or DLC, many options exist today for previously unused content and with the time it takes to make it's always ashame to see things go unused forever or even deleted.
@najakwarkle2 жыл бұрын
Nice work! This really does demonstrate how complex game design is. Imagine being alone without a community of folks supporting your progress forward! Can't fathom. Also: That dead pixel on your camera sensor! :O
@brettabraham2 жыл бұрын
I hate you... I didn't notice them until you pointed it out
@bleuthoot2 жыл бұрын
Oh god, I thought my screen had that dead pixel. I was already worried.
@Sparklesniff2 жыл бұрын
bro you ruined this video for me.
@christopherpie85592 жыл бұрын
There's two...
@july_fish2 жыл бұрын
Yes, imagine being alone without a community. Imagine being alone without a community. Ima-... Wait, there is a community?
@gaiance2 жыл бұрын
That stage transition is awesome; I love it. Also, I've watched enough of your videos to know why you do subtitles, but thank you for continuing to subtitle your videos. It's so helpful for me.
@CaptBighead Жыл бұрын
DUDE! That level transition is so cool!
@ЯрославФилоненко-ы6ю Жыл бұрын
Agree! So satisfying too!
@vitbull882 жыл бұрын
Me as a game dev hobbyist: wow, this is a really good work! Me as a professional magnet designer: what the hell people think about how magnetic fields work?
@KrystofKlestil13372 жыл бұрын
My favorite comment right there. Haha
@Soroboruo2 жыл бұрын
My understanding is that asking how magnet fields affect the subject of any scientific discussion will result in being cussed out by the presenter, so I gather that the answer is "nobody knows" xD
@jasonreed75222 жыл бұрын
@@Soroboruo mah fields obey maxwells equations so we do know how they work. The problem is Maxwell's equations are all differential equations so they suck to work with. Especially in complicated geometries. (So make computers do your math for you)
@Keithustus2 жыл бұрын
@@Soroboruo Yup, any discussions of how magnets really work leads to a wonderful interview of Richard Feynman explaining how no, physicists don't know either, but they can sure measure it and make predictions with it.
@PaulKankiewicz Жыл бұрын
Omg, I love the addition of multiple magnet characters! That's fantastic! By the way, don't ever worry about someone doing something similar to you. One of my tips for creativity is "Everything's been done before... but that's okay!" When we create things, we inherently put our own spin on them. And even in the extremely rare case that that doesn't happen, the thing you're making will reach a different audience, so this will be the first time many people have seen that thing, even if it already exists. Obviously don't intentionally just copy other games, but don't fret over similar things existing somewhere out there.
@eelvis16742 жыл бұрын
I love the background, one thing though, I think it might be a little too blue/green, combined with the steam and dust (which look a but like bubbles) and the highly defined light rays, it looks a bit like its supposed to be underwater. Maybe that's just mean but j think warmer tones of orange, brown and red might fit better.
@MikeG-nz8gt2 жыл бұрын
The sound effects you added are very "clicky clacky" and satisfying! I really liked the thick outline you added and the level transition and entrance including the name of the level is all very satisfying! I'm excited to play this one day!
@StefanLopuszanski2 жыл бұрын
Completely understand. Being motivated to keep working is a key part of being a game dev. I regularly have to talk to interested people and their excitement for my game gives me a boost to work on the next milestone. We'll be doing playtests soon and I'm sure having people enjoy the game and give feedback will keep us going to do even more. Slowly but surely moving forward to completion!
@Weird_One_2 жыл бұрын
With the background that you made, I think it looks really good by itself, but in the game, the green color of the background just doesn’t fit the more rigid dark grays of the actual level.
@WanderTheNomad2 жыл бұрын
Agreed
@andrewtyrell47952 жыл бұрын
Maybe reduce the saturation a bit?
@Scifiguy11th2 жыл бұрын
To me that just says the foreground needs to be more vibrant
@Autumnly242 жыл бұрын
The backgrounds look fantastic, but they were a little distracting to me, so maybe in the full game add a small accessibility setting to turn down the saturation and contrast of the background? Other than that, the rest of the game looks phenomenal and you're doing a great job as a developer!
