30 frames is awful it feels like my controller is filled with mud
@chiball7 ай бұрын
worst feeling fg i’ve played in the past decade
@joeysollazzo60257 ай бұрын
Don't spam moves.
@stoplosinglilboy14617 ай бұрын
@joeysollazzo6025 oh my god u multi shills bro were not saying it messes up our gameplay WERE SAYING WE DONT LIKE HOW IT FEELS. Omg u multi shills just tell everyone to get better like yeah i can get better at a boring game but i want it to be fun. This isnt an argument btw cuase we just have different opinions but stop acting like not spamming is the end all be all
@abetodoroki7 ай бұрын
Happy Waddle Wednesday!
@joeysollazzo60257 ай бұрын
@@stoplosinglilboy1461 you get punished for spamming moves. Play dark souls and you will learn
@s_gaming717 ай бұрын
I think its just extremely weird in the beta it felt so FLUID and I think some of the moves were maybe too strong and too big hitbox or hard to dodge, but the actual movement speed was definitely not the problem in my opinion. The fluid movement was the defining thing of what I really enjoyed about the game. I loved how the air dodge would transition into a ground roll and still lets you move out of it. Now when I try to move and use the dodges, it feels everything is stuck in molasses. Even leaving the whole balancing thing to the side, making the movement feel so bad is just overall a bad move.
@juancuartasv31727 ай бұрын
Bud i think all of us love that speed of gameplay because, its a game its made to have fun, and when the game is faster you wanna play more naturally
@cagecage34447 ай бұрын
The game feels more like a dark souls type of dodge than spamm and not get punished because of bs hitboxes + endless dodge
@johnmarkson19907 ай бұрын
its better for competition that its slow. more puposeful game. but 90% of players wont reach a level where the slow game play helps them. most of us just want a game that feels good. and dont care that interactions are 50/50 guess work at high speeds.
@soulbounddoll18267 ай бұрын
To be fair to you, I often dodge attacks and still get hit. Like the dodged message and anything but I still get hit by it.
@georgealvarez11957 ай бұрын
The input lag and buffer is my biggest conplaint too. It feels fucking horrible.
@DrunkenPumpkin6267 ай бұрын
Input lag isnt the right word, this game has 3 frames of input lag just like other fighting games. The input buffer is the only complaint
@Kubui017 ай бұрын
yeah, its AWFUL
@Doomblud7 ай бұрын
@@DrunkenPumpkin626 and input buffer isn't the same thing as input delay
@johnmarkson19907 ай бұрын
input buffer input delay input lag it all needs to go.
@joeysollazzo60257 ай бұрын
Input buffer is fine. Don't spam moves and they won't come out. It's like darksouls
@evilded27 ай бұрын
Claiming other fgs have a good model for character dlc is insane to me.
@ajhandsome017 ай бұрын
fr it might be consistent with other fighting games but it’s still ass
@anthonyg13077 ай бұрын
I dunno. Spending 30 bucks for s fighters pass that has 4 characters is kinda shit.
@KidKomedy7 ай бұрын
it's insane to think a 30 frame delay is also fine
@evilded27 ай бұрын
@@KidKomedy go read my other comment. It has a definition of what an input Buffer is vs Input delay.
@KidKomedy7 ай бұрын
@@evilded2 bruh. No.
@Trent1100007 ай бұрын
half a second of Input delay compared to 6 frames is huge... How can you say its not noticeable
@gamer-hl4cp7 ай бұрын
*input buffer not input delay it still sucks hard but its playable
@Jajuan447 ай бұрын
He didn't say it wasn't a problem, he's saying for pro players you shouldn't be mashing anyway so the input buffer shouldn't be as big of a problem for them. And he's right the input buffer is only really a problem if you mash a lot, I started to practice not mashing and the buffer really does become less noticeable. But it still sucks, no one is saying it doesn't.
@smeshU-tl6qx7 ай бұрын
For ppl who play ultimate it's not noticable since their used to tons of buffer in a super slow game but if u play melee multiverse is unplayable.
@rampagerhino54347 ай бұрын
there is not any noticeable input delay, input buffer is completely different
@PurposeDriven7_7 ай бұрын
@@smeshU-tl6qxthe buffer is very low in ultimate it’s 9. Compared to Multiversus 30 that’s insane.
@theCvnnxn7 ай бұрын
His first minute about Velma and Wonder Woman and bugs has been my entire gripe this whole time. How did they over look balancing them and almost BUFFED them while literally gutting others
@SYLXM7 ай бұрын
It's because the "beta" was meant to be the final release. That much is apparent by them announcing season 3 and then suddenly just taking the game off all platforms. They made so many systematic changes that the game balance is completely different than before. They essentially created a new game in terms of character balance and needs another round of player feedback to adjust. Post-release Season 1 is going to be beta 2.0 because so many changes were made.
@devilos2507 ай бұрын
@@SYLXMand multiversus will be dead again
@diablojones7 ай бұрын
How did they not figure out how busted Iron Titan was until NOW?!?
@staticchimera446 ай бұрын
@@SYLXM It feels weird to market your game as being a beta though?? Why would they call it a beta if it was meant to be the final release? They kept the game up for so long because it was very successful so they kept servers up to bank off it more
@Game_3rror7 ай бұрын
I hope they make the game better
@notBK7 ай бұрын
Me too
@kwaku72267 ай бұрын
They saw the complaints and going to use this as feedback.
