Titanfall 2's Problematic Skill Gap

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R3eech

R3eech

Күн бұрын

Пікірлер: 289
@noahthecrazy1632
@noahthecrazy1632 2 ай бұрын
This is why titans are great, they have less of a skill difference in raw aim and reaction time. They slow down the pace and focus on things like resource management, awareness, and positioning.
@cinderwolf32
@cinderwolf32 2 ай бұрын
Titan gameplay is good and fun and I agree with its strengths but there's a reason that many people prefer pilot gameplay. Slower pace being better is a matter of opinion.
@motsu9497
@motsu9497 2 ай бұрын
@@cinderwolf32 hence why apex exists i imagine. it took the debatably best of both and smushed them into the legends. making the ball sweat ridden player base of that game too. longer ttk limited but relatively free movement and fast and hard firefights that tend to make all three of the mentioned facets of combat a boon to your survival. people miss Titanfall 2s design then also criticize it for the very reasons they miss it. keeping with my other comment. its like loving chess but hating how people use a certain opening or leverage a strong piece to their advantage; that you yourself can also leverage to your advantage despite previously being ignorant to that move or pieces usefulness.
@maddasher8471
@maddasher8471 2 ай бұрын
titans basically plays like hero shooter like overwatch slow paced and ability heavy
@blklightning21
@blklightning21 2 ай бұрын
Interesting because i hate playing as titans and more often than not try yo play pilots vs pilots. The level of freedom with movement is unmatched.
@mauroghen
@mauroghen 2 ай бұрын
these traits also mean winning agaisnt cheaters is much, much more feasable if you have a couple friends, just drop titans together and whoops, mr aimbot is getting plowed by superior positioning and strategy
@wesleycascio568
@wesleycascio568 2 ай бұрын
I think the low ttk is core to Titanfall 2’s experience. Not only does it make the weaker weapons maintain viability. It also reinforces the need to improve your movement in order to make that small health bar last the whole fight. I think I’ve sunk so many hours into this game is because I can achieve moderate success no matter what gun I’m using thanks to the near infinite growth in skill you can get through the movement
@nan8228
@nan8228 20 күн бұрын
I absolutely agree, I think that increasing the TTK would absolutely ruin the experience because of just how quick you move, it'd be impossible to kill anyone if they were any tankier and it honestly would feel much worse
@operationorigami
@operationorigami 2 ай бұрын
I think the biggest problem with the skill gap is in the pilot vs pilot gameplay. Whenever I'm getting stomped, it's usually when I'm not in a titan, which is why I hardly ever play gamemodes that don't have titans. You can learn pilot vs npc infantry mechanics in the campaign alongside titan vs titan mechanics, you can learn pilot and titan teamwork in frontier defense, but there's really no way to learn pilot vs pilot mechanics without being thrown into the multiplayer ring to get stomped by gen 100.49 players. A gamemode like frontier defense but with only high-difficulty npc enemy pilots would help to teach new players that pilot vs pilot gameplay without being steamrolled every match.
@cinderwolf32
@cinderwolf32 2 ай бұрын
This is the first take I've seen on fixing a skill gap that has made sense to me. I don't think that a new player *should* be able to hold their own against an experienced veteran player, or even do reasonably well against them. Catch up mechanics often just make the experience level feel mostly irrelevant, like there's no reason to even try to be better at the core gameplay. If there's a good way for inexperienced players to actually get better and practice this stuff then the motivated ones will improve. Currently I think it's only those players with a lot of persistence in the face of losses and a lot of free time that really have a chance to improve, because everyone's basically on their own. Aside: How often do you see G100.49 players? I hear this so often but I've never seen a single player above G60 across hundreds of hours. At least not one that made it to the top 3.
@operationorigami
@operationorigami 2 ай бұрын
@cinderwolf32 I've never encountered a full team of gen 100 players, but it only takes one or two on the enemy team to wreck your game. I'd say about 30% of my games I see a gen 100 player on the enemy team, with maybe another 30% of my games having one on my team, and the remaining 40% having anywhere from gen 1 to gen 80 players
@cinderwolf32
@cinderwolf32 2 ай бұрын
​@@operationorigamiwhich datacenters are you on? That's insane and I'd be losing my mind! I'm G17, MVP in like 30% of my games, and I have only seen like a dozen players that are higher level than me.
@operationorigami
@operationorigami 2 ай бұрын
@cinderwolf32 I don't know off the top of my head, I haven't played much in the past month or two. I'm in Colorado, so I guess I connect to whatever the default data center is for this area
@dabiga2315
@dabiga2315 2 ай бұрын
Apparently there was supposed to be an AI pilot bossfight in the campaign, with movement and all, but it was scrapped. It's a shame, bc there's currently really no way to learn PvP other than doing it yourself.
@ericbotondbatternay8452
@ericbotondbatternay8452 2 ай бұрын
The high skill ceiling is the very reason I love this game and a lot of the problems that TF2 is suffering from come from EA's neglect. Titanfall 3, if it ever comes, just needs to refine the core of the game while adding some new weapons, maps, and titans.
@whitegold8409
@whitegold8409 2 ай бұрын
i need scorch papa in ttf3,or atleast fire titan
@mind88game
@mind88game 2 ай бұрын
​@@whitegold8409 Listen if there is a fire titan is papa Scorch there are no negotiations
@jarjarjarjar3981
@jarjarjarjar3981 2 ай бұрын
Too bad Titanfall 3 will never happen. Unless the game is pumping 300 trillion dollars a millisecond they won't even consider making it.
@ericbotondbatternay8452
@ericbotondbatternay8452 2 ай бұрын
@@jarjarjarjar3981 Have faith
@Thel_Vadamee
@Thel_Vadamee 2 ай бұрын
I don’t think it should take longer to kill someone, what makes the game so fun is that you’re fragile, and have to overcome that fragility with your movement and offensive ability, our issue with the current game is that the majority of this game is people who haven’t stopped playing the game for those 8 years, the game is lacking new players because of its age, therefore making a self fulfilling prophecy that only leaves room for new players that have the patience to get good at the game, the best way to solve this is with a confusing stream of new content that draws the less dedicated players back, filling in that skill gap with mediocre players
@thislink1519
@thislink1519 2 ай бұрын
@@Thel_Vadamee It's CAR + Hitscan weapons
@isaiahh789
@isaiahh789 Ай бұрын
what I was thinking
@Derpdoge7274
@Derpdoge7274 5 күн бұрын
Also nerf spitfire
@thislink1519
@thislink1519 5 күн бұрын
@Derpdoge7274 no
@thislink1519
@thislink1519 5 күн бұрын
@Derpdoge7274 nerf CAR and make EPG less easy/dominant
@sailorsemih
@sailorsemih 2 ай бұрын
in every game i have ever played, i always had the max fov. not because im good and want to see the max angle, just because i feel fast while doing it. i started to learn movement in tf2 and i feel even faster now, speed is life.
