Tricolor Is AMAZING And Broken, Let's Talk About It

  Рет қаралды 64,972

ProChara

ProChara

Күн бұрын

If you enjoyed the video, please consider leaving a LIKE, and SUBSCRIBING.
Tricolor is a very strange and good and bad mode at the exact same time.
Edited By: / logicreates
Art In Video By: / 92kyuni
Ultra signal timing stuff: / 1591582502690459656
Bipedal Squid video: • The WILD Missed Potent...
Shifty Station Gameplay: • Splatfest PB With Not ...
Turf War Comeback From: / _momet_
Ranked Comeback From: • Why you shouldn't ever...
My Discord Server: / discord
Twitter: / prochara
Twitch: / prochara
Gear/Builds: sendou.ink/u/C...
I do coaching here: mfy.gg/@Chara
2nd Channel: / procharavoddump
Thumbnail By: / ho_rchata
Corner Gif: / cephalorock
Outro By: / wkugo
Art In Outro By: / pholooo
If you want to get into competitive Splatoon, or just learn more about it, the Splatoon Stronghold is the hub that can help you find other resources, tournaments, information, and more. / discord
If you want another valuable resource for making gear, finding tournaments, and much more, check out sendou.ink
#Splatoon #Splatoon3 #ProChara

Пікірлер: 374
@Magic_Mango
@Magic_Mango Жыл бұрын
I don't care how broken tricolor is I'm just glad I don't have to get lucky playing splatfest open battles to play it
@aquamarinerose5405
@aquamarinerose5405 Жыл бұрын
I kinda wish we had both. I miss being anle to do mostly notmql games interrupted by tricolor
@majorthebest1220
@majorthebest1220 Жыл бұрын
I also don't mind doing either side
@leeshapon
@leeshapon Жыл бұрын
im also glad bc before this fest i was on the defending team every time so i didnt even get to queue for it @.@
@chrischups
@chrischups Жыл бұрын
loading times are long as hell tho
@majorthebest1220
@majorthebest1220 Жыл бұрын
@@chrischups really? I guess it depends, In my region it's only about 20sec
@vivid_bluez
@vivid_bluez Жыл бұрын
I think that one other problem to the mode is that TriColor doesn’t get its own stages. Just renovated maps. The renovations to the maps are fine, but it would do the devs wonders to actually design stages around the mode. I feel like it would also be a nice middle ground between Tricolor and Shifty Stations!
@YukichiReikyu
@YukichiReikyu Жыл бұрын
This is definitely the main issue with the mode I feel. For a game that's supposed to be going heavy on the theme of "three", Tricolor is still just using stages that were very clearly still designed for the normal two team setup. The triangular stage shape shown in thebipedalsquid's video seems like it would be a no-brainer for what Tricolor is supposed to be. (Though I did like how Undertow split the defending team into two different spawns on opposite sides; Quadcolor for Splatoon 4 anyone?) Another issue I think is the lack of variety. We're stuck with only one Tricolor stage for the entire time it's available, and we've already used Sturgeon twice because other stages just aren't finished yet. In an ideal world, each Splatfest would have 3 potential Tricolor stages either chosen at random or on its own rotation.
@vivid_bluez
@vivid_bluez Жыл бұрын
@@YukichiReikyu Yes! The stages not being rotated during tricolor is such a pain. I didn’t play much of tricolor this splatfest (literally 0 clout in that category lmao) because I just HATE Undertow Spillway. I can tolerate it in normal rotations because I know that it’ll be gone in a few minutes and I won’t be stuck on it for the entire day. If you don’t like the tricolor stage, you’re kinda screwed..
@Cheezmonka
@Cheezmonka Жыл бұрын
@@vivid_bluez I feel you, but let me be the first to say that the version of Undertow used for Tricolor played almost nothing like the Turf War or any Ranked version of the map.
@vivid_bluez
@vivid_bluez Жыл бұрын
@@Cheezmonka I didn’t like the renovation of Undertow but it was still miles better than the OG stage in turf and ranked
@Chocomint_Queen
@Chocomint_Queen Жыл бұрын
Bring back Saltspray, you cowards! It would be an amazing Tricolour map!
@affinityforanime
@affinityforanime Жыл бұрын
I agree. I'd like to see tri-color available all the time. Maybe flip back and forth every two hours. 3 v 3 v 3 would've also been cool.
@DSmith3279
@DSmith3279 Жыл бұрын
I think the reason why they didn't make it 3v3v3 is bc the online is already terrible and struggles to matchmake 8 people in a stable way. So throwing in another person into the mix would just make things run worse...
@Spaghettitron
@Spaghettitron Жыл бұрын
@DSmith3279 they could do a 2v2v2? might be too few players though
@DevinY1
@DevinY1 Жыл бұрын
Agree.
@Fenyx_Birb
@Fenyx_Birb Жыл бұрын
I mean it'd be interested to see someone try to see if tri-color could work as a 2v2v2 or a 3v3v3
@toko90s9
@toko90s9 Жыл бұрын
I think the main thing TriColor suffers from is not having stages designed around it. So depending on the stage, defenders could be completely screwed, or attackers could be completely screwed.
@connormcnulty6377
@connormcnulty6377 Жыл бұрын
The game does tell you that the timer goes down on Tricolor if you fail to get the signal. But the way it tells you is to go to the registration board and hit - to bring up Splatfest info, then select Tricolor... which most people won't do because they've already played Splatoon 2 and know how Splatfests work.
@ShadeKoopa
@ShadeKoopa Жыл бұрын
Not the game fault if you don't read the manual. If there's instructions to read but players aren't or refusing to read them, that's the player fault.
@connormcnulty6377
@connormcnulty6377 Жыл бұрын
@@ShadeKoopa The problem is that not only are the instructions out of the way, most people don't even know they exist.