@thecluckster39087 ай бұрын
I mean I doubt they’ll leave it to rot
@Haseltine3337 ай бұрын
I would even settle with playable
@sirdapperdan22097 ай бұрын
What's wrong with the game?
@adrianwooszyn53077 ай бұрын
5:05 how can you defend 30 frame buffer? I don't understand this... Ofcourse we need buffer in game like this, but that long?
@liquid26187 ай бұрын
He’s getting paid 😂
@VividFNF7 ай бұрын
@@mobrk6036that’s what the video he watched was called lmfao 😭
@Lucas-ht5uz7 ай бұрын
@@mobrk6036he’s saying void is
@stargazerl29587 ай бұрын
@@mobrk6036void was just reading the title when he said that 💀 he’s still playing it
@fadingwyvern93137 ай бұрын
@@mobrk6036 mate, that's the title of Coney's video
@orionlucas32727 ай бұрын
Things felt off to me for the first couple days, but it was you saying that it wasnt that bad which made me rethink and reapproach. Now im loving the current feel of the game and the skill expression that comes with the dodge meter and the emphasis on good positioning.
@derrickrobinson72697 ай бұрын
Bro got gaslit let's fucking go!
@tidalwaffles7 ай бұрын
@@derrickrobinson7269😂😂😂
@orionlucas32727 ай бұрын
@@derrickrobinson7269 nah, I got reactively upset after playing the update a couple times. I cognitively reframed with external help and saw my winrate improve. None of the advice i took was being deceptive. Things like IAD, intentional use of resources, and a better understanding of footsies, along with a more receptive approach to the game are what led me to enjoying the game for what it is.
@luisex18rojas557 ай бұрын
@@derrickrobinson7269 the beta speed and dodge spam from the beata was insane
@derrickrobinson72697 ай бұрын
@@orionlucas3272 Oh okay so at 1st it was mainly a skill issue, not a game issue. The game itself isn't bad but I believe your enjoyment (once you understand the game) is heavily dependent on your character choices. There is a tangible gap in the roster. But then again, if you play 2s you should still be good for the most part. I won't get into details about mechanics and hitboxes, that's for the individual to decide their enjoyment or lack-thereof
@igoldenknight21697 ай бұрын
No one in there right mind wants MVS to die. It’s got the greatest potential of any platform fighter. BUT the Devs MUST fix the issues with game and listen to the players.
@ajmiller30327 ай бұрын
With the speed and punctuality of their letter describing the issues that players are facing I believe that the devs are indeed listening to the players, it’s just that it is taking awhile for them to fix the changes they stated they would
@shakyor8757 ай бұрын
Leffen said he wants it to die, easiest unsub of my life.
@Vhybs7 ай бұрын
Yeah, I just wish they would've delayed the release for longer or something so we wouldn't be missing features that were in the beta and they should've listened to the players and not changed the entire speed and flow of the game out of nowhere. But with how it currently sits, it just seems like they are asking for it to die...
@igoldenknight21697 ай бұрын
@@Vhybs We all know Player First Games Devs put their heart and soul into this game and want it to be around for years. It’s ludicrous to think they want it to die or even say they aren’t trying. They are a smaller dev team and are doing what they can. We all know WB is a major reason for a ton of unnecessary things in the game. BUT the MVS Devs still must be responsible for making the game right. I support the Devs 100% to make that happen.
@keepitshort42087 ай бұрын
Wb forcing them to ur5 was an awful idea and then releasing it, so they had to remove everything. I feel bad for devs if they were forced by wb.
@Sunny-tu5ox7 ай бұрын
Pokemon Unite lets you try characters in a sandbox before you buy which is a GODsent when every character is either a shit ton of currency or real $.
@drdepression46057 ай бұрын
Most other mobas I've played have the same thing. It goes back to genre consistency. Getting to try characters you don't own in fighting games is simply not the norm. Expecting it to become the norm just cuz is insane to me. Pfg folded like an omelet so guess the public won but I personally think it shouldn't be that way🤷
@Sunny-tu5ox7 ай бұрын
@@drdepression4605 yeah you can't try them because you can always unlock the base roster. If thats the norm for DLC I completely agree but when I can't try characters that are on the "box" that's infuriating.
@Marku5GG7 ай бұрын
Void I swear its the fall speed and I don't hear it being talked about enough When compared to Smash or Brawlhalla I feel Fall Speed in MVS feels weightless and even worse when using an Air Attack. What do you think?
@kylespevak67817 ай бұрын
It's like going from Melee to Brawl
@benjamingesinski91707 ай бұрын
I don't like the 30 frame input buffer, it makes the game feel too clunky. Whenever I play a fighting game, be it a platform fighter or something more traditional, my inputs tend to be a bit mashy. And with how generous the input buffer in this game is, there are times where I do an attack and then the same attack comes out right after when I didn't want it. For instance, I've been playing Garnet, and I use her jab a lot, but the buffer makes another jab come out when I wanted to do something else. Now VoiD says that you just need to be more deliberate with your inputs so that you wouldn't even notice the buffer. But I would rather have the game play more smoothly than have a clunky system that forces you to be more careful. So I'm hoping that an option to adjust the buffer window comes soon.
