UE5 FREE Clothings for MetaHumans, plus animations!

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Gabriel's Unreal Menagerie

Gabriel's Unreal Menagerie

Күн бұрын

My name is Gabriel Paiva and am an Authorize Unreal Instructor.
Subscribe for the News and Toots! about Unreal Engine.
www.linkedin.com/in/gabrielpaivaharwat
www.artstation...

Пікірлер: 73
@CG_MIGHTY
@CG_MIGHTY Жыл бұрын
Hell yeah! I made it. I can use all the city sample crowd animations and clothes while my facial mocap livelink still running. Thank you so much.
@GUMLIVES
@GUMLIVES Жыл бұрын
YOU GOT THIS!!
@michaeliacono2595
@michaeliacono2595 2 жыл бұрын
That's amazing, Great work around.I hope they integrate more clothing into the Metahumans creator soon ! I'd be happy if they just gave us a simple T-shirt that you can change the colour of for a start. Neutral basics that can work in many situations. Or open a market where designers can sell clothing that is easily implementable. Like you say, I'm Sure it will come one day. Thanks Again, you made it look easy and it opens up lots of options. Cheers
@GUMLIVES
@GUMLIVES 2 жыл бұрын
Good! You are welcome!
@Rhoran
@Rhoran Жыл бұрын
I think that has come to be! There are patterns and graphics you can customize now!
@WoodysAR
@WoodysAR Жыл бұрын
​@Rhoran yeah 3ds Max Garment Maker finally comes in handy!
@plaguesurvivor
@plaguesurvivor Жыл бұрын
Thank you so much
@GUMLIVES
@GUMLIVES Жыл бұрын
You are most welcome!
@warrenzechnas
@warrenzechnas Жыл бұрын
Bravo! You're the man!!!
@GUMLIVES
@GUMLIVES Жыл бұрын
Thanks!
@francoiscaillaud5275
@francoiscaillaud5275 Жыл бұрын
thank you so much for this awesome tutorial Gabriel !
@GUMLIVES
@GUMLIVES Жыл бұрын
More than welcome!
@carolineito9312
@carolineito9312 11 ай бұрын
great all-in-one tutorial! Do you happen to know more free resources where we could get good quality, easy to implement metahuman clothing? Thanks!
@jbach
@jbach 6 ай бұрын
This is great. Thanks for sharing. Is there any way to easily add all the Character Options that the City Sample crowds have, such as clothing pattern options?
@virtucci
@virtucci 2 жыл бұрын
Thank you! This is awesome!!
@GUMLIVES
@GUMLIVES 2 жыл бұрын
You are welcome
@Baxter244
@Baxter244 2 жыл бұрын
That was amazingly helpful! Thank you so much!
@GUMLIVES
@GUMLIVES Жыл бұрын
You are most welcome!
@imjusttellingstories1688
@imjusttellingstories1688 2 жыл бұрын
tnx man,great work:)i just do animation film and i use metahumans and this is what i need,tnx so mutch:)
@GUMLIVES
@GUMLIVES 2 жыл бұрын
Sure thing, you are welcome
@genieeye5783
@genieeye5783 2 жыл бұрын
Great work!
@GUMLIVES
@GUMLIVES 2 жыл бұрын
Ty very Much!
@macxike
@macxike Жыл бұрын
Your tutorials are NEXT level . Thank you!
@GUMLIVES
@GUMLIVES Жыл бұрын
My pleasure!
@mikey904
@mikey904 2 жыл бұрын
Love you, byyyeeeee!
@GUMLIVES
@GUMLIVES 2 жыл бұрын
Bye byyyyeeee!
@elfincredible9002
@elfincredible9002 Жыл бұрын
This is so amazing.
@GUMLIVES
@GUMLIVES Жыл бұрын
You are welcome!
@rembrandtproject
@rembrandtproject Жыл бұрын
cloth, not fitt exacly to my metahuman, i see skin in few places, what can i do? Thanks
@EricOlorunfemi
@EricOlorunfemi 2 жыл бұрын
Awesome tutorial. This will be very useful. I was wondering if we could get a tutorial that shows a process for removing the textured underwear for meta humans. I tried creating a character from the dark ages and I needed a loin cloth type underwear for the guy but I'm no texture artist. Those modern looking boxer shorts are a real pain sometimes.
@GUMLIVES
@GUMLIVES 2 жыл бұрын
You can find The body texture for your MetaHuman and export it out as a TGA, then you can modify it with the image editor of your choise.
@EricOlorunfemi
@EricOlorunfemi 2 жыл бұрын
@@GUMLIVES I'll give it a go. But I wonder who thought it would be a great idea to put the underwear textures directly onto the body texture. Oh well. But thank you...
@osamamosbah1384
@osamamosbah1384 Жыл бұрын
Thank you so much :)
@GUMLIVES
@GUMLIVES Жыл бұрын
Ty!
@FBlevcovitz
@FBlevcovitz Жыл бұрын
at 12:10 the character's leg takes on a different skin color than her face and arm. is there any way to solve this?
@GUMLIVES
@GUMLIVES Жыл бұрын
I'm guessing those are purposely nylons, but anyway, you can edit the material.
@ksunnywazowski
@ksunnywazowski Жыл бұрын
unfortunately idle animation doesn't work with sequence with my Metahuman. (
@GUMLIVES
@GUMLIVES Жыл бұрын
You might need to select the "Custom" option on the Animation BP from the sequencer track.
@ksunnywazowski
@ksunnywazowski Жыл бұрын
@@GUMLIVES thank you! I’ll try 🌺
@yeshplays2114
@yeshplays2114 Жыл бұрын
I dont see asset details like you do can you please help me with it all I see is skeleton tree
@GUMLIVES
@GUMLIVES Жыл бұрын
Might need to search on the top menu under window. It needs to be on the skeleton category of the skeletal mesh editor.
@Instant_Nerf
@Instant_Nerf Жыл бұрын
Yeah this is helpful. They are trying to sale cloths for $600 on the epic store .. yieks 😢
@GUMLIVES
