UE4 Plane Movement Tutorial (Fast) works with UE5!

  Рет қаралды 30,361

DLPS DEV

DLPS DEV

2 жыл бұрын

This video has a lot of reused code from forum posts so its not mine I just made a tutorial of it as I was asked to do so.
Made with UE4 but works with UE5.
Discovery by Scott Buckley / scottbuckley
Creative Commons - Attribution 3.0 Unported - CC BY 3.0
Free Download / Stream: bit.ly/discovery-scott-buckley
Music promoted by Audio Library • Discovery - Scott Buck...

Пікірлер: 56
@Kuraikari
@Kuraikari Жыл бұрын
Still works. However, I made this as an actor component, so I can make it more modular and cleaner. I also removed the magic numbers and replaced them with variables, as all of them remind me of max values. One issue I have is that everything feels awkwardly too strong / fast. And I'd like to be able to have a reverse gear, but with your setup it's not possible, at least the throttle down doesn't work.
@drgutube
@drgutube 2 жыл бұрын
Thanks this concept helped me,.. the F-18 does work in UE5 but only if your project is saved as UE4.26 or UE4.27
@siphochabalala7680
@siphochabalala7680 4 ай бұрын
Excellent Tutorial, I loved every bit of it. I want to get my character to possess the plain while it is on the ground and to then take off from there. Got any tips on how to go about doing so?
@AL3DStudio
@AL3DStudio 2 жыл бұрын
Hi, I loved your accent and the funny jokes you made, great tutorial. Thank you
@DLPSDEV
@DLPSDEV 2 жыл бұрын
No problem
@Messenger-1221
@Messenger-1221 Жыл бұрын
I got it working kinda. When I press play it just zooms off if I put it in plane as pawn I start in the plane but no throttle control. What could it be? Thanks for your hard work
@BetideStudio
@BetideStudio 2 жыл бұрын
Thanks for this!
@DLPSDEV
@DLPSDEV 2 жыл бұрын
No problem
@GorillaShark_VR
@GorillaShark_VR Жыл бұрын
It isn’t showing up the input axis move right for me can you please help?
@Artivity1x
@Artivity1x Жыл бұрын
Same here
@Cheesymud
@Cheesymud 2 жыл бұрын
Thank you !
@DLPSDEV
@DLPSDEV 2 жыл бұрын
No problem :)
@kioly_ah
@kioly_ah Жыл бұрын
非常好的内容,清晰 明确,
@BiggestWeedTTV
@BiggestWeedTTV 2 жыл бұрын
THANK YOU
@eliottsmallwood2140
@eliottsmallwood2140 Жыл бұрын
thank you so much
@leehammoud
@leehammoud 2 жыл бұрын
Good stuff! I would suggest every time you finish a piece of code, play it quickly to show viewers what this piece of code does exactly, instead of moving on to the next code and the next. Would be easier to track :)
@DLPSDEV
@DLPSDEV 2 жыл бұрын
That sounds like a good idea, I've so far always chose making as short tutorials as possible but I might also try that :)
@leehammoud
@leehammoud 2 жыл бұрын
@@DLPSDEV Please do, I would personally benefit from that :) Thanks for the tuts
@bjrnml7496
@bjrnml7496 Жыл бұрын
Whats the point in making a camera when we still use the camera for third person?
@enzothepalekid
@enzothepalekid Жыл бұрын
Hey, I have a little problem. Basically, everytime I start the game, my ship blows up right when it spawns. It actually blows up right on my character. At the center of the world's location. Any idea why?
@enzothepalekid
@enzothepalekid Жыл бұрын
I fixed it, It's because my ship was colliding with the collision cube from the beginning. No clue how to fix that if I want decently precise collisions. Thanks anyways, but I do still have a problem. My ship always spawns like 10000 kilometers away from my character. Any idea how to fix it? Thanks again
@Veloriayx
@Veloriayx 8 ай бұрын
I’m getting an error in my blueprints. When I try to connect the Return Value from SpawnActor Plane BP, to the In Pawn, I get an error saying that I can’t put an Object Reference to a Pawn Object Reference and that it’s not compatible. I’m using UE 4.27. 25:53
@christopherkurzak5187
@christopherkurzak5187 2 жыл бұрын
Thank! Thanks! Thanks!
@DLPSDEV
@DLPSDEV 2 жыл бұрын
No problem :)
@michaelmiller1051
@michaelmiller1051 2 жыл бұрын
Good video - You forgot to do the rudder though
