what is another stage that needs fixing? Big or small.
@didgeridude84305 күн бұрын
New Pork City for sure. Also Brinstar Depths/Norfair, Venom, Gerudo Valley, Wily Castle
@nematodes235 күн бұрын
new donk city, honestly it feels like it shouldve been a traveling stage to different locals from odyssey or just exploring more of NDC instead of just the city hall
@nathanskretkowicz47055 күн бұрын
@@nematodes23Well, there are two different Green Hill Zones so they could keep the stage the same and have a second New Donk City but instead of being during daytime it could be a travel stage during the night.
@LynxTheUnrelated5 күн бұрын
Umbra clock tower, for as interesting as the stage is visually it's pretty boring to fight on. As a fan of the series I think it could do with a bit more than just random patterns of floating platforms. I'm surprised the switching between Purgatorio and real world doesn't do affect the stage in any meaningful way.
@whoisthisguy3625 күн бұрын
the great cave offensive. that's it
@cola53755 күн бұрын
For boxing ring it would be very funny to have a referee in the background. Once a player is off stage he counts up to 10. If you dont get back on stage by 10 you instantly lose a stock by tko. This makes boxing ring a tense stage that is very small.
@TIN_Tevlev5 күн бұрын
😂
@Luis-yh9xd5 күн бұрын
It would be cool if no one played as Mario when choosing Boxing Ring, he appears as the referee which references NES Punch-Out. This is similar to how Toon Link will appear as the conductor in Spirit Train if no one chooses him.
@KapitanKaos4 күн бұрын
Even though conceptually it's a good idea. It would be worse than a walk-off because you don't need to stay on the ring, you just need to keep your opponent out of it for longer than you. It may really encourage camping, specially on last stock when you don't even have to go back to the stage after your opponent is dead
@De_an4 күн бұрын
@@Luis-yh9xd Alfonzo: "Leave it to me!"
@sharkattacksnack3050Күн бұрын
If no one wasw playing as donkey kong he can be in the background like the PUNCH-OUT!! for the wii
@carbonrick-roller74285 күн бұрын
I love the gloom idea and it’s kind of crazy smash hasn’t tried anything like it. Shepherding the players into new corners of the stage to make the fight more interesting is a great way to keep big stages big and avoid camping. I hate when I get people in elite smash playing stages like that because I know nobody is having fun when you play those stages to win but I’m in elite smash to win
@luckycapgaming59574 күн бұрын
*Ultimate Chimera would like to know your location*
@siennanicholas10894 күн бұрын
we do have norfair. it’s not large, but lava can take over half or even all the stage.
@Bosssnurp4 күн бұрын
One problem. Tears of the kingdom released AFTER super smash bros ultimate. 🤦♂️
@spystar184 күн бұрын
@@Bosssnurp 2 years AFTER Sora was revealed. Now in Smash 6?
@SpeciToS5 күн бұрын
hallow bastion is a great stage, but I am left wanting a cool unique layout based on the actual locales of the stage, rather than a smashville that flies around the cool parts. it could have been a neat traveling stage that drops you onto the various outdoor platforming segments, or it could pick up different platform layouts and features from the bastion depending on the section that the smashvillesque platform is currently nearby. just a creative exercise
@EndermanInASuit75 күн бұрын
I NEED a segment going up through the centre area
@didgeridude84305 күн бұрын
Love what you did with Green Hill. And you're brave for daring to touch Temple- love that Tears of the Kingdom concept though.
@LynxTheUnrelated5 күн бұрын
I've seen plenty of people suggest adding more aspects of the stage to be removed by the hazard toggle, but I don't think I've ever seen a suggestion to add a hazard to a pre-existing stage for the toggle to add! Well done! I also adore the first boxing ring idea! I've always loved the stage for how the middle platform is designed in concept, but barely any of it gets used due to the side platforms! And in case the crowd proved to be and issue a hazard toggle could easily remove them and return the stage to a walk off(with less space than normal, but that's probably for the better) Great job overall! I love these concepts!