@AndronikosKoutroumpelis2 жыл бұрын
Or a bit blur
@moocowp49702 жыл бұрын
Agreed, particularly important for people who are sight impaired. It's super easy to implement a frame with a black box in front of that background stuff that you can adjust the transperancy of in the settings, so I hope he does something like that for the final release.
@Soroboruo2 жыл бұрын
A static background option could also be good - having everything move when you move can be disorienting at times. I actually found the tile BG pretty charming, too!
@maxsilbert2 жыл бұрын
Oooohhh those sound effects are so satisfying!
@vedarovski41102 жыл бұрын
I got crazy exhausted scientist vibes from you in this video... In a good way. It is amazing to see such a game design analyst to make his own game. I am glad that I am watching your experience and hard work. GLHF!
@greyrifterrellik583710 ай бұрын
Finding and watching this video series while I was kinda dragging my feet on trying to get started in game development has officially helped out immensely. I took a step back from all the ideas I had floating around in my brain, and just tried making flappy bird to get my feet wet. And about half an hour ago as of writing this, I HAVE A VAGUELY FUNCTIONAL FLAPPY BIRD GAME. The spawn at random heights and slowly scroll across the screen. The player can jump, and "dies" if they touch the obstacles. A little score counter goes up when you get through each obstacle successfully. Sure, I messed up the placement and the score counter is rendered BEHIND the obstacles.. I forgot to actually program in a way to *DEspawn* the obstacles.. And my code is such an absolute mess that a barely working flappy bird clone is a 66MB file.. But I did it. I made a thing.
@geriburrito2 жыл бұрын
That feeling when you start to feel admiration toward your own work.. you know you're on the right track.
@lilithtetterton50142 жыл бұрын
those sound effects were so punchy and crisp and I really liked them
@bbarnsp8562 жыл бұрын
This is a great, honest, inspirational video. Not just for video game devs, but for any creator. As a writer, I often feel guilty as I run out of steam. But, that’s not the point. It’s about sticking with it, and being diligent. Thanks, Mark.
@danielvetencourt75862 жыл бұрын
I’ve been watching this series for almost a year now. And it is amazing how much has improved the game. The backgrounds are gorgeous, the new characters and animations are cute and full with personality, and the gameplay looks super neat! Can’t wait to play this game when it releases!
@kasiamleczarska90782 жыл бұрын
It seems like this was the stage where you added flavor to your game! I love the transition between levels, it does feel satisfying and it's cute!
@Kevin-zd5bi2 жыл бұрын
1) Your art skills are super impressive. My WIP just has filler art that was mostly ripped off of various asset stores. 2) Shaders are black magic.
@MichaelFromTheAttic2 жыл бұрын
The progress you made is astounding Mark. Those backgrounds are AWESOME, the sound effects are pretty neat and the end-of-level animation is super fun haha! Keep it up man.
@The28studio2 жыл бұрын
As a contractor who worked with unity games for 10 years now, two lessons I learned you just mentioned here. 1- always try to make generic systems, like the magnet field on this video, something you can use on multiple scenarios and if needed can expand upon, this will save you ton of time and actually inspire you to do more mechanics. 2- RESEARCH before building a unity system, its so valuable to build your own tools , I agree, But again, its UNITY!! If it's not built in , someone already did and the chance its cheap on the assets store or even free is big, trust me.
@THExRISER2 жыл бұрын
From my experience it actually gets easier to finish a game the farther you are in the process, once the skeleton of the game is there it's mostly smooth sailing from there for me, the hardest part is always building said skeleton.
@justAmood82 жыл бұрын
Magnet dude: travels between levels through a pipe. Nintendo: And I took that personally
@natuy85842 жыл бұрын
I'd love to see a video about your level design process ! Even just a livestream of making a level. To see how a basic idea is slowly moving toward a totally coherent level. It could even be interesting to see how you design a level right now vs how you'll design a level when you've already made many more of them.
@vizthex2 жыл бұрын
I love how all the magnet names are puns on the word "magnet". and damn, those sound effects are great.
@lominero52 жыл бұрын
I really love the style and personality that your game is developing. I can only imagine that the story is gonna play along great with the visuals.
@Soroboruo2 жыл бұрын
I gotta say, I'm really looking forward to this game! For the backgrounds, I actually liked the simple ones too. You might consider putting some Options for Backgrounds - Complex, Simple, and maybe a Static option for people who want the Complex on but with less motion happening?
