When he moved the characters hips, I was like my hips don’t lie, and it started in the field tonight
@HaHaHobbyАй бұрын
Thank you so much! I finally made it after watching your video! I've watched many other videos, and this is the most helpful one.
@flawlesskaos87Ай бұрын
THANK YOU SO MUCH! 😊 I've been looking for a tutorial like this for the past 3 weeks! This has saved my life 😁
@youngfyre26294 ай бұрын
my whole year has been saved by the first 5 seconds of this :3
@JenisixR6Ай бұрын
would love to see you make a video on how to turn a unreal engine metahuman into a rig like this ive been having some issues myself.
@DevsOfBharat4 ай бұрын
Thankyou so much for making a video with the updated version of the blender....Gratefull for your effort : )
@fong882 ай бұрын
thank you so much , great tutorial !!
@tarvindertalwar4 ай бұрын
Thanks for this amazing tutorial.
@DaisyPenАй бұрын
omg thank you so much for this
@mkjyt15 ай бұрын
Wow! Thanks, didn't know about this.
@skramler9802 ай бұрын
thank you, nice tutorial
@PP3D5 ай бұрын
Very good tutorial, thanks.
@dyenondye2 ай бұрын
you are my hero
@chelyukhaАй бұрын
Thanks for this great tutorial. Unfortunately, it does not work in my Blender. After I generate rig, the bones (and body parented to them) do not follow the rig. When I move the bones, the body moves. When I move the rig elements -- they move, but bones and body do not. What I may be doing wrong?
@daleanderson1727Ай бұрын
Same here.
@hemantbhilala780529 күн бұрын
Same bro 😢
@noblephantasms72505 ай бұрын
Will you make a guide on rigging hands with finger bones too?
@izanasatoАй бұрын
Is it weird that I don’t have the DEF layer even though I have the 4.2 update….?
@marshallwaters2 ай бұрын
For some reason my meshes fingers are getting stuck when attempting to move the rig around, it creates a really weird stretching look and I can't properly animate/pose. Any ideas why?
@marouenebenameur7512Ай бұрын
@@marshallwaters same ngl
@JackyMan223 ай бұрын
Hello. What about the colored armature as an addition to the rigify process? Should I just hide it?
@skarhabekgreyrukh86012 ай бұрын
NICE, i wonder why mine work so weird.... THIS IS WHAT I NEED!!
@noobydanoob1Ай бұрын
question, what if my character had multiple parts in the collection
@chmush35615 ай бұрын
I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(
@NatkegrogahB5 ай бұрын
@@chmush3561 first click armature and then click character
@chmush35615 ай бұрын
@@NatkegrogahB thank you ☺️
@s.patterson56985 ай бұрын
Definitely going to try it out.
@DailyPaily5 ай бұрын
What body fit better for UE, thats the question
@LubomirTomaszewski-pc4dz4 ай бұрын
What if I get error like "Heat Weighting: Failed to find solution for one or more bones"?
@4exstarboy4823 ай бұрын
try merging vertices by distance in edit mode and also apply scale and transformations lastly go to object convert to mesh and that should solve it
@EnderianVRАй бұрын
what do i do if when i press auto rig, the orange lines or the rig are not wrapped around the characters arms, but instead hovering a foot above the real arm bones
@kimil614 күн бұрын
in Object Mode , Press A (select bone and mesh) , press Ctrl + A ==> select All Transforms
@nevacasper4 ай бұрын
Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.
@avantisukma4 ай бұрын
Yeah having the same issue here. Idk whats wrong
@jaxell3002 ай бұрын
@@avantisukma same for me and it’s so annoying that there isn’t a solution it seems. For some it works for some it doesn’t…
@Geospasmic20 күн бұрын
I had this issue too, if you're still having trouble, try applying all transforms on your rig and mesh, this solves the issue for me.
@jolly5886Ай бұрын
I dont have rigify disponible on Get Addons :(
@abdullahhussain88685 ай бұрын
Thanks.
@Djvwrlacnf2 ай бұрын
Ok, I don't know why, but this addon doesn't show up for me in the version downloaded from the official site. However, in the version installed from steam, it is there
@lumialite34424 ай бұрын
After I parent the bone to the object under the Automatic weight my object deform. Any tips?
@djcybercorgi2 ай бұрын
What is that ring menu? Pie menu? I can't get it to work on 4.2
@Some_one112373 ай бұрын
bro, how do you weight paint on this rig, it shows no weight and the vertex group are name DEF suffix.... so frustrating
@skarhabekgreyrukh86012 ай бұрын
he use automatic weighing. if you use the complex human rig thats different matter
@Some_one112372 ай бұрын
@@skarhabekgreyrukh8601 i use meta rig with automatic weight, but I can't paint the vertex if I don't select the Def bone collection
@Jaakeup4 ай бұрын
I don't have rigify in my extensions tab, did they change something?
@mervesaglam15803 ай бұрын
You need to activate it from addons
@jolly5886Ай бұрын
@@mervesaglam1580 It does not appear there either. I have the same problem.
@toastbreadvr5 ай бұрын
w
@Boglodituber5 ай бұрын
Hey can I convert file format from .blend to something like .FBX, .MAX, .ma etc? if so can you give a video pls.
@ShahzadK15193 ай бұрын
Plz go to File then Export
@prafulicatony43905 ай бұрын
man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...
@katit98605 ай бұрын
hey :) I have the same problem with re-generate-rig :(( If you know whats wrong let me know! :)))))
@katit98605 ай бұрын
i saw that i had two "rigs" and delete them and then select a second time "metarig" and than i had it! Maybe you have delete one rig too? :))
@prafulicatony43905 ай бұрын
@@katit9860 no .. i found out what was my problem, i had some vertices that i had to merge and than i got that fancy Rig
@hass25255 ай бұрын
how can i export character from metahuman to blender
@whocanstoptherain5 ай бұрын
there is an addon version of makehuman, as i can remember.
@bahardesigner75935 ай бұрын
Hi instructor
@Muhammadimran-v8b1kАй бұрын
ya kasa dowlond kara
@ROBOTRIX_eu5 ай бұрын
@Feefunn21 күн бұрын
I think it's normal and nothing special. it rigifies in blender 4.2 even in lower blender versions.
@Feefunn21 күн бұрын
So what exactly are you trying to say?
@TheMindanaoJournalАй бұрын
Your tutorial does not apply to 4.2 build rigging. What a waste...!!