@pasta_boi8266
@pasta_boi8266 Жыл бұрын
@@connormcnulty6377 you can also access the tricolor manual in the match menu in the lobby, but even then I agree with what you're saying
@bluehax6
@bluehax6 Жыл бұрын
I love the change they made that any team can be defending instead of the one winning at halftime because it gives the mode more variety and opportunities to play the version you prefer instead of being forced into one role or the other
@ShadeKoopa
@ShadeKoopa Жыл бұрын
Yeah but it also cause the problem of Mirror Matching. Team Spicy and Team Sweet kept having to fight each other instead of the opposing teams. At least with the previous setting, you rarely ran into this problem.
@milesbrewis2375
@milesbrewis2375 Жыл бұрын
Im pretty sure tricolour aims to solve three problems: having a deeper casual mode for splatfest, having three teams without needing more players in a service already optimised for 8 and maintaining the balance between the three teams to reward skill
@StarshadowMelody
@StarshadowMelody Жыл бұрын
lmao, _three,_ that's too fitting and on-brand for this game.
@snowballtheanvil
@snowballtheanvil Жыл бұрын
A point captain astro made is that technically the servers can support 10 people w/ 2 spectators and 8 players. So, they could have done a 3v3v3 if they had wanted to
@Pirlo926
@Pirlo926 Жыл бұрын
@@TonyBamboozled It's funny cuase the game supports TEN players max. 9 players is the easiest thing to pull off since thats less than 10. It wouldn't be hard for nintendo at all
@flatstanley4974
@flatstanley4974 Жыл бұрын
@@Pirlo926 Just because you can have 10 players in a lobby doesn't mean it supports having 10 active players. I assume once that 9th player starts throwing down ink/interacting with objects you run into the risk of performance issues. Maybe it would be fine but I don't think you can assume that because 2 players get spectating abilities in a full lobby
@fury_blade9303
@fury_blade9303 Жыл бұрын
What are you taking about it can’t even handle 8
@12thwindow98
@12thwindow98 Жыл бұрын
I feel like the point was supposed to be that it gave the losing teams in a splatfest a chance to catch up by putting the winning team into a more tough situation, but they chose to simply make it a splatfest exclusive game mode with 0 reason to be locked off instead of rebalancing the mode to work better with the original intention.
@squiddler7731
@squiddler7731 Жыл бұрын
The reason they changed it had nothing to do with the mode being unbalanced though. They changed it cause they realized that there was no good way to queue up players for the mode when they were always forced on either attack or defense and mirror matches were not allowed. It's the same reason mirror matches are allowed in normal turf war, queue times would get absurdly long if they weren't and letting people just play the game is more important.
@necrosoma
@necrosoma Жыл бұрын
The issue is that when you put people (the defenders) into a position where it's hard to play and not very fun, they will just not play. If no one wants to defend then there end up being very few lobbies, and therefore not many actual chances to "catch up" to the leading team. Before being on Sweet, I had only ever attacked, and I rarely ever got tricolor matches while being queued for it. Now that I got a taste of defending, I really don't like the mode. It isn't fun at all for me, and I stopped playing it. Because it's now optional for everyone, and everyone can be on either side, I don't understand the incentive to play it over regular turf.
@12thwindow98
@12thwindow98 Жыл бұрын
I get that it wasn’t fun for the defending team, but they should’ve rebalanced it to make it more fun for defenders too. They could’ve also just forced you to queue for both turf war and tri-color in one queue rather than separating it for no reason. At this point it’s just a mode that they lock off besides one day every 2 months for no reason
@squiddler7731
@squiddler7731 Жыл бұрын
@@12thwindow98 That's what they did before though, defenders didn't get the option to queue up specifically for tricolor and would just randomly end up in a match of it while in the turf war queue. Again, the only reason it was separate for attackers to begin with was a technical one, that being that the turf war queue allowed up to 4 people to group up, but in tricolor only 2 of them would be able to join a game. The only way to have them be the same queue at that point would be to randomly split up teams of attackers who are playing normal turf war every time they get into tricolor. Other than the mode being exclusive to splatfests for one day (which i can't come up with an excuse for), there is a reason for all this stuff and why it is the way it is.
@12thwindow98
@12thwindow98 Жыл бұрын
I feel like everyone should just be forced to queue up for tri-color though. Rather than make it optional for everyone, they should’ve made it compulsory for everyone and offered a higher reward for the defending team or something, they could even do it without that and just hope the defending team will still play because it’s the only choice.
@celestialspark5697
@celestialspark5697 Жыл бұрын
The game actually does tell you that multiple attempts to take the signal make it easier. It's in the mode rules.
@Stump85
@Stump85 Жыл бұрын
Which are stupidly hidden away with the rest of the Tricolor rules where no Little Timmy is going to find them.
@XX_MelobraacRedux
@XX_MelobraacRedux Жыл бұрын
CJR just dominates on tricolor. It’s like having an extra player on your team when you throw down a wave breaker. Honestly had a blast this splatfest even though my team didn’t win lmao.
@samkostka126
@samkostka126 Жыл бұрын
I main both Jrs and I was leaning towards the standard Jr so that I could put big bubbler over the ultra signal when on attack.
@legoboy7107
@legoboy7107 Жыл бұрын
@@samkostka126 Same. I completely ditched Junior the moment I unlocked Splattershot and N-zap, because I much preferred their more accurate aiming and faster kill time since that's what I was used to in Splatoon 2, but for Tri-color this past splatfest I went back to Junior for the first time and yeah, it was a lot of fun but kinda broken on Tri-color lol. I did that exact Big Bubbler trick with vJr, just rolling a Splat Bomb to clear the way to the signal then popping the Bubbler, and I was in one game able to get both Ultra Signals at the very beginning of the match on my first try for each specifically thanks to the shield. Custom Jr was also quite good, I played both in Tri-color; I'd say vJr is a bit better for attacking while CJr is a bit better for defending, but both are quite good in this mode.