@tedweird2 жыл бұрын
The work on the backgrounds looked excellent, and I love the idea of the different magnets and their properties. Keep up the good work!
@DrDeez-do9zo2 жыл бұрын
I'm happy you stuck with the game, it looks really interesting!
@samueljwilliamsmusic2 жыл бұрын
Loved the drain plug for the level end pipe. That's hilarious.
@theskinegg91682 жыл бұрын
It so fun to see your personality come out in these videos
@husseinkobeisi50222 жыл бұрын
The most humane thing about this whole process is "time". It really takes so much time to make things, months, sometimes years. Even if it looks simple, the smallest of progress takes time. But it's always worth it to put in the effort all the way
@andythedishwasher11172 жыл бұрын
Absolutely love the idea for the level ending. For one, the popping asmr is the perfect sort of satisfying for that game event, and the fact that it's a green tube that does the EXACT opposite of what the green tubes in Mario do works as a beautiful symmetrical nod to the origins of platforming.
@carlotta4th2 жыл бұрын
I have always heard that when you first start developing it's actually good to do a lot of different little concepts. You get some ideas and skills under your belt, so when you do stumble across an amazing idea worth fleshing out you'll know more how you want to do it. But that "final" game should be something you love so you have motivation to finish it.
@Soroboruo2 жыл бұрын
Also, if it hasn't come up before, a player map-maker like Smash had would be super popular, I think. You could make it a post-publishing patch item, but I think people will really enjoy making their own levels and sharing them.
@bomdiajj2 жыл бұрын
hey Mark, loved the video! you background looks really cool, but it looks the parallax is working in reverse. the things that are far away move slowly and the things close to the camera move closer to camera speed. in the footage is seems that things further away are moving faster.
@olijones43542 жыл бұрын
You're so talented, that new background looks awesome.
@teeoemm2 жыл бұрын
Nothing like grabbing cup of coffee and watching GMTK. Definitely not procrastinating on the game I should be finishing
@slimeheadgamer35692 жыл бұрын
It's not like I have my engine up and running while I watch this video lmao
@princcraft2 жыл бұрын
I love your ideas! The background, sound effects, level transitions.. everything you actually look at ends up perfect, the only problem is just finding what needs to be fixed.
@davidstaffell2 жыл бұрын
Loving the background Mark, I would say I'm not a huge fan of the mario-style pipe to leave the level though, both the effect and (the fact it looks ripped straight from Mario)
@aerlandmoran85202 жыл бұрын
this looks great! can't wait to play for full game!😄
@anemoiapolisofficial2 жыл бұрын
As a developer recently diagnosed with ADHD, I really appreciate this approach to the gamdev process. Those bursts of productivity are so hard to control!
@UnfortunateFreakNo12 жыл бұрын
That level end is fantastic. It could also help solve part of your story problem. The first thing I thought of... what if one of the magnets gets left behind? Maybe you have a helper magnet that talks to you during the tutorial/first world, then as you leave it gets snagged by the Evil Magentoman or gets trapped behind a faraday cage or whatever. Alternatively, some baddie could get sucked up and follow you into the hub, and when you load into the hub everything is graffitied and some levels are closed off and there's a ransom note. This series is really inspiring and I'm excited for the next update.
@DementedDuskull2 жыл бұрын
The background part reminded me a lot of Hollow Knight, which also used Unity to build its backgrounds in a very dynamic way.
@DoofEvil2 жыл бұрын
this is so small but i’m so happy you changed the characters movement animation. he used to lean backwards when moving forwards which looked so off because irl he would be off balance and fall. now he leans forward when he moves forward and it looks perfect
@stoatmuldoonfanclub78852 жыл бұрын
With how the stages end it would be interesting to have a stage where you Goldberg a weight onto a platform suspended on the handle of the end pipe plug to end the level.
@andrewtyrell47952 жыл бұрын
I *love* this idea!
@kaleem_k2 жыл бұрын
Thanks for this whole series, I've learned a lot from your reflecting and articulating each step of your journey so clearly. Much smaller in scope but parallel in many ways, I've written and published a poetry-writing TTRPG in 2021, and I benefitted a lot from your videos. Evaluating and re-evaluating the scope of my game, making time to play other games of similar size and reading or watching reviews of those games, focusing on taking one or two actionable steps instead of fretting over how distant the final project seemed, all these strategies helped me to make steady progress towards the finish line.
