Too BIG For Sega Mega Drive? - Super Street Fighter 2 Retrospective

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The SEGAGuys

The SEGAGuys

Күн бұрын

Пікірлер: 239
@HatStackMike
@HatStackMike Ай бұрын
Despite the poor audio quality, I absolutely love the Genesis/Mega Drive port of Super Street Fighter 2! I even have fond memories with some of those weird grungy interpretations of the stage music. I played it all the time back in the day, and it introduced my favorite Street Fighter character, Cammy. It also still has that great gameplay, and that's what kept me coming back. Great video!
@SeveredLegs
@SeveredLegs Ай бұрын
You're absolutely right. This is the best 16-bit home fighter. I don't care about the audio, nobody does. The gameplay was excellent and super balanced.
@thehumbleone1983
@thehumbleone1983 Ай бұрын
Agree with u guys
@kendonl.taylor5111
@kendonl.taylor5111 Ай бұрын
@HatStackMike There was blood on the difhters after you defeat them. unlike the SNES, which was censored.
@rnb2827
@rnb2827 Ай бұрын
100% agree. The 6 button controller for the Genesis and the Saturn were perfect for fightering games
@SeveredLegs
@SeveredLegs Ай бұрын
@@rnb2827 yeah especially with that revolving d-pad they had on the Genesis and Saturn.
@darktetsuya
@darktetsuya Ай бұрын
I grew up with the SNES version of SSF2, but I used to have the genesis version.... yeah I'd take the SNES version any day! man I don't know what happened to the sound between SCE and SSF2, but man. the genesis version was rough. never heard of omega SF2 but I'm curious to look into that, I'm surprised nobody's attempted a 16-bit conversion of super turbo yet, but I wonder if that's the first?! may have to track down SSF2 on SNES here soon, I'm hoping to get back around to collecting for it again.
@LM77va
@LM77va Ай бұрын
I won't rest in peace until the 32X version of Super Street Fighter 2 has been released. No audio or color compromises. Only then can Sega Fans brag about our superior version of this game.
@chumorgan443
@chumorgan443 Ай бұрын
Using the 3 button controller was the real fight.
@andremalerba5281
@andremalerba5281 Ай бұрын
This game is reason why everybody got the 6 buttons controller which is one of THE BEST controllers for fighting games to this day! It was only surpassed by the Saturn controller
@jsr734
@jsr734 Ай бұрын
You can get used to it. I play it that way and have mastered the art of pressing the start button to switch punches and kicks. 😆
@veganmeatballsareyoukiddingme
@veganmeatballsareyoukiddingme Ай бұрын
I played it that way for years.
@dibbsgaming
@dibbsgaming Ай бұрын
Great video Dan! As you could probably guess, I grabbed Super SF2 back at the time, I was pretty hyped for it. I did enjoy it, but when it came down to it, SCE was the version I’d always go back to, probably because of a lot of the reasons you cover. It just made it not quite as great of a package as SCE for me, even though I would have to say I still played it a ton back before I got SF Alpha 1 on the Saturn. It’s so cool what the modding community are doing with these games, it’s awesome to see them freshened up in the way that they have, and Omega SF2 really is looking amazing! I’m looking forward to seeing how that turns out! Fantastic stuff as always mate, nice one!
@TheZudah
@TheZudah Ай бұрын
The voice samples sounding like crap was intentionally done by capcom. It was a single line of code that was fixed a few years back, and the fix did not increase the rom size.
@shadowopsairman1583
@shadowopsairman1583 Ай бұрын
Crapcom because they were nintendos bitch
@greensun1334
@greensun1334 Ай бұрын
@@TheZudah I don't understand why they sometimes do so. The official version of SF Alpha 2 for SNES has a short "loading time" before each round, later it turned out it was unnecessary and easy to fix with a simple patch. It was also just a little coding thing, and also the games size remained the same, 32meg. Capcom should fix such little but annoying things before they throw their products at the market.
@SEGAGuys
@SEGAGuys Ай бұрын
The same Capcom who off the back of both SF2 Special Champion Edition and Super SF2 would go on to become one of Sega’s biggest third party allies on the Saturn and Dreamcast?
@clarenceboddicker6679
@clarenceboddicker6679 Ай бұрын
@greensun1334 I've never understood why the "Street Fighter 30th Aniversary Collection" only features the inferior vanilla version of Street Fighter Alpha 3 instead of the far superior "Upper" version which includes many additional fighters. Also, the version of "Street Fighter Champion Edition" featured in the collection contains a bug, which means the game difficulty is jacked up to the hilt. The version is no fun to play because the CPU is reading your every input and has lightning fast reactions.
@gizaha
@gizaha Ай бұрын
@@greensun1334 it wasn't unnecessary, they aren't stupid. They had reasons to load the sound like that, with lags. You could not had the fix in the original cartridge.
@makavelimusolini1036
@makavelimusolini1036 Ай бұрын
What's even more crazy is street fighter alpha 2 on snes.
@KenMasters.
@KenMasters. Ай бұрын
Fun Fact: The SNES version was originally titled "Street Fighter Classics", because it was planned to have Alpha 1 included alongside Alpha 2, which got scrapped during development. It would've been like the SNES port of Street Fighter II' Turbo, where both Champion Edition and Hyper Fighting were built into one cartridge.