@earflapphat
@earflapphat 2 ай бұрын
the only game i havent done this with is ultrakill. max whack in that game is hard to look at
@Ghent_Halcyon
@Ghent_Halcyon 2 ай бұрын
Same. The feel of going super fast is so awesome.
@Glaz-o1u
@Glaz-o1u Ай бұрын
The “dwindling 8 yr old fan base” part is so real. Every time I don’t mute game chat I have some toddler in the mic screaming brainrot
@kriss3401
@kriss3401 2 ай бұрын
I've played this game for a LONG time did a pause went back, got absolutely stomped without any hope and logged off this video speaks for new and returning player
@cccaaawww8685
@cccaaawww8685 2 ай бұрын
When that happens, which it usually doesn’t, I replay the campaign on legendary to brush up on everything.
@LoganMangus-d1u
@LoganMangus-d1u 2 ай бұрын
Honestly i think it’s perfect, with there being simple aspects, just complicated gameplay. Like as a pilot if you want to survive fore more than 2 seconds, you need to focus on running and jumping, parkour/grapple jumps, and area awareness. It’s all a big giant dance that you must be prepared for and also be ready for things that go wrong, implementing them in a way that works.
@Overhawk_Red1214
@Overhawk_Red1214 2 ай бұрын
Remember everyone, just because you are not great now doesn't mean you will always be that way! I am a titanfall player of almost 7 years now and only yesterday did I learn how to airstrafe. I will be making a Beginners Guide to Titanfall for the few of us that still remain, but until then I would highly recommend FrothyOmens KZbin channel, while his game footage is a bit dated, the core ideas of Titanfall are intact and are the main reason i have the skill I do. Glhf o7 pilots, remember to enjoy your game, even if you lose. -Overhawk
@SC0RPI0N...
@SC0RPI0N... Ай бұрын
The high skill ceiling is insanely well rounded, not just the pathetic CAR main runners but also different types of loadouts. You face different enemies every round, so you have to adapt every round.
@alau5643
@alau5643 2 ай бұрын
I’ve been playing religiously for a year now almost G11 & had no idea you could change the fov what the fuck
@sleepypitohui3151
@sleepypitohui3151 2 ай бұрын
@@alau5643 whaaaaat
@cinderwolf32
@cinderwolf32 2 ай бұрын
Much of the reason I like this game is the fast TTK and the pacing that it brings. I hear this brought up a lot as a suggestion to "fix" games but I never agree with it. I think it would make it feel like a totally different game. One that maybe would be more popular with the masses, but does EVERY game have to be popular with the masses? I think basic small balance patches to for example touch CAR and A-wall and nothing else, along with bug fixes, new maps, in-game info, and modernization of the settings would keep the playerbase healthy, even if smaller than most games. I don't know that I'd actually enjoy Titanfall 2 if it had a slower TTK. If you want a slower TTK, maybe play Apex? I know it's not apples too apples but it does demonstrate my point. I also don't personally consider a 650 - 500 score to be a stomp. I'd consider 650 -
@Wylie288
@Wylie288 2 ай бұрын
I want engagements to come down to the player who made more, better decisions. Not be 75% leaning towards the person who won hide and seek. Low TTK is the 2nd most casual god damn shit in FPS outside of bullet spread.
@thislink1519
@thislink1519 2 ай бұрын
Yeah, people who suggest stuff like that don't realize that they're taking that away from new players as well. Made a clutch play and got the drop on someone? Not if they have time to turn around and dominate you. The fast TTK is kind of a counter to running around the map and killing everyone, exposing yourself is dangerous. A good Apex or COD player could still take you out just using simple movement because that's usually enough to protect oneself. Dying slower to pilots would also make dying quickly to titans feel worse. Everything is designed intentionally.
@brickstick2452
@brickstick2452 Ай бұрын
@@Wylie288 This is why they recommended Apex. Not everyone will like low a ttk, but not every game has to appeal to every audience. I just remembered, in private matches you can set pilot health anywhere from 25% to 500%, so you can do that if you want.
@Mayhem_08
@Mayhem_08 2 ай бұрын
4:09 ain’t no way u frag yourself lmao
@VianiPZN-
@VianiPZN- 2 ай бұрын
@@Mayhem_08 happens to the best
@Bagginsess
@Bagginsess 2 ай бұрын
Jumping into Titanfall 2 is like jumping into Starcraft Broodwar: you will relearn what sweat means.
@alau5643
@alau5643 2 ай бұрын
Personally only thing I’d think id change is the one hit melee, feel like the short TTK is much needed when the enemy has so many options to give you the slip; not to mention the fact that there are titans to contend with that will really slow your kills down as well. With weapon balance yeah the car & spitty undeniably outpace the rest but there’s still so many other viable options that are way funner to use, makes it feel like quite a negligible gap
@HVKLegend
@HVKLegend 2 ай бұрын
@@alau5643 melees can be difficult to land tho when you consider there's practically zero magnet. This is coming from a controller player though
@flamingnothing
@flamingnothing 2 ай бұрын
not trying to brag but id call myself a good tf2 player and i main the alternator. it is superior to the car once u figure out the recoil (it can also be single fired for 100% accuracy at distance). also referring to ur other comment about the fov, almost all games have that option how did u not know lol. i use an fov of 100-110 in every game but its a must for this one
@brickstick2452
@brickstick2452 Ай бұрын
@@HVKLegend It actually has a very strong magnet which I'm pretty sure gets stronger depending on speed you are traveling. But I also disagree with people that think melee should be nerfed, because realistically you can easily get someone with a gun faster than with a melee due to the low ttk. If melee was nerfed to be less than one shot, it would be horrible, putting you into unnecessary recovery time. It's not like it's some unfair, unfun, game breaking meta; it's a punch everyone has access to, part of the core gameplay, regardless of your loadout. This is also coming from a controller player, just so you know. If anyone disagrees with me, I will Titanfall 2 punch them.
@V3RAC1TY
@V3RAC1TY 17 күн бұрын
@@brickstick2452 the slide mele always misses i swear!!
