Trying Your Dumb Rimworld Ideas

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Hazzor

Hazzor

Күн бұрын

Пікірлер: 1 500
@thespiffingbrit
@thespiffingbrit 11 ай бұрын
No Pawn Left Behind
@merchant3899
@merchant3899 11 ай бұрын
Besides The One's That Died
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
Must pronounce *pawn* properly lest the robots hear.
@zeRoyalBattalion
@zeRoyalBattalion 11 ай бұрын
Tea is best!!!
@davysmith1934
@davysmith1934 11 ай бұрын
Always eat your colonists kids.
@Insanity_TM
@Insanity_TM 11 ай бұрын
No -pawn- dwarf left behind
@ghinion
@ghinion 11 ай бұрын
If the 'shelf' stands for 100 days then we can safely assume that Hazzor succeeded in one of the challenges.
@DasShekati
@DasShekati 11 ай бұрын
Other ideas: - Drunken raiders that want to party and drive fast vehicles -Mutant colony, that only uses mutations / claws / whatever to fight - Maybe a colony that relys on slaves for fighting? - Or a mafia gang that runs a casino.
@MixieCheek
@MixieCheek 11 ай бұрын
What about a colony that's all about industrialization and industry? Perhaps with a pinch of totalitarian architecture?
@Dolan_McDonald
@Dolan_McDonald 11 ай бұрын
​@@MixieCheekthat's just every normal colony ain't it?
@SollowP
@SollowP 11 ай бұрын
So a 40K game? Orks Genestealer Cults Tau
@timothymclean
@timothymclean 11 ай бұрын
@@SollowP I don't think any of those factions run casinos. They should, though.
@posthistoricdino422
@posthistoricdino422 11 ай бұрын
so what i'm getting is, fallout new vegas in rimworld
@toriaoi1695
@toriaoi1695 11 ай бұрын
Idea: Make the most morally upstanding colony you possibly can, only accept goodwill quest rewards. I'm genuinely curious how much harder rimworld is when you can't act like a psychopath.
@strawberrymilkkid5893
@strawberrymilkkid5893 2 ай бұрын
Added bonus if you include challenges like being environmentally conscientious and refuse to take/mistreat captured people.
@Troglodyted
@Troglodyted 2 ай бұрын
I want to see that.
@R0s3.R3d
@R0s3.R3d 2 ай бұрын
That's how I play the game, are you telling me that I might not suck at rimworld? I'm just too friendly?
@Troglodyted
@Troglodyted 2 ай бұрын
@R0s3.R3d I'm running a colony where vampires are the rullers and breed human slaves for blood and menial work. Most of them are females because I impregnate them using only 1 male.
@DrRussian
@DrRussian Ай бұрын
@@R0s3.R3d Trust me, its a phase. There comes a time when you get tired of Randy's bullshit and take it out on one of your prisoners. And that's where it starts.
@boxtopy7286
@boxtopy7286 11 ай бұрын
Idea: make a flat map, with no rocks or ores or anything, but ramp up the asteroid spawn rate and get your resources through them Edit for some clarification I just thought about: What I meant by flat map is by removing anything that’s mineable. Trees, berries, and maybe structures if you want, are unaffected. I mean, you could remove them if you really wanted to for that extra spike of masochism.
@vampirichalo5854
@vampirichalo5854 11 ай бұрын
pp
@haydenrobbie7368
@haydenrobbie7368 11 ай бұрын
it'd have to be riged right or his colony would just be crushed... maybe 1-5 times a quadrent...
@ThatNerdGuy
@ThatNerdGuy 11 ай бұрын
Arent asteroids coded to not spawn too close to player made buildings?​@@haydenrobbie7368
@vampirichalo5854
@vampirichalo5854 11 ай бұрын
@@haydenrobbie7368 i mean this is basically it right? kzbin.info/www/bejne/gaake2ihbtpsobcsi=-KoAsZGu88RkZ6o9
@vampirichalo5854
@vampirichalo5854 11 ай бұрын
@@haydenrobbie7368 also meteors cant land on mountain tiles
@timothymclean
@timothymclean 11 ай бұрын
I'm disappointed that the sapling baby run ended with the dryad accidentally committing infanticide. If only there was a way to do a _proper_ sapling baby run...
@pinkliongaming8769
@pinkliongaming8769 11 ай бұрын
He could have just forbidden the door right?
@timothymclean
@timothymclean 11 ай бұрын
@@pinkliongaming8769 I don't know; I haven't managed to get dryads in any of my colonies.
@sebastiannavarro9686
@sebastiannavarro9686 11 ай бұрын
​@@timothymcleanthey are like a dog mixed with a pawn (do the things that a dog can do but they can be recruited to fight like a normal pawn) so it would have been possible for the baby to grow to child if the dryad were recluted in the correct moments to prevent them from hauling the child, but that would have mean a lot of effort and micromanaging
@timothymclean
@timothymclean 11 ай бұрын
@@sebastiannavarro9686 And it takes a while for a baby to grow into a child capable of feeding itself. Hm. That stinks.