@nickF_CA7 ай бұрын
the combination of buffer frames and aerials not canceling on landing makes it feel very weird to regular platform game players
@domilink97477 ай бұрын
That’s just something you have to adapt to cause it simply isn’t a normal platform fighter
@TheEighthKloud7 ай бұрын
I just don't fully understand why they completely rebuilt the game after an extended testing period that was pretty well received. Like what was the point of the early access if they weren't going to use it to polish what they already had. Instead it feels like they just scrapped it and made a new game with a whole new slough of issues and bugs. Don't get me wrong, I don't think that this version of the game is just bad, it is definitely still fun, but it also took a lot of things out of the game that I really enjoyed in the early access version. Also, not sure if this is just me but visually the game doesn't seem as smooth, and just over all feels and looks clunkier then the early access version.
@js_socool7 ай бұрын
they had to switch to new engine for next gen
@yu-sama7 ай бұрын
The engine is a big deal tbh. U5 gives a lot of room to do a lot of things, like animations in engine (like the one with Jason) and a lot of qol improvements to get things faster (like build stages and other things). Yeah it sucks a little at the moment but is great for the game in the long run (which is what they are striving for)
@whosebones7 ай бұрын
I am enjoying the game quite a bit so far, but I wouldn't mind changes. I do not want old multiversus dodge system where everyone could just mash dodge out of every attack, every hit, every thing. That was frustrating
@notJ.7 ай бұрын
The "why" for me is that i can pre-move a 4 moves combo, go take a coffee and come back. Also if the combo miss you just keep doing the moves. Or like if i mash a 2/3 hit move, i cant stop when i want because it stored all the buffered inputs
@Bluuedream7 ай бұрын
I hope they can turn the game around, because I'm having so much fun playing.
@kylespevak67817 ай бұрын
2:52 a betta having more features is wild
@PhantxmGxD7 ай бұрын
All the features they had in the beta was supposed to be added but they had to release the game
@jerm59307 ай бұрын
30 input buffer feels like I’m playing guitar hero on wireless guitar
@doobiedoo33027 ай бұрын
Defending 30 frame input buffer is so insane im gonna keep it a stack.
@LetterNumber7 ай бұрын
Void is not beating the shill allegations. It's a free alleyoop to not defend the input buffer.
@Ccubed927 ай бұрын
I mean your gonna be bad at the game regardless
@doobiedoo33027 ай бұрын
@@Ccubed92You good lil bro you upset?
@Zenfluence817 ай бұрын
Tony confirmed that they are working on reimplementing adjustable input buffer atm. Alot of things apparently couldn't make the release window.
@Legendary_Honey7 ай бұрын
@Zenfluence81 Yeah, they really didn't do much with the game. Feels like very few things made the release window. Seems like they prioritized marketable things like graphics over gameplay.
@sevintehako16197 ай бұрын
I’ve been waiting this game to come back out and I still cannot play it is still unplayable on Xbox and I do not understand how they haven’t been able to fix this issue yet
@ryan_04047 ай бұрын
Claro, tan facil ha de ser
@azurraa7 ай бұрын
Exactly the point that void had where pfg made the game and went radio silence that’s exactly what for the first week 💀
@power500015627 ай бұрын
A dev said they have Xbox fixes waiting to be approved already
@CAsnowman7 ай бұрын
It’s playable, could use some help on crashing occasionally or not letting me log in, but I realized you need really good wifi or an Ethernet cable for stable matches, which is how it was in the beta too.
@semajyo96287 ай бұрын
@@CAsnowmanno mf this ish should be smooth 60 fps and Xbox is not even close to that. They acknowledged the issue a few days ago on Twitter, and yet still no fix cuz the devs are fucking horrible at their job
@sethgordon33547 ай бұрын
heres the thing with people comparing the character unlocks to league, Their system is so refined and awesome that I can stop playing for MONTHS and still be bale to play an average of 10 games so about 5 hours and get some EXPENSIVE characters. Theres a chest that you get keys for based on performance, also more chests based on how well you did, those give shards for champs that can be unlocked for less than their actual price. For NEW PLAYERS, every time you hit levels till level 30 you get rewarded A LOT of currency, that makes you unlock pretty much 3 characters that you desire since the currency you generate gives u a good push early. THEN AND ONLY THEN, does the game slow down, but you get 50BE for your first win, all the chests and shards with added incentive for playing with friends. TLDR you get A LOT of currency to unlock skins and characters in League, systems are in place where you never feel like you stop unlocking at any stage of the game unlike multiversus.
@ajhandsome017 ай бұрын
granted they added a lot of those systems in the more recent years, league in 2013 had a pretty barebones system
@yu-sama7 ай бұрын
Is also more easier for them, they have 168 champions compared to the 28 of Multiversus. That's a huge difference tbh. The systems weren't as generous as they are now. They still need to make it better thou
@SYLXM7 ай бұрын
I own every champion in league of legends and I wanna hit whatever crack pipe you've been smoking because you don't even earn a single level up over a 10 game period in league of legends. It takes fucking forever to unlock character in league unless you engage with the randomized gacha system which is RNG garbage that is way worse than grinding.
@cagecage34447 ай бұрын
Uhh you like lol, go take a shower, i can smell your odor through the screen.
@hellboy112219997 ай бұрын
It takes 5 hours to play 10 league games?😳
@JasonPeters-s9z7 ай бұрын
Also yes, the input buffer is also a huge issue. Didn’t notice it the first few days but I definitely have at this point. 100% needs to be fixed
@SC2arc887 ай бұрын
Tbh if top players r happy with a game a lot of times its because the devs r ignoring the casual players problems and only balancing for top level play.