@us3r158
@us3r158 2 ай бұрын
Im more of a new player and i agree with the whole curbstomp thing but ive played the campaign and barely touched multiplayer before recently and i certainly feel this from the other tf2 game aswell, It's something both games share.
@Rebel9078-y5o
@Rebel9078-y5o 2 ай бұрын
I’ve been playing on and off since they fixed the servers, and me personally, the huge skill gap was one of the reasons I kept playing. Being able to learn and improve and go from getting stopped, to stomping has been so satisfying.
@WorstHour
@WorstHour 2 ай бұрын
As a person who stopped regenerating after maxxing g11 for all the camos, I get undermined a lot for some reason. Like I’m not gonna regenerate and play a lot of frontier just to be ‘on level’ with people who are on my level. Kinda feels odd with how exclusive tf2 customs and teaming up can be in Xbox
@gamecrusher24
@gamecrusher24 2 ай бұрын
*Stares at comment section intensely* 0.0
@Shade-zq4on
@Shade-zq4on 2 ай бұрын
I definitely agree on weapon balancing and the tip n tricks ideas, but the time to kill should stay as is. The fact that its a warzone should already prove its unforgiving, but it would also demerit learning the movement in the game if you have to shoot them longer. If we HAD to make time to kill longer, then i would suggest a “newbie shield” ability which increases the time to kill but doesn’t grant you the high speed movements that those without it can.
@awstinfrye9274
@awstinfrye9274 2 ай бұрын
Frontier defense is great for learning movement, weapons, titans, and some maps. It's also a great transition from campaign to multiplayer
@davisdf3064
@davisdf3064 Ай бұрын
That's essentially what I did, when i felt i wasn't doing very well on PvP, i played some FD, and that helped me get used to the game's systems. Also, merry Christmas!
@Nonflown
@Nonflown Ай бұрын
As a new player its about appreciating the skill gap for what it is a minor setback and no matter how hard you get stomped you can always improve your tactics and responses to player movement. Until your aim and instincts reach the intermediate level
@BamHurgr
@BamHurgr 2 ай бұрын
A change I would like to see is making every gun (except the charge rifle) a projectile. Not only would that discourage camping, it would also give the game a fresh feel, likely luring back a lot of old players who have long moved on. Plus it can act further as an addition knob to tune when balancing weapons, giving some of the more under-used weapons a better niche.
@cccaaawww8685
@cccaaawww8685 2 ай бұрын
I think volt,devotion, and double take should still be hitscan due to their nature as energy weapons
@V3RAC1TY
@V3RAC1TY Ай бұрын
@@cccaaawww8685 double take isnt hit scan, its a projectile that has travel time but no drop the only hit scan sniper is the DMR
@cccaaawww8685
@cccaaawww8685 Ай бұрын
@ really? I thought all energy based weapons were. I might be thinking of apex or something
@V3RAC1TY
@V3RAC1TY Ай бұрын
@@cccaaawww8685 nothing in apex is hit scan only the charge rifle used to be. not anymore though.
@SomaLMJ
@SomaLMJ 2 ай бұрын
Just came back to Titanfall 2, leaving. I play on console, people don't wanna have fun here, they only use the spitfire, the kraber and the car, they use every meta weapon and strategy and camp around corners, lobbies full of grapple and phase, sometimes stim, I'm always the only one playing pulse. Titanfall 2 is an amazing game, but this playerbase is no different from Overwatch's, if Titanfall survives a few more years, i might get a PC and get northstar client, people seem more chill there.
@brickstick2452
@brickstick2452 Ай бұрын
I would just like to point out the fact that the kraber is very far from the meta. In a fast paced game with a low ttk and constantly high movement speed, a projectile based, slow, low magazine capacity, one tap sniper with terrible hipfire accuracy and a very zoomed in optic is bad. Even if someone is doing well with it, they are just skilled or extremely lucky, and would do significantly better with a different weapon. People usually use the Kraber because hitting one shot is 10 times more satisfying that a better weapon, like the car or spitfire, simply because it's harder to use. Also, I know it might not always be this simple, but if you want to play this game without worrying about the basement dwellers, try to find other casual players or play with friends in private matches. It doesn't even have to be a lot of people to have fun, the movement system pretty much prevents struggling to find each other on the map.
@Nyafk
@Nyafk 21 күн бұрын
kraber is meta... until you try it yourself 😂
@Nyafk
@Nyafk 21 күн бұрын
oh but with console aim assist kraber may be a big issue, on mnk I barely get hipfire kills in close range idk much about controller
@SomaLMJ
@SomaLMJ 21 күн бұрын
@@brickstick2452 Console aim assist helps a lot with the kraber, so it's very good on console, but still it's my bad for saying its "Meta", because it's not, it's just like a worse COD multiplayer sniper on a game with even faster movement, it can still one shot yes, but it's hard to use, though I'd argue the Wingman Elite is harder to use, the Spitfire warriors are pretty annoying tho, and people using the EPG are impossible to fight against without using movement pilots even tho i have stellar movement, but that doesn't mean the EPG is meta, i play (payday) cloak(er) pilot, i play with the flatline because of the decent hipfire and good range, and i try to have fun with the silenced p2016, but i always get killed by the Spitfire warriors lol
@brickstick2452
@brickstick2452 21 күн бұрын
@ Please don't take this the wrong way because I'm not trash talking or anything, but the epg is not good, and you shouldn't need to use any dedicated movement pilot to go against it. Also, I disagree with saying that the kraber is even good. I mainly use the kraber and the flatline most games, and in pilot based modes, very occasionally are my good kraber games around as good as my average flatline games. I've been using the kraber longer than I've been using the flatline, and I have more flatline kills. Also, the wingman elite's bullets have pretty much the same physics as the kraber's, but with a significantly higher fire rate (you won't get punished nearly as hard as you would with the kraber for missed shots), larger magazine capacity, perfect hipfire accuracy (the kraber's is so bad, you have to ads for any sort of consistency outside of melee range, and at that range you might as well just melee, and all of the optics of the kraber are long range, making it hard to use at a medium range), and a significantly faster reload speed (the kraber's is SO EXTREMELY long you pretty much have to use the reload upgrade), with the one drawback being that it almost one taps to the body instead of actually one tapping, but with it's fire rate, ammo capacity, reload speed and the fact that you don't even have to ads more than makes up for it. I also know that statistically something can look better or easier to use when it really isn't, so I wouldn't be saying any of this if I haven't used it before. With very little experience with the wingman elite, I used it for a few games and really didn't find it hard to use.
