It's possible also on id tech 4 or Quake 3 engine, also if less realistic.
@archichampin5 жыл бұрын
Nicely done Fabrice! It's really helpful to see in action what you mentioned me at the Academy.
@FabriceBourrelly5 жыл бұрын
cool! I'd love to see more of your work... : )
@ArthurBaum2 жыл бұрын
Just show the material editor please.
@x4c4 жыл бұрын
You need to do a whole course on the house from Parasite!!!
@GeertLinthoudt4 жыл бұрын
Hi, how can you use these imperfections in combination with another texture? Say, you would like to add a "dirt"-imperfection to a painted wall. I tried it by using the Add and Multiply node but I don't get it right. Thanks.
@desocrate2 жыл бұрын
My material stays white, it doesn't go black/reflective like yours even though metallic is set to 0
@juanzamora64054 жыл бұрын
dadme ese material , yo no lo tengo disponible
@areezfaisal92465 жыл бұрын
Marvelous work.what is the configuration of your pc?
@FabriceBourrelly5 жыл бұрын
Hey, this one is a laptop with a rtx 2070 + 32gb ram + 6core cpu
@FabriceBourrelly5 жыл бұрын
Thank you : )
@MagsJoey5 жыл бұрын
Hi! I'm having trouble with my UE Editor. I can't make an executable file from my project even with the simple project like putting box with texture. I tried so many options like uninstalling UE4 and install again. It's still the same as before. I'm using 4.23. Can you help me with the best settings with packaging project? Or is there any compatibility issue? Thank you and godbless. (:
@FabriceBourrelly5 жыл бұрын
Hey Joey, I can help you but not right here on KZbin. head over to my website and fill in the contact form and we can get on a call and do a screenshare.
@MagsJoey5 жыл бұрын
Fabrice Bourrelly yeah no worries. Can you give me your website please?
@MagsJoey5 жыл бұрын
Fabrice Bourrelly I already submitted the form. Thank you and waiting for your reply.
@FabriceBourrelly5 жыл бұрын
@@MagsJoey Sorry about that... I've sent you an email.
@oscardelacruz64085 жыл бұрын
Very nice! I have one question sir, how can I use datasmith, I think it is integrated in Unreal Engine now but I can't see that icon
@Holymatchs5 жыл бұрын
You should choose architectural template
@archichampin5 жыл бұрын
If you use 4.24 its integrated by default on the engine so you can select what Holymatch suggests. If you're using a previous engine version you need to enable it from the plugin window under rendering tab, if you're trying it from an existing project you'll need to convert the project before being able to see the data Smith icon which you do from that same window at the bottom.