@JL-jz3
@JL-jz3 Жыл бұрын
CJR dominates in a lot of modes with objectives because it spams chip damage distractions.
@headfangs
@headfangs Жыл бұрын
@@samkostka126 I swear I tried this with big bubbler and it didn't work, as soon as I grabbed the ultra signal the bubble disappeared.
@matt2027
@matt2027 Жыл бұрын
@@headfangs I have a really long streak with another random player. I was playing Jr, they had dulie squelcher. Even though we had no means of communication, we somehow figured out a working strategy where they initiated the push by hitting This Way, dropped a wave breaker, threw a bomb and rushed the signal. I followed right behind, threw a bomb, then dropped the big bubbler with a follow up bomb at the ready. The wave breaker and bombs held off the other teams, the bubbler shielded both of us and I was able to mostly hold everyone back. It failed as couple of times but worked more often than not.
@pikapower2341
@pikapower2341 Жыл бұрын
The 2 attackers aren't strictly on the same team... the true winning team gets more points to the point that if the defenders are being crushed, it is worth going for the other attackers
@squiddler7731
@squiddler7731 Жыл бұрын
Though of course at that point, targeting enemy attackers is exactly what the defenders want, since if they're losing that badly this is now the only way they have a chance of winning (if both attackers fight each other)
@Saltience
@Saltience Жыл бұрын
It's worth taking turf and maybe the ultra signal from them, but it isn't worth killing them outside of that as they fight half of the defenders while you fight the other half. If you kill them too much the defenders basically get to focus on your side and push you way back.
@2011blueman
@2011blueman Жыл бұрын
You also need 10 true wins to get the gold badges.
@squiddler7731
@squiddler7731 Жыл бұрын
@@2011blueman I don't think you actually do, lol. I ended up getting the badge after a match where the opposing attackers won I'm pretty sure
@BanCress
@BanCress Жыл бұрын
@@2011blueman You definitely don't need to be the "true" winner to get the gold badge. I got mine this splatfest and I ended exactly at 10 attacking wins, with about half of those due to the other attacking team getting the "true" win.
@PlasmaBald
@PlasmaBald Жыл бұрын
The exciting part about shifty stations was that they were brand new stages with brand new mechanics every time. Sure, there were some stinkers, but there were also some really good stages with super cool gimmicks in there. Bunker games still deserves to be part of normal turf war. What’s disappointing about tricolor is the fact that we don’t have anything exciting to look forward to for splatfest-it’s just tricolor again but on a different existing map every time. The days of wondering what the next shifty station will be are over.
@EclipseKirby
@EclipseKirby Жыл бұрын
I do find the whole "attacking teams can attack each other thing" interesting. It is true that both attacking teams are working together and both win equally when either has the most turf. But what makes it interesting is that which team grabs the ultra signal is NOT equal. The team that grabs it gets clout exclusively for their own team. And considering the ultimate point of Splatfests is to get the most clout for your own team, that's important. So when you're an attacking team and the other team grabs the Ultra Signal, you have a decision to make. You can let them have it, increasing the odds that you both win, but allowing that other team to get even more clout than your team. Or you can take the greedy route and stop them, hoping your team will get the extra points. What decision is worth making is arguable and depends on each team's positions at the time. If your team is currently in 3rd at halftime, you're playing Tricolor attacking with the 2nd place team, and they grab the Ultra Signal, do you allow it? Letting them grab it will help you against the 1st place team, but it will further the 2nd place team's lead against your own. But if you stop them, your team might be able to get it later to increase your lead on both teams, but you run the risk of neither of you grabbing it and letting the 1st place team further their lead. Which is worth it? I think this sort of thing makes it more interesting than if both attacking teams simply could not attack each other.
@Pygs
@Pygs Жыл бұрын
I feel they need to explain things more bc I did NOT know this
@tomatoblate2170
@tomatoblate2170 Жыл бұрын
I can definitely relate to the whole spawn camping thing. The entirety of tricolour I used the Zimi, and my plan every single time I was on the defending team was literally the moment I saw either team get wiped I would immediately go to their spawn, pop a bubble, and boom they don’t get to play for the rest of the game
@michaeleanthonyjr
@michaeleanthonyjr Жыл бұрын
I personally prefer the shifty station stages still because tricolor in its current form just doesn't offer nearly as much variety as shifty stations does, and a lot of the gimmicks for shifty stations end up making for what are essentially new game modes, like them or not. And they're just pretty hecking cool, like the one where certain areas get locked down after a while so they are no longer inkable. Or the one with turrets. That's just inherently more interesting than 3 teams imo.
@Bigsp00n
@Bigsp00n Жыл бұрын
I posted this in the recent Dude video, but I'll repeat it here. "I love the balanced match making during splatfest. Every time I was on the Attacking Team for this tri-colored, I was locked in spawn with my team mate. And even if we broke out, we got sent back 10 seconds later. I was on Team Sweet, and yes we won. But after a few hours of Tri-colored, I abandoned it and went back to playing Open and Salmon Run."
@Churro_EYT
@Churro_EYT Жыл бұрын
I will say this about Tri Color, whatever changes they did to the towers really does show. There were times when we took over both towers, and still lost, and vice versa. Id be defending, both teams or one team has all towers, and we came out on top. This wasnt a thing last time tri color was here. It was an automatic loss if you lost a tower while defending, and a big advantage if you were attacking
@pika992
@pika992 Жыл бұрын
That's just from the sprinkler placement for undertow, it effects basically 0 of the defenders movement until both are capped
@Finriel19
@Finriel19 Жыл бұрын
I haven't had too much fun with Tri Colour tbh. I played five or six matches and never really got close to the signal after a minute or so. I got a bit frustrated to not get out of spawn at all. I love the idea, but I couldn't get it to work. Let's try again in two months! The 3v3v3 sounds amazing!