@mrmee6148
@mrmee6148 2 ай бұрын
I couldn't agree more tbh. I started withTitanfall 2 online on my ps4 years ago (on which the servers are down ofc). I loved every aspect of the game and I enjoyed it a lot. Fast forward to the present. I built my first gaming pc and played the game again yesterday. Holy **** I suck. Everyone seems unstoppable and killing someone feels more like being lucky than skilled.
@Kiribandit
@Kiribandit 17 күн бұрын
6:14 honestly, ive never once gotten sick of the maps. Over the 6+ years I've been playing, I've always found new and interesting details, better movement routes, cool references, spots for better sight lines, and my favorite being the northstar hover spots. They really nailed the design for all of them!
@AndrewMinich
@AndrewMinich Күн бұрын
When I first got Titanfall 2, I was a little taken back by the quick kill time, but then after contemplating after a long time, because of how fast the movement system is, increasing the kill time would just make it so getaways would happen too often in attrition matches.
@JEROMETREY
@JEROMETREY 2 ай бұрын
As a new titan fall player (37 hours, mostly in campaign) it’s really difficult to learn how to play, like gun mods been locked behind a level makes it to get better, and the horrendous matchmaking times make it kind of a chore to play the game. Another gripe I have with the game is the EA launcher it just slows down the process and makes it harder to make friends in the game, even though the same people are In the lobbies with only around 400 people online average on Aus servers
@iggmoeactual
@iggmoeactual 2 ай бұрын
One way to balance the CAR is to make it so that it imparts zero aim punch to the target you're hitting. Doesn't make sense to me how getting hit by a dinky little SMG can rattle my aim so much when said SMG has itself virtually zero recoil.
@jesusvera7941
@jesusvera7941 2 ай бұрын
maybe very skillful pilots can scare off new players but something that really kills the game for me is premade teams, in attrition every game i play is filled with voice chat tryhard group teams while in my team there is only new players or regular, im often carrying and im using the longbowDMR.
@cccaaawww8685
@cccaaawww8685 2 ай бұрын
Use an smg, any of em. Or an AR I guess can help transition into a more offensive playstyle. The game really wants you to use your toolkit to its fullest, so don’t just sit up on a spire across the map where I will charge rifle you in the face. Also if you really need a crutch cloak can help you some as it can stick be used to assist with a slower reaction time.
@Theswedishfoamer
@Theswedishfoamer Күн бұрын
Honestly, a really good tool for new player improvement is frontier defense It gets you used to some of maps, the titans, and the pilots, and in general lets you level up without getting obliterated all the time. I think expanding it and making it more fun could really help the issue
@ImNotArian
@ImNotArian 2 ай бұрын
>Thumbnail: *TOO HARD?* Me: ..that's what she said. 😔
@LadySniperSwaggYT
@LadySniperSwaggYT 2 ай бұрын
I just think that Titanfall 2 suffers from being an older game. I remember earlier in the year when I was looking for another multiplayer game to play, and the games that were recommended wasn’t casual friendly either. I don’t know what else to expect from a game that is going on 8+ years old with a small player base. Ofc the majority players will be hardcore. Not to mention that the devs have already abandoned the game.
@MrKraberrr
@MrKraberrr 2 ай бұрын
we should make a entire discord server dedicated to teaching new players how to play. And then have a special day bigger than may 1st. we will revive the game and show the gaming industry that we want titanfall
@cinderwolf32
@cinderwolf32 2 ай бұрын
Obviously this is unenforceable, but if you are frequently finding yourself MVP or top 3, I think you're basically obligated to not use the most meta builds in public games since your experience level is advantage enough. I won't touch CAR and, while I do represent the Monarch mafia, I do so with rocket build, not arc rounds or accelerator / chassis.
@cinderwolf32
@cinderwolf32 2 ай бұрын
By frequently I mean like > 60% of games.
@soep19
@soep19 2 ай бұрын
ah yes, nerfing yourself to have a fun time strat.
@flamingnothing
@flamingnothing 2 ай бұрын
im pretty much regularly top 3, but i main the alternator. i find it to be superior to the car. also frags r easy kills
@JoeBarber-zt8oy
@JoeBarber-zt8oy Ай бұрын
That’s why I’m trying to get every gun to G1
@aggressivefox454
@aggressivefox454 Ай бұрын
I also think alternator is superior to car. I don’t get why car gets all the hype. I do worse when I switch to the car. Honestly the car is just average
@Yesnaught
@Yesnaught 2 ай бұрын
Anyone climbing into a pvp game this old and complaining that they're getting cooked deserves what they get. You come to any pvp game more than six months old - and doubly so if it's still alive despite being put out to pasture by the devs - you're going to have to lock in, eat the losses, and commit to some practice, or accept that you've missed the boat and just move on.
@Graknorke
@Graknorke Ай бұрын
@@Yesnaught the point isn't just that it's hard, it's that there's no good pathway to progression. it's all well and good saying "eat the losses until you get good" but in reality practice doesn't actually make perfect, you need feedback. and if you're getting absolutely flattened no matter what you're not going to be able to even start to catch up to the years of development that the top level of the community has been working on. Chess for comparison is a considerably older game than Titanfall 2, and also has a situation where a new player would be hopelessly outmatched by someone who's been playing for a few years. It would be a pretty impossible task for someone starting now to ever catch up that way. Except they don't have to. You can buy chess books, read theory, play puzzles designed to teach you fundamentals, and when it comes to playing there's enough people available that you can play someone who's also a beginner so that you do actually get some feedback in terms of how you're playing.
@joshuareeve9508
@joshuareeve9508 2 ай бұрын
7:00 is no one gonna talk about how you slid across that tone's head like BTs hitting a skate 3 combo?????
@trashman966
@trashman966 2 ай бұрын
If you were to ask me, a non Titanfall 2 expert, funnel every new player into Frontier Defense. why? PvE environment on the PvP maps. you also interact with other players so you can _maybe_ get better at the game.
@SuperEarthsElite
@SuperEarthsElite 2 ай бұрын
im so bad at PVP that i literally only play FD because i get **absolutely demolished** in PVP
@ZVLIAN
@ZVLIAN Ай бұрын
I got titanfall a in 2022, I have 30hours and cant execute any of the fancy movement techniques but I dont feel like getting stomped on like ever, sometimes i even get MVP both in titan and pilot fights
@kylegarnett2726
@kylegarnett2726 2 ай бұрын
This is so real. I’ve been playing for a couple months now (ps5) and have gotten slightly better, but if I’m playing online I’m pretty much guaranteed to get steamrolled by vets at least 2 games a night. It’s hard to feel like you’re getting better or to get the satisfaction that this game is capable of when there’s no skill based matches.