@gamma_dc82897 ай бұрын
There is zero excuse for multiversus having training mode locked the way it is when a game like paladins has like quadruple the roster and has the free shooting range (training mode) so you can try before you buy. This isn't a full priced fg with like 5 or 10 dlc characters. This is a f2p fg with every character technically being dlc
@frogzplayz65417 ай бұрын
Man I love the plat fighter community. The amount of mutual respect between the creators is really nice to see
@CartRippa7 ай бұрын
if they speed up the game a little and change the buffer a little it might be better
@Ccubed927 ай бұрын
The speed of the game is fine
@CartRippa7 ай бұрын
@@Ccubed92 a tiny little bit faster would be a tiny little bit more fun for me
@DoomDuneLenny7 ай бұрын
Bro said he’s pretty easy to please from this game… should let yall know everything right there about how valid his opinions are😬
@Xearrik7 ай бұрын
The input buffer thing being a problem for people makes me feel like a crazy person. I never even noticed it. I just press the button when I want to attack and it works. Is it people who have constant miss inputs or press a lot of buttons at once or something that have a problem with it? Sorry, I just don't understand why it's a problem. Feel free to explain to me why it is a problem if I'm wrong.
@ToMaSsS107 ай бұрын
You can tell when you missclick and the move comes out twice
@Bhearu7 ай бұрын
OK the buffer actually makes inputs less reliable let's say your opponent is a little out of reach, so you quickly dash forward for spacing and try to hit a Jab, since there buffering for half a second you'll get a dash attack you didn't want even if those inputs were 29 frames (almost half a second) apart, there's tons of examples like this 30 for the input buffer is wild and makes it feel clunky and adds to missinputs since everything(even movement) is tied to it, I hope this is taken in good faith because I genuinly belive its valid criticism
@TheBackRoom_Gaming6 ай бұрын
In beta, maps had much more vertical air space before reaching the top blast zone. Now-It’s easy to get hit up bc they didn’t make the maps bigger to accommodate bigger character models. You get hit up into the top blast zone easier now. Maps need to expand top blast zone.
@tenacity257 ай бұрын
For me the bigger character and hitbox size is easily the biggest problem, tbh. Particularly in 2v2s and on some of the smaller stages. When you combine those two together, it just feels... harder to follow than anything in the beta ever was because characters take up so much of the stage.
@somegeek68367 ай бұрын
9:22 And You dont know why. It doesn't even matter how hard you try. Keep that in mind, I designed this rhyme To remind myself of a time when I tried so hard In spite of the way you were mockin' me Actin' like I was part of your property Remembering all the times you fought with me I'm surprised it got so far Things aren't the way they were before You wouldn't even recognize me anymore Not that you knew me back then But it all comes back to me in the end You kept everything inside And even though I tried, it all fell apart What it meant to me will eventually Be a memory of a time when I I tried so hard and got so far But in the end, it doesn't even matter I had to fall to lose it all But in the end, it doesn't even matter One thing, I don't know why It doesn't even matter how hard you try Keep that in mind I designed this rhyme to explain in due time All I know Time is a valuable thing Watch it fly by as the pendulum swings Watch it count down to the end of the day The clock ticks life away It's so unreal You didn't look out below Watch the time go right out the window Tryin' to hold on, they didn't even know I wasted it all just to watch you go I kept everything inside And even though I tried, it all fell apart What it meant to me will eventually be a memory Of a time when I tried so hard. 🎶🎵
@hekset7 ай бұрын
I've been enjoying the game, the thing that's the most annoying for me is theres always the same type or vibe of discourse when a new fighting game is out, certain bugs, game speed, minor things, get blown up to be as if they're trying to MURDER THE GAME!!!! but its like ... we exist in an era with patches to games this is not 2003 can we relax. I can look to the releases of guilty gear strive, under night, melty, dragon ball fighterz, like they all have had some weird initial design decisions or aspects of the game that within less than 2-3 months were fixed.
@Erteywie7 ай бұрын
I like the speed of MvS now. My hands can keep up with my brain
@LetterNumber7 ай бұрын
This game regularly freezes, crashes and DCs on Xbox, and this effects *all* players because this game has crossplay. Even if people really do want this game to fail, it doesn't matter because the game itself is *literally* failing
@TheSTATiiCchannel7 ай бұрын
The game just came out A WEEK AGO. There's going to be fucking problems, there's more people flooding the servers because it's an official release and not a beta. The fucking doomposters are insane for this game.
