UE - AI Optimizer Implementation

  Рет қаралды 3,155

Grzegorz Szewczyk

Grzegorz Szewczyk

Күн бұрын

Пікірлер: 10
@zeon3d755
@zeon3d755 Жыл бұрын
When you disable AIBrain and MovementComp, how does it work in multiplayer?
@aleksandrman3652
@aleksandrman3652 2 жыл бұрын
Hello. Tell me how to change the control to top down ?
@HonorGamesStudio
@HonorGamesStudio 3 жыл бұрын
I have this problem when i save the whole game, hidden/desawned AI don't save, cause the save system can't get the information from them, cause they don't exist. I tried to save their information on Event despawn. but turns out the optimizer creates new actor each time, and old actor's values are getting lost. This would easy to fix if only optimizer could unhide all AI so then I can do Save and Hide again after the save. Preferebly Invoker to have such component. Maybe you know how to temporarily show all AI? Turn off optimizer and after saving game turn it back on. Or somehow Manually make spawn or update visibility radius?
@videosforsmallbusinesses53
@videosforsmallbusinesses53 Жыл бұрын
Hello! I've ran into an issue. When i place my AI in the map direclty it works fine. But once i spawn them with AI Optimizer they're not moving.
@morty2632
@morty2632 Жыл бұрын
Hey, most likely your AI character is setup to be possessed only when placed in the world. You will need to change it to placed in world or spawned, this option can be changed in default settings of your AI character.
@videosforsmallbusinesses53
@videosforsmallbusinesses53 Жыл бұрын
@@morty2632 Thank you so much. It fixed the Issue. I would have never figured it out.
@memerjigamer8476
@memerjigamer8476 3 жыл бұрын
Thanks you brother 🙏🏻🙏🏻🙏🏻🙏🏻
@gabrielepardi5178
@gabrielepardi5178 3 жыл бұрын
could you fix the example projects?
@morty2632
@morty2632 3 жыл бұрын
what's wrong with it? I didn't spot any issues
@gabrielepardi5178
@gabrielepardi5178 3 жыл бұрын
@@morty2632 my bad. I forget enabling the plug in. The project example works perfectly. Thanks for your feedback
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