@YoYoDJA
@YoYoDJA 2 ай бұрын
changes I'd make (with no way to test how they would preform) -SMG damage reduction across the board to match TTK with the Volt. (So many games consist of both teams just using SMG's and its lame. I wanna se a little more variety than some people picking R97 instead of the CAR.) -Reduce the damage of the Spitty ever so slightly and reduce the RPM from 540 to 440 -Add the Bouncy Bullet modifier to more Projectile weapons. I love it on the Wingman Elite (though I've only gotten the ricochet kill like 3 times) And I would love to see some funny kills with a bouncy Mozambique shot -Make the A-Wall mobile Like the Grunt shield in the campaign but reduce the damage bonus slightly. This way people can be encouraged to move. -Add a playground mode on at least some maps with a ghost runner mode to teach new players some popular movement movement strats. They'll be specific to that map, but players can use what they learned elsewhere too. (in a perfect world, I'd have Captain Lastimosa give you the instructions.) This is just the stuff I came up with Right after I watched. I tried to to make any of my changes completely remove the validity of any weapon, just make others have a fighting chance.
@Denden_The_BananaMan
@Denden_The_BananaMan 2 ай бұрын
As an apex player who loves games with high skill ceilings I really enjoy TF2 but I play it extremely casually, the more “simple movement” (in a way that u can still enjoy it even if new) I love hopping on and zooming around when I’m bored of apex
@Denden_The_BananaMan
@Denden_The_BananaMan 2 ай бұрын
I usually don’t play games super casually but Titanfall is just overall fun, I think it does have this issue but u can enjoy it anyways. Same goes with apex but on apex if you play against someone who is for example good at double lurching or has crazy aim u die and won’t respawn
@calint123
@calint123 3 күн бұрын
The game is fluid, isn't a tactical shooter, nor a competitive shooter, nor both tied together. This isn't Halo. This is honestly an easier FPS to get into than a lot of FPS games that are older. The movement is the biggest barrier. Once you pick up an SMG & learn to grapple, you're just like everyone else. Throw in bunnyhopping and spend more time wallgliding, you'll die less. This game is not super punishing. I get beamed occasionally by the new guy ADSing from the ground level bc he happened to see me up in the air. The complaints are that the game isn't Fortnite game design easy, isn't Valorant/Overwatch flavor that appeals to e-girls trying to make money off simps. This is a game for people who like games.
@Remington53
@Remington53 16 күн бұрын
70 makes sense as a default for a game that is made for console first. Obviously this improves performance from having less on screen, but there's another thing. A not insignificant number of people get motion sick when running a high FOV on a TV that is set up for use as, well, a TV, across the room from the couch for viewing by the whole family. Fast movement adds to this.
@moao5279
@moao5279 2 ай бұрын
As a gen7 I still get smocked and it's kinda one of the reason that make me come back evrytime to this masterpiece.
@xenodeno6279
@xenodeno6279 22 күн бұрын
I wish more people could point this out and understand it instead of just blaming a bad launch and neglect like everyone else. The game might’ve picked up more steam without these other flaws and still thrived.
@AgtShadowWalker
@AgtShadowWalker 2 ай бұрын
Personally this is why I enjoy when games include PvE modes. They provide a more casual introduction to the game, allowing new players to get a better hold before moving to PvP. (Bonus points if there's a PvEvP game-mode, so if you're not good at the PvP side, you can still contribute through PvE) Frontier Defense (in the case of Titanfall) also provides a unique gamemode that higher skill players can kick back and just have a fun time with (at least from my perspective).
@mgguy5550
@mgguy5550 2 ай бұрын
I usually just play private match in northstar with attrition extended mod. Trust me, it actually a good way to let new players learn the game mechanics with the enemy variety avaiable in the match
@The_Delusional_Doggo
@The_Delusional_Doggo 6 күн бұрын
I think the short kill time is a main part of titanfall because of the huge skill gap. If you take time to improve reactions then fights become less of shoot and get killed and more of a fair fight. In other games, there's always a counter but tf2s main counter is speed and that makes the game , in my opinion, better since there isn't a meta that will crush you constantly.
@darkfirebeast32yt
@darkfirebeast32yt 2 ай бұрын
ive literally played since launch and have only learned about movement tech a year ago
@budde_r
@budde_r 2 ай бұрын
rabbit hole time..
@BlueLightningSky
@BlueLightningSky 2 ай бұрын
Low TTK is not always the issue. The issue is how agile players are in being able to dodging which is not the same as being able to simply move fast. If you can still turn around and outplay the opponents who saw you first through dodging then that's all you need.
@zaprodex
@zaprodex Ай бұрын
Skill gap is good because for actual patient, dedicated people, there's hundreds of hours of content to learn. If you get mad and quit after 5 losses, maybe it's not for you. Can't be mad at dedicated fans for liking something and getting good at it.
@littleboyred1
@littleboyred1 2 ай бұрын
like a lot of games, one of the biggest things keeping me from getting into TF2 is all the intrusive graphical/camera effects. I get confused really, REALLY fast when my camera is bouncing around and obscuring important visual information for game mechanics. I just can't get a feel for how wall run mechanics work, the slide, etc due to that, and anything that messes with my aim constantly will disorient me. Not to mention the motion sickness. Waiting for northstar mods that disable all the camera effects, not just the crosshair bouncing around. (WHY did they even make the *CROSSHAIR* BOUNCE IN AN FPS by the way?? Are the devs sadists?)
@hernan7363
@hernan7363 2 ай бұрын
I'm part of the line of thinking that nurfing the current meta is just a band-aid solution, what should be done is probably pump up the less fortunate weopons and abilities.
@Nycoorias
@Nycoorias 2 ай бұрын
No, Nada, niente, nein! Sure buff things that is to weak, but pilet gameplay already feels like 30% skill and 70% shooting first. The last thing it needs is to have playets die even faster.
@hernan7363
@hernan7363 2 ай бұрын
@@Nycoorias respectfully disagree If you have right moment skills or a good use of your tactical you can survive while shooting second. What fixing weak weapons would do is add a little more variety to fight. But tbh non or the guns are bad, it's really just about how much you are willing to learn them.