@DLPSDEV
@DLPSDEV 2 жыл бұрын
Hi, it wasn't by accident. As one of the text at the start said the code for it was too bad to show. I created the variable so that everyone can access it inside the premade animation blueprint that came with the fighter jet.
@IDKANYTHINGI
@IDKANYTHINGI 3 ай бұрын
My plane just keeps flying backwards
@Mathew_22
@Mathew_22 Ай бұрын
change the models orintation
@IDKANYTHINGI
@IDKANYTHINGI 27 күн бұрын
@@Mathew_22 Thanks i´ll try that out some day
@dontreadprofilepic....202
@dontreadprofilepic....202 2 жыл бұрын
You mention a forum where you had some code. Some of my code dosent work can I have the link to that so I can compare my code. Thank you.
@DLPSDEV
@DLPSDEV 2 жыл бұрын
Hi, I no longer remember what forum posts I read but most posts I remember could be found on google with searches along these lines: "ue4 plane movement" "ue4 flying controls" and other searches like this
@mkz3r0
@mkz3r0 2 жыл бұрын
Unfortunately, the Military Weapons Dark is only compatible up until UE 4.21. How to get it into a UE 4.27 or UE 5 project?
@DLPSDEV
@DLPSDEV 2 жыл бұрын
There's the button when adding an asset called something like "show all(or incompatable) projects"
@sgtneosphere173
@sgtneosphere173 2 жыл бұрын
If I make the Skeletal Mesh the parent instead of the Collision Box, it stops working. I also turned on Simulate Physics in the Skeletal Mesh, yet it fails to fly. Any clue, why?
@DLPSDEV
@DLPSDEV 2 жыл бұрын
Hi I no longer have the project file so I am unable to check. But if I remember correctly there was a problem with skeletal meshes
@sgtneosphere173
@sgtneosphere173 2 жыл бұрын
@@DLPSDEV - I fixed that. It was the damn Physics Asset.
@RedStrings
@RedStrings Жыл бұрын
I'm having an issue in ue5, the boolean for "Input axis moveright" seems to not exist.
@DLPSDEV
@DLPSDEV Жыл бұрын
Hey, I am pretty sure I created that variable during the tutorial
@RedStrings
@RedStrings Жыл бұрын
i just watched the video back, you didn't create it, and it's under a category in the list called "axis events" that may have been removed in UE5
@KekeDevs
@KekeDevs 10 ай бұрын
@@RedStrings he didnt show the axis events
@KekeDevs
@KekeDevs 10 ай бұрын
@@DLPSDEV you didn't show the axis events. Nobody knows any of your keybinds because you didn't show them
@blueslime5457
@blueslime5457 Жыл бұрын
Now do you delete the Default charter and to stop making it from rearing controls when you spawn
@sauravbhagat4150
@sauravbhagat4150 Жыл бұрын
How do I do it in UE5 ? We dont have INput Axis anymore
@DLPSDEV
@DLPSDEV Жыл бұрын
You have to look into the new input system, I still use UE4/5.0 so I cannot help with that
@sylwestro94ok9
@sylwestro94ok9 Жыл бұрын
Hello im have problem from 22 minutes, How to make this Function Un Possess and Posses greetings
@DLPSDEV
@DLPSDEV Жыл бұрын
You can call then from any pawn as long as you have a reference to a controller
@animationgenius880
@animationgenius880 Жыл бұрын
Can we use this in sequencer?
@DLPSDEV
@DLPSDEV Жыл бұрын
Probably not
@unknownpu9164
@unknownpu9164 Жыл бұрын
How do I land?
@racingdenmark5573
@racingdenmark5573 Жыл бұрын
You don’t. This wasn’t made to make planes landabld
@Metigart890
@Metigart890 11 ай бұрын
Does it work for firstperson
@DLPSDEV
@DLPSDEV 11 ай бұрын
Well probably but you would need a mesh with a cockpit and then it might work
@Metigart890
@Metigart890 11 ай бұрын
@@DLPSDEV this does not work it does not move and i cant move the jet up and down and im in thirdperson
@KekeDevs
@KekeDevs 10 ай бұрын
you didnt show your axis mappings so most of us are confused lol. At 22:08 nobody knows what's going on
@DLPSDEV
@DLPSDEV 10 ай бұрын
I am sorry but there isn't an axis mapping at that point. And if I am not misremebering this tutorial only uses the mouse Y and mouse X which are default nodes. And the axis mappings from the third person template
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