60 Tips I Wish I Knew Before Playing Timberborn

  Рет қаралды 34,578

ToadieZzz

ToadieZzz

Күн бұрын

Пікірлер: 76
@ToadieZzz
@ToadieZzz 3 ай бұрын
Gang, I learned something WAY fun about Timberborn while I was streaming yesterday! You can change your beavers' colours!?!? 👀Going to make a Short about it very soon, but if you want to catch these "aha" moments live, find me on Twitch: www.twitch.tv/toadiezzz
@josipaugustan9747
@josipaugustan9747 2 ай бұрын
Why don’t u use a kod for naming bewers after patrion?
@josipaugustan9747
@josipaugustan9747 2 ай бұрын
Members
@dodatkidominecrafta4762
@dodatkidominecrafta4762 2 ай бұрын
about changing the spawn place technically you can just do the same with map editor
@josipaugustan9747
@josipaugustan9747 2 ай бұрын
@ Yes you can do it like thath but where Are u gona keep all the saved maps(4 difrent starts for ech map)? And it wuld be more useful for the KZbina.
@KarolOfGutovo
@KarolOfGutovo 3 ай бұрын
"It's not the kind of game where [...] one item makes everything easier" Sluice gate: "Top o'the morning to ya"
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@KarolOfGutovo Haha, damn. You got me there. 😅
@KalisaFox
@KalisaFox 3 ай бұрын
Another good tip, build your decorations so they cover your homes, beavers sleeping will max out their need for it well sleeping, you can also utilize this vertically, a shrub 2-3 buildings high will still provide the bonus to the homes at the bottom. This can get you to pretty high wellbeing scores pretty early with very little resource invesments. My ironteeth initial home build usually consists of 6 homes at the bottom, with 2 in the top middle area, i put roofing on the top middle homes, then a clock and statues on said roofing, then have a shrub, lamp, bust, and braiser setup around the lower level under the platforms that covers all the homes (usually 2 of each is enough to cover the entire 8 homes) and then usually put in 4 rooftop terrace on the other spots up there, but theres tons of ways to utilize decorations around homes. This way its very easy to at least get all the aesthetics covered very easily, which is 9 well being on its own, then if you eventually tie in the awe statues to also overlap with the homes it goes much higher.
@TC-cq7oc
@TC-cq7oc 2 ай бұрын
An extra tip for Folktails: Timberbots make great builders! If you have a hauling post and a builder post both staffed by robots, and then deliver fuel and construction supplies to the places where you are building, then the builders will never need to go home and can stay on site until the structure is completed even when building on a remote corner of the map. This is much more efficient than live beavers (who need to sleep) and the Iron Teeth's Ironbots (who need to recharge from the power grid)
@notbotheredable
@notbotheredable 2 ай бұрын
My number 1 tip, that you have not already covered is to build a single small wood storage. They are super cheap and beavers can only pick up rubble if there is a storage. In a wood shortage the ability to recover resources from non-essential buildings can be a game saver. They take logs to build, so once you have run out it is too late to build one.
@Random_Banshee
@Random_Banshee 2 ай бұрын
That to me is the most annoying thing, WHY can‘t builders get resources from rubble piles especially if they‘re closer to the construction site than the next storage, or why can‘t haulers bring stuff from piles directly to construction sites if any are active and need the resource… Genuinely love the game but that is infuriating, npc pathing and the AI in general needs some work. Heck i‘ve seen dehydrated beavers LEAVE the water pump they work at and even had water in it, in order to walk halfway across the district to a water tank that wasn‘t even the closest one. This wouldn‘t be as much of a problem if it didn‘t grind water acquisition to a halt since the pump workers get interrupted ten times a day to run for water, which in turn makes the dehydration issue worse. Not to mention crashing the whole rest of the economy as well. Just drink the godforsaken river water at that point but nooo they rather die from dehydration
@urkerab
@urkerab Ай бұрын
I am reminded of a certain channel where there was no storage and no way to recover materials from rubble, but we don't talk about... anyway, I would suggest building at least a small storage for every resource that you build with for this reason, not just logs.