@sebastiannavarro9686
@sebastiannavarro9686 11 ай бұрын
@@timothymclean Yeah, the other option it would have been to recruit the dryads and place them in a room without food until they die of hunger, or send them to attack a more powerful adversary(a bear for example) to kill them, in both cases the risk of unwanted "rescue" of the baby is gone, with this come the real and huge risk of the turrets running out of ammo before the baby grow big enough to do hauling, because the only animal capable of doing hauling are now ded
@Animanatee
@Animanatee 11 ай бұрын
I'd love to see another No Pawn Left Behind run get its own video.
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
That was by far the most interesting one but I have other ideas that involve very large populations that are potentially more interesting.
@Mr.Meep_THE-FIRST
@Mr.Meep_THE-FIRST 11 ай бұрын
​@@HazzorPlaysGameshopefully more interesting than the breeding cult!
@cuffedjeans7320
@cuffedjeans7320 11 ай бұрын
@@HazzorPlaysGames playing with Empire or Vanilla Outposts Expanded might improve it, you could build a whole network of settlements with all those people. Also, unwaveringly loyal pawns can still be enslaved, I believe, if you wanted to truly try to get *everyone.*
@l_..l.l.__l..l8833
@l_..l.l.__l..l8833 11 ай бұрын
​@@cuffedjeans7320I agree that rescuing unwaverlingly loyal pawns and releasing them is more in the spirit of no pawn left behind, although it does make it more difficult draining your resources. I believe mind wipe or mind break or whatever it's called in psycasts expanded also overrules unwaverlingly loyal so they can be recruited.
@Animanatee
@Animanatee 11 ай бұрын
@@HazzorPlaysGames you put out great videos regardless, cant wait to see what you put out next.
@stepoonwrong6163
@stepoonwrong6163 11 ай бұрын
Do a mega pain playthrough where you start out with a bunch of colonists with only one set of working appendages. One guy has only arms, one guy has only legs, etc etc. United they form one functional colonist.
@Deneb626
@Deneb626 11 ай бұрын
You putting that "shelf" together actually terrified me. Warcrimes are one thing, but i draw the arbitrary line at poor power tool safety!
@baconflakes3345
@baconflakes3345 11 ай бұрын
He also pulled a pp19 out of his ass
@Bik3N3rd
@Bik3N3rd 11 ай бұрын
Yeah, that one hurt me physically.
@Catacomb007
@Catacomb007 11 ай бұрын
This is what Construction level 1 looks like.
@ardsam6922
@ardsam6922 11 ай бұрын
Australian maker channels be like
@Puschit1
@Puschit1 11 ай бұрын
For very painful 5 or so seconds I really thought he would be driving a screw through his laminate just for the content.
@SheepsAhoy.
@SheepsAhoy. 11 ай бұрын
21:36 bro hit almost all headshots on the guy dying on the floor. He knew what he was doing.
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
Hey folks, here's something a bit different, should I make another? If so, give me ideas. In any case, this was fun to make so I hope you enjoy it.
@Corndog1
@Corndog1 11 ай бұрын
im just surprised you have a face, you were just a voice in my head for a while.
@HMap-o1z
@HMap-o1z 11 ай бұрын
Rimjobworld mod playthrough :D
@mud4realiez
@mud4realiez 11 ай бұрын
only a few minutes it and its already a super interesting video! Would love a part two. Good vid!
@LibbyGrimm
@LibbyGrimm 11 ай бұрын
love your shelf humor, do continue
@crackhead2734
@crackhead2734 11 ай бұрын
Try to make 1 million silver using only children under 13, name your faction Nike and name your colony China
@Ragetiger1
@Ragetiger1 11 ай бұрын
Suggestion 4, the breeder cult. That had me in stiches for a while. Chad brought his MOM. He's no chad. . . he's a Mama's Boy *points and laughs*
@KaishaLouise
@KaishaLouise 7 ай бұрын
She was HEAVILY invested in being a grandmother i guess
@TurtleShroom3
@TurtleShroom3 5 ай бұрын
What, he loves his mother? Clearly, he's no Chad. He's a GIGA-CHAD.
@josh4601
@josh4601 11 ай бұрын
Somehow you look exactly how i thought you would. Congratulations, you're the first person who looks like their voice sounds i've ever encountered.
@rebel6301
@rebel6301 11 ай бұрын
same here
@thegermanfool8953
@thegermanfool8953 11 ай бұрын
Same!
@Z4G.
@Z4G. 11 ай бұрын
Honestly, thought he would look similar to JackFrags.
@harrisonvxr
@harrisonvxr 11 ай бұрын
I thought the complete opposite hahaha, but so glad we got a face reveal
@ra_khvc
@ra_khvc 11 ай бұрын
i thought hed have a bigger beard funnily enough
@KubinWielki
@KubinWielki 11 ай бұрын
11:22 - I like how you've decided to put the grave of the mother inside the school-barracks that her kid will inevitably learn at and live in. Staring at a grave of hid mother who died to birth him, day in and day out, is surely not gonna fuck the kid up, lol.