@brandonwilliams61195 күн бұрын
That new Green Hill looks so fun and actually represents Sonic more better with the Badniks, Item TV Boxes, and crumbling floor gimmicks. I really love these rant videos about fixing aspects of Smash, please do more!
@vaporcranberries5 күн бұрын
3:50 oh my goodness the pac-land for a frame
@ThatPhatGoose4 күн бұрын
straight up I LOVE temple, its just that fun stage with 4 friends that ends up becoming an all out war of targeting, betrayal, and suffering
@DaveNationCP5 күн бұрын
I would've made Green Hill have a gravity gimmick where you could walk on the ceiling of the loop.
@HruMan3604 күн бұрын
(06 reference)
@KapitanKaos4 күн бұрын
That would be great
@Cyberguy644 күн бұрын
"Why not have Eggman as a stage boss?" Because I'd go berserk if Sakurai gave another one of my most wanted characters the Smash 4 Ridley treatment.
@fissilewhistle3 күн бұрын
Also because stage bosses suck and can ruin otherwise good stages.
@MrStanFungi5 күн бұрын
bro that temple idea is actually goated
@bigdaddybman7795 күн бұрын
Pretty cool ideas, I wish both Smash devs and players paid more attention to stages. Infinite potential to pull from, y'know what I mean? I know there's Stage Builder too, it'd just be nice if they were treated a bit more seriously I suppose
@philsharpe43154 күн бұрын
I LOVE this, its nice to see someone give ways to improve stages without just saying "lets make it a floating island with platforms above it and remove the hazards (its not like battlefeild i swear)"
@beavertrax4959Күн бұрын
Personally, I feel like Venom is a weird stage to have. Its weird stacked semi-solid platforms and giant wall in the middle make for an uncomfortable fight. Personally, I’d rotate the ship, so it’s facing sideways towards the blast zones and not directly at the camera. This would allow for more exploration of the top of the plane which not only gives more space, but creates a more compelling layout. Maybe you could stand on the blasters on the front and they could fire off sometimes to create a funny moment for anyone unlucky enough to be off the stage at the time. I really like this idea and I hope they make these changes in the next Smash game. Thank you for coming to my Ted Talk.
@TIN_TevlevКүн бұрын
😂
@nobodybroda38265 күн бұрын
For sonic's stage I say leave out the item boxes and the spikes. The fish and the springs are more then enough, otherwise it's too much clutter.
@MrMariosonicman5 күн бұрын
For temple. I think gloom hands should only get involved if the character stays in it for like 10 seconds without reaching safe ground, where if you are at a high enough percentage it instantly kills you when it grabs you, but if at a low percent it just throws. Gotta say of all stages tackled I loved the idea for green hill zone the most.
@kirbyofthestarsfan5 күн бұрын
Green Hill has actually been one of my most hated stages ever since it debuted in Brawl lol, I actually was kinda glad Windy Hill Zone happened just to have the GHZ aesthetic in a decent layout and yes, it being just genesis textures is lame as hell, wish Brawl had made a more badass realized version of this level (or used Seaside Hill esque textures instead )
@constantspider5 күн бұрын
I love your idea for green hill! I think the springs and spikes coming out is very interesting. Boxing ring having CROWD ASSISTED KO's is epic. you almost had me with the temple changes as first, but the gloom seems great, if done slowly. it's like an every changing sudden death!
@jorge81085 күн бұрын
Crowd asisted K.O.? Def Jam I will never forget you
@HuneeBruh5 күн бұрын
I personally like Boxing Ring, but your ideas would probably bring it to be one of my favorites. An idea I had was to add the king of fighters walls to the sides of the ring right past the ropes, but going past them doesn't KO you, and the person who sent you out can follow you and keep fighting you, kinda like how it is in other fighting games
@teaoftrafficКүн бұрын
The crowd chucking you back into the ring for Boxing Ring is a genius idea.
@BeanoNintendo5 күн бұрын
I kinda like the bowl in Green Hill Zone. It's fun to use Jigglypuff's Rollout on that. If only it was a better move...