@MaxMitchell-mo1cq
@MaxMitchell-mo1cq 3 ай бұрын
300 Hrs into Timberborn & its only today I learn I can connect my windmills from below. Everyone can learn something from this Video. :)
@i-refuse-to-set-a-username
@i-refuse-to-set-a-username 3 ай бұрын
Clearly this man doesn't read every single update and dev log while playing the experimental branch
@Boompiee
@Boompiee 2 ай бұрын
The folktails motto thing at the end cracked me up! Thanks for that. And thanks for the whole video, very helpful!
@mrjblacc85
@mrjblacc85 3 ай бұрын
#53 is WILD I've been playing this game for over a year and I had NO IDEA! Thanks!
@familhagaudir8561
@familhagaudir8561 3 ай бұрын
9:00 "wild" adult trees ( no planting tile set under them ) will only seed on an empty, fertile square. This means if you don't remove stumps from cut trees next to the preserved ones, they won't grow over stumps. You can "erase" stumps and dead bushes by putting a path on it and then delete the path ( shift + del to skip the confirmation window ). Or ask beavers to do it with the "remove ressource" tool ( careful not to ask them to remove trees and seedlings...).
@qianbang_
@qianbang_ 3 ай бұрын
The adult tree repopulate is a nice tips. No wonder sometimes there're tree seedlings that I didn't intend to plant
@raingaming8
@raingaming8 3 ай бұрын
For folktails, I prioritize shelter after all the needs are running for the population growth. For Iron Teeth, I can defer them for as long as I want lol
@atle2008
@atle2008 3 ай бұрын
As a returning player these tips are really good. I learned a lot. Thanks
@jcrazy9008
@jcrazy9008 3 ай бұрын
im already familiar with this game from others playing but you did an awesome job of explaining everything , great video
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@jcrazy9008 Appreciate you!
@chellee
@chellee 2 ай бұрын
"Beavers can swim", I dont need to ask, I'm sure it was similar to that face palm moment I had. 🤦‍♀️😂🤣 so glad I'm not the only one.
@ToadieZzz
@ToadieZzz 2 ай бұрын
I love this for us.
@Rhinjiva
@Rhinjiva 3 ай бұрын
I've been playing since first launch but only today I learned that adult trees can reproduce. Never bothered to look all the shortcut so I learned about x, t, and the tab ones. I always used the icons on top right instead of those. as well as for the eye button / shift or ctrl+H. and most importantly, I've never noticed / cared about the water irrigation zone optimal size. Thaaaaaank you Edit1: I subbed and went to watch what was on your channel, and I see ALL the games I looooove. why didn't I found you sooner girl wow.
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@Rhinjiva 💙💙💙 So glad to be a bit of help!
@SalamanderBSC
@SalamanderBSC 5 күн бұрын
42: Building power transfer is useful, but if you are planning out a large number of buildings which may be more than your resources can currently handle, it can be a good idea to power each of them individually so that the buildings become usable when built rather than waiting for all intermediate buildings to be finished. A prime example is large windmills - those things are annoying to make, but if you plan out individual power connections for them, build that then put in the plans for the windmills, you start getting more and more power as each one is constructed, regardless of which one the beavers build first. 56: Because of the infinite downwards build, if you are constructing something tall like a big reservoir from above you can speed it up massively by building a long bridge along the side or directly over a length of it, even if the bridge doesn't connect to anything at the end. Instead of building one column at a time so they can advance along the top, they can build 7 columns at a time using the bridge as "scaffolding". I don't think I've ever used bridges for their purpose of being an actual bridge. 57: 2 wide is ok, 3 wide may be a better choice due to letting you use symmetry easier, and there are some interesting unplanned things you can do with 3-wide terrain such as: dynamite the pathway and rebuild it with platforms to form an irrigation channel, blow up a section of it to stick an underground pile and access stairway directly underneath the path covering it up with overhangs, or making power cross the buildings by going up and over the path, or down and under it (with a 2-wide path there is not enough room to that in a straight line - the *path* needs to be the one to go over or under the power connection, or the power connection needs to form a unsightly twisty U-shape changing direction and height at the same time.