@dragonsaint9446
@dragonsaint9446 11 ай бұрын
Better alternative to the weird, boring, breeding colony idea: Maximise genetic chaos, by any means available, start with 3-5 colonists of distinct genotypes, see how scrambled you can make their genes and/or their clones'/offsprings' genes within a set timeframe whether by gene editing, gene siphons, splicing, whatever is available within your preferred mod set. Maybe have a big hazard or crisis set to occur at the end of the time period and see if your genetic circus can survive and overcome it.
@OddHornedNinja
@OddHornedNinja 11 ай бұрын
I love doings this in some games, hybrids are so interesting due to how random they can be. Neanderthals make some interesting combo's, impids not so much. Plus throw in some modded types and your really cooking!
@ethanbell4724
@ethanbell4724 11 ай бұрын
Or just do an incest only colony
@MonteScarf
@MonteScarf 8 ай бұрын
​@@OddHornedNinjathere's some that add stuff like dragon claws and stuff, so it could get really chaotic and fun
@petrabotha8314
@petrabotha8314 11 ай бұрын
Beer only. For sustenance, weaponry, trade goods... There is only beer.
@johnnydunn9405
@johnnydunn9405 11 ай бұрын
I have never seen your face. It is about what I expected. Perfection.
@Entarra
@Entarra 11 ай бұрын
Hair was a bit of a surprise to me, but otherwise spot on :)
@masterrafferty4065
@masterrafferty4065 9 ай бұрын
Here's some ideas: "The Carrington Event:" a world locked in a permanent solar flare. A colony of Jedi: melee only, everyone is psychic, and have a code to forswear possessions and to defend the innocent. Also you're permanent enemies of the empire. Jurassic Diner: a Hospitality playthrough where you have to run a successful inn and restaurant on a map overrun with dinosaurs.
@letuan7071
@letuan7071 11 ай бұрын
Idea: Make a raider colony with an ideology that needs to raid consistently to sustain the colony. Sort of like the Night Lords from 40K
@ramiere1412
@ramiere1412 11 ай бұрын
finally a good one
@fordakacar
@fordakacar 11 ай бұрын
call it Jugg, a traditional name from my people for robbing
@some_shitposting_idiot3023
@some_shitposting_idiot3023 11 ай бұрын
You mean drukhari (dark eldar) Night lords just like killing
@t_gabiuel6058
@t_gabiuel6058 11 ай бұрын
I could be wrong but didnt he do that already in the with VE vehicules video?
@letuan7071
@letuan7071 11 ай бұрын
@@t_gabiuel6058 I remember that video but this is less extermination and more capture the innocent and loot resources to sustain the colony
@IsaacAllwood
@IsaacAllwood 11 ай бұрын
Idea: WW1 tech limit. So revolvers, bolt action rifle, auto pistol or less advanced only. No solar panels or geothermal energy. Could be fun? Better with mods maybe? 🤷🏻‍♂️😅 The bolt action is pretty strong in vanilla too so could be fairly viable as well...
@sharilken
@sharilken 11 ай бұрын
You've got an incredibly based shelf.
@KubinWielki
@KubinWielki 11 ай бұрын
For some weird (but not that hard) colony ideas: Hospitalers / "Do No Harm" colony. TL;DR before the long post: No violence allowed for pawns. Only autonomous weapons/traps. Be the kindest colony with the greatest medical care for everyone (including prisoners). No slaves. Child eductation, not child labor. Specifics: You'd have to: - Keep all your pawns unarmed (non-violent pawns are preferable). Armour and shield-belts are fine and encouraged; - Have an ideology where Charity is at least at the Important level; - Focus on having the greatest and most advanced hospital possible, and as many medical-trained pawns as possible; - In general, only do surgery if it will be actively helpful, no organ harvesting or human skin industry, and overall be a nice guy colony with genuinely good care for all, including prisoners. - Like in "No Pawn left Behind" you gotta save everyone you can, but you don't have to recruit them - just make sure they're healthy and release them. Buy and free any slave you can. - If you want to raise children, focus on educating them (if you get a choice of medicine skill passion, or a medicine-boosting trait, you gotta choose that) and letting them play, rather than forcing them to work. - If you want to run Vanilla Ideology Expanded mod, then the suggested ideology memes are: Pacifist, Healthcare, and Emancipation; For combat, you CAN use: - traps; - turrets; - Mechanoids (though that would probably turn the playthrough into a somewhat regular mechanitor run, and it might end up boring, so your choice); - Non-violent psycasts are ok (so buffs/debuffs and even stuns are valid, but stuff like berserk or flashstorm aren't). - The only exception is if you get something like a toxifier/defoliator/psychic drop ship that you *have to* attack to activate - you can do that, for sanity's sake; Weapons that are not hand-carried, but are still operated by a pawn (such as mortars, or piles of chemfuel that are manually detonated by a mlotov, or the single-use orbital cannons/lasers) are disallowed, as they require the pawn to do the shooting/burning.
