The lack of a skybox texture doesn't help things either.
@fizzyfuzz58788 ай бұрын
Welcome To Ghost Park
@siwifatcat8 ай бұрын
fr i can just smell that horror rom hack energy
@olivierthedumbasslollmao7 ай бұрын
nightmare park
@gilbert647 ай бұрын
this is how it feels when playing a glitched copy that for some reason cuts music after 1 minute and 52 seconds
@JadeGullyZone8 ай бұрын
i like how without the lightning it looks like sadx lmao
@The_Gamebuster8 ай бұрын
When i started this video and heard no music, i thought my audio was turned down so i started increasing the volume till i got to max Then the loudest SCHWOOO SCHWOOO (spin sfx) ive ever heard in my life lmao
@TheSonicDBZ8 ай бұрын
Ditto. This could have a warning, like "The level doesn't have music. Don't turn up your audio too much."
@asra-51808 ай бұрын
It DOES say it's missing bgm in the description you smartos. Bgm stands for Background music.
@TheSonicDBZ8 ай бұрын
@@asra-5180 I felt a bit stupid. But it's kinda unusual to read the description before watching the video.
@asra-51808 ай бұрын
@@TheSonicDBZ actually, it's worse to do it that way. This is why stuff like this happens.
@chackbro18 ай бұрын
I was jumpscared by the sound too lol
@ryzastoutgaming22798 ай бұрын
The fact there's no texture in sky is crazy. Just an endless black abyss of a sky box
@alexnocraphole8 ай бұрын
THE MAD MAN FINALLY DID IT!! (true story: a long time ago, I once ported Act 2's object and camera layout to SADX, but that video is long gone unfortunately)
@marcolivellidavid69268 ай бұрын
The Spin Dash sound effect freaks my cat the hell out
@asra-51808 ай бұрын
Skill issue. Mine didn't care lol.
@The_Metal_Mechanic8 ай бұрын
My cat was definitely interested in my phone speaker during the spindash sfx
@kennynelson31897 ай бұрын
Lol my cat kept adjusting her ears while she was sitting next to me
@jinxyjangle4 ай бұрын
i wish i had a cat
@GoldenGuy4448 ай бұрын
It's really interesting to finally see Twinkle Park in all of its Autodemo glory! I hope the original Act 1 is found one day, that object layout is interesting! The springs and ring combos look like they match the background of that tails shot from the unveiling!
@HarmonyBunny8 ай бұрын
SPEEPSHighway is like Bigfoot: You never know when they'll upload a video.
@HarmonyBunny7 ай бұрын
You'd have to be out in the woods with good wi-fi reception to find it.
@BlazeHedgehog8 ай бұрын
Man I'd love to know what that early Act 1 was like. Like having such a tight cluster of enemies like that feels so experimental. Almost like a debug test environment more than an actual level
@vanilla89568 ай бұрын
Sometimes I can't stop thinking about how this is how the characters in games experience their adventures. In awkward silence. Some games like SMT V have protagonists with devices like headphones over their ears so I can headcanon they are listening to the soundtrack, The Pokémon gym leaders probably turn on a stereo system, but there's no way Mario is in Dire Dire Docks hearing what we hear and it's weird
@spacecadetkaito8 ай бұрын
Twinkle Park would probably have music on the rides and in speakers through the park, but i did think about this sometimes as a kid.
@vanilla89568 ай бұрын
@@spacecadetkaito True I would like that, but I would also like if real theme parks played cool OST's instead of just hearing crying babies and coughing lol
@throwawaydetective90808 ай бұрын
This gives me an idea. What if instead of music for SM64, we modded in some kind of immersive soundscape?
@vanilla89568 ай бұрын
@@throwawaydetective9080 I'm not exactly a fan of that idea as you can tell but I'd be open minded if I could experience it
@throwawaydetective90808 ай бұрын
@@vanilla8956 oh it would definitely be weird, but that’s the point
@TheArceusftw8 ай бұрын
Even if it's from the autodemo; seeing Twinkle Park without most of it's assets, music, or even the skybox gives it a real unsettling vibes.(Kinda feels like something out of a creepypasta.)
@pirajacinto48 ай бұрын
Yeah, I had to stop the video and look away because it really made me feel uneasy lol
@petergriscom34318 ай бұрын
0:45 My gut says you could've made that jump, but the fact that you went debug mode over it means I'm probably wrong. Also, that unused Act 1 layout would've been really interesting, trying to get your kart around all the extra obstacles. Thinking about it, those big inflatable badniks seem like they might've been designed with the kart section in mind, as they're only threatening in enclosed spaces. And seeing Sonic run through the mirror hall was kinda fun. It's neat to see it play such a small part in Sonic's version when it's such a major part in Amy's version.
@asra-51808 ай бұрын
There's a literal Rocket though. You can't use that with the Kart. I don't think the Kart was made at that point.
