What tips would you add to my list? Join the PATREON group here: patreon.com/user?u=83518521&Link Once you join, link up your Discord and you'll be granted access to the private Space Marine rooms. Message me with any questions on Patreon.
@dmar3651Ай бұрын
As someone who completed all operations on Lethal with random quick match making, I'd say a good tip for those players is to remember 2 things above all others: 1. Target Prioritization - Always think about What enemies need to die first in what scenario. Enemy Swarm wave = Adds. When the enemy swarm you, always take our the horde as Soon as possible. Majoris enemies will come to You, making the fight easier. But mobs tend to fire from further away, so eliminate them until their numbers are manageable enough to then deal with Majoris-class enemies. EXTREMIS enemies are HIGH Priority, with Zoantropes and Scarab Terminators being Must kill targets as Soon as they appear. Snipers are Very good at that, and so are Tacticals. 2. TTK or Time-To-Kill - Whatever build/weapons you bring to Lethal MUST afford you the Best TTK on enemies as possible. When you are choosing your weapons, leave behind anything that takes a long time to down enemies or have little-to-no stagger effect. Las Fusil, Bolt Sniper, Melta Rifles, Heavy Plasma, Multi-Melta, Accuracy based Bolt Pistols all have Excellent damage and can quickly eliminate enemies effectively. Use them, and use them well. Also, ANY Perk that can Immediately Eliminate enemies of Majoris-class or higher are HIGH priority perks to take. Aside from that, when you're experienced enough with randos, just remember that they, too, likely have the experience and mechanics that you do, to some extent, and can likely also handle themselves in a fight without comms. They tend to use the ping function a lot, and just know that if someone pings a med kit and moves on, then hit Tab, see how many med kits people have, and if no one needs one, then take it and move on. Randos know not to linger around since punishment spawns may pop in at anytime, so you should also not linger. As someone who used Assault and was able to do a couple of the Lethals successfully, I can say that it is EXTREMELY hard at this time to use this class, due to the silly cohesion mechanic (Tight Formation), so I'd advise not using this class. Vanguard as well were hit hard. They are usable...but barely. Sniper, Tactical, Heavy and Bulwark are all fine options, with Tactical being the most powerful of the bunch. If nothing else, remember that playing with randos builds up your mechanical ability quicker than being with a premade because you don't use comms as much and have to judge everything by what you see and playing it by ear. You may get some poor matchups, but more often than not, you'll get good experiences and you'll learn by Doing, rather than by being Told.
@EnigmaticRoninАй бұрын
Hey 319 hours here. At first I hated the new changes took a small break for a day came back once people understood the mechanics more. I started off failing 9 out 10 runs now on like 3 or 4 out of 10 with randoms. Once people get that pacing down that you can survive outside the tight grouping if you continue doing eliminations that normally gain armor but now your surviving due to the invulnerability windows so focus on constant damage and executions keep health. I found my place with the sniper along with the the quick revive and revive cloak. I also found if you use the 2 sec camo delay deactivation. Shooting immediately after using it with the 2 second delay most of the time you can have the cloak again immediately so cycle and repeat, perks that lower skill cool time also help this method even more. So I just take off aggro repeatedly while taking off units. Ammo extension perks on weapons is a must have yet to run out of the ammo in the big crates. Weapons drop pods are still unlimited they are in the same places. I AGREE WITH THE LAST PORTION RUN TOGETHER FIGHT TOGETHER 10:46! FOR THE EMPEROR!
@VexIlluminatedАй бұрын
Came back to this video to reply, I ran all 7 operations in a row with Sniper alongside two randoms (Tactical and Bulwark) Just Auspex major (Majoris/Extremis/Terminus) enemies on Cooldown (Since Squad Renewal makes it so you almost always have it, alongside perks the Tactical may be running to recover their Scan cooldown too), have Sniper take them out and you just breeze through the rest.
@fletcharooАй бұрын
It doesn't matter what amazing tips I absorb, I'll never break free of my crippling skill issue. Edit: I'm not bad, I'm just bad at Lethal, I can deal with all other difficulties easy.
@ДанилоЯнчукАй бұрын
Bro just gotta put hours in and skill forms automatically just keep practicing
@nicolasvillasecaali7662Ай бұрын
Your only hope is to put all your faith in the Emperor, he will guide us to the victory screen of lethal difficulty HAVE FAITH!
@jonnowocky8179Ай бұрын
My man get those parrys
@piotrcthluАй бұрын
just time mate
@tyronegreene6858Ай бұрын
I struggle with panic parry as well brother
@STI2iFeАй бұрын
I've cleared all operations on Lethal with randos so it's totally doable with some luck getting group with good players. But doable isn't necessary good and fun. I really hate this Tight Formation since it goes against all other game mechanics and common sense. We're literally just getting punished for being smart and doing the right thing. Anyway, it's hilarious to see all the speedrunners getting humbled though. They try to run ahead through mobs to go down and quit the match by themselves. Totally worth the fail matches, I'd give them that.
@youtubevoice1050Ай бұрын
I don't care about lethal. Let it be for those who claim everything else is too easy. Make it absolutely brutal and let them eat their cake. All I want is, that the rest of the game remains enjoyable for those of us who are still in the leveling process and aren't sitting on an arsenal of maxed out relic weapons. The game should not be balanced based on the top 10% that play with their dedicated teams with headsets. The way this game's progression system is set up, higher difficulties are not an optional, but part of the progression to unlock all perks and variants/ skins. Lethal is the only truly optional difficulty at the moment.