@squibblez2517
@squibblez2517 11 ай бұрын
You look both exactly like you sound and not like it at all. International man of mystery, right here. Love the vid, as per usual, and keep up the great work.
@weebzy7149
@weebzy7149 11 ай бұрын
THATS NOT A SHELF THATS A RACK 7:38
@TruePolishGuy
@TruePolishGuy 11 ай бұрын
I love your content Hazzor! Because of your wonderful quality I got convinced to buy Rimworld and expierience my own crazy stuff
@Arakasi0
@Arakasi0 7 ай бұрын
I'd like to see a raider colony that never really stays in one place for more than 30 days, progressing to the final goal of defending the landed ship to escape the planet. Ideally with stuff like Rim Cities for more interesting over-world generation.
@MZZE-my7hz
@MZZE-my7hz 11 ай бұрын
Hazzor building a shelf but then "suddenly gun" was not something i was expecting but it was funny
@giuseppe9653
@giuseppe9653 9 ай бұрын
The "No Pawn Left Behind" idea is just the start of my average Kenshi Playthrough, everyone joins. Random slave? Welcome to freedom, friend! Now work for me. A holy nation soldier i found almost dead? Prepare for reeducation, do not resists. God do i love the "Recruit Prisoners" mod
@Oxygenep12
@Oxygenep12 11 ай бұрын
Always a high point when a new upload appears!
@key27pk
@key27pk 11 ай бұрын
single pawn naked brutality start. nomadic, no settling allowed at all. the goal is to raid nearby settlements, recruiting anyone you can rescue and looting whatever you can. you are allowed to stay in the settlement after conquering it and make use of existing facilities until made to move (or set yourself an arbitrary limit, whichever you decide is better) the goal is to reach X colonists (50?) or to destroy the biggest baddest settlement on the map i myself have actually done 2 playthroughs like this and its quite fun, the biggest tip i could give is to scavenge as many mortars, turrets and batteries as possible early on, tame some pack animals on the first few maps to bring with you too. the final raid will take some strategy and quite a bit of time to get through but well worth an attempt and not as difficult as one might think!
@sealseal2124
@sealseal2124 11 ай бұрын
Idea: Make a char who uses only guns and can only make money by selling weapons and components. Also tanks, because tanks are cool.
@jeremyhearne
@jeremyhearne 11 ай бұрын
So an arms dealer
@TruePolishGuy
@TruePolishGuy 11 ай бұрын
Fabrique Nationale gameplay(except they are not selling tanks)
@alexcebollero
@alexcebollero 11 ай бұрын
He wrote char as in character. I read that as “Char” aka “The Red Comet”
@KujiArgisia
@KujiArgisia 11 ай бұрын
(Please get Profitable Weapons mod if you do this, Hazzor.)
@wolfehoffmann2697
@wolfehoffmann2697 11 ай бұрын
@@KujiArgisia Didn't even know that was a mod. Thanks. Now I can turn my colony into a manufacturer of fine reproductions of historical small arms.
@ConfusedCaster
@ConfusedCaster 11 ай бұрын
While we're throwing ideas at the wall to see what sticks, what about a frostpunk dystopia to utopia? The end goal being to create a massive greenhouse/indoor park. Bonus points if its a mainly phytokin colony
@Abramus5250
@Abramus5250 11 ай бұрын
Here’s an idea based on a run I’m currently doing. Select an island and try to get to space from that, starting as either crash landed survivors, a clan, or a tribe. I’ve done tropical but others might work as well. You can recruit whoever you deem fit, but with an island not only is your space limited, as are most of your resources, you can’t actually leave the island for quest locations and the like until you research drop pods. People can still raid you and caravans can still show up, but you can’t send either until you have the right tech.
@thegreatzambooni9805
@thegreatzambooni9805 11 ай бұрын
Idea: install the highlanders immortals mod and make an organ harvesting colony based on harvesting organs from this one single immortal. They basically can't die unless they are specifically decapitated. If one immortal decapitates another, the winner grows stronger (allowing them to regrow limbs, organs, ect), you could have a bunch of lesser immortals or one super tough one or whatever.
@ObliviousNaga
@ObliviousNaga 11 ай бұрын
Theres a mod called "spread the word" that allows you to free ideologically converted pawns and convert factions to your ideology. Maybe try a run where you convert as many of the factions to your ideology? Would make it an interesting balance of recruiting who you want but having to let some go so your goal can be achieved.
@ClockworkOuroborous
@ClockworkOuroborous 11 ай бұрын
Oh, the Civ religious victory option! I bet it's as much of a PITA in Rimworld as it is in Civ.
@CosmicAggressor
@CosmicAggressor 11 ай бұрын
Here is an idea for a rimworld colony. You crank up that maximum number of colonies as high as you can (possibly using a mod to make it infinite) then use the extra small map size. This way you end up with a cluster of small interdependant colonies and require a large population.
