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In this tutorial, we will unwrap the UVs of the banana, use uv layout and then export the object as FBX and obj.
These topics are covered:
UV Flatten Node
Cutting Seams
Sewing seams
Working with UV constraints
Pins for UVs
Straighten Edges in UVs
Rectify Groups of Quads in UVs
UV Transform
Export with FBX ROP and File Cache
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxf...
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
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