@InternetbutthurtАй бұрын
Amen. I notice none of the truly leet players are tackling the harder difficulties, even Ruthless with just white weapons if they want a test. Its funny how alot of those who flexed that the game was easy now cry about lethal. screw them.
@504godzillaАй бұрын
Its not catering to hardcore players to allow a OPTIONAL. DIFFICULTY. Because you can't be fucked to actually talk and coordinate with your team. Play ruthless then if it's too hard for you, not our fault you need your hand held
@ArkhonXIXАй бұрын
Working through all of the ops on lethal and getting them done (super fucking rewarding btw). Me and a buddy have been playing games for 12+ years and we made a comment last night that having a dedicated third feels like the unequivocal preference (we have other buddies that come in and out but none go deep into a game like him and I do) but we had some pubs come through, NONE of them use comms but we finally found one dude that didn’t have a mic but he listened and would type or emote acknowledgements so it worked out. Playing with pubbies is not preferred tho ha
@digiass2135Ай бұрын
@@504godzilla He is not even crying my man, he is literaly saying he is fine with it as long as the game grows to keep hard content to be optional, a few cosmetics at best behind such "challenges", let your ego take a rest
@fredrickjones566Ай бұрын
@@504godzillabro didn’t even read the first guys comment. 😂
@simongarant17Ай бұрын
After beating all the ops in lethal: the best team you can have is heavy, bulwark, and tactical. Heavy with the less ranged dmg perk, Bulwark contested health perk, And Tactical with Extra ranged dmg. I beat all the missions with randos, and it takes a few tries. It’s very frustrating sometimes however it feels very rewarding when it’s completed.
@ElSeniorLuisАй бұрын
The best team you can have is working with the classes you master tbh.
@LaughingLiftingGamingАй бұрын
What weapon might you recommend on the tactical? It’s one of the 2 classes I have left to max out, I haven’t even started it yet and I wanna focus on the optimal load out for it right off the bat.
@simongarant17Ай бұрын
@@LaughingLiftingGaming Plasma, Bolt rifle with grenade launcher are both very solid options, melta is good but have to be close range
@Gambino7Ай бұрын
Yeah I found this to be the best combo too. The only op I had a hard time with was reliquary simply because I didn’t have this combo going in. I was bulwark and I kept getting dudes playing vanguard and assault.. the only thing that would be better is tactical using the 30% more contested health for survivability sake. My bulwark is very happy with his new helmet and sword 😁
@LaughingLiftingGamingАй бұрын
@@simongarant17 I’ll definitely be taking your advice, gonna go with the bolter rifle/grenade launcher. Thanks brother.
@brandenj6512Ай бұрын
Vanguard said it best and I'll say it again: If an area requires you to be together as a team to proceed to the next area, please stick with the team. Lately, I've been getting Dora the Explorers and Last Action Heroes wanting to do extra bs while the rest of the team dies after making great progress in a mission.
@michielschoutenАй бұрын
Wel said! I hate those players, do that stuff on ruthless or below! Dont go pull every enemy, it costs ammo and usually health, and when it takes to long? Boom new wave... most of these players just play on the easier difficulties (which is fine) but think they can do the same on leathal.
@brandenj6512Ай бұрын
@@michielschouten exactly! I always get on the mic and tell them, "Hey! Now is not the time to be a hero! We have two gold relics and a gene seed. You're about to f*ck that up!' Not long after that, we get overran by the heretics. Smh
@digiass2135Ай бұрын
I mean, privates matches are a thing, if you go into public matchmaking you cant expect people to play your way, you have your way to enjoy the game so they have theirs
@michielschoutenАй бұрын
@@digiass2135 ofcourse, but you have to be a team player. Rushing off, pulling everything, picking up every item, or die with the very first encounter tells me you are not ready for Lethal team play.
@WorldGoodsАй бұрын
It carries from the other difficulties and they don't want to play as a team
@dannythemanny45Ай бұрын
Deathball with bulwark, vanguard, and assault worked well in a matchmade group. Apes together strong (except against the floaters)
@madprophetusАй бұрын
How does vanguard work without being able to grapple out of the cuddle huddle?
@dannythemanny45Ай бұрын
@madprophetus just tried to only do it when necessary, for sentry interruption or the ranged damage debuff. Mostly I waited for a teammate to make a move, then grappled towards them. More focused on grappling in than out, if that makes sense
@504godzillaАй бұрын
We gotta synchronize the cymbal monkies in our head
@moreauclement9702Ай бұрын
Another reason why assault feel so weak. Against flying bosses, you are utterly useless
@teamcap4038Ай бұрын
Yeah, no, the "this is not for me and that's fine" Is not the way when my entire classes identity is destroyed and im punished for doing my job correctly
@TrueVanguardАй бұрын
I'm not talking about Tight Formation, I already said I hate that crap for what it does to class identity. When I say this isn't for everyone I mean if you're a solo player you gotta understand you're fighting an uphill battle here because this was designed around teamplay
@teamcap4038Ай бұрын
@@TrueVanguard misunderstood then, my bad on that one
@spacesloth9529Ай бұрын
@@teamcap4038 a person on the internet being reasonable and admitting when they were mistaken. Respect sir.
@LaughingLiftingGamingАй бұрын
@@teamcap4038I’ve maxed out 4 of the 6 classes, with the 3rd one I did being assault and man I can easily say that for me, assault was the most fun. It’s such a shame how bad it got made irrelevant in this new mode. I’ll pray to the emperor with you brother.