@user-xsn5ozskwg
@user-xsn5ozskwg 11 ай бұрын
You've got a good eye for fun scenarios. Even though these were "bad" suggestions I think you did well with them and showed the potential they have.
@Lycor_
@Lycor_ 11 ай бұрын
This is so insane. I remember watching you play PoE on twitch years ago! I'm glad to see you doing well!
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
Lol neat, I'm currently painfully addicted with affliction league. Help.
@doubleayyy
@doubleayyy 11 ай бұрын
Change the scenario settings when you start a game so that a worksite spawns every day. You're only allowed to use resources you take by force.
@Erduk
@Erduk 8 ай бұрын
Cannibal raiders is how you'd win that. Food would probably be too difficult to obtain otherwise.
@Randomfelladisiur
@Randomfelladisiur 11 ай бұрын
Yo suggestion one was me! :D actually worked way better than i thought it would, thanks for taking it :))
@yes.elevens3688
@yes.elevens3688 11 ай бұрын
With vanilla psycasts expanded you can use the tribal psycast tree to summon brambles. Those are logs but less loggier but for a cheaper price per log
@gunier.j.kintgenanimations
@gunier.j.kintgenanimations 11 ай бұрын
Ah Logge, The only weapon that can roll down stairs (Both alone or in pairs), is great for a snack, & can fit on your back!
@FireFox64000000
@FireFox64000000 11 ай бұрын
You have just received a trade request from the Republic of Texas for as many shelves as you can make. We're not picky we just want as many as you can make.
@alaskan_bigfoot9090
@alaskan_bigfoot9090 11 ай бұрын
I have a game going right now where i got up to like 30 megasloths, found out that they are actually great haulers and fighters, you should do a run where you breed an army of animals like bears or sloths or elephants and see if you can use them for all of your combat.
@quickman6624
@quickman6624 11 ай бұрын
A colony where you need to build some kind of structure for every pawn you get. In exchange, they get some buff (or they don't, you're the boss).
@morvek
@morvek 11 ай бұрын
that breeding colony kinda reminded me of the sliders episode where 99% of men died and are now religated to breeding centers and basicaly turned into sprem banks (yes im old leave me alone)
@thomasfrender4592
@thomasfrender4592 11 ай бұрын
you look even better than i thought you would. Thank you Hazzor for making this year more enjoyable
@roymain36
@roymain36 11 ай бұрын
Idea - no pawn left behind alternative where you have to recruit every pawn you can but are limited to 5 pawns max, having to banish the oldest pawns and replace them with new ones. Bonus - Have to use non-lethal means to take down pawns and if they are un-recruitable you have to patch them up and send them on their way.
@carolusrex701
@carolusrex701 11 ай бұрын
The Shelf Colony was absolutely bloody marvelous 😂
@animatedreality4526
@animatedreality4526 11 ай бұрын
I tried this one scenario that I called "The dark world" where you have two pawns, both blind. They must survive in a world infested with insects, mechs, and other colonies, the Rimworld. It is VERY hard to get things going at first. There are ways around it and each time you try it can change up depending on what the story dictates.
@UselessFodder
@UselessFodder 11 ай бұрын
Another Hazzor banger! Also loving the face reveal 👀
@darthrevan454
@darthrevan454 11 ай бұрын
A whole colony that runs on Luciferium. 4 to 5 colonist at the start with 20 Lucis. You can use whatever start you want. If you want to add the extra challenge, you can try to recruit more colonists and give them lucis as well.
@chuckstaresatthings9605
@chuckstaresatthings9605 11 ай бұрын
Yoooooo, Warhammer! Dude those Troggoths on the top shelf look sick
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
They're top shelf Troggoths.
@Bsebt
@Bsebt 11 ай бұрын
This was such a good video idea, i hope we can suggest another for a next (also that was a great shelf) Basically FO4 Raiders- You cant research, the entire map is permanant toxic fallout, you cannot trade, but you can do quests as well as pick your own xenotype and starter scenario :)
@mrmason23
@mrmason23 11 ай бұрын
You should play no pawns left behind + HAL 5000 improved combat ai mod for rimworld, might be fun to see how you deal with smart raiders.
@xtxownage
@xtxownage 7 ай бұрын
>Talks about the chad being a cavedweller >expresses shock he brought his mum with him
@Tribox_ishere
@Tribox_ishere 11 ай бұрын
You mean wonderful ideas?
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
No I'm pretty sure I hit the nail on the head with Terrible
@heinshaaine8153
@heinshaaine8153 11 ай бұрын
You mean ideas?
@AB-xe9lb
@AB-xe9lb 11 ай бұрын
Yea The ideas was original and quite good
@KiuhKobold
@KiuhKobold 11 ай бұрын
Idea: Using Biotech, create a colony where most menial tasks (digging, harvesting, defense, etc) are performed by your lab grown mutants. Leniency rule: your starting pawn(s) may perform such actions up until the first mutant is born, so you don't die because nobody planted anything.
