Tutorial: First Person Movement In Godot 4

  Рет қаралды 136,758

Bramwell

Bramwell

Күн бұрын

Godot 4 Is all new and exciting, so here's a beginners guide to get up and running with a first person controller in only a couple lines of code!
🔗 Code link: gist.github.com/bramreth/2a62...
📰 Check out my Godot 4 course here! bramwell.itch.io/godot-4-begi...
✨ Socials ✨
🐦 Twitter: / bramreth
💬 Discord: / discord
☕ Buy me a coffee: www.buymeacoffee.com/bram
🎮Games: bramwell.itch.io/
🕺TikTok: / bramreth
🤖 The ninth alpha release for Godot 4 I used in the video is here:
downloads.tuxfamily.org/godot...
Chapters:
00:00 Making the floor
01:41 Creating the player body
03:35 Adding a first person Camera
05:20 Adding a WorldEnvironment
06:47 Making the player move
07:50 Using custom inputs
09:40 Creating the camera script
16:05 Orienting motion to the camera direction
17:36 Other Godot 4 educational material
#Godot4 #GodotEngine #Gamedev

Пікірлер: 372
@alechussak3750
@alechussak3750 Жыл бұрын
set_mouse_mode() and get_mouse_mode() have been removed since this video was made. You can now get/set the Input.mouse_mode property directly: SET: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED GET: if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
@gregoriodelimaalves6862
@gregoriodelimaalves6862 10 ай бұрын
how do I do this properly
@koolgabieboi2816
@koolgabieboi2816 9 ай бұрын
please provide a code example
@StephenCodess
@StephenCodess 7 ай бұрын
thanks!
@NerdWithABeard
@NerdWithABeard 6 ай бұрын
This, along with the tip for how to access the other command auto-fills, are much appreciated
@351c4v71
@351c4v71 5 ай бұрын
thanks, that was very helpful
@justcnoon
@justcnoon Жыл бұрын
deg2rad() has been renamed to deg_to_rad() in Alpha 15, if anybody's having an error.
@mustafamohamud5212
@mustafamohamud5212 Жыл бұрын
thank you!
@wordrc
@wordrc Жыл бұрын
thanks!!
@wellhellotherekyle
@wellhellotherekyle Жыл бұрын
You're a life saver!
@NirielWinx
@NirielWinx Жыл бұрын
Good. That 2 was cringey as hell :D
@jameswashington4704
@jameswashington4704 Жыл бұрын
@@NirielWinx no it wasnt u mf I will fight u
@erin1569
@erin1569 Жыл бұрын
Btw, if you want to have the same autocomplete as Bramwell at 11:47, you should go to Editor>Editor Settings>Text Editor>Completion>Add type hints
@dabeanie9426
@dabeanie9426 Жыл бұрын
TYSMMMMMMM
@trxlly
@trxlly Жыл бұрын
Thanks
@mayodiff2245
@mayodiff2245 11 ай бұрын
what a legend
@Marandal
@Marandal 7 ай бұрын
Thank you.
@gamesme1
@gamesme1 6 ай бұрын
Bro thanks alot I was scared that's I did wrong
@wellhellotherekyle
@wellhellotherekyle Жыл бұрын
So two things had changed since this video was published... 1. The _unhandled_input part, the code should read like this now: _unhandled_input(event): (All the stuff after on that line in Branwell's code is no longer necessary) 2. deg2rad() has been renamed to deg_to_rad() (Thank you to Andy Reed for pointing this one out) Thanks for the wonderful tutorial Bramwell!
@mando1570
@mando1570 Жыл бұрын
thank you so much my guy your comment really helped me ❤
@gustaafmilzink
@gustaafmilzink Жыл бұрын
Thank you!
@recker7017
@recker7017 Жыл бұрын
point 1 is invalid, typehints never were necessary
@Micahtmusic
@Micahtmusic Жыл бұрын
maybe not necessary, but definitely polite
@sechmascm
@sechmascm Жыл бұрын
The other stuff on that line improves performance by a huge margin. The engine doesn't have to guess what everyting is supposed to be and it runs those operations faster. If you want a good game, it is necessary.
@madphoenix9826
@madphoenix9826 6 ай бұрын
Always nice to find a information dense tutorial for the specific thing you wanna do ^^ Thank you very much!
@chrisfritz7545
@chrisfritz7545 Жыл бұрын
Just wanted to say thanks for sharing your knowledge. Keep making these videos. You have a great way of explaining what you are doing.