@t0masibrudoctor534Ай бұрын
Tight formation makes sense in tabletop meta.
@cixtosАй бұрын
If you’re the last man standing the buff should swap to something that gives you a main character moment to bring your brothers back into the fight as a reward for continuing the fight
@Troupe_MasterАй бұрын
Rule #1 play in a premade like every KZbinr shows Rule # 2 do NOT play Pubs
@johndoe-sh6biАй бұрын
It’s not that bad playing with randoms. It takes a few tries to find a good team, but then you find one and you guys stick together for multiple matches. Then you can friend request.
@DarkStorytimeАй бұрын
Honestly say this, i did it in pubs for a few runs (Day 1) failed twice came back and smashed it next run. Just people need to be on the same page with skill level and team play. If people aren't well you ain't gonna get very far and that's honestly the harsh truth
@thomasdavis1499Ай бұрын
I play pubs all the time and it’s really not that bad. Sure, you’re not going to win every single time but I think I’m at a 75-85% win rate on lethal so far. One or two people with meta weps like the grenade launcher or las fusil and things become pretty predictable
@sarkmangaming8164Ай бұрын
lol also don't forget to play whatever you want, so long as Bulwark/Tac are always there :).
@madprophetusАй бұрын
@@johndoe-sh6bi No crossplay friend requests...
@jmo7185Ай бұрын
By end of next week, if not sooner, it will be much easier. If anyone having issues with lethal just wait a bit for the patch.
@warren2336Ай бұрын
I know lethal isn't for me because I'm lazy and don't care about the helmet.
@VarroTigurius-u1fАй бұрын
Hey dont forget the power sword for the bulwark!
@Al-ix5qqАй бұрын
Wym?@@VarroTigurius-u1f
@connorjensen9699Ай бұрын
I know its not for me because I main assault :C
@porkerpete7722Ай бұрын
@@connorjensen9699 assault is the most used for solo lethals. I only see videos of Assault classes soloing lethal.
@connorjensen9699Ай бұрын
@@porkerpete7722 maybe I'll give it another look. I was just thinking about how much the armor debuff sucks for leaving coherency
@Mkable01Ай бұрын
Assault is doable! we steamrolled Inferno running my assault and a random Heavy and a random tactical! the biggest thing was asking teammates not to frag groups, you can jump out into them, get your instant jetpack recharge, then jump back into the majoris groups that pushed your buddies in time for everyone to get their execution armour and health back!
@ciscoytube5352Ай бұрын
I'm a casual player, and the changes to armor and density of groups make it impossible to play even ruthless. Can I make it through the stage? Sure, but it now takes me twice as long and near impossible to do with randos. I only have maybe 2 hours to play each evening, and the added level of difficulty makes it too long and sweaty to get more than maybe two games in. - that's IF we make it through the stage. This is not fun.
@BLOODKINGbroАй бұрын
Wave rush within the first 15 secs of the first area is brutal
@ciscoytube5352Ай бұрын
@BLOODKINGbro exactly. It's not the difficulty, so much as the time suck it has become. Every segment of the map is now 20mins long.
@neversleeps2543Ай бұрын
30 minutes in a match just to lose is so demoralizing. Especially in a lethal and you’re the last brother.
@LaughingLiftingGamingАй бұрын
I had a feeling that this was end game content designed for coordinated teams. None of my friends play this game, i’m gonna have to find some online friends to make this happen cause I NEEEEEEED that survivor helmet. Edit: I agree with you that tight formation should be removed, however, if I were one of the people that beat it while tight formation existed, I would want a small distinction on the survivor helmet. Like one of those small golden skulls on the forehead or something.
@ArkhonXIXАй бұрын
Couldn’t agree more on randoms. Infinitely more difficult with a third dude that was a random. Found 95% of randoms don’t use comms at all. And with no comms lethal is damn near if not completely impossible. I had one dude that didn’t use comms but he listened and typed when he could. Great point
@ShadowAlterEXАй бұрын
Me still struggling with Substantial
@TrueVanguardАй бұрын
nothing at all wrong with that, we take things in our own time.
@yvancournoyer-ll9evАй бұрын
I also find it difficult to get my first purple data to boost up my damage. I am practicing with bots because my friends rage quit in substancial... i feel they are annoyed with the gap. One of them refuse to play anymore if I push for it. They need to Come up with an alternative for casuals to keep them engaged and rewarded. Maybe a system that we can convert 20 green for a purple or maybe, when we kill a mini boss and failed the op , we get to keep the purple data from it, not the one we that is spawning. Yesterday, with 2 bots was the first time i came close to get ONE.... the boss on decapitation ended my try with 2 bots not helping and beeing unfortunate to have found only the genoderm, instead of a relic... I hope i Will find a way to motivate and keep my friends playing ... sabers need to adress that casuals bought the game at full price too and that they are new comers to the franchise and value that. If you can pass the info to the devs would be awesome. Thanks for your vids, i find them on point and very good. I am also a veteran of destiny, that made me discover your channel. Keep the good work!
@razdaman21Ай бұрын
@@yvancournoyer-ll9ev Totally agree! I think having the option to convert some green armoury into a purple one really does make sense. It gives casuals another route for acquiring purple ones which atm, they can ONLY be acquired through higher difficult which could result in them not playing anymore due to frustration. I would hate to see the game just become a sweat box of a 100 pro league gamers
@FoxtrotMikeLimaXDАй бұрын
Awesome tips! So far, I was able to clear the first 5 missions on lethal in random queue using my Bulwark and Sniper. It’s not ideal. I did have to babysit my teammates with Bulwark to keep them topped off. Sniper did a LOT of work on the chaos missions. With that said - Reliquary (mission 4) - my god. I had to try it about 10 times. I consistently ran completely out of ammo on my way to drake. You’re spot on.