@gund3637tm7 ай бұрын
@@TheSTATiiCchannel No one said it wouldn't be FUCKING PROBLEMS, but when 1/3 of the player base CANT PLAY THE FUCKING GAME, it's a huge problem im on ps5 and I've been having the same problems. I had the same issues during the end of the beta which made me stop playing because I couldn't play the game. Sure they can patch the issues but pfg already blew their first impression with new and returning players trying to give the game a chance and they can't even play for 30 seconds before dcing. No one wants the game to die, fear mongers, etc, but let's not put off or excuse these huge problems, multiverse has dealt with bigger numbers than this so they should be prepared for this its obviously been rushed out and pfg are trying to pick up the pieces in the next few patches, now we pray it can save the early life of this game
@trip31077 ай бұрын
@@TheSTATiiCchannel Not really, it came out two years ago and it didn't crash. Now on pc it crashes somewhat often and they had 2 years to develop the game. The only thing that is far superior than the beta is the netcode
@Nightwinger51007 ай бұрын
I feel like the entire system for getting characters has changed for the worse. I agree with Void that systems change between the beta and release versions, but they should improve upon them or not touch them at all. We went from various character prices(1500, 2000, 3000) to every character being 3000 hero points(except Joker, who is literally 6000 lol). We went from having the ability to try every character in training to having to watch NAKAT(or others) and our own match experiences to decide if we vibe with a character or not. We went from being able to grind coins via completed matches, arcade, and from all the toast we got. To now getting barely earning toast(therefore hardly ever receiving toast from other players), arcade being replaced with raid(gives a few hero tokens in easy mode once for most stages then no more), and unable to get bp points/hero tokens in matches. Not only are there less ways to earn currency to get characters, but theres also fewer ways to try them out. Training and end of match currency needs to be added back asap.
@sizetenshoe20147 ай бұрын
no bro trust the 30 frames feel sooo terrible. like day and night from the beta, to the point where i don’t even have motivation to play
@mysticdigital59367 ай бұрын
I agree that a base roster bundle would be great, but trying out characters in training should 100% come back because as Void said, the Beta had it. I do want Fighter Currency to be more easily available, but I dont think that would solve the issue of "test-running" a character. I think something Void and other big streamers havent acknowledged as much are the De-Sync and connectivity issues. They likely have good gaming PCs, but many players on XBoX/PS4 or even lower end PCs are having trouble with constant crashes.
@irusu.7 ай бұрын
They need to count pvp matches more towards the battle pass and improve the fortnite ripoff aesthetic cu that sucks if unpolished, but the game is good
@Keeby2197 ай бұрын
they actually fixed the isues with not being to play characters in training, you can now use every character in training and try them before you buy them. This however doesn't change that most characters are pretty expensive
@MrJapanUnderground7 ай бұрын
Velma and Taz were my mains. Velma lost tools that made her guy while they also made her slower than what she was before. It would have been okay if they toned her down a little in damage or knockback to make the zoning less of a problem for people to deal with, but they didn't even do that. NOTHING she does works anymore. For example, she's got a move that's suppose to freeze you if you're over top of it long enough. The move itself however DOESN'T even last long enough to freeze anyone, even if you willing stand in it. She even had good non-zoning combos. But everything she does is so slow and feels punishable now.
@ThatsDragon7 ай бұрын
We gave them time they had over a year and the game went backwords. Stop defending releaseing half cooked games just because there is a patch cycle doesnt mean the game should have released in this state. Being overly positive can be great but it also just drown out when there are true issue staring you right in the face
@iDrKx7 ай бұрын
SF6 specifically makes you try a dlc char for 1 hour with a trial token (you can hold up to 10 of them) and that's ok imo; of course you still have to pay 5/6 to unlock but at least you can try it first
@trip31077 ай бұрын
Another game that does this even tho I don't like it is brawlhalla where you can play anyone in training mode
@Skolas13127 ай бұрын
The Answer in How to Fix The Game: fix input lag or buffer thing whatever. turn up the speed to inbetween beta and now. More balance to some characters. dont make rifts and the event so grindy. remove the rng on the stage with the ufo. (i dont like this map at all) or add map bans - vote system. zoom out a littlebit when up close. Add match rewards like exp (current state is that you earn nothing only from missions) Add stats after game like in beta (KO count and dmg) Add Best list and there you have it :)
@martijnhertog48026 ай бұрын
I would love an 1,2 speed with less sticky platforms so you can fall through them quicker. The beta felt so so great and I do like several things from current. Especially that moves feel punishable and the current dodge system. But I hope they take some things that people want from beta. Like being slightly faster and attack decay. I just hope that the devs listen and adress what what we say cuz I want the game to succeed. Like if the devs would come out and tell us about what they think about the feedback.
@DomGuam7 ай бұрын
How much time and faith do you want to give them void, games been down for a year and they come back with literally like 50 less features available
@ericthekidmusic7 ай бұрын
I can’t believe this game didn’t drop with ranked. We’ve been waiting since the very first beta.