@chibi2239
@chibi2239 Жыл бұрын
You know what? I'd LOVE to have Tri-color outside of Splatfest. I really wanna experiment with how I should play it or what weapons/gear might be optimal for it...but I feel like doing that with the pressure of winning/losing the Splatfest makes that way too stressful to even try. Having it outside of that pressure would be great for EVERYONE to get better at the mode
@Neoxon619
@Neoxon619 Жыл бұрын
I’m pretty sure the issue with doing 3v3v3 is that you’re adding one more player to the match, something that the game isn’t optimized for. Maybe it’s something Nintendo could revisit for Splatoon 4 on the Switch 2 where they can work on the foundation of the base game when it comes to matchmaking & optimization.
@aquamarinerose5405
@aquamarinerose5405 Жыл бұрын
Not related to tricolor, but I really hope we get a splatfest based around ranked modes. Gimme a chance to play Zones or Rain without the anxiety of permanent rank shift
@sebast42an46
@sebast42an46 Жыл бұрын
During the last splatfest I was cursed and after more than an hour playing, never got to be the attacking team. I have definitely noticed that spawn camping is really effective but makes playing less fun because you know that the other team is crying and throwing their switches at the ground exclaiming that all the people who say that tricolour is so much harder as the defenders are wrong.
@yinyangyt8749
@yinyangyt8749 Жыл бұрын
I love the tri colour turf war concept. But it is a lot different than you think
@jammychoo
@jammychoo Жыл бұрын
With the most recent splatfest being my first of 3 (I was Tean Sweet) I noticed one game where one team got the ultra signal really fast in the last 30 seconds, so I thought it was dependant on the match timer. Thanks for clarifying for that for us. Now we know how to play it as the attackers😅
@MeloniestNeon
@MeloniestNeon Жыл бұрын
I'd love to see the 3v3v3 mode mentioned in the video become the Splatfest variation of Tricolor, with the current mode becoming a casual full-time mode, or vice-versa depending on how complex they both end up being when split apart (also make Tricolor available on both days of the splatfest please nintendo let me play it more-)
@Prismabom
@Prismabom Жыл бұрын
i had such a blast playing tricolor absolutely the most fun ive had playing splatfest since chicken vs egg shifty station i really like how the renovated undertow it was so much fun i want it back 😭😭
@EldritchErik94
@EldritchErik94 Жыл бұрын
I played as defender for the first time in this Splatfest and it was incredibly fun, more fun then actually attacking. I also found it much easier defending than attacking. Even if the teams get the Ultra Signal you can still win if you play aggressive enough.
@EKURAIN
@EKURAIN Жыл бұрын
Finally, someone who likes defending
@haoyu53
@haoyu53 Жыл бұрын
Been defender everytime, can definitely say it's the easiest this time
@warmblanket3394
@warmblanket3394 Жыл бұрын
The day nintendo is able to add an extra player is the day when iwata rises from the dead
@PoppySis
@PoppySis Жыл бұрын
Another issue with Tricolor is just... The devs won't get much data on it because it's so rarely available. Work on it is going to be very slow.
@flatstanley4974
@flatstanley4974 Жыл бұрын
My 2 cents on the 3v3v3. I don't think we can assume the servers are configured to actually support that many players if they are active. Just because you can add 2 players in spectator mode (on top of the original 8) does not mean that suddenly the servers can handle those players adding more paint, interacting with objects, etc. There's a good chance they'd be chugging trying to keep up. There's also a lot of interface changes they'd need to make for 3v3v3. They'd need to change the length and animation of the game start and victory animations (those are only set up to have 4 players per side on it), theyd have to change the music to line up with that animation, the mini map interface showing other players gear would have to be reworked, the interface at the top of the screen that shows which players have weapons/which are alive would need to be reworked, + other stuff I'm not thinking of I'm sure. I'm assuming they kept it 8 players and still basically 2 teams of 4 to avoid needing to fix all of these things Not saying they couldn't successfully pull off 3v3v3 but it's not as simple as "all you have to do is take tricolor and add another player (and change the spawns)"
@Jetterz1999
@Jetterz1999 Жыл бұрын
Reef-Lux was OP as heck whenever I was on the attacking side. The painting potential combined with tenta missiles made it easy to unexpectedly turn the tables in my teams favor
@MowseChao
@MowseChao Жыл бұрын
I really love the nuanced strategy of playing Defender in Tri-Color turf war. Ideally, you don't want any players to get Ultra Signals, but once a single Ultra Signal is lost, it is IMPERATIVE that you don't let the same attacker get the second one. (Again, ideally, you don't want to give up the second one at all, but if you have to, make sure it's to the other team!) If each attacker only has 1, it prevents a sprinkler from spawning in the center, which gives you a solid area to hold your ground. Not only that, but these two sprinklers can work against each other. As long as you hold more turf than the highest-turfing attacker, you still win! That's pretty crucial in deciding which team to push back against in the final few seconds. In both Tri-color and Salmon Run, I really love how there are mechanics that allow you to leverage enemies' own power against each other. It's subtle, and makes me feel clever. :D
@glocktaivious8825
@glocktaivious8825 Жыл бұрын
It feels better for some reason. But I think they should have a "shifty station" for an actual 3v3v3 and then have an ultra signal mode
@akirachisaka9997
@akirachisaka9997 Жыл бұрын
Personally, I find a nice strategy for defending being alternating and kill one player on each attacking team. So, you focus on one side to kill one player, then you ignore the other player and go fight the other side to kill one more player. The idea is, making it really difficult for either of the attacking side to be able to push in with 2 person. Pushing the ultra signal with only 1 person is pretty hard, since they kinda need to be able to 1 v 3, even if they get the flanking advantage it’s still pretty hard. So I find focusing on alternating between the sides, and kill one person from each side one by one works.
