UE4 Widgets ANYWHERE (Interactable)

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It's Me Bro

It's Me Bro

Күн бұрын

Пікірлер: 38
@lamboking8able
@lamboking8able 2 жыл бұрын
THANK YOU ASO MUCH. I've been looking for this for weeks but kept searching the wrong things. Partially because I'm still new to ue4 technically and learning what even to search for. You basically taught a new way to cast from a widget that not many videos go in depth with. I am going to see how well it works for my application now.
@EternalRecurrence88
@EternalRecurrence88 23 күн бұрын
All i needed from this video was the widget class, about 17:00 in
@iceman11a
@iceman11a 3 жыл бұрын
I thought you said you couldn't make cool widgets. LOL. That is so cool. Thanks Bro
@furrybproductions
@furrybproductions 3 жыл бұрын
I was trying to figure out how to set a widget via a variable for days! Bumping my head against a wall. I see your video on my notifications and think: don't have time to watch that, gotta figure this out. Hours later, I get it, watch your video and die laughing 😂😂😂
@Two_Ravens
@Two_Ravens 2 жыл бұрын
I am looking at this for ideas on how to make NPCs basically give little speech or thought bubbles to let you know of their needs or wants with images.
@thegreatchameleonwar7192
@thegreatchameleonwar7192 2 жыл бұрын
I am doing this by using a flip book for image animation in a material and just plopping it on a camera facing plane, then attaching that to NPCs
@LucydDev
@LucydDev Жыл бұрын
Kind of an old video, but is there any way to use line traces to interact with the user widget? I have a first person project and am using line traces for interaction between the character and objects that contain widgets in the world. If anyone has an answer thanks.
@cherryVision
@cherryVision Жыл бұрын
Did you figure it out? I'd like to do the same
@LucydDev
@LucydDev Жыл бұрын
@@cherryVision no sadly not. Not sure if it's even possible with the way the engine is set up. You can set widget elements like buttons to be hit testable/not however it seems to be the way widget elements interact with input only (mouse.) I was designing an elevator and wanted the control panel to be a widget itself. But I had to make it out of physical objects to represent the buttons
@cherryVision
@cherryVision Жыл бұрын
@@LucydDev as long as it looks good, maybe you could even make invisible boxes that appear just over the widget buttons. I am working on a computer terminal to control a ship like in Lethal Company
@LucydDev
@LucydDev Жыл бұрын
@@cherryVision That's not a bad idea. Instead of bones I was using component tags (floor1 button, etc) to be able to make the control panel be one BP object yet differentiate the buttons .Have you been able to figure something out with wigets? You could probably create an object with bones like you are saying (or tags like in my case) and then create a custom interface function that passes through the bone name to the control panel widget (using break hit result into the interface function,) and then have all the logic of the control branch off depending on the bone name (I used tags.) The only downside is that you'd have to create another invisible object that solely exists to take a hit result and pass it through to the widget. Not sure if this works because I haven't tested this, and I personally didn't want to complicate things more (as the system I made already had a bunch of parts communicating to each other) so I ended up not making the control panel a widget, it has physical buttons.
@LucydDev
@LucydDev 6 ай бұрын
@@cherryVision Newer versions of Unreal have a Widget interaction component. You just add it to your pawn/character and it works essentially like a line trace for widgets. You might need to change some settings for it to be usable in first person
@50shadesofskittles9
@50shadesofskittles9 2 жыл бұрын
Dayum that looks good and gives me great ideas for my game, lol
@Stereo_mike
@Stereo_mike Жыл бұрын
Great tutorial. dug me out of a hole.
@Paper_Tiger_Games
@Paper_Tiger_Games 2 жыл бұрын
Excactly what i was looking for! Thanks!
@oathhawaree
@oathhawaree Жыл бұрын
I LOVE THIS THING.
@VVLGANESHK
@VVLGANESHK 2 жыл бұрын
I don't need interaction. But I have tried with admob ads for in game widgets. Unfortunately it didn't worked. Any alternate methods not as actor ?
@skalibercaelesti
@skalibercaelesti 9 ай бұрын
Video starts at 5:35
@tbb1985
@tbb1985 Жыл бұрын
thank you. it's great!
@bara_abudhair
@bara_abudhair Жыл бұрын
hey man .. awesome tutorial .. i have a very complex question .. i hope you can help .. I have multiple widget items i'm adding to a widget component inside an actorin game .. thankfully it works almost the way i want to .. but I want to replicate what i'm doing on the server on that actor that has that main widget to the other clients .. can you help ? cheers
@MadAliceStudio
@MadAliceStudio Жыл бұрын
I can not access your freeassets URL fix please! thanks!
@robheppellvideooffice
@robheppellvideooffice Ай бұрын
Looks great but doesnt seem to work anymore in UE5
@ItsMeBro
@ItsMeBro Ай бұрын
@@robheppellvideooffice it does.
@robheppellvideooffice
@robheppellvideooffice Ай бұрын
@ it works great for me up until trying to set up the widget interaction. At the moment the collision box doesn’t work for me- but probably I’ve got it screwed up somewhere in my pawn / character as I’m trying to do a VR game with an FPS as developer mode so maybe it’s something I haven’t built properly. Is there a good place to look to work out setting up widget interaction? Thanks for this tutorial though, it was a cool technique!
@ItsMeBro
@ItsMeBro Ай бұрын
@robheppellvideooffice my guess is that collision channels are not setup right. If you are using overlap, make sure generate overlap event in enabled. If line trace, make sure the channel you use for trace is getting blocked by the collison box.
@robheppellvideooffice
@robheppellvideooffice Ай бұрын
@ thanks man I’ll try that!
@artakavetisyan392
@artakavetisyan392 Жыл бұрын
Hi, can you make 3d inventory tutorial with drag and drop?
@goatlcknguud2595
@goatlcknguud2595 Жыл бұрын
did you find anything like this? i have inventory set up and drag drop items to slot widgets inside of a menu, but i would like to place one of these slots in the world. like for example a slot on a door, where i could drag a 'lock' item onto the slot in the world. or for another example, drag a frying pan to a stove slot etc
@artakavetisyan392
@artakavetisyan392 Жыл бұрын
@@goatlcknguud2595 no:(
@colinmoore1571
@colinmoore1571 Жыл бұрын
Thanks!
@visiochannel2
@visiochannel2 2 жыл бұрын
awsome tutorial .
@rubenminasyan9801
@rubenminasyan9801 Жыл бұрын
thanks man
@Droobie03
@Droobie03 Жыл бұрын
Is it possible to make a 2d game within a widget?
@NX-wq2ic
@NX-wq2ic Жыл бұрын
Possible but not efficient.
@amaedu
@amaedu 2 жыл бұрын
How duplicate the widgets and edit? please
@mirceam7152
@mirceam7152 3 жыл бұрын
Whoa! Thanks
@foptciy
@foptciy Жыл бұрын
half the video is setting up the looks of the widget…
@fateshow5303
@fateshow5303 Жыл бұрын
Exactly what I was looking for thank you!
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