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In this tutorial, we return to the use of subdivision surfaces to blende two different topologies.
Here is the start file: drive.google.com/file/d/1gcXk...
00:00 Introduction
00:45 Extracting geometry from previous model
02:30 Bridging to create the curved corner
05:10 Fine tuning the corner curved area for best match
10:00 Using a mirror modifier across an arbitrary angle
12:43 Putting the center geometry into position
13:35 Preparing the two components for merging/bridging
20:09 Dicing up a complex ngon for proper subdivision
22:10 Complex bridging the two components
25:44 Adding boundary loops for proper subdivision
28:29 Cleaning up triangles for proper loop flow
30:42 A discussion about other modeling possibilities
#blender4 #bridgetool #knifetool