@DEXA_Entertainment
@DEXA_Entertainment 6 ай бұрын
Very on point, short and helpful! Thank you for teaching not only me but a lot of people too. 😊👍
@theaussieninja8176
@theaussieninja8176 8 ай бұрын
thank your Bramwell for these tutorials I love how you go into great depths on everything I wish more tutorials went into such depth
@kevindean8312
@kevindean8312 11 ай бұрын
I am complete noob to Godot and this tutorial was excellent. Easy to follow and loved how you actually explained everything. Thank you!
@user-ht1dc5iw3n
@user-ht1dc5iw3n 2 ай бұрын
same
@aullvrch
@aullvrch Жыл бұрын
this made me subscribe! By far the most useful and educational vid on this topic I I have seen thus far, with the added bonus of being in godot 4!!
@wukerplank
@wukerplank Жыл бұрын
Very interesting, thank you for putting this together!
@PAPRPL8
@PAPRPL8 Жыл бұрын
Thanks for the tutorial; found it quite helpful and moved at a pace I found keep up with as a beginner.
@swedishgamedev
@swedishgamedev 11 ай бұрын
Thank you for this very clear tutorial! It helped a bunch!
@JohnFenlon
@JohnFenlon Жыл бұрын
Just started using Godot, very helpful video to get up & running quickly, many thanks 👍
@Phryj
@Phryj 5 ай бұрын
This was a big help, thank you!
@harryudal3115
@harryudal3115 5 ай бұрын
Thank you so much for all the work you have done, this has given me so much help. And I thank you
@cyphfrix1620
@cyphfrix1620 Жыл бұрын
thanks so much bro, your tutorial is very easy to follow and quick
@sethwhite4635
@sethwhite4635 2 жыл бұрын
Awesome, thanks for the video!
@smartvazez6919
@smartvazez6919 9 ай бұрын
Very nice video, thank you so much Bramwell.
@chrismelton6935
@chrismelton6935 7 ай бұрын
Thank you! Explained well and straight to the point.
@devinpeck6664
@devinpeck6664 10 ай бұрын
Love this! Thank you so much.
@mr.e4327
@mr.e4327 3 ай бұрын
Great tutorial, thanks mate!
@bluecheese1066
@bluecheese1066 Жыл бұрын
Very nice intro to some 3D player basics. Thank you very much!
@RedCatGD
@RedCatGD 7 ай бұрын
Thanks a lot ! Helped me out a tone ❤
@VGV0
@VGV0 3 ай бұрын
thanks, great video! You explained every step. Much appreciated!
@ViralShorts8303
@ViralShorts8303 Жыл бұрын
Hey man thank you so much its working very good and i am very happy!! you just got a Subscriber😉
@sweetdog2398
@sweetdog2398 3 ай бұрын
A cool thing you can do with this part: var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_backwards") var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: if is_on_floor(): velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: if is_on_floor(): velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) is right before the velocity stuff you can add a if is_on_floor so that you cant change directions midair, or you can use an else comman so that you can but its less.
@itokuun
@itokuun Жыл бұрын
Awesome video man
@PlasmaGhost303
@PlasmaGhost303 Ай бұрын
the tutorial was great! thank you
@acedefective2220
@acedefective2220 4 ай бұрын
thank you, this tutorial was very accessible and helpful
@petethorne5094
@petethorne5094 Жыл бұрын
This is absolutely brilliant! I just downloaded the Beta (woo!) and within a few mins I had a player running around my test scene. Bought your course a while back and now that things are getting more stable, I'm going to have to stop avoiding building a game!
@kevindean8312
@kevindean8312 11 ай бұрын
So was Godot 3.x not very stable?
@PanIsTrying
@PanIsTrying 4 ай бұрын
Thank you kindly for your help in this tutorial. It made me a subscriber
@emilyallen7912
@emilyallen7912 4 ай бұрын
same
@olmrgreen1904
@olmrgreen1904 Жыл бұрын
Awesome video!
@adaml.5355
@adaml.5355 Жыл бұрын
This is an extremely helpful video.
@S.Johannesson
@S.Johannesson 4 ай бұрын
Thank you for this!
@toxslix
@toxslix 22 күн бұрын
Thanks alot very useful video much love to ya mate
@BramwellWilliams
@BramwellWilliams 20 күн бұрын
Glad it helped!
@bblucat_
@bblucat_ Жыл бұрын
Great Video keep it up!
@IMDAGER
@IMDAGER 11 ай бұрын
I learned so much thank you
@riisezz0
@riisezz0 Жыл бұрын
Hey, man. I'm new to Godot and you've really been helping in the transition to Godot 4. I really appreciate you!
@JorgeRosa
@JorgeRosa 2 жыл бұрын
Very cool!