@GhostMoss2 күн бұрын
For the boxing ring, do BOTH! The audience throws things at you if your above them, and throws you back in if your on the ground
@bobloblaw43614 күн бұрын
I think it's hilarious that Mother has more stages in Smash than there are games in the series
@ΧρυσηΠολιτου-ψ4ε5 күн бұрын
I kinda like walk offs since my sister can't recover and with walk off stages we can play together!
@stocktonlevel1goblin4 күн бұрын
A pretty ballsy idea: add a gloom sword to the game. It functions the same as in totk, does good damage, but hurts you to, and have the gloom hands spawn and attack if an area has enough gloom on it. If each hand is defeated you get a gloom sword
@The_Squatch_974 күн бұрын
I like the boxing ring crowd is a good idea, but maybe also making the ring itself... bigger
@mrmuffins9513 күн бұрын
I think an amazing addition to the game would be a “competitive form” in addition to omega and battlefield forms. It would essentially remove the jank from the stages with cool layouts that could be competitive stages. Like it would flatten out Lylat Cruise and remove the tilting, fix the blast zones on WarioWare Inc., remove solid ceilings on Luigi’s Mansion, flatten out Pirate Ship and make it float in the air instead of water, give Norfair one big platform on the bottom, and remove the middle walls on Pilotwings. That and it’d be nice to be able to choose a specific transformation for a hazards off game like spirit battles does. It would be nice to be able to just play on the sunset transformation of Pictochat 2, the valley in 3D Land, the first transformation for Delfino Plaza, the first transformation on Town & City so it doesn’t have any moving platforms, the symmetrical transformation on Arena Ferox, and even the first transformation from the final stage of the World of Light. And I hope for new basic stages they at least get more creative with platforms. I don’t like how similar Midgar, Hallow Bastion, Yggdrasil’s Altar, and Northern Cave are to existing stages. I’d love to hear your thoughts!
@TIN_Tevlev3 күн бұрын
Dude I've been saying this! We chat about this in the discord a lot... And spoilers vs ready to hear about this in the next video 🔥
@mrmuffins9516 сағат бұрын
@@TIN_Tevlev Heck yeah! I’ve got notifications on so I won’t miss it. Thanks for the reply!
@jmurray11104 күн бұрын
Green hill redesign would be fun casually but it’s missing the cameos Maybe have the death egg on the background with either super sonic or hyper knuckles flying to it and having it explode (I know sonic 2 and sonic 3 and knocked not sonic 1 but why not) Maybe have tails riding the Mach tornado to it after to act as the get away driver
@Shonin23Күн бұрын
The background could just stay the same but with an updated colour palette
@DylanYoshi4 күн бұрын
Leaving my own idea for Boxing Ring: When you're outside the ring, a countdown starts. You have 10 seconds outside of the ring before the referee disqualifies you, resulting in an instant KO.
@TexTheGuy4 күн бұрын
. Maybe just do damage and go into the stage
@KiwiAsh5 күн бұрын
I dont know who was the guy that said "lets add stages that are a straigh rip off the origin games" and sakurai though it was a good idea
@pavret46635 күн бұрын
Love this series!
@Draedon1264 күн бұрын
If gloom spawns will be in smash bros I’m not even going to turn on my Nintendo
@takodacorliss58385 күн бұрын
So Boxing Ring. My idea is simple. Just make it a cage match. People like those types of custom stages, so a Dunn stage where you can only be KO’d off the top is a good idea.
@haydendudley79064 күн бұрын
In my opinion Morray Towers is really annoying since the whole stage is semisolid it incentives running away instead of fighting which it’s even more unfair when specifically one spot has a head hitter and your opponent is playing Yoshi so they can snipe you with the ground pound
@royepicness35094 күн бұрын
On the boxing ring stage, they should have similar barriers to Terry’s stage, where only a powerful attack could take them off stage instead of having a walk-off
@idkwhothisis-uv8tq4 күн бұрын
Miiverse, give it transformations that make it mimic other stages, such as Green Greens, the central building of Saffron City without the Pokémon that can spawn, and the central area of Boxing Ring (what we have right now but without the sides, so you have to take a risk to reach the upper platform, which is a ceiling in my version of Miiverse). Also I love the crowd surfing that you thought of for Boxing Ring.