@GUMLIVES Жыл бұрын
Yeah, very expensive.
@ericanthony5650
@ericanthony5650 2 жыл бұрын
When I open skeleton assets I don't see the Asset Details panel, I see Skeleton Tree and Retarget Sources. Do you know why mine is different? EA vs Official release? or do I need to open something?
@ericanthony5650
@ericanthony5650 2 жыл бұрын
Nevermind, I was able to figure it out by watching more of your videos. Thank you for the content. Great work.
@ericanthony5650
@ericanthony5650 2 жыл бұрын
Well now I have another problem. I copied the grooms over correctly to the Third Person BP (from the template). I set up the Compatible Skeleton and the Animation BP. I just want the metahuman to run around as the playable character in the Third Person Demo. It works okay, but the legs and pants don't animate, but the head, torso and hands do. So I''m really confused. Why only half? I thought all the body parts would follow the "body" blueprint.
@GUMLIVES
@GUMLIVES 2 жыл бұрын
A MetaHuman is its own blueprint with all the parts to make it work. There are animation blueprints to make everything work together. But you dont need to recreate them inside a character blueprint, Lyra allows you to simply point to a BP actor with a compatible skeleton and it will convert it into a player.
@GUMLIVES
@GUMLIVES 2 жыл бұрын
Good it worked
@ericanthony5650
@ericanthony5650 2 жыл бұрын
@@GUMLIVES I understood it from the Lyra template. I drifted away making something different on my own but applying your principles. The answer turned out to be that because metahumans are multimesh components you need to construct the master pose beforehand as seen in Unreal Documentation when working with multipart meshes. After that the legs moved correctly but I still needed to tweak the Animation Blueprint to get the foot IK to work correctly.
@rhymercook
@rhymercook Жыл бұрын
Yes,I know the drill !!
@GUMLIVES
@GUMLIVES Жыл бұрын
Hehhe!
@Zambe80
@Zambe80 Жыл бұрын
That's a tutorial!!! Thanks a lot!!!
@GUMLIVES
@GUMLIVES Жыл бұрын
Thanks!
@yanaartis8054
@yanaartis8054 Жыл бұрын
Thank you for UE tutorials :) It seems that City Crowd isn't compatible with UE5.1. I am newbie with UE. I have tried to convert project with City Crowd asset from UE5.0 to UE5.1, bit it converted with the error...
@GUMLIVES
@GUMLIVES Жыл бұрын
Yes, we might need to run that on a Live broadcast and fix it.
@Kidultchar
@Kidultchar 2 жыл бұрын
Thank you so much. I reset Metahuman to Tall size, downloaded it again, and changed clothes. I saw this video and found a convenient way. However, the animation of the Crowd sample was not added to the metahuman animation asset library that I originally had. Only in Blueprints and not visible in the library in Sequencer. Do you know why?
@GUMLIVES
@GUMLIVES 2 жыл бұрын
It seems that the system has a bug, when you have too many animations they wont show, but you can assign them from the content browser.
@LeoChou
@LeoChou 2 жыл бұрын
Can you make a tutorial for metahuman walk in spline?
@GUMLIVES
@GUMLIVES 2 жыл бұрын
I will!
@LeoChou
@LeoChou 2 жыл бұрын
@@GUMLIVES awesome!
@felipeolaya3737
@felipeolaya3737 2 жыл бұрын
Hello! Any idea on how to add graphics designs to this clothes?
@GUMLIVES
@GUMLIVES 2 жыл бұрын
We fake it a lot with decals, if your metahuman is not going to move that much you can create a decal component in the Blueprint and socket it to the spine_04 of the skeleton. There is also the alternative to export the textures out as a TGA and edit them in an image editor.
@felipeolaya3737
@felipeolaya3737 2 жыл бұрын
@@GUMLIVES yes thx, I tried with mixer and it was “easy”
@derakon4791
@derakon4791 Жыл бұрын
Why they have head bigger then shoulder and body? I need make some huge muscle character but metahumans body is really stupid for this
@GUMLIVES
@GUMLIVES Жыл бұрын
GUM will start doing only Live content in 2023! We will be able to handle all this questions live, so be on the look for the Live Streams announcements. In the mean time please help me with this: kzbin.infoUgkx34kBzBe8OO9Ez5b4TYD7avI75XPQAmTx
@loverrlee
@loverrlee Жыл бұрын
Where do you get the crowd? Does it come installed with EU5 or do you have to download it separately?
@GUMLIVES
@GUMLIVES Жыл бұрын
It's a free content from the Epic Launcher. Search for City Crowd.
@buster5661
@buster5661 9 ай бұрын
Are you secretly telling me you want me to buy you a backpack for Christmas? Was that the point of this whole videos?
@AmranSidek
@AmranSidek 2 жыл бұрын
err how many unreal do you open?
@GUMLIVES
@GUMLIVES Жыл бұрын
As long as is it not the same project, as many as your memory allows!
@user-mp1sp7uq7u
@user-mp1sp7uq7u 2 жыл бұрын
daz clothes to metahuman ?
@GUMLIVES
@GUMLIVES 2 жыл бұрын
You might want to explore the iClone route, that will allow you to import a DAZ char to iClone and export it as a mannequin skeleton compatible with MetaHuman.
@ferlaur113
@ferlaur113 Жыл бұрын
@@GUMLIVES Daz to Unreal plug-in will work just fine!
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