@vinnizle7 ай бұрын
They should give like 4 or 5 characters worth of tokens up front. Or very easy to get to get people rolling
@ShadowGaming4207 ай бұрын
I didn’t like the initial gameplay changes at first but now I’m actually getting used to it and it’s not that bad tbh
@admiralalyssa7 ай бұрын
I wish we had a prelaunch "stress test" so MVS could have gotten feedback on the changes. Even thinking like an executive, this game doesn't want my time or money. Shockingly, WB doesn't know that tedium doesn't encourage payers to skip the grind it encourages them to play something else or engage with another form of entertainment. I guarantee the switch to multiple currencies will lose WB money as well. That majestic Fred icon that cost 50, 000 gold was a perfect money sink to steal gold from high investment players so when the next character comes out they have to use gleamium because they spent all of their free currency on a status symbol. These executives are hilariously incompetent, bruh 💀
@zantaeonigaming7 ай бұрын
Every free fighting game should allow players to try characters in training mode. Brawlhalla does it
@venuswine99057 ай бұрын
I just really want short hops to be lower I feel like I can’t do aerials at ground level anymore which makes aerials feel strictly for air to airs
@CAsnowman7 ай бұрын
Look up instant air dash moves I just learned it this morning it’s good you just have to practice or you’ll waste dodge meter and be vulnerable
@venuswine99057 ай бұрын
@@CAsnowman Thank you so much
@xelplaysgames7 ай бұрын
I for one remember what instantly made me fall in love with beta mvs was how fast it was in the beginning and how it reminded me of melees speed. That said the main game being slower is hard for me to get used to and I do feel sadly took one of the things that initially I really liked. But I do like the game I just want to really like it again
@garretwalker22577 ай бұрын
Dude needs to marry this game
@Neogi007 ай бұрын
They keep making characters that can zone really well , Rick , Morty , Gizmo, ex
@brendanpryde56397 ай бұрын
30 frames has to go, and while a tweet came out today addressing some minor stuff (end game results, team colours etc), there is no mention of the input buffer changing. They made a note of it but not in their recent tweet. I hope we don’t have to wait long. And trying chars in tournament mode should be a thing if they offered it before. It’s not about it the standard and instead putting players first. Going off the standard should be rewarded
@brendanpryde56397 ай бұрын
Training* not tournament lol
@evilded27 ай бұрын
It seems like a lot of people are confused about this so I'll add the definitions of input Buffer vs Input lag. Input Buffer: A period of time where a fighting game will accept the input for an attack. Then, if you input a move any time during that window, it will wait and apply it on the first possible frame after the window passes. Many older games lack any sort of buffer but, all modern titles have have some amount. SF6 and Guilty Gear ST it's a five frame window, for Tekken 8 and Smash Ultimate it's a nine frame window. Input Delay/Lag: When your button presses happen on screen after a delay, rather than immediately. Input lag can come from a variety of sources, including limitations of the game engine, your big screen TV processing the image before showing it, or even netcode solutions intentionally delaying inputs to compensate for network problems. All games suffer from some inherent input delay, but as long as the delay for all factors combined is around 3 to 5 frames, this is considered acceptable performance by fighting game standards. When the input delay fluctuates during matches, though, that's when it really starts to feel awful.
@josephportillo89877 ай бұрын
Us console players can't even play the game with all the fps drops amd literal freezes. I can't say it DOESN'T annoy me when everyone else has been playing the game and having their issues with it when we can't even play the game...I will say that how can you change so much from a Beta everyone LOVED to a version with changes noone asked for. They were not paying attention to what the fans loved about the beta.
@robintetris7 ай бұрын
People hated the beta, everyone stopped playing the game, so much so to the point where the servers just went down completely. If People liked the game so much, then where were they??
@deebun20157 ай бұрын
"Everyone loved"... yeah right.
@DjangoBruh7 ай бұрын
youre trippin callin 30 f delay the same as 6, stop perpin
@GazettiSF7 ай бұрын
dude 30 frames of buffer is an assload of buffer. what are you talking about? you're saying coney is one of the "best gamers" so how wouldnt you figure this would be an issue for him? 30 frames of buffer isnt 30 frames of input lag btw. but its a shitload of buffer. edit: i know that in a game that focuses on online (in this case ONLY online right now) it needs to make adjustments for the sake of making online the best it can be based on how connections can differ. and truth be told, i'm not a platform fighter player, i play traditional fighting games, but i know what 30 frames of buffer is and its undoubtedly a ton and is going to have a real effect on the game.
@alxperty33187 ай бұрын
Dude calm down people have different experiences but he doesnt defend the buffer issue, it just that he is ok with it but still like it to be address because it is a problem for a majority of people, he doesnt defend it but for him its just his point of view of not really the "biggest issue" for him jeez
@GazettiSF7 ай бұрын
@@alxperty3318 dont read it like i was yelling and you'll be fine. he didnt outright defend it but his reaction to coney's opinion on it was more telling. dont kid yourself. its an issue.
@chopcheesekim7 ай бұрын
3:15 as i was saying before in street fighter 6 they have rental ticket that allowed you to try out the character in training and casuals we already have all this. currency so why not just rental currency
@TheMilkManSL7 ай бұрын
Anyone else feel like half their games have serious lag issues or just straight up dc? It’s not my internet because all other games run fine, and if it was me, why is there no graphics change settings?
@crosbymgo83617 ай бұрын
"some people dont want the game to do well and dont come from a good place" literally me yesterday watching leffens video shitting on the game frame 1
@auroricaura7 ай бұрын
Like you said, being experienced with playing plat fighters makes the buffer more manageable. I wait for my move to finish and press the next one. I think coney was just having problems moving in the game and attributing it to that.
@sonfgodla55087 ай бұрын
My gripe is mostly character changes. Changes to Morty Velma sucks and takes the fun out of trying to make big brain plays
@Jadiin-_-7 ай бұрын
They should just find the file on the beta and bring it back cuz it was unfortunately somehow better than the actual game
@SincerelyPhoenix7 ай бұрын
Void is coping really hard on new MVS, go back and watch his "Reacting to my Evo Win... 2 Years Later" or anything MVS before the new release. MVS new release was supposed to be his new main content, you can tell he's only sticking with it because it's giving his channel new trend views like meta youtubers do. Void is still a talented gamer, but there's no way he's absolutely LOVING MVS in the current state like he says.
@ericthekidmusic7 ай бұрын
And the input buffer does matter. Especially if you play slower characters.
@Juan.The.Great19997 ай бұрын
Also they removed cooldowns for projectiles so they go crazy now. But they didn’t need to do Velma like that they could have reduced everything with her.