@TheBeird
@TheBeird Ай бұрын
I was never good at it, but I loved playing this on my Mega Drive. Street Fighter 2 was just a nice world to stay in for a while, even if I was getting the sh't beaten out of me
@MegaSting1981
@MegaSting1981 Ай бұрын
I'll never forget seeing just the front cover of this and couldn’t wait to get it home!
@Marzimus
@Marzimus Ай бұрын
Such good times. Remember the day my brother came home and said a new girl was coming to Street Fighter. Rushed to the supermarket and bought my first GamePro, then begged u til getting a subscription. Still have that issue...
@48hourrecordsteam45
@48hourrecordsteam45 Ай бұрын
I played sce to death of the genesis , but ssf2 was just everything plus icing. I don’t see why people are so disappointed. Sce was scratchy in sound ssf2 just switches everything to softer sound using mono added more and was just beautiful
@SeveredLegs
@SeveredLegs Ай бұрын
It's one of those things where people these days that have a more sophisticated understanding of what was possible at the time pretend as if people at the time actually noticed or cared. Yes, I noticed that the audio was low on the game, no I didn't care. Yes, the audio is scratchy, no it doesn't matter. There's no way I would ever take special champion edition over ssf2. It's a total no-brainer for those of us that actually spent a lot of time with both.
@48hourrecordsteam45
@48hourrecordsteam45 Ай бұрын
exactly it was what we had at home.! . It’s not like the snes was way better.! U had 2 different battles….. Pick the sound that sounded like it echos from out an empty bathroom Or the other which was a bit scratchy. Because to me the snes was very annoying with its double sound and muffled, bathroom echo sounding signature twang, that capcom seem to over use . Yes it did sound clearer but it was annoying that it sounded low and far away & had this double and triple eco effect . . . At the time they was what we had and we loved every single Minute of which ever one we had because. It was ether that or 😢the arcade & I was a kid so the arcade was not a viable option every single day.! , This was magical to see super street fighter 2 on my tv at home anytime of day. . And it just feel better and the snes to me in every way. SNES
@MikeDeeJackson
@MikeDeeJackson Ай бұрын
I used to play this game on the genesis all the time when I was a kid... I didnt realize the audio was so bad until all of these youtube videos pointed it out 😅
@jsr734
@jsr734 Ай бұрын
Compared to the SNES its generally bad. But still i like Ryu´s stage music, Fei Long´s and T-Hawk´s are also pretty good, not spectacular but better than other tunes in the game.
@greensun1334
@greensun1334 Ай бұрын
@@jsr734 I wouldn't consider the Megadrive version as bad, but compared to the SNES version, it definitely looks and sounds inferior, some people would describe it as ugly. After all, the gameplay is the most important thing, and both play the same.
@mashk
@mashk Ай бұрын
This was the first Megadrive SF2 game I bought, last time round I bought SF2 Turbo on SNES over SCE. I remember the Megadrive version of SSF2 came out a lot earlier. I do remember being disappointed with the sound, however it played better than the SNES virtue simply because the 6 button layout was better.
@SeveredLegs
@SeveredLegs Ай бұрын
The SNES versions of the game were definitely more sluggish as well.
@thehumbleone1983
@thehumbleone1983 Ай бұрын
@mashk I agree with u yes the audio was a big let down compared to they did with Special Champion Edition Mega Drive I don’t know what they were thinking but hey at least they got the gameplay feel perfect plays beautiful with the 6 button pad
@jsr734
@jsr734 Ай бұрын
@@SeveredLegs No, i have both and they both play good, even with their respective original controllers (i´m looking at you standard Sega 3 button controller :)
@jsr734
@jsr734 Ай бұрын
@@thehumbleone1983 At least they added a bit of stereo panning in some bgm´s (Feilong´s music sound great) compared to the mono audio only from Champion Edition.
@greensun1334
@greensun1334 Ай бұрын
@@jsr734 indeed, I have all versions of 16bit SF games, played them to death, and they play the same on both platforms (except the additional fourth star game speed in SSF2 on MD of course. SF2 SCE has up to 10*, and SF2 Turbo on SNES has 4*, but with a simple cheat you can play with up to 10* as well), and also the same combos are possible (some chain combos need to be better timed on SNES (they don't "removed" them, like often claimed), and besides one certain Ryu/Ken combo, everything is possible since both ports, since they used the same source code and the moves have equal framerates, this goes for SF2 Super and SF2 Turbo/SCE of course). Neither port is more or less "sluggish" than the other, the differences are in graphics/sound quality and intros/outros, just minor things so to speak, but not in gameplay.
@japangamejunk
@japangamejunk Ай бұрын
Until very recently my favorite SF2 game was on 3DO but I really appreciated the attempt of this game going in as much as it could... Not quite as impressive as the PC Engine release on that front but still great😊
@rustymixer2886
@rustymixer2886 Ай бұрын
Ill never forgive them for just not throwing in akuma as a bonus
@paulj5336
@paulj5336 Ай бұрын
The snes version really suffers with baffling wet squelchy impact sounds. The Megadrive has pretty much the same satisfying crunch to block/attacks as the arcade.
@LePensky77
@LePensky77 26 күн бұрын
Super Street Fighter II on consoles completely passed me by, for the EXACT SAME reasons you describe here, Dan - albeit I was playing on the SNES at this point. I'd played previous SFII games to death (and loved every second of it), couldn't really justify the cost of another SFII game, and I was absolutely blown away by Mortal Kombat II.