@zoolanderbestmovie2
@zoolanderbestmovie2 11 ай бұрын
cool good job easy to learn continue the hard work
@pisel5945
@pisel5945 Жыл бұрын
thank you i had no idea how to do something in godot because there was always errors, i didnt think that i will succed following the first tutorial that i clicked on
@Ciac18
@Ciac18 11 ай бұрын
thank you so much for this tutorial
@pacobrian7547
@pacobrian7547 11 ай бұрын
you are a genius, you solved my problem of collisions
@hectora.3220
@hectora.3220 3 ай бұрын
This is great. Short and usefull.
@pommefrites
@pommefrites Жыл бұрын
Hey, kind of semi-related but this video helped me fix a long-standing issue with the stair catcher in my character controller being offset if my character starts the level rotated at all, which is fine if the player always starts in the same direction with 0,0,0 rotation, but not great if they do, which is most often the case. It has to do with the lines you highlighted around 17:17 and I used a very similar block to calculate the position of the stair catcher ray cast to swing around in the direction of player movement. I then just had to offset it vertically from the neck height to be near the floor and now it works perfectly no matter which direction the player starts in. Anyway, it had been bugging the hell out of me for a whiiiiile, so thanks for your help!
@I_can-t_GAMING
@I_can-t_GAMING 10 ай бұрын
والله انا كنت واقف على ان الشخصية بتخترق الارض لكن دا اكتر فيديو فادني فشكرا جدا 💖💖💖💖❤❤ By God, I was standing on the fact that the character penetrates the ground, but this is the most useful video, so thank you very much
@gdnoob5839
@gdnoob5839 Жыл бұрын
amazing thanks for this tutorial
@dairygecko
@dairygecko 4 ай бұрын
thank you so much, i was watching another tutorial and it skipped the part in which the player was created, im a complete newbie, now i can continue the other tutorial (which was about creating a map)
@user-nl6jx4oz7n
@user-nl6jx4oz7n 9 ай бұрын
Thank you bro. I am a boy who need these types of tutorials. LOVE FROM PUNJAB
@apersimmon
@apersimmon 5 ай бұрын
I applied this to a 3rd person player but it was very useful, thanks!!
@ThaMentalGod2003
@ThaMentalGod2003 Жыл бұрын
yo thx for making this godot 4 tutorial 😎
@piimae
@piimae Жыл бұрын
Exceptionally well done tutorial, straight to the point and just the right amount of explaining of the details of the mechanics. Thank you!
@MenicaFolden
@MenicaFolden Жыл бұрын
thank you!
@YOZA.
@YOZA. 7 ай бұрын
extends CharacterBody3D const SPEED = 5.0 const JUMP_VELOCITY = 4.5 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") @onready var neck := $Neck @onready var camera := $Neck/Camera3d func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseButton: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) elif event.is_action_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: if event is InputEventMouseMotion: neck.rotate_y(-event.relative.x * 0.01) camera.rotate_x(-event.relative.y * 0.01) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60)) func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity.y -= gravity * delta # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir := Input.get_vector("left", "right", "forward", "back") var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_t
@Cheesetaco2
@Cheesetaco2 4 ай бұрын
Thank you.
@NarekAvetisyan
@NarekAvetisyan Жыл бұрын
Very nice! Can you also make a simple tutorial like this for a Age of Empires style camera?
@wolcamophone4783
@wolcamophone4783 2 жыл бұрын
I wish there was a video that really explained how to better understand movement functions tied to kinematic bodies so that you could know exactly what kind of bhopping or air strafing glitches to put in movement fps controllers.
@trxlly
@trxlly Жыл бұрын
Thnx!
@eyejar234
@eyejar234 Жыл бұрын
Thank you very very much with your help I finaly make 3d first person controller 😃😃😃
@cultofape
@cultofape 2 жыл бұрын
Love your tutorials! If I can make a request - 3rd person 3d with LMB click on ground movement and proper player rotation. I just can´t make it 100%right
@BramwellWilliams
@BramwellWilliams 2 жыл бұрын
I could do something like that for sure ^^ I've done something like that with gridmaps for tiles you can move to: twitter.com/bramreth/status/1453508866134663174
@grarldbrown6812
@grarldbrown6812 9 ай бұрын
I'm just hoping to use LMB method for camera3D, similar as the way of tutorials does but classic rpg.
@Drachenbauer
@Drachenbauer Жыл бұрын
i didn´t add a neck node, i rotate the whole character around y instead with the mouse, so i just didn´t get the problem of fixed forward direction, that´s described at 16:15. It feels just like a fully functional first person charecter.