@squallleonhart93875 күн бұрын
It’s amazing how Smash hasn’t had a Desert themed stage at all, and before you say Mushroomy Kingdom, that stage actually looks more like a wasteland than an actual desert, basically if Mario was on the PS3 since the color and vibe of that stage makes it look like it came from the PS3. Same with Gerudo Valley, that also looks like a wasteland. Give me freaking Sand Ocean from F-Zero or a complete reimagining of Sarasaland’s first level since we have Daisy. Lol they would probably add a generic NSMB desert level and call it a day.
@KapitanKaos4 күн бұрын
What about Gerudo Valley?
@rhinastocroc-boulet51894 күн бұрын
Bone-Dry Dunes would be cool.
@minerpig043 күн бұрын
I think the thing i hate the most about green hill in ultimate is how they updated the stage sprites and background to look more faithful to the games (i think its literally mania's sprite sheet) but the loop, background, platforms and tails knuckles and silver are all still using the brawl textures. They half assed it and it looks so awful because of it, especially on the Ω version
@OrbitalFrog_2 күн бұрын
I actually really like the idea of the crowd violently throwing you back into the ring. Maybe have the referee in the ring as well, just to add a bit of flair.
@gsvproductions81714 күн бұрын
Something I really appreciate about your take on a "Fixed" version of Green Hill Zone is that you didn't just flatten it out and call it a day. I have nothin' against the Competitive side of Smash Bros, don't get me wrong it's partly what keeps the game alive, but I feel like when people try to fix Smash's existing stages or create conceptual new stages they just wind up making them really flat and boring to appeal more to the hardcore competitive side of the playerbase, forgetting that one of the biggest things that sets Smash apart from traditional fighting games is the fact that it's a PLATFORM fighter, a.k.a. a Fighting game with Light Platformer elements. Having Hills, Pits, Platform of varying length and altitude, and dare I say it: Stage Gimmicks make fights dynamic, tense and exciting. Stages are one of the things that gives Smash it's unique Identity that makes it stand out in the sea of 2D fighting games and I think it's kind of sad that in trying to "Fix" the stages we have people often rob Smash of it's identity by turning everything into a bunch of Pokemon Stadium/Wario Ware Inc Clones. Going into this video, and your previous video, I was worried that you were going to do the same thing but I was pleasantly surprised to see you do the opposite! Taking stages with loads of untapped, or misplaced, potential and actually finding ways of refining and reworking them in ways that actually make them more interesting and engaging to play on. Great Video!
@mariathompson51044 күн бұрын
The dip of the bowl on green hill zone is meant to highlight the shuttle loop in the background, the most iconic part about sonic levels in general
@shoppncart5 күн бұрын
Spiral Mountain is actually a mediocre stage because Gruntilda doesn't talk to me when I play it 😢
@death_ship13324 күн бұрын
REEH RAH REE! REH REE RAH RAH REE!
@littlebigb53704 күн бұрын
11:05 This may have been a joke, but I actually REALLY like the idea of the walls there. A.) The temples in Zelda 2 were primarily underground, separated into layers via elevators, so having half/most of the stage underground, even implied to be in a mountainside is more accurate to the source material than the actual stage. B.) It still has this iconography of the open upper layer vs. crowded fight club bottom layer Temple is known for that doesn't interfere with the blast zones people aim for when fighting in the respective areas, only interrupting their escape options. And C.) I always found it weird that there was just this whole temple just floating in the sky? Like I know TotK and even Skyward Sword before it had floating islands, but this was way back on the Gamecube and Greek Ruin-looking temples floating on a hunk of gravity defying rubble above the clouds wasn't exactly an iconic Zelda location at the time, much less from Zelda 2, even with creative liberties. If I were to double down on the idea I'd leave the hole you said to lock up open and clog the left-most opening slit where the two thin platforms are to prevent the infinite running circle, but then replace it with an elevator-like structure somewhere in that general area that would periodically move down into the "fight club", pause, and move back up in timed intervals to unclog the hole and temporatily create an opening to pass through. This is to prevent the hole opening from becoming too chockhold-y while still being able to eventually corner campers. I would then push the right wall in the "Temple Jump area" even further right, as far right as possible while keeping a grabbable ledge up top, thin off some of the "fight club" island's right side and move the little "stone island" to the left, push the ceiling of that area into a dome above so that the area looks like a big circle, and add some additional platforms and floors to the now walled-off Temple Jump zone to allow for more fightable area while keeping the vast bottomless pit intact. Something like an identical "stone island" platform on the the other side of the pit with a broken bridge to have aesthetically implied to have connected the two (as reference to the falling bridges seen in some of the dungeons and caves in Zelda 2) and a singular, small, thin platform moving horizontally somewhere above the gap. Going with the idea that it gets more fight-centric the deeper down into the stage you get, (with the top layer being a wide, open area with the primary threats being the side and top blast zones, and the middle layer being famously nicknamed the "fight club" because of its close quarters, ceiling, and death pit to the left) this would turn the bottom hole into something of an arena-like area with plenty of open area above the widest pit on the stage and only one way in or out. This took longer to type than I care to admit.