@roberto1519
@roberto1519 Ай бұрын
Just like many DOOM ports were cut back due to most developers using the watered down Jaguar port as a starting point, SF2 ports faced the same fate as Capcom prioritized the SNES and basically all assets, from characters, to scenery and more were used as a base, the PC-Engine, Mega Drive and even the DOS port of SSF2 are based on the SNES assets. Characters are much smaller (Ken and Ryu have three toes, and so on. Also, ports ended with top/bottom bars, as the SNES limited resources forced them to squeeze every inch of performance they could. Now, Capcom also was very weak, not too dissimilar from Konami, as far as getting decent sound effects and voices from the Mega Drive, they just didn't care enough, and like you mentioned in this video, not only SSF2, but also SF2SCE received the enhanced sound/colors treatment, showing that it was either proposital, or they were almost deaf. The Mega Drive could even do KOF94, 95, what limits the machine the most is the cartridge sizes, which would be expensive at the time, we can now see Real Bout FF Special showing that, a 1988 console can achieve almost 32-bit quality visuals and that is very impressive. With all that, I still think the SNES could have received much better versions of said games, too, when developers knew how to, they pulled off impressive stuff, it's a matter of time, know-how and talent. It might be just me with this, but even being a limitation, I find MKII on the Mega Drive great visually, the grainier visuals give it a great vibe, I only miss the extra animations and sprites that are absent from the backgrounds.
@greensun1334
@greensun1334 Ай бұрын
Real Bout Genesis looks quite different. Look at the color and background layers. It's 40meg, the Neo Geo original has 600meg or so. There is quite a difference in looks (animations, scroll layers, coloration) and sound quality.
@roberto1519
@roberto1519 Ай бұрын
@@greensun1334 That's expected and obvious.
@ViperKreuz
@ViperKreuz Ай бұрын
The Genesis version was initially being developed in-house by Sega themselves. The SF 2 Beta ROM can be played and experienced what it was supposed to look like. Capcom saw the project and didn't like it so it was scrapped and Capcom handled it themselves in the end.
@benjaminbarker6226
@benjaminbarker6226 Ай бұрын
I'm glad you mentioned the Lord Hiryu rom hack. The graphical and colour improvements in his version of the game cannot be stated enough! It really is that incredible and more people should know about it. It's visually how the game should have released, but Capcom got lazy with the port. I've combined it with some other audio hacks to make what I feel is by far the best 16bit version.
@jsr734
@jsr734 Ай бұрын
i dunno, i liked the original colors. What it really pisses me is when the rom hacks also try to "improve" the game changing the life bars and or text fonts. Some of this changes don´t look very good when watched on real hardware and using composite video.
@funcionapramim
@funcionapramim Ай бұрын
I had Champion edition, and luckly found and bought Super with a great 6 button gamepad. My genesis had that cardrige in for months. Happy years. Then Saturn with Alphas. Happier years. Saturn gamepads I still have today.
@Marzimus
@Marzimus Ай бұрын
Agreed - Saturn pads are phenomenal. Even use one for the PC currently, when analog sticks aren't required. The Nights controller was my go to for X-Men vs Street Fighter. Purchased that game over Panzer Dragoon Saga and no regrets. 👍
@MrThunderwing
@MrThunderwing Ай бұрын
100% agree with you there Dibbs. Same reason I ultimately always preferred SCE.
@wibbiddywoo
@wibbiddywoo Ай бұрын
It didn't look or sound as nice as arcade but the gameplay, the physics and overall feel felt exactly like playing the arcade but to me the megadrive was my favourite way to play because that 6 button controllers layout and d pad was a dream for Street fighter
@wibbiddywoo
@wibbiddywoo Ай бұрын
However, for me, the Snes controller was much better for Mortal 2. Having block on the shoulder button just feels right
@jsr734
@jsr734 Ай бұрын
The SNES also had 6 button controllers available, even from Capcom itself.
@1lichfield
@1lichfield Ай бұрын
Great video Dan,
@jonarsenal
@jonarsenal Ай бұрын
I paid £60 for that cartridge was expensive at the time but had to have it
@Soulreactions
@Soulreactions Ай бұрын
Capcom literally made a fortune off us selling SF2 over and over again like 4 different times not to mention their arcade upgrades
@rustymixer2886
@rustymixer2886 Ай бұрын
14:14 20 characters on genesis !?
@Nokia3310do
@Nokia3310do Ай бұрын
I didn't play in arcades much, so I was rating these on how good they were as console games. The colours and sound weren't a deal breaker on Mega Drive because it played great. For gameplay, the Street Fighter games were all brilliant on SNES and Mega Drive.
@MrThunderwing
@MrThunderwing Ай бұрын
Great retrospective Dan. As I mentioned on your Twitter post, this was the first time I ever experienced regional lockout on my Megadrive. I'd picked up a Genesis copy of it when I was on holiday in Canada and it didn't twatting work - it came up with a message about how it wasn't for this region (unlike the Genesis version of Thunderforce 3 I'd bought over there a few years previously, which worked no problems or all the Japanese MD games I had, which worked with a simple adapter). I had to buy an Action Replay for it. The NTSC Vs PAL thing REALLY made the game seem noticeably slower, especially the music. It was an incredibly ambitious port, but I ultimately regretted spending so much dosh on it(inc. the Action Replay) for what ultimately was just 4 new characters and some extra faetures, when I really considered Special Champion Edition more of an enjoyable experience, and I could've used that cash for a new and original title.
