I am a beginner in HOUINI and your video helped me a lot thanks a lot for tutorial keep posting.
@VFX-Artik2 жыл бұрын
Огромное спасибо! Самое разумное объяснение по UV-развёртке! Очень помогла Ваша инструкция.
@wisdom_save3 жыл бұрын
Thank you so much! I was clawing at my brain trying to figure out how to UV a torus for some Unreal Engine Visual Effects, this was exactly what I needed! Thank you!
@b2thelo23 жыл бұрын
Your videos are so damn clear! I don't know why that's so rare. Thank you for your awesome tutorials!
@klausberfelde-je2ye10 ай бұрын
Hello, nice and helpful tutorial. Smal Update, since Houdini 19 there is a button on the right column of the 3D view on the lower end with small diagonal squares in decent blue and red, that you can toggle on and off. When you hover over it, it says: Show UV texture when UVs present. So, you´re not necessarily need the Laps Visualize tool. As always, there are many ways to get things done in Houdini.
@modestekanon82043 жыл бұрын
You are the best. God bless you
@alexeyivanov9205 Жыл бұрын
Thank you! This is a very useful video.👍
@nininanyu4 жыл бұрын
Thanks! very nice intro to houdini UV mapping! helped me a lot!
@Johanearldirector2 жыл бұрын
Hi, I have a model that I made in houdini which I'm having lots of trouble getting into substance correctly. Wondering if you'd be prepared to consult on it? Happy to pay you to take a look.
@RightBrainedTutorials2 жыл бұрын
Hello Johan, are you on the SideFX forum? If you want to send me a PM there, my handle is Midphase.
@N3.1Kryuk2 жыл бұрын
Great video! Thanks
@jasonjin35183 жыл бұрын
Hi, I did the steps but the UV is not showing on the box. (grayed grids with letters) used UV unwrap and UV quick shade node And how to tell if your imported free obj statue in houdini has UV or not? Thanks!
@RightBrainedTutorials3 жыл бұрын
You can tell if a geometry that you imported has UV's or not in two ways -- one hold the Middle-Mouse button and click on the File node, in the various Vertex attribute list there should be one called UV, if it's not there it doesn't have UV's. The other method is to hit Space-5 while your mouse is hovering in the viewport and it will switch to UV view, if there are no UV islands on there then you don't have UV's. UV Quick Shade node has been replaced by the SideFX Labs Visualize UV's node.
@jasonjin35183 жыл бұрын
@@RightBrainedTutorials Middle clicked and it didn't have those keywords so I UV unwrapped and UV quick shade it. Is it the loop node that can allow all UV to be on the inside faces? ( after fracture). Or is what I did so far is enough to have UVs on the inside facestoo? thanks!
@RightBrainedTutorials3 жыл бұрын
@@jasonjin3518 If you want to flip your normals to face inside, you can use the Reverse node to do that. As far as UV mapping, the textures should get applied to both faces automatically (but some maps will look weird if the normals are not facing the right direction).
@rosengrozev33263 жыл бұрын
Thank you this was so exhaustive!
@Baronych8 ай бұрын
Thank you very much.
@constantineskliris4 жыл бұрын
You're a star
@jave5673 жыл бұрын
BLESS U SIR.
@uzaykisi18633 жыл бұрын
Hi, a noob question here, what if the object is animated?
@RightBrainedTutorials3 жыл бұрын
No problem, the UV map should "stick" to your geometry even if it's animated. Just to be extra careful, you can add a Rest attribute by using the Rest node.
@flifluflofli20 күн бұрын
I guess you can animate the way it deals with UV at the same time.. Lol unsure i am a noob also ;) but i saw that actually you can seam an object procedurally this iis actually my afternoon Test lol
@magic8bit5092 жыл бұрын
nice tutorial, thank you sir !
@estupendo3939 Жыл бұрын
Thank You!
@marcomeeuwse92633 жыл бұрын
Hi Right-Brained, Thanks for creating these tutorials. I've noticed that you also have some scewed UVs. Won't these scewd UVs give orientation issues with a texture that is used over the entire model? Perhaps my knowledge is lacking but wont these UVs scattered around give artifacts for lightmaps? Hope you'll find some time to respond and guide me in the right direction
@RightBrainedTutorials3 жыл бұрын
Unfortunately there is no real replacement for manually creating seams and strategizing for a proper UV flattening based on one's own specific needs. UV unwrapping is the pain point of most modelers and texturing artists so in these videos I'm just illustrating a way of getting usable UV's without needing to do it manually. In Substance Painter I tend to favor using triplanar maps for repeating patterns, and then do manual painting and touching up as needed. It's not perfect, but it's fine for most uses. There is this app that I found out about recently, I haven't tested it yet but it looks like it can give promising results: www.quelsolaar.com
@marcomeeuwse92633 жыл бұрын
@@RightBrainedTutorials Trippy website I like it haha. Im glad you're show this workflow as I've always had in my mind that those scewed UV are somewhat useable. So the workflow sticks to getting those 3d models first, then texturing it. No procedural workflow after creating the asset within Houdini. Thanks for showing me that.
@paoloricaldone62734 жыл бұрын
Clear as usual. Tks
@Gyanevlogs4 жыл бұрын
Very interesting
@tetreur4 жыл бұрын
Thx, super tutorial
@Gyanevlogs4 жыл бұрын
Need more uv tutorial
@RightBrainedTutorials4 жыл бұрын
Here you go: kzbin.info/www/bejne/d4bZfoqIZ7JrmJY kzbin.info/www/bejne/pmKui32napidlZY
@RightBrainedTutorials4 жыл бұрын
Out of curiosity, what else are you looking to learn?
@Gyanevlogs4 жыл бұрын
@@RightBrainedTutorials really thanks for sharing.
@nininanyu4 жыл бұрын
@@RightBrainedTutorials Thanks a lot for the tutorials! I would like to know more about how to set up and use multiple UV-sets in houdini. Another point I'm curious about is the project option "perspective from camera" in the UV Texture node. Thanks!
@RightBrainedTutorials4 жыл бұрын
@@nininanyu I use the Project from Camera in this tutorial -- not a comprehensive guide but it should get you started: kzbin.info/www/bejne/rpjLZomdaM2kras