@MixedReactor7 ай бұрын
Coney's video depressed me. I love this game. I stopped playing for 2-3 days after watching this. I decided yesterday after playing 5 hours I'm going into this with rose tinted glasses and nobody can change my mind
@CC8XS17 ай бұрын
I think it's because the speed has been reduced so it's a bit fairer however they shouldn't have removed attack decay
@vokuhila69137 ай бұрын
the speed should be increased but nowhere near beta speed, it was just spamming block 90% of the time throwing out random moves dash cancelling to the moon
@mukuro-d-joestar34787 ай бұрын
Mk 11 Sonya mains: First Time? Lmao
@brandonedlin20527 ай бұрын
Yah old multiverse was fun. I played like 2 matches and immediately was like not fun anymore
@RagingKarma27 ай бұрын
I think I can articulate why the 30 frame buffer feels absolutely miserable to play with. So online features usually has some form of delay and the best example is dragon ball fighter Z where it tells you your frame delay on the top online. There is always an inherent 3 frame buffer for network reasons so that's fine it doesnt change much and the difference between online and offline is fairly minuet but still there. As someone who competed in online and offline tournaments I can admit there is a big difference in reaction 1/20th of a second doesn't sound like a lot but it is. However while 3 frames is manageable once you hit 8 frames of delay you notice your anti airing gets super inconsistent and now it feels like you need to predict your opponents moves to react properly. At the worst 20 frame delay you need to have a crystal ball and see into the future to do more than just a 3 hit combo or react to whatever your opponent does Now I understand platform fighters are different but you can feel the difference at 30 fps. You have moments where it feels like your character is just controlling themselves, your gameplay feels sluggish, and you cant predict as well. Its a rough experience that I feel like will kill multiversuses. I want it to succeed I love the game but in that state its just not fun because your character will just do a move you inputted half a second ago and now it feels like you have no control of your character. Its not entirely because your mashing either but because you were expecting one outcome but another happens so you change your input but there is no take backs so it just feels awful.
@SC2arc887 ай бұрын
How r u gonna justify forcing players to play for so long b4 u can even afford to try a character just to realize u dnt even like the character.
@Minronis7 ай бұрын
My issue is how Gleamium is priced: it purposely makes it so two purchases of the lowest value is not enough to get a character and new characters are priced in such a way you have to spend way more then you need to in order to get them. Its pretty scummy.
@sqoosh6367 ай бұрын
From the perspective of a taz main, taz needs that up strong attack. That's literally his best move right now and probably his move with the most range (maybe tied with dogpile). Also, there's bigger problems with other character's attacks like Harley's slide attack thats basically unpunishable lol.
@trip31077 ай бұрын
The problem coney was trying to convey is that everyone seems to have that ONE attack that the char needs so everyone starts to spam it and it actually works. I have never seen a banana guard use more than 3 moves lol. They all just spam side special, forward air and then something that leads in to forward special and it actually works
@notredboi6 ай бұрын
@@trip3107This is one of the many reasons why i think attack decay should never have been removed
@dafyyyyyy7 ай бұрын
I think Void was pretty lenient with his review of multiversus, If people dont speak up the corpos at warner bros are not gonna do anything about it and think that the initial success at launch will continue for months. The game will die in like 3 months if it stays the same as it is rn.
@ImAviex7 ай бұрын
Lmao the game is in a mostly great spot imo, it's weird they removed things that were in the beta but the speed and feel of the game is great compared to the beta, being someone who played the beta until they server merged and made every game laggy, it was less of a fighting game and more of a boost jumping hitbox spamming shitshow. It genuinely feels like a fighting game now so saying it will die in three months when it lasted way longer in the shitshow beta just seems laughable to me 😂
@dafyyyyyy7 ай бұрын
@@ImAviex the netcode is bad, hitboxes are all over the place, glitches every other match. Implementing a mobila gatcha microtransaction hell added to the fact that the battlepass levelling is attricious. This is a game in its 2nd year.
@frankmalditx7 ай бұрын
@@dafyyyyyyi mean like you can not like the game but you really are exaggerating here, plus who cares if the game dies thats legit worse for the corpos but anyway people crying on Twitter aint gon make their heart grow three sizes
@dafyyyyyy7 ай бұрын
@@frankmalditx wdym who cares if the game dies, the ppl that have been playing since the beta will…
@takahariyt45957 ай бұрын
I dont understand why most people are saying its unplayable. I picked up the game on re release and started learning it for the first time and it feels perfectly fine. I think the problem is people are comparing it to what it was and not appreciating what it is now. My movement and combos have never felt sluggish its been really fun honestly. I also think people want a game that they can hold forward and press buttons in instead of a game where mashing is punished by the slightly slower gameplay and the buffer system. Which is just a skill issue.
@Fhzorhsnxl7 ай бұрын
Devs have said there will be an option for Input Buffer soon! Dont panick
@Imvmad7 ай бұрын
When people like myself spend $200 on a game with half the content and fun of the beta. Its pretty irratating to hear bias opinions on how the game is fine. I get it you have sponsors but the boot lickers are only going to hurt the game..and before you say it I want the game do well thus the money spent I felt was worth it. I LOVED THE BETA.