@oldgoodfred
@oldgoodfred Ай бұрын
Check the arms movement on the intro. MD's version Ryu's forearms are "rotating", SuperNIN it does not.😉 Gen does what nintendon't😁😅
@paulj5336
@paulj5336 Ай бұрын
Glad someone bought up the extra intro animation.
@greensun1334
@greensun1334 Ай бұрын
SNES has 3 background layers, Megadrive has only 2. And some missing background animations in certain stages compared to the SNES port. Both versions have their pros and cons.
@jsr734
@jsr734 Ай бұрын
@@greensun1334 Yep. Its weird that they decided to add extra animation to the intro opening but removed animations from the ingame stages, even removing and extra frame of animation from a girl in the background in Guile´s stage that was present in Champion Edition. 🤔
@greensun1334
@greensun1334 Ай бұрын
@@jsr734 yep, I also noticed that, and the guitar player on the right and the couple on the left side of Dee Jays stage aren't animated and a full layer is missing. Or look the scrolling clouds/moon and the castle in Ryu's background, it's a still image on MD, and on SNES both scrolls freely. I'm sure there is some more to point out. Sure, it has to do with the systems capabilities (MD: 2 scroll layers plus sprites, SNES up to 4 plus sprites), but with this huge and bigger cart size, it should have at least the same background animations. That's why I can't decide which version is the better one, both have their fair share of good features.
@ViperKreuz
@ViperKreuz Ай бұрын
Ahhh yes. But people forget SNES version runs on a 32mbit cartridge while genesis one is on a 40mbit cartridge
@CasperEgas
@CasperEgas Ай бұрын
I really like my fighters slow and deliberate. Never understood the fun in having everything turbo. I never really liked Mortal Kombat that much. I prefer Street Fighter, even the sound was already bad back in the day. Eternal Champions was also a good contender in my book.
@JunkerDC
@JunkerDC Ай бұрын
They could have just put it on the sega cd
@SEGAGuys
@SEGAGuys Ай бұрын
A real shame we never got a Sega CD version! - Dan
@philrichardson99
@philrichardson99 Ай бұрын
This would've made so much sense, the sound would have been perfect. Guess it wouldn't have sold quite so many copies though...
@michael-zg5fq
@michael-zg5fq Ай бұрын
Or the 32x
@MrVolksbeetle
@MrVolksbeetle Ай бұрын
The SEGA CD wasn’t fast enough.
@damin9913
@damin9913 Ай бұрын
No nobody plays Sega cd SEGA GENESIS is more popular
@danielebagnasco1123
@danielebagnasco1123 Ай бұрын
With sonic 2 and streets of rage 2, it's my first proper videogame ever. I'm very fond to this particular version for that, and thanks to that i love those franchises in a very special way
@vasileios6301
@vasileios6301 Ай бұрын
I told this before in other similar posts: SF2SCE and SSF2 are just lazy Snes ports, they are both based on low res Snes assets and are not made with Megadrive hardware in mind from scratch. Both games don't justify what Megadrive can really do in terms of visuals, only Eternal Champions is the best example of the Megadrive's capabilities.
@SEGAGuys
@SEGAGuys Ай бұрын
Street Fighter II Special Champion Edition - The story of the definitive 16-bit port kzbin.info/www/bejne/b2TJdKFjr61-eZY
@vasileios6301
@vasileios6301 Ай бұрын
@@SEGAGuys What do you want to tell me with this? Does it changes anything that its Snes based?
@greensun1334
@greensun1334 Ай бұрын
@@vasileios6301 "lazy SNES ports" - I get your point about the resolution thing, but keep in mind, the 16bit Street Fighter games are some (if not the) best arcade to 16bit home console ports of any fighting game. Whatever, do you think Eternal Champions is the better game? I don't think so.
@vasileios6301
@vasileios6301 Ай бұрын
@@greensun1334 No I never said Eternal Champions is a better game, definately not. But in terms of graphics yes it is! Just look at its huge animated sprites and backgrounds- its like a Neogeo game lookalike. Capcom should have ported SF2SCE straight from the arcades on the Megadrive, not straight from the Snes. The result would be much different and we could have the truly definitive version. They chose the easy cash crab road that doesnt justify the hardware.
@greensun1334
@greensun1334 Ай бұрын
@@vasileios6301 Eternal Champions looks like a Neo Geo game? Not really, there's still a huge difference, even to low tier titles like World Heroes 1. It's also a matter of cart size, scroll layers and coloration. Yes, like I said, I get your point, but I'm not sure if the outcome would've been better.
@davidtran9444
@davidtran9444 Ай бұрын
Sega version played the best out of the two western versions. It actually plays like the arcade version with all the combs.
@creeping1
@creeping1 Ай бұрын
Are you able to provide a reference to the OMEGA SSF2T port? That looks really exciting!!!
@HellTantrumbull
@HellTantrumbull Ай бұрын
Thankfully the Genesis has the rom hacks made by Lordhiryu that greatly improves how both games look. he did a really good job at making the colors o the Genesis look as close as possible to the arcade and even added extra details that were missing in the backgrounds. the sound hack also helps a lot, too.
@SeveredLegs
@SeveredLegs Ай бұрын
@@HellTantrumbull You know to me, as someone who played a ton of it, I don't really think the new colors and the new sounds are really that great, although I do admit they are better. It just doesn't matter to me that much cuz the game plays so well.
@jsr734
@jsr734 Ай бұрын
@@SeveredLegs I think Capcom did a good job with the colors. They were aware that the Genesis could not replicate the original CPS2 colors.