@Al-ix5qqАй бұрын
You are not babysitting healing your team is your job as a bulwark (in lethal I mean) I would usually pop a banner on a teammate that is mid execution
@roxy8977Ай бұрын
I no down solo cleared some of the Lethal missions with heavy and would say multi melta was easier than heavy plasma against both tyranids and chaos when playing solo. Since enemies hit hard we need to move around all the time. With melta-dodge move I could move around all the time while also hitting and healing contest health at the same time. When playing with other players against chaos, heavy plasma would be better cuz players can help each other and simple firepower and reach would be much needed.
@FTHPoetryАй бұрын
The idea for Lethal is that it's the "raid" difficulty of the game. It being more demanding of the player is appropriate in that regard. Tight formation is BS, though. The problem I have is that they turned the knob up on the other difficulty levels. They were fine before the patch.
@FellixNoAmatsuАй бұрын
Finally a actual thoughtful take on this difficulty, I personally love it. I love the dynamic of having to work together and co-ordinate in a "coop" game mode. I absolutely love having to relearn my characters and find new ways to play them effectively for this new difficulty. As an Assault main I look forward to the challenge. I just wish other players didn't think to just force their 1 single meta playstyle as "the one and only way to play a character" then complain. One of the biggest changes that I think will be a welcomed chain however specifically for players that lean more towards a long ranged playstyle is by increasing the "Tight Formation" radius by about 50-75%
@teddyispgАй бұрын
got all 7 missions on lethal completed in pubs, tactical + grenade launcher is still busted so take advantage as long as you can folks.
@doedelzak3914Ай бұрын
i got 4 of the 7 missions cleared on lethal already with only randoms. My strat is i always go sniper, las fusil, with the fast revive perk + cloak for revives + cloak when you take lethal damage + lingering cloak when you fire while cloaking. If you keep getting headshot kills you will stay in cloak for a very long time while fighting. This way you can de aggro enemies from you, and keep supporting your team from further away despite the tight formation mechanic. And the faster revive perk + cloak is EXTREMELY good. Usually it's very hard to revive teammates in the middle of a fight, especially if you're the last man standing. But with these perks i've managed to save our decapitation run by revives both my teammates who were swarmed by both the hive tyrant and fodder enemies. Often i have like 5 or 6 revives at the end of a mission. This weekend i'm gonna get the last 3 missions (4, 5 and 6) and share the honour of equipping that cool helmet
@Ozymandias_SofaBearАй бұрын
Thank you, fella Biotic for this sharing. What I hear you saying is that Lethal is for teams who know one another. I play with randoms. Surrounded by non-gamers who live life only to work jobs. This reminds me of the MMORPGs with 8 man raids. Mobs in such instances were so tough we needed a tank, an off-tank & 2 clerics. I agree with you - Lethal is not for random teams.
@patyau11Ай бұрын
Very well said, and a rare positive and objective approach to the update
@austinparry5464Ай бұрын
I was actually able to manage all of my lethal clears yesterday with a random. I think his name was like Warpath1948 or something like that, but he stuck with me through the whole thing and at times we had a bot teammate instead. He ran tactical the entire time while I ran Assault for missions 1,2,6 and sniper for 3,4,5,7. Shout out to that dude!
@Travis_LambertАй бұрын
Absolutely agree with the heavy team healing ability. Tactical, sniper, and heavy seemed like the best combination
@shadowarrows5996Ай бұрын
I did get all of them done with rando's but it was a grind, luckily if you play very carefully sniper can carry pretty well. Think i only ones hot like 2 missions and every time it was a Bulwark, Tactical, Sniper (me).
@nickwallace7702Ай бұрын
I found Assult pretty useful on lethal. It's especially good for clearing out huge groups of smaller enemies, literally unlimited jet pack spaming at certain points.
@paulrogers4234Ай бұрын
As a vanguard, against tyrannids I would hold a flank and keep the Kellie guys away from my heavy and sniper. And they would red the majoris for me so I could heal. It was amazing.
@nustratoАй бұрын
Assault is surprisingly good in Lethal against Nids. Slam is free ad clear and gunstrike damage is lovely for Majoris - both factors leads to massive savings in ammo economy. Look forward to you trying solo runs. Friend of mine just finished a solo Decapitation with Assualt and I pulled a Vox solo (video uploaded) today after a few tries.
@hofnaerrchenАй бұрын
9:43 is true on every difficulty... there is absolutely no sense in wasting time on killing enemies when you can progress through the mission leaving groups out. It's different with sections where the additional enemies will follow you to the next section of the operation or if there is a ammo crate close in the current one.
@connman8d617Ай бұрын
So you are willfully allowing the enemies of the Emperor to live? Sounds like heresy to me.
@jacobheller3146Ай бұрын
Ngl so far i think a bullwark,tactical and vangaurd sound like the best team since Tactical will help with majoris and that eapecially the ammount of lictors that ive gottten while vangaurd helps with keeping your health up and melee dmg and bulwark helping with the brunt of dmg and if someone gies down getting the quick revive or healing but heavy is also good for the pick up perk to get full health or just giving tons of ammo
@nr.12Ай бұрын
7:18 i totally did. at the beginning there were a view bad teammates (including me), but pretty soon people started to understand to just stick together. it requires a view attempts, probably under 20% clear rate, but with a bit of luck it is possible. it wasnt pleasent though and with teammates it would probably much more fun. so i currently stick to ruthless...