@SleepyLuigi4 күн бұрын
I’m fine with green hill zone. they should remove the falling hill and add the piranhas by the bridge, and maybe let you run though the background.
@TIN_Tevlev4 күн бұрын
Run through the background... how'd that work 🧐
@MrSkerpentine4 күн бұрын
Honestly that boxing ring concept now just makes me want to see a platform fighter have an ECW level where the fans throw items like chairs and shit into the ring
@superflameking034 күн бұрын
I think it would be cool if Boxing Ring gave everyone a special entrance animation where the various players will run in from those walk offs, but then when the match actually starts those walk offs fall away.
@liamconnolly8758Күн бұрын
The distant planet pikmin stage from brawl is in desperate need of a revamp. It has a lot of cool hazards but its all so scrunched together that they end up becoming annoying (ESPECIALLY the onions blocking nearly all the projectiles.) I think what would fix it the best is if they just made the stage larger which would give every unique hazard room to breathe and made it so the rain would fully push people off the slope instead of into the ledge grab position.
@hyperfairy77794 күн бұрын
Green hill zone: I'd maybe add the buzz bombers at least so the enemy hazards are more spread out, and maybe an eggman stage boss could work too, but it might be overwhelming, maybe all the other hazards vanish when eggman is coming?
@thevioletbee58792 күн бұрын
Regarding Green Hill, make sure there’s prominent warnings for all the obstacles for at least a few seconds. You don’t want it to feel cheap.
@EyeofKoruption4 күн бұрын
Crowed surfing would totally make for a good splatoon stage. Like Squid Sisters of Off the Hook rocking in the background while your fighting on stage.
@Gazing-0914 сағат бұрын
Honestly, I thought the GreenHill zone could fit well as a scrolling level like the Classic Mario Bros Stage where the fighting stage is scrolling to the right like a regular Mario Lvl. And you could totally put the hazard like the Badnicks and spikes and crumbling stages as well, I think it'd be fun too
@pyskotaze4 күн бұрын
for green hill,i think you did a great job,the spikes,the item boxes,the choppers,it's all great,though the buzz bombers (which are the bee badnicks that you called "dragonflies") would be a great addition to mess with the players
@XBC34034 күн бұрын
Some really cool ideas here, It's nice to see some videos trying to talk about and indulge in stage design instead of just simply fighter ideas. ive been thinking that someone or more should start doing some stage concept series to compliment. and its interesting to see the design process from those trying to come up with stages or alter stages in the game. even if I don't always agree. Like i don't think I agree with treating walkoffs as simply a kind of hazard. yes they can be cheesed, but like any element to stage layouts, there are generally risks and rewards to be had from trying to use them. and they can do much in distinguishing a stage from the rest, weather its in its layout, the way matches flow, or to the aesthetic of the stage overall. I wouldn't be so quick to try to mitigate or remove a walkoff simply because it can be cheesed by sweats. Your green hill idea looks interesting, but I also think It looks a bit aimless. It looks more like an attempt to just cram as much sonic stuff in a stage as possible than trying to give a more unique identity as a stage itself. the layout being a bit too random like if the mario maker stage was using Sonic assets instead. Regardless if one liked it or disliked it, the bowl shape and falling center gives Green Hill Zone an integral unique design aspect that distinguishes it from other stages. In addition, we also have Windy hill zone as a stage that already features a lot of different elements slopes, and various