@DarkKnightofHeaven
@DarkKnightofHeaven Жыл бұрын
I finally got to go in on splatfest and play some tricolor battles and I loved it in the chocolate splatfest. I figured out the timer on the Ultra Signal pretty quick. I also liked how the two attacking teams are kind of pseudo allies. We're on the same team but that's by necessity not by choice since we're playing for two different teams. It will need changes come the end of splatfests if they keep it (they better) but its so dang fun in terms of splatfests. Also yeah spawn camping is best but at least in metalworks for the chocolate splatfest it wasn't easy since spawn had two routes you had to 1 v 1 all the routes to ensure someone was everywhere and someone was going to get in regardless if you spread out that much without a long range weapon. It was always just easier to create a more solid and wide barrier of paint around the signals to just force them to go through and make one final push in the last 20 seconds. I love tricolor, I played tricolor as exclusively as possible during splatfest and will continue to do so in the future. It's too fun. Also I don't like a 3v3v3 just raw because from a single teams perspective its 3v6.
@lightlemur5567
@lightlemur5567 Жыл бұрын
Fun fact: the sprinklers of doom CHARGE YOUR SPECIAL (if you grabbed it)
@Absquatula
@Absquatula Жыл бұрын
There is a mention in the in game instructions that the Ultra Signal takes less time with each grab attempt.
@greypig1116
@greypig1116 Жыл бұрын
I love Tricolor it is so much fun I hope they add it as a normal mode after splatfest are over
@jameskelly-smith1279
@jameskelly-smith1279 Жыл бұрын
One thing's for certain - When Inkblot becomes a tricolor map, it will either be a great or terrible one.
@123silverslash
@123silverslash Жыл бұрын
I think a big misconception is assuming the attacking teams are on the same team. Yes, they want ONE of the attacking teams to win, but they also want to BE that attacking team. You get less clout and it doesn’t count toward the actual win count for splatfest results, there’s absolutely zero way that Nintendo doesn’t want the two attacking team to attack each other for the ultra signal too. Yes, this will sometimes cause both teams to lose, but this is a competitive mode only in the sense that it’s literally a competition, expecting anything less than getting backstabbed for splatfest points is foolish. I feel this is less a problem with the mode itself and more the mindset going in. Winning is your objective, but winning for you OWN TEAM takes higher priority.
@hohguleew4h
@hohguleew4h Жыл бұрын
If nintendo can patch up tricolor i would love to see it as a ranked/ new mode. It is such a fun mode, yet so broken. :(
@badmanmcanderson4819
@badmanmcanderson4819 Жыл бұрын
2 things. 1. With ultra signal creating a boost in points for capture for your team there is an incentive to capture both, thus causing a rift between attacking teams. As even though you could win, you could be winning more for your team. 2. With that in mind, the ultra signal's purpose is to grant turf control as an advantage to win for the attackers (But not a guaranteed one!!) as well as granting points for a bigger picture. This creates a problem when playing a 'mirror' battle or a casual battle not counting for any greater purpose than a simple one: The incentive to take the ultra signal, and risk taking multiple deaths yields less reward, thus causing no real need to capture as per the reasoning stated in 1. Without this feature for a casual setting that wouldn't quite create a true 3-team experience rather than just 2+2 vs 4 but with teamkill on for one team.
@MikhailKutzow
@MikhailKutzow Жыл бұрын
The big thing I like about Tricolor, and the thing that I think makes it better than if they did a simple 3v3v3, is the fact that it's an asymmetric mode, something that Splatoon doesn't really have. Also being "turf war with an objective" is cool - makes it frankly more enjoyable than normal Turf War, and I think the game could be improved if we took this idea and added an objective element to normal turf war. But in either case, it's certainly a very intersting mode, so I think that alone justifies it over 3v3v3. Also, I want to see Brinewater Springs Tricolor. It will truly embody the game's theme of chaos.
@VGF80
@VGF80 Жыл бұрын
3:58 I can confirm that I only learned about this after the spicy, sweet and sour splatfest.
@tacosunbirth
@tacosunbirth Жыл бұрын
3:13 Wait, isn't having the high ground an advantage? Maybe it's just Star Wars Logic intruding on my Splatoon skills, but I could've swore that having the high ground would be one of the few advantages for the defending team
@sorenfan1964
@sorenfan1964 Жыл бұрын
I gotta say, you're epic for using shadow the hedgehog Ost
@DillyzThe1
@DillyzThe1 Жыл бұрын
i think that this would at least be fun as a private battle mode. there are many times i've had to 1v2 my friends on the side of the 1, as to where i questioned why tricolor was not available in private battles. even if i win with my experience in 1v2s, i'd have much more fun on one of three teams.
@YourBoiJevil
@YourBoiJevil Жыл бұрын
I only actually fought my own team during the sweet splatfest, I fought the other 2 3 times total, I was all in-fighting
@SJrad
@SJrad Жыл бұрын
yeah until your previous tricolor gameplay video, i didn't know about the decreasing ultra signal timer
@GhostieLev
@GhostieLev Жыл бұрын
That was a good comparison to zones, people in lower ranks (c and b maybe a, sometimes) this is how you lose ranked battles when you don’t push up
@thinkublu
@thinkublu Жыл бұрын
I know some people say that sturgeon wasn't ideal, but tbh it feels like the perfect map for it, I don't know why, no other map feels as good for it And yeah, I miss having shifty station gimmicks, I both adore the single player gimmicks in multiplayer, and it feels like more of an *event* that I got to play on something so unique and different when the splatfest was reaching its peak
@catandnaturelover6943
@catandnaturelover6943 Жыл бұрын
4:04: "I bet there's people watching who don't even know this is a thing" yes, me.