@jsr734
@jsr734 Ай бұрын
There is also a hack for the SNES version that try for a more accurate color palette.
@SeveredLegs
@SeveredLegs Ай бұрын
@@jsr734 the problem with the snes version is the sluggish game play and muted sound effects.
@jsr734
@jsr734 Ай бұрын
@@SeveredLegs I don´t know what SNES version you are playing but by american copy plays just fine and the sound effects and background music sound sharp and nice.
@weirddudehi
@weirddudehi Ай бұрын
Something that never convinced me is that in the first SF2 for SNES they removed the animations for the fighters changing direction... it was normal since the game had 16MB, but even though they increased the number of Megas they never included those animations, not even in the Champion edition for MD with 24MB and the same 12 fighters as in the WW for SNES, this SSF2 WITH 40 MB still doesn't have those animations, I understand that the number of fighters was increased, but IMHO it's a shame to lose those animations.
@rustymixer2886
@rustymixer2886 Ай бұрын
14:08 on genesis with akuma !?
@stingyringpiece
@stingyringpiece Ай бұрын
Arguably the best game ever produced imo MK 2 port was outstanding on the MD too Great times to be a young gamer and fond memories of each title, their anticipation and arrival The cost was high £120 for the game and 2 6 button controllers (that was a lot back then) especially for a 16 year old me!! Still got my originals and the MD to this day A great Sega Channel and some quality content Thanks fellas
@StarSapphireComics
@StarSapphireComics Ай бұрын
Super Street Fighter 2 on the Mega drive/Genesis was a huge 40 meg cart. It was a 32 meg cart on the Super Nintendo. The fact that Sega and Capcom were able to cram Super SF2 onto a cart was no easy feat. This is why Super SF2 was $70 when it originally released. It was literally pushing 16 bit hardware to it's limits.
@atomiswave1971
@atomiswave1971 Ай бұрын
From an expense side yes. There are carts 4x bigger these days because chips are super cheap these days. If chips were cheap in the early 90's the games would have been much more polished with many more frames of animation as the rest of the chipset could handle it. Unfortunately in 1990+ a few megs of cartridge memory could add $20+ per cart. The neo geo had 200meg carts that cost $250-$299 per game in the same years.
@greensun1334
@greensun1334 Ай бұрын
@@atomiswave1971 4x bigger than SSF2? A 160meg Megadrive game doesn't exist, that's for sure. The biggest MD game, Paprium, is 80meg.
@atomiswave1971
@atomiswave1971 Ай бұрын
@@greensun1334 I stand corrected.
@dansolo6417
@dansolo6417 Ай бұрын
Loved street fighter 2 coincede with the happiest times of my life great times with family and friends met so many new friends because of this game, remembered some excuse from Capcom when world warrior went to SNES that a port on megadrive/genesis was impossible cos of the arcade colours, sound and scailing floor was not possible on the sega system. Waiting so long for it i eventually got the SNES for sf2 and anticipating Sf2 turbo which was essentially same game as special championship edition (minus the multiplayer modes), was not happy when i found out sce was coming out after i got snes as saved so much pocket monet to buy the snes! Shame i never played either version of sf2 on the megadrive as it died before super sf2 came out. Miss the sf2 days!
@avalond1193
@avalond1193 Ай бұрын
Super street fighter 2 turbo is one of the main reasons alot gamers especially in japan bought a 3do helping 3do sell decently ..i can only imagine had sega cd had a port it would if really helped sell more Sega cds easily
@BoyBlaze2002
@BoyBlaze2002 Ай бұрын
Suffice it to say, my only problem with the Genesis version is the sound. SF2SCE had better quality music than SSF2. They definitely regressed in the sound department, but I played the hell outta this game. My friends and I couldn’t wait to play each other every weekend. I’m showing my age here, but I was 10 years old when my dad purchased this game for me in 1994.
@rustymixer2886
@rustymixer2886 Ай бұрын
Qsound fx were worse than cps1 sound fx
@Enigma2K99
@Enigma2K99 Ай бұрын
BEST version of Fei Long's theme!
@rafabcarvalho
@rafabcarvalho Ай бұрын
GameDevBoss is proving that the Genesis was a beast of a machine for its time, the devs just didn’t know how to extract all of its potential! Excited to see what will become of Omega SSF2T.
@challengerx6743
@challengerx6743 Ай бұрын
The arcade version had speed options. They had to be set by the arcade operator. Turbo gave you the option on fighter select
@Gaming_For_Ages
@Gaming_For_Ages Ай бұрын
Aah top vid dude - loads of great stuff in there and enjoyed hearing about it! But noooooo… tell me it can’t be true that you defected to the dark side?! 😂
@gtvrossa
@gtvrossa Ай бұрын
I remember my mother giving me £100 to spend towards my Christmas presents, and all I came home with were 2 Megadrive games. Street Fighter Champion Ed, and Ali boxing. She was gobsmacked that I'd paid over £70 for a game lol. For all of it's flaws, and the fact Capcom just wanted to get the game out before the Christmas period I loved it. Yes the sound effects are bad (especially the elephants!), but the gameplay itself for me is still the best out of that entire 16bit era. The snes had the better sound effects, and more polished graphics. But for sheer gameplay? For me it was the Sega version. The years gone by proved that Capcom could have done a much better job if they had wanted, but personally I as happy with it.
