[UE4] How to import Mixamo Animations (Retargeting!)

  Рет қаралды 3,887

Aaron Hunt

Aaron Hunt

Күн бұрын

Пікірлер: 10
@ItBeginsAgain
@ItBeginsAgain 3 жыл бұрын
Thanks for the help man! I've known about this but needed to refresh my memory. Even experienced people forget. lol
@diliupg
@diliupg Жыл бұрын
This is not correct. You rotate the Left Arm and the Right Arm of the Mixamo skeleton till the pose is similar to the UE4 skeleton and then you save that as the retargeting pose. You retarget AFTYER that.
@RedzwanulHuq
@RedzwanulHuq 4 жыл бұрын
Can we just change the manequine default A pose to T pose before re targeting to avoid doing the 45 deg rotation for every animation?
@aaronhunt7204
@aaronhunt7204 4 жыл бұрын
YES! There is a modify retarget pose option that I completely forgot about when making this video. Check it out at this timestamp! kzbin.info/www/bejne/jJebXoiKlN2abqM
@diliupg
@diliupg Жыл бұрын
Thats the correct way.
@BanthaBoi
@BanthaBoi 2 жыл бұрын
Can't import the bone mapping, just says unknown asset. I'm probably being dumb but it would have been nice to include importing it for dummies
@diliupg
@diliupg 2 жыл бұрын
you have to copy and paste the file from within the windows file explorer.
@salgeum73915
@salgeum73915 5 ай бұрын
Just in case: After you downloaded the import mapping tool. Copy it then In Unreal right-click your "Content" folder in the content browser to bring up the context menu, click on "Show in explorer". and paste it in the new windows file explorer. It'll automatically show up on your content browser in Unreal.
@OnigoroshiZero
@OnigoroshiZero 4 жыл бұрын
Thanks, that's great.
@chechitomata
@chechitomata 4 жыл бұрын
MUCHAS GRACIAS HERMANO
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