@sgamerbro4943
@sgamerbro4943 Жыл бұрын
Yeah they really need to add more casual turf war modes, hopefully tri-colour becomes one in the future.
@MizunoKetsuban
@MizunoKetsuban Жыл бұрын
Honestly, one of the main things that fascinates me about Tricolor is that it's Splatoon's first crack at an honest-to-goodness asymmetrical mode. Many other shooters have had them, so really in a way I'm more surprised it took them this long. And honestly it'd be interesting to see more asymmetric modes for the game, perhaps even just variations on the already existing modes (which there is already precedent for in certain Octo Expansion stations)
@kayoh9364
@kayoh9364 Жыл бұрын
Tricolor proposal: 3-team PVE. Basically Salmon Run except you're competing for Cohozuna damage.
@Enoky1941
@Enoky1941 Жыл бұрын
The ultra signal should be a splatfest exclusive while tri-color can just be in normal rotations
@Sansatu23
@Sansatu23 Жыл бұрын
matchmaking is still an issue in splatfests, i chose sweet and 90% of my tricolor matches were all sweet, so i got no clout, and contributed nothing to our teams potential points. it’s so aggravating and eventually i just went back to playing normal turf war even though tricolor is supremely more fun.
@rosebayrotord
@rosebayrotord Жыл бұрын
3v3v3 could be interesting if it had the ultra signal show up every so often? I'm not sure how it'd be balance-wise, but one team not being saddled with "spawncamp the enemy or lose" would be nice.
@inklingmario5974
@inklingmario5974 Жыл бұрын
I do wish it was available constantly however I am glad they have perfected here it felt so rare to get it in the two previous Splatfests.
@maplemiles3381
@maplemiles3381 Жыл бұрын
They did and I think Nintendo really knows what their doing with splatoon 3 and keeping the player base hooked to the game and getting a lot of new players
@shadowscribe
@shadowscribe Жыл бұрын
Did NOT know about the ultra signal timer reduce. They wanted to expand on casual and made a wonky ranked mode.
@raisylvaine8398
@raisylvaine8398 Жыл бұрын
My problem with Tricolor is a problem I actually encountered in my last Tricolor match I played throw Splatfest: I was on the attacker team and the OTHER attacker duo just…didn’t play the game. So it was essentially our Sweet duo vs a whole Spicy team.
@gentlegelatin7399
@gentlegelatin7399 Жыл бұрын
Honestly they probably wanted sweet to lose lmao. I was on team sour so whenever Spicy was defending, all I could think was "we are not enemies. I do not want to fight you." I feel like this is just a side effect of tricolor being advertised as a "comeback" mode, like obviously the team that is probably going to lose anyways doesn't want to feed the leading team more points.
@DHVF28
@DHVF28 Жыл бұрын
I love tri color but my least favorite thing about it is working together with the other team when attacking. It is deeply unsatisfying just sitting their so the other team can get the signal just so you get more clout for winning. You have to choose between winning and having fun fighting both teams, not just one. Make griefing the other attacking team worth it.
@BasedMamaJames617
@BasedMamaJames617 Жыл бұрын
One of the best things about Halo is the insane amount of casual modes it has besides ranked like Infection, Gun Game, and Free for All. Wished we had Shifty Stations back and that Tri Color were a regular mode, and if had a Quad Color mode of 2v2v2v2 too. So many possibilities in this game for new modes like an all zipcaster mode, but the only mode without a rank where casuals can play in is Turf War which is in a pretty bad state with the map layouts and terrible matchmaking. Heck an all Squid Party mode should had been in this game by now, where people can goof around and try out parkour and stuff.
@YipeekayHarasho
@YipeekayHarasho Жыл бұрын
Fighting Tricolor as attacker team sometimes feel like 2v6.
@1NameGoesHere
@1NameGoesHere Жыл бұрын
Yeah, but I feel that's because the attacker teams see each other as the opposing team alongside the defender (which they kind of are but not really since they both win if either attacker team wins). That and the desire to earn more clout leads attacker teams to double cross and screw each other over, giving the defender team the chance to steal the win, rather than just staying out of each other's way and just focus on inking the defender's ink.
@RedOphiuchus
@RedOphiuchus Жыл бұрын
One detail that gets kind of overlooked, and might be the result of coming from the perspective of a competitive player who views all wins as equal, is that there are numerous incentives in the mode to encourage attackers to be more competitive with each other. The one who gets first place genuinely gets a little more clout, and every ultra signal capture gives that team a lot of clout, win or lose. The macro game you're playing in any splatfest game is attempting to net more clout for your team than you give to enemy teams. So if you play a bunch of tricolor games and every game you give the other attacking team both ultra signals and and let them take first, yes you technically win and get a lot more points for your team than if you lost to the defenders, but you actually gave the other attacking team more clout overall than you earned for your team, meaning overall your contribution to your team is still a net loss. Sometimes it's smart to let them cap the ultra signal so you don't give the defenders a ton of points but you should always be trying to take first yourself whenever possible.
@chairothechair
@chairothechair Жыл бұрын
The competitiveness is also amplified with the 1.5 Bonus, so if youre Team Sweet Attacking and give Team Sour both signals, you essentially give them 5k Clout times 1.5 With a total win Sour would get 16k Clout, while Sweet would get 7-8k. I agree that the Attackers are on different teams.
