Making A Boss For My Own Roguelike Game - Devlog #2

  Рет қаралды 18,387

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Күн бұрын

Пікірлер: 88
@timberdev
@timberdev 3 жыл бұрын
Core is the perfect starting point for making online multiplayer games in no time! Check it out for free at: bit.ly/Core-TimBer
@kingjawdev8102
@kingjawdev8102 3 жыл бұрын
This game is really starting to take shape, and I love the artstyle! The new boss looks really cool, I can’t wait to play this.
@KGI704
@KGI704 3 жыл бұрын
Ability Idea: Homing arrows that when getting near enemies home in.
@shtick7800
@shtick7800 3 жыл бұрын
This channel deserves way more recognition in the KZbin community, you’re content is amazingly clean and professional. Good work!
@ButWhyLevin
@ButWhyLevin 3 жыл бұрын
I really like the art style and animations, looks really modern and satisfying! Also congrats on the Core sponsorship
@Cheetahwithahat
@Cheetahwithahat 3 жыл бұрын
Really awesome production value :) Also cool how you explain why bugs are happening so we can learn from it!
@insertsomethingrelatable2494
@insertsomethingrelatable2494 3 жыл бұрын
Overclock: allows you to charge your bow faster and the player moves slightly faster for a couple seconds. Spread Shot: fires three shots in a spread pattern. Triple Shot: Fires three shots in a straight line. Boulder Dash: the player moves quickly in a straight line, it stuns enemies and damages them.
@pocketlint4182
@pocketlint4182 3 жыл бұрын
Ability Ideas: Exploding arrow Black hole arrow draws all nearby enemies together Decoy that enemies target Limited health shield Invisibility that lasts for a few seconds The game is looking super sick dude! I love almost all of these changes!
@Nyltoons1
@Nyltoons1 3 жыл бұрын
This is one of the cleanest game and devlog I've ever seen.
@samz_fr
@samz_fr Жыл бұрын
Maaaan, this bow animation looks so good
@ryderstudios
@ryderstudios 3 жыл бұрын
This is so awesome, I already can't wait to play tbh
@thecoweggs
@thecoweggs 3 жыл бұрын
Im in love with the artstyle
@sulkingcrow7426
@sulkingcrow7426 3 жыл бұрын
You could have the player generate the stamina like bar if they're really close to enemies, encouraging risky tactics. And you could pair this with a bow that fires 3 arrows simultaneously. It's looking great though!
@maplearchives979
@maplearchives979 3 жыл бұрын
Art style IS STILL FIRE
@DonutV22
@DonutV22 3 жыл бұрын
Ability idea: the player shoots a ring of arrows in all directions as a AOE attack.
@dinhlongdabest4225
@dinhlongdabest4225 3 жыл бұрын
Ability ideas: -clones (fight for you) -Boomerang goes through wall -Hold button to dash forward that deals damage -black hole -rapidly shoot 5 arrows -switch to melee combat -grow bigger (increase size and strength and health) -faster charging -berserker mode (reduce 50% damage and increase speed) -blast wave (push enemies away) -poison arrow -trail of fire
@webhead139
@webhead139 3 жыл бұрын
I feel like the damage while charging could be pretty cool. It encourages the player to time their shots, rather than just spamming whenever possible. Another enemy could be a sort of splitter enemy, that splits into numerous smaller enemies that target the player. Another motivation to use the critical arrow would be that you can shoot te critical arrow at the activation pads to activate them, if the pad has too many enemies around it.
@matthewanderson7824
@matthewanderson7824 Жыл бұрын
If anything, all the glitches with the boss were kind of better, doing damage while it charges is an interesting concept will be very helpful and makes sense if the fast powerful arrows were able to break through shield
@Skeffles
@Skeffles 3 жыл бұрын
Fantastic boss! Really cool concept and interesting to hear about the challenges developing it.