@gingerbead7919
@gingerbead7919 11 ай бұрын
I have a bad idea for you. Androids only, vs zombies. "The old masters fell, and now they rise again." Use vanilla expanded androids in a zombie mod. That way your colonists aren't screwed over with a single bite, but getting new colonists and fixing your current ones is more difficult
@1stfedorafish763
@1stfedorafish763 11 ай бұрын
Idea: do a naked brutality run where you cannot recruit any other pawn. Essentially one permanent pawn. You can have refugees help you though but they have to leave and you cannot accept any refugee wishing to join you. You can have up to three slaves but must emancipated them at the end of the quandrum.
@deatheven13
@deatheven13 11 ай бұрын
Can we get Monica as a semi regular colonist to show up in other videos ...she's hilarious and whenever she's not on screen the other characters should be saying "Where's Monica?"
@anon9469
@anon9469 11 ай бұрын
Or rather "where the f**k is that f**king f**kface of a genie?"
@Skibidigokyllyourself
@Skibidigokyllyourself 3 ай бұрын
seeing mart, trupen and spiffy brit in the same image made my pitch and roll stick tremble
@shadows_assassin3131
@shadows_assassin3131 11 ай бұрын
What is bow if not log draw out and with a piece of string, firing smaller logs at enemies?
@shadows_assassin3131
@shadows_assassin3131 11 ай бұрын
Stun-log people
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
damn, missed a trick.
@Tomgoldgamer018
@Tomgoldgamer018 11 ай бұрын
@@HazzorPlaysGames a wooden spear is a thinner log, right?
@a_grin_without_a_cat
@a_grin_without_a_cat 6 ай бұрын
Coloniy of Hanzos from the early days of Overwatch.
@dragonturtle2703
@dragonturtle2703 4 ай бұрын
If you are still taking these, here's a suggestion: A colony with a single person in it. Well, you can have other people, but only if they are slaves, prisoners, made into mechanoids, etc (basically being controlled by you), not doing any work in the colony (maybe a quest thrusts someone on you, or you want them to get laid for that mood buff), or are temporary like the refugees or called in labor. So, you'll either need to keep the colony small, or start automating with things like mechanoids, dryads, tamed animals, and/or modded machines. etc. Any mods as long as the modpack doesn't net decrease the difficulty of the run by much compared to vanilla. A variant of the above idea might be just a 100% pacificist colony, so you just need things to fight for you. Another thing could be (though not sure if it's possible) 100 days to get from VE tribal to the spaceship FTL victory in SoS 2. Any xenotype as long as it's premade or rules legal with no archocapsules (at the start, future genetic engineering in game is a different story), and same rules for mods as above (in fact, same rules mod wise for all of these). All vampire run. Can have slaves and prisoners, but all actual colonists must be sanquophages. VE Sanguaphage is allowed. Lastly, Noa's arch: one of each premade xenotype (including baseliner), no less, and no more without kids or clones. But the original members must remain alive. As long as they aren't OP (including being balanced out by them showing up in potential raids), feel free to add more xenotype mods for more to work with, like the VE stuff, alpha series mods, Biotech Expanded, Big and Small, etc.
@aaverageweeb5660
@aaverageweeb5660 11 ай бұрын
I still think a zero waste challenge is a good idea
@C.J.1999
@C.J.1999 2 ай бұрын
How am I only just now discovering your channel?! I adore Rimworld. Great video, I’ll stick around for more.
@Kasaaz
@Kasaaz 11 ай бұрын
For a moment, I was certain you were going to screw that wood into your floor.
@smugwendigo5123
@smugwendigo5123 11 ай бұрын
Thanks! @HazzorPlaysGames Line city, you can only build on 1 axis x or y, you can choose the width but you cant excede that width for the rest of the playthrough pawns are allowed to leave the line city, if you want an extra challenge try to keep farms inside the line as well A goal could be connect one edge of the home tile too the other side (yes this is a bribe)
@HazzorPlaysGames
@HazzorPlaysGames 11 ай бұрын
Bribe accepted.
@joshuagraham1800
@joshuagraham1800 11 ай бұрын
You actually did it, respect.
@Namasknight
@Namasknight 11 ай бұрын
The lemming's sheriff/mayor Play with free will mods where priorities are automatically handled any you can't directly control them except the lone shot caller of the town. Idk what to do with raids but maybe setting them up into auto fight mode.
@chrismanuel9768
@chrismanuel9768 8 ай бұрын
I know nothing about this game, how it works, or what is possible. So here are my possibly impossible ideas: Rehab. Only addicts can be recruited and none of them can work until they're clean. Military Industrial Complex. You can only make weapons. You must trade for everything you need. Melting Pot. All colonists must be a different race or species from each other. That's it, that's the challenge. Feudal. Melee weapons, bows, crossbows, armor... but nothing requiring gunpowder or electricity. Cannibal Cannibus Clowns. Only clowns, they all smoke weed, and they're cannibals.