@ech0e404Ай бұрын
I for one appreciate that there is a difficulty mode that is there really only to challenge the players that want the extra challenge since the only thing lethal gives you is a cosmetic helmet.
@shelbyfreeman6032Ай бұрын
If people get mad at you for just staying facts, it's their problem. I got a lot of value from this and now know i need to level up a class or 2 more to 25 so i have a few options. I also learned that i need to find 2 teammates using lfg or friends, not matchmaking randoms. Thank you TV.
@paulrogers4234Ай бұрын
Reliquary was freakin hard af. Teamwork is so vital.
@shootinbruin3614Ай бұрын
Great tips! Appreciate the positivity. I must say though, some chad just posted a video where he soloed Lethal an Assault
@XD3M0NDaDDYXАй бұрын
So far, I beat the first 3 mission on the new difficulty. We used bulwark, assault and tactical. Assault worked well for the gun strike damage.
@ItsDredjАй бұрын
Finished 3 mission on Lethal atm with matchmaking, as you might guess it's the 3 original Tyranid mission. Had one chain left to complete Vox Liberatus but 3 Terminators spawned and smashed us.
@anubrakahn2970Ай бұрын
It's not fun. Ill wait until they remove the formation requirement.
@inixi8ocelotАй бұрын
Lethal is just like Ghost of Tsushima's Hell Mode Platinum 7 and Gyozen's Curse--It will create a bond between you and your partner, slowly draining your health if you move too far apart. Additionally, if one of you respawns then the curse will fail. So, in order to survive Gyozen’s Curse you will need to complete one area while it’s active, co-ordinating with your ally and making sure you don’t get separated during those tougher combat encounters. If you can't finish Lethal, just play the lower difficulty.
@anubrakahn2970Ай бұрын
@inixi8ocelot i know what it does and I've beaten 3 missions already. It's not fun. I've done all of the multiplayer hard modes on Tsuhima, too. The difference is that it doesn't force you to play out of character in Tsushima. This mechanic in SM2 forces ranged to play close, and it eliminates shield regen if you're the last man standing. It's not fun at all and will be nerfed soon. It's not a big deal. My classes are already 25 with maxed weapons. I'll just play something else until they fix it.
@andrewhatcher6581Ай бұрын
@@inixi8ocelot the armor mechanic unfairly punishes certain classes for playing their role well. It's a shit mechanic quit being pretentious
@BLOODKINGbroАй бұрын
Swap formantion from a nerf to a buff and it would be more enticing.
@neversleeps2543Ай бұрын
@@inixi8ocelot you can play public missions on ghost and beat those hardest missions all day. I know because I played 600 some hours on the multiplayer mostly pubs. You aren’t beating Lethal with your average public teammates.
@Brian-ch6hgАй бұрын
Good info, TV! Thanks!
@simeonlynch1621Ай бұрын
Nice info My team did it with a tactical sniper and bulwark all seven missions
@sandzibarАй бұрын
that melta bomb doing f all to the scanned carni in the first 2mins... all my lols.
@mr.international2778Ай бұрын
Me and my friend run a sniper bulwark combo. Easy ability reacharge on headshot kills even on trash mobs. We both have immense survivability. Sniper has high ranged burst damage and can clutch revive with invisibility. Bulwark brings the CC melee damage and can heal anyone to max hp with banner. We carried a useless random through 3 ops that spent half of the mission on the revive screen most of the time.
@Jknight416Ай бұрын
Bulwark is never going to be a detriment to the team. His health restoration perk is too good on to pass up on with lethal difficulty. And he is capable of dishing out good damage on Majoris, Extremis, and Bosses. If you don’t know how to dish out good DPS with Bulwark then that’a just simply a skill issue.
@madprophetusАй бұрын
Short version: Pick the meta class that the developers have anointed as the correct choice for the mission. What is this, world of warcraft in 2004?
@TrueVanguardАй бұрын
Nah, like I said I've done it on everything but Assault. I'm sure I'll do that too, but almost everything is viable in this game if you build into it
@ciscoytube5352Ай бұрын
Exactly. Fuck your power fantasy and entertainment. Grind through the game in the most sweaty unfun way imaginable.
@joecanali5594Ай бұрын
Every class works fine for Lethal. Used every class and beat every mission on Lethal. It’s meant to be difficult, just get good
@xytanvadum10913 күн бұрын
I must say, the chaos enemies for lethal (the small ones) do SO much damage
@Baxinator4Ай бұрын
I completed lethal on all missions with randoms within the first 36 hours. It's definitely doable.
@tlghostt9739Ай бұрын
That tight formation got to go man I completed all seven of the missions (solo Q by the way first day) and that’s it. I’m not getting back into lethal until they remove that or fix it. There were so many times where I knew I could carry the entire team, but that mechanic was holding me back.
@EnigmaticRoninАй бұрын
Hey 319 hours here. At first I hated the new changes took a small break for a day came back once people understood the mechanics more. I started off failing 9 out 10 runs now on like 3 or 4 out of 10 with randoms. Once people get that pacing down that you can survive outside the tight grouping if you continue doing eliminations that normally gain armor but now your surviving due to the invulnerability windows so focus on constant damage and executions keep health. I found my place with the sniper along with the the quick revive and revive cloak. I also found if you use the 2 sec camo delay deactivation. Shooting immediately after using it with the 2 second delay most of the time you can have the cloak again immediately so cycle and repeat, perks that lower skill cool time also help this method even more. So I just take off aggro repeatedly while taking off units. Ammo extension perks on weapons is a must have yet to run out of the ammo in the big crates. Weapons drop pods are still unlimited they are in the same places. I AGREE WITH THE LAST PORTION RUN TOGETHER FIGHT TOGETHER 10:46! FOR THE EMPEROR!