@petergriscom34318 ай бұрын
@@asra-5180 But the layout of the obstacles only makes sense in the context of driving a kart through them. Maybe there would've been a thing that disengages the kart just before the rocket.
@TheHylianBatman8 ай бұрын
This is my favorite stage in the game, so it's really cool to see it mid-development! Huge respect for the work you put in, Speeps. You should be proud!
@danielhall68888 ай бұрын
Actual champion, been wanting to see this for ages. Love the dedication towards this game.
@expomarker218 ай бұрын
bro returned 😭🙏
@ryko14788 ай бұрын
he always does
@FusionOC8 ай бұрын
And?
@expomarker218 ай бұрын
@@FusionOC what else am i ment to say
@SuperLuigiKart648 ай бұрын
The fact that the gelatinous waddler guy at 4:32 doesn't make the wobbling noise was the biggest surprise.
@RakoonCD8 ай бұрын
Man, I love how sonic moves in this game.
@Dr_Tapeworm8 ай бұрын
4:37 whoa, i've never seen this polygon squishing effect on this enemy when sonic's in contact with it; is that unique to the autodemo or just obscure behavior?
@Orange_Swirl7 ай бұрын
If it's the latter, we should try it out on the Dreamcast version of Sonic Adventure.
@OKeijiDragon8 ай бұрын
Welcome back! So, about the leftovers for Act 1 of Twinkle Park... could that the same act 1 that was shown at the Tokyo unveiling, which briefly featured a zoom-in shot of Tails in the foreground? Because from the looks of it, the object layout resembles nothing from the Final Act 1 of TP.
@Rainyar47798 ай бұрын
The Sonic Adventure god has graced us with its presence once more.
@cameronabshire11957 ай бұрын
You know nothing, fool! It's WINDY! THE GOD OF DECOMPILATION HAHAHAHAHAHAHAHAHAHAHAHAHAHA
@Leymora8 ай бұрын
I appreciate the time this took to fix, good job 🙏
@Abonkit8 ай бұрын
Act 1 layout looks really interesting
@apurpledragon8 ай бұрын
Even though this is supposed to be a early version of the level, hearing it without music or no enemies feels very...liminal spacy if that makes any sense. It just feels off.
@danielhall68888 ай бұрын
It's curious though, the way that the mirror room just lets you in as Sonic. Could that have been the original way to access the rooftops? Complete speculation bc you fell onto a slope in Sonic's route after, but maybe?
@brianpso8 ай бұрын
You're doing god's work with this, thank you so much for making this actually playable
@alieneko_nyo8 ай бұрын
Just when I was looking for something to watch B) Glad you're back!!
@sshhash12138 ай бұрын
i love u bro thanks for making these incredible vids on our favorite console era of all time. love u
@reddodeado3018 ай бұрын
"Hey guys check out my Sonic fangame demo, its a pretty early build, hope you like it!"
@ElHelpy-XDXD5 ай бұрын
That unfinished level that isn't normally in the gameplay:
@protocetid7 ай бұрын
I’m happy people are still working on this proto
@jimmy33music8 ай бұрын
Thank you for everything you do for this channel! My favorite video game ever
@FriendShadow8 ай бұрын
Feels like it might be possible to somewhat replicate the layout or at least the feel of the original Act 1 from the object layout, I wanna see someone tackle it
@neonXG8 ай бұрын
OH MY GOD FINALLY!! NO WAY
@lord_lilith8 ай бұрын
Surreal without the enemies in the circuit part and the music. Nice to see, though. Thanks for the video!
@hi-ougidemonfang8 ай бұрын
I like the rollercoaster. I don’t remember ever riding that. Hmm. Maybe it’s been too long?
@DigitalArctic8 ай бұрын
It's been too long since you last played friend, the rollercoaster is in the final game too, just way faster.
@Infindox8 ай бұрын
Its in the main game. I think its time for a replay 😅
@PaphvulMayle8 ай бұрын
I think you're thrown off by the difference in the ship models and behavior.
@CanaldoZenny7 ай бұрын
I find amusing how SA1'a physics system allows things like building speed running downhill, slope jumps, walland ceiling running and crossing loops, but the level dewign doesn't take advantage of any of these. There's so much automation and scripting that ultimately wasn't needed. I wonder if there's a mod to remove all the dash pads and scripting from Sonic's levels.
@EmmaMtH8 ай бұрын
really surprised at how many objects are actually functional. i have to wonder if there's any code at all left over related to objects pre-redesign. the original version of twinkle park has always fascinated me and i hate how little we actually know about it
@drgabi188 ай бұрын
I'm begging someone to break into Sega and grab either beta footage or the geometry, I'm going crazy, I wanna see Autodemo Act 1 Set File and Final Act 1, 2 and 3 Leftover Cameras IN ACTION, I DON'T WANNA SPECULATE ANYMORE
@NightfoxNiko7 ай бұрын
That old object layout *really* makes me wonder what Act 1 used to look like. That looks insanely busy, like they wanted the player to either bowl or drive a kart through all of those badniks.