@8589brian
@8589brian Ай бұрын
It was a solid effort for the humble megadrive
@mayhemuk76
@mayhemuk76 Ай бұрын
The Megadrive version of both ports are my personal favourites, I just preferred the way they both played over the SNES versions. I still play them regularly. Add in the Six button pad which is still one of my favourite pads to this day. I had friends with the SNES versions and even they preferred playing my Megadrive port. They said it felt better to play, and had more content.
@trip2themoon
@trip2themoon Ай бұрын
The SNES pads had 6 easily configured buttons and didn't add an extra 30 quid on to the price of an already ridiculously expensive game. Back in the day practically no one owned those mythical 6 button pads.
@mayhemuk76
@mayhemuk76 Ай бұрын
@@trip2themoon well all my friends who had a Megadrive and had Street Fighter 2 had them, and none of my friends wanted to play Street Fighter 2 with a 3 button pad. As for me I was never a fan of the SNES pad for fighting games, I was fine with it on normal games like Mario or Starfox etc.
@trip2themoon
@trip2themoon Ай бұрын
@@mayhemuk76 trying to pull fluid dragon punches with the MD pad was nigh on impossible. Also who wants to pay an extra 30 to 40 quid to play a game properly? No one AFAIK.
@mayhemuk76
@mayhemuk76 Ай бұрын
@@trip2themoon Well judging by some of the replies on this Retrospective, clearly some people did. In the end it doesn’t matter what version you played, all that matters is the fact we played the game.
@SEGASaturnLad
@SEGASaturnLad Ай бұрын
Music. Music. Music. Lost so much from it here
@jsr734
@jsr734 Ай бұрын
Yeah, Cammy´s stage suffered terrible, but the most offencive is Guile´s stage music. That is real ear torture.
@8bvg300
@8bvg300 Ай бұрын
Ha, I was the same. Bought champion edition and then went on to MK2. I couldn’t afford super SF2 back then.
@thehumbleone1983
@thehumbleone1983 Ай бұрын
I had a very similar gaming experience like you Dan only i grew up in Australia i remember when I first got MD Special Champion Edition I loved it the game was good but could have been great as proved by Lord Pyron just as you mentioned in ur video and I totally agree with everything in ur video as for me I missed SSF2 MD too back then when it first released ended up getting it later on yes the audio was a big let down but the gameplay feels and plays great especially with the 6 button pad for me SSF2 was good as is but we all know the mighty mega drive was more than capable it’s just CapCom seem to always screw us Sega Boys back then that’s how I felt looking back now but hey its all good cause we have really special talented people like Lord Pyron , Rheo Gamer , Master Linkuei and many others spoiling us with remakes / ports and demos showing how great the mega drive was and I can’t wait to see more of the Omega you mention Dan thanks for a great video mate 👍🏻
@jsr734
@jsr734 Ай бұрын
"Built form the ground up" My ass. Capcom clearly reused the SNES version sprites for its ports to Megadrive/Genesis and PCE. That is why all the console ports used 256x224 resolution modes, to make cross-platform games development easier and quicker. I personally think the inclusion of a mapper chip was an aftertought. They probably realized at some point in development that the Genesis cart would need to hold more data than the SNES cart, just to port the same amount of content as sampled voice samples and instruments would take more memory on the Megadrive. So they decided to include a mapper chip just to fit all the SNES content but now they had all that extra space, and, what was the easiest way to fill that extra space? Adding a few extra pictures for the characters endings and some extra few frames of animation to the intro Ryu´s fireball animation, and basically that. Yep, they used an extra 1Mbyte (8Mbits) just for that, and still there are missing deatils in the backgrounds and missing bg layers compared to the SNES version. Also, what happened at 9:37? That SNES video capture sounds as if is dropping many frames and the sound is continuosly cutting off and in very low quality too.
@TheWorldDBZ
@TheWorldDBZ Ай бұрын
I wonder what happened with the sound in this port. I mean, the Mega Drive’s sound chip obviously is capable of something a lot better than this.
@jsr734
@jsr734 Ай бұрын
Very likely and inexperienced musician that was trying to mimic the SNES version music and somewhat FAILED in most cases. 😆
@rustymixer2886
@rustymixer2886 Ай бұрын
Here is snes vs gen in nutshell : Snes better colors and music Gen better gameplay and animation or additional features 😆
@airforcex9412
@airforcex9412 Ай бұрын
Back in the NES games developers augmented their games with special sound chips, etc. It wouldn’t have been for free bus SEGA could have helped CAPCOM with addressing the voices. Still, having owned both the SNES and Genesis version, I prefer the SEGA version. It just runs smoother.
@PS1Fan1991
@PS1Fan1991 Ай бұрын
I have to disagree on the Cammy theme comparison. That actually sounded pretty awesome on the Mega Drive. I agree with the rest though...
@fitnessabcvideo
@fitnessabcvideo Ай бұрын
MK2 was/ is the best version of that licence ever, it also whipped ssf2 as we had in the arcade spent a few years playing the same game with a miniscule change
@Adamtendo_player_1
@Adamtendo_player_1 Ай бұрын
While the Mega Drive version of SSFII looks and sounds so much worse than the SNES version, I think the sound effects on the Mega Drive version are better and have more impact. Overall great review.
@tetsuoshima2314
@tetsuoshima2314 Ай бұрын
Good stuff, glad you mentioned the hacks as it fixes the only 2 issues originally holding it back with color correction and audio sample quality boost which proves it was always totally possible with enough care and effort. The Sega Gen/MD & CD suffered from some poor color translations during porting of titles that didn't make smart use of the system's color palette, usually from automated process, R.O.T.D. being most egregious. Anyway, this is a great related video, SSF2T... imagine 32X or if they actually made smart use of the Sega CD instead of FMV... kzbin.info/www/bejne/gGSvlX6vqKppoqs
@GreatHealer.