elevations while being on the bigger end. So if i were to fix Green Hill, i would go about a different way. One direction to fix it could be to do what many fan mods have done and make the main stage a flat segment like on top of the iconic shuttle loop, and having a swinging platform or two to provide some unique layout and distinguishing feature. Though I'd want to go even further. Instead of just having the single chunk of stage for the main stage, I would go the route so the stage is a walk off on both sides, however i would reutilize the gimmick the current GHZ already does only for the sides. so when enough damage is done to a side, it falls away and its no longer a walk off there for a time. And instead of the swinging platfom in the middle, i would have there be two well sized floating platforms on each side of the stage. With the defining element of the stage being that its based off the boss fight of the zone. Every so often, Eggman would come in with his iconic first weapon, slowly flying back and forth across the stage while swinging a big wrecking ball that deals damage and launches on hit. deal enough damage to him directly, and the weapon falls apart and he flies away to come back a short time later. If you wanted to really push the idea, you could expand his moveset with the weapon such as gaining more wrecking balls, or using moves like his desperation attack in Sonic 4, where he slams the wrecking ball down, which could destroy one of the floating platforms temporarily. Another way you could add to it is perhaps he has a selection of boss weapons to come out with, taken from other bosses of Sonic 1 or from the classic games in general. And even if Eggman were a fighter, you could do what the spirit train stage does and simply replace eggman with say an eggpawn if eggman were a chosen character for the match.
@angzarrpsyco6 сағат бұрын
Imagine The Gloom/Malice being an assist trophy that coats parts of the stage in Gloom/Malice. If you stand in it too long, the Hands pop out and hit you
@DanielWeidner-li2yfКүн бұрын
To be honest, I do think more badniks should appear on Green Hill. Have Eggman drop fire on the stages and motobugs on the stage occasionally and have Buzz Bombers fly across the stage.
@beatziegraham69284 күн бұрын
While not fixing, I wish that the giant bulborb on distant planet was the Emperor Bulblax from Pikmin 1. It’s the final boss and is the biggest enemy in the game. Seeing it eat a character instead of a simple bulborb seems so more dangerous!
@ECartmanist5 күн бұрын
Not a stage fix but a new idea, an Angel Island stage from Sonic 3 that tours across different zones from Sonic 3
@squallleonhart93874 күн бұрын
Project+, Remix 64 and others have Casino Night, Metallic Madness, Sky Sanctuary, Emerald Coast, Radical Highway, Seaside Hill and many more
@EricNightStorm3 күн бұрын
Imo the gloom idea for temple is cool but really they just have to elevate the upper left platform so you don't bounce off like crazy when you're in the bottom
@Skypatroller_BenCD4 күн бұрын
03:38 that man doesn't know the difference between a bee and a dragonfly 💀
@TIN_Tevlev4 күн бұрын
😂
@nvrmltice4 күн бұрын
I reeeeeeeaally like your intro. Only six seconds long, not explaining what is a stage, what is smash or whatever. Thank you
@douglewisamaanthro3835 күн бұрын
for stage 3 baloon fight, i think it would be a fun idea to have it a semi travling stage, ware the stage fighters and ext don't move but a storm of sparks like from the balloon trip mode comes in
@marcelopaulo4465 күн бұрын
Please just fix distant planet I hate how it looks and plays
@Ashley3AndKnuckles4 күн бұрын
pac land jumpscare
@maxspecs4 күн бұрын
Have Boxing Ring give your character a 10 count over their head once they’re past the ropes. If they don’t make it back in the ring, they just explode and lose a stock.