@CulebrunchАй бұрын
Being a solo bulwark in this thing is abysmal. My biggest issue rn though is getting stunlocked into oblivion for even the smallest hiccup.
@Mkable01Ай бұрын
This video perfectly highlighted the issues Ive been having trying to play Lethal with Randoms! LOL. its possible with communication...but a lot of folk just dont break out the mics!
@brothatscrazy3418Ай бұрын
Which is dumb, people can play how they want but this isn't a single player game. Its a multiplayer PvE game, going into lethal difficulty and not doing what you can to work with your teammates is a serious dick move.
@PouchMasterАй бұрын
Yeah I find it terrible others won't do me the courtesy of putting on a headset when I always wear mine.
@paulrogers4234Ай бұрын
I completely agree with this take!!
@jamie-cx5vrАй бұрын
I understand what you're saying about randos in lethal, but in my experience, almost every person who's joined me was really good and fully ranked up. I've completed 3 of the tyranid missions so far with about 4 fails total, which I'm ok with.
@WetdogsmellsАй бұрын
You can get more ammo for GL if you shoot exploding barrels and have the ammo refresh on major kill.
@gaelancampbell8347Ай бұрын
Lethal is rough but Ruthless feels so good rn. The last patch was good but it made the game a little too easy. Now I'm loving Ruthless again.
@harry-cj6wuАй бұрын
decapitation has been a nightmare on lethal
@GrimDark_92Ай бұрын
3:09 Tactical with the Flump makes life all the better
@bigxdaddyxbubba3975Ай бұрын
Not only do you get the helmet, you get a new skin for the power sword.
@S1030danАй бұрын
Brother with Randoms, No "Beat Easily" Tip is gonna help lol. You just play good and hope the other two play good, and neither of you gets screwed by a bad wave spawn.
@BRE4CHnCLE4RАй бұрын
Super easy with a good team, got my helelmet and sword. Ialso played through and managed a few solo clears. Playing this elevates all portions of your game sense. I was locked in on the Hive Tyrant on "Decapitation" to a degree i have never been on any other clear before. Hope they come out with a 1 life difficulty next.
@RagehavenАй бұрын
You get a sword? I never spotted that
@xkilexxАй бұрын
@@RagehavenYup and it looks badass
@redohealer2Ай бұрын
6:12 What I am remember Datto bringing up in what I think was his master vault of glass/raid video.
@danielestess12Ай бұрын
I did all my lethal clears with randoms. The Emperor was with us, indeed.
@jannikoАй бұрын
I facerolled through all the operations on lethal difficulty yesterday with 2 randoms and we were running the exact same composition: Bulwark, Tactical with grenade launcher (bolter) and Heavy with Plasma. It was SO easy it did not feel like "Lethal" anymore... I made a few mistakes here and there but they were completely my fault and did not have anything to do with the difficulty. It makes me sad that we have to play this "meta" now. At least there will be another balance patch/hotfix next week... Edit: Before I got lucky with the 2 randoms I failed at least 8 runs.
@DJZulu104Ай бұрын
I’m probably going to be doing this alone because one I just got the game a few days ago and I’m on the second chapter of the campaign; I think, and two I’m the only one playing it in my group
@gufful3573Ай бұрын
I keep getting the "Its too hard" players
@connman8d617Ай бұрын
Just ran 4 lethal missions back to back with a team of Tactical, Heavy, Bulwark. If you want to do lethal on ezmode, this is the way. The only mission that gave us any difficulty at all was Reliquary. We rolled over eveything else with overwhelming firepower.
@m57firingdeviceАй бұрын
I've gotten 3 mission clears with randos but two had a Bulwark who could hear me and was a total team player
@kazi6343Ай бұрын
I would love to see a video about the load outs for different classes for lethal
@austinkatz1551Ай бұрын
One thing that bugs me about only being able to regen armor when you're close to your squad thing, is as someone who mainly plays vanguard, i only have 2 armor bars and my ability grapples me away from the squad
@GrimDark_92Ай бұрын
One mission away with random can confirm is MORE than doable
@philliptorres8692Ай бұрын
I really like this new mode and I do it with random but man I lost the final minute if the mission for just bad internet connections kicking out of the game XD, Now I think we need a new automatic strategy message for this mode ,like follow me ,hold positions , etc
@jylok6412Ай бұрын
Had to start levelling up my multi melta cos heavy bolter wasn’t cutting it for tyranid lethal
@XyamacaFlyАй бұрын
Obligatory I actually did clear all operations on lethal with randoms but I agree with some of the critiques cause I had to grind all night and was only able to do it at 4 in the morning when all the other sweaty goblins come out to play and forsake the coming day together. Was so much fun though. Overall I don't think lethal needs much changed to be perfect. Alter the range of tight formation or give some classes a larger range than others. I feel for the majority players who find lower difficulties to be too challenging right now. I'm anticipating they'll probably revert the armor nerfs but I guess we'll see next week.
