Tram Neighborhood Development | Cities Skylines 2 | Dewy del Mar #8

  Рет қаралды 1,673

skilzthatkilz11

skilzthatkilz11

Күн бұрын

This is part 2 of our tramline miniseries in Cities Skylines 2! Note, this was recorded BEFORE the Economy 2.0 patch came out. I'll respond to that in my next video!
Last episode we built our Dewy del Mar tram line, and now we're filling in the areas around it. This means (finally) zoning Upper Paradise Hills, adding more industry, and increasing the density of our downtown grid.
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Map: Daybreak by Durwerd (mods.paradoxplaza.com/mods/80...)
My complete mods list can be found on my community page: / @skilzthatkilz11
Specs:
CPU: i7-13700KF
GPU: AMD 7800XT
RAM: G.SKILL Trident Z5 32GB DDR5 6000
SSD: Samsung 980 Pro 1TB + 2TB
Monitor: ASRock Phantom 1440p
Motherboard: MSI PRO Z790-P WIFI
CPU cooler: DeepCool AK620
Chapters:
0:00 Intro
1:01 Zoning Paradise Hills
5:54 Upgrading Sierra Industries
9:06 Back to Downtown

Пікірлер: 15
@bjroo
@bjroo 3 күн бұрын
I think it would be cool to look out you window and a tram would be passing by.
@skilzthatkilz11
@skilzthatkilz11 3 күн бұрын
As long as they can't see in haha
@terriny_crowned
@terriny_crowned 2 күн бұрын
Your tram system reminds me of the metromover in miami, i love it!
@alvarofuster4272
@alvarofuster4272 3 күн бұрын
Love the shorter video today! Also would recommend taking a look at the EU waterfront low density residential zoning. Some of those houses look like Floridian / Californian beach villas. Keep it up!
@skilzthatkilz11
@skilzthatkilz11 3 күн бұрын
Ah right they do have that Mediterranean look, I'll check them out! (Heads up, I upzone a lot of the current waterfront single family housing to adjust to the Econ 2.0 patch, but I think EU waterfront will be a great candidate for the eventual Beverly Hills-type area)
@alvarofuster4272
@alvarofuster4272 3 күн бұрын
@@skilzthatkilz11 Looking forward to that Beverly Hills episode!
@miculica
@miculica 3 күн бұрын
Your clips are so chill and entertainment to watch, you are very creative when you build something in DdM, keep it up like this!
@MrKork1
@MrKork1 3 күн бұрын
The low density map mode is showing red because the streets are too busy. They will probs show green if you look at commercial or medium density. Also, great job with the tram line, it looks great. I have one nitpick. The first two stops that you built are way too close to each other. If you removed the second one the distance between the school stop and the first one you built would be more appropriate. Keep going strong this series is great!
@MrKork1
@MrKork1 3 күн бұрын
And you might want to check out the row corner asset mod. It works great for me when I want windows facing both directions in a row home block.
@skilzthatkilz11
@skilzthatkilz11 3 күн бұрын
Hm I'd expect the rest of those blocks to have similar noise next to the couplet, but yeah commercial was green there! And totally agree on those stops being too close... I think I might add a stop at the train yard and remove the one in between.
@skilzthatkilz11
@skilzthatkilz11 3 күн бұрын
Ha I'm a little afraid to use custom assets, I keep seeing issues pop up around them. If the official asset importer doesn't come soon though...
@LukaD90
@LukaD90 3 күн бұрын
City is turning out great! I'm Gunna sound so dumb right now, but how do you know what kinda intersection would work best for the situation? Or is it more of a do it and find out kinda vibe in CS2? 😅😂😭 Since the update, I've been struggling so bad to be earning a profit haha so now resorted to unlimited money and all tiles unlocked 😅 they need difficulty options 😂 there's too much to understand and find out for me to get my head around it all for a CS noob such as myself 😂 and the in-game tutorials are on a whole other level of laborious haha Anyway, Great ep! Got me inspired to get the growables plot mod! Much less effort than having to knock buildings down every minute to get the right zone building haha
@skilzthatkilz11
@skilzthatkilz11 3 күн бұрын
Thank you! And hmm for me I'll default to the regular 4 way intersection for 2-4 lane roads (though sometimes a roundabout just looks nice, even if it's not necessary). When two different 4 laners meet up, sometimes then I'll go for a bigger roundabout to help with traffic flow. Once I start getting into the bigger roads though (6 laner+), then I'll do something more custom like slip lanes or entire interchanges that avoid lights/stop signs. But yeah, the economy is a lot harder now. The game could definitely be better about communicating what's happening/what to fix.
@hokanh579
@hokanh579 3 күн бұрын
Damn! Looks really cool! How do you make the tram stops with the roofs though?
@skilzthatkilz11
@skilzthatkilz11 2 күн бұрын
Thanks! And those are pedestrian bridges, not "real" tram stops. The stops themselves are on the tram line. Bridges are just for aesthetics :)
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