@kettleclog51052 жыл бұрын
love the background! Maybe you could add some sort of effect where the background changes colour - corresponding to your current magnet mode (red or blue).
@richiecastle4602 жыл бұрын
Mark, what I most appreciate about these videos is the candor and humility. There are hundreds of videos about video game development that show their "highlight reel" as if it were their normal moments. Hearing your authentic experience is a breath of fresh air.
@briochie2 жыл бұрын
This is looking really nice! I'm excited to see how it works out in the end. :) Good luck! Love your content. If I can offer a small critique on the character designs - it's kind of frustrating to see the only character with a gender identifier be the female magnet. It's that usual trope of "oh, look, we know she's a woman because she has a hair bow", meanwhile the other magnets are just... magnets with faces. Nothing to communicate their gender, but we deem them to be "male." It's reinforced and confirmed by their names. I know the bow color is to help communicate that the magnet can transform into their sibling, but maybe there is a better way to communicate that. Or heck, make one sibling male, and give them a bow tie. Alternative alternative, give each character some kind of extra detail. That way, the female magnets aren't an exception, they follow a pattern. Not a big deal but I thought I'd share. :)
@emmalucas41772 жыл бұрын
I 100% agree with everything above, I was disappointed to see that stereotypical "female version" design
@RootReducer2 жыл бұрын
Agreed here - this is a pretty outdated trope and it would be good to come up with something else.
@vitbull882 жыл бұрын
I 100% disagree. It is pretty obvious that the two male magnets are male. The ribbon is a cute accessory, but the female would be recognized as a female even without it. It's the expression that's feminine. If the designer chooses to give an accessory, it's ok, stick with it. There is no structure nor stereotypes that can overcome the desire of an artist to put a ribbon on a female character to make it prettier, without having to modify the male version to give "gender equality". That would not be art, that would be propaganda
@briochie2 жыл бұрын
@@vitbull88 what is an “expression that’s feminine” lmao.
@vitbull882 жыл бұрын
@@briochie if you look at women, you can get it. Even with newborns, you can guess their sex by looking at them. If you want to convince yourself that male and female have the same facial expressions, you can. But reality is what it is
@convincingmountain2 жыл бұрын
love the vibe of this. describing what it took to build, and how you eventually built, a solid base to make the thing that seemed like the "whole thing" back at the beginning - the puzzles themselves. i guess that's why gamedev is so hard, because a million little things need to progressively get built one after another, and we can be very prone to jumping ahead to the 'fun' stuff, before we've built the fun-zone itself. looking forward to the next devlog.
@patricklogan83372 жыл бұрын
Hey, your description of your hyper-focus on a thing you are interested in until you burn out sounds a lot like my adult diagnosed ADHD! If it's working well for you, great! But it was really nice to put a name to the struggles I had, so I figured I'd let you know it's something you might look into, if you haven't already. Love your content, as always! Edit: I actually really appreciate my ADHD, once I understood the strengths it had, but putting a name to it's challenges helped a lot as well. highly recommend the book ADHD 2.0 for what I felt was a more impactful description than I had heard before
@HediDev2 жыл бұрын
As a teenager indie game developer myself , this is my metroidvania game project "Dora Diginoid" , it's free but you can support me to get a free copy on Steam once I finish working on it , it's in early development . It's "Dora Diginoid" . Also subscribe to my channel :D
@Toad4722 жыл бұрын
I think Mark mentioned early on in the series that he suspected he may have ADHD, and this episode really confirmed it in my eyes. The whole time he was describing the procrastination and hyper-focus till burnout etc, I was just nodding along like 'yep, that's exactly what it's like'. He also mentioned the way he learned was different, and I again related heavily to that. This series is actually very inspirational and affirming to someone like me with ADHD.