@flankspeed007
@flankspeed007 7 ай бұрын
Your narrating style totally cracks me up. You even make the failures entertaining. Well done! Liked and subscribed!
@noobguy9973
@noobguy9973 11 ай бұрын
Wood + 660 GPU = PP - 19 appearntly ... good to know
@philoselene5601
@philoselene5601 3 ай бұрын
The scary thing is, I assume it's an airport pp-19. Either that or Hazzor lives in America and has the licenses to own full auto weapons because that thing had the naughty 3rd hole drilled
@blackburngaming8345
@blackburngaming8345 3 ай бұрын
Never before have I seen someone unironically playing the Hardspace: Shipbreaker OST, honestly have to say it's one of my favorite game concepts but since it hasn't had a major update since 2022 and most of it seems pretty repetitive and linear it'll give you some good fun for probably around 30-ish hours before it gets to be too much repetition Edit: forgot to mention, the game is about tearing apart old spacecraft piece by piece and sorting out their parts for money to pay off the 1.25 billion dollars of debt you have
@AgentBlu.AbnoWolf.
@AgentBlu.AbnoWolf. 2 ай бұрын
Now I understand how a Pawn can botch something simple. They end up turning the materials into something completely different from their goal. Thank you for the educational Guide to Pawn Psychology :D
@RavenBrood
@RavenBrood 11 ай бұрын
Do rimworld but you cant research
@robinl.tinderfox6696
@robinl.tinderfox6696 11 ай бұрын
Two ideas: Leper Colony: Every pawn must be missing one limb and one eye - if Leprosy isn't something you can actually give them, it's been awhile since I played Rimworld. Every new pawn must also have one eye and a limb removed. "Scavengers" You get nothing, you can create nothing. Everything must be looted from the surrounding area, given to you by Randy, or taken off a dead raider.
@sunkruhmhalaci2592
@sunkruhmhalaci2592 11 ай бұрын
I loved this. Also, idea: instead of a breeding facility, have a sterile bunch that kidnaps exclusively children from the surrounding neighbors and speeds up their growth before genetically sterilizing and inducting them into the kidnapping horde. The more that can be converted, the better the imaginary score. :) Survival is, of course, optional.
@gryphon9507
@gryphon9507 11 ай бұрын
"Locked into the Bonk Zone." My new favorite line.
@FiauraTheTankGirlGamer
@FiauraTheTankGirlGamer 7 ай бұрын
Tribal Start in the Swamp with Medieval overhaul with the objective of actually getting to the space ship.
@HopeisAnger
@HopeisAnger 9 ай бұрын
Baseline humans. Gasmasks as starting gear. Permanent toxic condition. Only faction is wasters. No recruiting. Blood and dust.
@seriphmichael
@seriphmichael 11 ай бұрын
"Abort, ABORT! ITS HIS MOM!" That killed me, I legit was not expecting anything of the sort. xD
@dudeguy96585589
@dudeguy96585589 9 ай бұрын
You actually could do the "start with only the sapling child" start! The dryad race creates food while in sunlight, so so long as the dryads don't rescue her, and she continues to sit outside on the ground, she will generate her own food and survive. So long as the temperature does not kill her.
@davidc8903
@davidc8903 4 күн бұрын
Colony Idea: nomad raiders. Im curious to see how long you could survive while only being allowed to get food/supplies/weapons from other colonies. No more than 10 days can be spent in any one map tile. This includes your starting tile; you may spend 10 days growing food and making weapons and armor to prepare for your journey. Feel free to increase the starting amount of food, weapons, and colonists as you see fit!
@Fickets
@Fickets 18 күн бұрын
I made a breeder/gene splicer cult once. Had the leader of the colony be an immortal being and everything about the children was determined through splicing, even gender. Boys became dull but strong walking tanks while the girls became highly skilled light infantry and scouts. It was actually a lot of fun with the right mods and genetics.
@fleckensteleworm4889
@fleckensteleworm4889 11 ай бұрын
Rimworld, but you somehow play as the bugs and must endure increasingly harder raids from wannabe Starcraft space marines, with power armor and all. Bonus points if managing to incorporate those weird psychic mechanics.
@trovinceia678
@trovinceia678 11 ай бұрын
No pawn left behind reminds me of the time I had a 1:6 colonist to voluntary worker ratio before the end of the first year, and with four colonists I somehow never starved, it was just a really big raid that 25 unarmed pawns can’t stop.
@AAngelUriel
@AAngelUriel 11 ай бұрын
Fun ideas/games that I have had (some dev mode to make/setup) and would like to share are: - A costal defense, with a few turrets and mortars to start against Winston Waves. I adjusted the map so enemies could only enter through shallow ocean tiles, with cliff blocking off the land approaches. This was inspired by the Costal Battery from Fortifications Citadel mod. (Considered doing this with a cloning only theme too some day) - Another one was to use the Highmate mod from Vanilla Expanded to make a 'harem' type cult, it was a more interesting experiment than one might think actually. - SkyMind Network play where the 'real' people never leave and only use surrogates to talk to the outside world.
