Gang, I learned something WAY fun about Timberborn while I was streaming yesterday! You can change your beavers' colours!?!? 👀Going to make a Short about it very soon, but if you want to catch these "aha" moments live, find me on Twitch: www.twitch.tv/toadiezzz
@josipaugustan97472 ай бұрын
Why don’t u use a kod for naming bewers after patrion?
@josipaugustan97472 ай бұрын
Members
@dodatkidominecrafta47622 ай бұрын
about changing the spawn place technically you can just do the same with map editor
@josipaugustan97472 ай бұрын
@ Yes you can do it like thath but where Are u gona keep all the saved maps(4 difrent starts for ech map)? And it wuld be more useful for the KZbina.
@KarolOfGutovo3 ай бұрын
"It's not the kind of game where [...] one item makes everything easier" Sluice gate: "Top o'the morning to ya"
@ToadieZzz3 ай бұрын
@@KarolOfGutovo Haha, damn. You got me there. 😅
@KalisaFox3 ай бұрын
Another good tip, build your decorations so they cover your homes, beavers sleeping will max out their need for it well sleeping, you can also utilize this vertically, a shrub 2-3 buildings high will still provide the bonus to the homes at the bottom. This can get you to pretty high wellbeing scores pretty early with very little resource invesments. My ironteeth initial home build usually consists of 6 homes at the bottom, with 2 in the top middle area, i put roofing on the top middle homes, then a clock and statues on said roofing, then have a shrub, lamp, bust, and braiser setup around the lower level under the platforms that covers all the homes (usually 2 of each is enough to cover the entire 8 homes) and then usually put in 4 rooftop terrace on the other spots up there, but theres tons of ways to utilize decorations around homes. This way its very easy to at least get all the aesthetics covered very easily, which is 9 well being on its own, then if you eventually tie in the awe statues to also overlap with the homes it goes much higher.
@TC-cq7oc2 ай бұрын
An extra tip for Folktails: Timberbots make great builders! If you have a hauling post and a builder post both staffed by robots, and then deliver fuel and construction supplies to the places where you are building, then the builders will never need to go home and can stay on site until the structure is completed even when building on a remote corner of the map. This is much more efficient than live beavers (who need to sleep) and the Iron Teeth's Ironbots (who need to recharge from the power grid)
@notbotheredable2 ай бұрын
My number 1 tip, that you have not already covered is to build a single small wood storage. They are super cheap and beavers can only pick up rubble if there is a storage. In a wood shortage the ability to recover resources from non-essential buildings can be a game saver. They take logs to build, so once you have run out it is too late to build one.
@Random_Banshee2 ай бұрын
That to me is the most annoying thing, WHY can‘t builders get resources from rubble piles especially if they‘re closer to the construction site than the next storage, or why can‘t haulers bring stuff from piles directly to construction sites if any are active and need the resource… Genuinely love the game but that is infuriating, npc pathing and the AI in general needs some work. Heck i‘ve seen dehydrated beavers LEAVE the water pump they work at and even had water in it, in order to walk halfway across the district to a water tank that wasn‘t even the closest one. This wouldn‘t be as much of a problem if it didn‘t grind water acquisition to a halt since the pump workers get interrupted ten times a day to run for water, which in turn makes the dehydration issue worse. Not to mention crashing the whole rest of the economy as well. Just drink the godforsaken river water at that point but nooo they rather die from dehydration
@urkerabАй бұрын
I am reminded of a certain channel where there was no storage and no way to recover materials from rubble, but we don't talk about... anyway, I would suggest building at least a small storage for every resource that you build with for this reason, not just logs.
@MaxMitchell-mo1cq3 ай бұрын
300 Hrs into Timberborn & its only today I learn I can connect my windmills from below. Everyone can learn something from this Video. :)
@i-refuse-to-set-a-username3 ай бұрын
Clearly this man doesn't read every single update and dev log while playing the experimental branch
@Boompiee2 ай бұрын
The folktails motto thing at the end cracked me up! Thanks for that. And thanks for the whole video, very helpful!
@mrjblacc853 ай бұрын
#53 is WILD I've been playing this game for over a year and I had NO IDEA! Thanks!
@familhagaudir85613 ай бұрын
9:00 "wild" adult trees ( no planting tile set under them ) will only seed on an empty, fertile square. This means if you don't remove stumps from cut trees next to the preserved ones, they won't grow over stumps. You can "erase" stumps and dead bushes by putting a path on it and then delete the path ( shift + del to skip the confirmation window ). Or ask beavers to do it with the "remove ressource" tool ( careful not to ask them to remove trees and seedlings...).