@Betegfos
@Betegfos Жыл бұрын
Nice tutorial. Very useful. How do I change the movement speed depending on the direction of the movement?
@payton.a.elliott
@payton.a.elliott Жыл бұрын
After tinkering around for a while the only way I could get it to work is to put another if statement inside the "if direction:" statement. I replaced the default SPEED const with the walk_speed var. I simply check if move direction is towards positive 1 (which is backwards for the character body), then half walk_speed if they are moving backwards. Otherwise, walk_speed is normal. # If moving backwards move at half speed. if direction.z > 0: velocity.z = direction.z * walk_speed / 2 else: velocity.z = direction.z * walk_speed
@sirpootsman1048
@sirpootsman1048 19 күн бұрын
awesome sauce
@YOZA.
@YOZA. 2 ай бұрын
Thanks
@mertinan
@mertinan Жыл бұрын
well done sir.
@MP-pv4eb
@MP-pv4eb Жыл бұрын
thanks for this tutorial! I found for me the camera was very twitchy. I'm not sure if there are better solutions for this, but this is what I ended up doing: var x_mov = event.relative.x / 1.7 var y_mov = event.relative.y / 1.7 neck.rotate_y(-x_mov * 0.01) camera.rotate_x(-y_mov * 0.01) you might be able to do it in-line (so, neck.rotate_y((event.relative.x / 1.7) * 0.01) for example), but the variables help my readability. Also, change 1.7 to whatever value is comfortable. Larger value will be slower, "smoother" motion.
@ernstgr77
@ernstgr77 Жыл бұрын
thank you so much
@hayleypeterson7007
@hayleypeterson7007 4 ай бұрын
This is still such a great tutorial, but I wanted to add that if anyone's gotten a bug when adding camera movement, the fix for me was this line to check MouseMotion was the event type: if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED and event is InputEventMouseMotion:
@recker7017
@recker7017 Жыл бұрын
a rigidbody fps controller tutorial would be really good
@pocoace5415
@pocoace5415 Жыл бұрын
thanks alot now i created my first godot game
@shigsy2630
@shigsy2630 Жыл бұрын
I've written the equivalent in C#, which requires a few differences other than the syntax (e.g. you cant directly modify the Rotation properties so need to create a separate Vector3 and set it to the Rotation, then manipulate and clamp that new Vector 3 before setting the Rotation back to the Vector3). This generally works fine but there is one odd behavior... I can't move the mouse and walk at the same time. So I can stand still looking around with the mouse, or I can walk around with the keys, but I can't do both at once. Any ideas? I suspect differences in how C# handles the Input events. If I'm holding W to walk and then move the mouse at the same time, it doesn't appear to be passing an InputEventMouseMotion event to my _UnhandledInput method. It executes the code in that method but not within the "if" that's checking for the InputEventMouseMotion, so presumably the event is something else (like the key im holding down to walk). If I stop moving (let go of W) and move the mouse, it correctly passes the InputEventMouseMotion to the _UnhandledInput method and I can look around fine.
@mrunion
@mrunion Жыл бұрын
Care to share your experiment with C#?
@odrzuconyromantyk
@odrzuconyromantyk Жыл бұрын
Thank you! This one works and is really easy to follow. One question though, how can i make camera clamp on y axis. Tried to replicate code from x axis but nothing works.
@meteroy17
@meteroy17 Жыл бұрын
Is there a way to add other functions like interact, running, crouching, and all that?
@emilyallen7912
@emilyallen7912 3 ай бұрын
bro is a god
@guardianofscania
@guardianofscania Жыл бұрын
16:00 this is all good but does the player body rotate with the neck? so that the head doesn't just spin around while the body is not. So the body is facing the same way we are looking
@trueblue97
@trueblue97 8 ай бұрын
This is all cool and good, but how do I make camera controls with the right stick on a controller instead of the mouse?
@midnightwaffles243
@midnightwaffles243 3 ай бұрын
now i need to learn how to model and i can make my liminal space game
@seeranos
@seeranos Жыл бұрын
Why do we rotate the neck node for horizontal movement, but the camera itself for vertical movement? Is it because we want the rotation clamped for the camera?
@KyleRassweiler
@KyleRassweiler Жыл бұрын
Is it possible to have the CharacterBody3D interact with physics objects?
@darkBuster2002
@darkBuster2002 Жыл бұрын
there is a problem for me Line 17:Assignment is not allowed inside an expression.Line 18:Assignment is not allowed inside an expression.
@foldysnootmack
@foldysnootmack Жыл бұрын
I’m having the same issue. Have you figured out how to fix it?