@Auraknight
@Auraknight 10 ай бұрын
Nomad is a a great way to play. No settling down- the longest you can stay in one place is however long you'll risk being on a map after a caravan event!
@heatherharrison264
@heatherharrison264 10 ай бұрын
I usually like more of a relaxing experience, and I have gotten into a mood in which I'm sick of all the fighting in video games, so I tend to play RimWorld in a peaceful mode, with raids turned off. However, I still like to have some challenges. I have come close to following that last idea - accept any potential colonist who comes along regardless of how troublesome they may be. It can result in a rapidly growing colony, though without captured raiders, it doesn't grow quite as fast. Food, space, and interpersonal strife can be troublesome at times, and pyromaniacs can be counted on to spice things up, but it helps to have a lot of workers. Another good peaceful mode challenge is difficult environments. Without meat that can be obtained from raiders via cannibalism, the ice sheet is nearly impossible in the early game, and I don't think sea ice is possible at all without a custom scenario in which the colonists start with a lot of extra supplies. I've attempted the ice sheet a few times, with a success rate of about 20%. A little good luck can barely get the colonists through the early game, and once they get hydroponics going, it is easy from that point. I wonder what other sorts of peaceful mode challenges are feasible, especially with mods. Typically, these games get very easy once the colony is firmly established unless there is a major environmental catastrophe, and it simply becomes a sort of creative mode for building. The "accept every potential colonist" rule helps to spice things up in the later game, so I usually at least partially follow this. I think in my next game, I'll follow it to the extreme and see what happens. I suppose my idea would be to find some combination of challenges for the peaceful mode that will make the colonists just as miserable as in a colony that is constantly beset by raiders. Some combination of bad environment, accepting all potential colonists, and crazy genetics or difficult ideologies could do the trick.
@themarlboromandalorian
@themarlboromandalorian 3 ай бұрын
I dunno... Drug producing philanthropist monks? Amish colony? No kill animal shelter? Build a proper city? I dunno. I don't have much experience in this game. Meaning none. Vampire hunting nuns?
@Moonchild15225
@Moonchild15225 11 ай бұрын
Logge idea improvement: Train animals to fight for you. That does not technically break the rules, so if you make a tight corridor like you did and are willing to sacrifice some pets, you can bring down those pigs.
@morganpudlo195
@morganpudlo195 11 ай бұрын
As a construction worker the shelf was excruciating to watch.
@briannasevenhuysen5566
@briannasevenhuysen5566 11 ай бұрын
I think a Wayward Traveler style would be good. The moment you spawn in you walk to other colonies and try to take them over. No one is allowed to plant food or tend to crops. Once the food runs out at the found colony you move to a new one to survive.
@flamerdasher6001
@flamerdasher6001 11 ай бұрын
Hazzor if you were put into a rimworld I don't think your construction level would be even a 1.
@BigNickEnergyy
@BigNickEnergyy 11 ай бұрын
Another in the vein of playing rimworld counter to the way it is usually played I've always wanted to see a super efficient run where only ascetic pawns are allowed, tiny bedrooms and raw rice and low wealth. Maybe try to be actually pacifist? No violence at all not even traps, keep all valuables in roofed open rooms outside of strong walls so raids give up and steal stuff and leave? I dunno seems interesting in a counter intuitive way
@Torkkar
@Torkkar 6 ай бұрын
you do know unwaveringly loyal pawns CAN be Enslaved they're not particularly easy to keep but they can be enslaved
@TheRealRedSoloCup
@TheRealRedSoloCup 11 ай бұрын
Idea: Breaking Bad Have Jesse and Walter characters with appropriate skills, grow smoke leaf and other drugs and see how much money you can make
@uj7595
@uj7595 5 ай бұрын
Extremely late idea submission; The pawns, 5 tribals, start with an ideoligion that forbids mining, animal killing, and tree cutting, and optionally has raider/supremacist on top and they don't mind wearing tainted gear. These folk only get things by raiding - I have enjoyed playing this run a few times and usually give them terrible craft/construct/art through a xenotype to enforce the 'pay the iron price' mentality. You can put a lot of different spins on this one using different combos of stuff like medieval overhaul, VRE tribals, making them outdoor-sleeping yttakin, going big on gauranlen/psychics, etc. Whatever seems fun.
@kristophermorris8774
@kristophermorris8774 10 ай бұрын
Idea: you should make a colony that believes in the idea that all people no matter race, age, gender, or foe they deserve to be buried and respected and the injured to be spared along with the imprisoned to be freed basically a colony where dead bodies is one of the worst things that can be seen imprisoning people is not allowed and all pawns on the map that die must be buried in some way while also not attacking the fleeing the reason I think this might be interesting is that the fact you can not convert people to your colony from prisoners and you have to make sure that everybody gets buried so your colonists don't get upset seems like a good challenge when it comes to recruitment and keeping your colonist happy Btw: love the videos and your storytelling and it really is great to see how you interact with your community you always keep me looking forward to what's next to come
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