@gicoleli7261Ай бұрын
i don't have friends playing space marine 2, so I did it with random match up only and just got my lethal helmet. most of the missions went well except the time I did lethal inferno. 1st try : all KIA right when the thunderhawk showed up / 2nd try: somehow a level 1 bulwark joined the team, teammate and I deserted as he kept going down / 3rd trail : heavy said his control was glitching and left the game/ finally did it the 4th time
@LquadifyАй бұрын
Be level 25 and have your gun at Relic level. Frustrating to see people go into these higher difficulties who do not meet the requirements needed and then complain how the game is so much harder. I don’t think people know how much harder it is running a pre-relic weapons and having not enough talents contributed into their class talent tree.
@roninhubbard9059Ай бұрын
Big nothing burger
@504godzillaАй бұрын
I feel a good way to implement the tether system is the provide bonuses and punishments. For example, while within the tether range you and your team gain significant damage reduction and output and improved armor regeneration while in the radius. Punishments could be while outside the range you lose all armor regen, take significantly more damage and deal less damage to punish reckless playstyles. Give us some incentive and all of the bitching and crying would disappear
@brokenage1952Ай бұрын
The only change Im hoping for is an increased range to tight formation. Though....I did have to fight 4 terminators ALL with rockets. Dude it was insane. Out in the open with no cover in sight my team got ROLLED. You can roll out of them when only one of them is shooting at you, ok fair...but 4 of them? It was we were getting shot at with artillery.
@XcSADFACEАй бұрын
lol the randoms in lethal are the best randoms in the game probably the most consistent teammates honestly
@jeromejarny8598Ай бұрын
random matchmaking in lethal today : i joined a team composed of lvl 22 sniper (2tier bolt rifle) and lvl 21heavy (3tier multimelta), even with my lvl25tactical with max rank bolter grenade launcher, i couldn't power level them as they weren't capable of stoping reinforcment calls, we didn't pass the first group of tyranids on Inferno, couldn't handle the 4th wave... I don't understand why some people think of doing ruthless at lvl 3 (sawn today, sigh) or lethal without max lvl, weaponS, optimized perks and existent skills
@TR-GrayblesАй бұрын
Best team Composition for Lethal is Tactical, Bulwark and Heavy, they have no detrimental effects to their class kit. *Tactical:* Plasma Rifle, and Upgraded Scan to burn down the Bosses or large group fast. *Bulwark:* Sword and the Regeneration of Contested Health when the banner activates. *Heavy:* Multi-Melta and Full HP revive *Tactic:* Heavy is the Bulwark's Main support never go away from him this ensures you and the bulwark will regain Armor. As heavy clear then Minoris ASAP with the melta so the team can focus on the Majoris mobs this alone will aid the group more than you think. Bulwark needs to strongarm the Majoris nothing more, so they don't fly all over the place. Tactical tags big groups of Majoris and can be the backline guy that stays out of harm's way and support the Bulwark by shooting his main targets. This tactic works on every single level when he feels pressured he can still rejoin the team and regain his Armor. Stop pretending this is not for everyone, just a good setup and the willingness to play as a team. This game used to reward you being an asshole with high dmg. Now it rewards teamplay and sticking together. And yes, some classes now feel as if their skillset is in shambles because it is. But if you refuse to adapt you are the problem not the game.
@fredericbrasseur7399Ай бұрын
We did tactical / vanguard / bulwark. The tactical brings enough fire power alone and vanguard helps with CD reduction and CC so that everyone's ability is always up.
@mhalltwiceАй бұрын
I don't know if anyone else has had this problem, but after completing the lethal operations, you unlock the knee emblem cosmetics, but you can not put it on it takes you to the chapter heraldry?
@mywincears9598Ай бұрын
finishing 5 lethal missions on the first day with random is definitely possible, I run only sniper and in pubs, and my mindset is to "kill to cover for your team" meaning you're filling your random's weakness, if your assault cant melee carnifex then do it for them even if you're playing a sniper. But it comes to skill issue also, I average around 1-2 stims usage on lethal, feeding my team stims helps, ofc with 0-1 down. Finding a decent random team usually take 1-4 games for me, i luckily finished 2 lethals on first try, usually if i see that they're down or losing HP in a really easy fight i'd consider leaving, even if it looks like heresy
@connorjensen9699Ай бұрын
I just feel like the formation requirement should span the entire fight. I would actually really like it then, because it punishes that one goofy goober who chronically runs across the map while the other two do the actual heavy lifting fighting the hordes. If it was wide enough that a generous combat area was okay then it would be fine. But we're talking like the entire chapel zone at the start of decapitation, the entire battle area at the end of inferno - you get the idea.
@KelvinPeacockАй бұрын
Ive gotten all of the Lethal missions except Requilary, and I have to say it is Stupid how difficult it is in comparison, at least in my experience. Some runs go good and get past the bridge and other go awful and you encounter 4 terminators immediately. Also encountered a bug where when we got to the final room, used my auspex and grenade launcher, but was doing no dmg with it, and we were all killed.
@Daaab89Ай бұрын
9:38 this poor Bulwark got revived just to be robed from 2 executions which could heal him....
@SargatasАй бұрын
The most punishing thing for assault is not even tight formation, I could live with that one. But making enraged enemies completely unstaggerable was the worst thing they've added to this new difficulty because if you dare to melee any range enemy in this state - you will get cooked really fast. And assault can't fight those enraged range enemies like at all. Vanguard at least can heal himself and has a melta, bulwark can just block everything with his shield letting your allies to focus him and kill quickly, but assault can only run away or die. Against tyranids he can still do 20+k damage and nuke everyone pretty consistently but taking assault against chaos is the worst decision you can possibly make.