@RaisinHook4 күн бұрын
To be entirely blunt, Smash barely considered online play even in Brawl, and ultimate ported as much as they could from the older games so most of the stages are outright shit since they don’t really belong in this game So Green Hill being changed as much as you did would probably not fix the stage and would just make a new stage named “Ultimate Green Hill”
@Gianluca_GMS4 күн бұрын
Someone absolutely needs to make mods of this! I would always have them in my game.
@brainiacfortnite55234 күн бұрын
I think the actual Gloomspawn should be like a stage boss if it was on Temple. Let it grab people, and let it get killed too.
@nematodes235 күн бұрын
bold choice to rework temple, but i dig it
@ProfessM4 күн бұрын
Spiral mountain makes me sad. After someone pointed out Grunty should have a rhyme to dis all the fighters as an easter egg ala Shadow Moses. I can no longer go there.
@theamericanmario435 күн бұрын
3D Land has rotating platforms... But doesn't focus on that because of Auto-Scroll Bridge of Eden because I want to see the entrance Rainbow Cruise because I want to stay on the Airship
@astralten4 күн бұрын
You basically invented the Fortnite zone for Hyrule Temple. Which is actually a good fix.
@DecidukipКүн бұрын
I fought a Snake on Temple who would keep running away.
@tka78865 күн бұрын
Man sees new tevlev upload. Man happy
@aspabr4 күн бұрын
7:04 Nintendoland music? Now that I think about it a Nintendoland themed stage would be cool (a sequel too but we all know that ain't happening)
@themetalgamer98644 күн бұрын
Maybe just pull a Minecraft World / Mario Maker / Mushroomy Kingdom (in Brawl) and have multiple versions of the same stage theme.
@nintenjoe64184 күн бұрын
Im loving this series! Hoping to see more soon! Perhaps Luigi’s Mansion for the next video?
@LimitlessZspeedКүн бұрын
In another universe or timeline, Nintendo understood & all of these ideas were already put in the game.
@dattromboneguy4 күн бұрын
Wait, I didn't know you could avoid some final smashes in the blast zone like that 😂😂😂😂
@andrevaughan56464 күн бұрын
Hot Take: Make Great Cave Offensive smaller.
@karnas1mpКүн бұрын
unrelated but i really hate how sonic lost world got a whole stage and two songs in smash while other games likr unleashed and colors never got it, imagine planet wisp in smash or rooftop run as stages, or even sky sanctuary or city escape but NO they had to choose one from the crappy sonic lost world, and don't get ne started how the song (his world) is not the vocal version
@mr.curtis67302 күн бұрын
Green hills is just a diet version of bridge of eldin
@FancyTMКүн бұрын
Temple got ruined for me because my friend always played on it and ran away. So I did the same and he got pissed and told me to not play Sonic again
@angrygarbanzo54364 күн бұрын
Fix Windy Hill by replacing it with Death Egg or some level from Frontiers
@BachBR4 күн бұрын
The algorithm reeeealy pushed your video on me. I'm glad =]
@2006man3 күн бұрын
They're smarter than you'll ever be.
@saturnmunchies5 күн бұрын
fix orbital gate assault 😈
@goGothitaLOL5 күн бұрын
Isn’t that stage gone?
@MinimeepjКүн бұрын
Gloom was released after ssbu tho
@randomistough0Күн бұрын
how dare you. hyrule temple is a perfect stage
@sharkattacksnack3050Күн бұрын
never change the pikmin stages
@spystar184 күн бұрын
I'm not trying to be a fanboy. I know the game isn't perfect, but I think most of the development was spent bringing back EVERY character and balancing them (somewhat). And thats not even to say i dont like this video. Pretty sure No one likes 75m
@grassybsr75224 сағат бұрын
Your voice is incredible
@DankPit4 күн бұрын
Can you fix Spear Pillar
@miguelsandigo17555 күн бұрын
Love this
@isayahjenkins89223 күн бұрын
Go boxing ring
@fernandoramosgomez5214 күн бұрын
Why the heck everyone loves the stage hazards? it ruins the flow of the game, like, "let's stop fighting and run away/move away from the stage hazard"
@TIN_Tevlev4 күн бұрын
Hazards can funnel people together. In other words, stop people from running away