@jrh2266
@jrh2266 2 жыл бұрын
This looks great and if you haven’t already thought of it for each square you light up the enemies get more health and damage by a small fraction of course but enough to be noticeable and it makes the game more difficult for progression and when you finally get to the boss it feels more earned
@retroheadphones8146
@retroheadphones8146 3 жыл бұрын
Ability Ideas! -Time Slow -Teleport Arrow, After the Arrow Flies for 3 seconds, or until it hits a enemy -Health Boost
@selagia
@selagia 3 жыл бұрын
Another way to fix the arrow piercing bug is to send a raycast backwards from the arrow a certain distance, and if it hits anything to move the arrow back and/or destroy it.
@timberdev
@timberdev 3 жыл бұрын
That's pretty much what I did in code. But except of using normal Raycasts I used CapsuleCasts.
@myselfhimself242
@myselfhimself242 3 жыл бұрын
ability idea: your arrows will go in and out of walls for 10 sec enemy idea: a enemy that gose under ground and travle fastly from place to place then pops up and shoots at you when they are out of the ground you can hit them
@wazaDev
@wazaDev 3 жыл бұрын
Your games art is really stunning , love the devlog
@edvinwendt9977
@edvinwendt9977 3 жыл бұрын
wow this game looks amazing! It sort of reminds me of my own little mobile game I am working on right now. Great devlog my dude :D
@NocturnalWisp
@NocturnalWisp 3 жыл бұрын
I love what you did with the ability system. Good looking game by the way! You have a new subscriber.
@KamranWali
@KamranWali 3 жыл бұрын
Awesome video! Really liking the progress. The new boss looks nice and I really like the shield blocking idea. Like you I too faced a problem with fast bullet collision. I too used a ray within one frame distance travelled to find the collision. Anyway, Keep it up! :)
@Newererviver
@Newererviver 3 жыл бұрын
honestly, this looks great!
@victorywolf1493
@victorywolf1493 3 жыл бұрын
Really nice video! Ability idea: you could do a Shot with the bow, that shoots like 3 or 5 arrows at the same time
@spunglebop1348
@spunglebop1348 3 жыл бұрын
you are sooo good with color! I love your game so far tho I would like if the eye of the player was also rotated 45° like the rest of the body
@timberdev
@timberdev 3 жыл бұрын
Thanks! I could try rotating the eye. Maybe it would actually look better!
@wendigue
@wendigue 3 жыл бұрын
Idea for an ability:shock wave-it will creat a small radius around the player that will push enemies back but will come with a high cost of energy
@BattlePlayer11
@BattlePlayer11 3 жыл бұрын
Hey I was wondering how to create a background like you have in your game. Is there a tutorial somewhere or could you maybe give me a keyword for me to do further research? Is that a Parallax background?
@timberdev
@timberdev 3 жыл бұрын
The background consists of 2 particle effects, which spawn these background objects. And both have a parallax script attached to it. The script is just moving the whole object slightly in the direction of the camera. There are plenty of tutorials for parallax backgrounds and the particle system. I hope this helps you out :D
@BattlePlayer11
@BattlePlayer11 3 жыл бұрын
@@timberdev yes it did thanks a lot :D really awesome videos and Games by the way! Seems super professional
@Sloppy_Sloppy
@Sloppy_Sloppy 3 жыл бұрын
Maybe a abilty thats called teleport. Where you can teleport to your cursor position but this would be kinda OP so it would maybe drain a lot of energy
@gegenton3953
@gegenton3953 3 жыл бұрын
You might want to check out the first phase of SPORE, I think there might be some great inspiration for your game in it.
@lilkangarooo
@lilkangarooo Жыл бұрын
Perhaps make an enemy that's as if it was kind of a glitch and make it so it can teleport.