@supersaiyan2hd1827 ай бұрын
I rlly like multiversus I actually play it way more now than I ever did in the beta. I think slowing the game down rlly helped casuals cuz they can actually understand what’s goin on (like smash) and easier whereas it was so chaotic before. I also heard y multiversus died was cuz casuals dipped and I heard like sweats drove out casuals. That’s just my take that more casual players r enjoying a slower game. I would say anyone could still enjoy this mvs just try to stop looking at all the negatives and look at positives it’s still a rlly good and fun game.
@chrispabon54917 ай бұрын
As someone who played solo a lot I like the multiverse we have now but I definitely see the issue ppl have with the game I’ve got hope
@sharpnighttoo36677 ай бұрын
Gave the dev's 2 years for this crap don't know what on earth they were thinking to end up here
@b2s6527 ай бұрын
8:37 why he said it like that
@heimyy11927 ай бұрын
I feel like they only said it was an open beta because the game failed. If the game succeeded they would have never took the game offline for a few months. I wanna love it but Multiversus keeps disappointing me 😢
@TOREIDOfficial7 ай бұрын
I play KBM i used to play 6 frames in beta I can totally feel this change its terrible
@fabiorutichelli70067 ай бұрын
I havent noticed the input delay as much but ive definitely noticed the hitstop and the delay at the end of some attacks feels so slow compared to the beta, hitboxes are janky asf and xbox is still pretty laggy. I kinda miss the old speed of the game but i kinda like it being slower so you have to be more deliberate with what you input instead of constantly predicting. Tbh tho i think the old speed with the new burnout system wouldve worked fine, seems like more people hate the new speed of the game then like it
@Juan.The.Great19997 ай бұрын
We gotta wait for the devs to cook bro it’s like the first week. There’s bigger issues to fix the disconnecting is huge still. Then we have the game feeling slow, camera, character outlines, end of game stats. Now I’m no developer but the game feeling slow and camera is a huge thing that they can’t mess up because it can make or break the game so I’m just waiting and enjoying what they put out until updates come.
@Akumakashi7 ай бұрын
It might not have the fluidity or the pace of the beta, but I think the variety of combos have been improved. Watching some old gameplays/tournorments made me realise that some combos consist of 2-3 moves (most of the time). And other moves were used rarely to none. I can't speak for every character. Imo the slowlyness kinda brings forth the aesthetic of the game design. The beta very much focused on the enjoyment of the gamplay, but the fast paced movements overshadowed the overall aesthetic of the design. Don't get me wrong it isn't necessarily better, but I think the amount of hate it gets is unjustified.
@Jeff-xb8eg7 ай бұрын
People only use 2-3 moves here. Have u watched or play against any Jason or Wonder Woman. The beta was just better
@Akumakashi7 ай бұрын
@@Jeff-xb8eg I meant it like doing it in combos not spaming them. Like Bugs Aerial Spin and down attack, which he could repeatedly do, or T&J Jerry slingshot and pan combo.
@gnice427 ай бұрын
I truly love this game and couldn't wait for it to release after the beta, but they should've kept it in the oven until everything was taken care of rather than releasing it in the early stages of the previous beta. They're giving me PTSD with all the issues they're trying to fix that were already previously fixed at the end of the beta. I know they switched to a new engine, but why ignore the fixes you already set in place and force your beta players to endure them a 2nd time? -They already removed IG before in the beta because of his o to death exploits and now they've removed him again. We appreciate the effort of trying to make a big character like this in a platform fight, but at this point, scale him down to normal size and repurpose him as the Tinman from The Wizard of Oz lol -Looping is an issue again with multiple characters, if they cannot fix it.... INBOUND attack decay -Servers issues again that kick you out 4 out 5 matches -Hitboxes are back to being out of pocket with Bugzvii already showing how Bugs' up air swing is hitting under and behind him again. -"Ranked coming soon" -Projectiles back to having weird properties...please reinstate previous beta patch where heavy beats light
@juancuartasv31727 ай бұрын
I play the beta being a main bugs bunny, and the game was feeling amazing, i was havibg fun all the matches but now i think its slightly boring, bc is not feenetic like old days
@smeshU-tl6qx7 ай бұрын
30 frames of input buffer is terrible for a responsive fast paced game. Super slow with horrible input buffer n terrible hitstop makes this game unplayable for melee fans. I havent played this game since release only other fighting game I can that about is ufc 5 which is sad because ufc 5 is the worst game ever.
@ElasticLove126 ай бұрын
The input buffer is a huge problem to me personally but it will be fixed. I think the hit boxes and hurt boxes are super jank it’s very not intuitive to know where and how a move hits. Maybe that’s just a learning curve thing but it feels off to me in that way
@the_patch_notes7 ай бұрын
I really love the game and being on Xbox, for some reason I haven’t experienced any connection issues, so idk where people are getting at. As for the frames, idk if I’m getting something wrong, but I don’t feel a difference really. Feels just the same. What sucks though is the first impressions thing. People don’t give anything a chance these days. Do something bad or disagree and you get beaten to death
@WasabiCannon7 ай бұрын
The 30 frame buffer complaints are most likely also upset with the increased end lag on everything making the game feel sluggish.
@radustefanvicol14616 ай бұрын
For local and training you should have all the characters
@maclo47 ай бұрын
Im wondering if Coney is misunderstanding with an input buffer is. It seems like he thinks it means 30 frame delay on input and assuming that's why it feels slower. I've seen a lot of ppl (not just with mvs but also other games) who just fundamentally misunderstand what an input buffer actually is and it's so frustrating.