@foxpopuli6982
@foxpopuli6982 Ай бұрын
This is absolutely BRILLIANT! Many of these I'd figured out on my own playthrough but I picked up a good 7-8 things I knew absolutely NOTHING about. Thank you!
@urkerab
@urkerab Ай бұрын
Related to the tree repopulation tip is that when you're planting trees for their secondary produce (mangrove fruits, pine resin, chestnuts or maple syrup) then don't worry if your forester can't reach the entire are you wanted to plant, instead once it's finished planting, unmark that area, and the trees will spread naturally. I saw one content creator fill a large lake with mangroves this way; it was quite impressive!
@AuTo69420
@AuTo69420 3 ай бұрын
I am also surprised at the lack of chasing beaver jokes
@PauxloE
@PauxloE 3 ай бұрын
→ 13:50 I think you need to try out the Water beaver mod. No easy power connections there. → 18:30 I've heard that these double paths increase the lag, as now the engine has a lot more work to calculate the optimal path for beavers to take. I guess that doesn't matter too much at the beginning, but might become problematic when your districts get larger. → 19:48 I think there is a mod for assigning names automatically when beavers are born, based on a name list you can configure. (I don't know which one, only seen people using this on KZbin.)
@jonathane3823
@jonathane3823 Ай бұрын
Explaining the pausing homes made me realize just why so many beavers were lost to the water shortage
@JessicaWilliams-zu6nt
@JessicaWilliams-zu6nt 2 ай бұрын
#17 overhangs and stairs is an incredible tip!! I will be using this one for sure!! Great video, thank you 😊
@Incognitus-Umbra
@Incognitus-Umbra 3 ай бұрын
awesome, so glad to see you playing Timberborn
@CraigH999
@CraigH999 Ай бұрын
Thanks for the great tips!
@Bdawg71692
@Bdawg71692 2 ай бұрын
Thank you for your beaver tips Toadie! I’m glad I subbed to “beaver facts, with Toadie” praise the beaver! \o/
@redshooterfun
@redshooterfun 3 ай бұрын
I didn't realize the pumps stop by themselves during a bad tide; I was turning them off manually. 😂
@jonathane3823
@jonathane3823 Ай бұрын
Slowly diving in started this game and started over over 3 times now seeking guidance and pleased with comedy, the bit on the arrow direction i felt cool knowing off the cuff. The "beavers can travel in water don't ask me" felt like a direct attack bc AND I OOP. I'm restarting again tn more water paths and less pointless bridges
@psiah9889
@psiah9889 3 ай бұрын
...if I'd've noticed the flip building button it would have saved me a huge amount of space and stress on my last build. I completely redid several layouts because doors didn't line up where I wanted...
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@psiah9889 RIGHT?!?!
@contrapasta2454
@contrapasta2454 21 күн бұрын
I had no idea you could transfer power through a lodge. Seems like a rough night's sleep for the poor beavers.
@zul448
@zul448 2 ай бұрын
Very helpful beginner vid, thanks
@s7umpf
@s7umpf 2 ай бұрын
This is a helpful video abuuht Timberborn.
@urkerab
@urkerab Ай бұрын
Oh, and while I think of it, another tip is to build swimming pools/lidos and showers in your hydration pools.
@MrErwinator
@MrErwinator 11 күн бұрын
bruh I die everytime with 30 ish beavers, your video def helped to give it another go
@bigpace
@bigpace 2 ай бұрын
Aboot ❤
@AuTo69420
@AuTo69420 3 ай бұрын
Thank you for this you amazing creature! I purchased a license for this game ( I cry having to say that) a while ago I think because of you actually, just reminded me I have it lmao
@FabioCapela
@FabioCapela Ай бұрын
You don't need to be that strict with contamination settings. Contamination under 5% is completely harmless (thus why it's the default setting), and for canals without beaver access you can let up to 50% contaminated water through without causing the land around to get contaminated. Setting the limits higher allows you to flush contaminated water faster after the badtide and get usable, non-dangerous water back to your beavers faster.