@GreatHealer. Ай бұрын
It sucked by the time I came due to the fact ssf2 Turbo came out with super moves in arcades and made this version redundant. Mentioned at the end of the video
@Wolfblue7
@Wolfblue7 Ай бұрын
I just don't understand why people make a big deal about the sound voices of the Sega Genesis Street Fighter Games, I mean when I played it back in the day and even today, I didn't even care or have a problem with the sounds, for the love of god it's Street Fighter!!!!! Just appreciate the the whole games in general, and leave the Super Nes crap to the little kids!!!!
@raven0565
@raven0565 Ай бұрын
I felt Capcom should have taken out the Ryu intro to free up more memory on SNES/GEN. I mean it's cool and all but we already saw it in the arcades and at home we would just skip it anyway. haha
@SeveredLegs
@SeveredLegs Ай бұрын
😊 I disagree with the maker of the video that the game was slow. It was definitely slower, but that was by design. There's no reason to make it faster, it's a pretty balanced fighting game as is.
@heilong79
@heilong79 Ай бұрын
Capcom messed up the sound and Colours, Glad colours and voices are mostly fixed now and with a Mega Everdrive pro you can play with arcade music and it makes the game so much better but SF2 SCE is a better port.
@SeveredLegs
@SeveredLegs Ай бұрын
Good call. My favorite of MD+ or msumd versions is definitely the DOS soundtrack one. That music was randomly good, for whatever reason. Better than the arcade for sure.
@sharptoothtrex4486
@sharptoothtrex4486 Ай бұрын
Well, at least I am happier I got the whole Street Fighter collection arcade games for my PS4 and Xbox One X.
@albertodiez4215
@albertodiez4215 Ай бұрын
Over 4MB for 16 fighter is 250KB for fighter. Is a good ram
@adilator
@adilator Ай бұрын
Actually, it was too big for the SNES, not the Megadrive since the Megadrive port had more animation frames and sounds.
@Gametester110-qf8vs
@Gametester110-qf8vs Ай бұрын
*Redone soundtrack* aside, the Genesis port of Super SF II is otherwise Excellent. The Genesis music is still Good in it's own right also, it's just not faithful to the Arcade.
@jsr734
@jsr734 Ай бұрын
There are some bg music that sound okish (Ryu´s stage, Feilong´s, T-Hawks) but they could have been so much better.
@johneygd
@johneygd Ай бұрын
Well it is an amezing port for a 6 year old console at the time. SSF2 is very ideal for on the go on the sega nomad😁
@RTPJu
@RTPJu Ай бұрын
I evaluate a good port of a fighting game by it's gameplay. ALL SF2 versions for 4th gen consoles were flawed as sht, but yet, good enough to carry the arcade hype because they still were amazing games... all of them. IMHO, the best SF2 4th gen console version is the Champion Edition for the PC-Engine... it's the closer I got to the original. And the CE/Turbo for the Mega Drive and SFamicom came both in a very close second gameplay-wise. The Super ports were pretty good games if you evaluate them by themselves. I don't think they are better than the CE/Turbo ports, but close enough. But if you evaluate them all comparing to their arcade version, the Super versions didn't work (gameplay) as the arcade version... it was the only version that you couldn't improve you skills by playing on other platforms. Even the MDrive and SFamicom versions had some response clearly perceptive differences. The first almost 1:1 SF2 home version I ever played was the SSF2X for the MS-DOS... in all aspects... gameplay, graphics and even sound (the musics were a little off, but still pretty close). The Mega Drive and Super Famicom SSF2 conversions took a huge hit on both visuals and sound and I believe that they were worst than the previous versions. As, ever the World Warrior for the SF were one of the prettiest games ever for the console, and the same goes for the CE and Turbo versions for all the three consoles... but these Super conversions were average at most, both visuals and sounds. Back in the day I only rented the MD version once and stuck with the arcade version only until the emulation advent, when I replayed this console port (as I did with the SFamicom version) just to understand why I disliked it that much. Yeah... some CPS2 games were too much even for 5th Gen consoles. Cheers!
@mekman4
@mekman4 Ай бұрын
Great Stuff!
@grgmj1980
@grgmj1980 Ай бұрын
I’ve told people throughout the years that the Genesis version was closer to the arcade original than the SNES but you all know Nintendo fantastics. This is why the Wii virtual console sold the Sega version instead of the Nintendo one.
@demonology2629
@demonology2629 Ай бұрын
I see or hear and feel nothing wrong the SEGA GENESIS Port of of SUPER STREET FIGHTER 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@rustymixer2886
@rustymixer2886 Ай бұрын
12:40
@Dwayne3007
@Dwayne3007 Ай бұрын
Had the turbo version on the PC, pure arcade beauty.
@rustymixer2886
@rustymixer2886 Ай бұрын
12:37 ;)
@briangreig9913
@briangreig9913 Ай бұрын
What's up with that Omega super Street fighter 2 the final challengers mod he talks about at the end? I literally can't find anything about it on google.
@losangelesnefastvs
@losangelesnefastvs Ай бұрын
Have you talked about how the Sega Genesis 6-button controller is still to this day, the finest console controller ever produced? Still have mine and I preferred SF on these controllers to even joysticks. Also, speaking about the sound of the Sega Genesis, have you done a deep dive on synthesizers using the Genesis chip? I own a MEGAfm by Twisted Electrons and it's the tits.