@riesvanwijngaarden34172 жыл бұрын
Also the 'wowIjustranintoaproblemletsmakeasolutionandspend200hoursdoingitandthenfindoutitalreadyexists' really hit home for me -_-
@voidify32 жыл бұрын
"I knew I should do it and then I didn't" big executive dysfunction mood
@markogolem2 жыл бұрын
Mark, i gotta say, you're my favorite game dev and probably a kind of hero or idol. Watching you make this project has been so fun. Im 17 and currently trying to figure out a way to one day do what you do, no idea how im gonna do it and its not going well but thinking about games and problem solving design issues is one of the biggest joys in my life and ill try my best to get to a point where i can do it for a living. Thank you, you are such an inspiration
@GambitRaps2 жыл бұрын
Love this series, you’re an inspiration to us all.
@DirectorToby2 жыл бұрын
Love this series sooo much. I played elechead and did immediately think of your game. I love that you acknowedged that here - the transparency in this series is what makes it so helpful / watchable!
@edanpeled44452 жыл бұрын
Just a thought - this sounds like a pretty perfect game for an included level editor which would extend gameplay way beyond the levels that you would make
@WoodyGamesUK2 жыл бұрын
Yeah, that is definitely wrong and has to be fixed. Also if you're going to include some parallax, then you should go bolder, the far background should be MUCH slower than the front most layer of the background.
@TheMadAfrican1 Жыл бұрын
As an indie author author and wannabe KZbin (gonna start my channel next week!), I drool at the idea of a 100k audience. Especially, for my author job. If just 100,000 people buy one of my books every year, I'll be set. So that is a HUGE achievement, Mark!
@jesperj862 жыл бұрын
It looks like you made a lot of progress, I love it. I like how you made the ending of the level suck up all magnets, but the circle in the middle feels disconnected, maybe focus is on the pipe instead of the middle? Keep up the great work, I'm looking forward to the next beta or video
@dwilliams212 жыл бұрын
Having spent most this year doing up stuff for a Kickstarter, I've felt like I was falling behind in other tasks related to my biz. But hearing that you felt like other projects took a backseat to a main one made me feel reassured that this was normal. Thank you. :)
@etiennedud2 жыл бұрын
Those visual/sound polish are so sweet, can't wait to see those level. Tho, the green pipe for exiting level seems a bit out of place now.
@CreativeRaccoon12342 жыл бұрын
I actually chuckled out loud when you showed the new level transition! It was so satisfying just watching, so I'm sure players might get an even bigger kick out of it 😁 Thanks for this video, it was very interesting and also very helpful motivation for my own projects - what you're going through is very relatable!
@tlo4sheelo2 жыл бұрын
Very impressive to see how far you’ve come.
@spencerbye5708 Жыл бұрын
Absolutely love watching this series. I’ve been a fan of yours for awhile now but this is probably my favorite series of you’ve done. A huge inspiration for my own indie journey and super interesting to watch.
@jyocum32 жыл бұрын
You kind of led right into another question: how do you decide how many levels to make in a puzzle game? Do you "force" yourself to make a set amount, and does that leave you with lower quality levels that you otherwise wouldn't have used? Or do you just design levels as you have inspiration for them so that each one has that aha feel to it? Those are obviously rhetorical questions, but as soon as I heard you decide to make 30, I immediately began wondering those things, and hoping you don't feel a need to compromise on quality just to get the quantity. Either way, I'm looking forward to playing this game when it's finally done, since I'm a big fan of puzzle games. I think you touched on it in an earlier video where you discussed controls (and making them work on both a keyboard/mouse and a console controller), but I hope this game will be coming to consoles so I can play it there!
@GeneralBolas2 жыл бұрын
I'm not a puzzle game designer, but just going from the games I've played, I say that you stop designing puzzle game levels when you have inadvertently designed the same level twice. How many that is depends on how many mechanics and interactions between different mechanics you have. I generally stop playing puzzle games when the novelty and ingenuity of a level is less than the mental strain of solving it. I played through the entirety of Baba is You (twice) simply because... I mean, you gotta see what they come up with next. When you start losing that, the game should probably end.
@zacozacoify2 жыл бұрын
Quality over quantity for sure.
@NukaColaLight2 жыл бұрын
Love this video. You can see the struggle in the dev process and then how it pays off. It doesn't make developing game seem easy-breezy which I think is a testament to how those dev vlogs are good at actually explaining your process of developping the game. Anyway we're rooting for you, gambate!