@LIUCK-2897
@LIUCK-2897 Ай бұрын
New player here... sadly I can confirm the new player experience is as described. I get constantly destroyed even in the games i win (maybe because I keep using weapons with slow projectiles such as the l star) but slowly my k/d is getting better so it is still rewarding to learn the game. P.s. i still hate the fact that tone and ronin can oneshot pilots, on ion, northstar and scorch it makes sense but on those two it upsets me. I turn a corner and there is a ronin, I respawn and there is the same freaking ronin WHY
@Snowmaninadesert
@Snowmaninadesert 2 ай бұрын
you can do what some team fortress servers are doing in the Northstar client, where you make custom game modes and maps where the entire purpose of them is to just teach new players.
@TrinityDusk
@TrinityDusk 2 ай бұрын
The game lacks an actual tutorial outside the gauntlet. TF1 had an amazing tutorial that taught you all the basics. Alot of new players quit the game because the lack of tutorial, especially when it comes to Titan gameplay, TF1 had a pretty good Titan Tutorial and TF2's "tutorial" just has you sitting still holding a vortex shield for 60 seconds. Respawn could have done so much better to introduce people to the game.
@cayde-6452
@cayde-6452 2 ай бұрын
for changes i would make to titanfall, i would add back titan customization, and i don't mean the only titan customization, i mean just giving the titans some new guns, specifically, making it so that they all have one other gun that they can take that is exclusive to that titan. the next thing i would do is completely rework tone to be less of a sniper and more of an assault type titan. i would then advertise titanfall 2 and put it on a 90% discount on the same day for two weeks, and finally, i would give monarch a prime skin, something REALLY flashy and cool. oh, i guess i would also add some new pilots and weapons, i like the concept of a pilot that can pull out a sword and go ham on the enemies, kinda like ronin as a pilot but sword core actually makes your guard work better.
@zygardiumorder
@zygardiumorder Ай бұрын
The skill gap is part of the reason I pretty much exclusively play frontier defense. Every time I've died, I was on the respawn screen before I even processed what happened. I'd rather enjoy the game, so pve is the way for me.
@hoanglinhvu106
@hoanglinhvu106 2 ай бұрын
in a game with movement that fast, higher TTK means you might never be able to get a kill seeing how fast we can get out of fight.
@cccaaawww8685
@cccaaawww8685 2 ай бұрын
And better players just dominate more. Think like halo, newbie gets drop on vet and has 70% accuracy but only body shots. The veteran whips around 180 and gets a few headshots and now nothing you do as a new player matters. Or like you said vet just stims behind a wall and then kills a newbie.
@lawrencebrd
@lawrencebrd 2 ай бұрын
Just finished playing Titanfall 2 on Xbox, between every match there is at least 5 minutes of match FINDING.. idk how this game is still alive on KZbin.. maybe this video is 5 years in delay
@profxssnappedneck2822
@profxssnappedneck2822 2 ай бұрын
For how many modes are you queuing for? Having only attrition selected gives you fast matches during peaks hours
@Croakjob
@Croakjob 2 ай бұрын
I appreciate you listing the music used to make the video
@sethschlientz2000
@sethschlientz2000 Ай бұрын
I started on PS4 a few weeks ago. I stick to frontier defense cause yeah exactly what you say. Plus that’s how I have been able to have fun, play casually, and get familiar with guns and such
@HenryTemperly-f6u
@HenryTemperly-f6u 2 ай бұрын
Ok so this is a personal experience. I started mainly with private match’s and then frontier defense. Then I moved on to actual PvP match’s. I am only like level 30 ish and so long as I’m not doing something stupid and just trying I can pretty much be on par with G2 +. Just some advice for anyone new. Start with the campaign, then keep going with friends
@CubicleStudios2
@CubicleStudios2 2 ай бұрын
Probably part of the reason they added a campaign, so you could play it on easy then work your way up to master so you would have somewhere to build off of in multiplayer.
@iCrawler77
@iCrawler77 2 ай бұрын
Played since launch. 4000 hours and counting. Idk why i can't stop playing. It's my crack.
@luketalbot2643
@luketalbot2643 2 ай бұрын
Yeah this describes my situation to a T. I got to like Gen 2.30 and just... stopped playing Multiplayer. Frontier Defense is way more fun and casual friendly, and I don't risk tanking my mood by getting curbstomped five matches in a row. I will say though, that being a master pilot will only do so much for you. In the rare win my team eeked out, we'd almost always be 75-100 points down by the time our Titans were ready. Titans really help swing things back in your favour, since its much less reaction and speed based
@Angelzvx
@Angelzvx Ай бұрын
It is but as someone that sucked at it, I wouldn’t want to change it. Unlike Gunz The Duel in the past, It’s baked into the game by design. It’s closer to Quake and Tribes in that way. I can admit that I’m not good enough to play this game. But I wouldn’t demand that it had to be made easier for me. The only change I would request is more uptime to use the titans like I heard so much about in the first game.
@Darcasaur
@Darcasaur 2 ай бұрын
Honestly when I fight a really good play in Titanfall 2 I don’t think there a nerd anyone still playing this masterpiece is a Chad🗿
@TheAniwatt
@TheAniwatt 2 ай бұрын
I've been playing titanfall for a while now, so I've never thought how hard it was, but in my opinion this game isn't really about how good you are, it's just a game you play to have fun. I'm definitely not good at
@Xennode
@Xennode 2 ай бұрын
You make an extremely good point regarding modes like Live Fire, TF2 has such low TTK but so many tools at your disposal that survival isn't really as emphasized compared to other games.
@TheAlexRhodes
@TheAlexRhodes 2 ай бұрын
Titanfall 2 does not have a skill gap problem, it has a game design problem. The game systematically strips away any and all tools a lower skilled player may have to survive on the battlefield. Almost all the weapons cannot be supressed, every shot broadcasts your exact location to everyone, no one can hide from the many wallhacks, the stealthy class is more visible while cloaked than without it, the aggressive name tags and lights on clothes provide perfect target clarity, not to mention jet trails, every building is swiss cheese with entrances from every direction, every map is wide, WIDE open, even maps with massive obstructions are designed in such a way so that most of the map is exposed no matter where you go, convenient titan-friendly streets and openings are everywhere, making the only flaw of their size completely moot(again the buildings aren't really buildings), smgs outperfrom ARs at mid range even with just hip-fire, maps are so tiny and respawns so fast that it feels more like a constant firefight than a game about movement, players that learn the paths can spawn-farm all day and the balance of the game is completely in their favour, defensive options are intentionally missing in this game, from the level design to the equipment balance. The devs wanted everyone to play the same way, and people with actual survival instincts are deeply repulsed by this approach. All in all the game FAILS to deliver the fantasy of a super soldier, which is what it sells itself as. If you don't care about military shooters and just want a re-run of Quake 3 from your childhood this game is great, if you try to push this game in any direction other than a wall jumping sim, you will soon realize that all the tactical and titan options are a smokescreen and none of them are good enough to change up the META, which is is constantly flying around quickly with little thought or pause, like a pigeon. Contrast this to Crysis Wars, where you really felt like you had a powerful toolset even with a much slower game.