@qianbang_3 ай бұрын
The adult tree repopulate is a nice tips. No wonder sometimes there're tree seedlings that I didn't intend to plant
@raingaming83 ай бұрын
For folktails, I prioritize shelter after all the needs are running for the population growth. For Iron Teeth, I can defer them for as long as I want lol
@atle20083 ай бұрын
As a returning player these tips are really good. I learned a lot. Thanks
@jcrazy90083 ай бұрын
im already familiar with this game from others playing but you did an awesome job of explaining everything , great video
@ToadieZzz3 ай бұрын
@@jcrazy9008 Appreciate you!
@chellee2 ай бұрын
"Beavers can swim", I dont need to ask, I'm sure it was similar to that face palm moment I had. 🤦♀️😂🤣 so glad I'm not the only one.
@ToadieZzz2 ай бұрын
I love this for us.
@Rhinjiva3 ай бұрын
I've been playing since first launch but only today I learned that adult trees can reproduce. Never bothered to look all the shortcut so I learned about x, t, and the tab ones. I always used the icons on top right instead of those. as well as for the eye button / shift or ctrl+H. and most importantly, I've never noticed / cared about the water irrigation zone optimal size. Thaaaaaank you Edit1: I subbed and went to watch what was on your channel, and I see ALL the games I looooove. why didn't I found you sooner girl wow.
@ToadieZzz3 ай бұрын
@@Rhinjiva 💙💙💙 So glad to be a bit of help!
@SalamanderBSC5 күн бұрын
42: Building power transfer is useful, but if you are planning out a large number of buildings which may be more than your resources can currently handle, it can be a good idea to power each of them individually so that the buildings become usable when built rather than waiting for all intermediate buildings to be finished. A prime example is large windmills - those things are annoying to make, but if you plan out individual power connections for them, build that then put in the plans for the windmills, you start getting more and more power as each one is constructed, regardless of which one the beavers build first. 56: Because of the infinite downwards build, if you are constructing something tall like a big reservoir from above you can speed it up massively by building a long bridge along the side or directly over a length of it, even if the bridge doesn't connect to anything at the end. Instead of building one column at a time so they can advance along the top, they can build 7 columns at a time using the bridge as "scaffolding". I don't think I've ever used bridges for their purpose of being an actual bridge. 57: 2 wide is ok, 3 wide may be a better choice due to letting you use symmetry easier, and there are some interesting unplanned things you can do with 3-wide terrain such as: dynamite the pathway and rebuild it with platforms to form an irrigation channel, blow up a section of it to stick an underground pile and access stairway directly underneath the path covering it up with overhangs, or making power cross the buildings by going up and over the path, or down and under it (with a 2-wide path there is not enough room to that in a straight line - the *path* needs to be the one to go over or under the power connection, or the power connection needs to form a unsightly twisty U-shape changing direction and height at the same time.
@foxpopuli6982Ай бұрын
This is absolutely BRILLIANT! Many of these I'd figured out on my own playthrough but I picked up a good 7-8 things I knew absolutely NOTHING about. Thank you!
@urkerabАй бұрын
Related to the tree repopulation tip is that when you're planting trees for their secondary produce (mangrove fruits, pine resin, chestnuts or maple syrup) then don't worry if your forester can't reach the entire are you wanted to plant, instead once it's finished planting, unmark that area, and the trees will spread naturally. I saw one content creator fill a large lake with mangroves this way; it was quite impressive!
@AuTo694203 ай бұрын
I am also surprised at the lack of chasing beaver jokes
@PauxloE3 ай бұрын
→ 13:50 I think you need to try out the Water beaver mod. No easy power connections there. → 18:30 I've heard that these double paths increase the lag, as now the engine has a lot more work to calculate the optimal path for beavers to take. I guess that doesn't matter too much at the beginning, but might become problematic when your districts get larger. → 19:48 I think there is a mod for assigning names automatically when beavers are born, based on a name list you can configure. (I don't know which one, only seen people using this on KZbin.)
@jonathane3823Ай бұрын
Explaining the pausing homes made me realize just why so many beavers were lost to the water shortage
@JessicaWilliams-zu6nt2 ай бұрын
#17 overhangs and stairs is an incredible tip!! I will be using this one for sure!! Great video, thank you 😊
@Incognitus-Umbra3 ай бұрын
awesome, so glad to see you playing Timberborn
@CraigH999Ай бұрын
Thanks for the great tips!
@Bdawg716922 ай бұрын
Thank you for your beaver tips Toadie! I’m glad I subbed to “beaver facts, with Toadie” praise the beaver! \o/
@redshooterfun3 ай бұрын
I didn't realize the pumps stop by themselves during a bad tide; I was turning them off manually. 😂
@jonathane3823Ай бұрын
Slowly diving in started this game and started over over 3 times now seeking guidance and pleased with comedy, the bit on the arrow direction i felt cool knowing off the cuff. The "beavers can travel in water don't ask me" felt like a direct attack bc AND I OOP. I'm restarting again tn more water paths and less pointless bridges
@psiah98893 ай бұрын
...if I'd've noticed the flip building button it would have saved me a huge amount of space and stress on my last build. I completely redid several layouts because doors didn't line up where I wanted...