@charlotte803892 жыл бұрын
it's always a good day when gmtk uploads
@SirTacoman2 жыл бұрын
We'll wait, and when you finish the game, we'll still be here, happy and ready to play. Great job so far, and thanks for all the amazing help you have given me for my game. I still may be stuck learning an engine, but ill use you're advice to get really started. Good luck, and may the bugs be few.
@nicksamek122 жыл бұрын
For the level transition, I feel like some sort of magnetic pull instead of a vacuum effect would be more on theme.
@Fodi_be Жыл бұрын
15:35 Holy crap those background layers look freaking amazing.
@foxoflight72572 жыл бұрын
TBH i dont like the new background that much for a couple of reasons: 1. Color Palette: Before the Background change your game was greatly colorcoded: a neutral, desaturated gray for everything that wasnt as important, with a lighter shade for the floow which was a bit more important, but still not the focus. Then, your magnet blue and red greatly popped out, as they were the focus #1 and drew all the attention to it, and lastly the yellow player also popped out really great as it was the only yellow thing and obviously was important too. 2. Theme: The gray walls just visually don't fit with the pipes etc. as they could easily be anything with plates. 3. ACCESSABILITY You yourself did a great video on the topic, but i think, colors should be able to be distinguished as easily as possible for everyone in the name of readability. People with Tritanopia, a type of colorblindness as far as i know will have a harder time differencing the background from blue magnets. How i would improve it (in my view) 1. Make it less saturated. This will make it less distracting and more accessible to ppl with tritanopia. The tone of the greenish tiles you had in a clip looked way better to me. 2. Revision the floor/wall/roof texture to maybe make it a bit more greenish (but this kind of makes the cables less visible :/) and maybe intagrate a bit of the piping there
@vidvad2 жыл бұрын
Very inspiring! The background you added, wow! Plus, the stage completion makes the game so much more polished, it feels like you're not just a character doing chores, it feels like the character is going somewhere, it has a goal, an objective to pursue and travel to. From what I saw, this could be a final game and I wouldn't think it looks unfinished. The progress has been insane lately. I find myself in a creative slump at the moment and I think I needed to watch a video like this to motivate me. Scope has been an issue as well, I'm seeing the game I'm developing as this HUGE multi-year project and I can't motivate myself enough to continue. I have pages of notes and the mountain is too high to climb right now! I like your take on this. I usually don't like comparing myself to other developers or games, but to put the scope of a game in perspective with yours, that's brilliant and it proves that's something is attainable. I replayed Hotline Miami recently and had a similar experience where I felt the game had a very achievable scope with just enough mechanics to make it quick to develop and fun to play. Suddenly, my own game felt all over the place and too big for what it is... anyway! Congrats on the recent progress. I can't wait to play another version of this :) Awesome video, thanks for giving so much to the gamedev community
@Table532 жыл бұрын
6:12 ElecHead is an outrageously good game. I absolutely 100% recommend that people play it, one of the best puzzle platformers I've ever played
@HaydenTheEeeeeeeeevilEukaryote2 жыл бұрын
i love that end of level animation and its sound effects and also those backgrounds are awesome also remember that when making a level, you dont need to make it perfect right away. You don’t even need to make it good. That can come later when editing it
@pmangano Жыл бұрын
Man i think you are giving yourself very little credit, this game legit looks and feels a lot better than the great majority of puzzle platforms out there. We tend to overcriticize ourselves so i kind of get it but this has far exceeded the level of "first game from an inexperienced dev" and is at least visually and mechanically at the level you would expect a successful indie game to be.
@panpolypuff2 жыл бұрын
Your sound effects are just delightful! I loved the little POP! when the pipe is unplugged for the level transition.
@AamitRudberg2 жыл бұрын
Its kind of sad for me to hear you talk about how cool is to see other people playing your game and having fun. I have been making games for about 6 years, and the only people who would play them are my closest friends, and they would drop it after a week or so. I pour my heart into them, and whenever someone actually playes them they compare them to successfull indie titles, but i cant for the life of me gather intrest. Its so bittersweet to hear you got to expiriance it on your first game and i am still waiting for a single bit of feedback from someone i DONT know... Idk why i feel like venting this out in this comment section though, its not really the place.