@mauroghen
@mauroghen 2 ай бұрын
I joined this game late and Im honestly tired of people complaining about good players "ruining the game and making noobs quit" the game balance is mostly fine, and everyone has the same tools in their arsenal, yeah theres the issue of information but people are too prideful to ask for tips from other players. they'd rather bash and blame than to be like "oh wow how did you pull that off?" I was a lil noob like everyone else and I grit my teeth and got gud, even through the stomps, if that makes you ragequit, maybe pvp fast paced shooters aren't for you, its par for the course with these types of games.
@motsu9497
@motsu9497 2 ай бұрын
personally i think the ttk is just fine taking the movement into consideration. even being seen first if you have enough momentum and cover around you. making it hard for the other player to finish you is pretty straitforward with good positioning and team play as for the spitfire. i agree its pretty strong though from a design perspective i think it makes sense as its supposed to lock down an area forcing flanks and deterring enemies. its like the bishop in chess where the car is like the knight and the kraber a rook with the titans and grunts being pawns
@thislink1519
@thislink1519 2 ай бұрын
I've recently got into Titanfall 2 without much previous shooter experience other than browser games like Shell Shockers. Yeah the game is tough, but it's not as bad as you make it out to be. You don't need to know all the little tricks to succeed, it just makes cooler play styles easier. I got better quickly because I wanted to do cool things. Also, there's a huge influx of newer players so it's not that bad.
@Seba_19
@Seba_19 Ай бұрын
I'm a fairly new player so I remember thinking everyone else was either insanely good or maybe even hacking. I stuck with the game despite that (it probably helped I already beat the campaign and knew this was a game to stick with), and now, I'm definitely not "good" at the game, but I can hold my own. But I will admit it was rough initially and I understand why people don't stick with it.
@mauer-laufer4638
@mauer-laufer4638 Ай бұрын
When I was new to Titanfall, I felt that quick TTK lended itself to me as I could get a drop on a better enemy and kill them that way. Attrition and Bhunt were littered with weak AI that let me contribute to the team score and get the W even if my vs. players KD ratio wa less than 1.0. Lastly, I got my titan at least once per match regardless of my performance. I'd liken Titan gameplay more to a MOBA in first person, in sense that (with minor exceptions) it's less about aim and moment-to-moment movement, more about positioning, playing with team and cover and managing your abilities. As for changes? Titan Limiter, which made it so titanfalls weren't available if difference in titan numbers between teams was too high, was the first largely popular Northstar mod that changed something drastic about the game. Alongside melee nerf that changed it's damage to 75, Iniquity's server that ran it felt like a breath of fresh air and a change for the better.
@V3RAC1TY
@V3RAC1TY Ай бұрын
all that dose is make it useless an you now have no reason to use it.
@coco__nade
@coco__nade 2 ай бұрын
ive been playing on the console ver. for years and I had no idea that there was a harsh skill gap. Maybe the movement is different or ppl on console are just more casual but I haven’t had a huge issue with getting steamrolled.
@V3RAC1TY
@V3RAC1TY Ай бұрын
you cant do almost ANY of the movement tech on controller thats why its less sweaty.
@Super787B
@Super787B 2 ай бұрын
Probably gonna be a hot take, but I think all weapons should be projectile based instead of hitscan, with varying bullet speeds based on the weapon itself. Weapons with low damage or high ttk can have higher bullet velocity while higher damaging weapons can have slower ones to award accuracy and add a curveball into the mix where you have to track where the enemy will be instead of where they are. It doesn’t need to be as extreme as slow velocity launchers like the epg, but I think this plus a bit of a retooling of weapon damage across the board would go a long way to make the game feel more balanced.
@slaw1448
@slaw1448 Күн бұрын
There is no problem with Titanfall matchmaking. It's perfect.
@just-a_commentor
@just-a_commentor 2 ай бұрын
For honor's skill gap is by fair the definition of "possible to play casual"
@TheCountryJournal
@TheCountryJournal 2 ай бұрын
I'm very glad they introduced Frontier Defence, that was a great multiplayer experience that gave the game longevity away from the sweaties.
@Fire_from_within-1
@Fire_from_within-1 2 ай бұрын
aside from the sometimes Jank pvp in multiplayer that's mainly due to the many hacking attacks on the titanfall 2 servers causing server issues and many other things plus it probably doesn't help that the whole game was made with the source engine and the only reason why the servers got fixed 3 or 4 years ago was so they could promo something on apex legends which pissed off a lot of vets including me and after that they did no further updates on titanfall2 nor plan to which is pretty sad cuz i love the game and wish more people got into it so it could be a proper game
@Valkyrae123
@Valkyrae123 Ай бұрын
Wouldn’t even say a lot of these games have high ceiling in terms of skill, a lot of players are just genuinely bad and blame it on sbmm
@FaultyMoon
@FaultyMoon 2 ай бұрын
I never noticed a crazy skill gap. I always noticed a stop camping on the roof were in THE movement shooter problem. Who knows, maybe im just the problem
@potatopizzaroll8406
@potatopizzaroll8406 2 ай бұрын
An in game encyclopedia would be great. Useful things like being able to detonate satchels after switching weapons by double tapping “r” should at least be in the weapon description, but it isn’t.