@laughingvampire7555
@laughingvampire7555 3 ай бұрын
at the beginning I build a single farm and when all the crop is ready for harvest switch to prioritize harvest and once they are done set it back to planting.
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@laughingvampire7555 I can see this working for sure! I typically enjoy a 'set it and forget it' play style if I'm doing a casual playthrough.
@bubbles69138
@bubbles69138 2 ай бұрын
hehehe don't take this as a troll, creepy, or anything like that... But.. I love the aboot :D
@bjorn1583
@bjorn1583 Ай бұрын
dont forget a wet beaver is a happy beaver
@NathanWetter
@NathanWetter 2 ай бұрын
best tipp ever: shift + alt + z = Developer mode. for those who wonna have fun :)
@sinomirneja771
@sinomirneja771 2 ай бұрын
Great video. But man, it's amazing how I detect no accents, until aboot hit me in the face! XD
@virlomientreri6970
@virlomientreri6970 2 ай бұрын
Was sad to see there is no Timberborn playlist on your channel. :(
@brendanvanecko582
@brendanvanecko582 2 ай бұрын
Wile not ideal I’ve noticed that you can just use one district, and offset the range with builders and haulers, in combination with stockpiles.
@zeroflowne
@zeroflowne Ай бұрын
Hey, is this Dragon Quest Builders music?
@HistoricHistoryHaven
@HistoricHistoryHaven 2 ай бұрын
I normally click 24hr days at start to get things done. for about 12 days. then they do 20hrs.
@brownmasao
@brownmasao 2 ай бұрын
04:35 "Nice"
@jasonjazzz5
@jasonjazzz5 2 ай бұрын
there's a mod for that last tip ;)
@ChrisAnn...
@ChrisAnn... 3 ай бұрын
I've noticed that my beavers will go all the way back to where they live to eat and drink, even though I put food and water everywhere for them. Is that just the game mechanics?
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@ChrisAnn... Hm, I'm not versed enough to answer this with 100% confidence, but I wonder if it has to do with the pathfinding and the other food/water spots being occupied at the time that beaver decides they need grub? This is definitely a guess though - I've seen my beaves get their food and water from the various sources pretty often!
@ChrisAnn...
@ChrisAnn... 3 ай бұрын
@ToadieZzz Interesting, that's definitely something to think about. I can try a few things and watch what happens. Thanks for answering me. I appreciate it greatly.
@ToadieZzz
@ToadieZzz 3 ай бұрын
@@ChrisAnn... 💙💙💙
@enderpumpkin13
@enderpumpkin13 2 ай бұрын
Why do you have so few subscribers? And why am I not one of them?
@ToadieZzz
@ToadieZzz 2 ай бұрын
@@enderpumpkin13 : ) You're very kind!
@Archcraig
@Archcraig 7 күн бұрын
Did you say aboot?
@MrErwinator
@MrErwinator 11 күн бұрын
THEY CAN SWIM WHAT!?
@EvilNecroid
@EvilNecroid 3 ай бұрын
11:57 um why?
@ToadieZzz
@ToadieZzz 3 ай бұрын
The hauler &or inventors? If you have extra beavers in your colony who may not always have more important work to do, hauling or researching are things that they can fall back on that generally always need doing. Having just a couple slots at high priority ensures they're always happening at least a bit, while having many slots at low priority means the job is always available as an extra, but not taking priority over more important things.
@bobthecomputerguy
@bobthecomputerguy 3 ай бұрын
If the built in storage of a building or flag fills up, the beaver working the building will haul the goods to a warehouse. While hauling, they aren't working. So you always want a dedicated hauler or 3 for efficiency (high priority). The lower priority hauling building can then fill and empty based on if there are extra beavers.
@dodatkidominecrafta4762
@dodatkidominecrafta4762 2 ай бұрын
What is happening with the audio in this video? voice is changing his loudness, which I find disturbing
@bobtahoma
@bobtahoma Ай бұрын
How abooot that
@PlagueXKill3R
@PlagueXKill3R 2 ай бұрын
"Aboot"
@SecretLars
@SecretLars Ай бұрын
A boot.
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