@Newererviver
@Newererviver 3 жыл бұрын
i think you should make an enemy that tries to stay at long range to harass you with projectiles
@maxpro3493
@maxpro3493 3 жыл бұрын
Give a ability to the boss to spawn enemies and and shoot arrows. Also make it more colourful
@creatar2446
@creatar2446 2 жыл бұрын
This would be cool as a browser game
@lyagva
@lyagva 3 жыл бұрын
Oh, hello there!
@kacperxt371
@kacperxt371 3 жыл бұрын
maybe enemy that shouts arrows like the player? also I would make it with chambers, but more open. also I would give the player possibility to have a sword.
@eboatwright_
@eboatwright_ 3 жыл бұрын
I love ability power meter! :D It reminds me of hollow knight. Also, congrats on the sponsor! :D
@mr3sepz
@mr3sepz 3 жыл бұрын
How about a power up that gives you a few arrows that come back like a boomerrang?
@JoshCRE8S
@JoshCRE8S 3 жыл бұрын
love this!
@Cauks1
@Cauks1 2 жыл бұрын
Hi, great artwork!! Does anyone know wich software he uses for that?
@pixelfrog8281
@pixelfrog8281 3 жыл бұрын
Twin enemies that have a laser go from one to another so you take damage for going in beteeen them
@timberdev
@timberdev 3 жыл бұрын
Thats an unique idea! I will have to try it out :D
@Alexey_Pe
@Alexey_Pe 3 жыл бұрын
Will you add a choice of character class? It can even be different characters, just so that the characters have weaknesses and strengths
@timberdev
@timberdev 3 жыл бұрын
I plan to let the player completely customize the player character with different modules and bows, which all have strengths and weaknesses. But I'm not completely sure if that's good.
@Alexey_Pe
@Alexey_Pe 3 жыл бұрын
​@@timberdev If this is a free mobile game and you do not have an element of obtaining a character/item to facilitate some situations/levels, or just to change the appearance, then you are missing the moment of monetization. If this is a different game, then this is not in my experience)
@timberdev
@timberdev 3 жыл бұрын
@@Alexey_Pe No, the game should mainly be a pc game and I don't really want to have in app purchases.
@calinvlad858
@calinvlad858 3 жыл бұрын
On the crit mechanic: I think you made the wrong change to it. The mechanic was good (and also not new, more on this in a second), it rewarded good timing. The curent iteration rewards careful and conservative play. By putting that at the end you are giving players a reason to wait more to shoot. Why would they shoot early? Isn't better to just wait for the best? Now, (let's get back to this point) there are two games with a mechanic like this. Those are Devil May Cry 4 and 5. In these two there is a sword called Red Queen that you can charge for better demage. There is a difference between this two when comes to this critical mechanic and that is the the window for the oportunity. In 4 was (if I remember right) a specific point to let go while in 5 was an interval where you needed to let go. In 4 you needed frame perfect skill and/or luck, while in 5 you just needed skill. So yeah, I think you should have made the window of oportunity for the crit just bigger not just "when it gets to 50%" and not put it at the end of the charge time.
@timberdev
@timberdev 3 жыл бұрын
You have a point in that, when the crit window is mid charge it would give the player a reason for shooting early. But this would discourage the player from waiting for the end of the charge. So the player has no reason to charge longer if they can do even more damage when charging half. And maybe I didn't explain it very well, but the crit shot still needs pretty good timing. So the small timing window just moved from mid charge to the end. The game "Hades" does a pretty similar thing to what is in my game now. So the crit window is at the end of the charge time. And I have to say, while playing it, it felt quite neat and better then the old crit mechanic in my game.
@calinvlad858
@calinvlad858 3 жыл бұрын
@@timberdev "still needs pretty good timing" So, it is something like 1-89% charge is a normal shot, 90-100% is a big shot and around 95% is a crit?
@timberdev
@timberdev 3 жыл бұрын
@@calinvlad858 The longer the bow charges, the bigger the arrow is and the more damage it deals. So the damage increases linearly form 0% to about 95%. And from 95% up to 105% it crits. And holding even longer than this will deal the same damage as 95%.