@orclord5719
@orclord5719 2 ай бұрын
I got over 12,000 matches played, game definitely has skills to learn that aren't told. Some balancing issues but overall is amazong
@lucajustluca8257
@lucajustluca8257 2 ай бұрын
My two cents: Ive been playing the titanfall franchise since TF1. Im a VETERAN. Ive put my hours in the game. However im not the type of player that can olay the same thing every day. I take breaks, i come back every few momths and them leave aftee a few months. Up until now? No problem! My average FPS skills and fairly good movemennt kept me alove well enough. I hadnt played Titanfall for 4 months before the summer. I trabeled a bunch, too, so no shooters either. I come back, excited to game some, and i get insanely curb stomped. Im used to it, the first week adter coming back always is like that. But it went on for months. My average aiming and pretty good movement simoly werent enough. And the main problem wasnt that i wasnt top fragger, i domt care. The problem os that every single fight i get into, i lose almost instantly. I legit spent more time lookin at the respawn screen than any real gameplay. And its frustating to have this little fun with a game that i know i used to be decent at. So what, im releganted to only playing PvE because Ghost_Daniel decided to spend 6 hours a day for 8 years playing with nothing but the kraber and the moment i appear on screen i get instantly atomized? I still consume TF content and ill love the setting for the rest of mu days but holy shit as the community gone downhill
@mantlegade5045
@mantlegade5045 2 ай бұрын
This reminds me of rpg guides for old games that are horrendous for newcomers. I think for an online game like titanfall, most games of this community in nature have discords with info and guides and host tournaments. Thats how we keep online games alive but not having dev support fs stinks 😢
@wolf-xf6hf
@wolf-xf6hf Ай бұрын
Longer time to kill would honestly kill the flow of the game. A short ttk allows you to maintain movement while getting kills a longer ttk would force movement to come to a crawl and would kill the flow if the game
@rupertpoopert3345
@rupertpoopert3345 4 күн бұрын
It is my highest honour to literally be the top 1% of pilots in this game 👉🏻👉🏻
@andromeda8418
@andromeda8418 2 ай бұрын
Besides nerfing CAR and Spitfire slightly, Tone and Monarch would need rebalances as well. Other than that, I feel weapons and titans are overall balanced. High movement potential and quick TTK rewards those who like to make aggressive flanking maneuvers. And that's what makes Titanfall special. Longer TTK would create strong METAs, where DPS is king. But I do agree that the wiki resources should be much more easily accessible for everyone. I think some sort of "Advanced Pilot Training", would be fantastic. Like dedicated courses for mechanics like tap/air strafing, grabble slingshot, and titan strengths and weaknesses. Also training against bot pilots, Campaing or Frontier defense won't teach that part at all. And maybe even community created gauntlets. I would love to see more new people in Titanfall but I know it's not beginner-friendly, especially for those who haven't played FPS's before.
@comb-t
@comb-t 2 ай бұрын
tbh the skill gap generally is what makes it enjoyable. as a kraber main, i regularly exist on both sides of the skill spectrum even nearing 2500 kills on the damn gun. (ignore that that still happens if I decide i want to use a different gun for a while, inconsistent capabilities randomly is my titanfall experience, its just moreso with kraber) also tbh the fast ttk is like. what makes the game. Lower it any meaningful amount and you'd probably end up ruining a lot of the guns that are the most fun w/o being the Meta guns. I do generally think SMGs and the Spitfire being nerfed a lil could make the game a lot more interesting. Volt is generally considered the weakest SMG but generally the kills with it feel much more deserved. Titans are generally the most balanced part of the game imo with skill gap n shit. Most of the time a piloted titan can contribute a good amount of value even if the experience isnt that satisfying for an ill experienced player, just by blocking off zones for enemy titans to move along easily without being pinned in. Not so true some of the time for titan-pilot combat where its even worse where a lotta people can wipe the floor with pilots as a titan but don't seem very good at fighting other titans.
@epic9107
@epic9107 2 ай бұрын
Had this same problem when I tried out hyperscape in its last months
@sztosikdang
@sztosikdang 2 ай бұрын
a huge skill gap is great for longgevity but it must be done well in order not to make new players go "holy shit i litteral cant do anything against him" instead to make them go "holy shit thats sick how do i do that?" also kraber is a perfect example of this its a high skill floor wepon but the peapole who are used to it shred with it prrety much no matter what and this is a great video100% agreed
@izaiahsundquist6877
@izaiahsundquist6877 2 ай бұрын
I feel like this problem with Titanfall is not brought up enough. Like sure, it was released at a bad time but not everyone has the time or feels compelled to spend between 10 and 20 hours to learn movement tech to play a game.
@ArsIndomitus
@ArsIndomitus 2 ай бұрын
The situation in Titanfall 2 is not that terrible. Titanfall is easy to learn, but hard to master. I started playing Titanfall 2 having almost no experience in gaming as a whole. Before titanfall I only played Warframe and Apex (I was, and probably still am, shit in Apex), and when I first entered the multiplayed, I was morally prepared to get r@ped by everyone. However, I soon realized that I was doing quite well. I wasn't doing too much, but neither was I dominated by everyone single living being. I was slowly learning the game by just playing it, unlike Apex where I had to spend hours on the firing range, just to get a little bit better (needless to say that I wasn't enjoying the game). My point is: Despite Titanfall 2 having a high skill gap, it's not that terrible as many others assume, moreover, all you have to do in order to get better, is to play the game. Yes, you won't become a master that way, but you will be able to enjoy the game, and even dominate sometimes (if it's not a match where the whole enemy team is using Kraber as a shotgun... I fear no man, but that thing... it scares me!).
@astalos342
@astalos342 Ай бұрын
I thought your stance on the TTK was very interesting, seeing how I am on the TOTALLY opposite side of the spectrum. I think the fast TTK is *fundamental*, to Tf2's gameplay and combat. Even the slightest increase (or even decrease) to the pilot's health makes the combat seem so much different, and at least to me, frustrating. Although, I can 100% see where a player could come from if they themselves disagree and evidently struggle despite trying their best. I am no game designer, so I'm SURE that this idea wouldn't be full proof, but I propose a small change to the radar. Make it like old school Halo where EVERY player, friend or foe, has a blip on your radar. That way, if you get caught off guard, or if your enemy gets caught off guard, that is 100% on the awareness of the victim, incentivizing better game sense and accentuating the presence of those quick, blood pumping pilot on pilot duels that I love so dearly. This I feel would also inadvertently buff underused pilot tacts like cloak and holo. I have not thought very far ahead on how this would relate to titan gameplay, but I'd say that removing the radar from titans completely would be a good move. Just so hiding in buildings and other pilot accessible places isn't completely invalidated as a strat.
@V3RAC1TY
@V3RAC1TY Ай бұрын
i hate this, ive played halo and destiny pvp, all this will do is make were no one has to have any map knowledge to win. and will instantly kill you as soon as you walk in the door way, there's no safe place because you are ALWASY on somebody's radar. i Agee with the ttk thing tho
@unamless9229
@unamless9229 2 ай бұрын
I every now on then come back and still do pretty good in lobbies. I don't go crazy with a kraber or anything, but can dominate with epg and fastball
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