@chackbro18 ай бұрын
This is a dream come true for me, i e always wanted to play the first part of the level without the vehicle
@edogganimations96338 ай бұрын
yoooo this is epic! thank you!
@bluestaggo8 ай бұрын
I feel like it's possible to make a loose recreation of act 1's geometry by lining up the floors and walls with the objects already placed there.
@Tirgo697 ай бұрын
@@genyakozlov1316 The trailer linked is showing Act 2, not the original Act 1
@cometkumavo4 ай бұрын
So I think I know where that original act 1 layout comes from. If you check the reflection map of the light poles you can make out what seems to be a version of twinkle park pre-autodemo. It’s all tinted yellow though to look golden.
@Seiyol8 ай бұрын
NEW SPEEPS WHAT
@Ender-kk7gg8 ай бұрын
Wait, act 1 was supposed to be something entirely different?
@SPEEPSHighway8 ай бұрын
It was only ever seen in the announcement footage - and some of it was only shown at the live concert there and wasn't put on the tape.
@NexusApollo8 ай бұрын
Sometimes I’m worried Speeps won’t upload anymore because he’s uncovered everything about SA1 lol
@SocksFCGameArchives8 ай бұрын
1:28 loops do work without a dash panel, cool
@david-memes8 ай бұрын
"Honey, wake up! New SPEESHighway video just dropped!"
@aydenrw27197 ай бұрын
Does the cart object in Act 1 not exist or is it just unused here?
@chiefsonic248 ай бұрын
Twinkle Park? More like Spooky Park.
@glitchedblood8 ай бұрын
Very interesting! I wonder if there other auto demo layouts that aren’t referenced in the GDI.
@r1cechr1ss1e8 ай бұрын
rather unsettling without any enemies / music
@mchan62157 ай бұрын
the non-existent music, unfinished lighting, inconsistent sound effects, etc really does give me the creeps. Just imagine what the rest of the stages look like in the SA Autodemo!
@KartinX8 ай бұрын
The 🐐 is back
@Samsgm7 ай бұрын
No auto loops? This is already better then the final version
@TimeLierG8 ай бұрын
Very neat.
@DukeBluedevil708 ай бұрын
Cool.
@GabePuratekuta8 ай бұрын
When did they remake Sonic R?
@SonicTheHedgehogX157 ай бұрын
Whats this “auto demo” thing, i don’t understand can someone give me a full out explanation
@Tirgo697 ай бұрын
Sometimes, game demos would be created to show off the game to the public but not be playable. The game essentially plays itself through a selection of scenes and levels before restarting. Eventually, this AutoDemo for SA1 was ripped and found to contain a lot of the game, not just the sequences you could view as a regular spectator of the demo at a kiosk.
@ryuhighabusa4306 ай бұрын
autodemo decomp when??
@ryuhighabusa4306 ай бұрын
dumb joke aside, what's the technical reason there's so many broken pointers? Threw the autodemo into Ghidra and it's weird seeing the code reference both 0x8c and 0x0c addresses. Usually it's one of the other. Did they seriously hardcode addresses just to change the base address mid-development? What a mess that must've been.
@drgabi186 ай бұрын
hey, give them some slack, they just went from Asm directly to C, they only did the thing they knew was the best check the lost world video's description for another weird thing related to what other adreses she found
@SPEEPSHighway10 күн бұрын
@@ryuhighabusa430 Sorry for the late reply. The 0x8C pointers in STG03 were for a month-old version of 1ST_READ, which was the reason they crashed. The 0x0C ones were all fine because they were within the same file.
@knuckles92508 ай бұрын
I always live videos of early versions of the stages in sonic adventure 1 and 2 Although this is weird without music
@throwawaydetective90808 ай бұрын
Video doesn’t hit the same without the commentary subtitling…
@mr_lott088 ай бұрын
What's the importance of the autodemo
@yellowinahat8 ай бұрын
No shading?
@Ky_Grey958 ай бұрын
Is it me or does the Kart area feel longer?
@SuperSmashBrosFan648 ай бұрын
Speeps back
@kennylives048 ай бұрын
feels like sonic spin dashing through the backrooms
@WindiiGitlord8 ай бұрын
0/10 didn't take the little blue car
@Lemerksiscool8 ай бұрын
10% twinkle park 0% sky box 90% SCHWOOOO
@Tirgo698 ай бұрын
Nice nice nice holy shit!
@lau_soryu248 ай бұрын
this is so scary actually
@BakedBanana8 ай бұрын
oh wow!
@nightzzmixx8 ай бұрын
I found this copy of Sonic Adventure in the garbage behind an abandoned building