@nezbro2011
@nezbro2011 Жыл бұрын
@@foldysnootmack Double equals so type ==
@user-ug6hh4qg3n
@user-ug6hh4qg3n Жыл бұрын
@@nezbro2011 Bloody hell really??? DOUBLE EQUALS??? God damn. Good thing I check the comments for answers... Fucking double equals...
@nezbro2011
@nezbro2011 Жыл бұрын
@@user-ug6hh4qg3n Yeah not really obvious at first considering there isn't a gap in between the two.
@darkBuster2002
@darkBuster2002 Жыл бұрын
@@foldysnootmack No
@kirb9166
@kirb9166 8 ай бұрын
12:22 Where did he get this string of code from i dont understand how he got it
@harunizi7506
@harunizi7506 Жыл бұрын
bro, which one would you recommend to develop 3d mobile games? unity or godot? if we talk impartially. Thanks in advance for the answers.
@Meep-lm2jk
@Meep-lm2jk Жыл бұрын
hey i know i am not the creator of this vid but i recommend godot
@runninggames771
@runninggames771 Жыл бұрын
Depends on what you want to do. Ios will be harder with godot
@ShadowWolf936
@ShadowWolf936 5 ай бұрын
some of the camera script didn't pop up for me like it did for you. anyway i can get the mouse input part?
@user-pz9ju6ss7r
@user-pz9ju6ss7r Жыл бұрын
why do we need this neck if we can rotate the whole character?
@RivenbladeS
@RivenbladeS 2 ай бұрын
why doesnt godot have buttons to instantiate cube plane culinder etc like unity and you have to set the mesh instance yourself?
@idk-gq8tw
@idk-gq8tw 6 ай бұрын
Can someone help, i started the scene and when i try to rotate is freezes and it says kennedy.gd 10 @ _ready(): node not found: "neck/camera3d" (relative to "/root/node3d/characterbody3d").
@Millticker
@Millticker 4 ай бұрын
honestly with everything else I was so surprised when walking in the right direction was just adding a neck..
@TheInfiniteVoid
@TheInfiniteVoid Жыл бұрын
what is the arrow in scrip after inputevent and how do i put it there?
@Clan_GG
@Clan_GG 11 ай бұрын
How would I change the mouse for looking to touch screen I currently have If event is InputEventscreendrag: ≤. ≥ input.set
@RealJesus
@RealJesus 9 ай бұрын
help everytime i look down/right the poc starts spinning and it's uncontrollable
@samuellangford6126
@samuellangford6126 9 ай бұрын
something is wrong with my camera.rotate_x(-event.relative.y * 0.01) does it need any nodes?
@petethorne5094
@petethorne5094 Жыл бұрын
Might be a bug here, if you rotate the Player node in the editor the movement keys are not mapped to the camera any more...
@petethorne5094
@petethorne5094 Жыл бұрын
My hacky fix here is to rotation the basis by the player rotation: var direction = ((neck as Node3D).transform.basis.rotated(Vector3.UP, rotation.y) * Vector3(input_dir.x, 0, input_dir.y)).normalized()
@jessepinkeye2339
@jessepinkeye2339 3 ай бұрын
I tried doing that but the keys are still not following the camera when I rotate the Player
@daniyarm2922
@daniyarm2922 Жыл бұрын
why complicate, it is enough to add in the _input (event) function: func _input(e): (well i shorten the EVENT like this :)) ) if e is InputEventMouseMotion: rotation.y -= e.relative.x * 0.005 head.rotation.x = clamp(head.rotation.x - e.relative.y * 0.005, -1.4, 1.4) You can change the numbers however you like. He is only responsible for speed and limit.
@Guy67890
@Guy67890 Жыл бұрын
how did you get that alongated equal sign on 13:34
@One-bh9ii
@One-bh9ii Жыл бұрын
It's just a double equal sign. if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
@mikhaylastovall1770
@mikhaylastovall1770 3 ай бұрын
How would I slow down how fast the mouse is moving in game? It's a little to jerky for my preference. (also pls explain it to me like I'm an idiot please and thank you)
@bleh1186
@bleh1186 Жыл бұрын
Some extreme jitteryness while looking and moving, any idea what's going on with this?
@Rebel_MC2355
@Rebel_MC2355 Жыл бұрын
at 12:21 how do you get those lines of code? im typing them in rn and its very annoying
@Briedisons69
@Briedisons69 10 ай бұрын
get_mouse_mode is not showing up for me is there a new renamed version of it?
@nowloading5461
@nowloading5461 8 ай бұрын
If camera rotation is not working click on the camera in the scene. Then on the right side in the inspector tab under (transform) enable quaternion rotation!!!!
How I Fan 3D Cards in Godot 4
9:53
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