@RedOphiuchus
@RedOphiuchus Жыл бұрын
@@chairothechair yeah it's very strange that the 1.5x bonus can happen when only one team is on the "correct" position. This feels like an oversight to me and I kind of hope they take that out and only make the 1.5x bonus if everyone is in the appropriate roll. (It's extra unfair for the defender who can't get their bonus unless the other two both have it too.)
@Tredenix
@Tredenix Жыл бұрын
3:58 This is stated in the Tricolour Battle Basics manual when you press - for Splatfest Info at the voting booth. Will have to see next Splatfest if it's also there when you press - for Rules in the lobby menu, but it probably is. I'm not sure how else they could communicate it unless they wanted to add an indicator to the UI in-game showing how much time the next/current attempt lasts.
@toxyc8771
@toxyc8771 Жыл бұрын
Tricolor is such an amazing idea, most layouts were just bad for it But.. the thing that feels missing really are shifty stations. Yeah ok there's tricolor stages, but there's only one, and it's only on the second half of the splatfest. The First one is just.. well, turf war. It's a shame we don't have 3 stages in rotation, like we did in Splatoon 1 (technically it was), and Splatoon 2
@epicsause21
@epicsause21 Жыл бұрын
I actually knew about the depleting timer for the ultra signals, I just thought you would get a small penalty depending on how long you've held it, which I think would be better
@MidX4
@MidX4 Жыл бұрын
This fest is the most fun I’ve had with it
@techy804
@techy804 Жыл бұрын
I just act like I'm playing a 2-front battle, sort of like what happen in WWII. This is interesting because this is the first shooter I've played that did something like that, even though there's like a trillion WWII shooters.
@THECyberStriker
@THECyberStriker Жыл бұрын
Now if they add a 3v3v3 as a causal mode, and made tricolor a normal regular mode too after splatfests are done, then there will be so many modes for a chill session and that’ll be awesome
@HYENACICADAS
@HYENACICADAS Жыл бұрын
I think the deal with people talking about splat3 shifty stations isn't that they want them back as normal turf war maps, but rather a shorthand for new stages specifically designed for tricolor instead of just renovated regular maps
@Valimar11
@Valimar11 Жыл бұрын
Damn i have hundreds of hours in s3 and only just learned the ultra signal timer decreases every time you grab it...
@kimirs16
@kimirs16 Жыл бұрын
Man... I really miss Shifty Stations.... 😭😭
@linkgamer256
@linkgamer256 Жыл бұрын
my guess is they’ll add tri-color to PBs once splatfests are over, like they did with the shifty stations
@omegabrain230
@omegabrain230 Жыл бұрын
Tri-colour turf wars is fun if you take absolutely nothing seriously and can just be completely oblivious to the issue like me
@13_cmi
@13_cmi Жыл бұрын
It was much better this time. It’s still messy but it’s better than it was. The getting killed by your own team sucks but it’s getting better.
@voltaicwinter9327
@voltaicwinter9327 Жыл бұрын
I'll be honest, I thought Tricolor was literally gonna be a 4v4v4 Turf War.
@kingkb54
@kingkb54 Жыл бұрын
My strategy was basically spawn camping considering super armor would wear off by the time you hit ground level because that's where I would choose to fight people I would cover the area and then fight them there let them touch ground level and then fight them from there and just recover but I would basically only play a little bit away but that's also because I have a weapon with good range
@Mantekilla22
@Mantekilla22 Жыл бұрын
If I’m attacking and my team doesn’t win, I consider that a loss
@ScarletEmber64
@ScarletEmber64 Жыл бұрын
I actually misinterpreted the timer reduction before it was pointed out online During an attacking battle, I tried to get some last-minute offense so I decided to go for the ultra signal, and I got it really fast I misinterpreted this as the ultra signal being faster to grab as you near the end of the battle, reducing with the battle timer I either didn't notice or forgot but my teammate and I were apparently bith running some quick respawn and we tried a lot for the ultra signal, which is the real reason we had a low ultra signal timer I also didn't get as much chances to play because back then tricolor still used the old matchmaking system It's pretty funny how I lanaged to catch on to the timer reducing but I misinterpreted how it reduced I'm glad it's all cleared up and public info now, because I thought the whole timer reduction mechanic was highly unfair until I learned how it actually worked
@olorin6494
@olorin6494 Жыл бұрын
What I doing hilarious about tri-colour is getting the ultra signal early is actually not that good. The area it inks is rather small and what I found happens is the first attacker to get it gets pressured by the defenders then loses while the other team gets ignored and can completely secure their area
@goldenigma5840
@goldenigma5840 Жыл бұрын
Meanwhile i've played in every single splatfest getting to ruler each time, not having played a single tricolor match. I've fought more 333x battles than tricolor matches
@ShadeKoopa
@ShadeKoopa Жыл бұрын
Fun mode but having the option to be either attack or defense didn't work. It just caused a lot of mirror matches against your own team mates. I personally preferred it back to the way it was. Which ever team is winning by half time, they defend and the other 2 teams attacks. It makes more sense and allow you to easily avoid the mirror matching.
@Taxafolia
@Taxafolia Жыл бұрын
Shiettttt I had no idea about the timer going down for each attempt
@VGF80
@VGF80 Жыл бұрын
One of the things people complain about with Splatoon 3 it lacks in enticing new players, no "hook" essentially. Having the ultra signal be its own mode (as the bipedal squid suggested) could have been that hook to entice potential new customers into playing splatoon 3. What they could've done instead (based on bipedal's recommendations) is to make regular turf wars the only mode during the first day of a splatfest. Ultra signal capture becomes available alongside tricolour turf war on the second day. The more likely outcome is that Nintendo will pretty much leave all of this until splatoon 4. Perhaps ultra-signal capture becomes the new mode for splatoon 4 unlocked after reaching level 5. Tricolor turf war is replaced by tetracolor turf war (assuming we get 4-way splatfest) which consists of 2v2v2v2. tetracolor is avaliable for the entire splatfest and there is both a regular and an ultra signal variant for tetracolor battles with the ultra signal version of both normal and tetra color battles available on the 2nd day.
