Tic Toxic Studios - Breaking things and Hit Scan in Unreal Engine 5

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Tic Toxic Studios

Tic Toxic Studios

Күн бұрын

Step by Step guide to make a hit scan weapon and create breakable items that crumble or get blown apart.
Would love to hear your feedback!
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00:00 - Intro
00:20 - Like and Subscribe
00:30 - New Project
00:53 - Adding HUD Reticle
01:57 - Hit Scan
03:56 - Making Boxes Move
05:17 - Make a Box
05:37 - Geometry Collection
06:18 - Master Field
10:52 - Things aren't going right
12:25 - Skipping The Mistakes
15:55 - Cleaning

Пікірлер: 2
@tim.martin
@tim.martin 2 ай бұрын
Love this. I'm on mobile so I cannot try it yet. Therefore, Questions: (1) is the fracture pattern the same for each cube? If yes, can the pattern be randomised at runtime? (2) can the small fragments be returned to a physics simulation state (i.e., they have momentum when shot)? By 'small' I mean the bits too small to refracture. Future video: the builtin chaos vehicle is quite lame. Can you spice it up with realistic drift physics and decent engine sounds. There are tutorials for this elsewhere but mostly they miss the mark and don't fix the problems that exist with the chaos vehicle's engine/transmission woes.
@TicToxicStudios
@TicToxicStudios 2 ай бұрын
Thanks for the feedback! In this tutorial, the fracture pattern would always be the same. To have different ones you could create multiple geometry, collections and create multiple broken cube blueprints, and spawn a random one. Getting the small pieces to move with the field is a little tricky. You would have to prevent them from falling asleep. I played around with actually waking them up, but it didn’t always work. Personally, using a third fracture pattern in the style that I did in this tutorial will basically let you shoot them until dust where the pieces are so small it doesn’t matter.
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