@calinvlad858
@calinvlad858 3 жыл бұрын
@@timberdev Oh, I see. This actually sounds pretty good. Thanks for the clarification!
@timberdev
@timberdev 3 жыл бұрын
@@calinvlad858 No problem :D
@pascal2666
@pascal2666 3 жыл бұрын
damn, when can I do some play tests?
@SojoTaku
@SojoTaku 3 жыл бұрын
Why is this guy with 2k subs so skilled
@XxSyphnnxX
@XxSyphnnxX 3 жыл бұрын
Boss idea: an acher just like you (that has similar abilities) and plays similarly to the player.
@maxmuranov8764
@maxmuranov8764 2 жыл бұрын
Why just changing discrete collision to continuous didn't work for you?
@VEOdev
@VEOdev 3 жыл бұрын
there is a better solution for the collision check for the arrow if it moves fast , just go rigidbody and change the Collision Detection to "Continuous" . and this will fix the problem without having to write a code for it and it will detect the collision no matter how fast it moves
@timberdev
@timberdev 3 жыл бұрын
I at first did this but it didn't seem to work. It helped a bit but sometimes the arrow would still pierce through objects.
@VEOdev
@VEOdev 3 жыл бұрын
@@timberdev you did it for both the arrow and the shield ?
@timberdev
@timberdev 3 жыл бұрын
@@VEOdev Yeah I did. And it still didn't work :(
@neozoid7009
@neozoid7009 2 жыл бұрын
how did you make your game sprite assets ??
@ryanarata361
@ryanarata361 3 жыл бұрын
Would fixed update not fix your arrow piercing shield problem? That way physics are frame rate independent
@timberdev
@timberdev 3 жыл бұрын
Not really. They would be independent from the normal update rate but fixed update actually updates even less often than normal update.
@ryanarata361
@ryanarata361 3 жыл бұрын
@@timberdev that’s true, but you can adjust the fixed time step to make fixed update update a lot faster. It seems the fix you made works though, so maybe best not to mess with fixed time step
@timberdev
@timberdev 3 жыл бұрын
@@ryanarata361 making fixed update faster would change it a bit but wouldn't fix the problem. And also making fixed update faster would result in worse performance over all because now everything updates more.
@qqkhh
@qqkhh Жыл бұрын
beam.
@Pabs1234
@Pabs1234 3 жыл бұрын
Idea the player could shoot 3 arrows at once
@eboatwright_
@eboatwright_ 3 жыл бұрын
This is great! You should make it multiplayer :D Like RotMG
@hadynlarue1220
@hadynlarue1220 3 жыл бұрын
Maybe and neither does 0-2 player but heals other enemies
@_ace55
@_ace55 2 жыл бұрын
Junge junge ich wünschte so sehr ich könnte auch games programmieren aber verliere Immer nach 1-2 Wochen die motivation zu lernen ^^
@j-kevinampong1379
@j-kevinampong1379 3 жыл бұрын
I hope you release it on Android ones it's finished.
@StaredownGames
@StaredownGames 3 жыл бұрын
Everybody advertising Core but nobody using it. If they paid me Id be using that bad boy! Just suspect. Game looks fun, I would say add a shockwave arroe that explodes after x time freezing all enimies in aoe for x time.
@TheGoatGuy
@TheGoatGuy Жыл бұрын
wow
@dude6333
@dude6333 3 жыл бұрын
For only 1800 subs this is Amazing!
@oyunlarveparodiler3221
@oyunlarveparodiler3221 3 жыл бұрын
Tell me when you hit 100K subs
@theeaglelandsatmidni
@theeaglelandsatmidni 2 жыл бұрын
Abilitie idea: you can have a bigger chance to make a critical hit.
@arvk.
@arvk. 2 жыл бұрын
Add mac support!!!!!
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