@ToadieZzz3 ай бұрын
@@psiah9889 RIGHT?!?!
@contrapasta245421 күн бұрын
I had no idea you could transfer power through a lodge. Seems like a rough night's sleep for the poor beavers.
@zul4482 ай бұрын
Very helpful beginner vid, thanks
@s7umpf2 ай бұрын
This is a helpful video abuuht Timberborn.
@urkerabАй бұрын
Oh, and while I think of it, another tip is to build swimming pools/lidos and showers in your hydration pools.
@MrErwinator11 күн бұрын
bruh I die everytime with 30 ish beavers, your video def helped to give it another go
@bigpace2 ай бұрын
Aboot ❤
@AuTo694203 ай бұрын
Thank you for this you amazing creature! I purchased a license for this game ( I cry having to say that) a while ago I think because of you actually, just reminded me I have it lmao
@FabioCapelaАй бұрын
You don't need to be that strict with contamination settings. Contamination under 5% is completely harmless (thus why it's the default setting), and for canals without beaver access you can let up to 50% contaminated water through without causing the land around to get contaminated. Setting the limits higher allows you to flush contaminated water faster after the badtide and get usable, non-dangerous water back to your beavers faster.
@laughingvampire75553 ай бұрын
at the beginning I build a single farm and when all the crop is ready for harvest switch to prioritize harvest and once they are done set it back to planting.
@ToadieZzz3 ай бұрын
@@laughingvampire7555 I can see this working for sure! I typically enjoy a 'set it and forget it' play style if I'm doing a casual playthrough.
@bubbles691382 ай бұрын
hehehe don't take this as a troll, creepy, or anything like that... But.. I love the aboot :D
@bjorn1583Ай бұрын
dont forget a wet beaver is a happy beaver
@NathanWetter2 ай бұрын
best tipp ever: shift + alt + z = Developer mode. for those who wonna have fun :)
@sinomirneja7712 ай бұрын
Great video. But man, it's amazing how I detect no accents, until aboot hit me in the face! XD
@virlomientreri69702 ай бұрын
Was sad to see there is no Timberborn playlist on your channel. :(
@brendanvanecko5822 ай бұрын
Wile not ideal I’ve noticed that you can just use one district, and offset the range with builders and haulers, in combination with stockpiles.
@zeroflowneАй бұрын
Hey, is this Dragon Quest Builders music?
@HistoricHistoryHaven2 ай бұрын
I normally click 24hr days at start to get things done. for about 12 days. then they do 20hrs.
@brownmasao2 ай бұрын
04:35 "Nice"
@jasonjazzz52 ай бұрын
there's a mod for that last tip ;)
@ChrisAnn...3 ай бұрын
I've noticed that my beavers will go all the way back to where they live to eat and drink, even though I put food and water everywhere for them. Is that just the game mechanics?
@ToadieZzz3 ай бұрын
@@ChrisAnn... Hm, I'm not versed enough to answer this with 100% confidence, but I wonder if it has to do with the pathfinding and the other food/water spots being occupied at the time that beaver decides they need grub? This is definitely a guess though - I've seen my beaves get their food and water from the various sources pretty often!
@ChrisAnn...3 ай бұрын
@ToadieZzz Interesting, that's definitely something to think about. I can try a few things and watch what happens. Thanks for answering me. I appreciate it greatly.
@ToadieZzz3 ай бұрын
@@ChrisAnn... 💙💙💙
@enderpumpkin132 ай бұрын
Why do you have so few subscribers? And why am I not one of them?
@ToadieZzz2 ай бұрын
@@enderpumpkin13 : ) You're very kind!
@Archcraig7 күн бұрын
Did you say aboot?
@MrErwinator11 күн бұрын
THEY CAN SWIM WHAT!?
@EvilNecroid3 ай бұрын
11:57 um why?
@ToadieZzz3 ай бұрын
The hauler &or inventors? If you have extra beavers in your colony who may not always have more important work to do, hauling or researching are things that they can fall back on that generally always need doing. Having just a couple slots at high priority ensures they're always happening at least a bit, while having many slots at low priority means the job is always available as an extra, but not taking priority over more important things.
@bobthecomputerguy3 ай бұрын
If the built in storage of a building or flag fills up, the beaver working the building will haul the goods to a warehouse. While hauling, they aren't working. So you always want a dedicated hauler or 3 for efficiency (high priority). The lower priority hauling building can then fill and empty based on if there are extra beavers.
@dodatkidominecrafta47622 ай бұрын
What is happening with the audio in this video? voice is changing his loudness, which I find disturbing