@SEGAGuys
@SEGAGuys Ай бұрын
The Mega Drive 6 button pad is glorious, but not even it can touch the Japanese Mk1/Western Mk2 Sega Saturn controller. Quite simply THE best controller ever made. The d-pad, the shoulder buttons, the shape, it’s just a joy to use, and not just on 2D fighters either. - James.
@classicsagat
@classicsagat Ай бұрын
If you're playing it on Genesis and you're playing it on difficulty 8 and expert mode, then good luck getting past Dee Jay... ugh lol
@nicolaspeter1679
@nicolaspeter1679 Ай бұрын
My googlefu isn't working. I can't find any info on omega super street fighter 2. Do you have a link?
@rudolphpokorny610
@rudolphpokorny610 Ай бұрын
Same here, I'm really interested in what the megadrive could do with a ground up port
@diegobeloto4888
@diegobeloto4888 Ай бұрын
kzbin.info/www/bejne/sGPHfGuloMRjqZI
@diegobeloto4888
@diegobeloto4888 Ай бұрын
@@rudolphpokorny610 kzbin.info/www/bejne/sGPHfGuloMRjqZI
@santitabnavascues8673
@santitabnavascues8673 Ай бұрын
Capcom was also pretty partial towards SNES in that time...😅
@jsr734
@jsr734 Ай бұрын
Yes, the SNES (Super Famicom) was where they sold the most at that time. They even made real tournaments in Japan with the Super Famicom versions.
@omerdama1713
@omerdama1713 Ай бұрын
super nintendo aced it back then 98% accurat to the arcade colour and sound were perfect. I played the sega version same problem with sega no focus on colour sound was not that good.with the 16 bit supernintendo bougth with SF2 we didnt need to head for the Arcade anymore thus lesser money spend on arcade
@FatmanCannon
@FatmanCannon Ай бұрын
The SNES control pad... Tiny, weak, and murder on the thumbs for fighting games. I simply cannot perform to the best of my ability in my old favourites, like C2: Judgement Clay and Killer Instinct. Can anyone out there suggest a controller closer to the Mega Drive's 6-button pad?
@eduardoneves3070
@eduardoneves3070 Ай бұрын
I am a sega fan, but the soundtrack was poorly programed on this game and the previous street fighter on mega drive had better quality stage music. But the more importante, the gameplay was crisp and fast
@jakesmith5278
@jakesmith5278 Ай бұрын
Where is SF Alpha 2 on the Genesis?? SNES got a port. Granted they f#### up the code but it's finally fixed now.
@KenMasters.
@KenMasters. Ай бұрын
All CPS2 games belong on either the Saturn or Dreamcast.
@davepostma6736
@davepostma6736 Ай бұрын
If you mention Feilong being a Bruce Lee rip off, then Deejay being a Billy Blanks (his look in King of Kickboxers' rip off should have been mentioned too.
@TheRetroMartin
@TheRetroMartin Ай бұрын
The SNES may have the edge on sound but that quite deep, bassy sound to the voiced I think sounds like someone recorded on a talkboy then added it in over. It seems a little out of place. Great look at Dan. Not one I played much of on either system back then. Mostly played later versions.
@mapk128
@mapk128 Ай бұрын
I love SNES Art of fighting 2
@rustymixer2886
@rustymixer2886 Ай бұрын
Too bad cps2 sound fx sucked compared to cps1
@boarMcberry
@boarMcberry Ай бұрын
2 be frank, while MK2 & further does boast quality that's kinda dwarfs SSF2, the play style are way too different for individual tastes, hence despite it's especially lackluster audio quality, personally way enjoying SSF2 more back in the era. ;)
@Fuuntag
@Fuuntag Ай бұрын
Audios more crunchy than a kfc burger 😂
@raymiecall
@raymiecall Ай бұрын
I sold my copy of SCE to my mate for a bargain price and put it towards SSF2 on release. I was gutted when I got home and stuck it on. That music.... 😫 SCE was a stone cold classic, SSF2 definitely wasn't. Great vid though, love these nostalgia trips!
@captainthunderbolt7541
@captainthunderbolt7541 Ай бұрын
Content completeness doesn't matter when it looks and sounds so much worse than the SNES version. The modern port looks phenomenal though.
@almeidachannel7121
@almeidachannel7121 Ай бұрын
Nice Video ! Sub & Big Like ! And Love Sega Retro Games !
@albertodiez4215
@albertodiez4215 Ай бұрын
There are a hack with good sound
@prof.x3821
@prof.x3821 Ай бұрын
This game was such a disappointment for the Sega Genesis/Mega Drive. If Capcom wanted to, they could have cut some corners. The stage designs and music from the previous game, Special Champion, still could've been used. The stages would need a bit of re-coloring. The music for this game sounds horrible across the board. The music for the stages could've stayed the same. All Capcom would really have to do is just work on the four new characters and the additional music for the endings. The graphics/colors took a hit. The voices sound REALLY BAD. For some weird reason, the voices in Special Champion Edition sound a little better even though it's the same. Capcom didn't take their time with the project, and it shows.
@RetroArcadeGuy
@RetroArcadeGuy Ай бұрын
It's just a bad port because Capcom.
@miriamalmeida6687
@miriamalmeida6687 Ай бұрын
Sfc best .nintendo ❤
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