@Michael.VirtusАй бұрын
Tight Formation was just a mistake. It happens to the best. Now they should just swallow their pride and remove Tight Formation.
@cixtosАй бұрын
They should incentivize teamwork instead of punishing players. Something like executions of majoris staggered by a teammate restore a small amount of health would be interesting
@LaughingLiftingGamingАй бұрын
I agree with you…. Though if I were one of the people that beat it while tight formation existed, I would want a small distinction on the survivor helmet. Like one of those small golden skulls on the forehead or something.
@MasterBlast1337Ай бұрын
Its fine that they add a mechanic to make it more difficult but thight formation isnt it. especially as assault who wants to be in there asses while sniper and heavy are in narnia
@t0masibrudoctor534Ай бұрын
It makes sense to me ... on tabletop you have to maintain formation. Why not here?
@Michael.VirtusАй бұрын
@@t0masibrudoctor534 Because here is not table top. Because 3rd person action is not turn-based strategy. And because when a Vanguard zips ahead it exits the formation. Or when Sniper stays behind it is staying out of formation (Sniper have a class perk that gives bonus damage on bigger range - good luck to use this in Tight Formation). Tight Formation is ruining class roles. It's a stupid design and fanboys are just trying to defend it by default without thinking.
@FranangrsheimАй бұрын
Bots in this situation should stick to you like glue or just disable the cohesion for solo play, otherwise I like the feel of it. Fighting multiple extremis enemies (aside from zoranthropes) is really satisfying. What they need to do is add Tyrannic war veteran style armor or Baal as a reward which would make more sense than a ratty helm. They really need to add the first born helms into the mix already. Each class should have a talent point (or just use the group talent) for cohesion, so the buff fades in and out as you get closer. So like while in formation you get reduced cooldowns on your abilities, or reduced recoil, or increased melee damage etc, but then it doesn't trigger until you stay together for a certain period of time. I don't mind if majoris and above are spongy on the body but make headshots more meaningful. I just think minoris mobs need to go down in one or two bolter rounds. Just make tons of them. Make my cpu cry.
@kapss0832Ай бұрын
Took me idk how many hours but I did do all missions on lethal. Wanted to do them all on assault but 2 of them I had to switch to heavy to make it easier.
@Dropkicker_proАй бұрын
How to beat lethal 1 get good teammates 2 be good yourself 3 prey 4 tactics and good luck soldiers
@Stepp-YomiАй бұрын
One of the most irritating problems I have for lethal is the zoanthropes and neurothrope, killed my end games 80/100% everytime
@madkaris7224Ай бұрын
Got inferno and decapitation with randoms, but it's very difficult. Melee class completly ignore the new mechanic and it's painful.
@GrimDark_92Ай бұрын
GIMMEEE THAT HELMET GOODNESS
@fobabett4524Ай бұрын
Finished all ops on lethal with randos, it’s definitely doable but I wouldn’t say it’s necessarily fair. On reliquary we had a hellbrute spawn when none of us had ammo followed by a ton of majoris and terminus enemies and on another run, the boss didn’t spawn and we managed to win. It seems you’re always on the mercy of the enemy spawn director and if it decides that you have to die, you die. Not many people are talking about this AI director and honestly I feel that it’s causing the most damage even at lower difficulties like substantial and ruthless.
@joecanali5594Ай бұрын
Every class is viable and can remain loyal to their identity in lethal, simply use better tactics. Example: think of your squad like a chain. Utilized your sniper/heavy to be an anchor sitting in the back dishing out heavy damage. Next within range of the regen have another person like tactical play a middle ground and have the melee focused classes at the furthest point like assault/Bulwark or even Vanguard. Vanguard and Assault’s mobility of grapple/jump pack are great for hit and runs to quickly stop enemies calling in reinforcements that the other two can’t see/shoot and then quickly get back in range of the regen.
@diamonddynamo9611Ай бұрын
I think it *is* possible, to get through them all with randoms,you just need to land players, including yourself, that have all read patch notes, for the uninformed, that stick together mechanic as of today, is now *removed* from lethal, just max your class, check the latest patch notes, and go for it!
@benny2742Ай бұрын
So last night with two different random teams I cleared all seven missions on Lethal. I think we wiped 3 times in total on 2 different missions. Team composition was Tactical, Sniper, Heavy. Heavy used Heavy Bolter, and sometimes multi melta, Tactical used Bolter with nades, Sniper used Las Fusil. having said that, I think Lethal is rediculous. I was pleased having completed it because I wanted the cosmetics. Other than that. I'm never going back to it if I don't have to. No, it's not fun having 3 Lictors in syncronised dancing headbut you to death while a Carnifex is bellyrubbin your face in the dirt. It could be possibly fun if it wasn't so bullet spoungy. (is that even a word?) It still annoys me the Bolters are depicted as nothing more than an assault rifle. A Boltgun has a rocket propelled high explosive shell that detonates when it penetrates a target. A Hormagaunt should die easier than it does now. The difference between bodyshots and headshots are too great. A hormagount in the belly can tank 4-5 rounds from any boltgun/pistol. ONE shell should do it, regardless of if it hit in the head or the rest of the body. I would much rather they made them easier to kill but harder to hit, as in let them try dodging as opposed to tanking.
@bigboabossk8894Ай бұрын
Ive only played assault and im almost done just requilary left and i get my helmet. BLOOD FOR THE BLOOD GOD