Traditional inbetweening using the timeline, with timing charts - OpenToonz Tutorial

  Рет қаралды 6,475

Darren T

Darren T

Күн бұрын

Пікірлер: 21
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
Add comment and pin: *Thanks for watching.* Timecodes for skipping the video and software links are in the description *All OpenToonz tutorials:* kzbin.info/www/bejne/qZKnf3qMn5lpjsU
@crazyfishball
@crazyfishball 5 жыл бұрын
In preferences of Drawing, I have use Xsheet as animation sheet, however the frame haven’t extended, the result is same as enabled. (I haven’t tick the Enable auto-stretch frame)
@DarrenTAnims
@DarrenTAnims 5 жыл бұрын
Yes, if you tick the auto-stretch, it should extend the drawing to fill in the gap
@el_aRtus
@el_aRtus 5 жыл бұрын
Thank you so much, this help me a lot :D
@DarrenTAnims
@DarrenTAnims 5 жыл бұрын
That's great to hear. All the best for your future animations
@matj100
@matj100 5 жыл бұрын
Bravo
@DarrenTAnims
@DarrenTAnims 5 жыл бұрын
Thanks friend
@Mike_Walker21
@Mike_Walker21 4 жыл бұрын
In the rough, you traced and moved the ball, and later copied and pasted. Is there a reason you did the trace? Does it have to do with OpenToonz not being able to find all the versions of the ball?
@DarrenTAnims
@DarrenTAnims 4 жыл бұрын
Hi. Thanks for the question. I didn't do this because there was a problem. I did this to show 2 different techniques to create new frames.
@Mike_Walker21
@Mike_Walker21 4 жыл бұрын
@@DarrenTAnims thanks!!!
@drendelous
@drendelous 6 жыл бұрын
Hello there! Why 1-9-11? I cannot get the “middle” thing.
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
Those frames just "felt" right for the timing. Plus, I wanted the frame ranges so I could halve them for simpler timing charts (for the sake of the demo) and to keep them on odd numbers so I could inbetween on 2s and then 1s afterwards. I'm not sure what you mean by the middle thing.
@drendelous
@drendelous 6 жыл бұрын
Darren T You said it 9 is in the middle between 1 and 11. What do you mean by that?
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
What I was trying to say was that the drawing on frame 9 should be placed geographically (visually) in the middle of the 2 drawings, 1 & 11 even though the timing is on frame 9. So that the ball is drawn as far from the location of the ball on frame 1 as it is from the drawing of the ball on frame 11. Then the other inbetweens are also drawn "in the middle" of their respective drawings either side. I hope that helps.
@drendelous
@drendelous 6 жыл бұрын
Darren T Though I finally understood that I do not know how to apply this techinque to my animation process and if I should do in general.
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
Logan Barry, not necessarily. Whilst inbetweening can be useful to help pace out an animation, it's just one technique. Straight ahead animation works just as well for some styles of animation. But it might be a technique worth trying some time.
@thelastengineer8633
@thelastengineer8633 6 жыл бұрын
i cant right click on the timeline
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
It depends where you click as to what you see. If it still doesn't work, try asking in this discord: discord.gg/MGcAdt
@thelastengineer8633
@thelastengineer8633 6 жыл бұрын
na it worked know
@JimPAnimation
@JimPAnimation 6 жыл бұрын
if you would have clicked in view and pasted the finished ball, i bet it would have renamed the drawing numbers to be sequential.
@DarrenTAnims
@DarrenTAnims 6 жыл бұрын
As I recall, when I've pasted, it uses the next available number after the highest drawing number that you've got. So if you've got "Use xsheet as animation sheet" and you've drawn on frame 50 last (which will make that drawing number 50) and then paste, the next drawing will be 51, even if you've only got 10 drawings. But sometime OpenToonz doesn't different things for vector and raster drawings, so you've got to take it case by case. The main thing is that sometimes you've got to recognise that the drawing numbers are different to the frame numbers and sometime you need to renumber them for them to make sense.
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