@fregatopolitis2 жыл бұрын
How can I find your games?
@AamitRudberg2 жыл бұрын
@@fregatopolitis That is very nice of you to ask :) I have my first mobile release going up soon (delay with google play), in the next couple of days. kzbin.info/www/bejne/rGHFfKxng9egpM0 The rest of the stuff i made public is on itch. But the thing is that im far from the only one. I have worked on this game for a long time Knowing almost no one will play it, and there are tons of starting devs doing so. Of course, no one will play my game if they dont know about it, but the market is so over-saturated that getting noticed is very hard, even harder with low budget. Im trying marketing on my own, with trailers and the soundtrack online, but its getting nowhere. Again, its just me venting, but its sad thinking about it...
@ghostderazgriz2 жыл бұрын
If your games are finished, then maybe the issue is that you haven't networked and marketed yet. I mean, Mark got to experience it because he has a community of hundreds of thousands willing to play and support him so when a game comes out, he's already got 100k people waiting to play it. Obviously you're not in the same position, but you're gonna have to do something to advertise your games if you want people to play them.
@AamitRudberg2 жыл бұрын
@@ghostderazgriz Of course, im not expecting people to jump at my games from nowhere. I am posting trailers on social media and marketing as much as i can with my budget. Its really hard to get to people, even with timed and planned marketing i only got to one person who actually left a comment. Im not aiming for the 100k mark has, but like, even 10 would be nice... Thank you for your kind words and advice :)
@winup94172 жыл бұрын
@@AamitRudberg I'm sorry but more than 10 people liked your comment and none of them even have a way to see your games.
@northpenguins2 жыл бұрын
Looks like a game I would actually buy when it's finished. It's really impressive to see one person make something on the way to being on par with other great indie games from barely knowing how to code. I would be proud.
@ScoutOW22 жыл бұрын
"If I have an idea to do something and I'm excited about that idea, its really hard to not just focus on that thing intently until either I burn out or the thing is done." This. This right here. I have spent basically every moment of more than 5 years, basically a full time job of just moving project to project each week for that whole time. I know i have the skill to make and release a game. I have all that time of experience, Ive even gotten far many times. But once i think of a new idea my creative ADHD brain refuses to work on anything else. Even with the "I NEED to make something, anything" mentality, it becomes easy to just lose complete passion in the project. I do know its something we've all experience to an extent.
@winup94172 жыл бұрын
I think if you lose passion on a project, it's usually a sign that it's too ambitious. I'd try to make something really basic and finishable. If you can get to the end of the project, you can try to make a more complex game. Mark finishing the simpler Platformer Toolkit game gave him the motivation to retakle UMG, a bigger endeavor, so I am sure you can do something similar.
@SuperWiiBros082 жыл бұрын
Wow dude, this looks like a real full complete Indie Game so far
@Keithustus2 жыл бұрын
You want to make THIRTY levels? You don't have to be Baba is You. If there's 10 good levels, great. If there's 15 or 20, slightly greater. If the game never is done because you've got 20 good ones and 9 ok ones, and nothing more, it's time to say done and move on with your life. You've got a youtube to run!
@LL-iw8gk2 жыл бұрын
When you publish your game, i will for certain buy it, you teached me so much about game design that you deserve it.
@Roxfox2 жыл бұрын
Today I learned that KZbin keeps track of how long ago a video was uploaded down to the second, when it's been less than a minute. This seems unnecessary to me! Oh well, 22 seconds gang??
@birdbride15042 жыл бұрын
i love how inspiration usually leads to more inspiration. i love how a roadblock can lead to even more inspiration. i know game development can be really difficult, just like any type of art project, but it sounds really really fun too :)
@dragonspirit762 жыл бұрын
Ok, as a Max, I just HAD to respond to this lol. I know I am a basic type of person, without special abilities..but did you HAVE to say that out loud to the entire world lol?
@graefx2 жыл бұрын
One of the biggest things I've learned, especially with early learning and practice, is you get into a big project and blindly feel around until eventually you reach a point where you want to start something new from scratch using everything you've learned to get a better starting foundation. Sometimes that's a good practice to not be weighed down by an early attempt but it's a really valuable practice to finish something, ignoring deadlines or deliverables, just getting to the point where you go alright I need to just finish this.