@velocibility
@velocibility Жыл бұрын
I remember waiting 3 hours to get into one tricolor battle only to get cheesed by a roller that got 26 kills btw this was the last splatfest not the one last weekend
@Winner1270
@Winner1270 Жыл бұрын
Its nice that attacking/defending isn't determined by halftime, but it sure is heavily influenced by votes (team sour 😭😭😭).
@franknova987
@franknova987 Жыл бұрын
Was able to get both Attacking and Defending Tricolor badges cause of the changes
@melimsah
@melimsah Жыл бұрын
I really wish that 1) it was 3 teams of 3, and 2) they were played on Tri-Color planned Shifty Stations.
@bowseryoutuber3881
@bowseryoutuber3881 Жыл бұрын
From my personal experience, I have had far more trouble being on the attacking team than on the defending team for some reason.
@PrincePoison
@PrincePoison Жыл бұрын
All they need to do is make it so that you get more clout if your attacking team wins, then the other attacking team. This. Makes its less complicated, and with better explanation, this could be a great mode
@spaceace9103
@spaceace9103 Жыл бұрын
I wasn't around during Splatoon 2 so I hope they bring back shifty stations
@kingkb54
@kingkb54 Жыл бұрын
Definitely did not know that was a thing but I had a suspicion it was
@dualie-dude-42
@dualie-dude-42 Жыл бұрын
Tricolor is my favorite game mode despite all these problems
@eligamerman
@eligamerman Жыл бұрын
Tricolor is where I spend most of my time during Splatfests. Love it but hoping the devs continue to make improvements to it.
@Theonlypik
@Theonlypik Жыл бұрын
The thing is instead of rarely getting a tricolor match at all it’s mostly versus self matches at least for me so I never got any clout.
@rockyboi1961
@rockyboi1961 Жыл бұрын
However, given that no gaming community is ever satisfied enough, making tricolor a 3v3v3 would probably end up like how big run did, with people saying that “it’s just regular turf war but with 3 teams”.
@Etriel321
@Etriel321 Жыл бұрын
It's a fun enough game mode that I haven't been able to get to grips with because I just couldn't get matches of it. Maybe this was improved in the most recent one, but when I played the pokemon one, I played for several hours on the Sunday queuing up for tri colors only to play a handful of times
@michelleo8279
@michelleo8279 Жыл бұрын
The mode had been modified this Splatfest, where you could queue for a guaranteed Tricolour battle; the only thing you wouldn't know, is whether you would be defending (middle of map, team of 4) or attacking (2 +/v 2 v4). IMO, definitely better then the previous Splatfesrs, but I think a Shifty stations mode/gimmick is needed, as playing what is essentially Turf Wars all day, can get a bit boring IMO; so glad Salmon Run was also available
@karabirb
@karabirb Жыл бұрын
my take on tricolor is that it’s in kind of a similar position as zones is atm: theoretically it should be one of the best and most fun modes in the game, but it’s being held back significantly by poor maps. you mentioned shifty stations, and tbh, i feel like something similar would be great for this mode-just make tricolor-exclusive maps. the base game maps just simply aren’t made for this kind of mode and it shows. if we could get special tricolor maps that give the defenders some way to hold the attackers back without full-on spawncamping i think the mode would be a ton more fun for everyone involved. i get that this would take a ton of resources, but tbh if they could do shifty stations, i don’t see why they couldn’t do it again for tricolor also, do away with the whole “attackers are one team” thing!!!! that’s so dumb i hate it!!! this mode is by far at its best when it’s 3 separate teams clashing and fighting each other and that will ALWAYS be how i approach it, regardless of if it’s optimal. making a 3-way mode that’s basically just 2-way with griefing is such a baffling move on nintendo’s part
Mahi Is A GOOD MAP? Give E-LITER BURST BOMB?
9:16
ProChara
Рет қаралды 132 М.
Using An Absurd Amount of Sub Resistance In Splatoon 3
13:35
Nitro Rocket
Рет қаралды 12 М.
How do Cats Eat Watermelon? 🍉
00:21
One More
Рет қаралды 8 МЛН
Bike Vs Tricycle Fast Challenge
00:43
Russo
Рет қаралды 97 МЛН
🍉😋 #shorts
00:24
Денис Кукояка
Рет қаралды 3,4 МЛН
Farewell Splatoon 3. Thank You!
25:35
Raider.me_
Рет қаралды 48
The Return Of Your Insane Hot Takes...
11:13
ProChara
Рет қаралды 66 М.
[SSBU] Jumping is Overpowered
15:52
FireThePyro
Рет қаралды 98 М.
Reviewing YOUR CRAZY Custom KITS
14:32
ProChara
Рет қаралды 163 М.
Splatoon 3 Is Broken
10:06
Leopolis Zone
Рет қаралды 3,1 М.
Why Fortnite's Multiverse Experiment Failed
17:53
Lufa
Рет қаралды 300 М.
Why X Rank in Splatoon 3 is AWFUL
10:00
Zorconic
Рет қаралды 100 М.
20 Random Cool Things In Splatoon 3
9:41
ProChara
Рет қаралды 61 М.
How Splatoon 3 Players See Splatoon 2
7:10
Alphastar716
Рет қаралды 59 М.
Splatoon 3 Pro Makes TRI COLOR Turf War Look EASY
5:52
ProChara
Рет қаралды 46 М.
How do Cats Eat Watermelon? 🍉
00:21
One More
Рет қаралды 8 МЛН